I have 3 buttons in position absolute :
.micro {
position:absolute;
}
#micro_1 {
left:1165px;
top:176px;
}
#micro_2 {
left:800px;
top:300px;
}
#micro_3 {
left:300px;
top:400px;
}
I would like to fade these 3 elements when the mouse move and come closer to one of the images.
If mouse comes closer to image 1, images 1 is fading in. Images 2 and images 3 are fading out.
And so on.
I can use jQuery to know the mouse position :
$('body').mousemove(function(e){
$('#mouse_position').html("mouse position: x=" + e.pageX + "; y=" + e.pageY);
So i guess i can do some math to apply the effect.
What i've done :
$('body').mousemove(function(e){
$('#mouse_position').html("mouse position: x=" + e.pageX + "; y=" + e.pageY);
if (e.pageX > 394 && e.pageX < 533) {
$('#lueur_video_1').fadeIn('slow');
$('#lueur_video_2').fadeOut('slow');
$('#lueur_video_3').fadeOut('slow');
}
if (e.pageX > 533 && e.pageX < 722) {
$('#lueur_video_2').fadeIn('slow');
$('#lueur_video_1').fadeOut('slow');
$('#lueur_video_3').fadeOut('slow');
}
if (e.pageX > 722 && e.pageX < 1116) {
$('#lueur_video_3').fadeIn('slow');
$('#lueur_video_1').fadeOut('slow');
$('#lueur_video_2').fadeOut('slow');
}
You can compare the mouse position (e.pageX / e.pageY) to the center of the image and set the opacity based on that. You can check where the elements are on the page with $("#micro_3").offset().
You will need to decide on the minimum and maximum distance for the fading on your own. When it's out of the maximum distance, opacity is 0 and inside the minimum, opacity is 1. For anything in between calculate the opacity by (Range - CurrentDistance) / Range.
Related
I have a section (#intro) with a background image that has horizontal movement on scroll.
$(window).bind("load resize scroll",function(e) {
var y = $(window).scrollTop();
$("#intro").filter(function() {
return $(this).offset().top < (y + $(window).height()) &&
$(this).offset().top + $(this).height() > y;
}).css('background-position', + parseInt(+y / 10) + '% 50%'); ));
What I would like to happen is the background position to move until 80% is met for the X position; at which point the number will not increase. I want the stopping point to be '80% 50%', but if a user scrolls back up it will count down again.
How can I achieve this?
I am looking to try and do something like this where the content is off the screen and when you move the mouse the browser follows it around. I was thinking it would be similar to this where the edge of the screen animates when the mouse moves.
It looks like in the original example they use JS to change the transform: matrix. On the second link the screen is animated using greensock and the following code to change the CSS:
// Mouse move tilt effect
$(document).mousemove(function(event){
// Detect mouse position
var xPos = (event.clientX/$(window).width())-0.5;
var yPos = (event.clientY/$(window).height())-0.5;
// Tilt the hero container
TweenLite.to($hero, 0.6, {rotationY:5*xPos, rotationX:5*yPos, ease:Power1.easeOut, transformPerspective:900, transformOrigin:"center"});
// Update text on the page with the current mouse position
$(".bottom strong").text(event.pageX + ", " + event.pageY);
});
Is it possible to do something similar to do what I need?
Based on how I understood your intentions basically what you need to do is.
Create a div container which has width and height greater than window size and fill it up with content
Create div container which has width and height equal to window and overflow: hidden and contains the container in 1.
Center container in 1 in 2 with transform: translateX(-25%) translateX(-25%); and transition: transform 1s;
After that
Detected mouse position
Calculate distance from center of window
And based on that add or remove up to 25% to the translateX and translateY value
EDIT:
document.querySelector('body').style.transition = 'transform 1s';
window.addEventListener('mousemove', event => {
const absMaxX = window.innerWidth / 2;
const absMaxY = window.innerHeight / 2;
const maxDistance = Math.sqrt(Math.pow(absMaxX, 2) + Math.pow(absMaxY, 2));
const mouseX = event.clientX;
const mouseY = event.clientY;
const directionX = mouseX - absMaxX >= 0 ? 1 : -1;
const directionY = mouseY - absMaxY >= 0 ? 1 : -1;
const distance = Math.sqrt(Math.pow(mouseX - absMaxX, 2) + Math.pow(mouseY - absMaxY, 2))
const translation = distance / maxDistance * 100;
document.querySelector('body').style.transform =
`translateX(${directionX * translation}px) translateY(${directionY * translation}px)`
});
I'm using this function:
$(window).bind('load resize scroll',function(e) {
var y = $(window).scrollTop();
$('.tm-parallax').filter(function() {
return $(this).offset().top < (y + $(window).height()) &&
$(this).offset().top + $(this).height() > y;
}).css('background-position', '50% ' + parseInt(-y / 50) + 'px');
});
to achieve parallax effect on background images when scrolling down.
I would like to limit y position to certain value (for example 100px), so background image center stays visible after reaching this value.
Here is the code: http://jsfiddle.net/esedic/vw2n16r8/4/
Because bakcground images are quite large it's best seen on fullscreen: https://jsfiddle.net/esedic/vw2n16r8/4/embedded/result/
Because I'm using parallax background images on multiple elements, I'm looking for solution to set different values for each element (maybe using data attributes?).
Thanks for your help!
You should try reversing its polarity, but try this:
$(window).bind('load resize scroll',function(e) {
var y = $(window).scrollTop();
$('.tm-parallax').filter(function() {
if have return $(this).onset().top < (y + $(window).height()) &&
$(this).onset().top + $(this).height() > y;
}).css('background-position', '50% ' + parseInt(-y / 50) + 'px');
});
i have a simple jQ script:
a set width/height container
a landscape img (can be bigger or
smaller than container)
when a user mouses over the image, it pans
(no click/drag) until it reaches the end
The equation to move the img to the left is this:
-1(relative mouse-position)*(img width)/(container width)
This works fine, but it leaves a space one the mouse reaches the end of the img.
Fiddle
$("figure img").mousemove( function (e) {
var a = $(this).closest("figure"),
b = $(this).width(),
c = a.width(),
d = (e.clientX - a.offset().left);
$(this).css({
left: -1*(d*b/c)
}, 100);
});
can someone help? I want the img to be completely aligned to the right of the container once the mouse reaches the end.
The correct formula is: -1 * (d/c) * (b - c)
Or, more clearly: -1 * (mouseX / figureWidth) * (imgWidth - figureWidth)
(mouseX / figureWidth) represents the percent of the width of the figure that the mouse is positioned at. It will be a number between 0 and 1.
(imgWidth - figureWidth) represents the biggest X value you want to use to position the image at the opposite side.
Multiplying the percent by the total range of movement gives you the movement amount for the current mouse position!
Updated Fiddle
I suggest using more descriptive variable names such as figureWidth, imgWidth, mouseX etc. Not only will it be easier for you to understand, but it will be easier for people to answer.
This should work: http://jsfiddle.net/0zd5t1wf/4/
i just get the limit value for the left propriety of image (the image width - the figure box)
$("figure img").each( function () {
if($(this).width() >= ($(this).height() * 2.5)) {
$(this)
.attr("class", "panorama")
.mousemove( function (e) {
var a = $(this).closest("figure"),
b = $(this).width(),
c = a.width(),
d = (e.clientX - a.offset().left),
newLeft = -1*(d*b/c),
limitValue = parseInt($(this).width()) - parseInt($("figure").width());
if ( newLeft < 0 && (newLeft *-1) < limitValue ){
$(this).css({
left: newLeft
}, 100);
}
$("#hello").html('why');
});
}
});
Full code can be viewed on JSBin - http://jsbin.com/inibAya/1/edit
So I'm working on a wysiwyg website designer and I added a crosshair to show the corrinates the mouse position is within the canvas. (NOTE: a div acts as the canvas not a html5 canvas element)
The div#canvas is positioned at...
#canvas {
position: absolute;
top:0; left:44px; right:291px; bottom:16px;
overflow: auto;
}
Whatever calculation I tried to remove the 44px from the canvas's display I got NaN or undefined. When the user moves their mouse I want it to start at 0 from the top left and move onwards. Does anyone know of anyway to get this to work?
Here's my JQuery/JavaScript:
// Crosshair
var cH = $('#crosshair-h'), cV = $('#crosshair-v');
$('#canvas').mousemove(function(e) {
cH.css('top', e.pageY);
cV.css('left', e.pageX);
$('#mousepos').text( "X: " + e.pageX + "px, Y: " + e.pageY + "px");
});
From e.pageX's documentation:
Description: The mouse position relative to the left edge of the document.
You will need to account for your canvas's offset (of 44px) to solve your problem.
var canvasPosition = $(canvas).position();
$(canvas).on('mousemove', function(e) {
var x = e.pageX - canvasPosition.left;
var y = e.pageY - canvasPosition.top;
cH.css('top', e.pageY);
cV.css('left', e.pageX);
$('#mousepos').text( "X: " + x + "px, Y: " + y + "px");
});
JSBin.