Creating optional multiple buttons for jQuery UI Dialog - javascript

So I know to create multiple buttons with jQuery UI you simply do:
buttons : [{
text : settings.buttonText,
click : function () { settings.buttonFunction(); }
},
{
text : button2Text,
click : function () { settings.button2Function(); }
}
}]
I have a plugin I've created to handle & make dialogboxes similar site-wide, and recently need to add the option of passing in multiple buttons, not just 1.
Now typically this whole section doesn't even get run unless a button is even wanted. I have a quick if (settings.buttonText) { } wrapped around it. But the problem is even though I don't pass in button2Text etc, the button is still appearing. Besides doing some newbish thing like .hide()...
My question is: How can i have that second { text ... click ... } area be dynamic and only appear in the object if settings.button2Text is passed into the plugin? Is this even possible?
I feel like the solution is so simple I'm just braindead right now :) Thanks for any input

You could just do the logic before you actually set that up. Something like this:
var myButtons = [{
text : settings.buttonText,
click : function () { settings.buttonFunction(); }
}];
if (addSecondButton) {
myButtons.push({
text : button2Text,
click : function () { settings.button2Function(); }
});
}
Then you can launch the dialog like this:
$(foo).dialog({buttons: myButtons})

Related

Can't find element using UI hash in Marionette Layout

I'm not sure why I can't get the button element using my UI hash. This is what my Layout looks like:
Layout: App.Base.Objects.BaseLayout.extend({
// Rest of the code left out for brevity
ui: {
btnSave: "#btnSave"
},
events: {
"click #ui.btnSave": "onSave"
},
onInitialize: function () {
this.listenTo(App.vent, "DisableSaveButton", function(val) {
this.disableSaveButton(val);
},this);
},
disableSaveButton: function () {
this.ui.btnSave.prop("disabled",val).toggleClass("ui-state-disabled",val);
},
onSave: function () {
alert("saved!");
}
})
In VS2013, when my breakpoint hits the line inside disableSaveButton method, I entered $("#btnSave") into the Watch window and I was able to get the element back. I could tell because it had a length of 1. From this, I know the button is rendered. However, if I enter this.ui.btnSave into the Watch window, I would get an element with length of 0.
My BaseLayout object is basically a custom object extended from Marionette.Layout
Marionette version: 1.8.8
Any ideas why I can't find the button element using this.ui.btnSave?
Thanks in advance!
Got some help from a coworker and the issue might be because the element is out of scope. Basically, inside the Layout object, 'this' does not contain the element. We were able replace 'this.ui.btnSave' with '$("#btnSave",this.buttonset.el)' and that works fine. buttonset is the region that actually contains the html element.
This seems like an inconsistency because even though the ui hash didn't work, the click event utilizing the ui hash did work.
UPDATE 6/3/2015:
Another coworker of mine provided a better solution. Basically, in my Layout I use a display function to display my view. It looks something like this:
Layout: App.Base.Objects.BaseLayout.extend({
// Rest of the code left out for brevity
display: function() {
$(this.buttonset.el).html(_.template($("#buttonset-view").html(), {"viewType": viewType}));
}
})
Basically, I'm saying to set the html of my region, which is this.buttonset.el, to my template's html. As of now, my layout doesn't know any of the elements inside the region. It just contains a region which displays the elements. So there is some sort of disconnect between my layout and the elements in my region.
The correct solution, as opposed to my earlier workaround, is to simply add the following line of code at the end:
this.bindUIElements();
From Marionette Annotated Source:
This method binds the elements specified in the “ui” hash inside the
view’s code with the associated jQuery selectors.
So this final code looks like this:
Layout: App.Base.Objects.BaseLayout.extend({
// Rest of the code left out for brevity
display: function() {
$(this.buttonset.el).html(_.template($("#buttonset-view").html(), {"viewType": viewType}));
this.bindUIElements();
}
})
With this, I was able to finally able to retrieve my element using this.ui.btnSave.

How to effectively unbind() hoverintent() from an element

I'm using the HoverIntent plugin to create hover drop-downs in my Bootstrap 3 navigation. However, for smaller sizes I want to still use the native click trigger to activate the dropdowns and not the hover. I'm trying to use enquire.js, which allows me to call a function when the screen size enters a specified width, and another when it leaves that width. This is my code so far:
enquire.register("screen and (min-width: 767px)", {
match : function() {
hoverIntentInit();
},
unmatch : function() {
removeHoverIntent();
}
});
function removeHoverIntent(){
// remove the hoverintent() function <-- this is what I need
}
function hoverIntentInit(){
var config = {
timeout: 900,
over: showMenu,
out: hideMenu};
$('.dropdown').hoverIntent(config);
}
function showMenu(){
// code that shows the dropdown (not important)
}
function hideMenu() {
// code that hides the dropdown (not important)
}
I found a similar question here from few years ago. However, the answers over there either don't work or they they remove both the hoverIntent and the click events from the elements which is not what I want (I want the native Bootstrap click event to remain).
Please help me with this, I've spent more than a day on this and still I can't find a solution.
Thanks!

TinyMCE UndoManager. Get event to fire

I have made a webform that uses a TinyMCE editor. When the user clicks on a link to leave the page, I want a message to be displayed if he still has unsaved changes. For this, I was thinking of using the TinyMCE undoManager, http://www.tinymce.com/wiki.php/API3:class.tinymce.UndoManager
Essentially, I want the events onAdd, onUndo, OnRedo to fire. I will then keep track of the number of changes (if any) since the last save. But how do I get them to fire? Where do I set them up?
Also, it would be nice to have access to the hasUndo method in the rest of my javascript code. Again, not sure where to initiate this?
Not sure if it matters, but I'm using Django.
Edit: I have tried
tinyMCE.init({
...,
setup : function(ed) {
ed.UndoManager.onAdd(function(ed) {
ed.windowManager.alert('added.');
});
}
});
This gives me an error: Unable to get value of the property 'onAdd': object is null or undefined
I created a tinym fiddle for this: http://fiddle.tinymce.com/H0caab .
The solution is to use the oninit setting and to addresss the onAdd.add:
tinyMCE.init({
...
setup : function(ed) {
ed.onInit.add(function(ed) {
ed.undoManager.onAdd.add(function(ed) {
alert('added.');
});
});
}
});

Modify CKEditor link dialog to add custom attribute to links

I am using CKEditor on a website and I need to be able to put a special data attributes on some of the links created through the editor. The user would indicate that they need the special attribute put on the link by checking a checkbox in the link dialog. I have managed to add a checkbox to the link dialog with the following code:
CKEDITOR.on('dialogDefinition', function(ev) {
if (ev.data.name == "link") {
var info = dialog.getContents("info");
info.elements.push({
type: "vbox",
id: "urlOptions",
children: [{
type: "hbox",
children: [{
id: "button",
type: "checkbox",
label: "Button",
commit: function(data) {
data.button = this.getValue()
console.log("commit", data.button, data);
},
setup: function(data) {
this.setValue(data.button);
console.log("setup", data.button, data);
}
}]
}]
});
}
});
Now I have two problems. The first one is that despite me adding the code in the commit and setup functions that should save the state of the checkbox, it's not working. It's as if the data can't hold any other parameters but the ones there by default.
The second problem is that I don't know how to add / remove the data attribute on my links. It seems to me that I should be doing that in my onOk callback on the dialog, however, the link dialog already has an onOk callback, so I'm not sure how I should be proceeding. I, of course, do not want to modify any of CKEditor's files directly.
How can I accomplish these things?
You best option is to modify the plugin. So you need to open the source code and find the file links.js in c:\ckeditor_3.6.5\ckeditor\_source\plugins\link\dialogs\
The source code is quite big (40k) but here you can modify the dialog however you want. When you finish just copy it to your plugins folder, and compress it: http://jscompress.com/
I have done what you need myself. The whole uncompressed file is here: https://gist.github.com/3940239
What you need to do:
First add this line just before the dialog "browse" button is appended. Approx. in line: 547:
{
id: "button",
type: "checkbox",
label: "Button",
setup: function (data) {
this.allowOnChange = false;
if (data.button)
this.setValue(data.button);
this.allowOnChange = true;
},
commit: function (data) {
data.button = this.getValue()
this.allowOnChange = false;
}
},
This part is actually your code. I just copied and pasted it.
Then, go to the onOk function, approx. in line 1211: and after commitContent add this code:
this.commitContent( data );
//My custom attribute
if (data.button)
attributes["custom-attribute"] = "button";
else
attributes["custom-attribute"] = "";
This will modify your link adding the attribute to the element such as text
That's it. Although, you may also like to load the current status of the checkbox. Then, go to the function parseLink . Approx. line 179 to load the attributes:
...
if ( element )
{
retval.button = element.getAttribute('custom-attribute');
var target = element.getAttribute( 'target' );
...
I am exploring the same thing now. What I have decided to do at this point is to:
Get a base ckeditor install without the link plugin
create my own fork of the link plugin, and add my changes to it, then activate and use this plugin within the group that link normally shows up in.
...working with it as a custom plugin (albeit a copy of the original) should alleviate the problem of upgrading. You just simply do not use the original link plugin at all. Copy and rename it, and use your custom copy instead.

ExtJS: starting HtmlEditor defaulting to source

I'm using ExtJS 3.2.1 and I need a component almost identical to the bundled HtmlEditor, with one exception: it must start editing the HTML source code directly. The reason I don't use a normal TextArea is that the user should be able to preview the result of his actions before submitting.
I've tried calling toggleSourceEdit(), as per ExtJS documentation, with no success. Debugging, I see that the editor object has the sourceEditMode property set to true, and the Source Edit button seems as if it was "pressed", but clicking on it does not render the typed HTML, and clicking it again goes to the Source Mode.
I've tried calling toggleSourceEdit() after the container show() method, on the container afterLayout listener and on the editor afterRender listener. I've tried also calling it on another button that I added to the container. The result is the same on every try.
The only other option I see is updating ExtJS to 3.3.0, but I haven't seem anything related on the changelogs. Either way, it's going to be my next step. EDIT: The app had another problems when updating, we'll make a bigger effort to update later. As of right now, we are using the HtmlEditor in its original setting.
Thanks!
ran into the same problem (using 3.3.0 by the way)
stumbled upon a fix by dumb luck. i have no idea why this works, but second time is the charm. call it twice in a row to achieve the desired effect..
HTMLEditor.toggleSourceEdit(true);
HTMLEditor.toggleSourceEdit(true);
hope that helps!
Rather calling toggleSourceEdit(), try to setup the configuration while you create HtmlEditor Object
Using toggleSourceEdit() caused some problems for me. One was that this seemed to put the editor somewhere in limbo between source edit and WYSIWYG mode unless I used a timeout of 250ms or so. It also puts the focus in that editor, and I don't want to start the form's focus in the editor, especially since it's below the fold and the browser scrolls to the focused html editor when it opens.
The only thing that worked for me was to extend Ext.form.HtmlEditor and then overwrite toggleSourceEdit, removing the focus command. Then adding a listener for toggling to the source editor when the component is initialized. This is for Ext 4.1 and up. For older versions, replace me.updateLayout() with me.doComponentLayout().
var Namespace = {
SourceEditor: Ext.define('Namespace.SourceEditor', {
extend: 'Ext.form.HtmlEditor',
alias: 'widget.sourceeditor',
initComponent: function() {
this.callParent(arguments);
},
toggleSourceEdit: function (sourceEditMode) {
var me = this,
iframe = me.iframeEl,
textarea = me.textareaEl,
hiddenCls = Ext.baseCSSPrefix + 'hidden',
btn = me.getToolbar().getComponent('sourceedit');
if (!Ext.isBoolean(sourceEditMode)) {
sourceEditMode = !me.sourceEditMode;
}
me.sourceEditMode = sourceEditMode;
if (btn.pressed !== sourceEditMode) {
btn.toggle(sourceEditMode);
}
if (sourceEditMode) {
me.disableItems(true);
me.syncValue();
iframe.addCls(hiddenCls);
textarea.removeCls(hiddenCls);
textarea.dom.removeAttribute('tabindex');
//textarea.focus();
me.inputEl = textarea;
} else {
if (me.initialized) {
me.disableItems(me.readOnly);
}
me.pushValue();
iframe.removeCls(hiddenCls);
textarea.addCls(hiddenCls);
textarea.dom.setAttribute('tabindex', -1);
me.deferFocus();
me.inputEl = iframe;
}
me.fireEvent('editmodechange', me, sourceEditMode);
me.updateLayout();
}
})
}
Then to use it:
Ext.create('Namespace.SourceEditor', {
/*regular options*/
listeners: {
initialize: function(thisEditor) {
thisEditor.toggleSourceEdit();
}
}
});
htmlEditor.toggleSourceEdit(true);
one time should be enough if you do this listening to the afterrender event of the editor.

Categories

Resources