Does Object.create support so called class methods? - javascript

When I create an object using a constructor like:
function Person(name, age) {
this.name = name;
this.age = age;
}
I can add properties that are functions to the constructor function which act like (static) class methods. Object.create doesn't seem to support that. Is that right? The constructor property of all object created by Object.create seem to be the same function.
Thanks in advance.

Are you sure you mean static?
What I mean is, in a more class-dependent language, you might have:
class Person {
static people = 0;
public name;
public age;
public Person (name, age) { this.name = name; this.age = age; Person::people += 1; }
public sayName () { echo this.name; }
static numPeople () { echo Person::people; }
}
Then you might say:
bob = new Person("Bob", 32);
bob.sayName(); // "Bob"
Person::numPeople(); // 1
If you wanted Person::numPeople(); functionality, there's nothing stopping you from adding Object.create.numPeople = function () {};
The question you might want to ask yourself is "Why?"
Are you trying to call static methods like:
bob.constructor.numPeople();
If so, I'm sure that there's a better way around that.
For example, extending the constructor's prototype would provide access to static properties/methods by default.
var personObj = {
sayName : function () { console.log(this.name); },
sayAge : function () { console.log(this.age); }
};
var bob = Object.create(personObj, { name : "Bob", age : 32 });
These are accessed in a way which is similar to traditional inheritance, but static in the sense that each object references the same functions and values, so if that prototype object changes, each constructed instance changes, as well.
Personally, I prefer the freedom of doing most of my object creation inline and on-demand.
If I need to create multiples of the same format, then I'll typically create a factory, rather than creating a constructor or using Object.create.
With a factory, even just a simple one, using one or two levels of closure, you can simulate private properties/methods, and with the second closure, you can simulate "class-wide" private-statics.

Related

Defining JavaScript functions inside vs. outside of a class

I'm trying to figure out if there's any different when defining functions inside or outside of a class in JavaScript. Why would I choose to do it one way over the other? (Notice my getName [inside class] and getName2 [outside of class]).
class TestClass {
constructor(myName) {
this.name = myName;
}
getName() {
return this.name;
}
}
TestClass.getName2 = function() {
//won't actually print the name variable set since not associated with an instance of the class?
console.log(this.name);
};
var test = new TestClass("Joe");
console.log(test.getName());
///////////////
TestClass.getName2();
Output:
Joe
TestClass
The only difference I can really see so far through my testing here is that I cannot access this.name within my getName2 since I believe it's not associated with any instance of the TestClass. So my getName2 is almost like a static class function where it's not associated with an instance of the class?? Please help me clarify this and why I would choose to implement a function one way over the other.
From the MDN doc:
JavaScript classes, introduced in ECMAScript 2015, are primarily syntactical sugar over JavaScript's existing prototype-based inheritance. The class syntax does not introduce a new object-oriented inheritance model to JavaScript.
So this...
class TestClass {
constructor(myName) {
this.name = myName;
}
getName() {
return this.name;
}
static getName2() {
return 'getName2 result';
}
}
...is exactly equivalent to this:
const TestClass = function(myName) {
this.name = myName;
}
TestClass.prototype.getName = function() {
return this.name;
}
TestClass.getName2 = function() {
return 'getName2 result';
}
So whether you use the older prototype syntax or the newer ES6 class syntax is just a matter of personal preference, and as you suspected, defining methods directly on a class is exactly equivalent to creating a static class method.
I don't think there's any reason you would ever do
TestClass.getName2 = function() {
If you want a standalone function, make it a standalone function.
e.g.
export function getName2() {...};
export TestClass;
If you want to extend an existing class, you'd do
TestClass.prototype.getName2 = function() {
which will allow you to access this.
One thing that I noticed is you are using a reserved keyword for objects, properties, and methods. TestClass.getName2() should return undefined, but since you used the "name" reserve keyword. It returned the name of the class, which is considered an object like a function. In your case, you are using this.name which refers to the class name and it returns "TestClass".
Example:
class TestClass {
constructor(userName) {
this._userName = userName;
}
getName() {
return this._userName;
}
}
TestClass.getName2 = function() {
// returns undefined now
console.log(this._userName);
};
var test = new TestClass("Joe");
console.log(test.getName()); // returns Joe
///////////////
TestClass.getName2(); // returns undefined
let testClassName = TestClass.name; // Just a little proof of what is returned below
console.log(testClassName); // returns TestClass
My only suggestion is that you should stay abreast of the current reserved keywords and where you can and cannot use them. You could also focus on your naming convention in your code.

Javascript: prototype attribute not visible on parent

Example taken from here: http://sporto.github.io/blog/2013/02/22/a-plain-english-guide-to-javascript-prototypes/
I also asked a similar question here: Javascript: Added function does not appear on parent object.
Create an object
>function Person(name) {
this.name = name;
}
Add an attribute as a prototype. The new kind attribute does not appear on the object.
>Person.prototype.kind = 'person'
>Person
<function Person(name) {
this.name = name;
}
Now create a new object using the parent as the prototype. The added attribute is visible.
var zack = new Person('Zack');
Person {name: "Zack", kind: "person"}
Why is the added kind attribute not visible on the parent Person object, even though it can convey it to children?
This is beceause Person is just a funtion(object)/Constructor:
Person =
function Person(name) {
this.name = name;
}
To Get the kind object on person refer to the prototype
Person.prototype =
Person {kind: "person"}
Im not an expert in this but if you would want to create a new constructor you should overwrite the function.
You could see the function (below) as an constructor to set instance specific variables
function Person(name) {
this.name = name;
}
Person.prototype.kind = 'person' is like a static variable on the class
You are looking at the Person Constructor.
To look at the properties of the definition of a Person you can use Object.getOwnPropertyNames(Person.prototype)
This would show the kind property.

What's the best way to create JavaScript classes? [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Use of ‘prototype’ vs. ‘this’ in Javascript?
Object Oriented questions in Javascript
Can you please recommend which of the following is the best or their pros and cons?
Method 1
function User() {
this.name = "my name";
this.save = function() {
};
}
Method 2
function User() {
this.name = "my name";
}
User.prototype.save = function() {
}
Coming from a background in Java and PHP, I had initially struggled with the whole 'class' concept in JavaScript. Here are a few things to think about.
Construction
First, since you're likely going to be defining your classes as..
Customer = function () {}
Customer.prototype = new Person();
You will end up running into all sorts of nightmares of code if you are defining properties and methods during construction. The reason being is that a piece of code like Customer.prototype = new Person(); requires that the Person be called in the Customer constructor for true inheritance.. otherwise you'll end up having to know what the original one sets at all times. Take the following example:
Person = function (name) {
this.name = name;
this.getName = function () {return this.name}
}
Customer = function (name) {
this.name = name;
}
Customer.prototype = new Person();
Now we're going to update Person to also set whether they are 'new':
Person = function (name, isNew) {
this.name = name;
this.isNew = isNew;
this.getName = function () {return (this.isNew ? "New " : "") + this.name; }
}
Now on any 'class' that is inheriting from the Person, you must update the constructor to follow form. You can get around that by doing something like:
Customer = function () {
Person.apply(this, arguments);
}
That will call 'Person' in the scope of the new 'Customer', allowing you to not have to know about the Person construction.
Speed
Take a look at these benchmarks: http://jsperf.com/inherited-vs-assigned.
Basically, what I am attempting to prove here is that if you're creating these objects en masse, your best route is to create them on the prototype. Creating them like:
Person = function (name) {
this.name = name;
this.getName = function () {return this.name}
}
is very slow, because for every object creation, it creates a new function - it doesn't simply look up the prototype chain for the already existing one. Conversely, if you've got only a few objects that the methods are called extremely frequently on, defining them locally helps with the speed lost by looking up the prototype chain.
Shared properties
This always gets me. Let's say you've got something like the following:
Person = function () {
this.jobs = {};
this.setJob = function (jobTitle, active) {this.jobs[jobTitle] = active; }
}
Employee = function () {}
Employee.prototype = new Person();
var bob = new Employee();
bob.setJob('janitor', true);
var jane = new Employee();
console.log(jane.jobs);
Guess what? Jane's a janitor! No joke! Here's why. Since you didn't define this.jobs as being a new object on instantiation of the Employee, it's now just looking up the prototype chain until it finds 'jobs' and is using it as is. Fun, right?
So, this is useful if you want to keep track of instances, but for the most part you're going to find it incredibly frustrating. You can get around that by doing the following:
Employee = function () { Person.apply(this); }
This forces 'Person' to create a new 'this.jobs'.
Private variables
Since there's nothing that's really "private" in JavaScript, the only way you can get private variables is to create them in the constructor, and then make anything that relies on them initialize in the constructor.
Person = function () {
var jobs = {};
this.setJob = function (jobTitle, active) {jobs[jobTitle] = active; }
this.getJob = function (jobTitle) { return jobs[jobTitle]; }
}
However, this also means that you must call that constructor on every instantiation of an inherited class.
Suggestion
http://ejohn.org/blog/simple-javascript-inheritance/
This is a super basic class setup. It's easy. It works. And it'll do what you need it to do 90% of the time without having to deal with all the insanity JavaScript has to offer :)
</rant>
Best is a very subjective term.
Method 1 gives the possibility of truly private variables. e.g :
function User() {
var name = "fred";
this.getName = function () { return name;};
}
Method 2 will use less memory, as a single save function is shared by all User objects.
'Best' will be determined by your specific requirements.
JavaScript is an "Object Based" language, not a "Class Based" language. Shared behaviours, which is the class concept, are implemented by linking prototypes.
Method 1 does NOT create a class. Every time you invoke it, you create attributes and functions as defined and they are NOT shared with other "instances". If you replace this.save then only the one instance will have altered behaviour.
Method 2 implements shared behaviours. Therefore it is what people associate with classes and instances. If you replace this.save withe a different function, then all derived instances will immediately have the new behaviour.
If "best" means no memory consuming redefinitions of functions and sharing common behaviours (which is what class based programming tends to equate to) the Method 2 is the way to go.
As others have mentioned, there are two main differences:
Method 1 will create a new function for every instance of User
Method 1 will be able to access local variables in the constructor's scope
Here's an example to demonstrate these:
function User() {
var name = "my name";
this.foo = function() {
// one function per User instance
// can access 'name' variable
};
}
User.prototype.bar = function() {
// one function shared by all User instances
// cannot access 'name' variable
};
var a = new User();
var b = new User();
console.log(a.foo === b.foo); // false; each instance has its own foo()
console.log(a.bar === b.bar); // true; both instances use the same bar()

Override function in JavaScript [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Calling base method using JavaScript prototype
I want to inheritance object that will override function in javascript.
From the method I want to call to the base method.
In this case I inherit object reader from Person and now I want to override the function getName meaning that in reader first I want to call the function on Person and then to do some changes.
<script>
/* Class Person. */
function Person(name) {
this.name = name;
}
Person.prototype.getName = function() {
return this.name;
}
var reader = new Person('John Smith');
reader.getName = function() {
// call to base function of Person, is it possible?
return('Hello reader');
}
alert(reader.getName());
</script>
Vincent answered your direct question but here is what you would do if you would like to set up a true inheritance hierarchy where you can further extend Reader.
Create your person class:
function Person(name) {
this.name = name;
}
Person.prototype.getName = function(){
alert('Person getName called for ' + this.name);
return this.name;
}
Create a Reader class as well:
function Reader(name) {
// Calls the person constructor with `this` as its context
Person.call(this, name);
}
// Make our prototype from Person.prototype so we inherit Person's methods
Reader.prototype = Object.create(Person.prototype);
// Override Persons's getName
Reader.prototype.getName = function() {
alert('READER getName called for ' + this.name);
// Call the original version of getName that we overrode.
Person.prototype.getName.call(this);
return 'Something';
}
Reader.prototype.constructor = Reader;
And now we can repeat a similar process to extend Reader with say a VoraciousReader:
function VoraciousReader(name) {
// Call the Reader constructor which will then call the Person constructor
Reader.call(this, name);
}
// Inherit Reader's methods (which will also inherit Person's methods)
VoraciousReader.prototype = Object.create(Reader.prototype);
VoraciousReader.prototype.constructor = VoraciousReader;
// define our own methods for VoraciousReader
//VoraciousReader.prototype.someMethod = ... etc.
fiddle:
http://jsfiddle.net/7BJNA/1/
Object.create: https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Object/create
Object.create(arg) is creating a new object whose prototype is what was passed in as an argument.
Edit
Its been years since this original answer and now Javascript supports the class keyword which works as you'd expect if you're coming from language like Java or C++. https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Classes
Since you are correctly overriding the function on the object itself and not on its prototype, you can still call the prototype function with your object.
reader.getName = function() {
var baseName = Person.prototype.getName.call(this);
...
}
I use this technique from John Resig to get inheritance and method overriding. It even lets you access to the overridden method by calling this._super().
http://ejohn.org/blog/simple-javascript-inheritance/
This is one way to do it:
function Person(name) {
this.name = name;
}
Person.prototype.getName = function(){
return this.name;
}
var reader = new Person('John Smith');
reader.oldGetName = reader.getName;
reader.getName = function() {
//call to base function of Person , is it possible ?
return this.oldGetName();
}
alert(reader.getName());​
http://jsfiddle.net/fXWfh/

Javascript inheritance: call super-constructor or use prototype chain?

Quite recently I read about JavaScript call usage in MDC
https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Function/call
one linke of the example shown below, I still don't understand.
Why are they using inheritance here like this
Prod_dept.prototype = new Product();
is this necessary? Because there is a call to the super-constructor in
Prod_dept()
anyway, like this
Product.call
is this just out of common behaviour? When is it better to use call for the super-constructor or use the prototype chain?
function Product(name, value){
this.name = name;
if(value >= 1000)
this.value = 999;
else
this.value = value;
}
function Prod_dept(name, value, dept){
this.dept = dept;
Product.call(this, name, value);
}
Prod_dept.prototype = new Product();
// since 5 is less than 1000, value is set
cheese = new Prod_dept("feta", 5, "food");
// since 5000 is above 1000, value will be 999
car = new Prod_dept("honda", 5000, "auto");
Thanks for making things clearer
The answer to the real question is that you need to do both:
Setting the prototype to an instance of the parent initializes the prototype chain (inheritance), this is done only once (since the prototype object is shared).
Calling the parent's constructor initializes the object itself, this is done with every instantiation (you can pass different parameters each time you construct it).
Therefore, you should not call the parent's constructor when setting up inheritance. Only when instantiating an object that inherits from another.
Chris Morgan's answer is almost complete, missing a small detail (constructor property). Let me suggest a method to setup inheritance.
function extend(base, sub) {
// Avoid instantiating the base class just to setup inheritance
// Also, do a recursive merge of two prototypes, so we don't overwrite
// the existing prototype, but still maintain the inheritance chain
// Thanks to #ccnokes
var origProto = sub.prototype;
sub.prototype = Object.create(base.prototype);
for (var key in origProto) {
sub.prototype[key] = origProto[key];
}
// The constructor property was set wrong, let's fix it
Object.defineProperty(sub.prototype, 'constructor', {
enumerable: false,
value: sub
});
}
// Let's try this
function Animal(name) {
this.name = name;
}
Animal.prototype = {
sayMyName: function() {
console.log(this.getWordsToSay() + " " + this.name);
},
getWordsToSay: function() {
// Abstract
}
}
function Dog(name) {
// Call the parent's constructor
Animal.call(this, name);
}
Dog.prototype = {
getWordsToSay: function(){
return "Ruff Ruff";
}
}
// Setup the prototype chain the right way
extend(Animal, Dog);
// Here is where the Dog (and Animal) constructors are called
var dog = new Dog("Lassie");
dog.sayMyName(); // Outputs Ruff Ruff Lassie
console.log(dog instanceof Animal); // true
console.log(dog.constructor); // Dog
See my blog post for even further syntactic sugar when creating classes. http://js-bits.blogspot.com/2010/08/javascript-inheritance-done-right.html
Technique copied from Ext-JS and http://www.uselesspickles.com/class_library/ and a comment from https://stackoverflow.com/users/1397311/ccnokes
The ideal way to do it is to not do Prod_dept.prototype = new Product();, because this calls the Product constructor. So the ideal way is to clone it except for the constructor, something like this:
function Product(...) {
...
}
var tmp = function(){};
tmp.prototype = Product.prototype;
function Prod_dept(...) {
Product.call(this, ...);
}
Prod_dept.prototype = new tmp();
Prod_dept.prototype.constructor = Prod_dept;
Then the super constructor is called at construction time, which is what you want, because then you can pass the parameters, too.
If you look at things like the Google Closure Library you'll see that's how they do it.
If you have done Object Oriented Programming in JavaScript, you will know that you can create a class as follows:
Person = function(id, name, age){
this.id = id;
this.name = name;
this.age = age;
alert('A new person has been accepted');
}
So far our class person only has two properties and we are going to give it some methods. A clean way of doing this is
to use its 'prototype' object.
Starting from JavaScript 1.1, the prototype object was introduced in JavaScript. This is a built in object that
simplifies the process of adding custom properties and methods to all instances of an object.
Let's add 2 methods to our class using its 'prototype' object as follows:
Person.prototype = {
/** wake person up */
wake_up: function() {
alert('I am awake');
},
/** retrieve person's age */
get_age: function() {
return this.age;
}
}
Now we have defined our class Person. What if we wanted to define another class called Manager which inherits some properties from Person. There is no point redefining all this properties again when we define our Manager class, we can just set it to inherit from the class Person.
JavaScript doesn't have built in inheritance but we can use a technique to implement inheritance as follows:
Inheritance_Manager = {};//We create an inheritance manager class (the name is arbitrary)
Now let's give our inheritance class a method called extend which takes the baseClass and subClassas arguments.
Within the extend method, we will create an inner class called inheritance function inheritance() { }. The reason why we are using this inner
class is to avoid confusion between the baseClass and subClass prototypes.
Next we make the prototype of our inheritance class point to the baseClass prototype as with the following code:
inheritance.prototype = baseClass. prototype;
Then we copy the inheritance prototype into the subClass prototype as follows: subClass.prototype = new inheritance();
The next thing is to specify the constructor for our subClass as follows: subClass.prototype.constructor = subClass;
Once finished with our subClass prototyping, we can specify the next two lines of code to set some base class pointers.
subClass.baseConstructor = baseClass;
subClass.superClass = baseClass.prototype;
Here is the full code for our extend function:
Inheritance_Manager.extend = function(subClass, baseClass) {
function inheritance() { }
inheritance.prototype = baseClass.prototype;
subClass.prototype = new inheritance();
subClass.prototype.constructor = subClass;
subClass.baseConstructor = baseClass;
subClass.superClass = baseClass.prototype;
}
Now that we have implemented our inheritance, we can start using it to extend our classes. In this case we are going to
extend our Person class into a Manager class as follows:
We define the Manager class
Manager = function(id, name, age, salary) {
Person.baseConstructor.call(this, id, name, age);
this.salary = salary;
alert('A manager has been registered.');
}
we make it inherit form Person
Inheritance_Manager.extend(Manager, Person);
If you noticed, we have just called the extend method of our Inheritance_Manager class and passed the subClass Manager in our case and then the baseClass Person. Note that the order is very important here. If you swap them, the inheritance
will not work as you intended if at all.
Also note that you will need to specify this inheritance before you can actually define our subClass.
Now let us define our subClass:
We can add more methods as the one below. Our Manager class will always have the methods and properties defined in the Person class because it inherits from it.
Manager.prototype.lead = function(){
alert('I am a good leader');
}
Now to test it let us create two objects, one from the class Person and one from the inherited class Manager:
var p = new Person(1, 'Joe Tester', 26);
var pm = new Manager(1, 'Joe Tester', 26, '20.000');
Feel free to get full code and more comments at:
http://www.cyberminds.co.uk/blog/articles/how-to-implement-javascript-inheritance.aspx

Categories

Resources