Javascript closures and Inheritance - javascript

I have two files: BaseClass.js and DerivedClass.js. Contents as below
//---------------------BaseClass.js----------------------------
(function () {
BaseClass= function() { };
BaseClass.prototype.getTestVar = function() {
return 'base test variable';
};
})();
//----------------DerivedClass.js----------------------------
(function () {
DerivedClass= function() { };
DerivedClass.inherits(BaseClass);
DerivedClass.prototype = new BaseClass();
DerivedClass.prototype = {
newvar : 'derived func variable ',
getNewVar : function() { return this.newvar; }
};
})();
In my html file 'test.html' I have the following
var dc = new DerivedClass();
alert(
'The value in newvar of derived class ' + dc.getNewVar() +
' base class variable ' + dc.getTestVar()
);
I get the Javascript error that dc.getTestVar() is not a function.
Any help in solving this is highly appreciated.

At this point:
DerivedClass.prototype = new BaseClass();
DerivedClass.prototype = {
newvar : 'derived func variable ',
getNewVar : function() { return this.newvar; }
};
You're first setting the prototype to the BaseClass, but then overwriting it with a new object. Try this instead:
DerivedClass.prototype = new BaseClass();
DerivedClass.prototype.newvar = 'derived func variable ';
DerivedClass.prototype.getNewVar = function() { return this.newvar; };

Check out these few lines:
DerivedClass.prototype = new BaseClass();
DerivedClass.prototype = {
newvar : 'derived func variable ',
getNewVar : function() { return this.newvar; }
};
First it assigns a new BaseClass as the prototype, but then the next line overwrites that prototype with a fresh object. Perhaps you need to assign DerivedClass.prototype.newvar and DerivedClass.prototype.getNewVar separately — assuming that falls in line with whatever classical inheritance library you're using that provides the inherits method.
That is,
DerivedClass.prototype = new BaseClass();
DerivedClass.prototype.newvar = 'derived func variable';
DerivedClass.prototype.getNewVar = function() { return this.newvar; }
Still, this seems like a mix of classical and prototypal inheritance. Consider reading up on the documentation of that classical inheritance library and see if there's a more consistent way of doing this sort of thing.
For example, if you're using Crockford's classical inheritance (a guess from the inherits keyword), this seems to be his intended way to declare a method:
DerivedClass.method('getNewVar', function () { return this.newvar });
Granted, that's exactly equivalent to what you're already doing, but, if we're gonna use his library, may as well use his style for consistency.

Related

Trying to simulate class in javascript, but cannot reach variables inside

I am generating a lot of "classes" (actually functions trying to simulate classes as in c# or other object oriented languages), and are looking for the best way to do this.
As you might notice, I also have jQuery available.
This is how all classes are generated at this point:
MyClass = (function() {
function innerClass() {
var self = this;
var myField;
// This function works as the constructor
this.init = function(opts) {
// Arguments to the constructor
var defaultOpts = {
myInitArgument: null
}
opts = $.extend(defaultOpts, opts);
self = this;
// Any custom constructor code is generated here...
}
// A function
this.myFunction = function() {
myField = "Hello World!";
}
// Returns an object with all selected fields and function that should work as "public". Those not mentioned here, will not be visible outside this class.
return {
init: this.init,
myFunction: this.myFunction,
myField: myField,
}
}
return innerClass;
})();
Then I create instances of the class like this:
var myObject = new MyClass();
myObject.init({myInitArgument: 'test'});
My main problem here is that inside the myFunction, "myField" will be set to "Hello World!" if I break in the debugger (i.e. Chrome Developer Tools), but using "myObject.myField" returns undefined.
I made a fiddle if you would like to play around with this sample.
What is the best way to accomplish this problem, and are there perhaps other things you feel of warning me about?
JavaScript is a bit weird when it comes to making classes and objects. IMO, this is the most reliable and readable method of doing it: start with a function that becomes your primitive object (Fruit).
Edit: thanks to #Bergi for pointing out that previous version had vestigial variables, needed to be moved to init().
function Fruit(opts) {
this.init(opts);
}
Now, expand the function, giving it more functions, like init, etc:
Fruit.prototype.init = function(opts) {
// init values go here
this.cost = 0;
this.count = 0;
var that = this; // in the iteration below, we want to refer to our parent
for( k in opts )(function(k, v) {
that[k] = v;
})(k, opts[k]);
}
// now, here's a specialized set of functions that sets properties (price/quant)
// note that they do "return this" - this is so you can conveniently chain
// commands. ex: apple.setPrice(10).setQuantity(5);
Fruit.prototype.setPrice = function(how_much) {
this.cost = how_much;
return(this);
}
Fruit.prototype.setQuantity = function(how_many) {
this.count = how_many;
return(this);
}
Simple function to return a computed value. At this point, once instantiated, the object becomes 'self aware'. Helper functions like this become more readable.
Fruit.prototype.getEarnings = function() {
return( this.cost * this.count );
}
So far we've only setup the abstract structure. To use this, create a new object:
var apple = new Fruit({ genus: 'Malus' });
var orange = new Fruit({ genus: 'Citrus' });
apple.setPrice(1.50).setQuantity(20);
orange.setPrice(1.25).setQuantity(40);
console.info( apple.genus + " will earn you $" + apple.getEarnings() ); // $30
console.info( orange.genus + " will earn you $" + orange.getEarnings() ); // $50
I don't understand what you do that much complicated things to have classes.
var myField and <returned object>.myField are two different variables, modifying one won't change the other.
You can try this (encapsulation):
return {
init: this.init,
myFunction: this.myFunction,
getMyField: function() {return myField;},
}
// ...
$('.console').append('<br />Outside myFunction: ' + myObject.getMyField());
or this (get operator):
return {
init: this.init,
myFunction: this.myFunction,
get myField() {return myField;},
}
// ...
$('.console').append('<br />Outside myFunction: ' + myObject.myField);
This worked fine for me
$('.console').append('Class simulation test:<br />');
// My class
function MyClass() {
var self = this, myField;
// This function works as the constructor
this.init = function(opts) {
// Arguments to the constructor
$('.console').append('<br />Inside myFunction: ' + JSON.stringify(opts));
var defaultOpts = {
myInitArgument: null
}
opts = $.extend(defaultOpts, opts);
//self = this; // no need of this
// Any custom constructor code is generated here...
this.myFunction('Hello from the constructor!');
}
// A function
this.myFunction = function(value) {
this.myField = value; //if you dont use var it will either refer to parent my field or window
$('.console').append('<br />Inside myFunction: ' + this.myField);
};
console.log(JSON.stringify(arguments[0]));
this.init(arguments[0]);
// Returns an object with all selected fields and function that should work as "public". Those not mentioned here, will not be visible outside this class.
return {
myFunction: this.myFunction,
myField: myField,
}
}
// instanciate
var myObject = new MyClass({myInitArgument: 'test'});
// test
myObject.myFunction('Hello from the outside!');
$('.console').append('<br />Outside myFunction: ' + myObject.myField);
I have recently been researching this. I have succeeded, here. The ticker object at that link is a real psuedo class.
var foo = function(args){
this.args = args;
this.whatever = "whatever";
}
foo.prototype.addBar = function(bar){
this.args += bar;
}
foo.prototype.getArgs = function(){
return this.args;
}
var baz = new foo("Hello");
baz.addBar(" Super Man");
var helloStr = baz.getArgs();
//helloStr holds "Hello Super Man"
var what = baz.whatever;
//what holds "whatever"
Simple, no need for inner function, new foo() is the constructor.

Access variables defined in Javascript using OOP

This is the first time I'm going to use OOP concept in Javascript. Previously I worked on JQuery. I've defined a class like
function myContent() {
this.toUserID = "1234";
this.loadMainLabel = function(url) {
alert("url:"+url);
}
this.loaddata(userid) {
alert("loading data");
}
}
var objMyContent = new myContent();
objMyContent.loadMainLabel("www.google.com");
objMyContent.loaddata("Here I want to access the userID 1234 which I got in the class ");
But, I'm not sure how to access it & whether I'm going in the right way or not. Any ideas would be greatly appreciated.
A more typical pattern for OO type JS programming is to declare classes via function prototypes:
function MyClass() {
this.instanceVariable = 10;
this.doSomething();
}
//Extend a "super class"
MyClass.prototype = Object.create(SuperClass.prototype);
MyClass.prototype.doSomething = function() {
...
};
You can then instantiate MyClass via new:
var myObject = new MyClass();
There's a very nice run down here:
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Introduction_to_Object-Oriented_JavaScript
Try this :
function myContent() {
this.toUserID = "1234";
this.loadMainLabel = function(url) {
alert("url:"+url);
}
this.loaddata = function(userid) {//here you can get toUserId just by this.toUserId
alert("loading data"+ userid);
}
}
var objMyContent = new myContent();
objMyContent.loadMainLabel("www.google.com");
objMyContent.loaddata(objMyContent.toUserID);
Douglas Crockford's way of writing OO classes is:
var MyClass(arg1, arg2) {
var that = {}, privateMember = arg1;
that.constructorArg2 = arg2;
var privateMethod() {
}
that.getPrivateMember() {
return privateMember; // Getters!
}
that.method1(methodArg) {
// do Something
}
that.method2() {
// do something more
privateMethod(); // Calling a private method
}
return that;
}
then you can do:
var myClass = MyClass(1, 2); // CALL WITHOUT NEW KEYWORD!
myClass.method1();
alert(that.constructorArg2);
alert(that.getPrivateMember());
Using this technique, you can define private methods, private members and their getter / setters!
Read this article for class definitions and this one for inheritance

Need help understanding how to define both static and instantiatable classes in javascript

current broken code: http://jsfiddle.net/9F52n/2/
What I'm trying to do: Learn how to define an object/function that behaves like a class, and be able to define subclasses, both static , and instantiatable (singleton in my example below).
Currently, my code below doesn't work all that well. but, if the instantiatable class sand the static class were removed, you'll see that I have the very basics of class creation down.
So, I guess my question is: what is the proper / most semantic way to define nested clases (singleton or otherwise) with the way I've defined TBR? (function(){...})(window)
var TBR = (function() {
// define local copy of taco bell run
var TBR = function() {
return new TBR.fn.init();
},
message = "hello world!";
TBR.fn = TBR.prototype = {
constructor: TBR,
init: function() {
console.log("From TBR Constructor: " + message);
}
}
var InstantiatableClass = function() {
return new TBR.InstantiatableClass, fn.init();
}
InstantiatableClass.fn =InstantiatableClass.prototype = {
constructor: TBR.InstantiatableClass,
init: function() {
console.log("from InstantiatableClass: " + message);
}
}
this.staticClass = function() {
var subMessage = "little world";
init = function() {
console.log("from staticClass: " + subMessage);
}
}
// expose TBR to the window object
window.TBR = TBR;
})(window);
var InstantiatableClass = function() {
return new TBR.InstantiatableClass, fn.init();
}
InstantiatableClass.fn =InstantiatableClass.prototype ...
This does not work. Your InstantiatableClass local variable returns objects, the prototype will not get applied to them. Also, TBR.InstantiatableClass is defined nowhere. If that is what you wanted, you'd need to use
function InstantiatableClass() {
// common constructor things
}
TBR.InstantiatableClass = InstantiatableClass; // assign a "static" property
Also, you should not [need to] overwrite the prototypes. Sure, the only difference is that constructor is enumerable now (as far as it is not forgotten), but the following would be much cleaner:
InstantiatableClass.fn = InstantiatableClass.prototype; // shortcut
InstantiatableClass.fn.init = function() { … };
Oh, you want something that works like jQuery. Imho you should not make the constructor (init) a property of the prototype - that is just very odd and I can't see a reason to do so. I'd suggest this code:
window.TBR = (function() {
function TbrConstructor() {
…
}
function InstantiableConstructor() {
…
}
// Now, the creator functions:
function TBR() { return new TbrConstructor; }
function Instantiable() { return new InstantiableConstructor; }
// Now, overwrite the "prototype" properties - this is needed for
// (new TbrConstructor) instanceof TBR === true
// and also create those fn shortcuts
TBR.fn = TBR.prototype = TbrConstructor.prototype;
Instantiable.fn = Instantiable.prototype = InstantiableConstructor.prototype;
// we might overwrite the "constructor" properties like
TBR.fn.constructor = TBR;
// but I don't see much sense in that - they also have no semantic value
// At last, make Instantiable a property on the TBR function object:
TBR.Instantiable = Instantiable;
// and then only
return TBR;
})();
// Usage
TBR(); // returns a TbrConstructor instance
TBR.Instantiable(); // returns a InstantiableConstructor instance

javascript class inherit from Function class

I like that in javascript, I can create a function, and then add further methods and attributes to that function
myInstance = function() {return 5}
myInstance.attr = 10
I would like to create a class to generate these objects. I assume I have to inherit from the Function base class.
In other words, I would like to:
var myInstance = new myFunctionClass()
var x = myInstance()
// x == 5
But I don't know how to create the myFunctionClass. I have tried the following, but it does not work:
var myFunctionClass = function() {Function.call(this, "return 5")}
myFunctionClass.prototype = new Function()
myInstance = new myFunctionClass()
myInstance()
// I would hope this would return 5, but instead I get
// TypeError: Property 'myInstance' of object #<Object> is not a function
I also tried the more complicated (and more proper?) inheritance method found here: How to "properly" create a custom object in JavaScript?, with no more luck. I have also tried using the util.inherits(myFunctionClass, Function) found in node.js. Still no luck
I have exhausted Google, and therefore feel that I must be missing something fundamental or obvious. Help would be greatly appreciated.
Your trying to inherit from Function. This is a right pain to do. I suggest you do the following instead
Live Example
var Proto = Object.create(Function.prototype);
Object.extend(Proto, {
constructor: function (d) {
console.log("construct, argument : ", d);
this.d = d;
// this is your constructor logic
},
call: function () {
console.log("call", this.d);
// this get's called when you invoke the "function" that is the instance
return "from call";
},
method: function () {
console.log("method");
// some method
return "return from method";
},
// some attr
attr: 42
});
You want to create a prototype object that forms the basis of your "class". It has your generic methods/attributes. It also has a constructor that gets invoked on object construction and a call method that gets invoked when you call the function
var functionFactory = function (proto) {
return function () {
var f = function () {
return f.call.apply(f, arguments);
};
Object.keys(proto).forEach(function (key) {
f[key] = proto[key];
});
f.constructor.apply(f, arguments);
return f;
}
}
A function factory takes a prototype object and returns a factory for it. The returned function when called will give you a new function object that "inherits" from your prototype object.
var protoFactory = functionFactory(proto);
var instance = protoFactory();
Here you create your factory and then create your instance.
However this isn't proper prototypical OO. we are just shallow copying properties of a prototype into a new object. So changes to the prototype will not reflect back to the original object.
If you want real prototypical OO then you need to use a hack.
var f = function () {
// your logic here
};
f.__proto__ = Proto;
Notice how we use the non-standard deprecated .__proto__ and we are mutating the value of [[Prototype]] at run-time which is considered evil.
JS does not allow a constructor to return a function, even though functions are objects. So you cant have an instantiation of a prototype that is itself executable. (Am I right in this? please correct if I'm not, it's an interesting question).
Though you could do a factory function:
var makeCoolFunc = function() {
var f = function() { return 5 };
f.a = 123;
f.b = 'hell yes!'
return f;
};
var func = makeCoolFunc();
var x = func();
You can extend Function and pass the wanted function body as String to the super constructor. The context of the function can be accessed with arguments.callee.
Example for an observable Attribute class:
export default class Attribute extends Function {
constructor(defaultValue){
super("value", "return arguments.callee.apply(arguments);");
this.value = defaultValue;
this.defaultValue = defaultValue;
this.changeListeners = [];
}
apply([value]){
if(value!==undefined){
if(value!==this.value){
var oldValue = this.value;
this.value=value;
this.changeListeners.every((changeListener)=>changeListener(oldValue, value));
}
}
return this.value;
}
clear(){
this.value=undefined;
}
reset(){
this.value=this.defaultValue;
}
addChangeListener(listener){
this.changeListeners.push(listener);
}
removeChangeListener(listener){
this.changeListeners.remove(listener);
}
clearChangeListeners(){
this.changeListeners = [];
}
}
Example usage:
import Attribute from './attribute.js';
var name= new Attribute();
name('foo'); //set value of name to 'foo'
name.addChangeListener((oldValue, newValue)=>{
alert('value changed from ' +oldValue+ ' to ' +newValue);
});
alert(name()); //show value of name: 'foo'
name('baa'); //set value of name to new value 'baa' and trigger change listener

What techniques can be used to define a class in JavaScript, and what are their trade-offs?

I prefer to use OOP in large scale projects like the one I'm working on right now. I need to create several classes in JavaScript but, if I'm not mistaken, there are at least a couple of ways to go about doing that. What would be the syntax and why would it be done in that way?
I would like to avoid using third-party libraries - at least at first.
Looking for other answers, I found the article Object-Oriented Programming with JavaScript, Part I: Inheritance - Doc JavaScript that discusses object-oriented programming in JavaScript. Is there a better way to do inheritance?
Here's the way to do it without using any external libraries:
// Define a class like this
function Person(name, gender){
// Add object properties like this
this.name = name;
this.gender = gender;
}
// Add methods like this. All Person objects will be able to invoke this
Person.prototype.speak = function(){
alert("Howdy, my name is" + this.name);
};
// Instantiate new objects with 'new'
var person = new Person("Bob", "M");
// Invoke methods like this
person.speak(); // alerts "Howdy, my name is Bob"
Now the real answer is a whole lot more complex than that. For instance, there is no such thing as classes in JavaScript. JavaScript uses a prototype-based inheritance scheme.
In addition, there are numerous popular JavaScript libraries that have their own style of approximating class-like functionality in JavaScript. You'll want to check out at least Prototype and jQuery.
Deciding which of these is the "best" is a great way to start a holy war on Stack Overflow. If you're embarking on a larger JavaScript-heavy project, it's definitely worth learning a popular library and doing it their way. I'm a Prototype guy, but Stack Overflow seems to lean towards jQuery.
As far as there being only "one way to do it", without any dependencies on external libraries, the way I wrote is pretty much it.
The best way to define a class in JavaScript is to not define a class.
Seriously.
There are several different flavors of object-orientation, some of them are:
class-based OO (first introduced by Smalltalk)
prototype-based OO (first introduced by Self)
multimethod-based OO (first introduced by CommonLoops, I think)
predicate-based OO (no idea)
And probably others I don't know about.
JavaScript implements prototype-based OO. In prototype-based OO, new objects are created by copying other objects (instead of being instantiated from a class template) and methods live directly in objects instead of in classes. Inheritance is done via delegation: if an object doesn't have a method or property, it is looked up on its prototype(s) (i.e. the object it was cloned from), then the prototype's prototypes and so on.
In other words: there are no classes.
JavaScript actually has a nice tweak of that model: constructors. Not only can you create objects by copying existing ones, you can also construct them "out of thin air", so to speak. If you call a function with the new keyword, that function becomes a constructor and the this keyword will not point to the current object but instead to a newly created "empty" one. So, you can configure an object any way you like. In that way, JavaScript constructors can take on one of the roles of classes in traditional class-based OO: serving as a template or blueprint for new objects.
Now, JavaScript is a very powerful language, so it is quite easy to implement a class-based OO system within JavaScript if you want to. However, you should only do this if you really have a need for it and not just because that's the way Java does it.
ES2015 Classes
In the ES2015 specification, you can use the class syntax which is just sugar over the prototype system.
class Person {
constructor(name) {
this.name = name;
}
toString() {
return `My name is ${ this.name }.`;
}
}
class Employee extends Person {
constructor(name, hours) {
super(name);
this.hours = hours;
}
toString() {
return `${ super.toString() } I work ${ this.hours } hours.`;
}
}
Benefits
The main benefit is that static analysis tools find it easier to target this syntax. It is also easier for others coming from class-based languages to use the language as a polyglot.
Caveats
Be wary of its current limitations. To achieve private properties, one must resort to using Symbols or WeakMaps. In future releases, classes will most likely be expanded to include these missing features.
Support
Browser support isn't very good at the moment (supported by nearly everyone except IE), but you can use these features now with a transpiler like Babel.
Resources
Classes in ECMAScript 6 (final semantics)
What? Wait. Really? Oh no! (a post about ES6 classes and privacy)
Compatibility Table – Classes
Babel – Classes
I prefer to use Daniel X. Moore's {SUPER: SYSTEM}. This is a discipline that provides benefits such as true instance variables, trait based inheritance, class hierarchies and configuration options. The example below illustrates the use of true instance variables, which I believe is the biggest advantage. If you don't need instance variables and are happy with only public or private variables then there are probably simpler systems.
function Person(I) {
I = I || {};
Object.reverseMerge(I, {
name: "McLovin",
age: 25,
homeState: "Hawaii"
});
return {
introduce: function() {
return "Hi I'm " + I.name + " and I'm " + I.age;
}
};
}
var fogel = Person({
age: "old enough"
});
fogel.introduce(); // "Hi I'm McLovin and I'm old enough"
Wow, that's not really very useful on it's own, but take a look at adding a subclass:
function Ninja(I) {
I = I || {};
Object.reverseMerge(I, {
belt: "black"
});
// Ninja is a subclass of person
return Object.extend(Person(I), {
greetChallenger: function() {
return "In all my " + I.age + " years as a ninja, I've never met a challenger as worthy as you...";
}
});
}
var resig = Ninja({name: "John Resig"});
resig.introduce(); // "Hi I'm John Resig and I'm 25"
Another advantage is the ability to have modules and trait based inheritance.
// The Bindable module
function Bindable() {
var eventCallbacks = {};
return {
bind: function(event, callback) {
eventCallbacks[event] = eventCallbacks[event] || [];
eventCallbacks[event].push(callback);
},
trigger: function(event) {
var callbacks = eventCallbacks[event];
if(callbacks && callbacks.length) {
var self = this;
callbacks.forEach(function(callback) {
callback(self);
});
}
},
};
}
An example of having the person class include the bindable module.
function Person(I) {
I = I || {};
Object.reverseMerge(I, {
name: "McLovin",
age: 25,
homeState: "Hawaii"
});
var self = {
introduce: function() {
return "Hi I'm " + I.name + " and I'm " + I.age;
}
};
// Including the Bindable module
Object.extend(self, Bindable());
return self;
}
var person = Person();
person.bind("eat", function() {
alert(person.introduce() + " and I'm eating!");
});
person.trigger("eat"); // Blasts the alert!
Disclosure: I am Daniel X. Moore and this is my {SUPER: SYSTEM}. It is the best way to define a class in JavaScript.
var Animal = function(options) {
var name = options.name;
var animal = {};
animal.getName = function() {
return name;
};
var somePrivateMethod = function() {
};
return animal;
};
// usage
var cat = Animal({name: 'tiger'});
Following are the ways to create objects in javascript, which I've used so far
Example 1:
obj = new Object();
obj.name = 'test';
obj.sayHello = function() {
console.log('Hello '+ this.name);
}
Example 2:
obj = {};
obj.name = 'test';
obj.sayHello = function() {
console.log('Hello '+ this.name);
}
obj.sayHello();
Example 3:
var obj = function(nameParam) {
this.name = nameParam;
}
obj.prototype.sayHello = function() {
console.log('Hello '+ this.name);
}
Example 4: Actual benefits of Object.create(). please refer [this link]
var Obj = {
init: function(nameParam) {
this.name = nameParam;
},
sayHello: function() {
console.log('Hello '+ this.name);
}
};
var usrObj = Object.create(Obj); // <== one level of inheritance
usrObj.init('Bob');
usrObj.sayHello();
Example 5 (customised Crockford's Object.create):
Object.build = function(o) {
var initArgs = Array.prototype.slice.call(arguments,1)
function F() {
if((typeof o.init === 'function') && initArgs.length) {
o.init.apply(this,initArgs)
}
}
F.prototype = o
return new F()
}
MY_GLOBAL = {i: 1, nextId: function(){return this.i++}} // For example
var userB = {
init: function(nameParam) {
this.id = MY_GLOBAL.nextId();
this.name = nameParam;
},
sayHello: function() {
console.log('Hello '+ this.name);
}
};
var bob = Object.build(userB, 'Bob'); // Different from your code
bob.sayHello();
To keep answer updated with ES6/ ES2015
A class is defined like this:
class Person {
constructor(strName, numAge) {
this.name = strName;
this.age = numAge;
}
toString() {
return '((Class::Person) named ' + this.name + ' & of age ' + this.age + ')';
}
}
let objPerson = new Person("Bob",33);
console.log(objPerson.toString());
I think you should read Douglas Crockford's Prototypal Inheritance in JavaScript and Classical Inheritance in JavaScript.
Examples from his page:
Function.prototype.method = function (name, func) {
this.prototype[name] = func;
return this;
};
Effect? It will allow you to add methods in more elegant way:
function Parenizor(value) {
this.setValue(value);
}
Parenizor.method('setValue', function (value) {
this.value = value;
return this;
});
I also recommend his videos:
Advanced JavaScript.
You can find more videos on his page: http://javascript.crockford.com/
In John Reisig book you can find many examples from Douglas Crockfor's website.
Because I will not admit the YUI/Crockford factory plan and because I like to keep things self contained and extensible this is my variation:
function Person(params)
{
this.name = params.name || defaultnamevalue;
this.role = params.role || defaultrolevalue;
if(typeof(this.speak)=='undefined') //guarantees one time prototyping
{
Person.prototype.speak = function() {/* do whatever */};
}
}
var Robert = new Person({name:'Bob'});
where ideally the typeof test is on something like the first method prototyped
If you're going for simple, you can avoid the "new" keyword entirely and just use factory methods. I prefer this, sometimes, because I like using JSON to create objects.
function getSomeObj(var1, var2){
var obj = {
instancevar1: var1,
instancevar2: var2,
someMethod: function(param)
{
//stuff;
}
};
return obj;
}
var myobj = getSomeObj("var1", "var2");
myobj.someMethod("bla");
I'm not sure what the performance hit is for large objects, though.
var Student = (function () {
function Student(firstname, lastname) {
this.firstname = firstname;
this.lastname = lastname;
this.fullname = firstname + " " + lastname;
}
Student.prototype.sayMyName = function () {
return this.fullname;
};
return Student;
}());
var user = new Student("Jane", "User");
var user_fullname = user.sayMyName();
Thats the way TypeScript compiles class with constructor to JavaScript.
The simple way is:
function Foo(a) {
var that=this;
function privateMethod() { .. }
// public methods
that.add = function(b) {
return a + b;
};
that.avg = function(b) {
return that.add(b) / 2; // calling another public method
};
}
var x = new Foo(10);
alert(x.add(2)); // 12
alert(x.avg(20)); // 15
The reason for that is that this can be bound to something else if you give a method as an event handler, so you save the value during instantiation and use it later.
Edit: it's definitely not the best way, just a simple way. I'm waiting for good answers too!
You probably want to create a type by using the Folding Pattern:
// Here is the constructor section.
var myType = function () {
var N = {}, // Enclosed (private) members are here.
X = this; // Exposed (public) members are here.
(function ENCLOSED_FIELDS() {
N.toggle = false;
N.text = '';
}());
(function EXPOSED_FIELDS() {
X.count = 0;
X.numbers = [1, 2, 3];
}());
// The properties below have access to the enclosed fields.
// Careful with functions exposed within the closure of the
// constructor, each new instance will have it's own copy.
(function EXPOSED_PROPERTIES_WITHIN_CONSTRUCTOR() {
Object.defineProperty(X, 'toggle', {
get: function () {
var before = N.toggle;
N.toggle = !N.toggle;
return before;
}
});
Object.defineProperty(X, 'text', {
get: function () {
return N.text;
},
set: function (value) {
N.text = value;
}
});
}());
};
// Here is the prototype section.
(function PROTOTYPE() {
var P = myType.prototype;
(function EXPOSED_PROPERTIES_WITHIN_PROTOTYPE() {
Object.defineProperty(P, 'numberLength', {
get: function () {
return this.numbers.length;
}
});
}());
(function EXPOSED_METHODS() {
P.incrementNumbersByCount = function () {
var i;
for (i = 0; i < this.numbers.length; i++) {
this.numbers[i] += this.count;
}
};
P.tweak = function () {
if (this.toggle) {
this.count++;
}
this.text = 'tweaked';
};
}());
}());
That code will give you a type called myType. It will have internal private fields called toggle and text. It will also have these exposed members: the fields count and numbers; the properties toggle, text and numberLength; the methods incrementNumbersByCount and tweak.
The Folding Pattern is fully detailed here:
Javascript Folding Pattern
Code golf for #liammclennan's answer.
var Animal = function (args) {
return {
name: args.name,
getName: function () {
return this.name; // member access
},
callGetName: function () {
return this.getName(); // method call
}
};
};
var cat = Animal({ name: 'tiger' });
console.log(cat.callGetName());
MooTools (My Object Oriented Tools) is centered on the idea of classes. You can even extend and implement with inheritance.
When mastered, it makes for ridiculously reusable, powerful javascript.
Object Based Classes with Inheritence
var baseObject =
{
// Replication / Constructor function
new : function(){
return Object.create(this);
},
aProperty : null,
aMethod : function(param){
alert("Heres your " + param + "!");
},
}
newObject = baseObject.new();
newObject.aProperty = "Hello";
anotherObject = Object.create(baseObject);
anotherObject.aProperty = "There";
console.log(newObject.aProperty) // "Hello"
console.log(anotherObject.aProperty) // "There"
console.log(baseObject.aProperty) // null
Simple, sweet, and gets 'er done.
Based on the example of Triptych, this might even be simpler:
// Define a class and instantiate it
var ThePerson = new function Person(name, gender) {
// Add class data members
this.name = name;
this.gender = gender;
// Add class methods
this.hello = function () { alert('Hello, this is ' + this.name); }
}("Bob", "M"); // this instantiates the 'new' object
// Use the object
ThePerson.hello(); // alerts "Hello, this is Bob"
This only creates a single object instance, but is still useful if you want to encapsulate a bunch of names for variable and methods in a class. Normally there would not be the "Bob, M" arguments to the constructor, for example if the methods would be calls to a system with its own data, such as a database or network.
I am still too new with JS to see why this does not use the prototype thing.
A base
function Base(kind) {
this.kind = kind;
}
A class
// Shared var
var _greeting;
(function _init() {
Class.prototype = new Base();
Class.prototype.constructor = Class;
Class.prototype.log = function() { _log.apply(this, arguments); }
_greeting = "Good afternoon!";
})();
function Class(name, kind) {
Base.call(this, kind);
this.name = name;
}
// Shared function
function _log() {
console.log(_greeting + " Me name is " + this.name + " and I'm a " + this.kind);
}
Action
var c = new Class("Joe", "Object");
c.log(); // "Good afternoon! Me name is Joe and I'm a Object"
JavaScript is object-oriented, but it's radically different than other OOP languages like Java, C# or C++. Don't try to understand it like that. Throw that old knowledge out and start anew. JavaScript needs a different thinking.
I'd suggest to get a good manual or something on the subject. I myself found ExtJS Tutorials the best for me, although I haven't used the framework before or after reading it. But it does give a good explanation about what is what in JavaScript world. Sorry, it seems that that content has been removed. Here's a link to archive.org copy instead. Works today. :P
//new way using this and new
function Persons(name) {
this.name = name;
this.greeting = function() {
alert('Hi! I\'m ' + this.name + '.');
};
}
var gee=new Persons("gee");
gee.greeting();
var gray=new Persons("gray");
gray.greeting();
//old way
function createPerson(name){
var obj={};
obj.name=name;
obj.greeting = function(){
console.log("hello I am"+obj.name);
};
return obj;
}
var gita=createPerson('Gita');
gita.greeting();

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