Is it possible to detect situation when page is entered and when the same page is refreshed
if (entered) alert("hi");
if (refreshed) alert("you've refreshed");
Somehow there are some little differences between page rendering when entered and when refreshed and it would be much easier to detect the case than to debug it for me (if its even possible - maybe some browser optimization stuff is causing it).
This isn't an ideal solution, but if your page can load in under 5 seconds than this will work, and assuming you are not navigation to another page, then returning within 5 seconds.
window.onbeforeunload = function(){
window.sessionStorage.setItem('lastvisit', new Date().getTime());
}
var lastVisit = +window.sessionStorage.getItem('lastvisit');
var isRefresh = (new Date().getTime() - lastVisit) < 5000;
console.log(isRefresh);
There is no perfect way of tracking reloads verses new page loads but this solution works in most situations. Use sessionStorage in combination with an unload event:
(function (win) {
'use strict';
var reloaded = false,
ss = win.sessionStorage,
offset = 1000, // 1 second, may need tweaking if
// your page takes a long time to load/where
// this code is located in your page
now = function () {
return (new Date()).getTime();
},
lastUnload = ss.getItem('lastunload'),
loadStatus = document.getElementById('status');
// sessionStorage returns null if nothing was stored
if (lastUnload !== null) {
// sessionStorage returns a string, +lastUnload
// coerces the string held in lastUnload into an integer
// see https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Operators/Arithmetic_Operators#-_.28Unary_Negation.29
if (+lastUnload + offset > now()) {
reloaded = true;
}
}
win.addEventListener('unload', function () {
ss.setItem('lastunload', now());
}, false);
if (lastUnload === null) {
loadStatus.innerHTML = 'First visit of session.';
} else if (reloaded) {
loadStatus.innerHTML = 'Page was reloaded.';
} else {
loadStatus.innerHTML = 'Navigated back to page after leaving';
}
}(window));
This code defines a page reload as returning to the page within 1 second of leaving it, so there could be false positives if someone leaves the page and immediately hits the back button but with normal browsing behavior that really shouldn't happen. You can modify the offset variable if you want to give more or less leeway, but 1 second seems to be a good default.
After developing this code I also found this similar answer.
If sessionStorage is available, you can use that.
if (!window.sessionStorage.getItem('visited')) {
//entered
window.sessionStorage.setItem('visited', true);
}
else {
//refreshed
}
More on sessionStorage
Related
I'm trying to store my script that counts numbers starting from 23,000 to always continue to appear it's "live" and always counting using Web Storage. I've tried implementing this and so far, I can't seem to get it to work. What would be the best solution to get this to work and function to always count even when refreshing, etc? I've included my JS Fiddle and code below. Any help is kindly appreciated!!
EDIT: To clarify.. I'm trying to have a "live" counter always going no matter what when you go to the page, refresh it, whatever. It's just always going and getting bigger no matter what just like my script does.. However, everytime I refresh it starts back at 23,000.
HTML
<span id="liveNumbers">23,000</span>
JS
if(typeof(Storage)!=="undefined")
{
setInterval(function(){
random = (Math.floor((Math.random()*2)+1));
var plus = Math.random() < 0.5 ? 1 : 1;
random = random * plus;
currentnumber = document.getElementById('liveNumbers');
var curnum = parseInt(currentnumber.innerHTML.replace(",",""));
document.getElementById('liveNumbers').innerHTML =
commaSeparateNumber(curnum + random);
}, 3000);
function commaSeparateNumber(val){
while (/(\d+)(\d{3})/.test(val.toString())){
val = val.toString().replace(/(\d)(?=(\d\d\d)+(?!\d))/g, "$1,");
}
return val;
}
}
else
{
// Sorry! No Web Storage support..
}
Here's my attempt: fiddle
The logic:
On first visit (no localStorage data) the counter is reset to 23000.
Counter runs while page is open.
When closing the page, the current counter value is stored together with the current timestamp (lastSessionEnd).
When user loads the page again, the time that has passed since he closed the page is translated into interval cycles which are passed to the randomRange function and added to the stored counter from the last session.
Here's the code:
if(window.localStorage) {
//configs
var updateInterval = 3000; //ms
function randomRange() {
return Math.floor(Math.random()*3)+1; // [1..3] range
}
var counter = +localStorage.getItem('counter');
if (!counter) { //first load
counter = 23000;
} else { //simulate randomness that would have happened while the user was away from the page
var lastSessionEnd = +localStorage.getItem('lastSessionEnd');
for(var l = Math.floor((getUnixTimeStamp() - lastSessionEnd)*1000/updateInterval); l--;) {
counter += randomRange();
}
}
var liveNumbers = document.getElementById('liveNumbers'); //cache DOM query
function refreshDisplay() {
liveNumbers.innerHTML = commaSeparateNumber(counter);
}
refreshDisplay();
setInterval(function() {
counter += randomRange();
refreshDisplay();
}, updateInterval);
function commaSeparateNumber(val) {
while (/(\d+)(\d{3})/.test(val.toString())){
val = val.toString().replace(/(\d)(?=(\d\d\d)+(?!\d))/g, "$1,");
}
return val;
}
function getUnixTimeStamp() {
return Math.floor(Date.now()/1000);
}
window.addEventListener('beforeunload', function() {
localStorage.setItem('counter', counter);
localStorage.setItem('lastSessionEnd', getUnixTimeStamp());
});
} else {
// Sorry! No Web Storage support..
}
NOTE: this is not perfect, here are the caveats:
As it is done purely in the front-end, it is easily hackable by manipulating the localStorage. Don't use this for important stuff.
As it uses the localStorage API, if the user opens the page in more than one browser (or more than one computer/device), each one will have a different counter. Also, cleaning all personal data will reset the counter.
Finally, there's an interval cycle rounding error, it doesn't account for interrupted interval cycles. E.g. the user closes the page midway through an interval cycle, the next time he opens the page that half-cycle will be discarded and a new one starts. I believe this is a small detail which would take more effort to fix than it's worth, but I'll leave that decision and effort to you.
I'm using Devise, and automatic logout works great.
However, the user is not informed they have been logged out until they make another request, at which point they are redirected to the sign in page. For AJAX functionality, this is not great, it either fails silently or raises an exception.
Devise wiki doesnt seem to have an example, is there a standard solution to this? A javascript popup with a countdown timer, that does a redirect if the user doesnt click "keep me logged in"?
I ended up implementing jscript timeout something similar to below.
Some unanswered questions:
what happens on switching to another tab?
works in IE?
application.js
//= require timer
// redirect user after 15 minutes of inactivity - should match Devise.timeout_in + 1 second grace period
$(function() {
var logout_timer = new Timer(901, 'users/sign_in', window);
logout_timer.start();
// restart timer if activity
$(document).on('keyup keypress blur change mousemove',function(){
logout_timer.start();
});
});
timer.js
Timer = function(time_in_secs, path, windowobj) { // window object must be injected, else location replace will fail specs
var self = this; // 'this' not avail in setInterval, must set to local var avail to all functions
this.state = 'init'
this.time_remaining = time_in_secs;
this.timer_id = undefined;
this.start = function() {
// if restarting, there will be a timer id. Clear it to prevent creating a new timer, reset time remaining
if (this.timer_id !== undefined) {
this.time_remaining = time_in_secs;
this.clear_timer(this.timer_id, self);
}
this.state = 'running';
this.timer_id = setInterval(function() { // IE any version does not allow args to setInterval. Therefore, local variables or refer to self obj
self.time_remaining -= 1;
// log status every 10 seconds
if ((self.time_remaining % 10) === 0) {
console.log("logging user out in " + self.time_remaining + " seconds");
}
// when timer runs out, clear timer and redirect
if ( self.time_remaining <= 0 ) {
self.clear_timer(self.timer_id, self);
self.do_redirect(path, windowobj);
};
}, 1000);
return this.timer_id;
};
this.clear_timer = function(timer_id, self) {
self.state = 'stopped';
clearInterval(self.timer_id);
}
this.remaining = function() {
return this.time_remaining;
};
this.do_redirect = function(path, windowobj) {
console.log("Redirecting to " + path);
self.state = 'redirecting';
windowobj.location = path;
}
}
Someone made me aware of some flaws in an application I'm working on (mostly within my JavaScript on the front-end), that leaves open the possibility of, say, clicking a ton of buttons at once and sending out a ton of transactional emails. This is clearly not good.
I think one way to handle this in ExpressJS is by using app.all() to count the number of requests that happen within a certain timeframe. I'd store this in the session metadata with timestamps, and if more than X requests happen in Y time, I cut them off for awhile until the limit expires.
Has anyone done this before or have any tips/hints to help me out? Something that's easy to drop in and out of my app is preferable. Thanks!
You could use the Collate object in your webpage.
function Collate(timeout) {
this.timeout = timeout || 1000;
}
Collate.prototype = {
time: 0,
idle: function() {
var t = new Date().getTime();
return (t - this.time > this.timeout && (this.time = t));
},
prefer: function(func) {
this.func = func;
clearTimeout(this.timer);
this.timer = setTimeout(func, this.timeout);
}
};
If you want a function to run once and not run again within the next 1 second.
Like if you want to prevent the user from submitting a form many times, you do this:
var timer = new Collate(3000); //3 seconds
button1.onclick = function() {
if(timer.idle()) {
button1.form.submit();
} else alert("Don't click too quickly!");
}
//or on the form tag
<script>var submitTimer = new Collate(3000);</script>
<form action="post" onsubmit="return submitTimer.idle();">
If you expect an event to fire multiple times and only want to react to the last time it fires.
Like if you want to search after a user has finished typing, you do this:
var timer = new Collate(700); //0.7 seconds
textfield1.onkeyup = function() {
timer.prefer(function() {
autocomplete.search(textfield1.value);
});
};
I've built a simple JavaScript-based timer for a mobile webapp; for the sake of example:
var a = 0;
setInterval(function() {
console.log('a', a);
a++;
}, 1000);
This runs just fine in both Mobile Safari and Android Browser. It will log to console every second and increment the value of a accordingly. (Okay, Android Browser doesn't have console.log support, but let's assume it does.)
The issue: if the screen times out (i.e. user stopped interacting with the page), the setInterval function pauses. It resumes when the user turns on their screen again. This won't work for me as I need timer to keep running.
The questions: Is there a way to prevent the setInterval function from pausing when the screen times out? If not, is it possible to prevent the screen from timing out? Any other alternatives?
Thanks in advance!
Basically, no. The phone enters a sleep state to save battery when the screen times out. Since you can't see anything anyway, a large number of processing tasks are stopped. Similar things will occur when you change tabs/windows (the page is unloaded from memory). Right now there is no way to request that the device stays on from a web application. Future support in Android for accessing hardware may provide this functionality, but personally I doubt it.
If you need always running support, you'll need to write native applications for both systems (plus on Android it can always run).
You can use the Page Visibility API to detect when the page is hidden or visible. For example, if the user navigates away from the browser and back again or the screen turns off and on.
I used this answer to help create by solution.
You will need to store the time you set your interval. Then when the visibilityChange event listener indicates the document is visible again, you can calculate the amount of time that has passed since you first started the interval and update your data as needed.
In my case I was creating a count down timer in my Angular2 project. My page was running on an iPad and the timer was pausing whenever the screen turned off. So I added the event listener in my ngOnInit(). Then when the screen turned back on I could update my timer to show the correct time left since it was started.
I am using the moment npm package to handle my date time.
The timerInfo object is a class variable that gets updated by the interval callback. self.zone.run() is used to propagate the changes to the DOM so that the updated time gets displayed.
Written in typescript:
private timerInfo:{
days?:number,
hours?:number,
minutes:number,
seconds:number
};
private startTime:Moment = moment();
private timerDuration:number = 20; // in minutes
private timerHandle:any;
ngOnInit() {
this.setVisibilityListener();
}
private setVisibilityListener():void {
var self = this;
var hidden, visibilityState, visibilityChange;
if (typeof document.hidden !== "undefined") {
hidden = "hidden";
visibilityChange = "visibilitychange";
visibilityState = "visibilityState";
}
var document_hidden = document[hidden];
document.addEventListener(visibilityChange, function () {
if (document_hidden != document[hidden]) {
if (document[hidden]) {
// Document hidden
console.log("document hidden");
} else {
// Document shown
console.log("document shown; setCountDownTimer()");
self.setCountDownTimer();
}
document_hidden = document[hidden];
}
});
}
private setCountDownTimer():void {
var self = this;
if (self.startTime) {
var startMoment = moment(self.startTime);
var endMoment = startMoment.add(self.timerDuration, "minutes");
console.log("endMoment: ", endMoment.toISOString());
self.clearTimer();
var eventTime = endMoment.unix();
var currentTime = moment().unix();
var diffTime = eventTime - currentTime;
var duration = moment.duration(diffTime * 1000, 'milliseconds');
var interval = 1000;
// if time to countdown
if (diffTime > 0) {
self.timerHandle = setInterval(() => {
self.zone.run(() => {
var diff = duration.asMilliseconds() - interval;
if (diff < 0) {
self.clearTimer();
self.timerComplete();
} else {
duration = moment.duration(duration.asMilliseconds() - interval, 'milliseconds');
self.timerInfo = {
days: moment.duration(duration).days(),
hours: moment.duration(duration).hours(),
minutes: moment.duration(duration).minutes(),
seconds: moment.duration(duration).seconds()
};
// console.log("timerInfo: ", JSON.stringify(self.timerInfo));
}
});
}, 1000);
} else {
self.timerComplete();
}
}
}
private clearTimer():void {
if (this.timerHandle) {
clearInterval(this.timerHandle);
this.timerHandle = null;
}
}
Example:
In the main page cliked on a button (NEW), the
page then will using Javascript to
open a new page in a new window by
calling redirectPage().
In the main page clicked on a button (EXIT),
then page then will call
confirmExit(), then
closeChildWindows() to closed all
popup new window before redirect to
another new page.
However, the JS variable
(childWindowHandles) will be always
reset if I refresh the main page,
and this cause the page unable to
close all other popup window before
relocated while EXIT button being
clicked
Does anyone know how can I solve this problem? By able to keep the JS variable (childWindowHandles) even the main page being refresh?
var childWindowHandles = new Array();
function redirectPage(url)
{
childWindowHandles[childWindowHandles.length] = window.open(url)
}
function confirmExit(url)
{
closeChildWindows()
window.location=url
}
function closeChildWindows()
{
for (var loop=0; loop<childWindowHandles.length; loop++)
{
if (!childWindowHandles[loop].closed)
{
childWindowHandles[loop].close();
}
}
}
You can use cookies to persist values...
Edit: You might find useful a simple object that I use:
Usage:
// Store a key/value for 1 day:
cookieManager.set('name', 'a value', 1);
// Retrieve a value associated to a key:
var value = cookieManager.get('name');
// Remove a key/value:
cookieManager.remove('name');
Implementation:
var cookieManager = {
set: function (name, value, expireDays) {
var expireDate = new Date();
expireDate.setDate(expireDate.getDate() + expireDays);
document.cookie = name + "=" + escape(value) +
((!expireDays) ? "" : ";expires="+expireDate.toGMTString());
},
get: function (key) {
var start,end;
if (document.cookie.length > 0) {
start = document.cookie.indexOf(key + "=");
if (start != -1) {
start = start + key.length + 1;
end = document.cookie.indexOf(";",start);
if (end == -1) {
end = document.cookie.length;
}
return unescape(document.cookie.substring(start,end));
}
}
return "";
},
remove: function (key) {
this.set(key, '', -1);
}
}
You can use cookies or window.name:) window.name to store session variables
Per this post here on SO, Firefox 3.5, Safari 4, and IE8 support HTML5 Storage.
Or use PersistJS which simplifies your access to whichever back-end storage mechanisms are available. (But cookie-less)
Use window.name
Positives:
it will live for the time of browser session - user closes window and it's gone
it won't put additional traffic on the wire like cookies do
it works even when cookies are disabled
at least 2MB space (Opera's limit is this low, other's have 32/64MB)
I also suggest you use javascript object for storing various values and serialize it using JSON and put that string into window.name.
Just make sure you don't persist any vulnerable data inside... For security reasons.
You can use sessionStorage.
Check this out:
html5_webstorage