traverse of tree in javascript - javascript

I have a javascript variable like below:
var treeNode= [{"id":"T1"},{"id":"T2","children":[{"id":"T3"},{"id":"T4"},{"id":"T5","children":[{"id":"T6"}, {"id":"T7"},{"id":"T8"}]},{"id":"T9"},{"id":"T10"}]},{"id":"T11"},{"id":"T12"}];
node t3,t4,t5,t6,t7,t8,t9,t10 are the child of node t2
i have a link of deactivate on each node.on click on deactivate link make active and delete link .mentioned in image.
now i want to make same active and delete link on all child node of parent node.
for example T3,T4,T5,T6,T7,T8,T9,T10 are the child of T2.
if i click on T5 then this will work on T6,T7,T8.
I tried below recursive code.may be my approach is not right.please advice.
var objTreeNode = eval(treeNode);
trav(objTreeNode);
function trav(TreeNodeObj){
var i=0;
for (i=0;i<TreeNodeObj.length;i++){
if(!TreeNodeObj[i].children){
if(objID==TreeNodeObj[i].id){ // will get T2 if click on deactivate link of Item T2
document.getElementById('span_'+TreeNodeObj[i].id).innerHTML = 'Activate <a href="javascript:deleteNode(\'' + objID
+'\');">Delete</a>';
}
}
else{
childObj = TreeNodeObj[i].children;
trav(childObj)
}
}
}

There are a few silly things in your code, let me fix them:
1. "Eval is evil!"
var treeNode= [{"id":"T1"},{"id":"T2","children":[{"id":"T3"}]}];
var objTreeNode = eval(treeNode);
trav(objTreeNode);
Why would you call eval()?
Let's see what MDN has to say about this:
Don't use eval! It's dangerous and slow. There are safe (and fast!) alternatives to eval() for common use-cases.
So what is your "use-case"? Why do you call eval here? What is the "better" solution? If you read the whole documentation on MDN you can read that:
If the argument of eval() is not a string, eval() returns the argument unchanged.
So unless treeNode is a string var objTreeNode = eval(treeNode); basically equals to var objTreeNode = treeNode;
You can drop that whole eval() line and just use treeNode. It's already an object.
2. camelCase
function trav(TreeNodeObj) {
This is not an error just a convention: In JavaScript (and also in most languages with C-like syntax) the parameters of a function are written with lower camel case (first letter is lowercase, and every other word's first letter is uppercase).
function trav(treeNodeObj) {
3. objID is undefined
There is no objID variable defined in your code. Although it is possible that you have a global defined elsewhere at the given time, it is much safer to introduce it as a parameter in your function.
function trav(treeNodeObj, objID) {
4. What your code does with what and when
Let me just figure out what your code currently does:
Iterates over a given object's children property (which is hopefully an array).
If an element has no children
Check if the array item has a desired ID property, and change it's innerHTML
Else
Call the function on the children
So what it does: Changes the element with the given ID if it has no children.
What you need is: Change the element with the given ID and also it's children.
I just modified your function like this:
function trav(treeNodeObj, objID, activate) {
var i = 0;
for (i = 0; i < treeNodeObj.length; i++) {
var childrenActive = false;
if (objID === treeNodeObj[i].id || activate) { // will get T2 if click on deactivate link of Item T2
childrenActive = true;
document.getElementById('span_' + treeNodeObj[i].id).innerHTML = 'Activate Delete';
}
if (treeNodeObj[i].children) {
childObj = treeNodeObj[i].children;
trav(childObj, objID, childrenActive);
}
}
}
Since you need to change all the child elements I needed to introduce a cut. This is the activate parameter. If the activate parameter is true you don't need to check the ID anymore you know that we are iterating over the subelements of the element with the given ID, and therefore change the element anyway.
Also you need to change the elements even if they have child nodes, so I restructured the if-s.
I have also made a jsfiddle for you to test: http://jsfiddle.net/JZ52g/3/
You can change the id parameter at the function call.

Related

About a loop that creates dynamic buttons, but cannot give proper values [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Javascript infamous Loop problem?
I am having a small issue, and it would be very nice if some of you could realize about what kind of logic is missing here, since I cannot seem to find it:
I have an array with the results of some previous operation. Let's say that the array is:
var results = [0, 1];
And then I have a bunch of code where I create some buttons, and inside a for loop I assign a different function to those buttons, depending on the position of the array. The problem is that for some reason, all the buttons created (two in this case) come out with the function assigned to the last value of the array (in this case, both would come out as one, instead of the first with 0 and the second with 1)
This is the code:
for (var i = 0; i < results.length; i++) {
var br2 = b.document.createElement("br");
var reslabel = b.document.createTextNode(Nom[results[i]].toString());
var card = document.createElement("input");
card.type = "button";
id = results[i]; // this is the problematic value.
card.onclick = newcard; // this function will use the above value.
card.value = "Show card";
divcontainer.appendChild(br2);
divcontainer.appendChild(reslabel);
divcontainer.appendChild(card);
}
As it is, this code produces as many buttons as elements in the array, each with its proper label (it retrieves labels from another array). Everything is totally fine. Then, I click the button. All the buttons should run the newcard function. That function needs the id variable, so in this case it should be:
First button: runs newcard using variable id with value 0
Second button: runs newcard using variable id with value 1
But both buttons run using id as 1... why is that?
It might be very simple, or maybe is just that in my timezone is pretty late already :-) Anyways, I would appreciate any comment. I am learning a lot around here...
Thanks!
Edit to add the definition of newcard:
function newcard() {
id = id;
var toerase = window.document.getElementById("oldcard");
toerase.innerHTML = "";
generate();
}
the function generate will generate some content using id. Nothing wrong with it, it generates the content fine, is just that id is always set to the last item in the array.
Your id is a global variable, and when the loop ends it is set to the last value on the array. When the event handler code runs and asks for the value of id, it will get that last value.
You need to create a closure to capture the current results[i] and pass it along (this is a very common pitfal, see Javascript infamous Loop problem?). Since newcard is very simple, and id is actually used in generate, you could modify generate to take the id as a parameter. Then you won't need newcard anymore, you can do this instead:
card.onclick = (function(id) {
return function() {
window.document.getElementById("oldcard").innerHTML = "";
generate(id);
};
}(results[i]));
What this does is define and immediately invoke a function that is passed the current results[i]. It returns another function, which will be your actual onclick handler. That function has access to the id parameter of the outer function (that's called a closure). On each iteration of the loop, a new closure will be created, trapping each separate id for its own use.
Before going on, a HUGE thank you to bfavaretto for explaining some scoping subtelties that totally escaped me. It seems that in addition to the problems you had, you were also suffering from scoping, which bit me while I was trying to craft an answer.
Anyway, here's an example that works. I'm using forEach, which may not be supported on some browsers. However it does get around some of the scoping nastiness that was giving you grief:
<html>
<body>
<script>
var results = [0,1];
results.forEach( function(result) {
var card = document.createElement("input");
card.type = "button";
card.onclick = function() {
newcard( result );
}
card.value = "Show card";
document.body.appendChild(card);
});
function newcard(x) {
alert(x);
}
</script>
</body>
</html>
If you decide to stick with a traditional loop, please see bfavaretto's answer.

Javascript array not working as expected

I'm pretty new to js/jquery. For each checkbox with the ID of check$ (where $ is a sequential number), I want to toggle the class "agree" of the surrounding span that uses the same check$ (but as a class). I don't want to have to hard-code the list of matching checkboxes, as this may vary.
Here's my code. This function works as expected:
agree = function (checkbox, span) {
$(checkbox).change(function(){
$(span).toggleClass('agree');
});
};
This is what I'm trying to pass to the above function, which does not work:
$(function() {
var elemid = 'check',
checks = Array($('[id^='+elemid+']').length);
console.log(checks);
for (i=0; i < checks; i++) {
agree('#'+elemid+checks[i], "."+elemid+checks[i]);
}
});
console.log(checks) returns [undefined × 4]. The number of elements is correct, but I don't know why it's undefined, or whether that is even significant.
The following code works as expected, but as I say, I'd rather not have to specify every matched element:
$(function() {
var checks = ["check1", "check2", "check3", "check4"];
for (i=0; i < checks.length; i++) {
agree('#'+checks[i], "."+checks[i]);
}
});
Thanks.
Edit: Thanks to Jack, I was overlooking the most simple method. I added the same class to all checkboxes and spans, and solved the problem with this:
$('input.check').change(function(){
$(this).closest('span.check').toggleClass('agree');
});
I might be totally missing something, but I'm pretty sure you are just trying to attach a change handler to each checkbox. In this case you can give them all the same class. I'm also guessing at your html structure for the span.
For reference:
http://api.jquery.com/closest/
http://docs.jquery.com/Tutorials:How_jQuery_Works
$('.yourcheckboxclass').change(function(){ //grab all elements with this class and attach this change handler
$(this).closest('span').toggleClass('agree');
});
The reason that the array is full of undefined values, is that you are just getting the number of items in the jQuery object, and create an array with that size. The jQuery object is discarded.
Put the jQuery object in the variable instead:
var elemid = 'check', checks = $('[id^='+elemid+']');
checks.each(function(){
agree(this, "."+elemid+checks[i]);
});

Moving inline code into function, with object name generation

I am customizing Denis Gritcyuk's Popup date picker.
This pop-up script uses inline Javascript in a href link, to set the selected date into the input field, in the parent window, that is was called for. An example URL looks like:
<a href="javascript:window.opener.document.formname.field.value='03-10-2011';
window.close();">3</a>
The input field name, (e.g. document.formname.field), is passed to the script as a string parameter.
I would like to add things done when that link is clicked (e.g. change background color of field, set flag, etc.). So while this DOES work, it's getting ugly fast.
<a href="javascript:window.opener.document.formname.field.value='03-10-2011';
window.opener.document.formname.field.style.backgroundColor='#FFB6C1';
window.close();">3</a>
How would I move these inline commands into a JS function? This would give me much cleaner URLs and code. The URL would now look something like
3
with a function like (this example obviously does NOT work):
function updateField (str_target, str_datetime) {
var fieldName = "window.opener" + str_target;
[fieldName].value = str_datetime;
[fieldName].style.backgroundColor = '#FFB6C1';
// Set flag, etc.
window.close();
}
So any suggestions on how this can be done, please?
I'd prefer to hide the dom path tracing back from the current window back to the opener. It's appropriate to bake that into the function since the function will always be used in the context of that child popup. Then your function call is cleaner and more readable. Obviously, replace "myField" with the ID of the field you're intending to update.
3
function updateField ( str_date, str_fieldname ) {
var fieldToUpdate = document.getElementById( str_fieldname );
fieldToUpdate.value = str_date;
fieldToUpdate.style.backgroundColor = '#FFB6C1';
// Set flag, etc.
window.close();
}
You're acessing the property incorrectly. Try:
function updateField (str_target, str_datetime) {
var fieldName = window.opener;
str_target = str_target.split('.');
for (var i = 0; i < str_target.length; i++)
fieldName = fieldName[str_target[i]];
fieldName.value = str_datetime;
fieldName.style.backgroundColor = '#FFB6C1';
// Set flag, etc.
window.close();
}
The bracket notation ([]) is only used for properties of objects, not objects themselves. If you found my post helpful, please vote for it.
You can build a string and evaluate it as code using the eval function, but I would recommend against it.
There are a couple of things wrong with your code:
You cannot use the [] operator in a global context, you have to suffix it on an object, so you can say window["opener"] and this will be equivalent to window.opener, but there is no such thing as simply ["window"]
When navigating nested properties, as in window.opener.document you cannot navigate multiple levels using the [] operator. I.e. window["opener.document"] is not allowed. You must use window["opener"]["document"] instead.

JSON how find another value at the same index from a value in Javascript Object

A simple question I'm sure, but I can't figure it out.
I have some JSON returned from the server
while ($Row = mysql_fetch_array($params))
{
$jsondata[]= array('adc'=>$Row["adc"],
'adSNU'=>$Row["adSNU"],
'adname'=>$Row["adname"],
'adcl'=>$Row["adcl"],
'adt'=>$Row["adt"]);
};
echo json_encode(array("Ships" => $jsondata));
...which I use on the client side in an ajax call. It should be noted that the JSON is parsed into a globally declared object so to be available later, and that I've assumed that you know that I formated the ajax call properly...
if (ajaxRequest.readyState==4 && ajaxRequest.status==200 || ajaxRequest.status==0)
{
WShipsObject = JSON.parse(ajaxRequest.responseText);
var eeWShips = document.getElementById("eeWShipsContainer");
for (i=0;i<WShipsObject.Ships.length;i++)
{
newElement = WShipsObject.Ships;
newWShip = document.createElement("div");
newWShip.id = newElement[i].adSNU;
newWShip.class = newElement[i].adc;
eeWShips.appendChild(newWShip);
} // end for
}// If
You can see for example here that I've created HTML DIV elements inside a parent div with each new div having an id and a class. You will note also that I haven't used all the data returned in the object...
I use JQuery to handle the click on the object, and here is my problem, what I want to use is the id from the element to return another value, say for example adt value from the JSON at the same index. The trouble is that at the click event I no longer know the index because it is way after the element was created. ie I'm no longer in the forloop.
So how do I do this?
Here's what I tried, but I think I'm up the wrong tree... the .inArray() returns minus 1 in both test cases. Remember the object is globally available...
$(".wShip").click(function(){
var test1 = $.inArray(this.id, newElement.test);
var test2 = $.inArray(this.id, WShipsObject);
//alert(test1+"\n"+test2+"\n"+this.id);
});
For one you can simply use the ID attribute of the DIV to store a unique string, in your case it could be the index.
We do similar things in Google Closure / Javascript and if you wire up the event in the loop that you are creating the DIV in you can pass in a reference to the "current" object.
The later is the better / cleaner solution.
$(".wShip").click(function(){
var id = $(this).id;
var result;
WShipsObject.Ships.each(function(data) {
if(data.adSNU == id) {
result = data;
}
});
console.log(result);
}
I could not find a way of finding the index as asked, but I created a variation on the answer by Devraj.
In the solution I created a custom attribute called key into which I stored the index.
newWShip.key = i;
Later when I need the index back again I can use this.key inside the JQuery .click()method:
var key = this.key;
var adt = WShipsObject.Ships[key].adt;
You could argue that in fact I could store all the data into custom attributes, but I would argue that that would be unnecessary duplication of memory.

How do I write a mouse down event in JavaScript?

This is very basic I'm sure to JavaScript but I am having a hard time so any help would be appreciated.
I want to call a function within a for loop using the mouseDown event occurring within an object's second child node. The part italicized is my attempt to do this. The swapFE function is still a work in progress by the way. And one more thing is when I put the italicized part in the swapFE function everything works properly but when I put it in the for loop it doesn't all show up. I don't know why. I am basically trying to swap French phrases for English ones when I click the phrase with my mouse.
function setUpTranslation() {
var phrases = document.getElementsByTagName("p");
var swapFE = document.getElementsByTagName("phrase");
for (i = 0; i<phrases.length; i++) {
phrases[i].number = i;
phrases[i].childNodes[1].innerHTML = french[i];
*phrases[i].childNodes[1].onMouseDown = swapFE;*
}
}
/* see "function_swapFE(phrase,phrasenum);" below. The expression to call function swapFE
is located underneath "function swapFE(e)" because although the directions said to put the
"run swapFE" within the for loop it did not work properly that's why I put it beneath the
"function swapFE(e)".*/
function swapFE(e) {
var phrase = eventSource(e);
var phasenum = parseInt(1) = [1].innercontent.previousSibling;
phrase.node.previousSibling.onmousedown=swapFE
function_swapFE(e)(phrase,phrasenum);
}
}
If you have questions let me know.
Thanks for your help.
With this, you are creating a local variable named swapFE;
var swapFE =
document.getElementsByTagName("phrase");
Then with this you are setting this var as a mouseDown
phrases[i].childNodes[1].onMouseDown =
swapFE;*
That's not right... onMouseDown should be set to a function name, not a local variable of that name. So you should probably rename the local var to something else. That will at least get you closer to a solution.
I can only make a couple of guesses at what might be failing with your source code. Firstly, the following code assumes that all <p> tags have at least 2 child elements:
for (i = 0; i<phrases.length; i++) {
phrases[i].number = i;
phrases[i].childNodes[1].innerHTML = french[i];
*phrases[i].childNodes[1].onMouseDown = swapFE;*
}
If any <p> tags on your page have less than 2 child elements, an error will be thrown and script execution will halt. The best solution for this would be to add a class attribute to each <p> tag that will contain the elements you're looking for. Alternatively, you could just check for the existence of the second childnode with an if statement. Or you could do both.
Secondly, like all events, onmousedown should be declared in lowercase. Setting onMouseDown will not throw an error, but instead create a custom property on the element instead of attaching an event handler.
Finally, the following code:
var swapFE = document.getElementsByTagName("phrase");
will locally override the global function swapFE for that function, replacing it with a variable instead.
This is how I might write your setupTranslation function:
function setUpTranslation() {
var phrases = document.getElementsByTagName("p");
// rename the swapFE var as outlined below
var swapFENodes = document.getElementsByTagName("phrase");
var cNode; // set up an empty variable that we use inside the loop
for (i = 0; i<phrases.length; i++) {
/* Check for the existence of the translationPhrase class
in the <p> tag and the set the cNode var to childNodes[1]
and testing for its existence at the same time */
if (cNode.className != "translationPhrase"
|| !(cNode = phrases[i].childNodes[1]))
continue; // skip to the next iteration
phrases[i].number = i;
cNode.innerHTML = french[i];
cNode.onmousedown = swapFE; // Changed onMouseDown to onmousedown
}
}

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