longpress event not working in Android using Phonegap - javascript

I am using Javascript to handle the longpress event it will working fine when using on simple HTML pages, but when I'm using this code in Phonegap/Android, it does not work, the code is given below:
$(document).ready(function() {
debugger;
var mousedowntime;
$('#Button1').mousedown(function() {
var d = new Date();
mousedowntime = d.getTime();
//alert('Handler for .mousedown() called.');
//start a timer
});
$('#Button1').mouseup(function() {
// debugger;
//alert('Handler for .mouseup() called.');
//stop the timer and decide on long click
var d = new Date();
//alert("mousedowntime=" + mousedowntime);
presstime = d.getTime() - mousedowntime;
//alert("presstime=" + presstime);
if (presstime > 999/*You can decide the time*/) {
//Do_Action_Long_Press_Event();
alert("Long pressed.");
} else {
//Do_Action_Click_Event();
alert("Click.");
}
});
});

Try using the touchstart and touchend events
So:
$('#Button1').on('touchstart',function() {
//Logic
});
$('#Button1').on('touchend', function() {
//Logic
});

Here is a logic in this SO answer. I hope this what you were searching for.

Related

Mosueup Hold and Press event

I am trying find a way to detect if button was pressed/hold using mouse up event in jQuery
$("element").mouseup(function(event){
callMe();
});
function callMe(){
alert("called");
}
Any help will be great.
I believe you can detect a long press by using a combination of mousedown and mouseup events. It basically calculates the time the user holds the button for.
Here's a sample code you can try.
var longpress = 2000; // duration you consider a long press
var startTime;
$("#button").on('mousedown', function(e) {
startTime = new Date().getTime();
});
$("#button").on('mouseleave', function(e) {
startTime = 0;
});
$("#button").on('mouseup', function(e) {
if (new Date().getTime() >= (startTime + longpress)) {
alert('long press!');
} else {
alert('short press!');
}
});

Jquery Mouseclick Stack

My issue at the moment is that I have a function that takes ~600ms to complete. If a user spam clicks the selector it invokes multiple calls. I have tried to stop spam clicking by disabling the click event callback when the function is called, however, this does not work. Is there any way to stop mouseclicks or remove queued callbacks.
$('.selector').click(function() {
$(this).off('click.disabled');
//DO STUFF
$(this).on('click.disabled', false);
});
Thanks!
Can use boolean to get state :
var clicked = false;
$('.selector').click(function() {
if (!clicked){
clicked = true;
...
clicked = false;
}
});
or use "one" method to attach handler only once
var myFunc = function(){
...
//on finish
$('.selector').one( "click", myFunc);
};
$('.selector').one( "click", myFunc);
var clickTime = -1;
$('.selector').click(function() {
if (clickTime == -1) {
clickTime = new Date().getTime();
}
var end = new Date().getTime();
var time = end - clickTime;
if (!$(this).hasClass('selected') && time < 500){
e.addClass("selected");
// Do other stuff
clickTime = new Date().getTime();
}
});
I'm going to use this for now. Will most likely need to do more research on event calls and figure a different way to prevent this as I do not like my hacky solution.
Any feedback would be much appreciated regardless.

Count how many seconds did the user hover an element using jquery or javascript?

just need a little help here. My problem is, how can I count the seconds when i hover a specific element. Like for example when I hover a button, how can i count the seconds did i stayed in that button after I mouseout?
An alternate solution using setInterval. DEMO HERE
var counter = 0;
var myInterval =null;
$(document).ready(function(){
$("div").hover(function(e){
counter = 0;
myInterval = setInterval(function () {
++counter;
}, 1000);
},function(e){
clearInterval(myInterval);
alert(counter);
});
});
A simple example
var timer;
// Bind the mouseover and mouseleave events
$('button').on({
mouseover: function() {
// set the variable to the current time
timer = Date.now();
},
mouseleave: function() {
// get the difference
timer = Date.now() - timer;
console.log( parseFloat(timer/1000) + " seconds");
timer = null;
}
});
Check Fiddle
How about this quick plugin I just knocked out, which will work on multiple elements, and without using any global variables:
(function($) {
$.fn.hoverTimer = function() {
return this.on({
'mouseenter.timer': function(ev) {
$(this).data('enter', ev.timeStamp);
},
'mouseleave.timer': function(ev) {
var enter = $(this).data('enter');
if (enter) {
console.log(this, ev.timeStamp - enter);
}
}
});
};
})(jQuery);
Actually disabling the functionality is left as an exercise for the reader ;-)
Demo at http://jsfiddle.net/alnitak/r9XkX/
IMHO, anything using a timer for this is a poor implementation. It's perfectly trivial to record the time without needing to use an (inaccurate) timer event to "count" seconds. Heck, the event object even has the current time in it, as used above.
This is exam:
var begin = 0;
var end = 0;
$('#btn').hover(function () {
begin = new Date().getTime();
});
$('#btn').leave(function () {
end = new Date().getTime();
sec = (end - begin) / 1000;
alert(sec);
});
One way to go about it would be the event.timeStamp method :
var initial_hover, exit_hover;
$('#ele').hover(
function(event){
initial_hover = event.timeStamp
console.log(initial_hover);
},
function(event){
exit_hover = event.timeStamp
$(this).html(exit_hover - initial_hover);
console.log(exit_hover);
}
);
jsfiddle
You've tagged the question with JQuery, so here's a jQuery solution.
$(element).on('mouseover', function(e){
$(e.target).data('hover-start', new Date().getTime());
});
$(element).on('mouseout', function(e){
// count the difference
var difference = new Date().getTime() - $(e.target).data('hover-start');
// clean up the data
$(e.target).data('hover-start', undefined);
console.log('Mouse was over for', difference/1000, 'seconds');
});
use setInterval and store value in variable. call the function on mouserover.
function mouseover(){
var start = 0;
setInterval(function(){
start++;
var count = start;
}, 1000);
}

Event when user stops scrolling

I'd like to do some fancy jQuery stuff when the user scrolls the page. But I have no idea how to tackle this problem, since there is only the scroll() method.
Any ideas?
You can make the scroll() have a time-out that gets overwritten each times the user scrolls. That way, when he stops after a certain amount of milliseconds your script is run, but if he scrolls in the meantime the counter will start over again and the script will wait until he is done scrolling again.
Update:
Because this question got some action again I figured I might as well update it with a jQuery extension that adds a scrollEnd event
// extension:
$.fn.scrollEnd = function(callback, timeout) {
$(this).on('scroll', function(){
var $this = $(this);
if ($this.data('scrollTimeout')) {
clearTimeout($this.data('scrollTimeout'));
}
$this.data('scrollTimeout', setTimeout(callback,timeout));
});
};
// how to call it (with a 1000ms timeout):
$(window).scrollEnd(function(){
alert('stopped scrolling');
}, 1000);
<script src="https://code.jquery.com/jquery-3.5.1.min.js" integrity="sha256-9/aliU8dGd2tb6OSsuzixeV4y/faTqgFtohetphbbj0=" crossorigin="anonymous"></script>
<div style="height: 200vh">
Long div
</div>
Here is a simple example using setTimeout to fire a function when the user stops scrolling:
(function() {
var timer;
$(window).bind('scroll',function () {
clearTimeout(timer);
timer = setTimeout( refresh , 150 );
});
var refresh = function () {
// do stuff
console.log('Stopped Scrolling');
};
})();
The timer is cleared while the scroll event is firing. Once scrolling stops, the refresh function is fired.
Or as a plugin:
$.fn.afterwards = function (event, callback, timeout) {
var self = $(this), delay = timeout || 16;
self.each(function () {
var $t = $(this);
$t.on(event, function(){
if ($t.data(event+'-timeout')) {
clearTimeout($t.data(event+'-timeout'));
}
$t.data(event + '-timeout', setTimeout(function () { callback.apply($t); },delay));
})
});
return this;
};
To fire callback after 100ms of the last scroll event on a div (with namespace):
$('div.mydiv').afterwards('scroll.mynamespace', function(e) {
// do stuff when stops scrolling
$(this).addClass('stopped');
}, 100
);
I use this for scroll and resize.
Here is another more generic solution based on the same ideas mentioned:
var delayedExec = function(after, fn) {
var timer;
return function() {
timer && clearTimeout(timer);
timer = setTimeout(fn, after);
};
};
var scrollStopper = delayedExec(500, function() {
console.log('stopped it');
});
document.getElementById('box').addEventListener('scroll', scrollStopper);
I had the need to implement onScrollEnd event discussed hear as well.
The idea of using timer works for me.
I implement this using JavaScript Module Pattern:
var WindowCustomEventsModule = (function(){
var _scrollEndTimeout = 30;
var _delayedExec = function(callback){
var timer;
return function(){
timer && clearTimeout(timer);
timer = setTimeout(callback, _scrollEndTimeout);
}
};
var onScrollEnd = function(callback) {
window.addEventListener('scroll', _delayedExec(callback), false);
};
return {
onScrollEnd: onScrollEnd
}
})();
// usage example
WindowCustomEventsModule.onScrollEnd(function(){
//
// do stuff
//
});
Hope this will help / inspire someone
Why so complicated? As the documentation points out, this http://jsfiddle.net/x3s7F/9/ works!
$('.frame').scroll(function() {
$('.back').hide().fadeIn(100);
}
http://api.jquery.com/scroll/.
Note: The scroll event on Windows Chrome is differently to all others. You need to scroll fast to get the same as result as in e.g. FF. Look at https://liebdich.biz/back.min.js the "X" function.
Some findings from my how many ms a scroll event test:
Safari, Mac FF, Mac Chrome: ~16ms an event.
Windows FF: ~19ms an event.
Windows Chrome: up to ~130ms an event, when scrolling slow.
Internet Explorer: up to ~110ms an event.
http://jsfiddle.net/TRNCFRMCN/1Lygop32/4/.
There is no such event as 'scrollEnd'. I recommend that you check the value returned by scroll() every once in a while (say, 200ms) using setInterval, and record the delta between the current and the previous value. If the delta becomes zero, you can use it as your event.
There are scrollstart and scrollstop functions that are part of jquery mobile.
Example using scrollstop:
$(document).on("scrollstop",function(){
alert("Stopped scrolling!");
});
Hope this helps someone.
The scrollEnd event is coming. It's currently experimental and is only supported by Firefox. See the Mozilla documentation here - https://developer.mozilla.org/en-US/docs/Web/API/Document/scrollend_event
Once it's supported by more browsers, you can use it like this...
document.onscrollend = (event) => {
console.log('Document scrollend event fired!');
};
I pulled some code out of a quick piece I cobbled together that does this as an example (note that scroll.chain is an object containing two arrays start and end that are containers for the callback functions). Also note that I am using jQuery and underscore here.
$('body').on('scroll', scrollCall);
scrollBind('end', callbackFunction);
scrollBind('start', callbackFunction);
var scrollCall = function(e) {
if (scroll.last === false || (Date.now() - scroll.last) <= 500) {
scroll.last = Date.now();
if (scroll.timeout !== false) {
window.clearTimeout(scroll.timeout);
} else {
_(scroll.chain.start).each(function(f){
f.call(window, {type: 'start'}, e.event);
});
}
scroll.timeout = window.setTimeout(self.scrollCall, 550, {callback: true, event: e});
return;
}
if (e.callback !== undefined) {
_(scroll.chain.end).each(function(f){
f.call(window, {type: 'end'}, e.event);
});
scroll.last = false;
scroll.timeout = false;
}
};
var scrollBind = function(type, func) {
type = type.toLowerCase();
if (_(scroll.chain).has(type)) {
if (_(scroll.chain[type]).indexOf(func) === -1) {
scroll.chain[type].push(func);
return true;
}
return false;
}
return false;
}

Long Press in JavaScript?

Is it possible to implement "long press" in JavaScript (or jQuery)? How?
(source: androinica.com)
HTML
Long press
JavaScript
$("a").mouseup(function(){
// Clear timeout
return false;
}).mousedown(function(){
// Set timeout
return false;
});
There is no 'jQuery' magic, just JavaScript timers.
var pressTimer;
$("a").mouseup(function(){
clearTimeout(pressTimer);
// Clear timeout
return false;
}).mousedown(function(){
// Set timeout
pressTimer = window.setTimeout(function() { ... Your Code ...},1000);
return false;
});
Based on Maycow Moura's answer, I wrote this. It also ensures that the user didn't do a right click, which would trigger a long press and works on mobile devices. DEMO
var node = document.getElementsByTagName("p")[0];
var longpress = false;
var presstimer = null;
var longtarget = null;
var cancel = function(e) {
if (presstimer !== null) {
clearTimeout(presstimer);
presstimer = null;
}
this.classList.remove("longpress");
};
var click = function(e) {
if (presstimer !== null) {
clearTimeout(presstimer);
presstimer = null;
}
this.classList.remove("longpress");
if (longpress) {
return false;
}
alert("press");
};
var start = function(e) {
console.log(e);
if (e.type === "click" && e.button !== 0) {
return;
}
longpress = false;
this.classList.add("longpress");
if (presstimer === null) {
presstimer = setTimeout(function() {
alert("long click");
longpress = true;
}, 1000);
}
return false;
};
node.addEventListener("mousedown", start);
node.addEventListener("touchstart", start);
node.addEventListener("click", click);
node.addEventListener("mouseout", cancel);
node.addEventListener("touchend", cancel);
node.addEventListener("touchleave", cancel);
node.addEventListener("touchcancel", cancel);
You should also include some indicator using CSS animations:
p {
background: red;
padding: 100px;
}
.longpress {
-webkit-animation: 1s longpress;
animation: 1s longpress;
}
#-webkit-keyframes longpress {
0%, 20% { background: red; }
100% { background: yellow; }
}
#keyframes longpress {
0%, 20% { background: red; }
100% { background: yellow; }
}
You can use taphold event of jQuery mobile API.
jQuery("a").on("taphold", function( event ) { ... } )
I created long-press-event (0.5k pure JS) to solve this, it adds a long-press event to the DOM.
Listen for a long-press on any element:
// the event bubbles, so you can listen at the root level
document.addEventListener('long-press', function(e) {
console.log(e.target);
});
Listen for a long-press on a specific element:
// get the element
var el = document.getElementById('idOfElement');
// add a long-press event listener
el.addEventListener('long-press', function(e) {
// stop the event from bubbling up
e.preventDefault()
console.log(e.target);
});
Works in IE9+, Chrome, Firefox, Safari & hybrid mobile apps (Cordova & Ionic on iOS/Android)
Demo
While it does look simple enough to implement on your own with a timeout and a couple of mouse event handlers, it gets a bit more complicated when you consider cases like click-drag-release, supporting both press and long-press on the same element, and working with touch devices like the iPad. I ended up using the longclick jQuery plugin (Github), which takes care of that stuff for me. If you only need to support touchscreen devices like mobile phones, you might also try the jQuery Mobile taphold event.
For modern, mobile browsers:
document.addEventListener('contextmenu', callback);
https://developer.mozilla.org/en-US/docs/Web/Events/contextmenu
jQuery plugin. Just put $(expression).longClick(function() { <your code here> });. Second parameter is hold duration; default timeout is 500 ms.
(function($) {
$.fn.longClick = function(callback, timeout) {
var timer;
timeout = timeout || 500;
$(this).mousedown(function() {
timer = setTimeout(function() { callback(); }, timeout);
return false;
});
$(document).mouseup(function() {
clearTimeout(timer);
return false;
});
};
})(jQuery);
$(document).ready(function () {
var longpress = false;
$("button").on('click', function () {
(longpress) ? alert("Long Press") : alert("Short Press");
});
var startTime, endTime;
$("button").on('mousedown', function () {
startTime = new Date().getTime();
});
$("button").on('mouseup', function () {
endTime = new Date().getTime();
longpress = (endTime - startTime < 500) ? false : true;
});
});
DEMO
For cross platform developers (Note All answers given so far will not work on iOS):
Mouseup/down seemed to work okay on android - but not all devices ie (samsung tab4). Did not work at all on iOS.
Further research its seems that this is due to the element having selection and the native magnification interupts the listener.
This event listener enables a thumbnail image to be opened in a bootstrap modal, if the user holds the image for 500ms.
It uses a responsive image class therefore showing a larger version of the image.
This piece of code has been fully tested upon (iPad/Tab4/TabA/Galaxy4):
var pressTimer;
$(".thumbnail").on('touchend', function (e) {
clearTimeout(pressTimer);
}).on('touchstart', function (e) {
var target = $(e.currentTarget);
var imagePath = target.find('img').attr('src');
var title = target.find('.myCaption:visible').first().text();
$('#dds-modal-title').text(title);
$('#dds-modal-img').attr('src', imagePath);
// Set timeout
pressTimer = window.setTimeout(function () {
$('#dds-modal').modal('show');
}, 500)
});
The Diodeus's answer is awesome, but it prevent you to add a onClick function, it'll never run hold function if you put an onclick. And the Razzak's answer is almost perfect, but it run hold function only on mouseup, and generally, the function runs even if user keep holding.
So, I joined both, and made this:
$(element).on('click', function () {
if(longpress) { // if detect hold, stop onclick function
return false;
};
});
$(element).on('mousedown', function () {
longpress = false; //longpress is false initially
pressTimer = window.setTimeout(function(){
// your code here
longpress = true; //if run hold function, longpress is true
},1000)
});
$(element).on('mouseup', function () {
clearTimeout(pressTimer); //clear time on mouseup
});
You could set the timeout for that element on mouse down and clear it on mouse up:
$("a").mousedown(function() {
// set timeout for this element
var timeout = window.setTimeout(function() { /* … */ }, 1234);
$(this).mouseup(function() {
// clear timeout for this element
window.clearTimeout(timeout);
// reset mouse up event handler
$(this).unbind("mouseup");
return false;
});
return false;
});
With this each element gets its own timeout.
This worked for me:
const a = document.querySelector('a');
a.oncontextmenu = function() {
console.log('south north');
};
https://developer.mozilla.org/docs/Web/API/GlobalEventHandlers/oncontextmenu
You can use jquery-mobile's taphold. Include the jquery-mobile.js and the following code will work fine
$(document).on("pagecreate","#pagename",function(){
$("p").on("taphold",function(){
$(this).hide(); //your code
});
});
Most elegant and clean is a jQuery plugin:
https://github.com/untill/jquery.longclick/,
also available as packacke:
https://www.npmjs.com/package/jquery.longclick.
In short, you use it like so:
$( 'button').mayTriggerLongClicks().on( 'longClick', function() { your code here } );
The advantage of this plugin is that, in contrast to some of the other answers here, click events are still possible. Note also that a long click occurs, just like a long tap on a device, before mouseup. So, that's a feature.
I needed something for longpress keyboard events, so I wrote this.
var longpressKeys = [13];
var longpressTimeout = 1500;
var longpressActive = false;
var longpressFunc = null;
document.addEventListener('keydown', function(e) {
if (longpressFunc == null && longpressKeys.indexOf(e.keyCode) > -1) {
longpressFunc = setTimeout(function() {
console.log('longpress triggered');
longpressActive = true;
}, longpressTimeout);
// any key not defined as a longpress
} else if (longpressKeys.indexOf(e.keyCode) == -1) {
console.log('shortpress triggered');
}
});
document.addEventListener('keyup', function(e) {
clearTimeout(longpressFunc);
longpressFunc = null;
// longpress key triggered as a shortpress
if (!longpressActive && longpressKeys.indexOf(e.keyCode) > -1) {
console.log('shortpress triggered');
}
longpressActive = false;
});
In vanila JS if need to detect long-click after click released:
document.addEventListener("mousedown", longClickHandler, true);
document.addEventListener("mouseup", longClickHandler, true);
let startClick = 0;
function longClickHandler(e){
if(e.type == "mousedown"){
startClick = e.timeStamp;
}
else if(e.type == "mouseup" && startClick > 0){
if(e.timeStamp - startClick > 500){ // 0.5 secound
console.log("Long click !!!");
}
}
}
May need to use timer if need to check long-click while clicking. But for most case after release click is enought.
For me it's work with that code (with jQuery):
var int = null,
fired = false;
var longclickFilm = function($t) {
$body.css('background', 'red');
},
clickFilm = function($t) {
$t = $t.clone(false, false);
var $to = $('footer > div:first');
$to.find('.empty').remove();
$t.appendTo($to);
},
touchStartFilm = function(event) {
event.preventDefault();
fired = false;
int = setTimeout(function($t) {
longclickFilm($t);
fired = true;
}, 2000, $(this)); // 2 sec for long click ?
return false;
},
touchEndFilm = function(event) {
event.preventDefault();
clearTimeout(int);
if (fired) return false;
else clickFilm($(this));
return false;
};
$('ul#thelist .thumbBox')
.live('mousedown touchstart', touchStartFilm)
.live('mouseup touchend touchcancel', touchEndFilm);
You can check the time to identify Click or Long Press [jQuery]
function AddButtonEventListener() {
try {
var mousedowntime;
var presstime;
$("button[id$='" + buttonID + "']").mousedown(function() {
var d = new Date();
mousedowntime = d.getTime();
});
$("button[id$='" + buttonID + "']").mouseup(function() {
var d = new Date();
presstime = d.getTime() - mousedowntime;
if (presstime > 999/*You can decide the time*/) {
//Do_Action_Long_Press_Event();
}
else {
//Do_Action_Click_Event();
}
});
}
catch (err) {
alert(err.message);
}
}
You can use jquery Touch events. (see here)
let holdBtn = $('#holdBtn')
let holdDuration = 1000
let holdTimer
holdBtn.on('touchend', function () {
// finish hold
});
holdBtn.on('touchstart', function () {
// start hold
holdTimer = setTimeout(function() {
//action after certain time of hold
}, holdDuration );
});
like this?
target.addEeventListener("touchstart", function(){
// your code ...
}, false);

Categories

Resources