Set object property javascript - javascript

I am not sure it is possible but you guys can say it:
var tricky = function(obj){
var ret = new Object();
ret.porp1 = 'undefined';
ret.prop2 = 'undefined';
for (porp in ret){
if (obj.hasOwnProperty(prop) == false){
obj.???????? = prop;
}
return obj;
}
tricky({prop1:'ok_prop'});
===>>{prop1:'ok_prop',prop2:'undefined'}
I did not put the question in words because I find it hard to define properly. My problem is as you can see: I have an object and sometimes I set some properties in that object sometimes do not. I want a function which will check if my object has a range of properties and if not then set it explicitly to undefined. It does not work if I leave it implicitly undefined, since I use it to send it to a jade template which might have a property set to a value but the system has changed state and I want it to be a undefined.
What should I put after the obj.[what I put here] to be set at first to porp1 then prop2.

I am assuming you want to add members of the "template" object ret to obj if they do not exist & that porp is a typo.
You say that if they do not exist you want to set it explicitly to undefined however there is no need as a non-existent member of an object is already undefined:
var x = new Object();
alert (typeof x.wibble === 'undefined') //true
Your ret.porp1 = 'undefined'; is assigning a string object with the textual content 'undefined' to the member, this has nothing to do with the state of being "undefined", if this is your intention:
var tricky = function(obj) {
var ret = {
prop1: 'undefined',
prop2: 'undefined'
}
for (requiredMember in ret) {
if (obj.hasOwnProperty(requiredMember) === false) {
obj[requiredMember] = ret[requiredMember];
}
}
return obj;
}
var o = {prop1:'ok_prop'};
o = tricky(o);
console.dir(o);
Object
prop1: "ok_prop"
prop2: "undefined"

Related

Add item to object if the object exists or create new object if it does not exists

I need to add an item to an object if the object exists, otherwise I need to create new object with the item.
I know the existence of Object.assign function, but I am not sure how to use it.
Right now this is what I tried:
var myvar = obj ? Object.assign(obj, { "myvar" : "myvalue" }) : { "myvar" : "myvalue" };
Is this the right and the cleaner way to do that?
copy/pasted from one of my owns projects
Personnaly, I always do that :
var forms = forms || {};
forms.state = forms.state || {};
first line : if 'forms' was previously undefined or null, it will create a new object. Otherwise, forms will be assigned to its previous value. (I use that a lot when I have applications with simple JS or Jquery only), it allows me to kind of namespace my application without caring about file loading order.
The second line checks if the object 'state' already exists. If it already exists, it assigns 'forms.state' to 'forms.state'. Otherwise, it creates a new object.
Try
(obj||{})["myvar"] = "myvalue"
obj = { test: 'ok' };
var myvar = (obj||{})["myvar"] = "myvalue";
console.log(myvar);
console.log(obj);
Can use the object spread operator.
var myvar = { ...obj, "myvar": "myvalue"}
Test if the object is defined.
let obj = null;
if (typeof obj === "undefined") obj = {};
let updatedObj = Object.assign({},obj, {"myVar": "my value"});
console.log(updatedObj);
// or in one line
let obj2 = null;
let updatedObj2 = (typeof obj2 === "undefined")? {"myVar": "my value"} : Object.assign({},obj2, {"myVar": "my value"});
console.log(updatedObj2);
Edit: In case obj is null

There is a bug in this object extender using hasOwnProperty, I'm uncertain what that bug is or where this extender

The following code is supposed to extend foo with bar, the assignment was to find the "bug" in this snippet but for the life of my I can't seem to find the bug. Is there something I'm missing? Some major case where this code would break when extending objects with other objects?
var foo = {a:1,b:"2",c:[3]}, bar = {d:"3",e:4,f:5.0};
var extend = function (obj, extension) {
if (typeof obj === "object" && typeof extension === "object") {
for (var i in extension) {
if (extension.hasOwnProperty(i) && !obj.hasOwnProperty(i)) {
obj[i] = extension[i];
}
}
return obj;
}
}
var foo_bar = extend(foo,bar);
console.log(foo_bar); //this logs as expected
Maybe it's when you have repeated keys in both objects. Isn't the extending object able to override the extended object's properties?
var foo = {a:1,b:"2",c:[3]}, bar = {c:"3",d:4,e:5.0};
var foo_bar = extend(foo,bar); //will result in {a:1,b:"2",c:"3",d:4,e:5.0};

How to get the properties from the DOM Window object only? (Without specifying them individually)

I need to get the properties from the DOM Window object.
I don't want to access them individually, e.g.
var x = window.innerWidth;
Is there a way to just get the properties without also getting the many Window object methods?
If you could imagine, something like this:
var props = window.properties; // contains all the Window object properties
Thanks.
You can get all the own enumerable properties of an object, including window with Object.keys.
Object.keys(window)
then just filter on type
Object.keys(window).filter(function(x) {
return typeof window[x] !== 'function';
});
If you need properties in the prototype chain as well, you can use a for...in loop instead.
Object.keys(window).filter(function(x) {
// exluding properties that would throw an error here
return ['frame', 'cache'].indexOf(x) === -1 ||
typeof window[x] !== 'function';
}).forEach(function(y) {
document.body.innerHTML += y + '<br>';
});
To assign to a new variable
var obj = {};
Object.keys(window).filter(function(x) {
return typeof window[x] !== 'function';
}).forEach(function(y) {
obj[y] = window[y];
});
Is there a way to just get the properties without also getting the
many Window object methods?
Assuming that you want to get only properties and not methods - You can check typeof to see if a property value is of type function
for ( var propName in window )
{
if ( ( typeof window[propName]) != "function")
{
console.log( window[propName] );
}
}
a lot of these values will be null, so you can introduce an extra check
for ( var propName in window )
{
if ( window[propName] && ( typeof window[propName]) != "function")
{
console.log( window[propName] );
}
}

How to set class name for JavaScript object

I have some test class
TestKlass = (function() {
function TestKlass(value) {
this.value = value != null ? value : 'hello world';
console.log(this.value);
}
return TestKlass;
})();
x = new TestKlass;
x instanceof TestKlass; (gives true)
I have new empty object
y = {}
y instanceof Object
Can I find any ways to set any properties for y, something like this
y.__proto__ = x.__proto__
y.constructor.prototype = x.constructor.prototype
for to have this result
y instanceof TestKlass => true
====================================================
UPD:
So. My main aim - it's to create CLONE function. Now my solution works for me. Please look at this code:
JavaScript JS object clone
Object._clone = function(obj) {
var clone, property, value;
if (!obj || typeof obj !== 'object') {
return obj;
}
clone = typeof obj.pop === 'function' ? [] : {};
clone.__proto__ = obj.__proto__;
for (property in obj) {
if (obj.hasOwnProperty(property)) {
value = obj.property;
if (value && typeof value === 'object') {
clone[property] = Object._clone(value);
} else {
clone[property] = obj[property];
}
}
}
return clone;
};
CoffeeScript JS object clone
# Object clone
Object._clone = (obj) ->
return obj if not obj or typeof(obj) isnt 'object'
clone = if typeof(obj.pop) is 'function' then [] else {}
# deprecated, but need for instanceof method
clone.__proto__ = obj.__proto__
for property of obj
if obj.hasOwnProperty property
# clone properties
value = obj.property
if value and typeof(value) is 'object'
clone[property] = Object._clone(value)
else
clone[property] = obj[property]
clone
Now you can try to do that
A = new TestKlass
B = Object._clone(A)
B instanceof TestKlass => true
It's work fine with Moz FF 13. But I think it's not cross-browser. and proto is deprecated.
I think there is no universal solution. But maybe It's will be helpful for somebody.
Perhaps you should read the following answer first. What you are trying to achieve is really simple. However before I explain let's look at your solutions:
Solution 1
y.__proto__ = x.__proto__;
I wouldn't recommend doing this as the __proto__ property is now deprecated. The above code won't work in Rhino.
Solution 2
y.constructor.prototype = x.constructor.prototype;
This is a very bad solution. The reason is that y.constructor is actually y.__proto__.constructor and since y is an object y.__proto__ is the same as Object.prototype. This means that y.constructor is the same as Object and you're essentially changing the prototype property of Object. This could potentially break other code on your page. I strongly discourage this practice.
Solution 3 (my solution)
What you want to do is simply change the internal [[proto]] property of an object. Since there's no cross platform way to do so we need to employ a hack. A simple solution would be to create a new object with the desired __proto__ property and set getters and setters on it to change the original object. It would be as follows:
function setPrototypeOf(object, prototype) {
var constructor = function () {
for (var key in object) {
if (object.hasOwnProperty(key)) {
(function (key) {
Object.defineProperty(this, key, {
get: function () {
return object[key];
},
set: function (value) {
object[key] = value;
},
enumerable: true
});
}).call(this, key);
}
}
};
constructor.prototype = prototype;
return new constructor;
}
After this all you need to do is:
y = setPrototypeOf(y, TestKlass.prototype);
Here is a working fiddle.
Edit:
The problem with your clone function is that it only clones objects and arrays. You forgot to account for functions which are also passed by reference. Thus when you clone an object which has methods which close over the internal state of the object, the object and its clone will share the same internal state. See the following fiddle:
function Value(value) {
this.get = function () {
alert(value);
};
this.set = function (newValue) {
value = newValue;
};
}
var a = new Value(5);
var b = Object._clone(a);
b.set(10); // setting b to 10 also sets a to 10
a.get(); // alerts 10, should alert 5
There's absolutely no way in JavaScript to clone the internal state of an object so cloning objects and arrays in JavaScript will only work for objects which do not expose closures as methods.
To know more about the problems with cloning objects in JavaScript read this answer. Click on the following link to read John Resig's answer.
obj instanceof SomeConstructor checks whether SomeConstructor is found anywhere in the prototype chain of obj.
If you want inheritance, you need to set the .prototype of FirstConstructor to a newly created SomeConstructor object.
SomeConstructor = function() {}
FirstConstructor = function() {}
FirstConstroctor.prototype = new SomeConstructor();
var y = new FirstConstroctor();
y instanceof FirstConstructor; // true
y instanceof SomeConstructor ; // true, it bubbles from FirstConstructor.__proto__ to SomeConstructor

Get the name of an object's type

Is there a JavaScript equivalent of Java's class.getName()?
Is there a JavaScript equivalent of Java's class.getName()?
No.
ES2015 Update: the name of class Foo {} is Foo.name. The name of thing's class, regardless of thing's type, is thing.constructor.name. Builtin constructors in an ES2015 environment have the correct name property; for instance (2).constructor.name is "Number".
But here are various hacks that all fall down in one way or another:
Here is a hack that will do what you need - be aware that it modifies the Object's prototype, something people frown upon (usually for good reason)
Object.prototype.getName = function() {
var funcNameRegex = /function (.{1,})\(/;
var results = (funcNameRegex).exec((this).constructor.toString());
return (results && results.length > 1) ? results[1] : "";
};
Now, all of your objects will have the function, getName(), that will return the name of the constructor as a string. I have tested this in FF3 and IE7, I can't speak for other implementations.
If you don't want to do that, here is a discussion on the various ways of determining types in JavaScript...
I recently updated this to be a bit more exhaustive, though it is hardly that. Corrections welcome...
Using the constructor property...
Every object has a value for its constructor property, but depending on how that object was constructed as well as what you want to do with that value, it may or may not be useful.
Generally speaking, you can use the constructor property to test the type of the object like so:
var myArray = [1,2,3];
(myArray.constructor == Array); // true
So, that works well enough for most needs. That said...
Caveats
Will not work AT ALL in many cases
This pattern, though broken, is quite common:
function Thingy() {
}
Thingy.prototype = {
method1: function() {
},
method2: function() {
}
};
Objects constructed via new Thingy will have a constructor property that points to Object, not Thingy. So we fall right at the outset; you simply cannot trust constructor in a codebase that you don't control.
Multiple Inheritance
An example where it isn't as obvious is using multiple inheritance:
function a() { this.foo = 1;}
function b() { this.bar = 2; }
b.prototype = new a(); // b inherits from a
Things now don't work as you might expect them to:
var f = new b(); // instantiate a new object with the b constructor
(f.constructor == b); // false
(f.constructor == a); // true
So, you might get unexpected results if the object your testing has a different object set as its prototype. There are ways around this outside the scope of this discussion.
There are other uses for the constructor property, some of them interesting, others not so much; for now we will not delve into those uses since it isn't relevant to this discussion.
Will not work cross-frame and cross-window
Using .constructor for type checking will break when you want to check the type of objects coming from different window objects, say that of an iframe or a popup window. This is because there's a different version of each core type constructor in each `window', i.e.
iframe.contentWindow.Array === Array // false
Using the instanceof operator...
The instanceof operator is a clean way of testing object type as well, but has its own potential issues, just like the constructor property.
var myArray = [1,2,3];
(myArray instanceof Array); // true
(myArray instanceof Object); // true
But instanceof fails to work for literal values (because literals are not Objects)
3 instanceof Number // false
'abc' instanceof String // false
true instanceof Boolean // false
The literals need to be wrapped in an Object in order for instanceof to work, for example
new Number(3) instanceof Number // true
The .constructor check works fine for literals because the . method invocation implicitly wraps the literals in their respective object type
3..constructor === Number // true
'abc'.constructor === String // true
true.constructor === Boolean // true
Why two dots for the 3? Because Javascript interprets the first dot as a decimal point ;)
Will not work cross-frame and cross-window
instanceof also will not work across different windows, for the same reason as the constructor property check.
Using the name property of the constructor property...
Does not work AT ALL in many cases
Again, see above; it's quite common for constructor to be utterly and completely wrong and useless.
Does NOT work in <IE9
Using myObjectInstance.constructor.name will give you a string containing the name of the constructor function used, but is subject to the caveats about the constructor property that were mentioned earlier.
For IE9 and above, you can monkey-patch in support:
if (Function.prototype.name === undefined && Object.defineProperty !== undefined) {
Object.defineProperty(Function.prototype, 'name', {
get: function() {
var funcNameRegex = /function\s+([^\s(]+)\s*\(/;
var results = (funcNameRegex).exec((this).toString());
return (results && results.length > 1) ? results[1] : "";
},
set: function(value) {}
});
}
Updated version from the article in question. This was added 3 months after the article was published, this is the recommended version to use by the article's author Matthew Scharley. This change was inspired by comments pointing out potential pitfalls in the previous code.
if (Function.prototype.name === undefined && Object.defineProperty !== undefined) {
Object.defineProperty(Function.prototype, 'name', {
get: function() {
var funcNameRegex = /function\s([^(]{1,})\(/;
var results = (funcNameRegex).exec((this).toString());
return (results && results.length > 1) ? results[1].trim() : "";
},
set: function(value) {}
});
}
Using Object.prototype.toString
It turns out, as this post details, you can use Object.prototype.toString - the low level and generic implementation of toString - to get the type for all built-in types
Object.prototype.toString.call('abc') // [object String]
Object.prototype.toString.call(/abc/) // [object RegExp]
Object.prototype.toString.call([1,2,3]) // [object Array]
One could write a short helper function such as
function type(obj){
return Object.prototype.toString.call(obj).slice(8, -1);
}
to remove the cruft and get at just the type name
type('abc') // String
However, it will return Object for all user-defined types.
Caveats for all...
All of these are subject to one potential problem, and that is the question of how the object in question was constructed. Here are various ways of building objects and the values that the different methods of type checking will return:
// using a named function:
function Foo() { this.a = 1; }
var obj = new Foo();
(obj instanceof Object); // true
(obj instanceof Foo); // true
(obj.constructor == Foo); // true
(obj.constructor.name == "Foo"); // true
// let's add some prototypical inheritance
function Bar() { this.b = 2; }
Foo.prototype = new Bar();
obj = new Foo();
(obj instanceof Object); // true
(obj instanceof Foo); // true
(obj.constructor == Foo); // false
(obj.constructor.name == "Foo"); // false
// using an anonymous function:
obj = new (function() { this.a = 1; })();
(obj instanceof Object); // true
(obj.constructor == obj.constructor); // true
(obj.constructor.name == ""); // true
// using an anonymous function assigned to a variable
var Foo = function() { this.a = 1; };
obj = new Foo();
(obj instanceof Object); // true
(obj instanceof Foo); // true
(obj.constructor == Foo); // true
(obj.constructor.name == ""); // true
// using object literal syntax
obj = { foo : 1 };
(obj instanceof Object); // true
(obj.constructor == Object); // true
(obj.constructor.name == "Object"); // true
While not all permutations are present in this set of examples, hopefully there are enough to provide you with an idea about how messy things might get depending on your needs. Don't assume anything, if you don't understand exactly what you are after, you may end up with code breaking where you don't expect it to because of a lack of grokking the subtleties.
NOTE:
Discussion of the typeof operator may appear to be a glaring omission, but it really isn't useful in helping to identify whether an object is a given type, since it is very simplistic. Understanding where typeof is useful is important, but I don't currently feel that it is terribly relevant to this discussion. My mind is open to change though. :)
Jason Bunting's answer gave me enough of a clue to find what I needed:
<<Object instance>>.constructor.name
So, for example, in the following piece of code:
function MyObject() {}
var myInstance = new MyObject();
myInstance.constructor.name would return "MyObject".
A little trick I use:
function Square(){
this.className = "Square";
this.corners = 4;
}
var MySquare = new Square();
console.log(MySquare.className); // "Square"
Update
To be precise, I think OP asked for a function that retrieves the constructor name for a particular object. In terms of Javascript, object does not have a type but is a type of and in itself. However, different objects can have different constructors.
Object.prototype.getConstructorName = function () {
var str = (this.prototype ? this.prototype.constructor : this.constructor).toString();
var cname = str.match(/function\s(\w*)/)[1];
var aliases = ["", "anonymous", "Anonymous"];
return aliases.indexOf(cname) > -1 ? "Function" : cname;
}
new Array().getConstructorName(); // returns "Array"
(function () {})().getConstructorName(); // returns "Function"
 
Note: the below example is deprecated.
A blog post linked by Christian Sciberras contains a good example on how to do it. Namely, by extending the Object prototype:
if (!Object.prototype.getClassName) {
Object.prototype.getClassName = function () {
return Object.prototype.toString.call(this).match(/^\[object\s(.*)\]$/)[1];
}
}
var test = [1,2,3,4,5];
alert(test.getClassName()); // returns Array
Using Object.prototype.toString
It turns out, as this post details, you can use Object.prototype.toString - the low level and generic implementation of toString - to get the type for all built-in types
Object.prototype.toString.call('abc') // [object String]
Object.prototype.toString.call(/abc/) // [object RegExp]
Object.prototype.toString.call([1,2,3]) // [object Array]
One could write a short helper function such as
function type(obj){
return Object.prototype.toString.call(obj]).match(/\s\w+/)[0].trim()
}
return [object String] as String
return [object Number] as Number
return [object Object] as Object
return [object Undefined] as Undefined
return [object Function] as Function
You should use somevar.constructor.name like a:
const getVariableType = a => a.constructor.name.toLowerCase();
const d = new Date();
const res1 = getVariableType(d); // 'date'
const num = 5;
const res2 = getVariableType(num); // 'number'
const fn = () => {};
const res3 = getVariableType(fn); // 'function'
console.log(res1); // 'date'
console.log(res2); // 'number'
console.log(res3); // 'function'
Here is a solution that I have come up with that solves the shortcomings of instanceof. It can check an object's types from cross-windows and cross-frames and doesn't have problems with primitive types.
function getType(o) {
return Object.prototype.toString.call(o).match(/^\[object\s(.*)\]$/)[1];
}
function isInstance(obj, type) {
var ret = false,
isTypeAString = getType(type) == "String",
functionConstructor, i, l, typeArray, context;
if (!isTypeAString && getType(type) != "Function") {
throw new TypeError("type argument must be a string or function");
}
if (obj !== undefined && obj !== null && obj.constructor) {
//get the Function constructor
functionConstructor = obj.constructor;
while (functionConstructor != functionConstructor.constructor) {
functionConstructor = functionConstructor.constructor;
}
//get the object's window
context = functionConstructor == Function ? self : functionConstructor("return window")();
//get the constructor for the type
if (isTypeAString) {
//type is a string so we'll build the context (window.Array or window.some.Type)
for (typeArray = type.split("."), i = 0, l = typeArray.length; i < l && context; i++) {
context = context[typeArray[i]];
}
} else {
//type is a function so execute the function passing in the object's window
//the return should be a constructor
context = type(context);
}
//check if the object is an instance of the constructor
if (context) {
ret = obj instanceof context;
if (!ret && (type == "Number" || type == "String" || type == "Boolean")) {
ret = obj.constructor == context
}
}
}
return ret;
}
isInstance requires two parameters: an object and a type. The real trick to how it works is that it checks if the object is from the same window and if not gets the object's window.
Examples:
isInstance([], "Array"); //true
isInstance("some string", "String"); //true
isInstance(new Object(), "Object"); //true
function Animal() {}
function Dog() {}
Dog.prototype = new Animal();
isInstance(new Dog(), "Dog"); //true
isInstance(new Dog(), "Animal"); //true
isInstance(new Dog(), "Object"); //true
isInstance(new Animal(), "Dog"); //false
The type argument can also be a callback function which returns a constructor. The callback function will receive one parameter which is the window of the provided object.
Examples:
//"Arguments" type check
var args = (function() {
return arguments;
}());
isInstance(args, function(w) {
return w.Function("return arguments.constructor")();
}); //true
//"NodeList" type check
var nl = document.getElementsByTagName("*");
isInstance(nl, function(w) {
return w.document.getElementsByTagName("bs").constructor;
}); //true
One thing to keep in mind is that IE < 9 does not provide the constructor on all objects so the above test for NodeList would return false and also a isInstance(alert, "Function") would return false.
I was actually looking for a similar thing and came across this question. Here is how I get types: jsfiddle
var TypeOf = function ( thing ) {
var typeOfThing = typeof thing;
if ( 'object' === typeOfThing ) {
typeOfThing = Object.prototype.toString.call( thing );
if ( '[object Object]' === typeOfThing ) {
if ( thing.constructor.name ) {
return thing.constructor.name;
}
else if ( '[' === thing.constructor.toString().charAt(0) ) {
typeOfThing = typeOfThing.substring( 8,typeOfThing.length - 1 );
}
else {
typeOfThing = thing.constructor.toString().match( /function\s*(\w+)/ );
if ( typeOfThing ) {
return typeOfThing[1];
}
else {
return 'Function';
}
}
}
else {
typeOfThing = typeOfThing.substring( 8,typeOfThing.length - 1 );
}
}
return typeOfThing.charAt(0).toUpperCase() + typeOfThing.slice(1);
}
Use constructor.name when you can, and regex function when I can't.
Function.prototype.getName = function(){
if (typeof this.name != 'undefined')
return this.name;
else
return /function (.+)\(/.exec(this.toString())[1];
};
The kind() function from Agave.JS will return:
the closest prototype in the inheritance tree
for always-primitive types like 'null' and 'undefined', the primitive name.
It works on all JS objects and primitives, regardless of how they were created, and doesn't have any surprises.
var kind = function(item) {
var getPrototype = function(item) {
return Object.prototype.toString.call(item).slice(8, -1);
};
var kind, Undefined;
if (item === null ) {
kind = 'null';
} else {
if ( item === Undefined ) {
kind = 'undefined';
} else {
var prototype = getPrototype(item);
if ( ( prototype === 'Number' ) && isNaN(item) ) {
kind = 'NaN';
} else {
kind = prototype;
}
}
}
return kind;
};
Examples:
Numbers
kind(37) === 'Number'
kind(3.14) === 'Number'
kind(Math.LN2) === 'Number'
kind(Infinity) === 'Number'
kind(Number(1)) === 'Number'
kind(new Number(1)) === 'Number'
NaN
kind(NaN) === 'NaN'
Strings
kind('') === 'String'
kind('bla') === 'String'
kind(String("abc")) === 'String'
kind(new String("abc")) === 'String'
Booleans
kind(true) === 'Boolean'
kind(false) === 'Boolean'
kind(new Boolean(true)) === 'Boolean'
Arrays
kind([1, 2, 4]) === 'Array'
kind(new Array(1, 2, 3)) === 'Array'
Objects
kind({a:1}) === 'Object'
kind(new Object()) === 'Object'
Dates
kind(new Date()) === 'Date'
Functions
kind(function(){}) === 'Function'
kind(new Function("console.log(arguments)")) === 'Function'
kind(Math.sin) === 'Function'
undefined
kind(undefined) === 'undefined'
null
kind(null) === 'null'
Here is an implementation based on the accepted answer:
/**
* Describes the type of a variable.
*/
class VariableType
{
type;
name;
/**
* Creates a new VariableType.
*
* #param {"undefined" | "null" | "boolean" | "number" | "bigint" | "array" | "string" | "symbol" |
* "function" | "class" | "object"} type the name of the type
* #param {null | string} [name = null] the name of the type (the function or class name)
* #throws {RangeError} if neither <code>type</code> or <code>name</code> are set. If <code>type</code>
* does not have a name (e.g. "number" or "array") but <code>name</code> is set.
*/
constructor(type, name = null)
{
switch (type)
{
case "undefined":
case "null":
case "boolean" :
case "number" :
case "bigint":
case "array":
case "string":
case "symbol":
if (name !== null)
throw new RangeError(type + " may not have a name");
}
this.type = type;
this.name = name;
}
/**
* #return {string} the string representation of this object
*/
toString()
{
let result;
switch (this.type)
{
case "function":
case "class":
{
result = "a ";
break;
}
case "object":
{
result = "an ";
break;
}
default:
return this.type;
}
result += this.type;
if (this.name !== null)
result += " named " + this.name;
return result;
}
}
const functionNamePattern = /^function\s+([^(]+)?\(/;
const classNamePattern = /^class(\s+[^{]+)?{/;
/**
* Returns the type information of a value.
*
* <ul>
* <li>If the input is undefined, returns <code>(type="undefined", name=null)</code>.</li>
* <li>If the input is null, returns <code>(type="null", name=null)</code>.</li>
* <li>If the input is a primitive boolean, returns <code>(type="boolean", name=null)</code>.</li>
* <li>If the input is a primitive number, returns <code>(type="number", name=null)</code>.</li>
* <li>If the input is a primitive or wrapper bigint, returns
* <code>(type="bigint", name=null)</code>.</li>
* <li>If the input is an array, returns <code>(type="array", name=null)</code>.</li>
* <li>If the input is a primitive string, returns <code>(type="string", name=null)</code>.</li>
* <li>If the input is a primitive symbol, returns <code>(type="symbol", null)</code>.</li>
* <li>If the input is a function, returns <code>(type="function", name=the function name)</code>. If the
* input is an arrow or anonymous function, its name is <code>null</code>.</li>
* <li>If the input is a function, returns <code>(type="function", name=the function name)</code>.</li>
* <li>If the input is a class, returns <code>(type="class", name=the name of the class)</code>.
* <li>If the input is an object, returns
* <code>(type="object", name=the name of the object's class)</code>.
* </li>
* </ul>
*
* Please note that built-in types (such as <code>Object</code>, <code>String</code> or <code>Number</code>)
* may return type <code>function</code> instead of <code>class</code>.
*
* #param {object} value a value
* #return {VariableType} <code>value</code>'s type
* #see http://stackoverflow.com/a/332429/14731
* #see isPrimitive
*/
function getTypeInfo(value)
{
if (value === null)
return new VariableType("null");
const typeOfValue = typeof (value);
const isPrimitive = typeOfValue !== "function" && typeOfValue !== "object";
if (isPrimitive)
return new VariableType(typeOfValue);
const objectToString = Object.prototype.toString.call(value).slice(8, -1);
// eslint-disable-next-line #typescript-eslint/ban-types
const valueToString = value.toString();
if (objectToString === "Function")
{
// A function or a constructor
const indexOfArrow = valueToString.indexOf("=>");
const indexOfBody = valueToString.indexOf("{");
if (indexOfArrow !== -1 && (indexOfBody === -1 || indexOfArrow < indexOfBody))
{
// Arrow function
return new VariableType("function");
}
// Anonymous and named functions
const functionName = functionNamePattern.exec(valueToString);
if (functionName !== null && typeof (functionName[1]) !== "undefined")
{
// Found a named function or class constructor
return new VariableType("function", functionName[1].trim());
}
const className = classNamePattern.exec(valueToString);
if (className !== null && typeof (className[1]) !== "undefined")
{
// When running under ES6+
return new VariableType("class", className[1].trim());
}
// Anonymous function
return new VariableType("function");
}
if (objectToString === "Array")
return new VariableType("array");
const classInfo = getTypeInfo(value.constructor);
return new VariableType("object", classInfo.name);
}
function UserFunction()
{
}
function UserClass()
{
}
let anonymousFunction = function()
{
};
let arrowFunction = i => i + 1;
console.log("getTypeInfo(undefined): " + getTypeInfo(undefined));
console.log("getTypeInfo(null): " + getTypeInfo(null));
console.log("getTypeInfo(true): " + getTypeInfo(true));
console.log("getTypeInfo(5): " + getTypeInfo(5));
console.log("getTypeInfo(\"text\"): " + getTypeInfo("text"));
console.log("getTypeInfo(userFunction): " + getTypeInfo(UserFunction));
console.log("getTypeInfo(anonymousFunction): " + getTypeInfo(anonymousFunction));
console.log("getTypeInfo(arrowFunction): " + getTypeInfo(arrowFunction));
console.log("getTypeInfo(userObject): " + getTypeInfo(new UserClass()));
console.log("getTypeInfo(nativeObject): " + getTypeInfo(navigator.mediaDevices.getUserMedia));
We only use the constructor property when we have no other choice.
You can use the instanceof operator to see if an object is an instance of another, but since there are no classes, you can't get a class name.
You can use the "instanceof" operator to determine if an object is an instance of a certain class or not. If you do not know the name of an object's type, you can use its constructor property. The constructor property of objects, is a reference to the function that is used to initialize them. Example:
function Circle (x,y,radius) {
this._x = x;
this._y = y;
this._radius = raduius;
}
var c1 = new Circle(10,20,5);
Now c1.constructor is a reference to the Circle() function.
You can alsow use the typeof operator, but the typeof operator shows limited information. One solution is to use the toString() method of the Object global object. For example if you have an object, say myObject, you can use the toString() method of the global Object to determine the type of the class of myObject. Use this:
Object.prototype.toString.apply(myObject);
Say you have var obj;
If you just want the name of obj's type, like "Object", "Array", or "String",
you can use this:
Object.prototype.toString.call(obj).split(' ')[1].replace(']', '');
The closest you can get is typeof, but it only returns "object" for any sort of custom type. For those, see Jason Bunting.
Edit, Jason's deleted his post for some reason, so just use Object's constructor property.
For of those of you reading this and want a simple solution that works fairly well and has been tested:
const getTypeName = (thing) => {
const name = typeof thing
if (name !== 'object') return name
if (thing instanceof Error) return 'error'
if (!thing) return 'null'
return ({}).toString.call(thing).match(/\s([a-zA-Z]+)/)[1].toLowerCase()
}
To get insight on why this works, checkout the polyfill documentation for Array.isArray(): https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/isArray#polyfill
If anyone was looking for a solution which is working with jQuery, here is the adjusted wiki code (the original breaks jQuery).
Object.defineProperty(Object.prototype, "getClassName", {
value: function() {
var funcNameRegex = /function (.{1,})\(/;
var results = (funcNameRegex).exec((this).constructor.toString());
return (results && results.length > 1) ? results[1] : "";
}
});
Lodash has many isMethods so if you're using Lodash maybe a mixin like this can be useful:
// Mixin for identifying a Javascript Object
_.mixin({
'identify' : function(object) {
var output;
var isMethods = ['isArguments', 'isArray', 'isArguments', 'isBoolean', 'isDate', 'isArguments',
'isElement', 'isError', 'isFunction', 'isNaN', 'isNull', 'isNumber',
'isPlainObject', 'isRegExp', 'isString', 'isTypedArray', 'isUndefined', 'isEmpty', 'isObject']
this.each(isMethods, function (method) {
if (this[method](object)) {
output = method;
return false;
}
}.bind(this));
return output;
}
});
It adds a method to lodash called "identify" which works as follow:
console.log(_.identify('hello friend')); // isString
Plunker:
http://plnkr.co/edit/Zdr0KDtQt76Ul3KTEDSN
Ok, folks I've been slowly building a catch all method for this over some years lol! The trick is to:
Have a mechanism for creating classes.
Have a mechanism for checking all user created classes, primitives and values created/generated by native constructors.
Have a mechanism for extending user created classes into new ones so that the above functionality permeates through your code/application/library/etc..
For an example (or to see how I dealt with the problem) look at the following code on github: https://github.com/elycruz/sjljs/blob/master/src/sjl/sjl.js and search for:
classOf =,
classOfIs =, and or
defineSubClass = (without the backticks (`)).
As you can see I have some mechanisms in place to force classOf to always give me the classes/constructors type name regardless of whether it is a primitive, a user defined class, a value created using a native constructor, Null, NaN, etc.. For every single javascript value I will get it's unique type name from the classOf function. In addition I can pass in actual constructors into sjl.classOfIs to check a value's type in addition to being able to pass in it's type name as well! So for example:
```
// Please forgive long namespaces! I had no idea on the impact until after using them for a while (they suck haha)
var SomeCustomClass = sjl.package.stdlib.Extendable.extend({
constructor: function SomeCustomClass () {},
// ...
}),
HelloIterator = sjl.ns.stdlib.Iterator.extend(
function HelloIterator () {},
{ /* ... methods here ... */ },
{ /* ... static props/methods here ... */ }
),
helloIt = new HelloIterator();
sjl.classOfIs(new SomeCustomClass(), SomeCustomClass) === true; // `true`
sjl.classOfIs(helloIt, HelloIterator) === true; // `true`
var someString = 'helloworld';
sjl.classOfIs(someString, String) === true; // `true`
sjl.classOfIs(99, Number) === true; // true
sjl.classOf(NaN) === 'NaN'; // true
sjl.classOf(new Map()) === 'Map';
sjl.classOf(new Set()) === 'Set';
sjl.classOfIs([1, 2, 4], Array) === true; // `true`
// etc..
// Also optionally the type you want to check against could be the type's name
sjl.classOfIs(['a', 'b', 'c'], 'Array') === true; // `true`!
sjl.classOfIs(helloIt, 'HelloIterator') === true; // `true`!
```
If you are interested in reading more on how I use the setup mentioned above take a look at the repo: https://github.com/elycruz/sjljs
Also books with content on the subject:
- "JavaScript Patterns" by Stoyan Stefanov.
- "Javascript - The Definitive Guide." by David Flanagan.
- and many others.. (search le` web).
Also you can quickly test the features I'm talking about here:
- http://sjljs.elycruz.com/0.5.18/tests/for-browser/ (also the 0.5.18 path in the url has the sources from github on there minus the node_modules and such).
Happy Coding!
Fairly Simple!
My favorite method to get type of anything in JS
function getType(entity){
var x = Object.prototype.toString.call(entity)
return x.split(" ")[1].split(']')[0].toLowerCase()
}
my favorite method to check type of anything in JS
function checkType(entity, type){
return getType(entity) === type
}
Use class.name. This also works with function.name.
class TestA {}
console.log(TestA.name); // "TestA"
function TestB() {}
console.log(TestB.name); // "TestB"

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