Why do we need "var self = this" in classes in Javascript? - javascript

Why can't we directly use this instead of self in the following example?
function SeatReservation(name, initialMeal) {
var self = this;
self.name = name;
self.meal = ko.observable(initialMeal);
}
After responses, I've learned:
Yes, there is no need if there is no context switch in class.
But I will use this approach as "convention" although there is no need.

There's no reason why you can't use this directly there (and I would say it would be better for readability if you did).
However, the var self = this; is often needed in situations like the following (basically, any asynchronous action like event binding, AJAX handlers etc, where the resolution of this is deferred until it equals something else);
function SeatReservation(name, initialMeal) {
var self = this;
self.name = name;
self.meal = ko.observable(initialMeal);
setTimeout(function () {
alert(self.name); // otherwise, this is window; use self to keep a reference to the "SeatReservation" instance.
}, 100);
}

It is usually done in order to keep a reference to this when the context is changing. It is often used in event handlers or callback functions. But as mentioned before, there is no reason to use it in your specific example.
You will find more details in the following article: http://www.alistapart.com/articles/getoutbindingsituations

In your example code there is no reason at all to copy this to a variable.
It's usually used when the code uses a callback method. Inside the callback method this doesn't reference the object, so you use the variable for that.

Based on your example, there is "no" reason for doing this.
There is however, situations where it will help you, although some may frown upon it's usage.
i.e.
$('a.go').click(function(e)
{
e.preventDefault();
if(!$(this).hasClass('busy'))
{
$(this).addClass('busy');
$.ajax(
{
success : function(resp)
{
$(this).removeClass('busy');
},
error : function()
{
$(this).removeClass('busy');
}
});
}
});
In the above, $(this) within the success and error callbacks would not reflect to the link you clicked, as the scope has been lost.
To get around this, you would do var self = $(this) i.e.
$('a.go').click(function(e)
{
e.preventDefault();
if(!$(this).hasClass('busy'))
{
$(this).addClass('busy');
var btn = $(this);
$.ajax(
{
success : function(resp)
{
btn.removeClass('busy');
},
error : function()
{
btn.removeClass('busy');
}
});
}
});

Related

JS Revealing Pattern event undefined issue

I am using the modular design pattern for JS and I keep running into issues when using arguments bound functions. I have a particular function that I would like to bind to different events to keep from having to write the function for each bound event. The only difference in the function, or the argument, is the table that will be updated. The problem is that when I build a function with the arguments I need and pass those arguments to bound events, I get an undefined error, in the console, on load. Keep in mind, I want to stick with this design pattern for the security it offers.
Here is my JS:
var Users = (function(){
var $addRoleForm = $('#addUserRole');
var $rolesTableBody = $('#table-roles tbody');
$addRoleForm.submit(ajaxUpdate(event, $rolesTableBody));
function ajaxUpdate(event, tableName) {
event.preventDefault();
event.stopPropagation();
var url = this.action;
var data = $(this).serialize();
var $this = $(this);
$.ajax({
type: 'POST',
url: url,
dataType: 'json',
data: data,
success: function(data) {
if(data.st === 0){
$messageContainer.html('<p class="alert alert-danger">' + data.msg + '</p>');
setTimeout(function(){
$messageContainer.hide();
}, 7000);
} else {
$messageContainer.html('<p class="alert alert-success">' + data.msg + '</p>');
tableName.fadeOut().html('').html(data.build).fadeIn();
$this.find('input').val('');
setTimeout(function(){
$messageContainer.hide();
}, 7000);
}
},
error: function(xhr, status, error){
console.log(xhr.responseText);
}
});
}
})();
Here is the error I get in the console, on load:
Uncaught TypeError: Cannot read property 'preventDefault' of undefined
I have tried to bind the event like this: $addRoleForm.on('submit', ajaxUpdate(event, $rolesTableBody)); and receive the same results.
Any ideas how to fix this?
You're seeing that issue, because the way you have it written now, ajaxUpdateexecutes, returns undefined and THEN passes undefined to the event listener, so you're basically doing this: $addRoleForm.submit(undefined).
2 Choices here:
1) You can wrap it in an anonymous function:
$addRoleForm.submit(function(event) {
//pass the value of "this" along using call
ajaxUpdate.call(this, event, someValue);
});
$someOtherForm.submit(function(event) {
//pass the value of "this" along using call
ajaxUpdate.call(this, event, someOtherValue);
});
2) You can set the first argument in-advance using bind:
$addRoleForm.submit(ajaxUpdate.bind($addRoleForm, someValue));
$someOtherForm.submit(ajaxUpdate.bind($someOtherForm, someOtherValue));
Using this way, you're binding the value of this to be $addRoleForm, setting the first argument to always be someValue, so it's the same as:
ajaxUpdate(someValue, event) {
//value of "this" will be $addRoleForm;
}
To pass the event, and the custom argument, you should be using an anonymous function call
$addRoleForm.submit(function(event) {
ajaxUpdate(event, $rolesTableBody));
});
This is by far the easiest and most readable way to do this.
What you're doing right now equates to this
var $addRoleForm = $('#addUserRole');
var $rolesTableBody = $('#table-roles tbody');
var resultFromCallingFunction = ajaxUpdate(event, $rolesTableBody); // undefined
$addRoleForm.submit(resultFromCallingFunction);
Where you're calling the ajaxUpdate function, as that's what the parentheses do, and pass the returned result back to the submit callback, which in your case is undefined, the default value a function returns when nothing else is specified.
You could reference the function, like this
$addRoleForm.submit(ajaxUpdate);
but then you can't pass the second argument
The question refers to the Revealing Module pattern. Benefit of using this design is readability. Going with the anon function may work, but defeats the overall purpose of the module pattern itself.
A good way to structure your module to help maintain your scope is to setup helper functions first, then call a return at the end.
Example use case with events:
var User = function() {
// local VARS available to User
var addRoleForm = document.querySelector('#addUserRole');
var rolesTableBody = document.querySelector('#table-roles tbody');
// Helper function 1
function ajaxUpdate(tableName) {
...
}
// Helper function 2
function someFunc() {
...
}
function bindEvents() {
addRoleForm.addEventListener('submit', ajaxUpdate, false);
addRoleForm.addEventListener('click', someFunc, false);
}
function init() {
bindEvents();
}
return {
runMe:init
}
}().runMe();
Helps to "modularize" your workflow. You are also writing your revealing pattern as an IIFE. This can cause debugging headaches in the future. Editing the IIFE to instead invoke via the return is easier to maintain and for other devs to work with and learn initially. Also, it allows you to extend outside of your IFFE into another Module, example:
var Clothes = function() {
function anotherFunc() {
...
}
init() {
User.runMe();
anotherFunc();
}
return {
addClothes: init
}
}().addClothes();
I hope this helps to give you a better understanding of how/when/why to use the JS revealing pattern. Quick note: You can make your modules into IIFE, that's not a problem. You just limit the context of the scope you can work with. Another way of doing things would be to wrap the var User and var Clothes into a main module, and then make that an IIFE. This helps in preventing polluting your global namespace.
Example with what I wrote above:
// MAIN APPLICATION
var GettinDressed = (function() {
// MODULE ONE
///////////////////////////
Var User = function() {
// local VARS available to User
var addRoleForm = document.querySelector('#addUserRole');
var rolesTableBody = document.querySelector('#table-roles tbody');
// Helper function 1
function ajaxUpdate(tableName) {
...
}
// Helper function 2
function someFunc() {
...
}
function bindEvents() {
addRoleForm.addEventListener('submit', ajaxUpdate, false);
addRoleForm.addEventListener('click', someFunc, false);
}
function init() {
bindEvents();
}
return {
runMe:init,
style: someFunc
}
}();
// MODULE TWO
//////////////////////////
var Clothes = function() {
function anotherFunc() {
...
}
init() {
User.style();
anotherFunc();
}
return {
dressUp: init
}
}();
// Define order of instantiation
User.runMe();
Clothes.dressUp();
}());

Getting correct scope in functions (not using that = this)

I am trying to fix a function I have here to be able to use it without using a that = this (or self = this as some like to use). It is a scoping issue but I am not sure how to get around it, and I would like to get in the habit of not using a that = this . So the functions are all in a return (angular factory) and I am having trouble referencing another function . Let me show you what I mean :
return {
loadStates: function() {
var that = this;
//chgeck if is loaded module, then change and fire callback
var currentModules = moduleHolder.getModules();
if (currentModules[name]) {
//works here
this.prepState();
} else {
//module cannot be found check for 5 seconds
$log.warn("Requesting " + name + "...");
var timeToCheck = true;
setTimeout(function() {
timeToCheck = false;
}, 5000);
var check = {
init: function() {
check.checkAgain();
},
checkAgain: function() {
if (timeToCheck) {
if (currentModules[name]) {
//but not here
that.prepState();
} else {
//still doesn't exists
setTimeout(check.checkAgain, 200);
}
} else {
//doesn't exist after 5 seconds
$log.error("Requested module (" + name + ") could not be found at this time.");
}
}
};
check.init();
}
},
prepState: function() {
}
}
So in the top if it finds the currentModule[name] I can use a this.prepState() and it works fine. However inside the timing functions I cannot use the this anything because it is inside a different scope so I have temporarily gotten around this by setting a that = this up top, however I would like see if I could not use this method. How does one get around this without using the that= this? Thanks!
It is a scoping issue...
No, it isn't. this and scope have essentially nothing to do with each other. (For now; ES6's arrow functions will change that.) It's an issue of how the functions are called.
If you pass a function reference to something that will call it later, unless the thing you're passing it to has a way you can use to tell it what to use for this when calling it, your function will get called with this not referring to what you want it to refer to.
You can get a new function reference that will call your original function with the correct this by using Function#bind:
var usesCorrectThis = originalFunction.bind(valueForThis);
So for example, suppose I have:
var check = {
name: "Fred",
sayHello: function() {
console.log("Hi, I'm " + this.name);
}
};
If I do:
check.sayHello();
All is good: Calling the function as part of an expression retrieving it from a property tells the JavaScript engine to use the object as this during the call.
However, if I do:
setTimeout(check.sayHello, 0);
...that doesn't work right, because when setTimeout calls the function, it doesn't use the right value for this.
So I can use Function#bind to address that:
setTimeout(check.sayHello.bind(check), 0);
More (on my blog):
Mythical methods
You must remember this
there are different ways you can do that.
One way is to use bind function.you can use
var checkInitBindFn = check.init.bind(this);
checkInitBindFn();
Secondly you can use call and apply also.
check.init.call(this);
check.init.apply(this);
Like this you can use this instead of that.
Check the complete api doc online...
It's not a scoping issue. If you want to avoid self = this you can always reference functions by objects. Makes cleaner code and since factories in angular are singletons you're not wasting memory.
angular.module('myApp').factory('myFactory', function ($timeout) {
var myFactory = {
loadState: function () {
$timeout(function () {
myFactory.check();
}, 500);
},
check: function () {
},
};
return myFactory;
});

need help understanding closures usage in this code

Here is a simplified snippet from some code I wrote for managing tablet gestures on canvas elements
first a function that accepts an element and a dictionary of callbacks and register the events plus adding other features like 'hold' gestures:
function registerStageGestures(stage, callbacks, recieverArg) {
stage.inhold = false;
stage.timer = null;
var touchduration = 1000;
var reciever = recieverArg || window;
stage.onLongTouch = function(e) {
if (stage.timer) clearTimeout(stage.timer);
stage.inhold = true;
if (callbacks.touchholdstart) callbacks.touchholdstart.call(reciever, e);
};
stage.getContent().addEventListener('touchstart', function(e) {
e.preventDefault();
calcTouchEventData(e);
stage.timer = setTimeout(function() {
stage.onLongTouch(e);
}, touchduration);
if (callbacks.touchstart) callbacks.touchholdstart.call(reciever, e);
});
stage.getContent().addEventListener('touchmove', function(e) {
e.preventDefault();
if (stage.timer) clearTimeout(stage.timer);
if (stage.inhold) {
if (callbacks.touchholdmove) callbacks.touchholdmove.call(reciever, e);
} else {
if (callbacks.touchmove) callbacks.touchmove.call(reciever, e);
}
});
stage.getContent().addEventListener('touchend', function(e) {
e.preventDefault();
if (stage.timer) clearTimeout(stage.timer);
if (stage.inhold) {
if (callbacks.touchholdend) callbacks.touchholdend.call(reciever, e);
} else {
if (callbacks.touchend) callbacks.touchend.call(reciever, e);
}
stage.inhold = false;
});
}
later I call registerStageGestures on a few elements (represented by 'View' objects) in the same page. Something like:
function View() {
var self=this;
..
function InitView() {
...
registerStageGestures(kineticStage, {
touchstart: function(e) {
// do something
},
touchmove: function(e) {
// do something
},
touchendunction(e) {
// do something
},
touchholdstart: function(e) {
// do something
},
touchholdmove: function(e) {
// do something
},
touchholdend: function(e) {
// do something
},
}, self);
Everything works fine, however I'm left wondering about two things in the implementation of registerStageGestures:
First, is it necessary to make inhold, timer and onLongTouch members of the stage ? or will closures make everything works well if they are local vars in registerStageGestures ?
Second, is it necessary to call the callbacks with '.call(receiver,' syntax ? I'm doing this to make sure the callback code will run in the context of the View but I'm not sure if it's needed ?
any input is much appreciated
Thanks!
First, is it necessary to make inhold, timer and onLongTouch members
of the stage ? or will closures make everything works well if they are
local vars in registerStageGestures ?
As far as registerStageGestures() is concerned, var inhold, var timer and function onLongTouch(e) {...}. would suffice. The mechanism by which an inner function has automatic access to its outer function's members is known as "closure". You would only need to set stage.inhold, stage.timer and stage.onLongTouch if some other piece of code needs access to these settings as properties of stage.
Second, is it necessary to call the callbacks with '.call(receiver,'
syntax ? I'm doing this to make sure the callback code will run in the
context of the View but I'm not sure if it's needed ?
Possibly, depending on how those callbacks are written. .call() and .apply() are sometimes used when calling functions that use this internally. In both cases, the first parameter passed defines the object to be interpreted as this. Thus, javascript gives you the means of defining general purpose methods with no a priori assumption about the object to which those methods will apply when called. Similarly, you can call a method of an object in such a way that it acts on another object.
EDIT:
For completeness, please note that even in the absence of this in a function, .apply() can be very useful as it allows multiple parameters to be specified as elements of a single array, eg the ubiquitous jQuery.when.apply(null, arrayOfPromises)...
There are some simple answers, here.
First, closure:
Closure basically says that whatever is defined inside of a function, has access to the rest of that function's contents.
And all of those contents are guaranteed to stay alive (out of the trash), until there are no more objects left, which ere created inside.
A simple test:
var testClosure = function () {
var name = "Bob",
recallName = function () { return name; };
return { getName : recallName };
};
var test = testClosure();
console.log(test.getName()); // Bob
So anything that was created inside can be accessed by any function which was also created inside (or created inside of a function created in a function[, ...], inside).
var closure_2x = function () {
var name = "Bob",
innerScope = function () {
console.log(name);
return function () {
console.log("Still " + name);
}
};
return innerScope;
};
var inner_func = closure_2x();
var even_deeper = inner_func(); // "Bob"
even_deeper(); // "Still Bob"
This applies not only to variables/objects/functions created inside, but also to function arguments passed inside.
The arguments have no access to the inner-workings(unless passed to methods/callbacks), but the inner-workings will remember the arguments.
So as long as your functions are being created in the same scope as your values (or a child-scope), there's access.
.call is trickier.
You know what it does (replaces this inside of the function with the object you pass it)...
...but why and when, in this case are harder.
var Person = function (name, age) {
this.age = age;
this.getAge = function () {
return this.age;
};
};
var bob = new Person("Bob", 32);
This looks pretty normal.
Honestly, this could look a lot like Java or C# with a couple of tweaks.
bob.getAge(); // 32
Works like Java or C#, too.
doSomething.then(bob.getAge);
? Buh ?
We've now passed Bob's method into a function, as a function, all by itself.
var doug = { age : 28 };
doug.getAge = bob.getAge;
Now we've given doug a reference to directly use bobs methid -- not a copy, but a pointer to the actual method.
doug.getAge(); // 28
Well, that's odd.
What about what came out of passing it in as a callback?
var test = bob.getAge;
test(); // undefined
The reason for this, is, as you said, about context...
But the specific reason is because this inside of a function in JS isn't pre-compiled, or stored...
this is worked out on the fly, every time the function is called.
If you call
obj.method();
this === obj;
If you call
a.b.c.d();
this === a.b.c;
If you call
var test = bob.getAge;
test();
...?
this is equal to window.
In "strict mode" this doesn't happen (you get errors really quickly).
test.call(bob); //32
Balance restored!
Mostly...
There are still a few catches.
var outerScope = function () {
console.log(this.age);
var inner = function () {
console.log("Still " + this.age);
};
inner();
};
outerScope.call(bob);
// "32"
// "Still undefined"
This makes sense, when you think about it...
We know that if a function figures out this at the moment it's called -- scope has nothing to do with it...
...and we didn't add inner to an object...
this.inner = inner;
this.inner();
would have worked just fine (but now you just messed with an external object)...
So inner saw this as window.
The solution would either be to use .call, or .apply, or to use function-scoping and/or closure
var person = this,
inner = function () { console.log(person.age); };
The rabbit hole goes deeper, but my phone is dying...

Variable scope in Backbone.js

I have web application in Backbone.js that is using Stripe payment system.
This is part of the model code:
App.Models.Payment = Backbone.Model.extend({
defaults: {
id:null
},
url: function() {
// code
},
initialize:function(){
this.id='';
this.saveClicked= false;
this.saveDetailsChecked= true;
}
this model is used in this view:
App.Views.BillingView = Backbone.View.extend({
el: '#billing-fields',
events: {
'click #billing-footer-buttons .navigation .confirm-btn': 'saveCardClicked'
},
initialize:function(models, options) {
Stripe.setPublishableKey('**********************');
var self = this;
},
saveCardClicked:function(e) {
e.preventDefault();
if (this.model.saveClicked) return false;
this.model.saveClicked = true;
var $form = $('#payment-form');
Stripe.createToken($form, this.stripeResponseHandler);
},
cancelClicked:function() {
vent.trigger('showScreen', 'subscribe-container');
},
stripeResponseHandler:function(status, response) {
var $form = $('#payment-form');
self.saveDetailsChecked = document.getElementById("billing-checkbox").checked;
var atr1 = document.getElementById("billing-card-number").value;
var atr2 = self.model.savedCard;
if(document.getElementById("billing-card-number").value == self.model.savedCard){
self.model.set('use_saved_card','1');
vent.trigger('doPayment');
}else{
if (response.error) {
// code
} else {
// code
}
}
self.saveClicked = false;
}
});
In the saveCardClicked function I am able to access the variables from the model like the saveClicked variable.
But in the stripeResponseHandler I am not able to access the 'saveClicked' variable from the model, in this function this refers to window, and self variable that is defined in the initialize function cannot be accessed also.
stripeResponseHandler is called from the Stripe API.
Is there any way that I can access the savedCard variable in the stripeResponseHandler function or I should use global variable?
Try to use this:-
Stripe.createToken($form, this.stripeResponseHandler.bind(this));
Sure, you can use bind.
Bind works by binding parameters to a certain function call, and will return a function that, when invoked, will be passed the parameter that you declared when calling bind (plus, actually, any other expected parameter that you didn't declared). There is a special parameter to pass to bind. The first one, and it is the this object that will be used when the function is called.
So, what you would do is to call
Stripe.createToken($form, this.stripeResponseHandler.bind(this));
here you are declaring a callback (stripeResponseHandler) that when invoked, will have this as this object (I know the phrase is convoluted, but I think you got it).
Also, keep in mind that your line
var self = this;
is not working as well as it is scoped to the initialize function, thus not visible outside of it.

If I create OOP JS code using prototype, how do I reference a class method from a loop?

I'll show you my code first:
function Messages(){
this.postResponseButton = '#postResponseButton';
$(document).ready(this.setEvents);
}
Messages.prototype.setEvents = function(){
$(self.postResponseButton).click(function(){
this.postResponse(); // ERROR HERE
});
}
Messages.prototype.postResponse = function(){
console.log('Post Response');
}
var messages = new Messages();
In the marked line ("ERROR HERE"), it's not recognizing the Messages.postResponse() function when I call it as this.postResponse(). I've also tried self.postResponse() without any success.
I'm sure it's a problem of scope; I'm just not sure how to refer to the actual object. Do I need to set var me = this and use that, or something?
Thanks for your time!
As you have said, the problem is that the context of the click event handler is not the same as the function in which it appears. Either bind (ES5, won't work in old browsers) the function to this:
Messages.prototype.setEvents = function(){
$(self.postResponseButton).click(function(){
this.postResponse();
}.bind(this));
}
Or save a reference to this and use that instead:
Messages.prototype.setEvents = function(){
var that = this;
$(self.postResponseButton).click(function(){
that.postResponse();
});
}
A third alternative would be to use $.proxy, which is effectively an alias for Function.prototype.bind including a fallback for old browsers:
Messages.prototype.setEvents = function(){
$(self.postResponseButton).click($.proxy(function(){
this.postResponse();
}, this));
}

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