if else statement on dribbble API - javascript

I am not very good at JS and am having a hard time with an IF Else statement regarding the API of Dribbble. I want to render shots that are 800px widths differently then shots that are 400px widths. I can get the API to spit out all of my shots at the same size but I want an if image width = 800 render one way else render another.
Can someone school me in how to fix this mess below.
function larger(fileterLarge){
if(filter.shots[i].width = 800){
function render(filter){
for (var i = 0; i<filter.shots.length;i++){
inner = inner + innerP1 + filter.shots[i].url + innerP2 + filter.shots[i].image_url + innerP3 + filter.shots[i].likes_count + innerP4 + filter.shots[i].comments_count + innerP5 + filter.shots[i].title + innerp6;
}
};
$('.gallery').html(inner);
inner = "";
};

To determine the way you images will render you have to use equality "===" operator instead of assignment "=" operator in your if else statement. Hope this fiddle will help you

Related

How to create an “unlimited” number of independent timers as individual list items in an unordered list with Javascript or jQuery?

I am trying to write a function which when executed (e.g. user clicks a button or image) creates and displays a new timer as a new list item in an unordered list (jQuery Sortable list). It doesn’t need to be super accurate so SetInterval should work fine. It doesn’t need any stops or resets. I would like the user to be able to create as many new independent (count-up) timers (as list items) in the list as they want, theoretically (although in reality there will likely be less than 10-15 on the go at the same time).
The following code does achieve this (or at least does the first time it is run). Subsequent clicks cause grief as I suspect that the same id is being used more than once for both “minutes” and “seconds” causing a conflict between list items.
function listTimer() {
var sec = 0;
function pad ( val ) { return val > 9 ? val : "0" + val; }
setInterval (function(){
document.getElementById("seconds").innerHTML=pad(++sec%60);
document.getElementById("minutes").innerHTML=pad(parseInt(sec/60,10));
}, 1000);
$(document).ready(function(){
$("#sortable1").append('<li class="ui-state-default">' + '<span id="minutes">' + '' + '</span>' + ':' + '<span id="seconds">' + '' + '</span>' + '</li>');
});
}
To allow multiple timers I then figured that each time the function is executed, the values should increment so they are seen as separate. As such I tried
Var i = 0;
function listTimer() {
var sec = 0;
function pad ( val ) { return val > 9 ? val : "0" + val; }
setInterval (function(){
document.getElementById("seconds"+i).innerHTML=pad(++sec%60);
document.getElementById("minutes"+i).innerHTML=pad(parseInt(sec/60,10));
}, 1000);
$(document).ready(function(){
$("#sortable1").append('<li class="ui-state-default">' + '<span id="minutes"+i>' + '' + '</span>' + ':' + '<span id="seconds"+i>' + '' + '</span>' + '</li>');
i=++;
});
}
The “seconds” + i ( and “minutes” =i ) in the .innerHTML works because if I leave var i=0 and then hard code “seconds0” and “minutes0” (instead of “seconds”+i etc) in the span id, a timer is generated as planned (once). The trick is that the “seconds” + i (and “minutes” =i ) in the span id do not work as I imagined. If I leave it as per the code above (e.g. in both the .innerHTML and span id) no list item is generated. I suspect the problem is in incrementing the span id.
Addressing the “span id=” to increment it (multiple ways) does not seem to have helped.
I have tried declaring and inserting a variable with no luck:
var newSeconds= “seconds” +i;
var newMinutes= “seconds” +i;
$(document).ready(function(){
$("#sortable1").append('<li class="ui-state-default">' + '<span id=newMinutes >' + '' + '</span>' + ':' + '<span id=newSeconds>' + '' + '</span>' + '</li>');
I have tried changing the id of the span just prior to the append with either:
document.getElementById("seconds").setAttribute("id", "seconds" +i);
document.getElementById("minutes").setAttribute("id", "minutes" + i);
or
document.getElementById("seconds").id("seconds" +i);
document.getElementById("minutes").id ("minutes" + i);
or
var newSeconds= “seconds” +i;
var newMinutes= “seconds” +i;
document.getElementById("seconds").setAttribute("id", newSeconds);
document.getElementById("minutes").setAttribute("id", newMinutes);
or by combinations of these e.g putting quotation marks around the newSeconds/newMinutes in both the .id and .setAttribute.
but I can’t seem to make the append method work and create a new independent list timer each time the trigger is clicked. The timers jump all over the place (or not at all) when the function is executed multiple times.
I have tried searching for javascript or jQuery ways of doing this but I can only seem to see previous questions that revolve around a certain number of timers (and hard coding them e.g. timer1, timer2 etc) rather than an "unlimited" number of timers. I have looked at books on Javascript and jQuery but can't seem to nut out the solution.
I am hoping I have given a minimal reproducible example. I am obviously missing fundamental issues but am unconscious incompetent at the moment. Is anyone happy to show me the error of my ways and help me get the function working?
I think that the issue stems from your referring to the timers by their Id attributes - an Id attribute is supposed to appear once per page, so having it appear in each timer will definitely cause some confusion.
I would recommend a different structure as well for organization. Here are my thoughts in pseudocode (leaving the implementation up to you)
const $timerContainerDiv = $("…"); // the place where timers live
var timers = []; // this is an array containing all of your timers
// function to add a new timer to the array
var addTimer = function(int minutes, int seconds, int title) {
// html that defines the actual structure of the timer,
// including elements for hours and minutes, each identifiable
// by a js class, and each one including a data attribute giving its value
// for example:
var $timer = $("<div class='timer' data-minutes='" + minutes + "' data-seconds='" + seconds + "' title='" + title + "'>");
timers.push(timer);
}
// now define a timer function to update all timers once per second
var updateTimers = function() {
// update each timer, decrementing one second
$.each(timers, function(index, val) {
var $timer = $(val);
var minutes = $timer.data("minutes");
var seconds = $timer.data("seconds");
var title = $timer.attr("title");
seconds--;
// need logic for when seconds goes negative to reset to 59 and decrement minutes
// need logic for when timer done, etc
$timer.empty();
$timer.append("<span>" + title + ": " + minutes + ":" + seconds + " remaining</span>");
});
setTimeout(updateTimers,1000); // call itself
}
updateTimers(); // get the whole thing started

MathJax: hide math expression while processing

Im developing an application that shows a mathematical expression in function of the content of a form.
The webpage show the different states of the expression while its rendering, and I would like to show only the last state.
I have already hidden the mathematical expression while its shown in Tex language while MathJax is rendering.
But there are still two states more:
Processing: The expression is in a bigger font.
Typesetted: The final version, in a smaller font.
Im trying to hide one of them through:
Stopping MathJax before typesetting
or
Hide the expression while processing it
Is it possible?
This is the code to create the mathematial expression.
JAVASCRIPT
window.UpdateMath = function () {
values = document.getElementsByClassName('level');
arrayvalues = toArray(values);
var formula = "$10 \log (";
for (i = 0; i < arrayvalues.length; i++) {
if (i == 0){
formula = formula + " 10^{ \frac{" + arrayvalues[i] + "}{10}} ";
}else{
formula = formula + " + 10^{ \frac{" + arrayvalues[i] + "}{10}} ";
}
}
formula = formula + ")$";
document.getElementById('MathOutput').style.visibility = "hidden";
document.getElementById("MathOutput").innerHTML = formula;
//reprocess the MathOutput Element
MathJax.Hub.Queue(["Typeset",MathJax.Hub,"MathOutput"]);
MathJax.Hub.Queue(
function () {
document.getElementById('MathOutput').style.visibility = "";
}
);
}
})();
Full code here:
http://jsfiddle.net/AqDCA/888/
You want to turn off preprocessor previews and the fast previews. Try setting your configuration to this
MathJax.Hub.Config({
"fast-preview": {disabled:true},
tex2jax: {
preview: "none",
inlineMath: [["$","$"],["\\(","\\)"]]
}
});
This should make things work a bit more like what you want.

eval javascript function IE6 taking long time

I have the below chunk of code. I've debugged through and located the snippet that is causing a long delay in IE6.
Basically the code loops through a document converting it to XML and sending to a PDF. On Ubuntu and Firefox 4 it takes 3 seconds. On IE it can take up to 40 seconds regularly.
/**
* This function builds up the XML to be saved to the DM.
*/
function getXMLToSave(){
var text="<workbook><sheet><name>Adv4New</name>";
//show_props(document.adv4.row10col1, "document.adv4.row10col1");
for(i=1;i<157;i++){
text = text + "<row number='" + i + "'>";
for(j=1;j<=7;j++){
text = text + "<col ";
//alert(eval('document.adv4.row'+i+'col'+j+'.readonly'));
try{
text = text + "number='" + j + "' label='" + eval('document.adv4.row'+i+'col'+j+'.className')+ "'";
}
catch (e) {
text = text + "number='" + j + "' label=''";
}
try {
if(eval('document.adv4.row'+i+'col'+j).readOnly)
text = text + " type='readonly'";
else
text = text + " type=''";
}
catch (e) {
text = text + " type=''";
}
try {
text = text + " color='" + eval('document.adv4.row'+i+'col'+j+'.style.color') + "'";
}
catch (e) {
text = text + " color=''";
}
text = text + ">";
try {
// don't wrap in a CDATA (like previously), but run cleanNode
// this fixes html entities
var content = eval('document.adv4.row'+i+'col'+j+'.value');
text = text + cleanNode(content);
}
catch (e) {
text = text + "0";
}
text = text + "</col>";
}
text = text + "</row>";
}
text = text + "</sheet></workbook>";
return text;
}
I believe its the eval function causing the delay in IE6. Is there a neat solution to fix this. Thanks very much
Why are you using eval in the firts place?
eval('document.adv4.row'+i+'col'+j+'.style.color')
Use bracket notation!
document.adv4["row"+i+"col"+j].style.color
You don't need eval() at all:
text = text + "number='" + j + "' label='" + document.adv4['row' + i + 'col' + j].className + "'";
Also, in IE6 (but not in newer browsers), building up large strings by repeatedly adding more content is really, really slow. It was way faster in that browser to build up strings by creating an array of substrings and then joining them all together when finished with all the pieces.
Don't use eval EVAL is EVIL. Having said that, you really shouldn't care about IE6: Even MS doesn't support it any longer, why should you bother?
Anyhow, change all eval calls like:
eval('document.adv4.row'+i+'col'+j+'.value');
to
document.adv4['row' + i + 'col' + j].value;
To access the elements directly. Remember that Nodes are objects, so their properties can be accessed either using the dot-notation (foo.bar) or the "associative array" notation: foo['bar'], the latter being very useful when you need the value of a variable to access properties
Don't use eval - period. The eval() should be renamed to evil(). There is almost no situation where you really need to use the eval function.
In this case you can use document.getElementById() to find a DOM node with a specific id.
It's likely that it's all the string concatentation that makes it slow. Each time you add something to the text, it will copy all the previous text into a new string.
Newer browsers have optimised code for this special case, so for them the impact is less.
Instead of concatenating strings like this:
text = text + "something";
use an array instead:
var text = [];
then add items to the array using the push method:
text.push("<workbook><sheet><name>Adv4New</name>");
Finally just join the strings together:
return text.join('');
One solution could be generating a color array (or maybe an object if you need it) and then using it.
But then, ask yourself the question "Should I really support IE6?"

JavaScript - Reposition a DIV incrementally onClick

Very simple code, very simple problem. When a link is pressed, it moves a div either up or down. However, I cannot get it to move incrementally. I know this is a simple syntax error, but google isn't revealing the error of my ways. Anyone willing to enlighten me?
<a class="galsel" onclick="document.getElementById('innerscroll').style.bottom -='167px';">«</a>
<a class="galsel" onclick="document.getElementById('innerscroll').style.bottom +='167px';">»</a>
I already have it so that the div tiles itself vertically, so I'm not worried about it going "too high" or "too low"
Here's what it looks like right now: drainteractive.com/FBD/projects.php
You have to parse the value from the string containing px
// Increase by 167
document.getElementById('innerscroll').style.bottom = (parseInt(document.getElementById('innerscroll').style.bottom, 10) + 167) + ' px'
// Decrease by 167
document.getElementById('innerscroll').style.bottom = (parseInt(document.getElementById('innerscroll').style.bottom, 10) - 167) + ' px'
// Abstracted
function addToBottom(el, amount) {
// You probably add lower and upper bound check conditions
el.style.bottom = (parseInt(el.style.bottom) + amount) + ' px';
}
var el = document.getElementById('innerscroll');
addToBottom(el, 167);
addToBottom(el, -167);
Also be sure to make it work for cases where bottom wasn't set initially
var currentBottom = parseInt(document.getElementById('innerscroll').style.bottom) || 0;
+='167px' will concatinate it an it will become '167px167px167px167px167px'. Not sure what will result -='167px', but probably will result an error.
You need to rip the 'px' off the string, convert(?) it to an int, then subtract from that.
onclick="var mElem = document.getElementById('innerScroll'); mCur = parseInt(mElem.style.bottom.replace('px', 0)); mElem.style.bottom = (mCur-167)+'px'"
Naturally, this should all be put into a separate function, who is then called in the onclick, rather than the monstrosity above.
function moveUp()
{
var mElem = document.getElementById('innerScroll');
var mCur = parseInt(mElem.style.bottom.replace('px', 0));
mElem.style.bottom = (mCur-167)+'px';
}
...
<strike>onlick="moveUp()"</strike>
onclick="moveUp()"
My mind must have been somewhere else..

Making a value plural (Greater than, Less than) in Javascript

I have the following code:
$(function(){
var total_click = 0;
$("#mapKey a.showKey").click(function(){
total_click = total_click + 1;
$("#counter").text("I cheated " + total_click + " whole" + (total_click = 1 ? + ' time' + ((total_click > 1) ? 's ' : ' ') : ''));
return false;
});
});
I'm trying to have it output as such:
Clicked once: "I cheated 1 whole time."
Clicked more than once: "I cheated X whole times."
-- With an 's' at the end of "times".
The counter is working fine, it's just the last part making the "time" or "times" show up appropriately that I am having difficulty with.
Any ideas what I'm doing wrong?
Thanks!
Here is your problem: total_click = 1. Try changing it to total_click == 1. I don't see why you have that conditional in there however, as it won't work as you expect anyway. Try $("#counter").text("I cheated " + total_click + " whole time" + ((total_click == 1) ? ' ' : 's '));
You are not using the ternary operator correctly, and also assigning total_click to 1 instead of checking its value. I would suggest moving this to a function to simplify things.
function pluralize(singular, times) {
if (times == 1) return singular;
else return singular + 's';
}
Then change the string to
var text = "I cheated " + clicks + " whole " + pluralize("time", clicks);
Here's an example.
$(function(){
var total_click = 0;
$("#mapKey a.showKey").click(function(){
total_click = total_click + 1;
$("#counter").text("I cheated " + total_click + " whole " + (total_click == 1 ? "time" : "times");
return false;
});
});
It's okay to use suggested implementations for a trivial cases, however it will not scale for a bigger set of problems and will not work for multiple languages (or it will get ugly very fast).
With this in mind, I’ve created a very simple JavaScript library that can be used to pluralize words in almost any language. It transparently uses CLDR database for multiple locales. It’s API is very minimalistic and integration is extremely simple. It’s called Numerous.
I’ve also written a small introduction article to it: «How to pluralize any word in different languages using JavaScript?».
Feel free to use it in your project. I will also be glad for your feedback on it!

Categories

Resources