If there is no distinction between classes and objects why doesn't this code work? - javascript

I was always taught that in Javascript there is no distinction between objects and classes. Then can someone explain why this code generate error:
var firstObj = function() {};
firstObj.prototype.sayHi = function() {
document.write("Hi!");
};
firstObj.sayHi();
Whereas this one works:
var firstObj = function() {};
firstObj.prototype.sayHi = function() {
document.write("Hi!");
};
new firstObj().sayHi();
What's the difference? Why isn't the first one working?

The key issue here is that your firstObj variable is a Function object, not a firstObj object. This is a subtle distinction, but the type of object determines which prototype it inherits.
The prototype is like a template that is applied to newly created objects of a particular type. You must create a firstObj object (usually with new which invokes the constructor and assigns a prototype) in order to have that template applied to it. In the first example, your firstObj variable is a Function object, not a firstObj object so it has the prototype of a Function not of anything else..
In your second example, you actually create a firstObj object so it inherits the prototype for that type of object.
If you want the method applied in your first example so it works on the function object you've already created, just put the method directly on your already existing function object, not on the prototype.

There is no difference in the language between objects and classes1. However, there is a big difference between one kind of object and another. In the first case:
firstObj.sayHi();
you are trying to access the sayHi property of firstObj, which is a Function object that does not have such a property. (You could, however, do firstObj.prototype.sayHi().)
In the second case:
new firstObj().sayHi();
you are first invoking the new operator on the firstObj object, which evaluates to a new object. That new object has firstObj as it's constructor property and a prototype equal to the prototype property of firstObj. You are then accessing the sayHi property of that returned object, which succeeds because sayHi is in the prototype chain for that object.
1 Technically, JavaScript doesn't have classes2 (in the traditional sense), just constructor functions that are usually called "classes".
2 However, class is a future reserved word.

when you write this:
var firstObj = function() {};
you only define a constructor function, thus you need to use the key word new for the new objects created with this constructor function.

A function is just a function until new is issued. At that point, a Function Object is created based on the prototype for the function. That is why you will not see the sayHi method present in the first version.
Also, firstObj is a function, and not an object, so you need to invoke it to actually have anything happen. firstObj will not actually invoke the function, you must use firstObj().
Further, there are ways to have the prototype used without explicitly requiring the new keyword. This is done in a number of popular frameworks (such as jQuery). It is done by checking to see if new was used, and if it was not, then it news one up for you on the spot:
jsFiddle Demo
var firstObj = function() {
if( !(this instanceof firstObj) ){
return new firstObj();
}
};
firstObj.prototype.sayHi = function() {
alert("hi");
};
firstObj().sayHi();

Related

Javascript prototype - applies not only for instance objects?

Prototypes are used throughout JavaScript as a convenient means of defining
properties and functionality that will be automatically applied to instances of
objects.
So if I write this :
function Ninja(){}
Ninja.prototype.swingSword = function(){
return true;
};
var ninja1 = Ninja();
Then , All ninjas will have the method.
But if it's only for instance objects - why does the following code works ?
Object.prototype.test1=function (){alert(this);};
Object.test1();
Object is a plain object and not an instance object.
Questions:
it seems that the prototype also apply method for non-instance objects...
I couldn't find in mdn any explanation for that exact behavior .
Generally this doesn't work. Your code works, because you add function to Object prototype, and Object is function, that is instance of Function, and 'Function.prototype' is instance of Object
When you extend the prototype of Object, the property you add is available for all objects, as it's the root of all JS objects :
Object.prototype.test1 = function(){ console.log('test1') };
({}).test1(); // logs test1
(new Image()).test1(); // logs test1
And Object, like all constructors, is a function. And a function in JavaScript, is an object.

Purpose of this Javascript prototype snippet

Sorry I can't phrase this better. But I ran across some code like the following:
MyObject.prototype = Object.create(MyObject.prototype);
MyObject.prototype.constructor = MyObject;
And I just can't seem to figure out what it does. MyObject is defined above it something like this:
function MyObject(options) {
this.someProp = someDefault;
this.otherProp = process(options.something);
// etc...
}
and it's always called as a constructor. I'm just wondering what benefit those first two lines provide and if it's a known pattern in Javascript.
I just can't seem to figure out what it does
It creates a new object that inherits from [the old] MyObject.prototype via Object.create and then overwrites MyObject.prototype with that. It also explicitly adds a .constructor property which actually should be existing already.
I'm just wondering what benefit those first two lines provide
None, unless before that snippet someone has corrupted the prototype (like MyObject.prototype = Object.prototype) and this is an attempt to fix it.
…and if it's a known pattern in Javascript.
Not like this. Using Object.create to set up the prototype chain for inheritance between constructor-defined "classes" is a known pattern, but then the constructors would be different on each side of the assignment.
The two lines of code provided seem to be an incorrect attempt of the use of prototypal inheritance, but I see where you're going with this and what you're trying to accomplish.
As we know, there are two ways in JavaScript to define objects that have properties and methods as members - the object literal notation and function notation. Using object literal notation, we don't have immediate access to the new keyword (think of this like using abstract classes in Java or C#). With function notation, we have access to the new keyword because the initial declaration of an object as a function serves as our constructor.
In ECMAScript 5, The Object object was given a method called create that provided developers a simple way to create a new object from an existing object declared with the object literal notation. (See documentation here). However, objects created in function notation have problems with this method because they are Function objects. The Object.create method is a great way to use simple inheritance, allowing access to the base properties and methods.
With function notation, once the new keyword is used, the result is not a function, but rather an object. For example, I can test this:
var Obj = function(){};
console.log(typeof Obj) // "function"
console.log(typeof new Object()); // "object"
Because of this, you can only inherit once (meaning the child object cannot be derived from):
var MyObject = new Object();
var anotherObj = new MyObject() // throws exception
To alleviate this problem, you need to follow three steps:
Create your child object in function notation (so you can create new instances of it using the new keyword and inherit from it).
Set the child object's prototype (an object) to the result of a new instance of the base object (which will be an object as well).
Set the constructor of the child object (which happens to be on the object's prototype) back to reference the Function of itself (which is a function prior to instantiation). If you don't do this, the constructor will remain an object, which cannot spawn new instances.
From here, you can create new instances of both the child and parent objects and derive from both, using the pattern. Here's a practical example:
var Vehicle = function(){};
Vehicle.prototype.start = function() {
return this.make + " " + this.model + " " + "started";
}
var Car = function(color, make, model) {
this.color = color;
this.make = make;
this.model = model;
}
Car.prototype = new Vehicle();
Car.prototype.constructor = Car;
var myCar = new Car("red", "chevy", "aveo");
myCar.start(); //"chevy aveo started"
I really don't see any benefit in doing that.
What it's doing is providing the new object with the previous objects methods. But it's coming from the same object...
Here is a good example of JS inheritance:
http://jsfiddle.net/aDCmA/2/
var App = (function(){
var Being = function() {
this.living = true;
this.breathes = function () {
return true;
};
};
var Robert = function() {
this.blogs = true;
this.getsBored = function () {
return "You betcha";
}
};
Robert.prototype = new Being();
return {
Being: Being,
Robert: Robert,
being: function(){ return new Being(); },
robert: function(){ return new Robert(); }
}
}());
Here is another question that is similar: inherit prototype methods from other classes without overriding own prototype methods
Credit to Robert Nyman for originally blogging about it: http://robertnyman.com/2008/10/06/javascript-inheritance-how-and-why/
Let's see line by line:
MyObject.prototype = Object.create(MyObject.prototype);
This redefines MyObject.prototype to an object that inherits from MyObject.prototype. This is unusual, because it makes no sense to inherit from itself.
MyObject.prototype.constructor = MyObject;
Since the previous line overwrote MyObject.prototype, this is just fixing the constructor property that was lost in the process.
I can think of one scenario where tht might be useful: if some code before that messed up with MyObject.prototype, for example assigning the prototype of another constructor to it:
MyObject.prototype = SomethingElse.prototype; // wrong way to do inheritance.
Then the code you posted would be an attempt to fix it.
This is perfectly valid Javascript.
Any javascript function (say Func)can be used as a constructor and the constructor invocation also requires a prototype property (i.e. F.prototype or the prototype associated with the function) . Thus (almost) every function has a prototype property. The value of this property (i.e. Func.prototype).
Now the value of this prototype associated with the function is an object itself that has a single non enumerable property called constructor. And the value of this constructor property is the function object (i.e. F itself).
Lets take an example.
Say I construct a function Func
var Func = function() {
//your definition
};
Now since this can be invoked as a constructor it has to have a prototype property Func.prototype lets call this proto.
proto = Func.prototype;
Now the prototype has a single property (that is non enumerable) called constructor. This constructor has a value that is equal to the function object itself.
Dont believe me check it like this
Func.prototype.constructor === Func // =>true
Will always return true for any function.
Now from the code you explained :
So basically these two lines
MyObject.prototype = Object.create(MyObject.prototype);
MyObject.prototype.constructor = MyObject;
are modifying the value of the prototye to have a constructor property with the value of MyObject that is defined. But that would have happened anyways in the normal course of things. But the reason could be that maybe the prototype of the object has been changed earlier from the class it has been inherited from. In that case would those two lines make sense.
Hope that helps :)

Object literal as prototype

This question is more about support and backwards compatibility. I have tested the following code.
function newFunc() {}
newFunc.prototype = {
literal : {
init : function() {
console.log(this);
this.test();
},
test : function() {
console.log('test');
}
}
}
var inst = new newFunc();
inst.literal.init();
This works, though I've not seen object literals as prototypes in any other code. Is there a reason for this? This seems like a logical way of coding to me though I don't want to pursue it if it has serious pitfalls.
It's perfectly normal to use an object literal to create the prototype for a function, but normally only as the actual value of the prototype object.
What's unusual is doing what you've done and include a nested object within the prototype.
In effect you've only added one object to the prototype, the one named literal. All of the methods are then properties of that object. It's technically valid syntax, but I've never seen it used before. As #squint points out in the comments, it also appears to break the way that the this variable works, because it binds this to the "next left" property that was used in the function call:
var inst = new newFunc();
inst.literal.init();
> Object { init: function, test: function }
i.e. this has been set to point at the .literal object, and not at the actual instance that has been created.
Yes, using literals for prototype is correct. For example Mozilla explicitly uses a literal in the prototype's documentation:
var Customer = function(name) {
this.name = name;
}
var Person = { // this is a literal
canTalk : true,
greet : function() { /* ... */ }
}
Customer.prototype = Person;
Some explanation: Value of prototype is an object. It doesn't matter how the object was created - using simply {} is fine. It is often initialized using something like MyClass1.prototype = new MyClass2(), but new just creates a new object. It also sets the prototype property and executes the constructor (MyClass2) but on the new object, it doesn't affect MyClass1 in any way (see explanation here).
Using a nested literal doesn't make a difference. In the question, the prototype is set to { literal : { ... } }. What actually happens when you call inst.literal.init() is:
The runtime looks at inst and checks whether the object has a value assigned for property literal.
inst dos not have such property, therefore the runtime continues with its prototype property
inst.prototype references the literal object to which it was initialized. This object has assigned a value for property literal.
inst.literal therefore evaluates to the nested literal inst.prototype.literal
The literal object does have a value for property init
The init() function is called
This is one of the principles of JavaScript (ECMA Script) so there should be no compatibility issues.
What you are doing is setting the prototype to be a JavaScript object with several properties. This is perfectly acceptable, as functions act very similarly to objects in JavaScript. All JavaScript does is passes the reference to this prototype property down to inherited objects, so they will not have a function they can access, but an object instead in this case.
You can see that this is actually done in the MDN documentation:
var Person = {
canTalk : true,
greet : function() {
if (this.canTalk) {
console.log("Hi, I'm "+this.name)
}
}
}
Customer.prototype = Person;
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/prototype?redirectlocale=en-US&redirectslug=JavaScript%2FReference%2FGlobal_Objects%2FObject%2Fprototype
if i understand it right they say you can do that in javascript (ECMA SCRIPT)
http://en.wikipedia.org/wiki/Literal_(computer_programming)
but what i know is that if you want to instance your Object there is an issue for old browsers..that you cannot instance objects with the Object.create() function
so you should generally do like this...
var foo = function(){};
foo.prototype = {func:function(){}}
var bar = new foo();
like you do so or so :)

Need help for javascript oops

var a = function () {};
a.prototype.test = function () {
alert("hello");
}
works fine but in following code
var b = new Object();
b.prototype.test = function () {
alert("hello");
}
i am getting this error TypeError: Cannot set property 'test' of undefined and i am unable to get it.
As per my understanding b has inherited prototype object from Object. So we should be able to add a new property in following manner say b.prototype.x = 1 .
But Object.prototype.x = 1 works .
typeof Object and a gives function but that of b is object
I am not getting why b.prototype.x = 1 doesnt work
Thanks.
Object is a function, which has a prototype property.
new Object() creates an object, which does not have a prototype property.
If you want to set the prototype of an object, you might mean setting the prototype of the object's constructor.
b.constructor.prototype.test = ...
To clarify some of the prototype/constructor nonsense:
A function has a prototype, which is an object. It specifies properties to add to an instance of that function.
An object has a constructor, which is a function. It specifies the function that was used to create the object.
Note that a function is an object, so it also has a constructor, which is Function.
This is a tricky issue -- there are two types of prototype fields, an internal one and an external one. The external one you can directly access with the normal prototype field as you are doing. The internal one is used to do lookups when a field/key is not found in the object.
If you do new blah(), it creates a new object whose internal prototype field is set to the external prototype field of blah. By default, the external prototype field of the newly constructed object is undefined. In particular, this is why evaluating b.prototype.x fails -- you can't do a field access on an undefined value. If you wish you can create a new object for a new external prototype, e.g. b = new Object(); b.prototype = {}.
You can see the internal/external prototype fields in action here:
Object.prototype.x = 4
b = new Object()
b.x // returns 4
What's happened is that b's internal prototype field points to Object.prototype, so lookups to b that fail are redirected to do a lookup in Object.prototype.
I'm not sure why, but newly created functions get their external prototype field set to Object -- this causes the first one to work.
You can refer to this resource
It doesn't work for the new object because it doesn't have a prototype property set. prototype property points to the Object that you have inherited. And since new Object() has had no object to inherit from, its prototype is set to undefined
A function on the other hand, has a super object (it inherited) by default.
You should be able to do it like this:
var b = {};
b.test = function() {
alert('Hello');
};

How does an object reference itself in Javascript?

I was experimenting with inheritance in javascript, and wrote those two functions:
Object.prototype.inherits=function(obj){this.prototype=new obj;}
Object.prototype.pass=function(obj){obj.prototype=new this;}
This code works very well:
Dog.inherits(Animal);
But the following fails:
Animal.pass(Dog);
As I understand it, my pass functions doesn't work, because "this" isn't a reference to the object instance itself? If that's the case, how can I reference the object from within itself?
Thanks in advance!
Well, actually the two are doing exactly the same:
Dog.prototype = new Animal;
The this value inside the methods will refer to the base object where the reference was invoked, in the case of:
Dog.inherits(Animal);
The this value will refer to the Dog constructor function, and the obj argument will be the Animal function.
When you call:
Animal.pass(Dog);
The this value will refer to the Animal function, doing at the end exactly the same thing as the inherits method, but the other way around.
I would recommend you to not extend the Object.prototype object, because it can cause you a lot of problems, for example those two properties will be enumerated in any for-in loop, e.g.:
for (var prop in {}) { // <-- an empty object!
alert(prop); // will alert 'inherits' and 'pass'
}
All objects inherit from Object.prototype, and it seems that you intend to use those methods only on Function objects, it would be safer to extend the Function.prototype object, or implement the methods as functions that take two parameters.
Works for me, with test code like:
function Animal() {}
Animal.prototype.isanimal= 1;
function Dog() {}
Animal.pass(Dog);
Dog.prototype.isdog= 2;
alert(new Dog().isanimal); // 1
alert(new Dog().isdog); // 2
However, bear in mind that new this or new obj will call the function this/obj, creating a new full instance. If you have constructor code in that function that expects to receive some arguments, or sets up instance state, you can end up with problems. To create a new this without calling this as a function you can use a different constructor that does nothing:
function nonconstructor() {}
nonconstructor.prototype= this.prototype;
obj.prototype= new nonconstructor();
Also, you should avoid prototyping onto Object. This will cause trouble for code using Object as a general-purpose lookup map. As you only seem to be working with constructor-functions, prototyping onto Function should meet your needs and is much safer.

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