Javascript Library Extend way - javascript

I'm writing my own JavaScript library. How can I do for extend my object in this way?
_.mymethod();
Here's my code:
(function (window, undefined) {
"use strict";
var emptyArray = [];
function _(id) {
return new _.fd.init(id);
}
_.fd = _.prototype = {
init: function (selector) {
this.el = document.getElementById(sel);
return this;
},
replaceText: function (text) {
this.el.innerHTML = text;
return this;
},
changeTextColor: function (color) {
this.el.style.color = color;
return this;
}
};
_.fd.init.prototype = _.fd;
_.extend = function (target) {};
_.extend({});
window._ = _;
}(window));
The point is, how to extend for using method like
_.method();

Related

Javascript function does not return the right value

So i have this code:
function Class1() {
this.i = 1;
var that=this;
function nn() {
return 21;
}
this.aa = function() {
nn();
};
this.bb = function() {
this.aa();
};
this.cc = function() {
this.bb();
};
}
var o = new Class1();
var b=o.cc();
alert(b); //undefined
But when the alert is fired, I get an undefined error and not 21, Does the private method can not use a return? Thanks!
When using the function() {} syntax to define a function, you always explicitly need to return the value, i.e. not only from nn, but from all intermediate functions as well.
function Class1() {
this.i = 1;
var that = this;
function nn() {
return 21;
}
this.aa = function() {
return nn();
}
this.bb = function() {
return this.aa();
}
this.cc = function() {
return this.bb();
}
}
var o = new Class1();
var b = o.cc();
alert(b); // "21"
Apart from the answer above, the 'this' context seems weird in your functions. Maybe you are better of with arrow functions if you dont want to bind the this context to each function. I also think that it is better to actually separate private and public functions when using a 'class' like this.
function Class1() {
var _nn = function () {
return 21;
}
var _aa = function () {
return _nn();
}
var _bb = function () {
return _aa();
}
var cc = function () {
return _bb();
};
return {
cc
};
}
var o = new Class1();
var a = o.cc();
console.log(a);
Much easier to understand that it is only cc that is a public function.
So with arrow function it would instead look like this, and you can use the Class1 this context inside of your private functions without doing
var that = this; or using bind.
function Class1() {
this.privateThing = 'private';
var _nn = () => { return this.privateThing; };
var _aa = () => { return _nn(); };
var _bb = () => { return _aa(); };
var cc = () => { return _bb(); };
return {
cc
};
}

Namespace With New Instance On Each Call

I'm trying to create something similar to d3(ex: d3.select()) but much more simple and I need to have a new instance each time I call the namespace function. Is this possible and/or am I approaching this wrong?
var dom = new function () {
var Element = null;
this.select = function (query) {
Element = document.querySelector(query);
return this;
};
this.append = function (elem) {
Element.append(elem);
return this;
};
};
Desired use
var bodyelement = dom.select("body");
var p = dom.select("p");
You need to run some code each time you use the dom object. So if the dom object was a function, you could call it to get a new instance.
var dom = function () {
var Element = null;
var newdom = {};
newdom.select = function (query) {
Element = document.querySelector(query);
return this;
};
newdom.append = function (elem) {
Element.append(elem);
return this;
};
return newdom;
};
console.log(dom() === dom(), "(false means the instances are different)");
var dom = new function () {
var Element = null;
this.select = function (query) {
Element = document.querySelector(query);
return this;
};
this.append = function (elem) {
Element.append(elem);
return this;
};
// add a way of accessing the resulting Element
this.element = function() { return Element; }
};
console.log(dom.select("body").element());
console.log(dom.select("p").element());
<p>blah</p>

How do I Apply chaining method on javascript document.createElement

I would like to create a jQuery type chaining on an element created using javascript's document.createElement(). The following code is generating an error "Cannot call method 'appendChild' of undefined" whenever I try to run my "append" method on a parent object that was defined by my function. Any help or suggestions are appreciated.
this.el = (function () {
function _el() {
var self = this,
ele;
this.add = function (tag) {
ele = document.createElement(tag);
return this;
},
this.byId = function (id) {
ele = document.getElementById(id);
return this;
},
this.byClass = function (cl) {
ele = document.getElementsByClassName(cl);
return this;
},
this.id = function (name) {
ele.id = name;
return this;
},
this.cl = function (name) {
ele.className = name;
return this;
},
this.css = function (style) {
_this.setCSS(ele, style);
return this;
},
this.html = function (str) {
ele.innerHTML = str;
return this;
},
this.append = function (parent) {
if (parent.nodeType === 1) {
parent.appendChild(ele);
}
console.log(ele);
console.log(ele.nodeType);
return this;
};
return this;
}
return new _el();
}());
This is how I use the function in my code. The first use works while the second one does not. It has something to do with the type of object being returned by my function but I am not sure how to correct.
var dialog = hlp.el.add("div").cl("alphaDialog").append(document.body);
var top = hlp.el.add("div").append(dialog);
this.append function returns this object which holds _ele js object. We have to return our HTML element ele. In this.append we return ele;
this.el = (function () {
function _el() {
var self = this,
ele;
this.add = function (tag) {
ele = document.createElement(tag);
return this;
},
this.byId = function (id) {
ele = document.getElementById(id);
return this;
},
this.byClass = function (cl) {
ele = document.getElementsByClassName(cl);
return this;
},
this.id = function (name) {
ele.id = name;
return this;
},
this.cl = function (name) {
ele.className = name;
return this;
},
this.css = function (style) {
_this.setCSS(ele, style);
return this;
},
this.html = function (str) {
ele.innerHTML = str;
return this;
},
this.append = function (parent) {
if (parent.nodeType === 1) {
parent.appendChild(ele);
}
console.log(ele);
console.log(ele.nodeType);
//return this; // this holds javascript object, not element
return ele; // return our ele variable which holds the element
// this.append() is the end of the chain
};
return this;
}
return new _el();
}());

Managing this scope in javascript

I am trying to get this function to get the correct scope for its "this" operator, but no luck. Inside the AssetName = function(options){ code block, I want the "this" to point to the class AssetName. What is it that I am missing? The scope of this right from the beginning is window.
Assetname: function(options){
var Base = WM.Utility.GenericFilter()
options = options;
if (typeof Object.create !== "function") {
// For older browsers that don't support object.create
Object.create = function (o) {
function F() {}
F.prototype = o;
return new F();
};
}
var AssetName = {};
AssetName = function(options){
return function(){
var self = this;
debugger;
// Call the super constructor.
Base.call(this, options);
this.$mod.on('change', '#asset-name-quick-search', self,
this.search);
this.$mod.on('click', '.close', self, this.remove);
this.initTypeAhead();
this.$selectionList = this.$mod.find("#asset-name-selection-list");
this.assetListItems = [];
return this;
}(options, AssetName);
}
// The AssetName class extends the base GenericFilter class.
AssetName.prototype = Object.create(Base.prototype);
AssetName.prototype.initTypeAhead = function(){
var options = {};
options.source = _.pluck(this.collection, 'asset_name');
options.items = 8;
this.$mod.find('#asset-name-quick-search').typeahead(options);
};
AssetName(options);
return AssetName;
},
AssetName = function(options){
return function(){
var self = this;
debugger;
// Call the super constructor.
Base.call(this, options);
this.$mod.on('change', '#asset-name-quick-search', self, this.search);
this.$mod.on('click', '.close', self, this.remove);
this.initTypeAhead();
this.$selectionList = this.$mod.find("#asset-name-selection-list");
this.assetListItems = [];
return this;
}(options, AssetName);
}
change to
AssetName = function(options){
var aa = function(){
var self = this;
debugger;
// Call the super constructor.
Base.call(this, options);
this.$mod.on('change', '#asset-name-quick-search', self, this.search);
this.$mod.on('click', '.close', self, this.remove);
this.initTypeAhead();
this.$selectionList = this.$mod.find("#asset-name-selection-list");
this.assetListItems = [];
return this;
};
aa.call(AssetName,options);
}
In your code, the function aa is called as aa(options); so this is window.
[update]
I fix the bug with the following code:
AssetName = function (options) {
AssetName = function (options) {
var aa = function () {
alert(this);
return this;
};
aa.call(this, options);
}
AssetName.prototype.initTypeAhead = function () {
alert(1);
}
return new AssetName(options);;
};
var test = AssetName();
test.initTypeAhead();
But I suggest how about writing the code like bellow:
AssetName = function (options) {
AssetName = function (options) {
alert(this);
}
AssetName.prototype.initTypeAhead = function () {
alert(1);
}
return new AssetName();
};
var test = AssetName();
test.initTypeAhead();
You cam just move your var self = this out side of the anonymous returned function. Then you can use just use self.

how to call function using name such as "function someName(){}"?

I have a name of a private function in JavaScript as a string, how do I call that function?
var test = function () {
this.callFunction = function(index) {
return this["func" + index]();
}
function func1() { }
function func2() { }
...
function funcN() { }
}
var obj = new test();
obj.callFunction(1);
func1 and friends are local variables, not members of the object. You can't call them like that (at least not in any sane way).
Define them with function expressions (instead of function declarations) and store them in an array.
var test = function () {
this.callFunction = function(index) {
return funcs[index]();
}
var funcs = [
function () {},
function () {},
function () {}
];
}
var obj = new test();
obj.callFunction(0);
As your code stands, the functions are not present as properties of the instance. What you need to do is create them as properties of the context.
var test = function () {
this.callFunction = function(index) {
return this["func" + index];
}
this.func1 = function() { }
this.func2 = function() { }
...
}
var obj = new test();
obj.callFunction(1)();
you can use eval
var test = function () {
this.callFunction = function(index) {
return eval("func" + index + '()');
}
function func1() {
return 1;
}
function func2() {
return 2;
}
function funcN() { }
};
var obj = new test();
obj.callFunction(2);
eval is evil
You can use a private array of functions:
var test = function() {
var func = [
function() { return "one" },
function() { return "two"; }
]
this.callFunction = function(index) {
return func[index]();
}
}
var obj = new test();
var ret = obj.callFunction(1);
console.log(ret);​
​
http://jsfiddle.net/V8FaJ/

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