settimeout not getting cleared - javascript

What I'm trying to do is, when the page loads a box appears after 3 seconds and if nothing happens, it gets partially hidden after 3 seconds. Now if the cursor enters the box, timeout is cleared and the ad won't be getting hidden as I'm clearing the timeout.
The problem is when the mouse leaves and enters again, the previous timeout is still there. Though I'm trying to clear the timeout but it still hides the box. What can be the problem?
See my code: (JSfiddle link: http://jsfiddle.net/aK9nB/)
var pstimer;
$(document).ready(function(){
setTimeout(function(){
showps();
pstimer = setTimeout(function() {
hideps();
}, 3000);
}, 3000);
});
$('#psclose').on('click', function(){
$('#postsearch-container').hide();
});
$("#postsearch-container").hover(
function () {
console.log("enter");
clearTimeout(pstimer);
console.log("cleartimeout");
showps();
},
function () {
console.log("leave");
clearTimeout(pstimer);
var pstimer = setTimeout(function(){
hideps();
} , 3000);
});
function showps() {
$("#postsearch-container").stop();
$('#postsearch-container').animate({
bottom: '0'
}, 'slow');
}
function hideps() {
$('#postsearch-container').animate({
bottom: '-115'
}, 'slow');
}

$("#postsearch-container").hover(
function () {
console.log("enter");
clearTimeout(pstimer);
console.log("cleartimeout");
showps();
},
function () {
console.log("leave");
clearTimeout(pstimer);
pstimer = setTimeout(function(){ // remove the "var"
hideps();
} , 3000);
}
);

try removing the var in front of pstimer.
function () {
console.log("leave");
clearTimeout(pstimer);
/* var */ pstimer = setTimeout(function(){
hideps();
} , 3000);
}
using var defines a new local-variable that shares the name with your intended pstimer, but is only available within this function call. When the function is complete, the local var is destroyed.

Related

DIV should be refreshed only once

success: function (result) {
if (result == 1) {
var auto_refresh = setInterval(function () {
$('#myDiv').fadeOut('slow', function () {
$(this).load('/echo/json/', function () {
$(this).fadeIn('slow');
});
});
}, 1025544);
}
}
Friends on success function I have to refresh the myDiv DIV only once but as the above code the DIV is keep on fade out and fade in continuously instead it should work only once
setInterval() repeatedly calls a function or executes a code snippet, with a fixed time delay between each call. It will continue to do so until clearInterval is called.
It is easiest just to use setTimeout(), which just delays the function being called for the specified time:
var auto_refresh = setTimeout(function() {
$('#myDiv').fadeOut('slow', function() {
$(this).load('/echo/json/', function() {
$(this).fadeIn('slow');
});
});
}, 1025544);
using a variable name auto_refresh kind of indicates you want it to repeat. also -> 1025544ms = 17mins. so it will refresh every 17 mins.
if you want it to not show, wait 17mins then show, use #Jacod Grays Answer.
if you just want it to show, remove the setInterval like so :-
success: function (result) {
if (result == 1) {
$('#myDiv').fadeOut('slow', function () {
$(this).load('/echo/json/', function () {
$(this).fadeIn('slow');
});
});
}
}

Javascript function scope - to use console.log or not?

Two functions:
First: Closes a stickyFooter that is fixed to the bottom of the page onclick of the cross.
jQuery:
jQuery(document).ready(function() {
function closeSticky() {
jQuery('.stickyFooter').hide();
jQuery.cookie('stickyNewsClosed', 'yup', {
path: '/',
expires: 30
});
}
});
Second: This function fades in/fades out two divs, and stops when there's focus to an input area. What needs to happen now is when the stickyfooter is closed it needs to call the clearTimeout in this separate function:
jQuery(document).ready(function () {
// check if both divs are visible
if ((jQuery('.footerPromoBannerWrapper').is(':visible')) && (jQuery('.stickyFooter').is(':visible'))) {
// Local variable for cancel of fades
var stickyTimeout;
// Set sticky as display:none
jQuery('.stickyFooter').hide();
// Switch in
window.switchIn = function () {
jQuery('.footerPromoBannerWrapper').fadeToggle(function () {
jQuery('.stickyFooter').fadeToggle(function () {
stickyTimeout = setTimeout(function () {
window.switchOut();
}, 3000);
});
});
};
// Switch out
window.switchOut = function () {
jQuery('.stickyFooter').fadeToggle(function () {
jQuery('.footerPromoBannerWrapper').fadeToggle(function () {
stickyTimeout = setTimeout(function () {
window.switchIn();
}, 3000);
});
});
};
stickyTimeout = setTimeout(function () {
window.switchIn();
}, 5000);
jQuery('input#emailsignup').focus(function() {
clearTimeout(stickyTimeout);
});
} // End of both divs are visible if statement
});
Question:
How do I combine both in order to call the timeOut feature as part of the close of the sticky footer? Something like this?
First function amendment:
function closeSticky() {
jQuery('.stickyFooter').hide();
jQuery.cookie('stickyNewsClosed', 'yup', {
path: '/',
expires: 30
});
stopAnimation();
}
Second function amendment:
function stopAnimation() {
jQuery('input#emailsignup').focus(function() {
clearTimeout(stickyTimeout);
});
} // End stopAnimation function
console.log(function stopAnimation());
You have jQuery inside the functions, so i would suggest moving the 2 functions inside the dom ready scope. Your cleartimeout is probably calling in udefined.

clearInterval not working as I expect it too

I made a demo which is here. All you have to do is start typing in the text field, make sure you have the console open. So as you type, you'll instantly see the OMG Saved, and the counter in the console will go nuts.
Now click the button, watching the console you should see something like 11 or some other value, but you'll also see the counter reset and continues going. I do not want this. I want the counter to stop, I have clicked a button and while the page hasn't refreshed, the counter should stop if I understand these docs on setInterval().
the app I am developing which uses code very similar to this, does not refresh as most single page apps don't. So it is imperative that I have control over this setInterval.
So my question is:
How do I reset the counter such that, until I type again in the input box OR if the input box element cannot be found the flash message does not show up, the interval is set back to 0.
update
The following is the JavaScript code, which is run on the link provided above.
var ObjectClass = {
initialize: function() {
$('#flash-message').hide();
},
syncSave: function() {
$('#content').keypress(function(){
SomeOtherClass.autoSave = setInterval( function(){
$('#flash-message').show();
$('#flash-message').delay(1000).fadeOut('slow');
}, 500);
});
},
listenForClick: function() {
$('#click-me').click(function() {
console.log(SomeOtherClass.autoSave);
clearInterval(SomeOtherClass.autoSave);
});
}
};
var SomeOtherClass = {
autoSave: null
};
ObjectClass.initialize();
ObjectClass.syncSave();
ObjectClass.listenForClick();
You have to put this
clearInterval(SomeOtherClass.autoSave);
before this line:
SomeOtherClass.autoSave = setInterval( function(){
So that you kill the previous interval and you ahve ONLY ONE interval at the same time
Your code will be:
var ObjectClass = {
initialize: function () {
$('#flash-message').hide();
},
syncSave: function () {
$('#content').keypress(function () {
clearInterval(SomeOtherClass.autoSave);
SomeOtherClass.autoSave = setInterval(function () {
$('#flash-message').show();
$('#flash-message').delay(1000).fadeOut('slow');
}, 500);
});
},
listenForClick: function () {
$('#click-me').click(function () {
console.log(SomeOtherClass.autoSave);
clearInterval(SomeOtherClass.autoSave);
});
}
};
var SomeOtherClass = {
autoSave: null
};
ObjectClass.initialize();
ObjectClass.syncSave();
ObjectClass.listenForClick();
What you need to do is use a timeout instead of an interval, like this:
var ObjectClass = {
initialize: function() {
$('#flash-message').hide();
},
syncSave: function() {
$('#content').keypress(function(){
SomeOtherClass.autoSave = setTimeout( function(){
$('#flash-message').show();
$('#flash-message').delay(1000).fadeOut('slow');
}, 500);
});
},
listenForClick: function() {
$('#click-me').click(function() {
console.log(SomeOtherClass.autoSave);
if(typeof SomeOtherClass.autoSave === 'number'){
clearTimeout(SomeOtherClass.autoSave);
SomeOtherClass.autoSave = 0;
}
});
}
};
var SomeOtherClass = {
autoSave: 0
};
ObjectClass.initialize();
ObjectClass.syncSave();
ObjectClass.listenForClick();

why setTimeout() only run my code once,at first time? [duplicate]

This question already has answers here:
Why is the method executed immediately when I use setTimeout?
(8 answers)
Closed 8 years ago.
i use this javascript code to open two pictures and toggle a vertical menu by clicking on another picture. an know i want to run code without clicking on image, with a timer. so i wrote this code but it run only once at first time.
what's wrong with my code?
<script type="text/javascript">
$(document).ready(function () {
$("#lista2").slideToggle(1);
$curtainopen = false;
$(".rope").click(function () {
$(this).blur();
if ($curtainopen == false) {
var selected = $(this).val();
var image = $(".rope");
image.fadeOut('fast', function () {
$("#largeImg").attr('src', 'images/power-on.png');
image.fadeIn('fast');
});
$(".leftcurtain").stop().animate({ left: '-120px' }, 2000);
$(".rightcurtain").stop().animate({ left: '120px' }, 2000);
$("#R").attr('src', 'images/Right.gif');
$("#L").attr('src', 'images/Left.gif');
$curtainopen = true;
$("#lista2").slideToggle(2000);
$(this).attr('id', '1');
} else {
var selected = $(this).val();
var image = $(".rope");
image.fadeOut('fast', function () {
$("#largeImg").attr('src', 'images/power-off.png');
image.fadeIn('fast');
});
$(".leftcurtain").stop().animate({ left: '0px' }, 2000);
$(".rightcurtain").stop().animate({ left: '0px' }, 2000);
$curtainopen = false;
$("#lista2").hide();
$(this).attr('id', '0');
}
return false;
});
});
function startTimer() {
setTimeout($(".rope").click(), 4000);
}
</script>
use this to execute your code after a specific time interval
setInterval(function() {
$(".rope").click(); // this will execute after every 4 sec.
}, 4000);
use this to execute your code after a specific time delay
setTimeout(function() {
$(".rope").click(); // this will execute after 4 sec delay only once.
}, 4000);
use above according to your requirement
setTimeout need a function, When you are passing $(".rope").click() it is called immediately.
Use it like
function startTimer() {
setTimeout(function () {
$(".rope").click();
}, 4000);
}
setTimeout(function() {
$(".rope").click();
}, 4000);
because setTimeout needs a function, but $(".rope").click() calls itself immediatly (instead of assigning a function to be called). So you don't want to call a function but to pass it to setTimeout.
A timer implies repeating the function after each timeout. setTimeOut only delays a function once (after a given time, in milliseconds).
function startTimer() {
//do your stuff
$(".rope").click();
//repeats itself after 4 seconds
setTimeout(startTimer, 4000);
}
And do not forget to start it on document ready :
$(document).ready(function () {
startTimer();
...
}
I you don't want your function to be called immediately on page load, you can add an initial delay :
$(document).ready(function () {
setTimeout(startTimer, 5000); //the timer will start only 5 seconds after page load
...
}

jquery/javascript blur/focus & settimeout

When mouse is over a product number (focus) then show some product information.
When user is not longer over a product number (blur), then wait 3 seconds, then hide details.
$('.productNumber').live('blur', function() {
setTimeout(function(){
var divToPutData = $(this);
divToPutData.hide();
}, 3000);
});
Now user says that if user moves mouse back within those 5 seconds to stop the count down, until a blur event fires again. No sure how to do this with setTimeout.
Use clearTimeout()
var myTimeout = null;
$('.productNumber').live('mouseover', function() {
//If timeout is still active, clear
if(myTimeout != null)
clearTimeout(myTimeout);
});
$('.productNumber').live('blur', function() {
//Store the ID returned by setTimeout
myTimout = setTimeout(function(){ divToPutData.hide(); }, 3000);
});
Use the function clearTimeout.
setTimeout returns a numeric id, you can store it in a variable, and then pass it to the clearTimeout function:
var myTimeout = setTimeout ( function(){alert(2);}, 1000);
clearTimeout(myTimeout);
var t;
$('.productNumber').live('mouseover', function() {
clearTimeout(t);
});
$('.productNumber').live('mouseout', function() {
t = setTimeout(function(){
divToPutData.hide();
}, 3000);
});
have the setTimeout assigned to a variable, so you can cancel it on hover again
var hideTimeout;
$('.productNumber').live('blur',function() {
hideTimeout = setTimeout(function() {
divToPutData.hide();
}, 3000);
});
$('.productNumber').live('mouseover',function() {
clearTimeout(hideTimeout);
// Do the show stuff
}
jQuery is not my strongest language, so you may need to modify this slightly, but this is the general approach to this scenario.
Use the jQuery stop() to abort any ongoing animation
Test it here: http://jsfiddle.net/T7kRr/1/
jQuery
$(".productNumber").hover(
function () {
$(this).find(".productDesc:last").stop(true, true).show();
},
function () {
$(this).find(".productDesc:last").delay(3000).fadeOut();
}
);
HTML
<div class="productNumber">1001<span class="productDesc" style="display:none">iPhone</span></div>
<div class="productNumber">2001<span class="productDesc" style="display:none">iPad</span></div>
<div class="productNumber">3333<span class="productDesc" style="display:none">TV</span></div>
<div class="productNumber">9999<span class="productDesc" style="display:none">HiFi</span></div>

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