JavaScript Getters and Setters issue - javascript

Here's the code I'm working with at the moment:
Object.defineProperty(String.prototype, "testy", {
get: function() {
return this.string;
},
set: function(string) {
this.string = string;
}
});
console.log("tessfef3t".testy());
Before I would've used String.prototype.testy = function {}, however I've been told that using something similar to the the code above is the better way to do it. I'm not sure how that is meant to work but I haven't got that code to work yet.
Could someone show me how to correctly do what I'm doing?
Thanks

testy is kind of a "fake" property -- it has no value of its own, but setting or getting its value will invoke its set and get functions. You can use it like:
var foo = new String();
// this invokes the setter and sets foo.string to 5:
foo.testy = 5;
// this invokes the getter and prints the value of foo.string
console.log(foo.testy);
// this prints 5, because foo.string has been set by the setter
console.log(foo.string);
EDIT:
Now I see your comment about what you actually want to happen. It's not possible to alter the value of a string object, because strings are immutable. You'd have to destroy the string object and replace it with a new one, which is not possible within the object's own member function.

If all you're doing in your getter and setter is setting a property that is not used elsewhere and there's no other processing then you gain nothing by using a getter and setter so you're better off with your original approach. Furthermore, you won't be able to retrieve a property you set on a string anyway. A string value in JavaScript (which is what a string literal such as "foo" creates, and is the only kind of string that is generally useful) is not an object so attempting to accessing a property requires special handling: effectively a temporary String object is created and thrown away immediately afterwards.
Finally, another major disadvantage of getters and setters is that they are specified in ECMAScript 5 and as such are only available in relatively recent browsers. They aren't implemented in IE < 9, for example.

This worked fine for me:
Object.defineProperty(String.prototype, "byteLength", {
get: function() {
var str = "" + this; // Get internal value
// Compute size in actual bytes vs Unicode characters
// per http://stackoverflow.com/a/23329386/912236
for (var b = str.length, c = str.length - 1; 0 <= c; c--) {
var a = str.charCodeAt(c);
127 < a && 2047 >= a ? b++ : 2047 < a && 65535 >= a && (b += 2);
56320 <= a && 57343 >= a && c--;
}
return b;
}
});
> "Hello".byteLength
< 5

Related

How to get the underscore function _.first to work on the arguments objects?

As part of the precourse for a coding bootcamp, we have to create a simpler version of the underscore JS library. I am struggling with creating the _.first function, which:
Returns an array with the first n elements of an array.
If n is not provided it returns an array with just the first element.
This is what I've got so far:
_.first = function(array, n) {
if (!Array.isArray(array)) return [];
if (typeof n != "number" || n <= 0) return [].slice.call(array, 0, 1);
return n >= array.length ? array : [].slice.call(array, 0, n);
};
It passes all test except one: "It must work on an arguments object"
I know the arguments object passes an array with all the arguments passed and it has a length property but Im struggling to work with it.
Any help would be much appreciated.
The arguments object is just that, a variable defined implicitly on each function scope that acts like an array. Has a length property and you can access the elements by using number properties like a normal array:
var _ = {};
_.first = function() {
if (arguments.length == 0) { // If there's no arguments
return [];
} else { // When there's 1 or more arguments
var array = arguments[0];
var n = arguments.length > 1 ? arguments[1] : 1; // If there's only the "array" argument ("n" is not provided), set "n" to 1
// And now your code, which has nice checks just in case the values are invalid
if (!Array.isArray(array)) {
return [];
}
if (typeof n != "number" || n <= 0) {
n = 1;
}
return [].slice.call(array, 0, n); // Don't worry if slice is bigger than the array length. It will just work, and also always return a copy of the array instead of the array itself.
}
};
console.log( _.first() );
console.log( _.first([0,1,2]) );
console.log( _.first([0,1,2], 2) );
console.log( _.first([0,1,2], 10) );
I would add something to the first answer. The arguments object is something that is normally created implicitly by JavaScript and made available inside the function body. In order to write a unit test for "It must work on an arguments object", they must explicitly define an arguments object and pass it in. This is a bad unit test because it is testing the internal working of your function. You should be free to write the function any way you like, and a unit test should test the external behaviour of the function (return value and/or side effects, based on the arguments passed).
So imo your original solution is good and the test is designed to force you to use a certain syntax for the sake of learning, but this is misleading.

How can I make an object property be both a function and a variable in Javascript?

I have seen* something where a certain key can be called both as a variable and as a function.
The variable would return a value, the function would do something functiony.
obj.test
// E.g. 16
obj.test(32)
// do something with 32
I have no idea what library this was. This is not your typical getter/setter scenario, because then the second one would not be a function but a setter.
Please tell me I'm not crazy.
*) If I remember what/where, I probably wouldn't need to ask this question.
I found the solution!
After a comment from T.J.Crowder about toString() as a final possibility, played around with that and got exactly what I wanted** (feel free to upvote as well ;)). But what I wanted is subjective, and what I asked is not. T.J.Crowder answered to the best of his ability for all (?) scenarios that someone else with a similar question might want, and therefore I accepted his answer.
**) After grepping toString in all libraries I'm using, I found that Raphael does something similar.
Introduction
If o.test() calls a function, then o.test returns a function reference, that's a guarantee. Some possible thoughts about what you might have seen:
If you saw different behavior when something was assigned to the property (obj.test = 42;) then when it was retrieved (obj.test();), that might be an asymmetric property. More below.
If o.test was being used in some expression, like var x = o.test + 42; or element.innerHTML = o.test;, it could be they were using an overridden toString and/or valueOf. More below.
The property could redefine itself after first use, so o.test gives you 16 but then changes the definition of the o.test property. More on properties redefining themselves below.
An asymmetric property
In a comment you've said:
... in comments it said something like This code makes the function double as a variable.
The closest I can see to that is where you assign to it (not read from it) and it remembers the value. That looks like this:
var o = {};
(function(obj) {
var storedValue;
function weirdFunction(val) {
return arguments.length === 0 ? storedValue : val;
}
Object.defineProperty(obj, "test", {
get: function() {
return weirdFunction;
},
set: function(value) {
storedValue = value;
},
enumerable: true
});
})(o);
o.test = 16;
console.log(o.test()); // 16
console.log(o.test(32)); // 32
console.log(o.test()); // 16
o.test = 24;
console.log(o.test()); // 24
console.log(o.test(32)); // 32
console.log(o.test()); // 24
Live Example
That's an example of an asymmetric property: When you read it, it's always a function; but when you write it, you can write any value and it will remember it. I've made the function it gives you when you return it use the stored value unless you give it something else to work with.
There may be good use cases for asymmetric properties, but if so I expect they're few and far between. (For instance, the document.cookie property in browsers is an asymmetric property, and it confusese people no end and is a royal pain in the rear to use; a classis case of "wow, they really, really shouldn't have done it like that"...)
The toString / valueOf trick
Here's the example of the toString / valueOf trick (I wouldn't recommend it, but it works with certain caveats):
var obj = {test: function(val) { return val; }};
obj.test.valueOf = obj.test.toString = function() {
return 16;
};
console.log(obj.test); // 16
console.log(obj.test(32)); // 32
It requires that whatever is using the property as a non-function do something to convert it, as console.log does (for me on Chrome). E.g., convert it to a string or a number: var str = "The result is " + obj.test; (which calls toString implicitly), or var = 5 + obj.test; (which calls valueOf implicitly). If the value is used unconverted, then (of course) it's a function reference.
Redefining Itself
Another truly horrible thing a property can do, on ES5-compliant systems, is redefine itself when it's used:
// Truly Evil And Wrong
var obj = {};
Object.defineProperty(obj, "test", {
get: function() {
Object.defineProperty(this, "test", {
value: function(val) { return val; },
enumerable: true
});
return 16;
},
enumerable: true,
configurable: true
});
console.log(obj.test); // 16
console.log(obj.test); // function(val) { return val; }
console.log(obj.test(32)); // 32
But don't do that. Just don't. :-)
The only solution I might imagine is, that 'obj' is redefined later.
I was playing around with the comment by T.J.Crowder mentioning the only way to circumvent returning a function reference is to play with toString/valueOf. I got something that might be exactly what I saw:
var obj = {
test: (function() {
var storedValue = 'Nothing. Pass me a number.';
var doSomething = function(val) {
storedValue = val;
return val + ' black rainbows';
}
doSomething.toString = function() {
return storedValue;
}
return doSomething;
})()
};
Effectively:
obj.test // Nothing. Pass me a number.
obj.test(45) // "45 black rainbows"
obj.test // 45
It's just not a settable variable, but I think it's reasonable to assume I made that part up after seeing this. However, maybe some setter trickery is possible to achieve this too.

Is null a valid javascript property name?

Javascript objects can be used as maps. The following all is valid code:
var x = {};
x.a = 1;
x['b'] = 2; // the same as x.b = 2;
x[3] = 3; // x.3 won't work, but this syntax works fine. Also, x[3] == x['3'].
x['What, this works too?!?!?'] = 'Yup, it does!';
But today I tested another case which... seems to work, but raises some warning flags in my head because it looks... wrong:
x[null] = 42;
Now, it would be extremely cool if this worked as expected (I won't have to rewrite a bunch of code then), but can I rely on it? Or maybe this is just some undocumented behavior which just happens to work in all modern browsers but might as well cease working on the next release of Google Chrome?
Anything between the property brackets is converted to a string. null becomes "null", which is a valid property.
It's valid ECMAScript 5, but you may run into problems in some versions of Internet Explorer.
This is all fine:
x = {};
x[null] = 42;
x[null];
// 42
x = {"null": 42};
x[null];
// 42
However, IE8 doesn't accept the following with reserved words such as null:
x.null
// Error: Expected identifier
x = {null: 42}
// Expected identifier, string or number
(Both of the above work in Chrome, even with "use strict" enabled.)
I cannot leave comments so I created an answer...
While Rob W is correct his answer is a little misleading. The item between the square brackets is converted to a string using ToString(). So, a[null] only equals a['null'] because ToString( null ) == 'null'
take for instance
var a = 1;
var x = {}
x[a] = 20;
x['1'] = 30; -- this is exactly the same as the previous line and now x[a] == 30
If your environment supports ES6 and you need to be able to store a value for null as well as any arbitrary string then you can use a Map.
const a = new Map();
a.set(null, 'foo')
a.set('null', 'bar')
// Map { null => 'foo', 'null' => 'bar' }
x['null'] = 42;
I would strongly dis-recommend that, though, to avoid confusion.
Property names are strings. Every string will work, even ones that represent reserved identifiers.
Everything that's not a string will be converted into a string (by calling the object's toString() method):
a = ['FOO']; // an array
o = {}; // an object
o[a] = 'foo'; // using a as the property name
// o now is:
{
FOO: 'foo'
}

In JavaScript, is there an easier way to check if a property of a property exists?

Is there an easy way to natively determine if a deep property exists within an object in JavaScript? For example, I need to access a property like this:
var myVal = appData.foo.bar.setting;
But there is a chance that either foo, foo.bar, or foo.bar.setting has not been defined yet. In Groovy, we can do something like this:
def myVal = appData?.foo?.bar?.setting
Is there a similar way to do this in JavaScript, without having to write a custom function or nested if statements? I've found this answer to be useful, but was hoping there was a more elegant and less custom way.
I find this very convenient:
var myVal = (myVal=appData) && (myVal=myVal.foo) && (myVal=myVal.bar) && myVal.settings;
If a property exists, the next part of the sequence will be attempted.
When the expression before && evaluates to false, the next part of the expression will not be checked. If either of myVal.appData.foo.bar.settings is not defined, the value of myVal (undefined( will evaluate to false.
Sorry, it's not great:
var myVal = appData && appData.foo && appData.foo.bar && appData.foo.bar.setting;
Another option:
try {
var myVal = appData.foo.bar.setting;
} catch (e) {
var myVal = undefined;
}
The . operator is not really intended for accessing objects like this. Probably using a function would be a good idea.
The optional chaining operator (?.) was introduced in ES2020. Now, you should be able to write:
const myVal = appData?.foo?.bar?.setting
I find other approaches a bit immense. So, what would be the major drawback of the following approach:
// Pass the path as a string, parse it, and try to traverse the chain.
Object.prototype.pathExists = function(path) {
var members = path.split(".");
var currentMember = this;
for (var i = 0; i < members.length; i++) {
// Here we need to take special care of possible method
// calls and arrays, but I am too lazy to write it down.
if (currentMember.hasOwnProperty(members[i])) {
currentMember = currentMember[members[i]];
} else {
return false;
}
}
return true;
}
Basically, we define a method on the object (not necessarily) and that method takes the path to a nested object and returns existence confirmation, likeappData.pathExists("foo.bar.setting");
EDIT:
Check object[prop] == undefined is not semantically correct since it will return false even if the property is defined although its value is undefined; that is why I use hasOwnProperty to check is the property defined. This might not be important if one needs to just fetch the value.
If, after:
var myVal = appData.foo && appData.foo.bar && appData.foo.bar.setting;
myVal is not undefined, it will hold the value of appData.foo.bar.setting.
You can try this
var x = {y:{z:{a:'b'}}}
x && x.y && x.y.z && x.y.z.a //returns 'b'
This is not as good as the groovy expression but it works. The evaluation stops after encountering the first undefined variable.
var product = ...,
offering = (product||{}).offering,
merchant = (offering||{}).merchant,
merchantName = (merchant||{}).name;
if (merchantName)
displayMerchantName(merchantName);
http://osteele.com/archives/2007/12/cheap-monads
I just cooked this up so it might not work exactly right, I've also included two test cases.
function hasPropertyChain(o, properties) {
var i = 0,
currentPropertyChain = o;
if(!o) {
return false;
}
while(currentPropertyChain = currentPropertyChain[properties[i++]]);
return i - 1 === properties.length;
}
alert(hasPropertyChain({a:{b:{c:'a'}}}, ['a','b','c'])); // true
alert(hasPropertyChain({a:{b:{c:'a'}}}, ['a','b','c', 'd'])); // false

Hidden Features of JavaScript? [closed]

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 11 years ago.
Locked. This question and its answers are locked because the question is off-topic but has historical significance. It is not currently accepting new answers or interactions.
What "Hidden Features" of JavaScript do you think every programmer should know?
After having seen the excellent quality of the answers to the following questions I thought it was time to ask it for JavaScript.
Hidden Features of HTML
Hidden Features of CSS
Hidden Features of PHP
Hidden Features of ASP.NET
Hidden Features of C#
Hidden Features of Java
Hidden Features of Python
Even though JavaScript is arguably the most important Client Side language right now (just ask Google) it's surprising how little most web developers appreciate how powerful it really is.
You don't need to define any parameters for a function. You can just use the function's arguments array-like object.
function sum() {
var retval = 0;
for (var i = 0, len = arguments.length; i < len; ++i) {
retval += arguments[i];
}
return retval;
}
sum(1, 2, 3) // returns 6
I could quote most of Douglas Crockford's excellent book
JavaScript: The Good Parts.
But I'll take just one for you, always use === and !== instead of == and !=
alert('' == '0'); //false
alert(0 == ''); // true
alert(0 =='0'); // true
== is not transitive. If you use === it would give false for
all of these statements as expected.
Functions are first class citizens in JavaScript:
var passFunAndApply = function (fn,x,y,z) { return fn(x,y,z); };
var sum = function(x,y,z) {
return x+y+z;
};
alert( passFunAndApply(sum,3,4,5) ); // 12
Functional programming techniques can be used to write elegant javascript.
Particularly, functions can be passed as parameters, e.g. Array.filter() accepts a callback:
[1, 2, -1].filter(function(element, index, array) { return element > 0 });
// -> [1,2]
You can also declare a "private" function that only exists within the scope of a specific function:
function PrintName() {
var privateFunction = function() { return "Steve"; };
return privateFunction();
}
You can use the in operator to check if a key exists in an object:
var x = 1;
var y = 3;
var list = {0:0, 1:0, 2:0};
x in list; //true
y in list; //false
1 in list; //true
y in {3:0, 4:0, 5:0}; //true
If you find the object literals too ugly you can combine it with the parameterless function tip:
function list()
{ var x = {};
for(var i=0; i < arguments.length; ++i) x[arguments[i]] = 0;
return x
}
5 in list(1,2,3,4,5) //true
Assigning default values to variables
You can use the logical or operator || in an assignment expression to provide a default value:
var a = b || c;
The a variable will get the value of c only if b is falsy (if is null, false, undefined, 0, empty string, or NaN), otherwise a will get the value of b.
This is often useful in functions, when you want to give a default value to an argument in case isn't supplied:
function example(arg1) {
arg1 || (arg1 = 'default value');
}
Example IE fallback in event handlers:
function onClick(e) {
e || (e = window.event);
}
The following language features have been with us for a long time, all JavaScript implementations support them, but they weren't part of the specification until ECMAScript 5th Edition:
The debugger statement
Described in: § 12.15 The debugger statement
This statement allows you to put breakpoints programmatically in your code just by:
// ...
debugger;
// ...
If a debugger is present or active, it will cause it to break immediately, right on that line.
Otherwise, if the debugger is not present or active this statement has no observable effect.
Multiline String literals
Described in: § 7.8.4 String Literals
var str = "This is a \
really, really \
long line!";
You have to be careful because the character next to the \ must be a line terminator, if you have a space after the \ for example, the code will look exactly the same, but it will raise a SyntaxError.
JavaScript does not have block scope (but it has closure so let's call it even?).
var x = 1;
{
var x = 2;
}
alert(x); // outputs 2
You can access object properties with [] instead of .
This allows you look up a property matching a variable.
obj = {a:"test"};
var propname = "a";
var b = obj[propname]; // "test"
You can also use this to get/set object properties whose name is not a legal identifier.
obj["class"] = "test"; // class is a reserved word; obj.class would be illegal.
obj["two words"] = "test2"; // using dot operator not possible with the space.
Some people don't know this and end up using eval() like this, which is a really bad idea:
var propname = "a";
var a = eval("obj." + propname);
This is harder to read, harder to find errors in (can't use jslint), slower to execute, and can lead to XSS exploits.
If you're Googling for a decent JavaScript reference on a given topic, include the "mdc" keyword in your query and your first results will be from the Mozilla Developer Center. I don't carry any offline references or books with me. I always use the "mdc" keyword trick to directly get to what I'm looking for. For example:
Google: javascript array sort mdc
(in most cases you may omit "javascript")
Update: Mozilla Developer Center has been renamed to Mozilla Developer Network. The "mdc" keyword trick still works, but soon enough we may have to start using "mdn" instead.
Maybe a little obvious to some...
Install Firebug and use console.log("hello"). So much better than using random alert();'s which I remember doing a lot a few years ago.
Private Methods
An object can have private methods.
function Person(firstName, lastName) {
this.firstName = firstName;
this.lastName = lastName;
// A private method only visible from within this constructor
function calcFullName() {
return firstName + " " + lastName;
}
// A public method available to everyone
this.sayHello = function () {
alert(calcFullName());
}
}
//Usage:
var person1 = new Person("Bob", "Loblaw");
person1.sayHello();
// This fails since the method is not visible from this scope
alert(person1.calcFullName());
Also mentioned in Crockford's "Javascript: The Good Parts":
parseInt() is dangerous. If you pass it a string without informing it of the proper base it may return unexpected numbers. For example parseInt('010') returns 8, not 10. Passing a base to parseInt makes it work correctly:
parseInt('010') // returns 8! (in FF3)
parseInt('010', 10); // returns 10 because we've informed it which base to work with.
Functions are objects and therefore can have properties.
fn = function(x) {
// ...
}
fn.foo = 1;
fn.next = function(y) {
//
}
I'd have to say self-executing functions.
(function() { alert("hi there");})();
Because Javascript doesn't have block scope, you can use a self-executing function if you want to define local variables:
(function() {
var myvar = 2;
alert(myvar);
})();
Here, myvar is does not interfere with or pollute the global scope, and disappears when the function terminates.
Know how many parameters are expected by a function
function add_nums(num1, num2, num3 ){
return num1 + num2 + num3;
}
add_nums.length // 3 is the number of parameters expected.
Know how many parameters are received by the function
function add_many_nums(){
return arguments.length;
}
add_many_nums(2,1,122,12,21,89); //returns 6
Here are some interesting things:
Comparing NaN with anything (even NaN) is always false, that includes ==, < and >.
NaN Stands for Not a Number but if you ask for the type it actually returns a number.
Array.sort can take a comparator function and is called by a quicksort-like driver (depends on implementation).
Regular expression "constants" can maintain state, like the last thing they matched.
Some versions of JavaScript allow you to access $0, $1, $2 members on a regex.
null is unlike anything else. It is neither an object, a boolean, a number, a string, nor undefined. It's a bit like an "alternate" undefined. (Note: typeof null == "object")
In the outermost context, this yields the otherwise unnameable [Global] object.
Declaring a variable with var, instead of just relying on automatic declaration of the variable gives the runtime a real chance of optimizing access to that variable
The with construct will destroy such optimzations
Variable names can contain Unicode characters.
JavaScript regular expressions are not actually regular. They are based on Perl's regexs, and it is possible to construct expressions with lookaheads that take a very, very long time to evaluate.
Blocks can be labeled and used as the targets of break. Loops can be labeled and used as the target of continue.
Arrays are not sparse. Setting the 1000th element of an otherwise empty array should fill it with undefined. (depends on implementation)
if (new Boolean(false)) {...} will execute the {...} block
Javascript's regular expression engine's are implementation specific: e.g. it is possible to write "non-portable" regular expressions.
[updated a little in response to good comments; please see comments]
I know I'm late to the party, but I just can't believe the + operator's usefulness hasn't been mentioned beyond "convert anything to a number". Maybe that's how well hidden a feature it is?
// Quick hex to dec conversion:
+"0xFF"; // -> 255
// Get a timestamp for now, the equivalent of `new Date().getTime()`:
+new Date();
// Safer parsing than parseFloat()/parseInt()
parseInt("1,000"); // -> 1, not 1000
+"1,000"; // -> NaN, much better for testing user input
parseInt("010"); // -> 8, because of the octal literal prefix
+"010"; // -> 10, `Number()` doesn't parse octal literals
// A use case for this would be rare, but still useful in cases
// for shortening something like if (someVar === null) someVar = 0;
+null; // -> 0;
// Boolean to integer
+true; // -> 1;
+false; // -> 0;
// Other useful tidbits:
+"1e10"; // -> 10000000000
+"1e-4"; // -> 0.0001
+"-12"; // -> -12
Of course, you can do all this using Number() instead, but the + operator is so much prettier!
You can also define a numeric return value for an object by overriding the prototype's valueOf() method. Any number conversion performed on that object will not result in NaN, but the return value of the valueOf() method:
var rnd = {
"valueOf": function () { return Math.floor(Math.random()*1000); }
};
+rnd; // -> 442;
+rnd; // -> 727;
+rnd; // -> 718;
"Extension methods in JavaScript" via the prototype property.
Array.prototype.contains = function(value) {
for (var i = 0; i < this.length; i++) {
if (this[i] == value) return true;
}
return false;
}
This will add a contains method to all Array objects. You can call this method using this syntax
var stringArray = ["foo", "bar", "foobar"];
stringArray.contains("foobar");
To properly remove a property from an object, you should delete the property instead of just setting it to undefined:
var obj = { prop1: 42, prop2: 43 };
obj.prop2 = undefined;
for (var key in obj) {
...
The property prop2 will still be part of the iteration. If you want to completely get rid of prop2, you should instead do:
delete obj.prop2;
The property prop2 will no longer will make an appearance when you're iterating through the properties.
with.
It's rarely used, and frankly, rarely useful... But, in limited circumstances, it does have its uses.
For instance: object literals are quite handy for quickly setting up properties on a new object. But what if you need to change half of the properties on an existing object?
var user =
{
fname: 'Rocket',
mname: 'Aloysus',
lname: 'Squirrel',
city: 'Fresno',
state: 'California'
};
// ...
with (user)
{
mname = 'J';
city = 'Frostbite Falls';
state = 'Minnesota';
}
Alan Storm points out that this can be somewhat dangerous: if the object used as context doesn't have one of the properties being assigned to, it will be resolved in the outer scope, possibly creating or overwriting a global variable. This is especially dangerous if you're used to writing code to work with objects where properties with default or empty values are left undefined:
var user =
{
fname: "John",
// mname definition skipped - no middle name
lname: "Doe"
};
with (user)
{
mname = "Q"; // creates / modifies global variable "mname"
}
Therefore, it is probably a good idea to avoid the use of the with statement for such assignment.
See also: Are there legitimate uses for JavaScript’s “with” statement?
Methods (or functions) can be called on object that are not of the type they were designed to work with. This is great to call native (fast) methods on custom objects.
var listNodes = document.getElementsByTagName('a');
listNodes.sort(function(a, b){ ... });
This code crashes because listNodes is not an Array
Array.prototype.sort.apply(listNodes, [function(a, b){ ... }]);
This code works because listNodes defines enough array-like properties (length, [] operator) to be used by sort().
Prototypal inheritance (popularized by Douglas Crockford) completely revolutionizes the way you think about loads of things in Javascript.
Object.beget = (function(Function){
return function(Object){
Function.prototype = Object;
return new Function;
}
})(function(){});
It's a killer! Pity how almost no one uses it.
It allows you to "beget" new instances of any object, extend them, while maintaining a (live) prototypical inheritance link to their other properties. Example:
var A = {
foo : 'greetings'
};
var B = Object.beget(A);
alert(B.foo); // 'greetings'
// changes and additionns to A are reflected in B
A.foo = 'hello';
alert(B.foo); // 'hello'
A.bar = 'world';
alert(B.bar); // 'world'
// ...but not the other way around
B.foo = 'wazzap';
alert(A.foo); // 'hello'
B.bar = 'universe';
alert(A.bar); // 'world'
Some would call this a matter of taste, but:
aWizz = wizz || "default";
// same as: if (wizz) { aWizz = wizz; } else { aWizz = "default"; }
The trinary operator can be chained to act like Scheme's (cond ...):
(cond (predicate (action ...))
(predicate2 (action2 ...))
(#t default ))
can be written as...
predicate ? action( ... ) :
predicate2 ? action2( ... ) :
default;
This is very "functional", as it branches your code without side effects. So instead of:
if (predicate) {
foo = "one";
} else if (predicate2) {
foo = "two";
} else {
foo = "default";
}
You can write:
foo = predicate ? "one" :
predicate2 ? "two" :
"default";
Works nice with recursion, too :)
Numbers are also objects. So you can do cool stuff like:
// convert to base 2
(5).toString(2) // returns "101"
// provide built in iteration
Number.prototype.times = function(funct){
if(typeof funct === 'function') {
for(var i = 0;i < Math.floor(this);i++) {
funct(i);
}
}
return this;
}
(5).times(function(i){
string += i+" ";
});
// string now equals "0 1 2 3 4 "
var x = 1000;
x.times(function(i){
document.body.innerHTML += '<p>paragraph #'+i+'</p>';
});
// adds 1000 parapraphs to the document
How about closures in JavaScript (similar to anonymous methods in C# v2.0+). You can create a function that creates a function or "expression".
Example of closures:
//Takes a function that filters numbers and calls the function on
//it to build up a list of numbers that satisfy the function.
function filter(filterFunction, numbers)
{
var filteredNumbers = [];
for (var index = 0; index < numbers.length; index++)
{
if (filterFunction(numbers[index]) == true)
{
filteredNumbers.push(numbers[index]);
}
}
return filteredNumbers;
}
//Creates a function (closure) that will remember the value "lowerBound"
//that gets passed in and keep a copy of it.
function buildGreaterThanFunction(lowerBound)
{
return function (numberToCheck) {
return (numberToCheck > lowerBound) ? true : false;
};
}
var numbers = [1, 15, 20, 4, 11, 9, 77, 102, 6];
var greaterThan7 = buildGreaterThanFunction(7);
var greaterThan15 = buildGreaterThanFunction(15);
numbers = filter(greaterThan7, numbers);
alert('Greater Than 7: ' + numbers);
numbers = filter(greaterThan15, numbers);
alert('Greater Than 15: ' + numbers);
You can also extend (inherit) classes and override properties/methods using the prototype chain spoon16 alluded to.
In the following example we create a class Pet and define some properties. We also override the .toString() method inherited from Object.
After this we create a Dog class which extends Pet and overrides the .toString() method again changing it's behavior (polymorphism). In addition we add some other properties to the child class.
After this we check the inheritance chain to show off that Dog is still of type Dog, of type Pet, and of type Object.
// Defines a Pet class constructor
function Pet(name)
{
this.getName = function() { return name; };
this.setName = function(newName) { name = newName; };
}
// Adds the Pet.toString() function for all Pet objects
Pet.prototype.toString = function()
{
return 'This pets name is: ' + this.getName();
};
// end of class Pet
// Define Dog class constructor (Dog : Pet)
function Dog(name, breed)
{
// think Dog : base(name)
Pet.call(this, name);
this.getBreed = function() { return breed; };
}
// this makes Dog.prototype inherit from Pet.prototype
Dog.prototype = new Pet();
// Currently Pet.prototype.constructor
// points to Pet. We want our Dog instances'
// constructor to point to Dog.
Dog.prototype.constructor = Dog;
// Now we override Pet.prototype.toString
Dog.prototype.toString = function()
{
return 'This dogs name is: ' + this.getName() +
', and its breed is: ' + this.getBreed();
};
// end of class Dog
var parrotty = new Pet('Parrotty the Parrot');
var dog = new Dog('Buddy', 'Great Dane');
// test the new toString()
alert(parrotty);
alert(dog);
// Testing instanceof (similar to the `is` operator)
alert('Is dog instance of Dog? ' + (dog instanceof Dog)); //true
alert('Is dog instance of Pet? ' + (dog instanceof Pet)); //true
alert('Is dog instance of Object? ' + (dog instanceof Object)); //true
Both answers to this question were codes modified from a great MSDN article by Ray Djajadinata.
You may catch exceptions depending on their type. Quoted from MDC:
try {
myroutine(); // may throw three exceptions
} catch (e if e instanceof TypeError) {
// statements to handle TypeError exceptions
} catch (e if e instanceof RangeError) {
// statements to handle RangeError exceptions
} catch (e if e instanceof EvalError) {
// statements to handle EvalError exceptions
} catch (e) {
// statements to handle any unspecified exceptions
logMyErrors(e); // pass exception object to error handler
}
NOTE: Conditional catch clauses are a Netscape (and hence Mozilla/Firefox) extension that is not part of the ECMAScript specification and hence cannot be relied upon except on particular browsers.
Off the top of my head...
Functions
arguments.callee refers to the function that hosts the "arguments" variable, so it can be used to recurse anonymous functions:
var recurse = function() {
if (condition) arguments.callee(); //calls recurse() again
}
That's useful if you want to do something like this:
//do something to all array items within an array recursively
myArray.forEach(function(item) {
if (item instanceof Array) item.forEach(arguments.callee)
else {/*...*/}
})
Objects
An interesting thing about object members: they can have any string as their names:
//these are normal object members
var obj = {
a : function() {},
b : function() {}
}
//but we can do this too
var rules = {
".layout .widget" : function(element) {},
"a[href]" : function(element) {}
}
/*
this snippet searches the page for elements that
match the CSS selectors and applies the respective function to them:
*/
for (var item in rules) {
var elements = document.querySelectorAll(rules[item]);
for (var e, i = 0; e = elements[i++];) rules[item](e);
}
Strings
String.split can take regular expressions as parameters:
"hello world with spaces".split(/\s+/g);
//returns an array: ["hello", "world", "with", "spaces"]
String.replace can take a regular expression as a search parameter and a function as a replacement parameter:
var i = 1;
"foo bar baz ".replace(/\s+/g, function() {return i++});
//returns "foo1bar2baz3"
You can use objects instead of switches most of the time.
function getInnerText(o){
return o === null? null : {
string: o,
array: o.map(getInnerText).join(""),
object:getInnerText(o["childNodes"])
}[typeis(o)];
}
Update: if you're concerned about the cases evaluating in advance being inefficient (why are you worried about efficiency this early on in the design of the program??) then you can do something like this:
function getInnerText(o){
return o === null? null : {
string: function() { return o;},
array: function() { return o.map(getInnerText).join(""); },
object: function () { return getInnerText(o["childNodes"]; ) }
}[typeis(o)]();
}
This is more onerous to type (or read) than either a switch or an object, but it preserves the benefits of using an object instead of a switch, detailed in the comments section below. This style also makes it more straightforward to spin this out into a proper "class" once it grows up enough.
update2: with proposed syntax extensions for ES.next, this becomes
let getInnerText = o -> ({
string: o -> o,
array: o -> o.map(getInnerText).join(""),
object: o -> getInnerText(o["childNodes"])
}[ typeis o ] || (->null) )(o);
Be sure to use the hasOwnProperty method when iterating through an object's properties:
for (p in anObject) {
if (anObject.hasOwnProperty(p)) {
//Do stuff with p here
}
}
This is done so that you will only access the direct properties of anObject, and not use the properties that are down the prototype chain.
Private variables with a Public Interface
It uses a neat little trick with a self-calling function definition.
Everything inside the object which is returned is available in the public interface, while everything else is private.
var test = function () {
//private members
var x = 1;
var y = function () {
return x * 2;
};
//public interface
return {
setx : function (newx) {
x = newx;
},
gety : function () {
return y();
}
}
}();
assert(undefined == test.x);
assert(undefined == test.y);
assert(2 == test.gety());
test.setx(5);
assert(10 == test.gety());

Categories

Resources