I currently have a rotating background that preloads the images when the page is loaded. However, I would like to preload the images one at a time, if that is even possible.
My code:
function preload(arrayOfImages) {
$(arrayOfImages).each(function(){
$('<img/>')[0].src = this;
// Alternatively you could use:
// (new Image()).src = this;
});
}
$(document).ready(function () {
var b = [<? $img = getContents(ROOT."/img/backgrounds/");
foreach($img as $i)
{ echo "\"" . $i . "\"";
if($i != end($img)) echo ",";
}
?>];
preload(b);
var r=Math.floor(Math.random()*b.length)
$('#bg1').css("background-image", "url('/img/backgrounds/"+b[r]+"')");
var alt = false;
var delay = 50000;
var speed = ((delay / 3)*2);
var opacity = 1;
setInterval(function() {
var r=Math.floor(Math.random()*b.length);
//put the individual preload code here
switch(alt)
{ case true:
$('#bg1').css("background-image", "url('/img/backgrounds/"+b[r]+"')");
$('#bg1').fadeTo(speed,opacity);
$('#bg2').fadeOut(speed);
break;
case false:
$('#bg2').css("background-image", "url('/img/backgrounds/"+b[r]+"')");
$('#bg2').fadeTo(speed,opacity);
$('#bg1').fadeOut(speed);
break;
}
alt = !alt;
}, delay);
});
The code above works fine. If there is a better way please let me know! But otherwise how can I just preload one image at a time?
function preload(arrayOfImages, index) {
index = index || 0;
if (arrayOfImages && arrayOfImages.length > index) {
var img = new Image();
img.onload = function() {
console.log(arrayOfImages[index] + " loaded successfully");
preload(arrayOfImages, index + 1);
};
img.src = arrayOfImages[index];
}
}
fiddle
Related
I have a big problem with images in javascript embedded aplications. I want make a preload image but I don't know how the browser works.
See this simple example: code
var colors = [
"http://www.robolaranja.com.br/wp-content/uploads/2014/10/Primeira-imagem-do-filme-de-Angry-Birds-%C3%A9-revelada-2.jpg",
"http://imguol.com/c/noticias/2013/12/13/13dez2013---esta-imagem-mostra-a-nebulosa-de-caranguejo-um-iconico-remanescente-de-supernova-na-nossa-galaxia-vista-do-observatorio-espacial-herschel-e-do-telescopio-hubble-uma-nuvem-de-gas-e-poeira-1386961235961_956x500.jpg",
"http://wallpaper.ultradownloads.com.br/121350_Papel-de-Parede-Imagem-Abstrata_1920x1200.jpg"
]
var currentDiv = "div2";
var count = 0;
var lenght = colors.length;
var timeForNextImage = 0;
var preloadOk = false;
setInterval(function() {
count ++;
if (count > lenght) count = 0;
var date = new Date();
var time = date.getTime();
if (time > (timeForNextImage - 3000) && preloadOk == false) {
preLoad();
} else if (time > timeForNextImage) {
play();
}
}, 300);
var play = function() {
if (currentDiv == "div2") {
$('#'+currentDiv).css("visibility", "visible");
} else {
$('#div2').css("visibility", "hidden");
}
var date = new Date();
timeForNextImage = date.getTime() + 10000;
preloadOk = false;
$("#lbl").text("div atual: "+currentDiv);
};
var preLoad = function() {
if (currentDiv == "div1") {
currentDiv = "div2";
} else {
currentDiv = "div1";
}
$("#" + currentDiv).css("background-image", 'url('+colors[count]+')');
preloadOk = true;
};
How you can look, I do a preload, in theory.. but, the browser only processes my image when I put it in the stage ?
What if I change the z-index attribute, it renders again?
You return preloadOK = true but the image doesn't load. That's not a preloader.
To make a preloader you can play with new Image() object or with load() event.
var images = new Array()
function preload() {
for (i = 0; i < preload.arguments.length; i++) {
images[i] = new Image()
images[i].src = preload.arguments[i]
}
}
preload(
"http://domain.tld/gallery/image-001.jpg",
"http://domain.tld/gallery/image-002.jpg",
"http://domain.tld/gallery/image-003.jpg"
)
See more
3 Ways to Preload Images with CSS, JavaScript, or Ajax
A simple way to preload an image is to just create an image tag and set the url as the src. You don't have to attach it to the DOM to make the request.
var preLoad = function() {
var img = new Image();
img.src = colors[count];
};
I tried this code for a line preloader but it didn't work and i don't know where is the problem.
var $preload = $("<div class='preloader'><div class='percent'></div><div class='line-parent'><div class='line'></div></div></div>");
$("body").prepend($preload);
var $imgs = $("img");
var imgsLoaded = 0;
var ratio = 0;
$imgs.each(function(){
$this = $(this);
$this.load(function(){
imgsLoaded++;
ratio = imgsLoaded / $imgs.length;
$(".percent").html(ratio / 0.01 + "%");
$(".line").animate({
width : ratio / 0.01 + "%"
});
}, function(){
if(ratio === 1){
$(".preloader").fadeOut();
}
});
});
I belive you want to show 100% wenn all images are loaded and do some action. First load event will not work if is atteched after image is already loaded.
I sugest to check for each img comlete and naturalWidth property every 100ms (with setInterval).
Loader = (function() {
var list, img_length, loaded, interval;
function _check_one(i) { o = list[i]; if (o.complete == true && o.naturalWidth > 0) { loaded++; delete list[i]; } };
function _procent(l, a) { console.log((100*loaded/img_length) + '%'); }
function _check_list() { for(var i in list) {_check_one(i)};_procent();_kill(); };
function _kill() { if(img_length <= loaded) clearInterval(interval); }
function _start() { loaded = 0; list = $('img'); img_length = list.length;
if(img_length != loaded) interval = setInterval(_check_list, 100); }
return { start: _start }
})();
Now at end of the body or in $(document).ready(..) you need to call Loader.start();
Or put all images source (src) in data-src attribite, attach load events and copy data-scr to src attribite. In body all relevant images looks like this:
<img data-src="some url">...
In Script Tag:
$('img').on('load', function() {
// Your action.
}).each(function() { var img = $(this); img.attr('src', img.attr('data-src')); });
I've created a little slideshow with images out of a folder with jQuery and with help from stackoverflow and other snippets.
Images are named 1.jpg, 2.jpg ... 1-b.jpg, 2-b.jpg...The special thing is, that every image-change 3 images are loaded. The first time the images in the HTML (3 images too) are replaced.
2 of the 3 new images are blurred, to have a fade from current to - blurred current - into blurred next - next. Works fine and looks really great.
Now I want to make a real jQuery plugin out of that, because I want to change the startup (image Nr.) and imageLast (here go back to startup) on every site. Well I don't know if there are problems with the logic of the original code to make a plugin. My trials failed. Please have a look.
Original working code:
// slideshow ----------------------------------------------------------------------------
(function() {
var pauseTime = 7000;
function slideShow(index) {
var imagePath = "slider-team";
var startup = 1;
var startindex = index+startup-1;
var index1 = startindex+1;
var lastImage = 6;
var fadeTime = 700;
var fadeTime2 = 500;
var fadeTime3 = 1000;
var theImage1 = new Image();
var theImage2 = new Image();
var theImage3 = new Image();
var url = imagePath + "/" + startindex + ".jpg";
var urlb = imagePath + "/" + startindex + "-b.jpg";
var url2b = imagePath + "/" + index1 + "-b.jpg";
$(theImage1, theImage2, theImage3).load(function () {
$(theImage1).prependTo("#slider");
$(theImage2).prependTo("#slider");
$(theImage3).prependTo("#slider");
$("#slider img:last").fadeOut(fadeTime, function() {
$(this).remove();
$("#slider img:last").fadeOut(fadeTime2, function() {
$(this).remove();
$("#slider img:last").fadeOut(fadeTime3, function() {
$(this).remove();
setTimeout(function() {
slideShow((index % (lastImage-startup)) + 1)
}, pauseTime);
});
});
});
});
theImage1.src = url;
theImage2.src = urlb;
if(startup+index === lastImage) {
theImage3.src = "slider/" + startup + "-b.jpg";
} else {
theImage3.src = url2b;
};
}
$(document).ready(function() {
// Img 1 is already showing, so we call 2
setTimeout(function() { slideShow(2); }, pauseTime);
});
})();
Trial to make a plugin:
// slideshow ----------------------------------------------------------------------------
(function($) {
$.blurSlider = function(index, settings){
var config = {
'startup':1;
'lastImage':17;
};
if(settings){$.extend(config, settings);}
var pauseTime = 7000;
//function slideShow(index) {
var imagePath = "slider-opt";
//var startup = 1;
var startindex = index+startup-1;
var index1 = startindex+1;
//var lastImage = 17;
var fadeTime = 700;
var fadeTime2 = 500;
var fadeTime3 = 1000;
var theImage1 = new Image();
var theImage2 = new Image();
var theImage3 = new Image();
var url = imagePath + "/" + startindex + ".jpg";
var urlb = imagePath + "/" + startindex + "-b.jpg";
var url2b = imagePath + "/" + index1 + "-b.jpg";
$(theImage1, theImage2, theImage3).load(function () {
$(theImage1).prependTo("#slider");
$(theImage2).prependTo("#slider");
$(theImage3).prependTo("#slider");
$("#slider img:last").fadeOut(fadeTime, function() {
$(this).remove();
$("#slider img:last").fadeOut(fadeTime2, function() {
$(this).remove();
$("#slider img:last").fadeOut(fadeTime3, function() {
$(this).remove();
setTimeout(function() {
slideShow((index % (config.lastImage-config.startup)) + 1)
}, pauseTime);
});
});
});
});
theImage1.src = url;
theImage2.src = urlb;
if(config.startup+index === config.lastImage) {
theImage3.src = "slider/" + config.startup + "-b.jpg";
} else {
theImage3.src = url2b;
};
// }
};
return this;
$(document).ready(function() {
// Img 1 is already showing, so we call 2
setTimeout(function() { $.blurSlider(2); }, pauseTime);
});
})(jQuery);
I don't know if in plugins you need to set up the selector. Here I don't, because the selector didn't change. The call of document.ready inside the plugin is the other thing that might cause problems.
I have a set of images that are frames in an animation like: frame-1.jpg, frame-2.jpg and I have about 400 images.
What I want to do is preload these 400 images before the animation starts.
Usually when preloading images I use the following:
var images = [
'img/nav-one-selected.png',
'img/nav-two-selected.png',
'img/nav-three-selected.png',
'img/nav-four-selected.png'
];
$(images).each(function() {
var image = $('<img />').attr('src', this);
});
But in this instance, listing the images in the var isn't feasible, and I also wish to fire off the start animation once the images have all been loaded.
So far I have the following:
$spinner_currentFrame = 1;
$numFrames = 400;
function preloadImages() {
$($images).each(function() {
var image = $('<img />').attr('src', this);
});
startAnimation();
}
function startAnimation() {
$spinner_loadingAnim = setInterval(function () {
UpdateSpinner();
}, 140);
}
function UpdateSpinner() {
$spinner_currentFrame = $spinner_currentFrame + 1;
if($spinner_currentFrame > $numFrames) {
$spinner_currentFrame = 1;
}
console.log($spinner_currentFrame);
$('#spinner').css("background-image", "url(frame-" + $spinner_currentFrame + ".jpg)");
}
$(document).ready(function() {
preloadImages();
});
So the plan is that I preload images that are from 1 to 400 and then once that's completed then start the animation. How would I build the $images var though?
I've thought about something like:
$images = [];
$frame = 1;
$numFrames = 400;
$($frame).each(function() {
$frame = $frame + 1;
if($frame <= $numFrames) {
$images =+ 'frame-' + $frame + '.jpg';
}
});
But I'm not sure how a) efficient this is and b) how to do the callback once all images have loaded successfully.
You should use a standard javascript for loop instead of the jQuery's foreach. Foreach is wonderful for looping over an array or set of objects, but not in this case. Here is an example, please note that you have to bind the onload event handler before you set the Image object's src property.
UPDATE: added more functions to complete the entire example.
var loaded_images = 0;
var frames = 400;
var images = [];
function preloadImages() {
for (i=0; i < frames; i++) {
images[i] = new Image();
images[i].onload = function() {
loaded_images += 1;
checkLoadingFinished();
}
images[i].src = 'frame-' + i + '.jpg';
}
}
function checkLoadingFinished() {
if (loaded_images >= frames) {
startAnimation();
}
}
function startAnimation() {
var frameNumber = 0;
var timer = setInterval(function() {
$('#img-dom-element').attr('src', images[frameNumber]);
if (frameNumber > frames) {
frameNumber = 0;
else
frameNumber++;
}, (1000/30)); // (1000/30) = 30 frames per second
}
$(document).ready(function() {
preloadImages();
});
I dont know if it fits to your special case but I use
http://thinkpixellab.com/pxloader/
to preload images. You can add the paths and get one callback if all images are loaded. Afterwards you can start animation.
My application is a MVC, using MS SQL to get the image file names. I am using the following script to preload images; would like to know How I can display hourglass cursor while waiting to complete the preload.
function preload_images() {
var i, count = 0;
$('#selector').css('cursor', 'wait');
for (i = 1; i < sl; i++) {
images[i] = new Image();
images[i].onload = images[i].onerror = function () {
count++;
if (count == sl) {
$('#selector').css('cursor', 'default');
}
}
images[i].src = impath.toString() + im.toString() + i + ".jpg";
}
}
It works great first time, however, when I change the file name from a dropdownlist, the hourglass does not stop even all images are load. Thanks in advance.
From the code above you are loading sl-1 images, but the condition to stop the wait cursor is sl images(if (count == sl)), so change it to if (count == (sl-1))
Thanks to Musa for providing the initial solution, here is the way I got it to work, just in case someone is looking for it:
var images = [];
function preload_images() {
showLoadingImage();
$('#selector').css('cursor', 'wait');
for (i = tochar; i < sl; i++) {
images[i] = new Image();
var name = impath.toString() + imStart.toString() + i + ext;
images[i].src = 'ImageHandler.ashx?img=' + name + '&window=50&level=50 &slice=0';
if (i == sl - 1) {
images[i].onload = images[i].onerror = function () {
$('#selector').css('cursor', 'Default');
hideLoadingImage(this);
};
}
}
}
function showLoadingImage() {
$('#imagediv').append('<div id="imagediv1"><img src="../Content/images/ajax-loader2.gif" alt="Loading..." /></div>');
$('#imagediv1').show();
}
function hideLoadingImage(img) {
$('#imagediv1').hide();
img.onload = img.onerror = null;
}