javascript to cancel image loading - javascript

I am looking for a way to cancel image loading using javascript. I've looked at other questions and hiding them is not enough. Also, the rest of the page must load (window.stop() is out of the question).
The page that is being loaded is not under my control, only one thing is guaranteed - the first <script> on the page is my javascript (lightweight - no jquery).
I have tried setting all img sources to nothing, that did not help since the dom is created after the page is parsed, and all browsers have the same behavior - the img is loaded once it is parsed.

Not possible with modern browsers. Even if you alter the src attribute of image tag with JavaScript browsers still insist on loading the images. I know this from developing the Lazy Load plugin.

The only way I can see to stop images loading is to not have an src attribute present in the image itself, and using a custom data-* attribute to hold the location of the image:
<img data-src="http://path.to/image.png" />
Obviously this doesn't gracefully degrade for those (admittedly rare) JavaScript disabled browsers, and therefore requires a noscript fall-back:
<img data-src="http://path.to/image.png" />
<noscript><img src="http://path.to/image.png" /></noscript>
And couple this with a simple function to load the images when you, or your users, are ready for them:
/* simple demo */
function imagePopulate(within, attr) {
within = within && within.nodeType == 1 ? within : document;
attr = attr || 'data-src';
var images = within.getElementsByTagName('img');
for (var i = 0, len = images.length; i < len; i++) {
if (images[i].parentNode.tagName.toLowerCase() !== 'noscript') {
images[i].src = images[i].getAttribute(attr);
}
}
}
document.getElementById('addImages').onclick = function(){
imagePopulate();
};
JS Fiddle demo.
I can't be sure for all browsers, but this seems to work in Chrome (in that there's no attempt, from looking at the network tab of the developer tools, to load the noscript-contained img).

It can be done with webworkers. See the following example:
https://github.com/NathanWalker/ng2-image-lazy-load.
Stopping a web worker cancels the image loading in browser

Recalling the onload event:
window.onload=function(){
imgs = document.getElementsByTagName('img');
for(i = 0; i < imgs.length(); i++){
imgs[i].src = '#';
}
};

If you want to only cancel the loading of the image , you can use sємsєм's solution
but i do not think it will work by using an window onload event .
You will probably need to provide a button to cancel the image load. Also i suggest, instead of setting the src attribute to "#" , you can remove the src attribute itself using
removeAttribute()
[Make sure you disable the cache while testing]

You need a proxy.
Your script can redirect to another server using something like
location.replace('http://yourserver.com/rewrite/php?url='+escape(this.href));
perhaps you tell us why you want to cancel image loading and whose site you are loading on so we can come up with a better solution
If there is nothing on the page other than images, you could try
document.write('<base href="http://yourserver.com/" />');
which will mess with all non-absolute src and hrefs on the page.
UPDATE Horrible hack but perhaps this almost pseudo code (I am off to bed) will do someting
document.write('<script src="jquery.js"></script><div id="myDiv"></div><!-'+'-');
$(function() {
$.get(location.href,function(data) {
$("#myDiv").html(data.replace(/src=/g,'xsrc='));
});
})

The closest you can get to what you maybe want is to have a quickly loaded placeholder image (ie. low resolution version of your image) and a hidden image (eg. {display:none}) in which the large image gets loaded but not displayed. Then in the onload event for the large image swap the images over (eg. display:block for the large image display:none for the smaller). I also use an array (with their url), to reuse any images that have already been opened.
BTW if you open an image in a new webpage when it gets closed then the image loading will be cancelled. So maybe you can do something similar in a webpage using an iframe to display the image.
To close the iframe and therefore unload the image, remove the frame from the DOM
(another advantage is that browsers spawn another process to deal with iframes, so the page won't lock up while the image loads)

Related

Prevent iframe from loading on mobile

I am working on my portfolio page and I want to have my projects in a demo mode where the user can preview the sites in different viewports. I got the idea from here:
http://my.studiopress.com/themes/genesis/#demo-full
On mobile devices I would like to keep the iframes from loading, and instead have links to the projects open the sites in the new tab.
If I have the divs containing the iframes hidden at the very top of my CSS file with display:none, I can see the iframes still load in the background and the page takes a long time to load.
Is there any way to keep them from loading at all when on a certain device or viewport size?
You could achieve this by using JavaScript and the HTML Data-Attribut. By setting the src-Attribute to something like "#" it won't load anything. You can use the data-Attribute to store the URL for use with JavaScript.
<iframe src="#" data-src="https://placekitten.com/200/300" frameborder="0"></iframe>
Then you just check to screen size with window.matchMedia() and set the src-attribute at a specific screen size.
var $iframe = $('iframe'),
src = $iframe.data('src');
if (window.matchMedia("(min-width: 480px)").matches) {
$iframe.attr('src', src);
}
Here is a working example: https://jsfiddle.net/5LnjL3uc/
If you want to show the iframe after a user resizes the window you need to put your code into a function and bind it to a resize event:
var $iframe = $('iframe'),
src = $iframe.data('src');
function showIframe() {
if (window.matchMedia("(min-width: 480px)").matches) {
$iframe.attr('src', src);
}
}
$(window).on('resize', showIframe);
// Initialize it once on document ready
showIframe();
Working Example: https://jsfiddle.net/5LnjL3uc/1/
A better solution is to approach this in reverse.
IE do not load the src to begin with by placing your URL in a attribute like 'data-src' for example.
See my code for this below. You simply copy the data-src to your src when your device, or device width is not mobile/mobile size.
I believe this is the best solution because there are no uncertainties. With the previously mentioned solutions (which I tried) you are racing against the clock with the browser for when your code runs and it decides to load the iframe src.
if(device !== true) {
// add '#' to the href
let iframe = document.getElementById('3dExperience')
iframe.src = iframe.getAttribute('data-src')
}
Note: 'device' is the is-mobile npm package for detecting mobile.

Once an image has failed loading, how can I make the browser retry?

I'm making a Chrome extension which in order to reduce bandwidth usage it stops all outcoming requests which are images.
I want to provide functionality where if the user clicks on the image (or technically a layer on top of that image) it would try to reload the image, this time not being blocked by the extension.
How can I tell the browser to retry loading the image? And if there isn't a straightforward way to do it, what would be a work around? Deleting the old image from the DOM and adding it again?
Any help is appreciated. :)
EDIT 1:
To answer #CBroe's question:
Using the chrome.webRequest.onBeforeRequest API in a background script.
To answer #jfriend00's question:
The usual placeholder "couldn't load image" icon, I guess also known as "broken file" icon:
See all those broken images?
That screenshot also illustrates the point of a layer on top of another image. Should those images not be broken, the loaded image would be there but that layer (the one in a dark grey which shows the image's dimensions) still remains there.
The desired href still exists there in the img tag:
If simply assigning the same src value to the img element is not enough¹, then create a new Image object in JavaScript, and assign the value to its src property.
¹ It might not be, if the browser just goes, “oh hey, that is the same value for the src attribute that the img already had, so I don’t have to do anything” – creating a new JS Image object however should make the browser request that resource again if he realizes he does not have it cached already.
What I would do instead is replace the URLs of the images with an image from your extension. A 1x1 pixel transparent GIF or PNG.
When you do this, add an attribute to all of the elements you replaced... something like data-yourextension-originalurl, with the URL of the original image. If the user then wants to load images, it's easy enough to go back and fix those image elements.
While I'm not too familiar with the Chrome API, a quick glance seems to suggest that there's no way to get the specific img element from each onBeforeRequest, which you'd need to know in order to figure out where to attach custom code.
This may be better accomplished with native JavaScript of some sort. For example, if Chrome lets you inject code on load, you could apply a function like the one below to all img elements after document load but before image load.
// Given an img element, replaces its src with a placeholder URL,
// and sets its click action to load its original src
function makePlaceholder(elem){
elem["data-oldtitle"] = elem.title;
elem["data-oldhref"] = elem.href;
elem["data-oldsrc"] = elem.src;
elem["data-oldonclick"] = elem.onClick;
elem.title = "Click to load the blocked image.";
elem.href = '';
elem.src = "http://example.com/placeholder.png";
elem.onClick = function(){
this.src = this["data-oldsrc"];
this.title = this["data-oldtitle"];
this.href = this["data-oldhref"];
this.onClick = this["data-oldonclick"];
};
}
The simple way to force reloading an image in JavaScript is:
var img = document.getElementById("myImage");
img.src = img.src.replace(/\?.+/,"") + "?" + new Date().getTime();
This adds a unique QueryString to the image which basically forces the browser to not use a cached version of the image.

How to prevent an <img> tag from loading its image?

I have the following script which take a string with html information (containing also reference to images).
When I create a DOM element the content for the image is being downloaded by the browser. I would like to know if it is possible to stop this Beauvoir and temporary prevent loading.
I am targeting web-kit and presto browsers.
relativeToAbosluteImgUrls: function(html, absoluteUrl) {
var tempDom = document.createElement('div');
debugger
tempDom.innerHTML = html;
var imgs = tempDom.getElementsByTagName('img'), i = imgs.length;
while (i--) {
var srcRel = imgs[i].getAttribute('src');
imgs[i].setAttribute('src', absoluteUrl + srcRel);
}
return tempDom.innerHTML;
},
Store the src path into an HTML5 data-* attribute such as data-src. Without src being set, the browser will not download any images. When you are ready to download the image, simply get the URL from the data-src attribute and set it as the src attribute
$(function() {
// Only modify the images that have 'data-src' attribute
$('img[data-src]').each(function(){
var src = $(this).data('src');
// modify src however you need to, maybe make
// a function called 'getAbsoluteUrl'
$(this).prop('src', src);
});
});
The approach taken by popular image library, Slimmage, is to wrap your img tags in noscript tags:
<noscript class="img">
<img src="my-image.jpeg" />
</noscript>
Web scrapers and people with JS turned off will see the image as if the noscript wasn't there but other browsers will completely ignore the noscript and img tags.
You can then use JavaScript to do whatever you want with it, for example (using jQuery):
$('noscript.img').replaceWith(function(){
return $(this.innerText).removeAttr('src');
});
I think you should reverse the logic, don't load the images by default and at the moment the image is needed, update it's src attribute to tell browser to start loading.
Or even better way would be to use some jquery lazy image loading plugin like this one:
http://www.appelsiini.net/projects/lazyload
Hope this helps.
To prevent images from being show, you could use this.
$(window).loaded( function() {
$("img").removeAttr("src");
});
It might be tricky and give unexpected results, but it does it.

Javascript replace( ) function running more than once on the same image

I'm running a Javascript replace function to replace standard images with class="replace-2x"on my jQuery Mobile site with Retina-quality images if the user is on a mobile device with Retina display. For example, on a Retina device, logo.png will be replaced with logo#2x.png. The JS function is here:
function highdpi_init() {
$(".replace-2x").each(function () {
var src = $(this).attr("src");
$(this).attr("src", src.replace(".png", "#2x.png").replace(".jpg", "#2x.jpg"));
});
}
$(".page").live('pageinit',function(event){
highdpi_init();
});
I'm now running into an issue where the replace function is running more than once. So for example, it replaces logo.png with logo#2x.png as the page is loading, but then as the page continues to load, it KEEPS replacing .png with #2x.png in the img src over and over so that the image tag ends up looking like this:
<img src="mobile/images/logo#2x#2x#2x#2x#2x#2x#2x#2x#2x#2x#2x.png" class="replace-2x" alt="logo" width="200">
How can I prevent this from replacing on a single img element more than once? Keep in mind, I will have multiple images on the same page, so the function will need to apply to all images, but only one time each.
The problem is surely that your 'pageinit' event is being called more than once. You can either follow MДΓΓ БДLL's idea (which won't work if images are dynamically added) or you can make your handler smarter so that it doesn't replace the src if it already was replaced
function highdpi_init() {
$(".replace-2x").each(function () {
var $this = $(this);
var src = $this.attr("src");
$this.attr("src", src.replace(".png", "#2x.png").replace(".jpg", "#2x.jpg"));
// Remove the class so it doesn't replace it again
$this.removeClass('replace-2x')
});
}
You don't need JS for this, you could do it in CSS only.
<link rel="stylesheet" media="only screen and (-webkit-min-device-pixel-ratio: 2)" href="/css/highdpi.css"/>
You could make your images look like
<img src="transparent.gif" class="logo-a" alt="logo" width="200" />
And in highdpi.css you could do
img.logo-a {
background-image: url('file#2x.png')
}
And in lowdpi.css
img.logo-a {
background-image: url('file.png')
}
Using .one() should work since it is just a binding and if you are using Jquery Mobile the way that is suggested it will be just fine. That is unless you are passing back the html from the server. In which case it would be a good idea to add an extra condition to make sure that the src doesn't already have #2x.png before replacing.
There is disappointingly little documentation on pageinit on the offical jQuery Mobile docs. So I'm going to speculate here. It looks like pageinit is used to fire events for when a specific DOM element has finished loading, since it may not have been loaded on the initial page load (deferred until needed). That being said, it may be that adding/altering images to the DOM element in question fires the pageinit again. Could you tag each updated image with something that says, 'hey, I've already been updated to 2x'? Something such as
$.data(targetimg, 'retinafied', true);
And then check for that value before replacing the src?

Pre Load images to display later on click event jQuery

I have a web page where lots of images called from server using image
scr attribute.
I have created a function like which is triggered by td click.
function GoToStep(stepNo) {
var imgSrc = $("#h1" + stepNo).val();
$(".img_vertical").css("background-image", "url(" + imgSrc + ")");
}
Now the problem is this. For slower connections the images come after some
moment.
Can I pre load images to avoid waiting time when user clicks
td?
I have seen some jquery function to pre load images.
Kindly give some idea how can I achieve it.
Pre-loading an image is equivalent to loading an image but never displaying it. So, you can easily do it like this:
<img src="image.png" alt="" style="display:none;"/>
Now this image will be loaded as soon as the html starts rendering. Whenever you need to use this image as a display or background, just set the address to image.png and it will automatically be fetched from browser's cache.
This can be done using some javascript functions. Quoting from another question.
function preload(arrayOfImages) {
$(arrayOfImages).each(function(){
$('<img/>')[0].src = this;
// Alternatively you could use:
// (new Image()).src = this;
});
}
// Usage:
preload([
'img/imageName.jpg',
'img/anotherOne.jpg',
'img/blahblahblah.jpg'
]);
Explanation of how javascript preloaders work (different question)
[...] The way it works is simply by creating a new Image object and setting
the src of it, the browser is going to go grab the image. We're not
adding this particular image to the browser, but when the time comes
to show the image in the page via whatever method we have setup, the
browser will already have it in its cache and will not go fetch it
again. [...]
So in your case, you should use something like
$(function() {
// Do stuff when DOM is ready
preload([
'img/bg1.jpg',
'img/bg2.jpg',
'img/bg3.jpg'
]);
});

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