Reverse of JSON.stringify? - javascript

I'm stringyfing an object like {'foo': 'bar'}
How can I turn the string back to an object?

You need to JSON.parse() your valid JSON string.
var str = '{"hello":"world"}';
try {
var obj = JSON.parse(str); // this is how you parse a string into JSON
document.body.innerHTML += obj.hello;
} catch (ex) {
console.error(ex);
}

JSON.parse is the opposite of JSON.stringify.

JSON.stringify and JSON.parse are almost oposites, and "usually" this kind of thing will work:
var obj = ...;
var json = JSON.stringify(obj);
var obj2 = JSON.parse(json);
so that obj and obj2 are "the same".
However there are some limitations to be aware of.
Often these issues dont matter as you're dealing with simple objects.
But I'll illustrate some of them here, using this helper function:
function jsonrepack( obj ) { return JSON.parse(JSON.stringify(obj) ); }
You'll only get ownProperties of the object and lose prototypes:
var MyClass = function() { this.foo="foo"; }
MyClass.prototype = { bar:"bar" }
var o = new MyClass();
var oo = jsonrepack(o);
console.log(oo.bar); // undefined
console.log( oo instanceof MyClass ); // false
You'll lose identity:
var o = {};
var oo = jsonrepack(o);
console.log( o === oo ); // false
Functions dont survive:
jsonrepack( { f:function(){} } ); // Returns {}
Date objects end up as strings:
jsonrepack(new Date(1990,2,1)); // Returns '1990-02-01T16:00:00.000Z'
Undefined values dont survive:
var v = { x:undefined }
console.log("x" in v); // true
console.log("x" in jsonrepack(v)); // false
Objects that provide a toJSON function may not behave correctly.
x = { f:"foo", toJSON:function(){ return "EGAD"; } }
jsonrepack(x) // Returns 'EGAD'
I'm sure there are issues with other built-in-types too. (All this was tested using node.js so you may get slightly different behaviour depending on your environment too).
When it does matter it can sometimes be overcome using the additional parameters of JSON.parse and JSON.stringify. For example:
function MyClass (v) {
this.date = new Date(v.year,1,1);
this.name = "an object";
};
MyClass.prototype.dance = function() {console.log("I'm dancing"); }
var o = new MyClass({year:2010});
var s = JSON.stringify(o);
// Smart unpack function
var o2 = JSON.parse( s, function(k,v){
if(k==="") {
var rv = new MyClass(1990,0,0);
rv.date = v.date;
rv.name = v.name;
return rv
} else if(k==="date") {
return new Date( Date.parse(v) );
} else { return v; } } );
console.log(o); // { date: <Mon Feb 01 2010 ...>, name: 'an object' }
console.log(o.constructor); // [Function: MyClass]
o.dance(); // I'm dancing
console.log(o2); // { date: <Mon Feb 01 2010 ...>, name: 'an object' }
console.log(o2.constructor) // [Function: MyClass]
o2.dance(); // I'm dancing

Recommended is to use JSON.parse
There is an alternative you can do :
var myObject = eval('(' + myJSONtext + ')');
Json in javascript
Why is using the JavaScript eval function a bad idea?

http://jsbin.com/tidob/1/edit?js,console,output
The native JSON object includes two key methods.
1. JSON.parse()
2. JSON.stringify()
The JSON.parse() method parses a JSON string - i.e. reconstructing the original JavaScript object
var jsObject = JSON.parse(jsonString);
JSON.stringify() method accepts a JavaScript object and returns its JSON equivalent.
var jsonString = JSON.stringify(jsObject);

How about this
var parsed = new Function('return ' + stringifiedJSON )();
This is a safer alternative for eval.
var stringifiedJSON = '{"hello":"world"}';
var parsed = new Function('return ' + stringifiedJSON)();
alert(parsed.hello);

Check this out.
http://jsfiddle.net/LD55x/
Code:
var myobj = {};
myobj.name="javascriptisawesome";
myobj.age=25;
myobj.mobile=123456789;
debugger;
var str = JSON.stringify(myobj);
alert(str);
var obj = JSON.parse(str);
alert(obj);

how about this partial solution?
I wanna store (using a Config node) a global bigobj, with data + methods (as an alternative to importing an external library), used in many function nodes on my flow:
Strange but it works:
The global variable 'bigobj':
{
some[]more[]{dx:"here"} , // array of objects with array of objects. The 'Config' node requires JSON.
.....
"get_dx": "function( d,p) { return this.some[d].more[p].dx; }" // test function
}
i.e. a JSON version of a function.... (all in one line :( )
USE:
Inside a function node:
var bigO = global.get("bigobj");
function callJSONMethod(obj, fname, a, b, c, d){
// see: https://stackoverflow.com/questions/49125059/how-to-pass-parameters-to-an-eval-based-function-injavascript
var wrap = s => "{ return " + obj[fname] + " };" //return the block having function expression
var func = new Function(wrap(obj[fname]));
return func.call( null ).call( obj, a, b, c, d); //invoke the function using arguments
}
msg.payload =callJSONMethod(bigO, "get_dx", 2, 2);
return msg:
returns "here", unbelieve!
i.e I must add the function callJSONMethod() to any function block using bigobj.....
maybe acceptable.
Best regards

Related

stringify javascript function

I am in the final stages of a game development and i have a bunch of objects like this;
roomBedroom = function () {
this.title = "Bedroom";
this.description = "I'm in a bedroom";
this.noun = "bed";
this.entities = new Array();
}
var bedroom = new roomBedroom();
What I want to do now is place all of my game objects into an array;
var savedGameObjects = {};
savedGameObjects['bedroom'] = bedroom;
var jsonGame = JSON.stringify(savedGameObjects);
The plan is to then save the savedGameObjects array and then recall it when the user loads the game again.
If I replace savedGameObjects['bedroom'] = bedroom; with savedGameObjects['bed'] = 'slappy'; it works but not when I have the object.
I really need to save the objects in their current state. I'd rather not go through each object saving key pieces of information one by one.
This feels like a bit of a hack, but its the best I can come up with right now
Your serialization/deserializtion utility
This is going to attach obj.constructor.name to obj.__prototype before serialization. Upon deserializing, the prototype will be put back in place.
(function(global) {
function serialize(obj) {
obj.__prototype = obj.constructor.name;
return JSON.stringify(obj);
};
function deserialize(json) {
var obj = JSON.parse(json);
obj.__proto__ = global[obj.__prototype].prototype;
return obj;
}
global.serialize = serialize;
global.deserialize = deserialize;
})(window);
A sample "class"
(function(global) {
function Foo() {
this.a = "a";
this.b = "b";
}
Foo.prototype.hello = function() {
console.log("hello");
}
global.Foo = Foo;
})(window);
Let's try it out
var foo = new Foo();
var json = serialize(foo);
console.log(json);
var newFoo = deserialize(json);
console.log('a', newFoo.a); // a
console.log('b', newFoo.b); // b
newFoo.hello(); // hello
Watch out for some gotchas
If you use an expression to define your "class", you will have a nameless constructor
var Foo = function() {};
var foo = new Foo();
foo.constructor.name; // ""
As opposed to a named function
function Foo() {}
var foo = new Foo();
foo.constructor.name; // Foo
In order for serialize and deserialize to work, you will need to use named functions
Another gotcha
The deserialize method expects your "classes" to exist on the in the same namespace (window in this case). You could encapsulate your game object classes in another way, just make sure that you reconfigure the deserialize method so that it can find the prototypes as needed.
Making this better
Instead of attaching serialize to the global window, you could have serialize live on (e.g.) the GameObject.prototype then your individual classes could inherit from GameObject. Serializing an object would then be as simple as
var json = foo.serialize();
// {"a":"a","b":"b","__prototype":"Foo"}
You could then define deserialize as GameObject.deserialize and restoring foo would be
var foo = GameObject.deserialize(json);
An alternative solution
Instead of implementing a custom serializer and deserializer, you could make very clever use of the Factory Method Pattern.
This might be a little verbose, but it does give you individual control over how a game object should be deserialized/restored.
var savedData = // your normal JSON here
var player = Player.create(savedData.player);
var items = [];
for (var i=0, i<savedData.items.length; i++) {
items.push(Item.create(savedData.items[i]));
}
var map = Map.create(savedData.map);
This was a pretty interesting problem and I'm sure you're not the first to encounter it. I'm really curious to see what other people come up with.
If I run the following code in a browser there is no problem getting the JSON string of the bedroom object, not sure what the problem is.
Note that JSON is data and bedroom is an object, bedroom may have behaviour like turnOffLight() that JSON doesn't have.
roomBedroom = function () {
this.title = "Bedroom";
this.description = "I'm in a bedroom";
this.noun = "bed";
this.entities = new Array();
}
var bedroom = new roomBedroom();
var savedGameObjects = {};
savedGameObjects['bedroom'] = bedroom;
//logs {"bedroom":{"title":"Bedroom","description":
// "I'm in abedroom","noun":"bed","entities":[]}}
console.log(JSON.stringify(savedGameObjects));
So if you want to re create object instances from JSON data then you can change your constructor:
roomBedroom = function (args) {
//following fails fast and loud, you could silently
//fail by setting args to {}
if(typeof args!=="object")
throw new Error("Have to create roomBedroom by passing an object");
//or do args={} to silently fail
this.title = args.title||"Bedroom";
this.description = args.description||"I'm in a bedroom";
this.noun = args.noun||"bed";
//if entities are objects with behavior
// you have to re create them here passing the JSON data
// as I've done with roomBedroom
this.entities = args.entities||new Array();
}
var jsonString='{"bedroom":{"title":"Bedroom",'+
'"description":"I\'m in a bedroom",'+
'"noun":"bed","entities":[]}}';
var bedroom = new roomBedroom({});
bedroom.entities.push({hi:"there"});
bedroom.title="Master Bedroom";
//serialize bedroom to a json string
var jsonString = JSON.stringify(bedroom);
//create a roomBedroom instance named br2 using
// the serialized string
var br2=new roomBedroom(JSON.parse(jsonString));
//compare if they are the same
console.log(JSON.stringify(bedroom)===JSON.stringify(br2));//true
I have an approach that might work for you. You can see it in action on JSFiddle.
The main point is to use the reviver parameter to JSON.parse to reconstruct your object when it's parsed.
I do this with a general-purpose reviver that can be configured for multiple different types, although here the only one used is the RoomBedroom constructor. This implementation assumes that you have simple copy constructors that create new objects using a reference to an existing one. (For other, more sophisticated possibilities, see an answer to another question I gave in February.) To make it easy to have a copy constructor, I have one more function that accepts a very simple constructor function and a set of default values and builds a copy constructor function for you.
var MultiReviver = function(types) {
return function(key, value) {
var type;
for (var i = 0; i < types.length; i++) {
type = types[i];
if (type.test(value)) {
return new type.constructor(value);
}
}
return value;
};
};
var makeCloningConstructor = (function() {
var clone = function(obj) {return JSON.parse(JSON.stringify(obj));};
var F = function() {};
return function(Constructor, defaults) {
var fn = function(obj) {
Constructor.call(this);
var self = this;
var config = obj || {};
Object.keys(defaults).forEach(function(key) {
self[key] = clone(defaults[key]);
});
Object.keys(config).forEach(function(key) {
self[key] = clone(config[key]);
});
};
F.prototype = Constructor.prototype;
fn.prototype = new F();
fn.constructor = Constructor;
return fn;
};
})();
// Note: capitalize constructor functions
var RoomBedroom = makeCloningConstructor(function RoomBedroom() {}, {
title: "Bedroom",
description: "I'm in a bedroom",
noun: "bed",
entities: [] // Note: use `[]` instead of `new Array()`.
});
RoomBedroom.prototype.toggleLight = function() {
this.lightOn = !this.lightOn;
};
RoomBedroom.prototype.checkLights = function() {
return "light is " + (this.lightOn ? "on" : "off");
};
var bedroom = new RoomBedroom();
bedroom.windowCount = 3; // add new property
bedroom.noun = "king-sized bed"; // adjust property
bedroom.toggleLight(); // create new propery, use prototype function
console.log(bedroom.checkLights());
var savedGameObjects = {};
savedGameObjects['bedroom'] = bedroom;
var jsonGame = JSON.stringify(savedGameObjects);
var reviver = new MultiReviver([{
constructor: RoomBedroom,
test: function(obj) {
var toString = Object.prototype.toString, str = "[object String]",
arr = "[object Array]";
return toString.call(obj.title) == str &&
toString.call(obj.description) == str &&
toString.call(obj.noun) == str &&
toString.call(obj.entities) == arr;
}
}]);
var retrievedGameObjects = JSON.parse(jsonGame, reviver);
// data comes back intact
console.log(JSON.stringify(retrievedGameObjects, null, 4));
// constructor is as expected
console.log("Constructor: " + retrievedGameObjects.bedroom.constructor.name);
// prototype functions work
console.log(retrievedGameObjects.bedroom.checkLights());
I don't know if it's precisely what you were looking for, but I think it's at least an interesting approach.
the faster route
It is better — from an optimisation point of view — to do as Adeneo states, which is power each of your Game Objects by an exportable simple object i.e:
roomBedroom = function(){
this.data = {};
this.data.title = 'Bedroom'
/// and so on...
}
These can then be easily stored and re-imported just by JSON.Stringifying and overwriting the data property. For example, you could set-up the system that Maček mentions (+1) which is to give each of your game objects serialize and deserialize functions:
roomBedroom.prototype.serialize = function(){
return JSON.stringify( this.data );
};
roomBedroom.prototype.deserialize = function( jstr ){
this.data = JSON.parse(jstr);
};
the quicker way
However, you can make a simple addition to what you already have using the following:
First enhance your Game Objects with an objectName property. This is because constructor.name and function.name are unreliable and do strange things the further back in time you go, far better to use a string you have set in stone.
var roomBedroom = function ( title ) {
this.objectName = "roomBedroom";
this.title = title;
this.description = "I'm in a bedroom";
this.noun = "bed";
this.entities = new Array();
};
Then the additional code to help with storage:
var storage = {};
/// add your supported constructors to this list, there are more programmatic
/// ways to get at the constructor but it's better to be explicit.
storage.constructors = {
'roomBedroom' : roomBedroom
};
/// take an instance and convert to simple object
storage.to = function( obj ){
if ( obj.toStorage ) {
return obj.toStorage();
}
else {
var keep = {};
for ( var i in obj ) {
if ( obj.hasOwnProperty(i) && !obj[i].call ) {
keep[i] = obj[i];
}
}
return keep;
}
}
/// take simple object and convert to an instance of constructor
storage.from = function( obj ){
var n = obj && obj.objectName, c = storage.constructors[n];
if ( n && c ) {
if ( c.fromStorage ) {
return c.fromStorage( obj );
}
else {
var inst = new c();
for ( var i in obj ) {
if ( obj.hasOwnProperty(i) ) {
inst[i] = obj[i];
}
}
return inst;
}
}
else {
throw new Error('`' + n + '` undefined as storage constructor');
}
}
Once you have that you can use it like so:
var savedGameObjects = {};
savedGameObjects['bedroom'] = storage.to(new roomBedroom("bedroom"));
savedGameObjects['bedroom2'] = storage.to(new roomBedroom("bedroom2"));
var jsonGame = JSON.stringify(savedGameObjects);
console.log(jsonGame);
savedGameObjects = JSON.parse(jsonGame);
for( var i in savedGameObjects ) {
savedGameObjects[i] = storage.from(savedGameObjects[i]);
console.log(savedGameObjects[i]);
}
extras
You can also be specific about the way objects get stored/unstored by supplying toStorage and fromStorage methods on your constructed instances and constructors respectively. For example, you could use the following if you only wanted to store titles of roomBedrooms. Obviously this is an unrealistic use-case, you'd more often use this to avoid storing cached or computed sub-objects and properties.
roomBedroom.prototype.toStorage = function( obj ){
var ret = {};
ret.title = obj.title;
return ret;
};
roomBedroom.fromStorage = function( obj ){
var inst = new roomBedroom();
inst.title = obj.title;
return inst;
};
The above also means you can take advantage of improving your Game Object construction by providing parameters, rather than iterating over properties which can be slow and error-prone.
roomBedroom.fromStorage = function( obj ){
return new roomBedroom( obj.title );
};
Or even:
roomBedroom.fromStorage = function( obj ){
return new roomBedroom( obj ); // <-- the constructor processes the import.
};
fiddle
http://jsfiddle.net/XTUdp/
disclaimer
The above code relies on the existence of hasOwnProperty which is not present cross-browser yet, a polyfill should be used until it is... or, if you aren't doing anything complicated with prototype inheritance you don't need to worry and can remove it from the code.
you can declare a big variable like
var world = {};
and each small variable declare as
var bedroom = world.bed = (world.bed || new roomBedroom());
remember never change bedroom to another object, i think this will work fine, but looks too long winded

Stackoverflow error on Javascript toJSON custom method

Scenario
After reading this answer I realized that I could create object starting from a JSON literal.
So I guessed that I could do the opposite just using this useful JSON method:
JSON.stringify(myObject).
So I did as follow:
function MyObject(id, value, desc)
{
this.id = id;
this.value = value;
this.desc = desc;
this.toJSON = function()
{
return JSON.stringify(this);
}
}
But when I run this stuff (demo) a Maximum call stack size exceeded error occurs.
After googling a bit, I found two references that explain this behaviour:
the JSON.stringify() method at MDN.
the JSON in Javascript article at JSON.org
If I get right, .toJSON overrides the .stringify. So if the first one calls the second one a loop is generated.
Questions
(general) Why this design choice? toJSON is a kind of reserved of special keyword?
(specific) I solved the stackoverflow bug changing the .toJSON name into .display. Not so elegant. Is there another solution?
Think it's because toJSON is semi reserved: stringify will check the object and see if it's has a method called toJSON and then try to call it to string the result.
A workaround can be: (Not sure about the reliablity of this code)
var obj = {
value: 1,
name: "John",
toJSON: function() {
var ret,
fn = this.toJSON;
delete this.toJSON;
ret = JSON.stringify(this);
this.toJSON = fn;
return ret;
}
}
Usage:
obj.toJSON(); // "{\"value\":1,\"name\":\"John\"}"
obj.lastName = "Smith";
obj.toJSON(); // "{\"value\":1,\"name\":\"John\",\"lastName\":\"Smith\"}"
Maybe using a clousure is a little prettier: (And then I think I can say it's safe)
var obj = {
value: 1,
name: "John",
toJSON: (function() {
function fn() {
var ret;
delete this.toJSON;
ret = JSON.stringify(this);
this.toJSON = fn;
return ret;
}
return fn;
})()
}
So after reading #filmor's comment i thoght about another way to handle this. Not that pretty but it works.
Using Function.caller I can detect if fn is called using JSON.stringify
var obj = {
value: 1,
name: "John",
toJSON: (function() {
return function fn() {
var ret;
delete this.toJSON;
ret = JSON.stringify(this);
if ( fn.caller === JSON.stringify ) {
ret = JSON.parse( ret );
}
this.toJSON = fn;
return ret;
}
})()
}
Question 1, is toJSON reserved?
I'm not sure if it reserved, but for example the native Date object uses toJSON to create a stringified date representation:
(new Date()).toJSON(); // -> "2012-10-20T01:58:21.427Z"
JSON.stringify({d: new Date()}); // -> {"d":"2012-10-20T01:58:21.427Z"}"
Question 2, an easy solution:
create your custom stringify function that ignores toJSON methods (you may add it to the already existing global JSON):
JSON.customStringify = function (obj) {
var fn = obj.toJSON;
obj.toJSON = undefined;
var json = JSON.stringify(obj);
obj.toJSON = fn;
return json;
}
now it's very easy to use in all your objects:
function MyObject(id, value, desc)
{
this.id = id;
this.value = value;
this.desc = desc;
this.toJSON = function()
{
return JSON.customStringify(this);
}
}
To make it even more easy additionally add:
JSON.customStringifyMethod = function () {
return JSON.customStringify(this);
}
Now your objects might look like:
function MyObject(id, value, desc)
{
this.id = id;
this.value = value;
this.desc = desc;
this.toJSON = JSON.customStringifyMethod;
}

Stringify (convert to JSON) a JavaScript object with circular reference

I've got a JavaScript object definition which contains a circular reference: it has a property that references the parent object.
It also has functions that I don't want to be passed through to the server. How would I serialize and deserialize these objects?
I've read that the best method to do this is to use Douglas Crockford's stringify. However, I'm getting the following error in Chrome:
TypeError: Converting circular structure to JSON
The code:
function finger(xid, xparent){
this.id = xid;
this.xparent;
//other attributes
}
function arm(xid, xparent){
this.id = xid;
this.parent = xparent;
this.fingers = [];
//other attributes
this.moveArm = function() {
//moveArm function details - not included in this testcase
alert("moveArm Executed");
}
}
function person(xid, xparent, xname){
this.id = xid;
this.parent = xparent;
this.name = xname
this.arms = []
this.createArms = function () {
this.arms[this.arms.length] = new arm(this.id, this);
}
}
function group(xid, xparent){
this.id = xid;
this.parent = xparent;
this.people = [];
that = this;
this.createPerson = function () {
this.people[this.people.length] = new person(this.people.length, this, "someName");
//other commands
}
this.saveGroup = function () {
alert(JSON.stringify(that.people));
}
}
This is a test case that I created for this question. There are errors within this code but essentially I have objects within objects, and a reference passed to each object to show what the parent object is when the object is created. Each object also contains functions, which I don't want stringified. I just want the properties such as the Person.Name.
How do I serialize before sending to the server and deserialize it assuming that the same JSON is passed back?
Circular structure error occurs when you have a property of the object which is the object itself directly (a -> a) or indirectly (a -> b -> a).
To avoid the error message, tell JSON.stringify what to do when it encounters a circular reference.
For example, if you have a person pointing to another person ("parent"), which may (or may not) point to the original person, do the following:
JSON.stringify( that.person, function( key, value) {
if( key == 'parent') { return value.id;}
else {return value;}
})
The second parameter to stringify is a filter function. Here it simply converts the referred object to its ID, but you are free to do whatever you like to break the circular reference.
You can test the above code with the following:
function Person( params) {
this.id = params['id'];
this.name = params['name'];
this.father = null;
this.fingers = [];
// etc.
}
var me = new Person({ id: 1, name: 'Luke'});
var him = new Person( { id:2, name: 'Darth Vader'});
me.father = him;
JSON.stringify(me); // so far so good
him.father = me; // time travel assumed :-)
JSON.stringify(me); // "TypeError: Converting circular structure to JSON"
// But this should do the job:
JSON.stringify(me, function( key, value) {
if(key == 'father') {
return value.id;
} else {
return value;
};
});
BTW, I'd choose a different attribute name to "parent" since it is a reserved word in many languages (and in DOM). This tends to cause confusion down the road...
No-lib
Use below replacer to generate json with string references (similar to json-path) to duplicate/circular referenced objects
let s = JSON.stringify(obj, refReplacer());
function refReplacer() {
let m = new Map(), v= new Map(), init = null;
return function(field, value) {
let p= m.get(this) + (Array.isArray(this) ? `[${field}]` : '.' + field);
let isComplex= value===Object(value)
if (isComplex) m.set(value, p);
let pp = v.get(value)||'';
let path = p.replace(/undefined\.\.?/,'');
let val = pp ? `#REF:${pp[0]=='[' ? '$':'$.'}${pp}` : value;
!init ? (init=value) : (val===init ? val="#REF:$" : 0);
if(!pp && isComplex) v.set(value, path);
return val;
}
}
// ---------------
// TEST
// ---------------
// gen obj with duplicate references
let a = { a1: 1, a2: 2 };
let b = { b1: 3, b2: "4" };
let obj = { o1: { o2: a }, b, a }; // duplicate reference
a.a3 = [1,2,b]; // circular reference
b.b3 = a; // circular reference
let s = JSON.stringify(obj, refReplacer(), 4);
console.log(s);
And following parser function to regenerate object from such "ref-json"
function parseRefJSON(json) {
let objToPath = new Map();
let pathToObj = new Map();
let o = JSON.parse(json);
let traverse = (parent, field) => {
let obj = parent;
let path = '#REF:$';
if (field !== undefined) {
obj = parent[field];
path = objToPath.get(parent) + (Array.isArray(parent) ? `[${field}]` : `${field?'.'+field:''}`);
}
objToPath.set(obj, path);
pathToObj.set(path, obj);
let ref = pathToObj.get(obj);
if (ref) parent[field] = ref;
for (let f in obj) if (obj === Object(obj)) traverse(obj, f);
}
traverse(o);
return o;
}
// ------------
// TEST
// ------------
let s = `{
"o1": {
"o2": {
"a1": 1,
"a2": 2,
"a3": [
1,
2,
{
"b1": 3,
"b2": "4",
"b3": "#REF:$.o1.o2"
}
]
}
},
"b": "#REF:$.o1.o2.a3[2]",
"a": "#REF:$.o1.o2"
}`;
console.log('Open Chrome console to see nested fields:');
let obj = parseRefJSON(s);
console.log(obj);
It appears that dojo can represent circular references in JSON in the form : {"id":"1","me":{"$ref":"1"}}
Here is an example:
http://jsfiddle.net/dumeG/
require(["dojox/json/ref"], function(){
var me = {
name:"Kris",
father:{name:"Bill"},
mother:{name:"Karen"}
};
me.father.wife = me.mother;
var jsonMe = dojox.json.ref.toJson(me); // serialize me
alert(jsonMe);
});​
Produces:
{
"name":"Kris",
"father":{
"name":"Bill",
"wife":{
"name":"Karen"
}
},
"mother":{
"$ref":"#father.wife"
}
}
Note: You can also de-serialize these circular referenced objects using the dojox.json.ref.fromJson method.
Other Resources:
How to serialize DOM node to JSON even if there are circular references?
JSON.stringify can't represent circular references
I found two suitable modules to handle circular references in JSON.
CircularJSON https://github.com/WebReflection/circular-json whose output can be used as input to .parse(). It also works in Browsers & Node.js Also see: http://webreflection.blogspot.com.au/2013/03/solving-cycles-recursions-and-circulars.html
Isaacs json-stringify-safe https://github.com/isaacs/json-stringify-safe which maybe more readable but can't be used for .parse and is only available for Node.js
Either of these should meet your needs.
Happened upon this thread because I needed to log complex objects to a page, since remote debugging wasn't possible in my particular situation. Found Douglas Crockford's (inceptor of JSON) own cycle.js, which annotates circular references as strings such that they can be reconnected after parsing. The de-cycled deep copy is safe to pass through JSON.stringify. Enjoy!
https://github.com/douglascrockford/JSON-js
cycle.js: This file contains two functions, JSON.decycle and
JSON.retrocycle, which make it possible to encode cyclical structures
and dags in JSON, and to then recover them. This is a capability that
is not provided by ES5. JSONPath is used to represent the links.
I used the following to eliminate the circular references:
JS.dropClasses = function(o) {
for (var p in o) {
if (o[p] instanceof jQuery || o[p] instanceof HTMLElement) {
o[p] = null;
}
else if (typeof o[p] == 'object' )
JS.dropClasses(o[p]);
}
};
JSON.stringify(JS.dropClasses(e));

Parse JSON String into a Particular Object Prototype in JavaScript

I know how to parse a JSON String and turn it into a JavaScript Object.
You can use JSON.parse() in modern browsers (and IE9+).
That's great, but how can I take that JavaScript Object and turn it into a particular JavaScript Object (i.e. with a certain prototype)?
For example, suppose you have:
function Foo()
{
this.a = 3;
this.b = 2;
this.test = function() {return this.a*this.b;};
}
var fooObj = new Foo();
alert(fooObj.test() ); //Prints 6
var fooJSON = JSON.parse({"a":4, "b": 3});
//Something to convert fooJSON into a Foo Object
//....... (this is what I am missing)
alert(fooJSON.test() ); //Prints 12
Again, I am not wondering how to convert a JSON string into a generic JavaScript Object. I want to know how to convert a JSON string into a "Foo" Object. That is, my Object should now have a function 'test' and properties 'a' and 'b'.
UPDATE
After doing some research, I thought of this...
Object.cast = function cast(rawObj, constructor)
{
var obj = new constructor();
for(var i in rawObj)
obj[i] = rawObj[i];
return obj;
}
var fooJSON = Object.cast({"a":4, "b": 3}, Foo);
Will that work?
UPDATE May, 2017: The "modern" way of doing this, is via Object.assign, but this function is not available in IE 11 or older Android browsers.
The current answers contain a lot of hand-rolled or library code. This is not necessary.
Use JSON.parse('{"a":1}') to create a plain object.
Use one of the standardized functions to set the prototype:
Object.assign(new Foo, { a: 1 })
Object.setPrototypeOf({ a: 1 }, Foo.prototype)
See an example below (this example uses the native JSON object). My changes are commented in CAPITALS:
function Foo(obj) // CONSTRUCTOR CAN BE OVERLOADED WITH AN OBJECT
{
this.a = 3;
this.b = 2;
this.test = function() {return this.a*this.b;};
// IF AN OBJECT WAS PASSED THEN INITIALISE PROPERTIES FROM THAT OBJECT
for (var prop in obj) this[prop] = obj[prop];
}
var fooObj = new Foo();
alert(fooObj.test() ); //Prints 6
// INITIALISE A NEW FOO AND PASS THE PARSED JSON OBJECT TO IT
var fooJSON = new Foo(JSON.parse('{"a":4,"b":3}'));
alert(fooJSON.test() ); //Prints 12
Do you want to add JSON serialization/deserialization functionality, right? Then look at this:
You want to achieve this:
toJson() is a normal method.
fromJson() is a static method.
Implementation:
var Book = function (title, author, isbn, price, stock){
this.title = title;
this.author = author;
this.isbn = isbn;
this.price = price;
this.stock = stock;
this.toJson = function (){
return ("{" +
"\"title\":\"" + this.title + "\"," +
"\"author\":\"" + this.author + "\"," +
"\"isbn\":\"" + this.isbn + "\"," +
"\"price\":" + this.price + "," +
"\"stock\":" + this.stock +
"}");
};
};
Book.fromJson = function (json){
var obj = JSON.parse (json);
return new Book (obj.title, obj.author, obj.isbn, obj.price, obj.stock);
};
Usage:
var book = new Book ("t", "a", "i", 10, 10);
var json = book.toJson ();
alert (json); //prints: {"title":"t","author":"a","isbn":"i","price":10,"stock":10}
var book = Book.fromJson (json);
alert (book.title); //prints: t
Note: If you want you can change all property definitions like this.title, this.author, etc by var title, var author, etc. and add getters to them to accomplish the UML definition.
A blog post that I found useful:
Understanding JavaScript Prototypes
You can mess with the __proto__ property of the Object.
var fooJSON = jQuery.parseJSON({"a":4, "b": 3});
fooJSON.__proto__ = Foo.prototype;
This allows fooJSON to inherit the Foo prototype.
I don't think this works in IE, though... at least from what I've read.
Am I missing something in the question or why else nobody mentioned reviver parameter of JSON.parse since 2011?
Here is simplistic code for solution that works:
https://jsfiddle.net/Ldr2utrr/
function Foo()
{
this.a = 3;
this.b = 2;
this.test = function() {return this.a*this.b;};
}
var fooObj = new Foo();
alert(fooObj.test() ); //Prints 6
var fooJSON = JSON.parse(`{"a":4, "b": 3}`, function(key,value){
if(key!=="") return value; //logic of course should be more complex for handling nested objects etc.
let res = new Foo();
res.a = value.a;
res.b = value.b;
return res;
});
// Here you already get Foo object back
alert(fooJSON.test() ); //Prints 12
PS: Your question is confusing: >>That's great, but how can I take that JavaScript Object and turn it into a particular JavaScript Object (i.e. with a certain prototype)?
contradicts to the title, where you ask about JSON parsing, but the quoted paragraph asks about JS runtime object prototype replacement.
The currently accepted answer wasn't working for me. You need to use Object.assign() properly:
class Person {
constructor(name, age){
this.name = name;
this.age = age;
}
greet(){
return `hello my name is ${ this.name } and i am ${ this.age } years old`;
}
}
You create objects of this class normally:
let matt = new Person('matt', 12);
console.log(matt.greet()); // prints "hello my name is matt and i am 12 years old"
If you have a json string you need to parse into the Person class, do it like so:
let str = '{"name": "john", "age": 15}';
let john = JSON.parse(str); // parses string into normal Object type
console.log(john.greet()); // error!!
john = Object.assign(Person.prototype, john); // now john is a Person type
console.log(john.greet()); // now this works
An alternate approach could be using Object.create. As first argument, you pass the prototype, and for the second one you pass a map of property names to descriptors:
function SomeConstructor() {
};
SomeConstructor.prototype = {
doStuff: function() {
console.log("Some stuff");
}
};
var jsonText = '{ "text": "hello wrold" }';
var deserialized = JSON.parse(jsonText);
// This will build a property to descriptor map
// required for #2 argument of Object.create
var descriptors = Object.keys(deserialized)
.reduce(function(result, property) {
result[property] = Object.getOwnPropertyDescriptor(deserialized, property);
}, {});
var obj = Object.create(SomeConstructor.prototype, descriptors);
I like adding an optional argument to the constructor and calling Object.assign(this, obj), then handling any properties that are objects or arrays of objects themselves:
constructor(obj) {
if (obj != null) {
Object.assign(this, obj);
if (this.ingredients != null) {
this.ingredients = this.ingredients.map(x => new Ingredient(x));
}
}
}
For the sake of completeness, here's a simple one-liner I ended up with (I had no need checking for non-Foo-properties):
var Foo = function(){ this.bar = 1; };
// angular version
var foo = angular.extend(new Foo(), angular.fromJson('{ "bar" : 2 }'));
// jquery version
var foo = jQuery.extend(new Foo(), jQuery.parseJSON('{ "bar" : 3 }'));
I created a package called json-dry. It supports (circular) references and also class instances.
You have to define 2 new methods in your class (toDry on the prototype and unDry as a static method), register the class (Dry.registerClass), and off you go.
While, this is not technically what you want, if you know before hand the type of object you want to handle you can use the call/apply methods of the prototype of your known object.
you can change this
alert(fooJSON.test() ); //Prints 12
to this
alert(Foo.prototype.test.call(fooJSON); //Prints 12
I've combined the solutions that I was able to find and compiled it into a generic one that can automatically parse a custom object and all it's fields recursively so you can use prototype methods after deserialization.
One assumption is that you defined a special filed that indicates it's type in every object you want to apply it's type automatically (this.__type in the example).
function Msg(data) {
//... your init code
this.data = data //can be another object or an array of objects of custom types.
//If those objects defines `this.__type', their types will be assigned automatically as well
this.__type = "Msg"; // <- store the object's type to assign it automatically
}
Msg.prototype = {
createErrorMsg: function(errorMsg){
return new Msg(0, null, errorMsg)
},
isSuccess: function(){
return this.errorMsg == null;
}
}
usage:
var responseMsg = //json string of Msg object received;
responseMsg = assignType(responseMsg);
if(responseMsg.isSuccess()){ // isSuccess() is now available
//furhter logic
//...
}
Type assignment function (it work recursively to assign types to any nested objects; it also iterates through arrays to find any suitable objects):
function assignType(object){
if(object && typeof(object) === 'object' && window[object.__type]) {
object = assignTypeRecursion(object.__type, object);
}
return object;
}
function assignTypeRecursion(type, object){
for (var key in object) {
if (object.hasOwnProperty(key)) {
var obj = object[key];
if(Array.isArray(obj)){
for(var i = 0; i < obj.length; ++i){
var arrItem = obj[i];
if(arrItem && typeof(arrItem) === 'object' && window[arrItem.__type]) {
obj[i] = assignTypeRecursion(arrItem.__type, arrItem);
}
}
} else if(obj && typeof(obj) === 'object' && window[obj.__type]) {
object[key] = assignTypeRecursion(obj.__type, obj);
}
}
}
return Object.assign(new window[type](), object);
}
A very simple way to get the desired effect is to add an type attribute while generating the json string, and use this string while parsing the string to generate the object:
serialize = function(pObject) {
return JSON.stringify(pObject, (key, value) => {
if (typeof(value) == "object") {
value._type = value.constructor.name;
}
return value;
});
}
deSerialize = function(pJsonString) {
return JSON.parse(pJsonString, (key, value) => {
if (typeof(value) == "object" && value._type) {
value = Object.assign(eval('new ' + value._type + '()'), value);
delete value._type;
}
return value;
});
}
Here a little example of use:
class TextBuffer {
constructor() {
this.text = "";
}
getText = function() {
return this.text;
}
setText = function(pText) {
this.text = pText;
}
}
let textBuffer = new TextBuffer();
textBuffer.setText("Hallo");
console.log(textBuffer.getText()); // "Hallo"
let newTextBuffer = deSerialize(serialize(textBuffer));
console.log(newTextBuffer.getText()); // "Hallo"
Here is a solution using typescript and decorators.
Objects keep their methods after deserialization
Empty objects and their children are default-initialized
How to use it:
#SerializableClass
class SomeClass {
serializedPrimitive: string;
#SerializableProp(OtherSerializedClass)
complexSerialized = new OtherSerializedClass();
}
#SerializableClass
class OtherSerializedClass {
anotherPrimitive: number;
someFunction(): void {
}
}
const obj = new SomeClass();
const json = Serializable.serializeObject(obj);
let deserialized = new SomeClass();
Serializable.deserializeObject(deserialized, JSON.parse(json));
deserialized.complexSerialized.someFunction(); // this works!
How it works
Serialization:
Store the type name in the prototype (__typeName)
Use JSON.stringify with a replacer method that adds __typeName to the JSON.
Deserialization:
Store all serializable types in Serializable.__serializableObjects
Store a list of complex typed properties in every object (__serializedProps)
Initialize an object theObject via the type name and __serializableObjects.
Go through theObject.__serializedProps and traverse over it recursively (start at last step with every serialized property). Assign the results to the according property.
Use Object.assign to assign all remaining primitive properties.
The code:
// #Class decorator for serializable objects
export function SerializableClass(targetClass): void {
targetClass.prototype.__typeName = targetClass.name;
Serializable.__serializableObjects[targetClass.name] = targetClass;
}
// #Property decorator for serializable properties
export function SerializableProp(objectType: any) {
return (target: {} | any, name?: PropertyKey): any => {
if (!target.constructor.prototype?.__serializedProps)
target.constructor.prototype.__serializedProps = {};
target.constructor.prototype.__serializedProps[name] = objectType.name;
};
}
export default class Serializable {
public static __serializableObjects: any = {};
private constructor() {
// don't inherit from me!
}
static serializeObject(typedObject: object) {
return JSON.stringify(typedObject, (key, value) => {
if (value) {
const proto = Object.getPrototypeOf(value);
if (proto?.__typeName)
value.__typeName = proto.__typeName;
}
return value;
}
);
}
static deserializeObject(typedObject: object, jsonObject: object): object {
const typeName = typedObject.__typeName;
return Object.assign(typedObject, this.assignTypeRecursion(typeName, jsonObject));
}
private static assignTypeRecursion(typeName, object): object {
const theObject = new Serializable.__serializableObjects[typeName]();
Object.assign(theObject, object);
const props = Object.getPrototypeOf(theObject).__serializedProps;
for (const property in props) {
const type = props[property];
try {
if (type == Array.name) {
const obj = object[property];
if (Array.isArray(obj)) {
for (let i = 0; i < obj.length; ++i) {
const arrItem = obj[i];
obj[i] = Serializable.assignTypeRecursion(arrItem.__typeName, arrItem);
}
} else
object[property] = [];
} else
object[property] = Serializable.assignTypeRecursion(type, object[property]);
} catch (e) {
console.error(`${e.message}: ${type}`);
}
}
return theObject;
}
}
Comments
Since I am a total js/ts newby (< 10 days), I am more than happy to receive any input/comments/suggestions. Here are some of my thoughts so far:
It could be cleaner: Unfortunately I did not find a way to get rid of the redundant parameter of #SerializableProp.
It could be more memory friendly: After you call serializeObject() every object stores __typeName which could massively blow up memory footprint. Fortunately __serializedProps is only stored once per class.
It could be more CPU friendly: It's the most inefficient code I've ever written. But well, it's just for web apps, so who cares ;-) Maybe one should at least get rid of the recursion.
Almost no error handling: well that's a task for another day
class A {
constructor (a) {
this.a = a
}
method1 () {
console.log('hi')
}
}
var b = new A(1)
b.method1() // hi
var c = JSON.stringify(b)
var d = JSON.parse(c)
console.log(d.a) // 1
try {
d.method1() // not a function
} catch {
console.log('not a function')
}
var e = Object.setPrototypeOf(d, A.prototype)
e.method1() // hi
Olivers answers is very clear, but if you are looking for a solution in angular js, I have written a nice module called Angular-jsClass which does this ease, having objects defined in litaral notation is always bad when you are aiming to a big project but saying that developers face problem which exactly BMiner said, how to serialize a json to prototype or constructor notation objects
var jone = new Student();
jone.populate(jsonString); // populate Student class with Json string
console.log(jone.getName()); // Student Object is ready to use
https://github.com/imalhasaranga/Angular-JSClass

How to set a prototype for a JSON object?

I am receiving some JSON object from the server, and I want to 'typecast' or 'bless' it to an object with already defined methods. Is there any way to set a prototype for a plain JSON object?
function MyClass(someValue) {
this.myProperty = someValue;
}
MyClass.prototype.someMethod = function() { return "Here's " + this.myProperty + "!"};
var json = {myProperty : 'someValue'};
// ??? json.prototype = MyClass doesn't work, of course.
var result = json.someMethod();
How can I do that?
Well, I can suggest to try out these:
By adding the needed functions to ALL Javascript objects (bad practice)
Object.prototype.lol = function() { alert(this.a); };
var x = {a : 'b'};
x.lol();
By "extending" JSON with a function:
var json = {a : 'b', b : 123};
function extend(obj) {
obj.func1 = function(param) {
alert(this[param]);
}
}
extend(json);
json.func1('b');
By "making" the object into a function:
var json = {a : 'b', b : 123};
function extendToFunc(obj) {
var theLibrary = function(obj) {
/**
* The same as above.
*/
this.func1 = function(param) {
alert(obj[param]);
}
};
return new theLibrary(obj);
}
var jsonFunc = extendToFunc(json);
jsonFunc.func1('b');
Or you can use a JS framework for that. Or any other method that you can think of :) My examples are easy, they can be extended into anything sophisticated you need.
OK. Here is the answer (which is IE-incompatible):
json.__proto__ = MyClass.prototype;
Thankfully, I don't need no %$#$%# IE in my application.
(When I do, there is another possibility: create a wrapper function in MyClass prototype which copies all properties from JSON to the new object; shallow-copying should be enough).

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