Chrome freezes on my backbone page: how to debug? - javascript

The project I'm working on involves a "planning" screen, which is entirely made with backbone.js (the other pages of the app are not).
My issue is that from times to times, chrome freezes and the web view stop responding to any interaction. Sometimes, I can manage to quit chrome itself, but usually the controls does not answer either.
I'm pretty convinced this is related to the js code. It seems to me that when a script takes too much time, or loops indefinitely, Chrome can detect this and interrupt the script. However, since this is not the case, I'm thinking that too many js objects stay in memory.
Whatever the cause is, I would like to know which chrome dev tools can help me here. While I'm not a beginner in js, asides setting breakpoints and calling console.log, I have no idea how to debug JS apps. I'm not opposed to use another browser if the dev tools are more suited.
Thanks a lot for your time !
FTR : This is a rails 3.2.8 app, using mongodb, & Backbone.js 0.9.2. The js code is written in coffeescript. This issue happened on my macbook air 2012 running mountain lion, as well as on the client machine which runs on windows 7. The issue appeared at least on chrome 22 & 23.

Using the Javascript CPU profiler, I was able to find the group of functions that seems to be responsible for the freezing.
I'm still open to any advice/ressource on debugging javascript code.

Make a console.log in the loop and check if its the same point freezing on all chrome versions. There is a limit see Browser Javascript Stack size limit.
Maybe add some code? Because there could be some memory leaks especially with event handlers!

What I would do is the long and weary approach to getting your hands dirty with console.log. --- in this case.
In your case, and THX for the hint by the way (finding the offender with the CPU profiler, I'll try that next time round), I guess the offenders might be some functions "callbacking" themselves .. probably via some sort of event-handling/bubbling/callback-combination.
What happens then usually is that it just doesn't recognize the endless-loop, because the callback-stack is kinda "broken". Therefor it will never throw a browser-error.
If you have any luck, it doesn't kill the browser quick enough to kill the console. I did have that at times, the console killed (remaining silent), the coffeescript files not even loaded in the debugger (I use a JIT-coffee-to-js-translator as in JS-MVC) ... the page frozen or not doing anything ...
So, if indeed you are lucky and the debugger spits out your console.logs you can thereby guess where your unwanted loop is hiding. Just by looking at the repeated order of the output statements.

of course you know you can set breakpoints right? even conditional breakpoints
I'm currently struggling a bit untangling a similar sounding loop - i guess in case of emergency some alert() calls in your code would at least slow the loop down
or maybe some wait calls (bad idea)
my loop is running so fast I loose my console log!

Related

Approach on debugging page with a bunch of javascript

I have more general question on how you usually approach on debugging page with tons of javascript (mostly third-party add-ons) and event watchers to discover the problematic line, which in my case causes the Chrome to crash or Firefox to freeze?
I have a landing page with many external dependencies: the usual suspects like jquery and bootstrap, but also many add-ons like sliders, re-size watchers. When I re-size there is a micro-freeze on Firefox and a crash on Chrome. This is from any block of code (some watchers most probably).
After page crashes I lose all of my dev tool data. Firebug doesn't have the timing control over scripts execution, and if I start with breakpoints I have to put dozens.
How you usually proceeding to identify the script that causes the problem and further more the block of code?
If I start with breakpoints I have to put dozens.
I used to have this problem a lot back with Internet Explorer 4/5. Those browsers made such poor use of memory that almost any significant error wold result in the browser crashing. And even before it did, the browser debugging tools were far, far worse than the Chrome ones. So what did I do? Sadly, debugger and console.log.
You must have some idea, or ideas, as to where the problem lies, so just start at wherever you are certain your code is working and add a console.log (if you can still see the logs up to the crash) or a debugger (if you can't) to every point along the way to the crash. Eventually you won't make it to one of your debugging statements, and then you'll know that the problem is in-between that statement and the previous one.
It's a really lame way to debug, I know, and as you said you will have to add a lot of debugging statements, but sometimes it's all you have.

Why do I fail to debug a nodejs app in Intellij IDEA 11?

I have a single process node.js application, which I wish to debug with Intellij IDEA 11 32 bits (node.js is 32 bits too).
So, I place an initial breakpoint and run. The debugger stops at the breakpoint, but then it refuses to do any of the following:
step into
go to another breakpoint
pause execution
When I step into, it seems just to run, without stepping through the code. Once running, it ignores any subsequent breakpoints and does not break when I press the pause button.
This issue drives me crazy.
Any ideas on how should I troubleshoot it?
EDIT
More info. After IDEA breaks on the first breakpoint (the only successful time) I try to inspect the variables and am unable to see any. IDEA is stuck on "Collecting data..." The watch window does not work too.
EDIT2
Justed posted an issue to their bug tracking system - http://youtrack.jetbrains.com/issue/IDEA-112925
I've been noticing that IntelliJ's node.js debugger kinda sucks. It's death by 1000 cuts. I love IntelliJ to death, its such a nice IDE. But for node, the debugger has a million different scenarios where breakpoints don't work properly, and another million where it doesn't properly give you access to the in-scope variable values, and another million where it doesn't step properly...
I'm gonna hafta try looking for another tool..
UPDATE 2014-01-13: I've been using IntelliJ's debugger for a while now (having found no other good tool). It seems some of the problems with it are problems with node or v8 itself. Most of the problems I was having have either actually been solved by newer versions of IntelliJ, or by using this workaround:
1. create a file called proxyDebug.js
2. put the following content in it:
require('path/to/the/script/you/want/to/debug.js')
3. point your debugger to that file
Apparently the node.js debugging hooks go buggy at the entrypoint script, so by creating this proxy entrypoint that we don't care at all about, there won't be any weird bugs caused by that in the scripts you do care about. The bugs this workaround fixed were missed breakpoints, predefined variables (exports, module, process, etc) being inaccessible by the debugger, and one or two other things I can't remember.
Last WebStorm version I tried (7.0.3) actually takes ages in collecting data but eventually works. If it seems stuck to you, try to leave it for a minute

How to debug script that makes the page run slowly (according to firefox)?

I have a script that has a few timeouts, draws a menu using Raphael and uses all sorts of dynamic properties to accomplish this. You can take a look at it over at jsfiddle: JSFiddle version of my code
My problem is that Firefox, just occasionally, throws the "a script is running slowly etc." error when this page is open, might be after half a minute or more. Typically I'll have hovered over one element or so, so one sub menu is open at this time. The error usually doesn't point to any of my js files, sometimes even Firefox's own files.
How do I debug this, is it possible at all? Any tips are appreciated. (I'm using chronos for the timers now, didn't seem to help)
Profile your code
You probably want to do Profiling, i.e. performance analysis of your code. As others have pointed out, Firebug is a good tool in Firefox. More specifically: In Firebug, click Profile in the Console tab. Then play with your navigation a bit and click Profile again to finish the analysis and get the results. They will tell you which functions were called how often and how long their execution took. This will help you identify performance bottlenecks in your code.
Optimize
On a quick glance I would say you could probably still optimize the DOM queries. Save references to the results of your expensive queries. And use contexts if possible, to make queries more efficient.
Also, requestAnimationFrame() seems to be the way to go for javascript animations now, instead of setTimeout().
Most browsers have a mechanism of some sort to allow users to stop "long running scripts".
How a script is deemed to be "long running" varies slightly between browsers, and is either the number of instructions executed within an 'execution context' or its elapsed duration.
JavaScript, when running in a browser, is predominantly event-driven (except for the immediate execution of JavaScript as the page is being parsed). The browser will wait until an execution context has completed before doing anything, and any display refreshing etc can be blocked whilst waiting for JavaScript to execute.
You basically need to break up your instructions into responses to events. If you have a massive loop anywhere (e.g. to do an animation), you really need to use an interval to break up the execution cycles. E.g. var interval = window.setInterval(refreshDisplay, 50); - this will call a refreshDisplay function (with no arguments) every 50 milliseconds (a crude 20 calls-per-second).
Try Firebug and use something like this as shown in screenshot --
Link to download firebug --
http://getfirebug.com/downloads/
firebug for debugging javascript (Firefox addon)
Use F12 to show firebug
This will help you !
With Firebug you can debug javascript with breakpoints and see all ajax calls !
There's probably some operation that's running slowly, or one of your loops has a bad complexity. You can use binary splitting: remove half of your code, see if there's a dramatic increase in timing, and do the same in the half of the code that's running the slowest.

browser (javascript) resource problems

I've lately been running into odd issues, which I'm starting to think are related to resource starvation in the browser.
In FF:
I'd been testing one of our web apps and suddenly things that should disappear after a couple seconds stopped disappearing. I tracked back to setTimeout just flat out refusing to work. After reloading the browser it was all clear, no issues.
In IE:
I regularly see issues where IE will refuse to do transparency all the sudden, simply reloading the page clears this up.
In both:
Though I can't say its related for sure, I see unexplainable behavior, things along the lines of variables not being available (undefined) when they should be.
Both browsers also show a steady increase in memory usage over time (memory leaks).
The javascript in the web app is heavy and it is a single load page (making those memory issues mentioned all the more painful). There are lots of in-efficiency, and various things that make one say "why would you do that?".
Has anyone encountered such things? Can you point out general resources that will help identify and resolve these issues?
You could try running your application against the Chrome Profiler http://code.google.com/chrome/devtools/docs/overview.html. You can profile the CPU and get snapshots of the browser heap, that should help locate any rogue stuff.
If your application is designed to work with the Internet Explorer: The Developer Toolbar also has a profiler.

I have to restart firebug/firefox many times a day. Is it Firebug, or is it me?

After an hour or two of heavy use on the site I'm developing, Firebug develops the following problems:
Breakpoints get glitchy -- it becomes difficult to add/remove breakpoints. Sometimes I click on a line multiple times, see nothing, move to the console tab and back, and then see my breakpoints again.
Console stops logging xhr's, or stops logging debug statements.
Script files become non-viewable.
I'm working with a javascript file which is quite large (over 10k lines). I don't think this is a memory leak issue with my own code. I'm refreshing the page all the time. Looks like an issue on the Firebug side. Is my logic sound? Is there anything I can do to get firebug to behave better? Or do I just need to restart firefox every hour?
Keep in mind Firefox while wonderful has always had many issues with handling memory. You should take a look at your task manager to see Firefox's memory footprint. Additionally I'd break up that JS file if you could into smaller chunks (for many reasons aside of this as well) to be better readable and work with the segments. Finally turn off plugins your not using or that may conflict with Friebug if your not using them.
I spent hours using Firebug without restart Firefox and never crashed, try a clean profile, install on it only Firebug and check if all works fine.
I use a separated development profile with Firebug and other dev oriented extensions installed.
How to configure a profile is described in many sites, on my wiki you find a brief description
i have similar problems! i think it is partially to do with the massive JS files. I just re-start firefox every once and a while. no big deal.

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