I would like to assign document elements to global variables so that I am able to use these elements everywhere in my code.
My code:
// document elements
var drop = null;
var status = null;
var show = null;
function process (drop, status, show) {
if (document.readyState == 'complete') {
// init elements
drop = document.getElementById(drop);
status = document.getElementById(status);
show = document.getElementById(show);
}
// init event handlers
drop.addEventListener('drop', handleDrop, false);
}
function handleDrop (evt) {
// do something
}
The problem is I can't do anything with the document elements using the global variables in the function handleDrop while in the function process everything works as it should...
EDIT: For example, I can read the content of the element show (show.innerHTML) in the function process but not in the function handleDrop.
The problem is that all these drop, status... variables within process function are the local ones - they refer to its arguments, and not the variables defined earlier.
If these were defined at the outer-most level (i.e., not within any function's body), you can access (and alter) them like this:
window.drop = document.getElementById(drop);
window.status = document.getElementById(status);
window.show = document.getElementById(show);
But I'd actually suggest another way: using separate names for params and 'closured-over' variables. Like this:
function process(dropId, statusId, showId) {
if (document.readyState == 'complete') {
// init elements
drop = document.getElementById(dropId);
status = document.getElementById(statusId);
show = document.getElementById(showId);
}
}
Both ways allow you to address these variables within handleDrop function; the latter one is obviously superior, because you are not restricted with what scope to choose.
Related
My jquery-ui widget has some properties that I need to access on a callback. The problem is the context is transient.
Everything I've read says to create my variables in _create constructor and to preserve a reference to the widget in that:
(function ($) {
$.widget("tsp.videoWrapper", {
options: {
value: 0,
playBtnObj: null,
timeboxElement: null,
chapterNavElement: null,
segmentBarElement: null,
positionViewElement : null
},
_create: function () {
var that = this;
var thatElm = $(that.element);
that.Video = thatElm.children("video")[0];
if (that.Video == null) {
console.log("Video element not found.");
return;
}
that._addHandlers();
},
_addHandlers: function () {
this.Video.addEventListener("loadedmetadata", this._videoInited, false);
if (this.Video.readyState >= this.Video.HAVE_METADATA) {
this._videoInited.apply(this.Video); // missed the event
}
},
_videoInited: function (evt) {
console.log(this);
console.log(this.Video.textTracks[0]);
});
}(jQuery));
Trying to reference that in _videoInit creates an error:
Use of an implicitly defined global variable
But the:
console.log(this);
in _videoInit refers to the video itself so calling
console.log(this.Video.textTracks[0]);
fails to because a video doesn't have a Video property. I've omitted a bunch of other code for simplicity but after this call I actually need a reference to the widget to do something with the cues loaded into the video so just doing this:
console.log(this.textTracks[0]);
is not an option.
How do i access the context to get at the video and then do something with it using the properties of the widget instance?
So for instance how do I do this?
_videoInited: function (evt) {
// pretend up in _create I had: that.Cues=[]
that.Cues = that.Video.textTracks[0].cues;
});
I can't use that because of the implicit error as above and I can't use this because this is a video element reference not a videoWrapper widget reference. And i can't do:
that.Cues = that.Video.textTracks[0].cues;
in _create because the cues and other meta data aren't initiated at that point. It seems like such a basic thing to want to do "access an objects properties from it's methods".
Ok so from this preserving-a-reference-to-this-in-javascript-prototype-functions I got the jquery bind method. That question is talking about Prototypes which I thought were like static methods but it seems to work.
Setting up the handler:
var that = this;
$(this.Video).bind("loadedmetadata", function (event) {
event.widget = that; that._videoInited(event);
});
The bind page says to now use the jquery on method
var that = this;
$(this.Video).on("loadedmetadata", function (event) {
event.widget = that; that._videoInited(event);
});
And then using as I wanted:
_videoInited: function (evt) {
console.log(evt); // has a new dynamic widget property
console.log(this); // refers to the widget
Feels a bit weird and loose but seems to work as expected.
In building an extended input field (a complex date picker), I need to use two key event listeners. One is attached to the input field, and launches the interface. This is easy.
The second is attached to document, in order to close the complex overlay. Click on the overlay, and it does nothing. Click outside: the overlay disappears and the input field's value is updated.
It also needs to remove the event listener from the document.
This would all be straightforward… if it weren't based on object structures. I am not calling a stand-alone function. I am calling a child function of the data object associated with the field (which the field then has no way of referencing back to).
__DateField.prototype.activate = function () {
…
var t = this;
window.setTimeout(function () { document.addEventListener("click", function (ev) { t.closeDateSelector(ev) }, false); }, 0);
…
}
(I haven't figured out why that event attachment needs to be nested within the setTimeout, but if I don''t do it that way, it calls itself immediately.)
Anyhow, the problem is then that I cannot successfully call document.removeEventListener() because I it's not the same initial function.
Also, I can't approach it by attaching the function as a stand-alone, because I need the reference to the related __DateField object.
How can I remove that function from document?
I have looked at the various threads that say there is no way to inspect event listeners added via 'addEventListener`, though wonder if they may be out of date, as Firebug can list them…
To remove it, you must have a reference to the function, so the question boils down to: How can I keep a reference to the function?
The simplest answer, since you already have an object handy, is a property on the object, if you can rely on this being correct as of when you do the removal:
__DateField.prototype.activate = function () {
// …
var t = this;
window.setTimeout(function () {
t.listener = function (ev) {
t.closeDateSelector(ev)
};
document.addEventListener("click", listener, false);
}, 0);
// …
};
// To remove
__DateField.prototype.deactivate = function() {
if (this.listener != null) {
document.removeEventListener("click", this.listener, false);
this.listener = null;
}
};
Or if that's a problem for some reason, you could use a variable in a scoping function:
(function() {
var listener = null;
__DateField.prototype.activate = function () {
// …
var t = this;
window.setTimeout(function () {
listener = function (ev) {
t.closeDateSelector(ev)
};
document.addEventListener("click", listener, false);
}, 0);
// …
};
// Later, when removing
function removeIt() {
if (listener != null) {
document.removeEventListener("click", listener, false);
listener = null;
}
}
})();
Background
Basically, this code takes all of the audio tags on the page, and when one finishes it starts the next one in the DOM.
The Issue
When fnPlay is called I receive an Illegal Invocation error.
//THIS CODE FAILS
var lastAudio = null;
$('audio').each(function(index) {
var fnPlay = $(this)[0].play;
if (lastAudio != null) {
lastAudio.bind("ended", function() {
fnPlay();
});
}
lastAudio = $(this);
});
Now I am sure that the rest of the code is fine, because the following worked.
//WORKS GREAT!
var lastAudio = null;
$('audio').each(function(index) {
var lastAudioObj = $(this)[0];
if (lastAudio != null) {
lastAudio.bind("ended", function() {
lastAudioObj.play();
});
}
lastAudio = $(this);
});
Question
Can anybody explain why I couldn't store the play() function inside my variable fnPlay and call fnPlay(), but I could store the object and call the play() function on the object?
This is because of how the context of JavaScript functions work. The context (or this) inside a function is set when it's ran, not when it's set.
When you call lastAudioObj.play();, the play() function is called in the context of lastAudioObj. Inside play(), this is lastAudioObj, so everything works.
When you do fnPlay() however, it has no context. this inside the function will be null (or window). play() doesn't like that, so it throws an exception.
There are a few ways to fix this.
One is to call the function with .call() to manually set the context.
Set the variables like:
var lastAudioObj = $(this)[0];
var fnPlay = lastAudioObj.play;
Then call:
fnPlay.call(lastAudioObj);
You can also use .bind() to set the context when setting the variable.
var lastAudioObj = $(this)[0];
var fnPlay = lastAudioObj.play.bind(lastAudioObj);
Then you can just call it like:
fnPlay();
How can I pass parameters to a function declared like something = function(){};
window.prototype.initInterface = function(){
this.mainPane = document.createElement('div');
this.mainPane.style.border="5px solid grey";
this.mainPane.style.margin="0px";
this.mainPane.style.width="420px";
this.mainPane.style.height="600px";
this.exitButton = document.createElement('input');
this.exitButton.setAttribute("type", "button");
this.exitButton.setAttribute("value", "exit");
this.exitButton.onclick = function(){
document.body.removeChild(this.mainPane);
};
this.mainPane.appendChild(this.exitButton);
document.body.appendChild(this.mainPane);
}
When the user presses the exit button I want to remove the mainPane from the body of the html page.
this.exitButton.onclick = function(this.mainPage){
document.body.removeChild(this.mainPane);
};
Does not work
How can I do this?
For your exitButton.onclick function to have access to variables you create in the enveloping initInterface function you want a to create a closure in the exitButton.onclick function by returning a function that performs the action you want and passing that the variable.
exitButton.onclick = function () {
return (function() {
document.body.removeChild(mainPane);
})(mainPane);
};
Read more on how closures work here and here and see a working example fiddle.
Alternatively, you forget about closures and walk up the DOM from the button which triggers the event to your mainPane
exitButton.onclick = function() {
// in here "this" is the object that triggered the event, exitButton
document.body.removeChild(this.parentNode);
}
As an aside, window.prototype does not exist if you are doing this in a browser; window is the object at the top of prototype chain in browser scripting. You want just window.initInterface = function () {} which is the exact same thing as function initInterface() {} because everything you do in javascript in the browser becomes a property of window.
This function is the function w/o function name. It could only be used once and you may not easy to find out what parameters should be passed.
You can create another function like :
function go(a1){}
And call it like window.prototype.initInterface = go(a1);
Or you can get some DOM parameters in this unnamed function by using functions like getDocumentById("DOM ID") etc.
I'm new to object oriented javascript. I have a set up method that I want to a) check if an element is null and if so wait and call itself again and b) observe the click event of a button.
ErrorBox.prototype.setUpErrorBox = function(btnClientID) {
if (btnClientID == null) {
setTimeout("setUpErrorBox()", 1000)
return;
}
Event.observe(btnClientID, 'click', setValSummary);
}
I'm getting errors that setUpErrorBox and setValSummary don't exist (which they don't). How can I reference them? I tried this.setValSummary which didn't work.
In other words, how do I call the equivalent of a class's method from another method of the same class in javascript?
Use closures to hold on to your execution context:
ErrorBox.prototype.setUpErrorBox = function(btnClientID)
{
var box = this; // object context reference
if (btnClientID == null)
{
// use closure as event handler to maintain context
setTimeout(function() { box.setUpErrorBox() }, 1000)
return;
}
// again, use closure as event handler to maintain context
Event.observe(btnClientID, 'click', function() { box.setValSummary() });
}
See also: JavaScript Callback Scope