Extending the DOM - javascript

I've recently read that extending the DOM on the whole is bad, because of reasons listed here and here. As I understand it, the main reasons against it are:
It doesn't work very well/at all in IE
It is possible to run into conflict, such as if a framework uses Document.prototype.hide and a browser then implements a hide function on document elements
Browsers implement things in wildly different ways
However, I haven't seen anyone ask these questions.
If I wanted to extend the DOM, how would I do it safely? Besides the
obvious use of a wrapper, how would I natively add a function, such
as hide to the DOM as a whole, safely?
If it's not possible to implement it safely, what are the specific
reasons? Can I implement checks, such as checking typeof
Document.prototype.hide == 'undefined' before implementing my own
function on the prototype?
In other words, explain to me how I can extend the DOM safely and what I could do to make sure that if a browser were to make the hide function, what I could do to not make my code have to be completely reworked.

Related

JavaScript: Extending Element prototype

I have seen a lot of discussion regarding extending Element. As far as I can tell, these are the main issues:
It may conflict with other libraries,
It adds undocumented features to DOM routines,
It doesn’t work with legacy IE, and
It may conflict with future changes.
Given a project which references no other libraries, documents changes, and doesn’t give a damn for historical browsers:
Is there any technical reason not to extend the Element prototype. Here is an example of how this is useful:
Element.prototype.toggleAttribute=function(attribute,value) {
if(value===undefined) value=true;
if(this.hasAttribute(attribute)) this.removeAttribute(attribute);
else this.addAttribute(attribute,value);
};
I’ve seen too many comments about the evils of extending prototypes without offering a reasonable explanation.
Note 1: The above example is possibly too obvious, as toggleAttribute is the sort of method which might be added in the future. For discussion, imagine that it’s called manngoToggleAttribute.
Note 2: I have removed a test for whether the method already exists. Even if such a method already exists, it is more predictable to override it. In any case, I am assuming that the point here is that the method has not yet been defined, let alone implemented. That is the point here.
Note 3: I see that there is now a standard method called toggleAttribute which doesn’t behave exactly the same. With modification, the above would be a simple polyfill. This doesn’t change the point of the question.
Is it ok? Technically yes. Should you extend native APIs? As a rule of thumb no. Unfortunately the answer is more complex. If you are writing a large framework like Ember or Angular it may be a good idea to do so because your consumers will have Benifits if better API convenience. But if you're only doing this for yourself then the rule of thumb is no.
The reasoning is that doing so destabilizes the trust of that object. In other words by adding, changing, modifying a native object it no longer follows the well understood and documented behavior that anyone else (including your future self) will expect.
This style hides implementation that can go unnoticed. What is this new method?, Is it a secret browser thing?, what does it do?, Found a bug do I report this to Google or Microsoft now?. A bit exaggerated but the point is that the truth of an API has now changed and it is unexpected in this one off case. It makes maintainability need extra thought and understanding that would not be so if you just used your own function or wrapper object. It also makes changes harder.
Relevant post: Extending builtin natives. Evil or not?
Instead of trying to muck someone else's (or standard) code just use your own.
function toggleAttribute(el, attribute, value) {
var _value = (value == null ? true : value;
if (el.hasAttribute(attribute)) {
el.removeAttribute(attribute);
} else {
el.addAttribute(attribute, _value);
}
};
Now it is safe, composible, portable, and maintainable. Plus other developers (including your future self) won't scratch their heads confused where this magical method that is not documented in any standard or JS API came from.
Do not modify objects you don't own.
Imagine a future standard defines Element.prototype.toggleAttribute. Your code checks if it has a truthy value before assigning your function. So you could end up with the future native function, which may behave differently than what you expected.
Even more, just reading Element.prototype.toggleAttribute might call a getter, which could run some code with undesired sideways effects. For example, see what happens when you get Element.prototype.id.
You could skip the check and assign your function directly. But that could run a setter, with some undesired sideways effects, and your function wouldn't be assigned as the property.
You could use a property definition instead of a property assignment. That should be safer... unless Element.prototype has some special [[DefineOwnProperty]] internal method (e.g. is a proxy).
It might fail in lots of ways. Don't do this.
In my assessment: no
Massive overwriting Element.prototype slow down performance and can conflict with standardization, but a technical reason does not exist.
I'm using several Element.prototype custom methods.
so far so good until I observe a weird behaviour.
<!DOCTYPE html >
<html >
<body>
<script>
function doThis( ){
alert('window');
}
HTMLElement.prototype.doThis = function( ){
alert('HTMLElement.prototype');
}
</script>
<button onclick="doThis( )" >Do this</button>
</body>
</html>
when button is clicked, the prototype method is executed instead of the global one.
The browser seems to assume this.doThis() which is weird. To overcome, I have to use window.doThis() in the onclick.
It might be better if w3c can come with with diff syntax for calling native/custom methods e.g.
myElem.toggleAttribute() // call native method
myElem->toggleAttribute() // call custom method
Is there any technical reason not to extend the Element prototype.
Absolutely none!
pardon me:
ABSOLUTELY NONE!
In addition
the .__proto__, was practically an a illegal (Mozilla) prototype extension until yesterday. - Today, it's a Standard.
p.s.: You should avoid the use of if(!Element.prototype.toggleAttribute) syntax by any means, the if("toggleAttribute" in Element.prototype) will do.

What is encapsulation in context of JavaScript?

What is encapsulation in context of JavaScript? I'm confused after reading this statement in mozilla web-site(link):
Encapsulation
In the previous example, Student does not need to know how the Person
class's walk() method is implemented, but still can use that method;
the Student class doesn't need to explicitly define that method unless
we want to change it. This is called encapsulation, by which every
class inherits the methods of its parent and only needs to define
things it wishes to change.
I've understood encapsulation as hiding class members, but in the example on the Mozilla site it seems to be simple inheritance.
It means that you don't have to be able to build the tools that you're using to use them.
It's makes programming a lot less stressful when you can abstract things like that away.
Have you ever used the alert() method in JavaScript?
I'm sure that you'd feel a bit overwhelmed if you had to care about how alert communicates with your browser, and how your browser communicates with your display and all the layers in-between.
You don't want to worry about the bezier curves used to render your fonts or how to implement the ok button, or all the other code that makes alert work. All you know is that you can write alert("txt") in JavaScript, and that a dialog box will appear.
walk is implemented in Person. Student isn't allowed to change how it's implemented, it can only override the function completely.
You could design a programming language that allows you to override parts of the parent function rather than the function as whole. This programming language has inheritance but not encapsulation.
Now of course if a child overrides part of a parent function, this means the child and parent implementations are coupled. This is generally considered bad practice. This is why most languages go so far as to enforce encapsulation, but it's not something you absolutely need.
Maybe a good analogy is a plugin mechanism. You can write plugins in different ways: use some event hooking or use clever inheritance but you can also do inline code replacement. Now before you think this is ridiculous, older versions of the popular forum software phpBB actually did this. You can imagine what happens if you install two plugins that might interfere, there's no telling what will happen!

modify insertBefore

Is there any way that I can replace the insertBefore and similar with my own functions. My aim is to implement an undo feature and if I'm able to implement it this way, I wont have to change each instance of insertBefore in my code with my function name and it would also make the further development easier.
I've found something similar here Disable a built-in function in javascript (alert) but am not able to figure out how to use it in my case because I dont know who is the parent of these functions (insertBefore,appendChild etc).
I just want to insert one line of my code and then call the native code.
Please advise
PS. I'm trying to implement an undo functionality and this library requires me to register an undo in that undo-function for allowing redo. So all I want to do is make that a single line of code is always executed before any insertBefore and similar functions.
I'm not talking about any libraries, but just the plain ECMAscript.
If you are talking about the insertBefore method of the Node interface, then whether you can or can't do is really moot. The important thing is that you shouldn't. It is a method of a host object and should be left alone.
Incidentally, the term built-in is normally used for the built-in objects and methods of ECMAScript. The window.alert method is more correctly described as a method of a host object and really shouldn't be tampered with either (although in general it can be).

jQuery - the good parts?

I have embarked on a mission to start using jQuery and JavaScript properly. I'm sad to say that historically I have fallen into the class of developer that makes a lot of really terrible mistakes with jQuery (polluting the global namespace, not caching jQuery selectors, and much more fun stuff - some of which I'm sure I have yet to discover).
The fact of the matter is that jQuery allows people to easily implement some really powerful functionality. However, because everything "just works", performance concerns and best practices immediately take a back seat.
As I've been reading articles on JavaScript and jQuery performance and best practices, I've learned just enough to fully realize how inexperienced I really am. I'm left feeling frustrated because I'm unsure of when I should be using jQuery or just plain JavaScript. The main reason jQuery is so appealing to me is that it takes care of browser compatibility. From what I understand though, there are things you can do with jQuery that you can also do with regular JavaScript that aren't subject to compatibility issues. Basically I'm looking for a guide that explains when using jQuery over regular JavaScript is wise.
A few questions to recap:
Are there parts of jQuery that you shouldn't use due to performance?
What are the parts of jQuery that you should always use to avoid browser inconsistencies?
What are the parts of jQuery that you shouldn't use because there is a reliable and faster way to do the same thing natively in JavaScript?
What are the parts of jQuery that offer multiple ways to do the same thing, with one way being more efficient? For example, the :not() selector versus the .not() method.
I'm looking for existing articles, blog posts, books, videos, etc. I know where the docs are. I read them frequently. I'm hoping for more of an overview that addresses the above issues.
Thanks!
EDIT:
Check out this very similar question: When to use Vanilla JavaScript vs. jQuery?
Wow, I simply cannot believe noone has mentioned storing objects in variables for future use.
Consider this scenario.
You have a complex menu that you're going to write 100 lines of jQuery for.
VERY OFTEN I see something like
$(".menu").fadeIn("slow");
$(".menu li").each(bla bla);
$(".menu li").hover(more bla bla);
if($(".menu").attr('id') == 'menu1') {some hoo ha}
If you're going to reuse an element in jQuery, ALWAYS store it in a variable. It's also common practice to add a dollar sign ($) before the variable name to indicate a jQuery object.
var $menu = $(".menu"); // store once and reuse a million times
var $menu_item = $("li", $menu); // same here
$menu.fadeIn("slow");
$menu_item.each(bla bla);
$menu_item.hover(more bla bla);
if($menu.attr('id') == 'menu1') {some hoo ha}
I definitely say
use the event model as it abstracts the differences across browsers and also provides a means to raise your own custom events too.
don't use .each() or $.each() unneccessarily. Sometimes it can help as it introduces a closure, but often a simple loop will suffice.
the only way to know whether a complicated selector string or a bunch of chained function calls is going to be faster is to benchmark all approaches.
use event delegation when binding the same event handler to more than three elements (I'll see if I can dig out the resource for more than three elements, I seem to remember an article that benchmarked direct binding versus delegation on a number of different factors and found more than three to be the magic numbers).
Above all else, don't worry about performance unless it's a problem. 200ms compared to 300ms, who'll know the difference? 200ms compared to 1000ms, maybe time to look at optimizing something :)
be as specific as possible with your selectors and help those poor older versions of IE out.
Several of your questions focus on performance.
As a rule, jQuery cannot possibly perform better than the underlying native Javascript. jQuery does not interact directly with the browser or operating system; it's just providing a wrapper around built-in Javascript functions. So at an absolute minimum calling a jQuery function incurs the overhead of an extra function call.
In many cases, jQuery is indeed doing quite a bit of heavy lifting in order to produce a result, when hand-written "pure" Javascript might be able to avoid that work.
The point of the framework is to make the programmer's life easier, and historically everything that's ever made programmers' lives easier cost performance. Hand-written machine language is almost universally more efficient than the best compiled code ever assembled.
So the best answer to your questions about performance is: don't worry about it. If you ever encounter a performance problem, then consider jQuery as one possible target for optimization.
As far as browser inconsistencies, one of the major purposes of the framework is to avoid them entirely. There have been bugs historically where certain features didn't work in one browser or another, but these were bugs specific to a particular version of the library. So avoiding them entirely wouldn't be quite the right solution. And trying to identify them here (rather than jQuery's own bug reports) would make this discussion almost instantly out of date.
Nowadays, the primary rule of thumb with javascript is that it has wicked-fast execution time (on non-ie modern browsers), but dom access/manipulation is crazy slow. The faster the JS runtimes get, the more the DOM becomes the bottleneck.
As a rule, you shouldn't really overly worry about performance until it becomes an issue, since most code doesn't need to be fast, and you usually don't know where the problems will be until you test it. That being said, try to minimize dom interaction wherever you can.
as a side note, idiomatic jquery is using javascript the right way. Favor composing functions over OOP, use closures for encapsulation, don't mix javascript handlers (or heaven forbid, script blocks) in your html, and treat objects as property bags that you can attach or detach things to at will.
I'm no expert but I learnt a couple of things.
Don't abuse HTML attributes, that means don't store your intended roll-over images in a rel/rev, use a background image instead. This also helps with the performance of roll overs in IE, as IE doesn't like it when you are changing the src attribute on the fly.
Also hover-intent is very useful to have instead of just using .hover :)
My two cents: do not underestimate the power of the jQuery team (Resig an Co.)---their intent is not to lead you easily into performance gotchas. That being said, here's one: when you use a selector (which is the query in jQuery), do insure to use [context].
So let's say you have a table with 243 rows---and you have not tagged each tr with an id (because you are cool). So you click, say, a button in a row with an event. The event for the button needs to search the current row for a select widget. The innards of the click() event might have these lines:
var tr = $(this).closest('tr'); //where $(this) is your button
$('td select', tr).css('color', 'red');
So the last line there does a search for select elements in the context of a table row (tr). This search means to be faster than searching the entire table (or the entire page) for an id or something similar.
What is also implied here is that I'm putting my trust in the jQuery team that their implementation of the jQuery.closest() method is fast and efficient. So far, I've no reason not to have this trust.

Why build Javascript functions as jQuery plugins?

I've seen alot of jQuery implementations of existent JavaScript functions that merely wrap the JavaScript code in a jQuery wrapper and don't actually rely on any of jQuery's base for their operation.
What are the benefits of using Javascript as a jQuery plugin?
If there are none is there a speed loss to use a jQuery plugin that could have easily been implemented outside the wrapper just as well?
Many thanks in advance (just trying to learn something here).
Updated with example:
http://plugins.jquery.com/project/base64
was originally
http://www.webtoolkit.info/javascript-base64.html
Much of jQuery is just a clever wrapper around existing JavaScript functions. $('#some-element') is perhaps a little easier to type than document.getElementById('some-element') but is otherwise not much different.
(I exaggerate, but only slightly.)
The main utility of jQuery is being able to combine together its various components. If I can select elements with a jQuery selector and then perform some action on those elements directly through a jQuery function, that's preferable to having to extract the underlying DOM elements and manipulate them manually, for example.
So it really depends on what functions you're seeing get wrapped. Some of them might very well add no value, and the authors are simply accustomed to everything being in jQuery. (We definitely see that phenomenon on StackOverflow — people who can't find a standard JavaScript function simply because it's not in the jQuery documentation). In other cases, there might be some hidden benefit even if the wrapper does little if anything to modify the underlying function's behavior.
There's also a lot of momentum around jQuery, and general trust. Including arbitrary javascript in your code base may not be as 'acceptable' to higher-up-types as including a new jQuery plugin.
So it may be a mistaken perception, but by being a jQuery plugin, a library benefits by being associated with high quality code.
IMHO the only reason to create a plugin is to execute some functionality against a selector ie a set of selected elements eg
$('.myelements').someFunction();
If your plugin ends up looking like this (case in point the newly released Microsoft Globalisation plugin)
$.doSomeStuff();
then there isnt much benefit that couldn't be gained from using a closure. However a lot of developers dont understand closures and namespaces in javascript, and by following a plugin development templatethey can get the benefit without fully understanding the pattern.

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