Make Html-Custom-Cursor the screen cursor - javascript

I'm trying to figure a way to ensure a certain custom css cursor is available for the whole screen. The idea is that when the user clicks mouse down on a div, I'll attach the listeners to the document (move, up) to be able to catch events outside the browser window as well.
However, the custom cursor assigned for mouse down is lost as soon as the user moves out of the div. This doesn't happen in Mozilla when I use element.setCapture as this will also keep the current cursor active until releasing capture. Is there a way to do the same (aka keep cursor active for screen while dragging) for any (modern) browser?

This is a common question. Here is a hack you can do.
CSS:
*{
cursor: pointer;
}
Javascript:
document.onselectstart = function () { return false; };
http://jsfiddle.net/bEgMK/

Related

Change mouse cursor when I mouse down on an object on JavaScript

Hello I'm developing a web page for my customer.
I wanted to change its cursor icon when a user mousedown on the object.
For instance,
there is an image on webpage
the user click on the image also its cursor should be changed to "grabbing"
the user can drag & drop image position
Finally when the user mouse uped, its mouse cursor have to be changed to "default"
I tried these steps above. but I wasn't able to change the cursor when the user mouse downed.
Can JavaScript change mouse cursor on that timing? and How?
By the way I always saw "Change cursor on hover event" but I couldn't find the same situation above.
If you have html elements you can just use the CSS cursor property.
If you really need to use javascript :
document.yourSelector.style.cursor = "grabbing";
But you shouldn't need to :
.yourImages:active { /* When mouse is down */
cursor:grabbing;
}
use the :active pseudo-selector.
.img:active {
cursor: grab;
}
<img src="https://via.placeholder.com/200x150,jpg" class="img">

Javascript: Child should not be inheriting mouse state from Parent

I'm trying to create a small image that follows the mouse around but only exists inside a specific area. I'm using javascript/jquery to create the image when the mouse enters the area and remove it when the mouse leaves.
The problem is, if I create the "follower" inside the area div, the image seems to be considered part of it's parent for determining mouse state, and thus it continues to exist even after the mouse is outside the area.
(If I move the mouse fast enough the cursor will escape and the follower disapears.)
Here is the code I'm using:
$("#area").mouseenter(function() {
$("#area").append("<img id='follower' src='follower.png'/>");
});
$("#area").mousemove(function(event){
$("#follower").css("top",event.pageY-35);
$("#follower").css("left",event.pageX-35);
});
$("#area").mouseleave(function() {
$("#follower").remove();
});
JSFiddle: http://jsfiddle.net/cgWdF/186/
I have also attempted creating the "follower" inside a separate div, which works but results in a weird flickering of the image, as seen here: http://jsfiddle.net/cgWdF/187/
Any help, with this, would be appreciated. It doesn't matter whether the follower is created inside the area div, or not, as long as the flickering affect isn't seen. Also, I'd like to keep the code as compact as possible, but I'll take what I can get.
This occurs because the element on which you mouseleave is not the one on which you think it happens. In fact, your sprite is triggering the event instead because your pointer is over it at that time.
To prevent that from happening, you can force the page to cancel all pointer events on your sprite. By doing that, #area will trigger your pointer events as intended. The css rule pointer-events might be helpful for this.
CSS
#follower {
position: absolute;
height: 80px;
pointer-events: none;
}
There are probably better ways to deal with that but it's the most simple I can come up with for now.
Hope this helps!
See FIDDLE.

Detect if Hover Exists or Is Available

Everyone has been pushing towards feature detection for a long time. I'd like to detect if a visitor's browser supports the :hover pseudo class. It's my understanding there are enough, if not most, mobile devices that do not support hovering, so I'd like to gear my event listeners accordingly. But without mobile detection, I'm unsure how to accomplish this, and I've not found anything via Google or SO thus far.
Perhaps something similar to question #8981463
$(function() {
var canHover = $(document).is(":hover");
});
I won't be able to test this on a mobile device 'till next week.
Thoughts?
There is now a well-supported media query to detect whether hover is supported:
https://developer.mozilla.org/en-US/docs/Web/CSS/#media/hover
Which you can use with Window.matchMedia:
https://developer.mozilla.org/en-US/docs/Web/API/Window/matchMedia
Then you would use:
if (window.matchMedia( "(hover: none)" ).matches) {
// hover unavailable
}
There is no is(':hover'), you can't detect CSS pseudo classes with javascript as they are not part of the DOM.
You can however detect certain events that are only available on touch screens and act accordingly, modernizer does something like this
if ('ontouchstart' in document.documentElement) {
document.documentElement.classList.add('touch');
} else {
document.documentElement.classList.add('no-touch');
}
where it adds classes to the <html> element that tells you wether or not the device has a touch screen or not, so you can do something like this in CSS
.no-touch .element:hover {color: red;} // for users with a mouse
.touch .element {color: blue;} // for touch devices
Couldn't sleep, and may have figured it out, at least perhaps for my particular situation. I use sprites on these buttons and I'm already doing sprite position checks elsewhere. My thought is when the button is clicked, prior to firing, it can also do the sprite position check. If the sprite hasn't been re-positioned for the clicked button, it would seem it is not a hover-able device, and I can treat the click as the 1st of a 2-part activation. I read earlier today that some mobile devices do that already, in that they treat the 1st click as the hover.
My sprite positioning logic as as such, and perhaps could be called prior to the button's click-fire event:
if ($(elem).css('background-position').indexOf('76px') >= 0 ) {

Apply gradient over page without hindering user interaction [duplicate]

I have a div that has background:transparent, along with border. Underneath this div, I have more elements.
Currently, I'm able to click the underlying elements when I click outside of the overlay div. However, I'm unable to click the underlying elements when clicking directly on the overlay div.
I want to be able to click through this div so that I can click on the underlying elements.
Yes, you CAN do this.
Using pointer-events: none along with CSS conditional statements for IE11 (does not work in IE10 or below), you can get a cross browser compatible solution for this problem.
Using AlphaImageLoader, you can even put transparent .PNG/.GIFs in the overlay div and have clicks flow through to elements underneath.
CSS:
pointer-events: none;
background: url('your_transparent.png');
IE11 conditional:
filter:progid:DXImageTransform.Microsoft.AlphaImageLoader(src='your_transparent.png', sizingMethod='scale');
background: none !important;
Here is a basic example page with all the code.
Yes, you CAN force overlapping layers to pass through (ignore) click events.
PLUS you CAN have specific children excluded from this behavior...
You can do this, using pointer-events
pointer-events influences the reaction to click-, tap-, scroll- und hover events.
In a layer that should ignore / pass-through mentioned events you set
pointer-events: none;
Children of that unresponsive layer that need to react mouse / tap events again need:
pointer-events: auto;
That second part is very helpful if you work with multiple overlapping div layers (probably some parents being transparent), where you need to be able to click on child elements and only that child elements.
Example usage:
.parent {
pointer-events:none;
}
.child {
pointer-events:auto;
}
<div class="parent">
I'm unresponsive
I'm clickable again, wohoo !
</div>
Allowing the user to click through a div to the underlying element depends on the browser. All modern browsers, including Firefox, Chrome, Safari, and Opera, understand pointer-events:none.
For IE, it depends on the background. If the background is transparent, clickthrough works without you needing to do anything. On the other hand, for something like background:white; opacity:0; filter:Alpha(opacity=0);, IE needs manual event forwarding.
See a JSFiddle test and CanIUse pointer events.
I'm adding this answer because I didn’t see it here in full. I was able to do this using elementFromPoint. So basically:
attach a click to the div you want to be clicked through
hide it
determine what element the pointer is on
fire the click on the element there.
var range-selector= $("")
.css("position", "absolute").addClass("range-selector")
.appendTo("")
.click(function(e) {
_range-selector.hide();
$(document.elementFromPoint(e.clientX,e.clientY)).trigger("click");
});
In my case the overlaying div is absolutely positioned—I am not sure if this makes a difference. This works on IE8/9, Safari Chrome and Firefox at least.
Hide overlaying the element
Determine cursor coordinates
Get element on those coordinates
Trigger click on element
Show overlaying element again
$('#elementontop').click(e => {
$('#elementontop').hide();
$(document.elementFromPoint(e.clientX, e.clientY)).trigger("click");
$('#elementontop').show();
});
I needed to do this and decided to take this route:
$('.overlay').click(function(e){
var left = $(window).scrollLeft();
var top = $(window).scrollTop();
//hide the overlay for now so the document can find the underlying elements
$(this).css('display','none');
//use the current scroll position to deduct from the click position
$(document.elementFromPoint(e.pageX-left, e.pageY-top)).click();
//show the overlay again
$(this).css('display','block');
});
I currently work with canvas speech balloons. But because the balloon with the pointer is wrapped in a div, some links under it aren't click able anymore. I cant use extjs in this case.
See basic example for my speech balloon tutorial requires HTML5
So I decided to collect all link coordinates from inside the balloons in an array.
var clickarray=[];
function getcoo(thatdiv){
thatdiv.find(".link").each(function(){
var offset=$(this).offset();
clickarray.unshift([(offset.left),
(offset.top),
(offset.left+$(this).width()),
(offset.top+$(this).height()),
($(this).attr('name')),
1]);
});
}
I call this function on each (new) balloon. It grabs the coordinates of the left/top and right/down corners of a link.class - additionally the name attribute for what to do if someone clicks in that coordinates and I loved to set a 1 which means that it wasn't clicked jet. And unshift this array to the clickarray. You could use push too.
To work with that array:
$("body").click(function(event){
event.preventDefault();//if it is a a-tag
var x=event.pageX;
var y=event.pageY;
var job="";
for(var i in clickarray){
if(x>=clickarray[i][0] && x<=clickarray[i][2] && y>=clickarray[i][1] && y<=clickarray[i][3] && clickarray[i][5]==1){
job=clickarray[i][4];
clickarray[i][5]=0;//set to allready clicked
break;
}
}
if(job.length>0){
// --do some thing with the job --
}
});
This function proofs the coordinates of a body click event or whether it was already clicked and returns the name attribute. I think it is not necessary to go deeper, but you see it is not that complicate.
Hope in was enlish...
Another idea to try (situationally) would be to:
Put the content you want in a div;
Put the non-clicking overlay over the entire page with a z-index higher,
make another cropped copy of the original div
overlay and abs position the copy div in the same place as the original content you want to be clickable with an even higher z-index?
Any thoughts?
I think the event.stopPropagation(); should be mentioned here as well. Add this to the Click function of your button.
Prevents the event from bubbling up the DOM tree, preventing any parent handlers from being notified of the event.
Just wrap a tag around all the HTML extract, for example
<a href="/categories/1">
<img alt="test1" class="img-responsive" src="/assets/photo.jpg" />
<div class="caption bg-orange">
<h2>
test1
</h2>
</div>
</a>
in my example my caption class has hover effects, that with pointer-events:none; you just will lose
wrapping the content will keep your hover effects and you can click in all the picture, div included, regards!
An easier way would be to inline the transparent background image using Data URIs as follows:
.click-through {
pointer-events: none;
background: url(data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7);
}
I think that you can consider changing your markup. If I am not wrong, you'd like to put an invisible layer above the document and your invisible markup may be preceding your document image (is this correct?).
Instead, I propose that you put the invisible right after the document image but changing the position to absolute.
Notice that you need a parent element to have position: relative and then you will be able to use this idea. Otherwise your absolute layer will be placed just in the top left corner.
An absolute position element is positioned relative to the first parent
element that has a position other than static.
If no such element is found, the containing block is html
Hope this helps. See here for more information about CSS positioning.
You can place an AP overlay like...
#overlay {
position: absolute;
top: -79px;
left: -60px;
height: 80px;
width: 380px;
z-index: 2;
background: url(fake.gif);
}
<div id="overlay"></div>
just put it over where you dont want ie cliked. Works in all.
This is not a precise answer for the question but may help in finding a workaround for it.
I had an image I was hiding on page load and displaying when waiting on an AJAX call then hiding again however...
I found the only way to display my image when loading the page then make it disappear and be able to click things where the image was located before hiding it was to put the image into a DIV, make the size of the DIV 10x10 pixels or small enough to prevent it causing an issue then hiding the containing div. This allowed the image to overflow the div while visible and when the div was hidden, only the divs area was affected by inability to click objects beneath and not the whole size of the image the DIV contained and was displaying.
I tried all the methods to hide the image including CSS display=none/block, opacity=0, hiding the image with hidden=true. All of them resulted in my image being hidden but the area where it was displayed to act like there was a cover over the stuff underneath so clicks and so on wouldn't act on the underlying objects. Once the image was inside a tiny DIV and I hid the tiny DIV, the entire area occupied by the image was clear and only the tiny area under the DIV I hid was affected but as I made it small enough (10x10 pixels), the issue was fixed (sort of).
I found this to be a dirty workaround for what should be a simple issue but I was not able to find any way to hide the object in its native format without a container. My object was in the form of etc. If anyone has a better way, please let me know.
I couldn't always use pointer-events: none in my scenario, because I wanted both the overlay and the underlying element(s) to be clickable / selectable.
The DOM structure looked like this:
<div id="outerElement">
<div id="canvas-wrapper">
<canvas id="overlay"></canvas>
</div>
<!-- Omitted: element(s) behind canvas that should still be selectable -->
</div>
(The outerElement, canvas-wrapper and canvas elements have the same size.)
To make the elements behind the canvas act normally (e.g. selectable, editable), I used the following code:
canvasWrapper.style.pointerEvents = 'none';
outerElement.addEventListener('mousedown', event => {
const clickedOnElementInCanvas = yourCheck // TODO: check if the event *would* click a canvas element.
if (!clickedOnElementInCanvas) {
// if necessary, add logic to deselect your canvas elements ...
wrapper.style.pointerEvents = 'none';
return true;
}
// Check if we emitted the event ourselves (avoid endless loop)
if (event.isTrusted) {
// Manually forward element to the canvas
const mouseEvent = new MouseEvent(event.type, event);
canvas.dispatchEvent(mouseEvent);
mouseEvent.stopPropagation();
}
return true;
});
Some canvas objects also came with input fields, so I had to allow keyboard events, too.
To do this, I had to update the pointerEvents property based on whether a canvas input field was currently focused or not:
onCanvasModified(canvas, () => {
const inputFieldInCanvasActive = // TODO: Check if an input field of the canvas is active.
wrapper.style.pointerEvents = inputFieldInCanvasActive ? 'auto' : 'none';
});
it doesn't work that way. the work around is to manually check the coordinates of the mouse click against the area occupied by each element.
area occupied by an element can found found by 1. getting the location of the element with respect to the top left of the page, and 2. the width and the height. a library like jQuery makes this pretty simple, although it can be done in plain js. adding an event handler for mousemove on the document object will provide continuous updates of the mouse position from the top and left of the page. deciding if the mouse is over any given object consists of checking if the mouse position is between the left, right, top and bottom edges of an element.
Nope, you can't click ‘through’ an element. You can get the co-ordinates of the click and try to work out what element was underneath the clicked element, but this is really tedious for browsers that don't have document.elementFromPoint. Then you still have to emulate the default action of clicking, which isn't necessarily trivial depending on what elements you have under there.
Since you've got a fully-transparent window area, you'll probably be better off implementing it as separate border elements around the outside, leaving the centre area free of obstruction so you can really just click straight through.

How do I force the mouse cursor to change without a mouse movement in Javascript?

In my webpage, testing on Chrome, I have a button div. The button is styled so that it has a hover state in a different colour, and a hand-shaped mouse pointer. All this is fine.
When the button is pressed, it triggers an animation, and I don't want to let the user press the button again until it's done, so I put a semi-opaque div over the top to block the button.
The problem comes when the animation completes and the div is removed. The mouse pointer is over the button but the hover state isn't active until the user actually moves the mouse, then the mouse pointer changes and all is well.
Note that the click still works - this is a purely cosmetic (but annoying) aberration.
Can I force the browser to re-evaluate the point under the cursor?
The correct way to prevent input to a button is to disable it. You can toggle the cursor style with the CSS cursor property.
Javascript:
var theButton = document.getElementById('theButton');
theButton.disabled = true;
theButton.setAttribute('style','cursor:default;');
// animation is complete
theButton.disabled = false;
theButton.removeAttribute('style');
jQuery:
var $theButton = $('#theButton').prop('disabled',true).css('cursor','default');
// animation is complete
$theButton.prop('disabled',false).css('cursor','pointer');
Check the position of the mouse when the animation ends and you remove the div, or just always store them and check that value when it ends to see if the cursor is still over your button. You could do this with event.clientX, event.clientY or event.pageX, event.pageY something similar to those(not completely sure just did some quick research but those seemed to work in chrome,IE, and firefox). Then if the mouse is still over the button, trigger the on.hover for the button element again.
Try to set the curser of all elements using the * wildcard in jquery. See if this will update the cursor.
It seems like the root of your question was to how to prevent double animating. Instead of placing a <div> over it, you can just do it with JavaScript.
Set a global variable called isAnimating to true when you start your animation. At the top of your click handler add this line if (isAnimating) return false; Obviously, you need to set isAnimating to false as soon as the animation is completed, either through a timer or in some kind of callback function.
This will prevent double animating, without doing anything silly with the DOM that would affect the hover states, or so I'd hope!
Let me know if that's not what you meant and I'll take another look at it!

Categories

Resources