Stop div from adding on every click - javascript

I have a table with a background image that, when clicked, displays other images for the user to choose from. This is working and appears or hides on click events. However, when the user clicks to add a second image the menu of images appears again (as it should) but twice. I have commented out a solution I tried. I thought on first click I could display my_div and then delete it in allImages.onclick. This is throwing up a null error in Chrome, probably understandably. The problem here is similar. Hope I added link correctly. Anyway, advice or help appreciated.
function addImage(col) {
var img = new Image();
img.src = "../www/images/TEST.png";
col.appendChild(img);
img.onclick = function () {
var myImages = new Array();
myImages[0] = "../www/images/TEST3.png";
myImages[1] = "../www/images/TEST2.png";
myImages[2] = "../www/images/TEST4.png";
for (var i = 0; i < myImages.length; i++) {
var allImages = new Image();
allImages.src = myImages[i];
var newList = document.createElement("ul");
newList.appendChild(allImages);
my_div = document.getElementById("showPics");
my_div.appendChild(newList);
my_div.style.display = 'block';
allImages.onclick = function (e) {
img.src = e.target.src;
my_div.style.display = 'none';
//var element = document.getElementById("showPics");
//element.parentNode.removeChild(element);
};
}
};
};
for (r = 0; r < howOften; r++) {
row = table.insertRow(-1);
for (c = 0; c < numDays; c++) {
col = row.insertCell(-1);
addImage(col);
}
}
document.getElementById('holdTable').appendChild(table);

I modified your code adding ul to hold all img. It works, but could be better.
function addImage(col) {
var img = new Image();
img.src = "../www/images/TEST.png";
col.appendChild(img);
var myImages = new Array();
myImages[0] = "../www/images/TEST1.png";
myImages[1] = "../www/images/TEST2.png";
myImages[2] = "../www/images/TEST3.png";
var container = document.createElement("ul"); //ul to simplify hide/show
container.style.display = "none";
for (var i = 0; i < myImages.length; i++) {
var newList = document.createElement("li");
var im = document.createElement("img");
im.src = myImages[i];
newList.appendChild(im);
im.onclick = function () {
img.src = this.src;
};
container.appendChild(newList);
}
col.appendChild(container);
col.onclick = function () {
if (container.style.display == "none")
container.style.display = "block";
else
container.style.display = "none";
};
}

Related

Advice to create a code for selectin image

i would like to create a function (javascript) where some images are displayed on the screen and the user can chose one of them by simply clicking over it. Once chosen, the src of the picture will be stored in a var. So far i made an images array, but i dont know if it's the right way to proceed, do any of you have some tips? Thanks all!
<script typre="text/javascript">
var img = new Array();
img[0] = new Image();
img[0].src = "../images/poggiatesta2.jpg";
img[1] = new Image();
img[1].src = "../images/poggiatesta1.JPG";
for (var i = 0; i < img.length; i++) {
document.body.appendChild(img[i]);
};
</script>
Try this :
var img = new Array();
img[0] = new Image();
img[0].src = "http://dummyimage.com/200/000/fff&text=Img0";
img[1] = new Image();
img[1].src = "http://dummyimage.com/200/000/fff&text=Img1";
img[2] = new Image();
img[2].src = "http://dummyimage.com/200/000/fff&text=Img2";
for (var i = 0; i < img.length; i++) {
var imagetag = document.createElement("img");
var onclick = document.createAttribute("onclick");
onclick.value = "myfun("+i+")";
var sorc = document.createAttribute("src");
sorc.value = img[i].src;
var id = document.createAttribute("id");
id.value = "my_image"+i;
imagetag.setAttributeNode(onclick);
imagetag.setAttributeNode(sorc);
imagetag.setAttributeNode(id);
document.body.appendChild(imagetag);
};
function myfun(i) {
var src = document.getElementById('my_image'+i).src;
//you can do anything with 'src' here
document.getElementById('demo').innerHTML = src; //for demo purpose
}
<p id="demo"></p>

How to Change the Source of an Image W/JS

I have to change the src of an image using java script and I am pretty sure i hit a road block, in the html I have 3 li elements and in the id is the source of the mouseenter img. I feel like I am close but so far. Heres my code so far. Thanks for any help!
Javascript:
var $ = function (id) {
return document.getElementById(id);};
window.onload = function () {
var links = document.getElementsByTagName("li"),
imgElements = document.getElementsByTagName("img"),
imgNode,
i,
URLone,
URLtwo,
link,
image;
for (i = 0; i < imgElements.length; i++) {
imgNode = imgElements[i];
}
imgNode.mouseenter = function () {
var img = this;
URLtwo = img.getAttribute('id');
img.src = URLtwo;
}
imgNode.mouseout = function () {
var img = this;
URLone = img.getAttribute('src');
img.src = URLone;
};
//preload
for (i = 0; i < links.length * 2; i++) {
link = links[i];
image = new Image();
image.src = link.src;
image = new Image();
image.src = link.id;
}};
HTML ::
<body>
<section>
<h1>Ram Tap Combined Test</h1>
<ul id="image_rollovers">
<li><img src="images/h1.jpg" alt="" id="images/h4.jpg"></li>
<li><img src="images/h2.jpg" alt="" id="images/h5.jpg"></li>
<li><img src="images/h3.jpg" alt="" id="images/h6.jpg"></li>
</ul>
</section>
Working jQuery :
$(document).ready(function() {
$("#image_rollovers img").each(function() {
var oldURL = $(this).attr("src"); // gets the src attribute
var newURL = $(this).attr("id"); // gets the id attribute
// preload images
var rolloverImage = new Image();
rolloverImage.src = newURL;
$(this).hover(
function() {
$(this).attr("src", newURL); // sets the src attribute
},
function() {
$(this).attr("src", oldURL); // sets the src attribute
}
); // end hover
}); // end each
}); // end ready
for (i = 0; i < imgElements.length; i++) {
(function(imgNode) {
imgNode.addEventListener("mouseenter", function () {
var img = this;
URLtwo = img.getAttribute('id');
img.src = URLtwo;
}, false);
imgNode.addEventListener("mouseout", function () {
var img = this;
URLone = img.getAttribute('src');
img.src = URLone;
}, false);
})(imgElements[i]);
}
A couple of problems in your code.
First for loop closing right away, instead should close after your
imgNode.mouseout function
for (i = 0; i < imgElements.length; i++) {
imgNode = imgElements[i];
imgNode.mouseenter = function () {
var img = this;
URLtwo = img.getAttribute('id');
img.src = URLtwo;
}
imgNode.mouseout = function () {
var img = this;
URLone = img.getAttribute('src');
img.src = URLone;
};
}
//preload
for (i = 0; i < links.length * 2; i++) {
link = links[i];
image = new Image();
image.src = link.src;
image = new Image();
image.src = link.id;
}};
Last for loop runs 6 times but there are only 3 tags in html. When it coming to loop no. 3 it doesn't get any value for link.src.
Also links variable provides a collection of 'li' tags and not 'img', last for loop requires src from link.src which doesn't have any value, need to change
var links = document.getElementsByTagName("li"),
to
var links = document.getElementsByTagName("img"),
Try that. Hopefully after correcting above errors your code should work.

Passing image array values and changing image source onclick

OK, so finally the penny dropped (loud clunk!) on the click issue I was having here Append dynamic div just once and a JSFiddle issue. The code now shows user a choice of pics once per node clicked. Phew.
However, now my img.src=e.target.src line is having trouble accessing the other images in the array. Only the last image in the array will add to the table. I think this is because the allImages.onclick event should be inside the loop?
I have tried that and then img is showing up as undefined. I'm guessing that is because the loop (and therefore the function) is running before var img is declared? I think it is an issue with the order of things.
All help appreciated.
var makeChart = function () {
var table = document.createElement('table'),
taskName = document.getElementById('taskname').value,
header = document.createElement('th'),
numDays = document.getElementById('days').value, //columns
howOften = document.getElementById('times').value, //rows
row,
r,
col,
c;
var myImages = new Array();
myImages[0] = "http://www.olsug.org/wiki/images/9/95/Tux-small.png";
myImages[1] = "http://a2.twimg.com/profile_images/1139237954/just-logo_normal.png";
for (var i = 0; i < myImages.length; i++) {
var allImages = new Image();
allImages.src = myImages[i];
var my_div = document.createElement("div");
my_div.id = "showPics";
document.body.appendChild(my_div);
var newList = document.createElement("ul");
newList.appendChild(allImages);
my_div = document.getElementById("showPics");
my_div.appendChild(newList);
my_div.style.display = 'none';
}
header.innerHTML = taskName;
table.appendChild(header);
header.innerHTML = taskName;
table.appendChild(header);
function addImage(col) {
var img = new Image();
img.src = "http://cdn.sstatic.net/stackoverflow/img/tag-adobe.png";
col.appendChild(img);
img.onclick = function () {
my_div.style.display = 'block';
allImages.onclick = function (e) { // I THINK THIS IS THE PROBLEM
img.src = e.target.src;
my_div.style.display = 'none';
img.onclick=null;
};
}
}
for (r = 0; r < howOften; r++) {
row = table.insertRow(-1);
for (c = 0; c < numDays; c++) {
col = row.insertCell(-1);
addImage(col);
}
}
document.getElementById('holdTable').appendChild(table);
document.getElementById('createChart').onclick=null;
}
Well, the problem seems to stem from different parts. First of all,
for (var i = 0; i < myImages.length; i++) {
var allImages = new Image();
allImages.src = myImages[i];
var my_div = document.createElement("div");
my_div.id = "showPics";
document.body.appendChild(my_div);
var newList = document.createElement("ul");
newList.appendChild(allImages);
my_div = document.getElementById("showPics");
my_div.appendChild(newList);
my_div.style.display = 'none';
}
This loop creates a new div for EACH image in myImages, then appends a ul to that div, and finally appends the Image for the current image to the ul.
The question of what document.getElementById('showPics') returns, since there are as many divs with the id showPics appended to body as myImages.length, has a mystical magical answer which should never be spoken, or even thought, of again.
Why not do the sensible thing and create one singular happy div outside the loop? Append a single ul child to it, outside the loop. Then proceed to append as many li as you want in the loop.
var my_div = document.createElement('div');
my_div.id = 'showPics';
var newList = document.createElement('ul');
my_div.appendChild(newList);
for var i = 0; i < myImages.length; i++) {
...
var li = document.createElement('li');
li.appendChild(allImages);
newList.appendChild(li);
...
}
my_div.style.display = 'none';
Now, my_div is the one and only div containing the images. So, the click event handlers can toggle its visibility safely.
Second,
function addImage(col) {
var img = new Image();
img.src = "http://cdn.sstatic.net/stackoverflow/img/tag-adobe.png";
col.appendChild(img);
img.onclick = function () {
my_div.style.display = 'block';
allImages.onclick = function (e) { // I THINK THIS IS THE PROBLEM
img.src = e.target.src;
my_div.style.display = 'none';
img.onclick=null;
};
}
}
allImages references the same Image object now that you are out of the loop, which happens to be the last image in myImages. So, only the last image in myImages will register the handler to a click event. To solve this problem, we make a new variable.
var sel = null; //This comes before my_div
Now, we add the click handler to allImages inside the loop so that every image in myImages gets a piece of the pie, as they say.
for var i = 0; i < myImages.length; i++) {
var allImages = new Image();
allImages.src = myImages[i];
allImages.onclick = function (e) {
if(sel !== null) {
sel.src = e.target.src;
my_div.style.display = 'none';
sel.onclick=null;
sel = null;
}
};
...
}
And finally, adjust addImage so that sel can be set when the image is clicked.
function addImage(col) {
...
img.onclick = function () {
my_div.style.display = 'block';
sel = img;
}
...
}
That's all there is to it! Example.
Note that, if you comment out sel.onclick = null, you can change a particular cell's image as many times you like.
Your addImage() function makes a direct reference to the allImages variable. One problem is that since you were using (and reusing) that variable in a for loop earlier in the code it is only going to retain the last value that was assigned to it. So no matter how many times you call addImage() it's always adding the onclick function to the last image that allImages pointed to.
I'd also suggest renaming the allImages variable. That's a very misleading name because it in fact only ever represents a single image.
Hope that helps!

Display images from array, let user pick one and change image in node

OK, so, I am trying to allow a user to see a choice of images and click one to change the image in the table. The way it is currently merely adds the last image of the array. I know why this is (I think!), but struggling to find a solution. See comments. As always, all help appreciated.
for (r = 0; r < howOften; r++) {
row = table.insertRow(-1);
for (c = 0; c < numDays; c++) {
col = row.insertCell(-1);
img = new Image();
img.src = "../www/images/TEST.png";
col.appendChild(img);
img.onclick = function () {
var myImages = new Array();
myImages[0] = "../www/images/TEST3.png";
myImages[1] = "../www/images/TEST4.png";
myImages[1] = "../www/images/TEST2.png";
for (var i = 0; i < myImages.length; i++) {
var allImages = new Image();
allImages.src = myImages[i]; //I want to display this array to user somehow
//and for them to be able to choose one and for this.src to point to that.
var gogetImages = allImages.src;
this.src = (gogetImages); //I know this is wrong
};
};
};
};
//LATEST VERSION STARTS FROM HERE
function addImage (col) {
var img = new Image(); // Note that a new img variable will be declared each time this function is called
img.src = "../www/images/TEST.png";
col.appendChild(img);
img.onclick = function () {
var myImages = new Array();
myImages[0] = "../www/images/TEST3.png";
myImages[1] = "../www/images/TEST2.png";
myImages[2] = "../www/images/TEST4.png";
for (var i = 0; i < myImages.length; i++) {
var allImages = new Image();
allImages.src=myImages[i];
var newList = document.createElement("ul");
var newContent = allImages;
newList.appendChild(newContent);
my_div = document.getElementById("showPics");
document.body.insertBefore(newList, my_div);
};
allImages.onclick = function(){
alert("the click is working");//it is but only for the last image...grrrrr
//this.src = ????;
};
};
};
for (r = 0; r < howOften; r++) {
row = table.insertRow(-1);
for (c = 0; c < numDays; c++) {
col = row.insertCell(-1);
addImage(col);
};
};
document.getElementById('holdTable').appendChild(table);
};
Well, in your case,
you are using img = new Image();
Assigning a value to a variable without declaring it "with a var inside a function" creates a global variable.
So, in your code, you are creating a global "img" variable and re-assigning it to a new image which is causing problems for you.
I would suggest you to split up code into a function as below.
function addImage (col) {
var img = new Image(); // Note that a new img variable will be declared each time this function is called
img.src = "../www/images/TEST.png";
col.appendChild(img);
img.onclick = function () {
var myImages = new Array();
myImages[0] = "../www/images/TEST3.png";
myImages[1] = "../www/images/TEST4.png";
myImages[1] = "../www/images/TEST2.png";
for (var i = 0; i < myImages.length; i++) {
var allImages = new Image();
allImages.src = myImages[i]; //I want to display this array to user somehow
//and for them to be able to choose one and for this.src to point to that.
var gogetImages = allImages.src;
this.src = (gogetImages); //I know this is wrong
};
};
}
for (r = 0; r < howOften; r++) {
row = table.insertRow(-1);
for (c = 0; c < numDays; c++) {
col = row.insertCell(-1);
addImage(col);
};
};
Hope it works fine for you now.

Change node image with image from array onclick

I am displaying the images from the array. I want the user to be able to choose an image from the array and for it to replace the current image img.src in the table. I have managed to show the user the image choices when a cell is clicked, but unsure where to go from here. I have tried a clickhandler on the array image but the alert is only showing when last image in array is clicked. Confused. All help appreciated.
function addImage (col) {
var img = new Image(); // Note that a new img variable will be declared each time this function is called
img.src = "../www/images/TEST.png";
col.appendChild(img);
img.onclick = function () {
var myImages = new Array();
myImages[0] = "../www/images/TEST3.png";
myImages[1] = "../www/images/TEST2.png";
myImages[2] = "../www/images/TEST4.png";
for (var i = 0; i < myImages.length; i++) {
var allImages = new Image();
allImages.src=myImages[i];
var newList = document.createElement("ul");
var newContent = allImages;
newList.appendChild(newContent);
my_div = document.getElementById("showPics");
document.body.insertBefore(newList, my_div);
};
allImages.onclick = function(){
alert("the click is working");//it is but only for the last image...grrrrr
};
//this.src = ????;
};
};
for (r = 0; r < howOften; r++) {
row = table.insertRow(-1);
for (c = 0; c < numDays; c++) {
col = row.insertCell(-1);
addImage(col);
};
};
document.getElementById('holdTable').appendChild(table);
};
For starters, you need to move your click assignment inside your loop:
function addImage(col) {
var img = new Image(); // Note that a new img variable will be declared each time this function is called
img.src = "../www/images/TEST.png";
col.appendChild(img);
img.onclick = function() {
var myImages = new Array();
myImages[0] = "../www/images/TEST3.png";
myImages[1] = "../www/images/TEST2.png";
myImages[2] = "../www/images/TEST4.png";
for (var i = 0; i < myImages.length; i++) {
var allImages = new Image();
allImages.src = myImages[i];
var newList = document.createElement("ul");
var newContent = allImages;
newList.appendChild(newContent);
my_div = document.getElementById("showPics");
document.body.insertBefore(newList, my_div);
allImages.onclick = function(e) {
img.src = e.target.src;
};
};
//this.src = ????;
};
};
for (r = 0; r < howOften; r++) {
row = table.insertRow(-1);
for (c = 0; c < numDays; c++) {
col = row.insertCell(-1);
addImage(col);
};
};
document.getElementById('holdTable').appendChild(table);
};
...but the code you have will re-assign your click handlers every time an image is clicked, as well as recreating your DOM (HTML) elements. You might want to consider instead having it only hide/show my_div on subsequent clicks.

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