javascript shorthand syntax - javascript

I was wondering how this could be written in shorthand that the statement would execute
This one isn't working, but I see this kind of syntax lots of times in plugins - variables mixed with statements etc..
Can someone give an explanation regarding the proper use of this shorthand syntax?
I want to "execute" NOT "evaluate" the second statement if the first evaluates to true!
var succes = !data.user||(window.location = "users/profile");
I knew the first example was way to simple, This one is better, it also uses comma,s to string statements after eachother, I like to know how to learn this syntax.
},
hide: function (a,
b) {
if (f && !(500 > (new Date).getTime() - f.getTime())) {
if (!a || "number" == typeof a) a = k();
b || (b = $(".profile-popup"));
j(a) && (b.fadeOut("fast"), m(!1, a));
e && (clearInterval(e), e = null)
}
}
}
}();
EDIT
I changed my first example to use the && in my code and it worked, so, that's that - for anyone else reading -, and you should use absolute url's if working with window.location
I also found another detailed explanation over here.
thanks, Richard

I think you're missing another =:
var succes = !data.user || (window.location == "users/profile");
Your example assigns, whereas == is a comparison.

The general pattern of !obj || obj = "something" is simply shorthand for:
if (obj === undefined) {
obj = "something";
}
That's because !obj evaluates to false if it's undefined (the pattern also seems to assume that obj will not be defined as true).
Likewise, the pattern f(a) && (g(b), h(c)) is shorthand for:
if (f(a) == true) {
g(b);
h(c);
}
For the referenced piece of code:
var succes = !data.user||(window.location = "users/profile");
What this implicitly says is:
If data.user is undefined, then set success to true.
Otherwise (if data.user is assigned), then redirect to users/profile.
The exact meaning is anyone's guess without knowing the context, but it appears to mean "redirect the profile screen, if user data is available, otherwise ..."

Related

javascript object related query [duplicate]

Want to improve this post? Provide detailed answers to this question, including citations and an explanation of why your answer is correct. Answers without enough detail may be edited or deleted.
Moderator note: Please resist the urge to edit the code or remove this notice. The pattern of whitespace may be part of the question and therefore should not be tampered with unnecessarily. If you are in the "whitespace is insignificant" camp, you should be able to accept the code as is.
Is it ever possible that (a== 1 && a ==2 && a==3) could evaluate to true in JavaScript?
This is an interview question asked by a major tech company. It happened two weeks back, but I'm still trying to find the answer. I know we never write such code in our day-to-day job, but I'm curious.
If you take advantage of how == works, you could simply create an object with a custom toString (or valueOf) function that changes what it returns each time it is used such that it satisfies all three conditions.
const a = {
i: 1,
toString: function () {
return a.i++;
}
}
if(a == 1 && a == 2 && a == 3) {
console.log('Hello World!');
}
The reason this works is due to the use of the loose equality operator. When using loose equality, if one of the operands is of a different type than the other, the engine will attempt to convert one to the other. In the case of an object on the left and a number on the right, it will attempt to convert the object to a number by first calling valueOf if it is callable, and failing that, it will call toString. I used toString in this case simply because it's what came to mind, valueOf would make more sense. If I instead returned a string from toString, the engine would have then attempted to convert the string to a number giving us the same end result, though with a slightly longer path.
I couldn't resist - the other answers are undoubtedly true, but you really can't walk past the following code:
var aᅠ = 1;
var a = 2;
var ᅠa = 3;
if(aᅠ==1 && a== 2 &&ᅠa==3) {
console.log("Why hello there!")
}
Note the weird spacing in the if statement (that I copied from your question). It is the half-width Hangul (that's Korean for those not familiar) which is an Unicode space character that is not interpreted by ECMA script as a space character - this means that it is a valid character for an identifier. Therefore there are three completely different variables, one with the Hangul after the a, one with it before and the last one with just a. Replacing the space with _ for readability, the same code would look like this:
var a_ = 1;
var a = 2;
var _a = 3;
if(a_==1 && a== 2 &&_a==3) {
console.log("Why hello there!")
}
Check out the validation on Mathias' variable name validator. If that weird spacing was actually included in their question, I feel sure that it's a hint for this kind of answer.
Don't do this. Seriously.
Edit: It has come to my attention that (although not allowed to start a variable) the Zero-width joiner and Zero-width non-joiner characters are also permitted in variable names - see Obfuscating JavaScript with zero-width characters - pros and cons?.
This would look like the following:
var a= 1;
var a‍= 2; //one zero-width character
var a‍‍= 3; //two zero-width characters (or you can use the other one)
if(a==1&&a‍==2&&a‍‍==3) {
console.log("Why hello there!")
}
IT IS POSSIBLE!
var i = 0;
with({
get a() {
return ++i;
}
}) {
if (a == 1 && a == 2 && a == 3)
console.log("wohoo");
}
This uses a getter inside of a with statement to let a evaluate to three different values.
... this still does not mean this should be used in real code...
Even worse, this trick will also work with the use of ===.
var i = 0;
with({
get a() {
return ++i;
}
}) {
if (a !== a)
console.log("yep, this is printed.");
}
Example without getters or valueOf:
a = [1,2,3];
a.join = a.shift;
console.log(a == 1 && a == 2 && a == 3);
This works because == invokes toString which calls .join for Arrays.
Another solution, using Symbol.toPrimitive which is an ES6 equivalent of toString/valueOf:
let i = 0;
let a = { [Symbol.toPrimitive]: () => ++i };
console.log(a == 1 && a == 2 && a == 3);
If it is asked if it is possible (not MUST), it can ask "a" to return a random number. It would be true if it generates 1, 2, and 3 sequentially.
with({
get a() {
return Math.floor(Math.random()*4);
}
}){
for(var i=0;i<1000;i++){
if (a == 1 && a == 2 && a == 3){
console.log("after " + (i+1) + " trials, it becomes true finally!!!");
break;
}
}
}
When you can't do anything without regular expressions:
var a = {
r: /\d/g,
valueOf: function(){
return this.r.exec(123)[0]
}
}
if (a == 1 && a == 2 && a == 3) {
console.log("!")
}
It works because of custom valueOf method that is called when Object compared with primitive (such as Number). Main trick is that a.valueOf returns new value every time because it's calling exec on regular expression with g flag, which causing updating lastIndex of that regular expression every time match is found. So first time this.r.lastIndex == 0, it matches 1 and updates lastIndex: this.r.lastIndex == 1, so next time regex will match 2 and so on.
This is possible in case of variable a being accessed by, say 2 web workers through a SharedArrayBuffer as well as some main script. The possibility is low, but it is possible that when the code is compiled to machine code, the web workers update the variable a just in time so the conditions a==1, a==2 and a==3 are satisfied.
This can be an example of race condition in multi-threaded environment provided by web workers and SharedArrayBuffer in JavaScript.
Here is the basic implementation of above:
main.js
// Main Thread
const worker = new Worker('worker.js')
const modifiers = [new Worker('modifier.js'), new Worker('modifier.js')] // Let's use 2 workers
const sab = new SharedArrayBuffer(1)
modifiers.forEach(m => m.postMessage(sab))
worker.postMessage(sab)
worker.js
let array
Object.defineProperty(self, 'a', {
get() {
return array[0]
}
});
addEventListener('message', ({data}) => {
array = new Uint8Array(data)
let count = 0
do {
var res = a == 1 && a == 2 && a == 3
++count
} while(res == false) // just for clarity. !res is fine
console.log(`It happened after ${count} iterations`)
console.log('You should\'ve never seen this')
})
modifier.js
addEventListener('message' , ({data}) => {
setInterval( () => {
new Uint8Array(data)[0] = Math.floor(Math.random()*3) + 1
})
})
On my MacBook Air, it happens after around 10 billion iterations on the first attempt:
Second attempt:
As I said, the chances will be low, but given enough time, it'll hit the condition.
Tip: If it takes too long on your system. Try only a == 1 && a == 2 and change Math.random()*3 to Math.random()*2. Adding more and more to list drops the chance of hitting.
It can be accomplished using the following in the global scope. For nodejs use global instead of window in the code below.
var val = 0;
Object.defineProperty(window, 'a', {
get: function() {
return ++val;
}
});
if (a == 1 && a == 2 && a == 3) {
console.log('yay');
}
This answer abuses the implicit variables provided by the global scope in the execution context by defining a getter to retrieve the variable.
This is also possible using a series of self-overwriting getters:
(This is similar to jontro's solution, but doesn't require a counter variable.)
(() => {
"use strict";
Object.defineProperty(this, "a", {
"get": () => {
Object.defineProperty(this, "a", {
"get": () => {
Object.defineProperty(this, "a", {
"get": () => {
return 3;
}
});
return 2;
},
configurable: true
});
return 1;
},
configurable: true
});
if (a == 1 && a == 2 && a == 3) {
document.body.append("Yes, it’s possible.");
}
})();
Alternatively, you could use a class for it and an instance for the check.
function A() {
var value = 0;
this.valueOf = function () { return ++value; };
}
var a = new A;
if (a == 1 && a == 2 && a == 3) {
console.log('bingo!');
}
EDIT
Using ES6 classes it would look like this
class A {
constructor() {
this.value = 0;
this.valueOf();
}
valueOf() {
return this.value++;
};
}
let a = new A;
if (a == 1 && a == 2 && a == 3) {
console.log('bingo!');
}
I don't see this answer already posted, so I'll throw this one into the mix too. This is similar to Jeff's answer with the half-width Hangul space.
var a = 1;
var a = 2;
var а = 3;
if(a == 1 && a == 2 && а == 3) {
console.log("Why hello there!")
}
You might notice a slight discrepancy with the second one, but the first and third are identical to the naked eye. All 3 are distinct characters:
a - Latin lower case A
a - Full Width Latin lower case A
а - Cyrillic lower case A
The generic term for this is "homoglyphs": different unicode characters that look the same. Typically hard to get three that are utterly indistinguishable, but in some cases you can get lucky. A, Α, А, and Ꭺ would work better (Latin-A, Greek Alpha, Cyrillic-A, and Cherokee-A respectively; unfortunately the Greek and Cherokee lower-case letters are too different from the Latin a: α,ꭺ, and so doesn't help with the above snippet).
There's an entire class of Homoglyph Attacks out there, most commonly in fake domain names (eg. wikipediа.org (Cyrillic) vs wikipedia.org (Latin)), but it can show up in code as well; typically referred to as being underhanded (as mentioned in a comment, [underhanded] questions are now off-topic on PPCG, but used to be a type of challenge where these sorts of things would show up). I used this website to find the homoglyphs used for this answer.
Yes, it is possible! 😎
» JavaScript
if‌=()=>!0;
var a = 9;
if‌(a==1 && a== 2 && a==3)
{
document.write("<h1>Yes, it is possible!😎</h1>")
}
The above code is a short version (thanks to #Forivin for its note in comments) and the following code is original:
var a = 9;
if‌(a==1 && a== 2 && a==3)
{
//console.log("Yes, it is possible!😎")
document.write("<h1>Yes, it is possible!😎</h1>")
}
//--------------------------------------------
function if‌(){return true;}
If you just see top side of my code and run it you say WOW, how?
So I think it is enough to say Yes, it is possible to someone that said to
you: Nothing is impossible
Trick: I used a hidden character after if to make a function that its name is similar to if. In JavaScript we can not override keywords so I forced to use this way. It is a fake if, but it works for you in this case!
» C#
Also I wrote a C# version (with increase property value technic):
static int _a;
public static int a => ++_a;
public static void Main()
{
if(a==1 && a==2 && a==3)
{
Console.WriteLine("Yes, it is possible!😎");
}
}
Live Demo
JavaScript
a == a +1
In JavaScript, there are no integers but only Numbers, which are implemented as double precision floating point numbers.
It means that if a Number a is large enough, it can be considered equal to four consecutive integers:
a = 100000000000000000
if (a == a+1 && a == a+2 && a == a+3){
console.log("Precision loss!");
}
True, it's not exactly what the interviewer asked (it doesn't work with a=0), but it doesn't involve any trick with hidden functions or operator overloading.
Other languages
For reference, there are a==1 && a==2 && a==3 solutions in Ruby and Python. With a slight modification, it's also possible in Java.
Ruby
With a custom ==:
class A
def ==(o)
true
end
end
a = A.new
if a == 1 && a == 2 && a == 3
puts "Don't do this!"
end
Or an increasing a:
def a
#a ||= 0
#a += 1
end
if a == 1 && a == 2 && a == 3
puts "Don't do this!"
end
Python
You can either define == for a new class:
class A:
def __eq__(self, who_cares):
return True
a = A()
if a == 1 and a == 2 and a == 3:
print("Don't do that!")
or, if you're feeling adventurous, redefine the values of integers:
import ctypes
def deref(addr, typ):
return ctypes.cast(addr, ctypes.POINTER(typ))
deref(id(2), ctypes.c_int)[6] = 1
deref(id(3), ctypes.c_int)[6] = 1
deref(id(4), ctypes.c_int)[6] = 1
print(1 == 2 == 3 == 4)
# True
It might segfault, depending on your system/interpreter.
The python console crashes with the above code, because 2 or 3 are probably used in the background. It works fine if you use less-common integers:
>>> import ctypes
>>>
>>> def deref(addr, typ):
... return ctypes.cast(addr, ctypes.POINTER(typ))
...
>>> deref(id(12), ctypes.c_int)[6] = 11
>>> deref(id(13), ctypes.c_int)[6] = 11
>>> deref(id(14), ctypes.c_int)[6] = 11
>>>
>>> print(11 == 12 == 13 == 14)
True
Java
It's possible to modify Java Integer cache:
package stackoverflow;
import java.lang.reflect.Field;
public class IntegerMess
{
public static void main(String[] args) throws Exception {
Field valueField = Integer.class.getDeclaredField("value");
valueField.setAccessible(true);
valueField.setInt(1, valueField.getInt(42));
valueField.setInt(2, valueField.getInt(42));
valueField.setInt(3, valueField.getInt(42));
valueField.setAccessible(false);
Integer a = 42;
if (a.equals(1) && a.equals(2) && a.equals(3)) {
System.out.println("Bad idea.");
}
}
}
This is an inverted version of #Jeff's answer* where a hidden character (U+115F, U+1160 or U+3164) is used to create variables that look like 1, 2 and 3.
var a = 1;
var ᅠ1 = a;
var ᅠ2 = a;
var ᅠ3 = a;
console.log( a ==ᅠ1 && a ==ᅠ2 && a ==ᅠ3 );
* That answer can be simplified by using zero width non-joiner (U+200C) and zero width joiner (U+200D). Both of these characters are allowed inside identifiers but not at the beginning:
var a = 1;
var a‌ = 2;
var a‍ = 3;
console.log(a == 1 && a‌ == 2 && a‍ == 3);
/****
var a = 1;
var a\u200c = 2;
var a\u200d = 3;
console.log(a == 1 && a\u200c == 2 && a\u200d == 3);
****/
Other tricks are possible using the same idea e.g. by using Unicode variation selectors to create variables that look exactly alike (a︀ = 1; a︁ = 2; a︀ == 1 && a︁ == 2; // true).
Rule number one of interviews; never say impossible.
No need for hidden character trickery.
window.__defineGetter__( 'a', function(){
if( typeof i !== 'number' ){
// define i in the global namespace so that it's not lost after this function runs
i = 0;
}
return ++i;
});
if( a == 1 && a == 2 && a == 3 ){
console.log( 'Oh dear, what have we done?' );
}
Honestly though, whether there is a way for it to evaluate to true or not (and as others have shown, there are multiple ways), the answer I'd be looking for, speaking as someone who has conducted hundreds of interviews, would be something along the lines of:
"Well, maybe yes under some weird set of circumstances that aren't immediately obvious to me... but if I encountered this in real code then I would use common debugging techniques to figure out how and why it was doing what it was doing and then immediately refactor the code to avoid that situation... but more importantly: I would absolutely NEVER write that code in the first place because that is the very definition of convoluted code, and I strive to never write convoluted code".
I guess some interviewers would take offense to having what is obviously meant to be a very tricky question called out, but I don't mind developers who have an opinion, especially when they can back it up with reasoned thought and can dovetail my question into a meaningful statement about themselves.
If you ever get such an interview question (or notice some equally unexpected behavior in your code) think about what kind of things could possibly cause a behavior that looks impossible at first glance:
Encoding: In this case the variable you are looking at is not the one you think it is. This can happen if you intentionally mess around with Unicode using homoglyphs or space characters to make the name of a variable look like another one, but encoding issues can also be introduced accidentally, e.g. when copying & pasting code from the Web that contains unexpected Unicode code points (e.g. because a content management system did some "auto-formatting" such as replacing fl with Unicode 'LATIN SMALL LIGATURE FL' (U+FB02)).
Race conditions: A race-condition might occur, i.e. a situation where code is not executing in the sequence expected by the developer. Race conditions often happen in multi-threaded code, but multiple threads are not a requirement for race conditions to be possible – asynchronicity is sufficient (and don't get confused, async does not mean multiple threads are used under the hood).
Note that therefore JavaScript is also not free from race conditions just because it is single-threaded. See here for a simple single-threaded – but async – example. In the context of an single statement the race condition however would be rather hard to hit in JavaScript.
JavaScript with web workers is a bit different, as you can have multiple threads. #mehulmpt has shown us a great proof-of-concept using web workers.
Side-effects: A side-effect of the equality comparison operation (which doesn't have to be as obvious as in the examples here, often side-effects are very subtle).
These kind of issues can appear in many programming languages, not only JavaScript, so we aren't seeing one of the classical JavaScript WTFs here1.
Of course, the interview question and the samples here all look very contrived. But they are a good reminder that:
Side-effects can get really nasty and that a well-designed program should be free from unwanted side-effects.
Multi-threading and mutable state can be problematic.
Not doing character encoding and string processing right can lead to nasty bugs.
1 For example, you can find an example in a totally different programming language (C#) exhibiting a side-effect (an obvious one) here.
Here's another variation, using an array to pop off whatever values you want.
const a = {
n: [3,2,1],
toString: function () {
return a.n.pop();
}
}
if(a == 1 && a == 2 && a == 3) {
console.log('Yes');
}
Okay, another hack with generators:
const value = function* () {
let i = 0;
while(true) yield ++i;
}();
Object.defineProperty(this, 'a', {
get() {
return value.next().value;
}
});
if (a === 1 && a === 2 && a === 3) {
console.log('yo!');
}
Using Proxies:
var a = new Proxy({ i: 0 }, {
get: (target, name) => name === Symbol.toPrimitive ? () => ++target.i : target[name],
});
console.log(a == 1 && a == 2 && a == 3);
Proxies basically pretend to be a target object (the first parameter), but intercept operations on the target object (in this case the "get property" operation) so that there is an opportunity to do something other than the default object behavior. In this case the "get property" action is called on a when == coerces its type in order to compare it to each number. This happens:
We create a target object, { i: 0 }, where the i property is our counter
We create a Proxy for the target object and assign it to a
For each a == comparison, a's type is coerced to a primitive value
This type coercion results in calling a[Symbol.toPrimitive]() internally
The Proxy intercepts getting the a[Symbol.toPrimitive] function using the "get handler"
The Proxy's "get handler" checks that the property being gotten is Symbol.toPrimitive, in which case it increments and then returns the counter from the target object: ++target.i. If a different property is being retrieved, we just fall back to returning the default property value, target[name]
So:
var a = ...; // a.valueOf == target.i == 0
a == 1 && // a == ++target.i == 1
a == 2 && // a == ++target.i == 2
a == 3 // a == ++target.i == 3
As with most of the other answers, this only works with a loose equality check (==), because strict equality checks (===) do not do type coercion that the Proxy can intercept.
Actually the answer to the first part of the question is "Yes" in every programming language. For example, this is in the case of C/C++:
#define a (b++)
int b = 1;
if (a ==1 && a== 2 && a==3) {
std::cout << "Yes, it's possible!" << std::endl;
} else {
std::cout << "it's impossible!" << std::endl;
}
Same, but different, but still same (can be "tested" multiple times):
const a = { valueOf: () => this.n = (this.n || 0) % 3 + 1}
if(a == 1 && a == 2 && a == 3) {
console.log('Hello World!');
}
if(a == 1 && a == 2 && a == 3) {
console.log('Hello World!');
}
My idea started from how Number object type equation works.
An ECMAScript 6 answer that makes use of Symbols:
const a = {value: 1};
a[Symbol.toPrimitive] = function() { return this.value++ };
console.log((a == 1 && a == 2 && a == 3));
Due to == usage, JavaScript is supposed to coerce a into something close to the second operand (1, 2, 3 in this case). But before JavaScript tries to figure coercing on its own, it tries to call Symbol.toPrimitive. If you provide Symbol.toPrimitive JavaScript would use the value your function returns. If not, JavaScript would call valueOf.
I think this is the minimal code to implement it:
i=0,a={valueOf:()=>++i}
if (a == 1 && a == 2 && a == 3) {
console.log('Mind === Blown');
}
Creating a dummy object with a custom valueOf that increments a global variable i on each call. 23 characters!
This one uses the defineProperty with a nice side-effect causing global variable!
var _a = 1
Object.defineProperty(this, "a", {
"get": () => {
return _a++;
},
configurable: true
});
console.log(a)
console.log(a)
console.log(a)
By overriding valueOf in a class declaration, it can be done:
class Thing {
constructor() {
this.value = 1;
}
valueOf() {
return this.value++;
}
}
const a = new Thing();
if(a == 1 && a == 2 && a == 3) {
console.log(a);
}
What happens is that valueOf is called in each comparison operator. On the first one, a will equal 1, on the second, a will equal 2, and so on and so forth, because each time valueOf is called, the value of a is incremented.
Therefore the console.log will fire and output (in my terminal anyways) Thing: { value: 4}, indicating the conditional was true.
As we already know that the secret of loose equality operator (==) will try to convert both values to a common type. As a result, some functions will be invoked.
ToPrimitive(A) attempts to convert its object argument to a primitive
value, by invoking varying sequences of A.toString and A.valueOf
methods on A.
So as other answers using Symbol.toPrimitive, .toString, .valueOf from integer. I would suggest the solution using an array with Array.pop like this.
let a = { array: [3, 2, 1], toString: () => a.array.pop() };
if(a == 1 && a == 2 && a == 3) {
console.log('Hello World!');
}
In this way, we can work with text like this
let a = { array: ["World", "Hello"], toString: () => a.array.pop() };
if(a == "Hello" && a == "World") {
console.log('Hello World!');
}
Surprisingly, yes. The == loose equality operator in JS calls the valueOf() method of the object that's being compared. Therefore, you can create a class that returns an internal value, then increments that interval value every time it's called. Like this:
class AClass {
constructor(initalVal) {
this.val = initalVal;
}
valueOf() {
return this.val++;
}
}
const a = new AClass(1);
console.log(a==1 && a==2 && a==3)
I know that there are a lot of other answers to this question, but this is how you'd do it with ES6 syntax.
Note: If you don't want this to happen, then you should use the === operator to check for strict instead. Like this:
class AClass {
constructor(initalVal) {
this.val = initalVal;
}
valueOf() {
return this.val++;
}
}
const a = new AClass(1);
console.log(a===1 && a===2 && a===3)
Yes, you can Do that, see the following JavaScript code:
let a = 0 // Create a variable and give it a value
if( a !== 1 && a !== 2 && a !== 3 )
{
console.log("true")
}
Explanation of the solution:
Simply , we add the not equal sign
before the == sign so that we tell the language that these values are
not equal to the value in the variable

Javascript Safety of checking for out of bounds and accessing an array in the same if-statement

Consider the following JavaScript code:
var some_array = ["11","22","33"]
var access_index = 100
var accessible = array.length > access_index ? true : false
if(accessible && array[access_index].substr(0,1) === "1") {
console.log("ok")
} else {
console.log("not ok")
}
My actual code is a bit more complex, but basically I have an array ("some_array"), an index("access_index") and a bool that tells me if the index is safe ("accessible"). So I'd need to check accessible before doing the check on some_array with the access_index.
Checking the index of and accessing an array in one if-statement seems to work fine, as long as the check comes first. However I was wondering how safe and reliable this is. Will accessible always be evaluated first and will the rest be automatically skipped if false?
Yes, it's called shortcircuiting
In the case of the && operator: if the left expression is false, the right expression is never evaluated.
The same case for the || operator: if the left expression is true, then the right expression is not evaluated.
You could simplify with the optional chaining operator ?. a bit.
if (array[access_index]?.startsWith("1")) {
console.log("ok")
} else {
console.log("not ok")
}

in Javascript, why would you write 'b || (b = a);'?

Digging through the glMatrix-0.9.5.min.js source used in my webGL project and I came across several lines of code like this...
vec3.negate = function (a, b)
{
b || (b = a); // <-- What exactly does this line do?
b[0] = -a[0];
b[1] = -a[1];
b[2] = -a[2];
return b;
};
Not sure what that code is doing or even if it's a bug considering it's a third-party file, but I also know I'm not completely up to speed about JavaScript as a language. (For instance, I just learned about protocols because of this. Odd/interesting concept.)
So is that valid, and if so, what exactly is it doing?
My guess is it's shorthand for the following, saying 'If 'b' isn't set, set it to a'
if(!b)
{
b = a;
}
which can also just be written
if(!b) b = a;
which I'd argue is much more clear. But again, I'm guessing as to what that actually means/does. Could be wrong.
Follow-up:
Are these two if-conditions equal?
if(!b){ ... }
if(b == undefined){ ... }
I'm wondering if there's a complication between 'undefined' and a defined value that's 'null'
a better way to write that would be
b = b || a;
That means:
b = b ? b : a; //or
b = b || a;
This is shorthand for
if (!b) { b = a }
Lets break it down:
To the left of the || it is asserting on the truthiness of b http://james.padolsey.com/javascript/truthy-falsey/
If b is truthy, then the part to the right of the || will not be evaluated. If b is falsey, then b will get assigned the value/reference of a.
It's basically setting the value of b to a if b is undefined via the || operator which can be used as a null-coalescing operator in Javascript.
You could think of it in terms of an if-statement as follows :
if(b == undefined){
b = a;
}
A Matter of Preference
It's ultimately a matter of preference with regards to what makes the most sense, but any of the approaches that you'll find in this discussion are likely valid options :
// Explicitly using undefined in the comparison
if(b == undefined) { b = a }
// Using an if-statement (with a not)
if(!b){ b = a }
// Using a ternary operator
b = b ? || a
Regarding Your Follow-up
Follow-up: Are these two if-conditions equal?
if(!b){ ... }
if(b == undefined){ ... }
I'm wondering if there's a complication
between 'undefined' and a defined value that's 'null'
Yes, there can be differences as seen with an empty string, which would have the following results :
var b = '';
!b // true
b == undefined // false
Differentiating null and undefined values can be tricky and since it's a bit of out the scope of this question, you might consider checking out this related discussion on the topic, which commonly recommends the use of if(b == null) { b = a; } as opposed to checks against undefined.

DRY - how to exchange this if-statement into less complex

Let assume that we have those six variables: a,b,c,x,y,z.
Is there a better way to write this if statement which is not so hard-reading?
if (((!a && !x) || a === x) && ((!b && !y) || b === y) && ((!c && !z) || c === z))
Now let those variables be much longer and this code is going to be more complicated and less readable.
One obvious approach is to functionize the code that's repeated:
function checkVars(a, b) {
return !a && !b || a === b;
}
// ...
if (checkVars(a, x) && checkVars(b, y) && checkVars (c, z)) {
// ...
}
As quite correctly mentioned, you should give this function a descriptive name, showing what it really does. Apparently, it checks whether or not given variables are falsy OR whether they are identical, so one obvious choice is falsyOrIdentical. Then your if statement will become really self-commenting:
if (falsyOrIdentical(a, x)
&& falsyOrIdentical(b, y)
&& falsyOrIdentical(c, z)) {
// here goes the code
}
If there's more variables to check, Pavlo's approach (a single function using slice.call(arguments) trick to turn all the vars into an Array, then applying this function until it fails to each element of this Array with every method) is the best. But then again, I really wonder shouldn't all these variables actually be a part of a collection - so you'll be able to go with every right away.
Expanding the function approach. The comparison function could be used as a callback inside array's every() method. To not pass the array as a function argument, I'll use call() on arguments.
function compare() {
return Array.prototype.every.call(arguments, function (e) {
return !e[0] && !e[1] || e[0] === e[1];
});
}
if (compare([a, x], [b, y], [c, z])) {
// Do something
}
You should use boolean variables to easier comparision.
Example:
!a && !x could be converted into something like
var aAndBeIsNotTrue = !a && !x
var bAndYIsNotTrue = !b && !y
And if statement would look like
if(aAndBIsNotTrue || a === x) && (bAndYIsNotTrue || b === y)
I think you get the point. You can also great new methods with readable names and put boolean logic inside those methods. These can be also unit tested nicely.
Clean Code book contains nice examples about using boolean variables to ease up complicated if statements.
Hi We can use if else ladder to solve the problem :
Here i am using a function CheckCondition() with return value as bool.
CheckCondition()
{
if((!a&&!x)||a==x)
{
if((!b&&!y)||b==y)
{
if((!c&&!z)||c==z)
{
return true;
}
else return false;
}
else return false;
}
else return false;
}
The if condition can also be break down into further if else ladder.

In JavaScript, is there an easier way to check if a property of a property exists?

Is there an easy way to natively determine if a deep property exists within an object in JavaScript? For example, I need to access a property like this:
var myVal = appData.foo.bar.setting;
But there is a chance that either foo, foo.bar, or foo.bar.setting has not been defined yet. In Groovy, we can do something like this:
def myVal = appData?.foo?.bar?.setting
Is there a similar way to do this in JavaScript, without having to write a custom function or nested if statements? I've found this answer to be useful, but was hoping there was a more elegant and less custom way.
I find this very convenient:
var myVal = (myVal=appData) && (myVal=myVal.foo) && (myVal=myVal.bar) && myVal.settings;
If a property exists, the next part of the sequence will be attempted.
When the expression before && evaluates to false, the next part of the expression will not be checked. If either of myVal.appData.foo.bar.settings is not defined, the value of myVal (undefined( will evaluate to false.
Sorry, it's not great:
var myVal = appData && appData.foo && appData.foo.bar && appData.foo.bar.setting;
Another option:
try {
var myVal = appData.foo.bar.setting;
} catch (e) {
var myVal = undefined;
}
The . operator is not really intended for accessing objects like this. Probably using a function would be a good idea.
The optional chaining operator (?.) was introduced in ES2020. Now, you should be able to write:
const myVal = appData?.foo?.bar?.setting
I find other approaches a bit immense. So, what would be the major drawback of the following approach:
// Pass the path as a string, parse it, and try to traverse the chain.
Object.prototype.pathExists = function(path) {
var members = path.split(".");
var currentMember = this;
for (var i = 0; i < members.length; i++) {
// Here we need to take special care of possible method
// calls and arrays, but I am too lazy to write it down.
if (currentMember.hasOwnProperty(members[i])) {
currentMember = currentMember[members[i]];
} else {
return false;
}
}
return true;
}
Basically, we define a method on the object (not necessarily) and that method takes the path to a nested object and returns existence confirmation, likeappData.pathExists("foo.bar.setting");
EDIT:
Check object[prop] == undefined is not semantically correct since it will return false even if the property is defined although its value is undefined; that is why I use hasOwnProperty to check is the property defined. This might not be important if one needs to just fetch the value.
If, after:
var myVal = appData.foo && appData.foo.bar && appData.foo.bar.setting;
myVal is not undefined, it will hold the value of appData.foo.bar.setting.
You can try this
var x = {y:{z:{a:'b'}}}
x && x.y && x.y.z && x.y.z.a //returns 'b'
This is not as good as the groovy expression but it works. The evaluation stops after encountering the first undefined variable.
var product = ...,
offering = (product||{}).offering,
merchant = (offering||{}).merchant,
merchantName = (merchant||{}).name;
if (merchantName)
displayMerchantName(merchantName);
http://osteele.com/archives/2007/12/cheap-monads
I just cooked this up so it might not work exactly right, I've also included two test cases.
function hasPropertyChain(o, properties) {
var i = 0,
currentPropertyChain = o;
if(!o) {
return false;
}
while(currentPropertyChain = currentPropertyChain[properties[i++]]);
return i - 1 === properties.length;
}
alert(hasPropertyChain({a:{b:{c:'a'}}}, ['a','b','c'])); // true
alert(hasPropertyChain({a:{b:{c:'a'}}}, ['a','b','c', 'd'])); // false

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