Check when the last function - javascript

If i'm calling 2 or 3 times a function, like this:
somefunction();
somefunction();
How could i know when is the last time the function has been called?
i'm asking that because i want the last function to do one more thing.

Pass a parameter that determines whether the function should do "one more thing"
somefunction(false);
somefunction(true);

You could set a timeout when the function is called, then the code will be called as soon as you exit from your first function returning control to the browser:
var timer = null;
function somefunction() {
// do something
if (timer == null) {
timer = window.setTimeout(function(){
// do one last thing
}, 0);
}
}
Demo: http://jsfiddle.net/Guffa/Fa5j3/

You can't know this.
If you know how often it is called, you can count down a variable.
If you don't know how often it is called you can start a timeout and call the special function. If you call someFunction again you cancel the old timeout and start a new timeout.

Related

Calling JavaScript Function that has SetTimeout Assigned to It

I'm not 100% sure how setTimeout works in JavaScript. Say I have something like this:
$(document).ready(function() {
testTimeout();
});
function testTimeout() {
alert("testing timeout");
setTimeout(testTimeout, 5000);
}
This would display a popup window every 5 after the page is ready. What would happen if then I called testTimeout from a button click?
$("#button").click(function() {
testTimeout();
});
Would the button click call testTimeout and add another timeout every 5 seconds? Or, would the button click reset the timeout from when the button was pressed? The reason I am asking is because I would like to design something like this where I can pass a parameter to my timeout function. When the web page starts up, I have a default parameter. However, if I press a button, I would like my timeout function to be called right away and every 5 seconds after with my new parameter. But, I don't want the timeout function with the old parameter to continue repeating. How can I achieve this? Any help and understanding would be greatly appreciated.
This would display a popup window every 5 after the page is ready.
No it wouldn't, it would show an alert repeatedly with no delay and/or cause a "too much recursion" error, because setTimeout(testTimeout(), 5000) calls testTimeout and passes its return value into setTimeout, just like foo(bar()) calls bar and passes its return value into foo.
If you remove the ():
function testTimeout() {
alert("testing timeout");
setTimeout(testTimeout, 5000);
// here --------------^
}
Then it would do that.
What would happen if then I called testTimeout from a button click?
You'd end up with the function being called twice as often (more than once every 5 seconds), because every time you call it, it reschedules itself. A third time would make it more frequently still (three times/second), and so on.
If you want to avoid that, one option is to remember the timer handle and cancel any outstanding timed callback if you call the function before then:
var handle = 0;
function testTimeout() {
clearTimeout(handle); // Clears the timed call if we're being called beforehand
alert("testing timeout");
handle = setTimeout(testTimeout, 5000);
}
(I initialized handle with 0 because calling clearTimeout with a 0 is a no-op.)
Have you tried to asign variable to your setinterval;
var foo = setTimeout(testTimeout(), 5000);
and then when right event comes just destroy that variable.
clearInterval(foo);
And now you can asign it again...
In your case it would simply repeat endlessly, because you're executing the function instead of passing the reference. You should do it like this:
function testTimeout() {
alert("testing timeout)";
setTimeout(testTimeout, 5000);
}
Note the missing braces after testTimeout. This tells setTimeout to execute that function, instead of the result of that function, which is how your original code behaved.
" I would like my timeout function to be called right away and every 5 seconds after with my new parameter. But, I don't want the timeout function with the old parameter to continue repeating "
In order to achieve what you're trying to do you should remove the timeout:
var timeoutId;
function testTimeout() {
alert("testing timeout)";
clearTimeout(timeoutId );
timeoutId = setTimeout(testTimeout, 5000);
}
Notes:
You can stop the previous timeoutI from firing by catching the id returned from the setTimeout method and passing that to the clearTimeout method

Safely clear JavaScript timeout

I have created a JavaScript function that does the following:
function myFunction() {
DoStuff;
watch = setTimeout(myFunction, 1000);
}
where
watch
is a global variable initially set to null.
Then, I have a second function, that can be called at any moment, of the form:
function mySecond() {
DoStuff;
clearTimeout(watch);
}
Now, it happens sometimes that, although the second function is called and the timeout is somehow cleared, the first function is called another time. I guess this is happening because when the second function is called, a request for the first function has already been sent, and thus the timer works another time, and keeps calling itself over and over... I would like to point out that this does not happen always, I guess it depends on a specific timing condition you can encounter.
How to safely remove ALL the possibilities that the first function is called again?
Problem with this code is watch holds the last timeout only. This should fix it
function myFunction() {
DoStuff;
if (watch) { clearTimeout(watch); }
watch = setTimeout(myFunction, 1000);
}

SetInterval function calls

I am getting into sort of confusion here. Please go through the below code,
<script>
setInterval(function1,3000);
setInterval(function2(),3000);
function function1() {
console.log("Function1 called....");
}
function function2() {
console.log("Function2 called....");
}
</script>
As you can see I have two setInterval functions one calls function like function1 and another function2(). The output of first is perfect that gets called every 3sec and first call after 3sec. But second one gets called without the delay i.e function2.
I guess that () might be doing things there but I'm not sure about what I'm missing there. I just want to know what is happening there.
setInterval(function1,3000); instructs the JS engine to execute the function function1 every 3 seconds.
setInterval(function2(),3000); instructs the JS engine to run function2 once, then run the return value every 3 seconds. This return value is empty.
For a bit of fun try
function function2() {
console.log("Function2 called....");
return "function3();"
}
function function3() {
console.log("Function3 called....");
}
setInterval(function2(),3000);
Edit
In reponse to #harsha's comment: What do I mean by "run the return value"
setInterval(function2(),3000); will trigger the following workflow:
Initiate executing function2() (execute it, because it the brackets are given).
function2 runs to completion, then returns.
In your OQ, there is no return value from the function so it is null
The return value of my function2 is the string "function3();"
This return value is now inserted into the setInterval() call
The OQ version results in setInterval(null, 3000);, which does nothing every 3 seconds
My version results in setInterval("function3();", 3000), which calls eval("function3();"); every 3 seconds, which in turn runs function3 every 3 seconds.
In the second setInterval you are executing it right away and plugging the value returned by that function into setInterval.
For example,
setInterval(a(), 5000);
function a(){
return function(){
console.log("Executed!");
};
};
a() executed and returning the function into setInterval. You should see the console is writing Executed every 5 seconds.
This is just like math:
f(x) = x + 1
g(x) = 2
f(g(2)) = g(x) + 2 = 4
You replace g(2) with whatever it returns
(you replace a() with the function in this case)
http://jsfiddle.net/DerekL/39wNn/
The () makes the function get executed immediately in the second case. In the first case, just the pointer to function which gets executed later as the call back function.

suspend setInterval

I use setInterval to run a function (doing AJAX stuff) every few seconds. However I also have an other function also calling it.
setInterval(myFunc(), 5000);
function buttonClick() {
// do some stuff
myFunc();
}
Most of the time it works, however sometimes this function gets called twice at the same time resulting in receiving exactly the same result twice, something I don't want.
I think I have to use clearTimeout:
var interval = setInterval(myFunc(), 5000);
function buttonClick() {
clearTImeout(interval);
// do some stuff
myFunc();
interval = setInterval(myFunc(), 5000);
}
However this causes the function to halt. Since it gets called from an other function some code never gets executed. How can I prevent this?
however sometimes this function gets called twice at the same time resulting in receiving exactly the same result twice, something I don't want.
JavaScript on browsers is single-threaded (barring using the new web workers stuff, but that wouldn't apply here anyway). Your function will never get called while it's running. (But more below.)
In your various code quotes, you're calling myFunc where you mean to just be referring to it. E.g.:
var interval = setInterval(myFunc(), 5000);
should be
var interval = setInterval(myFunc, 5000);
// ^--- No parentheses
Your code cancelling the timeout will work if you correct that:
var interval = setInterval(myFunc, 5000);
function buttonClick() {
clearTImeout(interval);
// do some stuff
myFunc();
interval = setInterval(myFunc, 5000);
}
But there's no reason to do that, myFunc cannot get called while it's running anyway.
If myFunc is triggering something that will complete asynchronously (an ajax call, for instance), the above won't help (for the simple reason that myFunc will start the process and then return; the process will complete separately). In that situation, your best bet is to have myFunc schedule its next call itself:
function myFunc() {
// Do my work...
// Schedule my next run
setTimeout(myFunc, 5000);
}
...and not use setInterval at all.
I realize there's a couple of solutions already, but thought I'd show one that has a tad more than just "do this". I tend to learn by example, and thought I would extend the same practice. That being said, the demo is here but I'll try to explain as well.
// Here we assign the function to a variable that we can use as an argument to the
// setInterval method.
var work = function(){
// performing a very simple action for the sake of demo
$('#log').append('Executed.<br />');
};
// this is a variable that is essentially used to track if the interval is or is
// not already running. Before we start it, we check it. Before we end it, we also
// check it. Let's start off with it started though
var worker = setInterval(work, 5000);
// bind to the start button
$('#start').click(function(){
// Test: is the worker already running?
if (worker)
// Yes it is, don't try to call it again
$('#warn').text('Timer already running!');
else{
// no it's not, let's start it up using that function variable we declared
// earlier
worker = setInterval(work,3000);
$('#warn').text('Started!');
}
});
// bind to the stop button
$('#stop').click(function(){
// test: is the worker running?
if (!worker)
// no, so we can't stop it
$('#warn').text('Timer not running!');
else{
// yes it's working. Let's stop it and clear the variable.
clearInterval(worker);
worker = null;
$('#warn').text('Stopped.');
}
});
Unless myFunc returns a function I would do this (also use clearInterval in stead of clearTimeout):
var interval = setInterval(myFunc, 5000);
function buttonClick() {
clearInterval(interval);
// do some stuff
myFunc();
interval = setInterval(myFunc, 5000);
}
setInterval expects a function in its argument. You call a function by using myFunc(). so whatever is returned by myFunc was passed to setInterval which is probably not what you want.

stop settimeout in recursive function

my problem is that I can not stop a timer.
I had this method to set a timeout from this forum.
It supposed to store the identifyer in the global variable.
By accident, I found out that it is still running after I hide "mydiv".
I also need to know now, if the recursive function creates multiple instances or just one for the timeouts. Because first I thought that it overwrites "var mytimer" everytime.
Now I am not so sure.
What would be a solid way to stop the timer??
var updatetimer= function () {
//do stuff
setTimeout(function (){updatetimer();}, 10000);
}//end function
//this should start and stop the timer
$("#mybutton").click(function(e) {
e.preventDefault();
if($('#mydiv').is(':visible')){
$('#mydiv').fadeOut('normal');
clearTimeout(updatetimer);
}else{
$('#mydiv').fadeIn('normal');
updatetimer();
}
});
thanks, Richard
I think that most people are getting at the reason why this isn't working, but I thought I would provide you with updated code. It is pretty much the same as yours, except that it assigns the timeout to a variable so that it can be cleared.
Also, the anonymous function in a setTimeout is great, if you want to run logic inline, change the value of 'this' inside the function, or pass parameters into a function. If you just want to call a function, it is sufficient to pass the name of the function as the first parameter.
var timer = null;
var updatetimer = function () {
//do stuff
// By the way, can just pass in the function name instead of an anonymous
// function unless if you want to pass parameters or change the value of 'this'
timer = setTimeout(updatetimer, 10000);
};
//this should start and stop the timer
$("#mybutton").click(function(e) {
e.preventDefault();
if($('#mydiv').is(':visible')){
$('#mydiv').fadeOut('normal');
clearTimeout(timer); // Since the timeout is assigned to a variable, we can successfully clear it now
} else{
$('#mydiv').fadeIn('normal');
updatetimer();
}
});
I think you misunderstand 'setTimeout' and 'clearTimeout'.
If you want to set a timer that you want to cancel later, do something like:
foo = setTimeout(function, time);
then call
clearTimeout(foo);
if you want to cancel that timer.
Hope this helps!
As written mytimer is a function which never has the value of a timeout identifier, therefore your clearTimeout statement will achieve nothing.
I don't see any recursion here at all, but you need to store the value setTimeout returns you, and if you need to pair this with multiple potential events you need to store it against a key value you can lookup - something like an element id perhaps?
This is a simple pseudocode for controlling and conditioning recursive setTimeout functions.
const myVar = setTimeout(function myIdentifier() {
// some code
if (condition) {
clearTimeout(myIdentifier)
} else {
setTimeout(myIdentifier, delay); //delay is a value in ms.
}
}, delay);
You can not stop all the functions that are created, intead of that convert the function to setInterval (represent the same logic that your recursive function) and stop it:
// recursive
var timer= function () {
// do stuff
setTimeout(function (){timer();}, 10000);
}
The same logic using setInterval:
// same logic executing stuff in 10 seconds loop
var timer = setInterval(function(){// do stuff}, 10000)
Stop it:
clearInterval(timer);
As noted above, the main reason why this code isn't working is that you're passingt he wrong thing into the clearTimeout call - you need to store the return value of the setTimeout call you make in updateFunction and pass this into clearTimeout, instead of the function reference itself.
As a second suggestion for improvement - whenever you have what you call a recursive timeout function, you would be better off using the setInterval method, which runs a function at regular intervals until cancelled. This will achieve the same thing you're trying to do with your updateFunction method, but it's cleaner as you only need to include the "do stuff" logic in the deferred function, and it's probably more performant as you won't be creating nested closures. Plus it's The Right way to do it which has got to count for something, right? :-)
(function(){
$('#my_div').css('background-color', 'red');
$('#my_div').hover(function(){
var id=setTimeout(function() {
$('#my_div').css('background-color', 'green');
}, 2000);
var id=setTimeout(function() {
$('#my_div').css('background-color', 'blue');
}, 4000);
var id=setTimeout(function() {
$('#my_div').css('background-color', 'pink');
}, 6000);
})
$("#my_div").click(function(){
clearTimeout(id);
})
})();

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