Static variables with John Resig's simple class pattern? - javascript

I'm referring to this article.
In it, he defines a function that looks something like this:
function makeClass() {
return function _class() {
if(this instanceof _class) {
if(typeof this.init === 'function') {
this.init.apply(this, arguments);
}
} else {
throw new Error('Constructor called as a function');
}
};
}
And then you can use it with something like this:
var MyClass = makeClass();
MyClass.prototype = {
init: function(width, height) { ... },
clear: function(ctx) {... },
draw: function(ctx) { ... }
}
But now I want to initialize some static variables that should be shared across all instances. How do I do that?

Well, the easiest approach is to define a static variable as a prototype property:
MyClass.prototype.xxx: 3, // ...
var t1 = new MyClass();
console.log(t1.xxx); // 3
... but it won't behave as static properties in other languages usually do:
var t2 = new MyClass();
t2.xxx = 5;
console.log(t1.xxx); // still 3 :(
The other way around is to use the fact that properties might be attached to functions as well:
MyClass.xxx = 3;
... but that narrows the ways we can use this property (it can't be called by t1.xxx from the previous examples).
There's another way, though. One can define static properties as variables, local to init method, accessible by methods, defined... in this init method as well. ) Like this.
init: function() {
var xxx = 3;
MyClass.prototype.getXXX = function() {
return xxx;
};
MyClass.prototype.setXXX = function(newXXX) {
xxx = newXXX;
}
}
Then all one can use this property simply by this:
var t1 = new MyClass();
var t2 = new MyClass();
console.log(t1.getXXX()); // 3
console.log(t2.getXXX()); // 3
t1.setXXX(5);
console.log(t1.getXXX()); // 5 now
console.log(t2.getXXX()); // 5 as well, behold the power of closures!
And here's a fiddle used.
UPDATE: this approach is better be used, I suppose, when we need to work with a (sort of) container of the static class data, that is to be shared by all objects - but we don't know exactly what can actually be stored in this container. Then we use just two functions - getStatic and setStatic - to store and retrieve data by string keys or some other identifiers. It may seem a bit confusing, and it is, but I think it may be worth an effort. )

Just add it to MyClass itself.
MyClass.myVariable = 42;
It's not really static in the Java/C# sense, but gives you the same effect.

I "solved" this problem by using a naming convention.
I wanted the convenience of the Class.extend({ }) syntax, but also a way to declare "static" properties within it.
I opted for a leading underscore to declare a static property, although you could do whatever you liked.
Usage:
var myClass = Class.extend({
_staticProperty: 1337
, instanceProperty: 'foo'
, instanceMethod: function() { }
, ctor: function() {
this.base();
}
});
note I've renamed init and this._super() from the original code
And the code:
/* Simple JavaScript Inheritance
* Modified by Andrew Bullock http://blog.muonlab.com to add static properties
* By John Resig http://ejohn.org/
* MIT Licensed.
*/
// Inspired by base2 and Prototype
(function () {
var initializing = false, fnTest = /xyz/.test(function () { xyz; }) ? /\bbase\b/ : /.*/;
// The base Class implementation (does nothing)
this.Class = function () { };
// Create a new Class that inherits from this class
Class.extend = function (prop) {
var base = this.prototype;
// Instantiate a base class (but only create the instance,
// don't run the init constructor)
initializing = true;
var prototype = new this();
initializing = false;
// The dummy class constructor
function Class() {
// All construction is actually done in the ctor method
if (!initializing && this.ctor)
this.ctor.apply(this, arguments);
}
// Copy static properties from base
for (var name in this) {
if (name.substr(0, 1) == '_')
Class[name] = this[name];
}
// Copy the properties over onto the new prototype
for (name in prop) {
// Check if we're overwriting an existing function
if (typeof prop[name] == "function" && typeof base[name] == "function" && fnTest.test(prop[name])) {
prototype[name] = (function(name, fn) {
return function() {
var tmp = this.base;
// Add a new .base() method that is the same method
// but on the super-class
this.base = base[name];
// The method only need to be bound temporarily, so we
// remove it when we're done executing
var ret = fn.apply(this, arguments);
this.base = tmp;
return ret;
};
})(name, prop[name]);
} else if (name.substr(0, 1) == '_') {
Class[name] = prop[name];
} else {
prototype[name] = prop[name];
}
}
// Populate our constructed prototype object
Class.prototype = prototype;
// Enforce the constructor to be what we expect
Class.prototype.constructor = Class;
// And make this class extendable
Class.extend = arguments.callee;
return Class;
};
})();

If you don't care about browser support, you could also use a WeakMap of constructor/static properties pairs. Here's the idea: http://jsfiddle.net/DfNNU/2/. This requires MyClass.prototype.constructor, which you should not discard. So, you'd need to add back constructor: MyClass to the prototype.
var statics = (function() {
var map = new WeakMap;
return function(inst) {
var ctor = inst.constructor;
return map.get(ctor) || map.set(ctor, {});
};
})();
Use it like:
var a = function() {};
var b = function() {};
var inst1 = new a;
var inst2 = new a;
var inst3 = new b;
statics(inst1).foo = 123;
statics(inst3).foo = 456;
console.log( statics(inst1).foo ); // 123
console.log( statics(inst2).foo ); // 123
console.log( statics(inst3).foo ); // 456

I've modified John Resig's class to provide copy over the parent's static members to the new class, which adds this:
for (var name in this) {
if (!Class[name]) {
Class[name] = this[name];
}
}
Here's a fiddle.
// This is a modified version of John Resig's simple inheritence class to add copying of static methods
// The new code is the for loop commented with "add in the static members"
/* Simple JavaScript Inheritance
* By John Resig http://ejohn.org/
* MIT Licensed.
*/
// Inspired by base2 and Prototype
(function(){
var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
// The base Class implementation (does nothing)
this.Class = function(){};
// Create a new Class that inherits from this class
Class.extend = function(prop) {
var _super = this.prototype;
// Instantiate a base class (but only create the instance,
// don't run the init constructor)
initializing = true;
var prototype = new this();
initializing = false;
// Copy the properties over onto the new prototype
for (var name in prop) {
// Check if we're overwriting an existing function
prototype[name] = typeof prop[name] == "function" &&
typeof _super[name] == "function" && fnTest.test(prop[name]) ?
(function(name, fn){
return function() {
var tmp = this._super;
// Add a new ._super() method that is the same method
// but on the super-class
this._super = _super[name];
// The method only need to be bound temporarily, so we
// remove it when we're done executing
var ret = fn.apply(this, arguments);
this._super = tmp;
return ret;
};
})(name, prop[name]) :
prop[name];
}
// The dummy class constructor
function Class() {
// All construction is actually done in the init method
if ( !initializing && this.init )
this.init.apply(this, arguments);
}
// Populate our constructed prototype object
Class.prototype = prototype;
// Enforce the constructor to be what we expect
Class.prototype.constructor = Class;
//add in the static members
for (var name in this) {
if (!Class[name]) {
Class[name] = this[name];
}
}
// And make this class extendable
Class.extend = arguments.callee;
return Class;
};
})();
function addText(text) {
document.getElementById('greetings').innerHTML = document.getElementById("greetings").innerHTML + '<br>' + text;
}
//parent class with a prototype method and two static methods
var Parent = Class.extend({
hello: function () {
addText('parent.hello');
}
});
Parent.static = function() {
addText('Parent.static');
}
Parent.overrideStatic = function() {
addText('Parent.overrideStatic');
}
//child class that overrides one of the parent's static methods
var Child = Parent.extend();
Child.overrideStatic = function() {
addText('Child.overrideStatic');
}
var parent = new Parent();
parent.hello();
Parent.static();
var child = new Child();
child.hello(); //should output parent.hello
Child.static(); //should output Parent.static
Child.overrideStatic();
<div id="greetings"></div>

Pass in an optional list of static members in the call to 'extend'. This method adds the static properties (if any) to a 'statics' attribute on the constructor function.
Code Changes
Changes as follows. These lines added just after the 'dummy class constructor' code:
if(staticProp) {
Class.statics = [];
for (var name in staticProp) {
!Class.statics[name] && (Class.statics[name] = staticProp[name]);
}
}
An additional argument 'staticProp' added when type is declared in order to allow introduction of static members at this stage:
Class.extend = function(prop,staticProp) {
A fiddle can be found here, includes some tests.
Usage Examples
Can define statics at type declaration time like so using the second optional constructor argument:
var A = Class.extend({},{myStatic:1});
Can access/define statics inside an instance method:
var B = Class.extend({test:function(){B.statics.myStatic=2;}});
Or from outside an instance:
A.statics.myStatic=3;
Example with requirejs:
Put Class.js in the baseUrl folder. Example new class definition. Not mandatory to name the file of the new class the same as the 'var C' (i.e. C.js) but probably better for readability so references to the C name within the class's methods are aligned to any external references to its static members:
define(['Class'],function($) {
var C = Class.extend({
init: function(params){
C.statics.myStatic++; // access static data
}
},{
myStatic: 123
});
return C;
});
Another class in D.js refers to static data in class C:
define(['Class', 'C'],function($,C) {
var D = Class.extend({
init: function(params){
C.statics.myStatic++; // static data of another class
}
},{});
return D;
});

Related

TypeError: can't access property "constructor", object is undefined [duplicate]

What is the simplest/cleanest way to implement the singleton pattern in JavaScript?
I think the easiest way is to declare a simple object literal:
var myInstance = {
method1: function () {
// ...
},
method2: function () {
// ...
}
};
If you want private members on your singleton instance, you can do something like this:
var myInstance = (function() {
var privateVar = '';
function privateMethod () {
// ...
}
return { // public interface
publicMethod1: function () {
// All private members are accessible here
},
publicMethod2: function () {
}
};
})();
This has been called the module pattern, and it basically allows you to encapsulate private members on an object, by taking advantage of the use of closures.
If you want to prevent the modification of the singleton object, you can freeze it, using the ES5 Object.freeze method.
That will make the object immutable, preventing any modification to the its structure and values.
If you are using ES6, you can represent a singleton using ES Modules very easily, and you can even hold private state by declaring variables at the module scope:
// my-singleton.js
const somePrivateState = []
function privateFn () {
// ...
}
export default {
method1() {
// ...
},
method2() {
// ...
}
}
Then you can simply import the singleton object to use it:
import myInstance from './my-singleton.js'
// ...
I think the cleanest approach is something like:
var SingletonFactory = (function(){
function SingletonClass() {
//do stuff
}
var instance;
return {
getInstance: function(){
if (instance == null) {
instance = new SingletonClass();
// Hide the constructor so the returned object can't be new'd...
instance.constructor = null;
}
return instance;
}
};
})();
Afterwards, you can invoke the function as
var test = SingletonFactory.getInstance();
I'm not sure I agree with the module pattern being used as a replacement for a singleton pattern. I've often seen singletons used and abused in places where they're wholly unnecessary, and I'm sure the module pattern fills many gaps where programmers would otherwise use a singleton. However, the module pattern is not a singleton.
Module pattern:
var foo = (function () {
"use strict";
function aPrivateFunction() {}
return { aPublicFunction: function () {...}, ... };
}());
Everything initialized in the module pattern happens when Foo is declared. Additionally, the module pattern can be used to initialize a constructor, which could then be instantiated multiple times. While the module pattern is the right tool for many jobs, it's not equivalent to a singleton.
Singleton pattern:
short form
var Foo = function () {
"use strict";
if (Foo._instance) {
// This allows the constructor to be called multiple times
// and refer to the same instance. Another option is to
// throw an error.
return Foo._instance;
}
Foo._instance = this;
// Foo initialization code
};
Foo.getInstance = function () {
"use strict";
return Foo._instance || new Foo();
}
long form, using module pattern
var Foo = (function () {
"use strict";
var instance; //prevent modification of "instance" variable
function Singleton() {
if (instance) {
return instance;
}
instance = this;
//Singleton initialization code
}
// Instance accessor
Singleton.getInstance = function () {
return instance || new Singleton();
}
return Singleton;
}());
In both versions of the singleton pattern that I've provided, the constructor itself can be used as the accessor:
var a,
b;
a = new Foo(); // Constructor initialization happens here
b = new Foo();
console.log(a === b); //true
If you don't feel comfortable using the constructor this way, you can throw an error in the if (instance) statement, and stick to using the long form:
var a,
b;
a = Foo.getInstance(); // Constructor initialization happens here
b = Foo.getInstance();
console.log(a === b); // true
I should also mention that the singleton pattern fits well with the implicit constructor function pattern:
function Foo() {
if (Foo._instance) {
return Foo._instance;
}
// If the function wasn't called as a constructor,
// call it as a constructor and return the result
if (!(this instanceof Foo)) {
return new Foo();
}
Foo._instance = this;
}
var f = new Foo(); // Calls Foo as a constructor
-or-
var f = Foo(); // Also calls Foo as a constructor
In ES6 the right way to do this is:
class MyClass {
constructor() {
if (MyClass._instance) {
throw new Error("Singleton classes can't be instantiated more than once.")
}
MyClass._instance = this;
// ... Your rest of the constructor code goes after this
}
}
var instanceOne = new MyClass() // Executes succesfully
var instanceTwo = new MyClass() // Throws error
Or, if you don't want an error to be thrown on the second instance creation, you can just return the last instance, like so:
class MyClass {
constructor() {
if (MyClass._instance) {
return MyClass._instance
}
MyClass._instance = this;
// ... Your rest of the constructor code goes after this
}
}
var instanceOne = new MyClass()
var instanceTwo = new MyClass()
console.log(instanceOne === instanceTwo) // Logs "true"
In ECMAScript 2015 (ES6):
class Singleton {
constructor () {
if (!Singleton.instance) {
Singleton.instance = this
}
// Initialize object
return Singleton.instance
}
// Properties & Methods
}
const instance = new Singleton()
Object.freeze(instance)
export default instance
If you're using node.JS then you can take advantage of node.JS caching mechanism and your Singleton will be as simple as:
class Singleton {
constructor() {
this.message = 'I am an instance';
}
}
module.exports = new Singleton();
Please note that we export not the class Singleton but instance Singleton().
Node.JS will cache and reuse the same object each time it’s required.
For more details please check: Node.JS and Singleton Pattern
The following works in Node.js version 6:
class Foo {
constructor(msg) {
if (Foo.singleton) {
return Foo.singleton;
}
this.msg = msg;
Foo.singleton = this;
return Foo.singleton;
}
}
We test:
const f = new Foo('blah');
const d = new Foo('nope');
console.log(f); // => Foo { msg: 'blah' }
console.log(d); // => Foo { msg: 'blah' }
The simplest/cleanest for me means also simply to understand and no bells & whistles as are much discussed in the Java version of the discussion:
What is an efficient way to implement a singleton pattern in Java?
The answer that would fit simplest/cleanest best there from my point of view is:
Jonathan's answer to What is an efficient way to implement a singleton pattern in Java?
And it can only partly be translated to JavaScript. Some of the difference in JavaScript are:
constructors can't be private
Classes can't have declared fields
But given the latest ECMA syntax, it is possible to get close with:
Singleton pattern as a JavaScript class example
class Singleton {
constructor(field1,field2) {
this.field1=field1;
this.field2=field2;
Singleton.instance=this;
}
static getInstance() {
if (!Singleton.instance) {
Singleton.instance=new Singleton('DefaultField1','DefaultField2');
}
return Singleton.instance;
}
}
Example Usage
console.log(Singleton.getInstance().field1);
console.log(Singleton.getInstance().field2);
Example Result
DefaultField1
DefaultField2
If you want to use classes:
class Singleton {
constructor(name, age) {
this.name = name;
this.age = age;
if(this.constructor.instance)
return this.constructor.instance;
this.constructor.instance = this;
}
}
let x = new Singleton('s', 1);
let y = new Singleton('k', 2);
Output for the above will be:
console.log(x.name, x.age, y.name, y.age) // s 1 s 1
Another way of writing Singleton using function
function AnotherSingleton (name,age) {
this.name = name;
this.age = age;
if(this.constructor.instance)
return this.constructor.instance;
this.constructor.instance = this;
}
let a = new AnotherSingleton('s', 1);
let b = new AnotherSingleton('k', 2);
Output for the above will be:
console.log(a.name, a.age, b.name, b.age) // s 1 s 1
There is more than one way to skin a cat :) Depending on your taste or specific need you can apply any of the proposed solutions. I personally go for Christian C. Salvadó's first solution whenever possible (when you don't need privacy).
Since the question was about the simplest and cleanest, that's the winner. Or even:
var myInstance = {}; // Done!
This (quote from my blog)...
var SingletonClass = new function() {
this.myFunction() {
// Do stuff
}
this.instance = 1;
}
doesn't make much sense (my blog example doesn't either) because it doesn't need any private variables, so it's pretty much the same as:
var SingletonClass = {
myFunction: function () {
// Do stuff
},
instance: 1
}
I deprecate my answer, see my other one.
Usually the module pattern (see Christian C. Salvadó's answer) which is not the singleton pattern is good enough. However, one of the features of the singleton is that its initialization is delayed till the object is needed. The module pattern lacks this feature.
My proposition (CoffeeScript):
window.singleton = (initializer) ->
instance = undefined
() ->
return instance unless instance is undefined
instance = initializer()
Which compiled to this in JavaScript:
window.singleton = function(initializer) {
var instance;
instance = void 0;
return function() {
if (instance !== void 0) {
return instance;
}
return instance = initializer();
};
};
Then I can do following:
window.iAmSingleton = singleton(function() {
/* This function should create and initialize singleton. */
alert("creating");
return {property1: 'value1', property2: 'value2'};
});
alert(window.iAmSingleton().property2); // "creating" will pop up; then "value2" will pop up
alert(window.iAmSingleton().property2); // "value2" will pop up but "creating" will not
window.iAmSingleton().property2 = 'new value';
alert(window.iAmSingleton().property2); // "new value" will pop up
I got this example from the *JavaScript Patterns
Build Better Applications with Coding and Design Patterns book (by Stoyan Stefanov). In case you need some simple implementation class like a singleton object, you can use an immediate function as in the following:
var ClassName;
(function() {
var instance;
ClassName = function ClassName() {
// If the private instance variable is already initialized, return a reference
if(instance) {
return instance;
}
// If the instance is not created, save a pointer of the original reference
// to the private instance variable.
instance = this;
// All constructor initialization will be here
// i.e.:
this.someProperty = 0;
this.someMethod = function() {
// Some action here
};
};
}());
And you can check this example by following test case:
// Extending defined class like singleton object using the new prototype property
ClassName.prototype.nothing = true;
var obj_1 = new ClassName();
// Extending the defined class like a singleton object using the new prototype property
ClassName.prototype.everything = true;
var obj_2 = new ClassName();
// Testing makes these two objects point to the same instance
console.log(obj_1 === obj_2); // Result is true, and it points to the same instance object
// All prototype properties work
// no matter when they were defined
console.log(obj_1.nothing && obj_1.everything
&& obj_2.nothing && obj_2.everything); // Result true
// Values of properties which are defined inside of the constructor
console.log(obj_1.someProperty); // Outputs 0
console.log(obj_2.someProperty); // Outputs 0
// Changing property value
obj_1.someProperty = 1;
console.log(obj_1.someProperty); // Output 1
console.log(obj_2.someProperty); // Output 1
console.log(obj_1.constructor === ClassName); // Output true
This approach passes all test cases while a private static implementation will fail when a prototype extension is used (it can be fixed, but it will not be simple) and a public static implementation less advisable due to an instance is exposed to the public.
jsFiddly demo.
Short answer:
Because of the non-blocking nature of JavaScript, singletons in JavaScript are really ugly in use. Global variables will give you one instance through the whole application too without all these callbacks, and module pattern gently hides internals behind the interface. See Christian C. Salvadó's answer.
But, since you wanted a singleton…
var singleton = function(initializer) {
var state = 'initial';
var instance;
var queue = [];
var instanceReady = function(createdInstance) {
state = 'ready';
instance = createdInstance;
while (callback = queue.shift()) {
callback(instance);
}
};
return function(callback) {
if (state === 'initial') {
state = 'waiting';
queue.push(callback);
initializer(instanceReady);
} else if (state === 'waiting') {
queue.push(callback);
} else {
callback(instance);
}
};
};
Usage:
var singletonInitializer = function(instanceReady) {
var preparedObject = {property: 'value'};
// Calling instanceReady notifies the singleton that the instance is ready to use
instanceReady(preparedObject);
}
var s = singleton(singletonInitializer);
// Get the instance and use it
s(function(instance) {
instance.doSomething();
});
Explanation:
Singletons give you more than just one instance through the whole application: their initialization is delayed till the first use. This is really a big thing when you deal with objects whose initialization is expensive. Expensive usually means I/O and in JavaScript I/O always mean callbacks.
Don't trust answers which give you interface like instance = singleton.getInstance(), they all miss the point.
If they don't take a callback to be run when an instance is ready, then they won't work when the initializer does I/O.
Yeah, callbacks always look uglier than a function call which immediately returns an object instance. But again: when you do I/O, callbacks are obligatory. If you don't want to do any I/O, then instantiation is cheap enough to do it at program start.
Example 1, cheap initializer:
var simpleInitializer = function(instanceReady) {
console.log("Initializer started");
instanceReady({property: "initial value"});
}
var simple = singleton(simpleInitializer);
console.log("Tests started. Singleton instance should not be initalized yet.");
simple(function(inst) {
console.log("Access 1");
console.log("Current property value: " + inst.property);
console.log("Let's reassign this property");
inst.property = "new value";
});
simple(function(inst) {
console.log("Access 2");
console.log("Current property value: " + inst.property);
});
Example 2, initialization with I/O:
In this example, setTimeout fakes some expensive I/O operation. This illustrates why singletons in JavaScript really need callbacks.
var heavyInitializer = function(instanceReady) {
console.log("Initializer started");
var onTimeout = function() {
console.log("Initializer did his heavy work");
instanceReady({property: "initial value"});
};
setTimeout(onTimeout, 500);
};
var heavy = singleton(heavyInitializer);
console.log("In this example we will be trying");
console.log("to access singleton twice before it finishes initialization.");
heavy(function(inst) {
console.log("Access 1");
console.log("Current property value: " + inst.property);
console.log("Let's reassign this property");
inst.property = "new value";
});
heavy(function(inst) {
console.log("Access 2. You can see callbacks order is preserved.");
console.log("Current property value: " + inst.property);
});
console.log("We made it to the end of the file. Instance is not ready yet.");
Christian C. Salvadó's and zzzzBov's answer have both given wonderful answers, but just to add my own interpretation based on my having moved into heavy Node.js development from PHP/Zend Framework where singleton patterns were common.
The following, comment-documented code is based on the following requirements:
one and only one instance of the function object may be instantiated
the instance is not publicly available and may only be accessed through a public method
the constructor is not publicly available and may only be instantiated if there is not already an instance available
the declaration of the constructor must allow its prototype chain to be modified. This will allow the constructor to inherit from other prototypes, and offer "public" methods for the instance
My code is very similar to zzzzBov's answer except I've added a prototype chain to the constructor and more comments that should help those coming from PHP or a similar language translate traditional OOP to JavaScript's prototypical nature. It may not be the "simplest" but I believe it is the most proper.
// Declare 'Singleton' as the returned value of a self-executing anonymous function
var Singleton = (function () {
"use strict";
// 'instance' and 'constructor' should not be available in a "public" scope
// here they are "private", thus available only within
// the scope of the self-executing anonymous function
var _instance=null;
var _constructor = function (name) {
this.name = name || 'default';
}
// Prototypes will be "public" methods available from the instance
_constructor.prototype.getName = function () {
return this.name;
}
// Using the module pattern, return a static object
// which essentially is a list of "public static" methods
return {
// Because getInstance is defined within the same scope
// it can access the "private" 'instance' and 'constructor' vars
getInstance:function (name) {
if (!_instance) {
console.log('creating'); // This should only happen once
_instance = new _constructor(name);
}
console.log('returning');
return _instance;
}
}
})(); // Self execute
// Ensure 'instance' and 'constructor' are unavailable
// outside the scope in which they were defined
// thus making them "private" and not "public"
console.log(typeof _instance); // undefined
console.log(typeof _constructor); // undefined
// Assign instance to two different variables
var a = Singleton.getInstance('first');
var b = Singleton.getInstance('second'); // passing a name here does nothing because the single instance was already instantiated
// Ensure 'a' and 'b' are truly equal
console.log(a === b); // true
console.log(a.getName()); // "first"
console.log(b.getName()); // Also returns "first" because it's the same instance as 'a'
Note that technically, the self-executing anonymous function is itself a singleton as demonstrated nicely in the code provided by Christian C. Salvadó. The only catch here is that it is not possible to modify the prototype chain of the constructor when the constructor itself is anonymous.
Keep in mind that to JavaScript, the concepts of “public” and “private” do not apply as they do in PHP or Java. But we have achieved the same effect by leveraging JavaScript’s rules of functional scope availability.
You could just do:
var singleton = new (function() {
var bar = 123
this.foo = function() {
// Whatever
}
})()
I think I have found the cleanest way to program in JavaScript, but you'll need some imagination. I got this idea from a working technique in the book JavaScript: The Good Parts.
Instead of using the new keyword, you could create a class like this:
function Class()
{
var obj = {}; // Could also be used for inheritance if you don't start with an empty object.
var privateVar;
obj.publicVar;
obj.publicMethod = publicMethod;
function publicMethod(){}
function privateMethod(){}
return obj;
}
You can instantiate the above object by saying:
var objInst = Class(); // !!! NO NEW KEYWORD
Now with this work method in mind, you could create a singleton like this:
ClassSingleton = function()
{
var instance = null;
function Class() // This is the class like the above one
{
var obj = {};
return obj;
}
function getInstance()
{
if( !instance )
instance = Class(); // Again no 'new' keyword;
return instance;
}
return { getInstance : getInstance };
}();
Now you can get your instance by calling
var obj = ClassSingleton.getInstance();
I think this is the neatest way as the complete "Class" is not even accessible.
The clearest answer should be this one from the book Learning JavaScript Design Patterns by Addy Osmani.
var mySingleton = (function () {
// Instance stores a reference to the singleton
var instance;
function init() {
// Singleton
// Private methods and variables
function privateMethod(){
console.log( "I am private" );
}
var privateVariable = "I'm also private";
var privateRandomNumber = Math.random();
return {
// Public methods and variables
publicMethod: function () {
console.log( "The public can see me!" );
},
publicProperty: "I am also public",
getRandomNumber: function() {
return privateRandomNumber;
}
};
};
return {
// Get the singleton instance if one exists
// or create one if it doesn't
getInstance: function () {
if ( !instance ) {
instance = init();
}
return instance;
}
};
})();
For me the cleanest way to do so is:
const singleton = new class {
name = "foo"
constructor() {
console.log(`Singleton ${this.name} constructed`)
}
}
With this syntax you are certain your singleton is and will remain unique. You can also enjoy the sugarness of class syntax and use this as expected.
(Note that class fields require node v12+ or a modern browser.)
This is how I implement singleton pattern using ES6 features. Yes, I know this does not look like an Object-oriented approach, but I find this method is easy to implement and a clean way to implement.
const Singleton = (() => {
var _instance = !_instance && new Object('Object created....');
return () => _instance;
})();
//************************************************************************
var instance1 = Singleton();
var instance2 = Singleton();
console.log(instance1 === instance2); // true
This should work:
function Klass() {
var instance = this;
Klass = function () { return instance; }
}
I believe this is the simplest/cleanest and most intuitive way though it requires ECMAScript 2016 (ES7):
export default class Singleton {
static instance;
constructor(){
if(instance){
return instance;
}
this.state = "duke";
this.instance = this;
}
}
The source code is from: adam-bien.com
I've found the following to be the easiest singleton pattern, because using the new operator makes this immediately available within the function, eliminating the need to return an object literal:
var singleton = new (function () {
var private = "A private value";
this.printSomething = function() {
console.log(private);
}
})();
singleton.printSomething();
Using ES6 classes and private static fields. Invoking new instances of the Singleton class will return the same instance. The instance variable is also private and can't be accessed outside the class.
class Singleton {
// # is a new Javascript feature that denotes private
static #instance;
constructor() {
if (!Singleton.#instance) {
Singleton.#instance = this
}
return Singleton.#instance
}
get() {
return Singleton.#instance;
}
}
const a = new Singleton();
const b = new Singleton();
console.log(a.get() === b.get()) // true
console.log(Singleton.instance === undefined) // true
function Once() {
return this.constructor.instance || (this.constructor.instance = this);
}
function Application(name) {
let app = Once.call(this);
app.name = name;
return app;
}
If you are into classes:
class Once {
constructor() {
return this.constructor.instance || (this.constructor.instance = this);
}
}
class Application extends Once {
constructor(name) {
super();
this.name = name;
}
}
Test:
console.log(new Once() === new Once());
let app1 = new Application('Foobar');
let app2 = new Application('Barfoo');
console.log(app1 === app2);
console.log(app1.name); // Barfoo
Following is the snippet from my walkthrough to implement a singleton pattern. This occurred to me during an interview process and I felt that I should capture this somewhere.
/*************************************************
* SINGLETON PATTERN IMPLEMENTATION *
*************************************************/
// Since there aren't any classes in JavaScript, every object
// is technically a singleton if you don't inherit from it
// or copy from it.
var single = {};
// Singleton Implementations
//
// Declaring as a global object...you are being judged!
var Logger = function() {
// global_log is/will be defined in the GLOBAL scope here
if(typeof global_log === 'undefined'){
global_log = this;
}
return global_log;
};
// The below 'fix' solves the GLOABL variable problem, but
// the log_instance is publicly available and thus can be
// tampered with.
function Logger() {
if(typeof Logger.log_instance === 'undefined') {
Logger.log_instance = this;
}
return Logger.log_instance;
};
// The correct way to do it to give it a closure!
function logFactory() {
var log_instance; // Private instance
var _initLog = function() { // Private init method
log_instance = 'initialized';
console.log("logger initialized!")
}
return {
getLog : function(){ // The 'privileged' method
if(typeof log_instance === 'undefined') {
_initLog();
}
return log_instance;
}
};
}
/***** TEST CODE ************************************************
// Using the Logger singleton
var logger = logFactory(); // Did I just give LogFactory a closure?
// Create an instance of the logger
var a = logger.getLog();
// Do some work
// Get another instance of the logger
var b = logger.getLog();
// Check if the two logger instances are same
console.log(a === b); // true
*******************************************************************/
The same can be found on my gist page.
My two cents: I have a constructor function (CF), for example,
var A = function(arg1){
this.arg1 = arg1
};
I need just every object created by this CF to be the same.
var X = function(){
var instance = {};
return function(){ return instance; }
}();
Test
var x1 = new X();
var x2 = new X();
console.log(x1 === x2)
Singleton:
Ensure a class has only one instance and provides a global point of access to it.
The singleton pattern limits the number of instances of a particular object to just one. This single instance is called the singleton.
defines getInstance() which returns the unique instance.
responsible for creating and managing the instance object.
The singleton object is implemented as an immediate anonymous function. The function executes immediately by wrapping it in brackets followed by two additional brackets. It is called anonymous because it doesn't have a name.
Sample Program
var Singleton = (function () {
var instance;
function createInstance() {
var object = new Object("I am the instance");
return object;
}
return {
getInstance: function () {
if (!instance) {
instance = createInstance();
}
return instance;
}
};
})();
function run() {
var instance1 = Singleton.getInstance();
var instance2 = Singleton.getInstance();
alert("Same instance? " + (instance1 === instance2));
}
run()
Here is a simple example to explain the singleton pattern in JavaScript.
var Singleton = (function() {
var instance;
var init = function() {
return {
display:function() {
alert("This is a singleton pattern demo");
}
};
};
return {
getInstance:function(){
if(!instance){
alert("Singleton check");
instance = init();
}
return instance;
}
};
})();
// In this call first display alert("Singleton check")
// and then alert("This is a singleton pattern demo");
// It means one object is created
var inst = Singleton.getInstance();
inst.display();
// In this call only display alert("This is a singleton pattern demo")
// it means second time new object is not created,
// it uses the already created object
var inst1 = Singleton.getInstance();
inst1.display();
let MySingleton = (function () {
var _instance
function init() {
if(!_instance) {
_instance = { $knew: 1 }
}
return _instance
}
let publicAPIs = {
getInstance: function() {
return init()
}
}
// this prevents customize the MySingleton, like MySingleton.x = 1
Object.freeze(publicAPIs)
// this prevents customize the MySingleton.getInstance(), like MySingleton.getInstance().x = 1
Object.freeze(publicAPIs.getInstance())
return publicAPIs
})();
I needed several singletons with:
lazy initialisation
initial parameters
And so this was what I came up with:
createSingleton ('a', 'add', [1, 2]);
console.log(a);
function createSingleton (name, construct, args) {
window[name] = {};
window[construct].apply(window[name], args);
window[construct] = null;
}
function add (a, b) {
this.a = a;
this.b = b;
this.sum = a + b;
}
args must be Array for this to work, so if you have empty variables, just pass in []
I used the window object in the function, but I could have passed in a parameter to create my own scope
name and construct parameters are only String in order for window[] to work, but with some simple typechecking, window.name and window.construct are also possible.

Create a singleton with unique instance in Javascript [duplicate]

What is the simplest/cleanest way to implement the singleton pattern in JavaScript?
I think the easiest way is to declare a simple object literal:
var myInstance = {
method1: function () {
// ...
},
method2: function () {
// ...
}
};
If you want private members on your singleton instance, you can do something like this:
var myInstance = (function() {
var privateVar = '';
function privateMethod () {
// ...
}
return { // public interface
publicMethod1: function () {
// All private members are accessible here
},
publicMethod2: function () {
}
};
})();
This has been called the module pattern, and it basically allows you to encapsulate private members on an object, by taking advantage of the use of closures.
If you want to prevent the modification of the singleton object, you can freeze it, using the ES5 Object.freeze method.
That will make the object immutable, preventing any modification to the its structure and values.
If you are using ES6, you can represent a singleton using ES Modules very easily, and you can even hold private state by declaring variables at the module scope:
// my-singleton.js
const somePrivateState = []
function privateFn () {
// ...
}
export default {
method1() {
// ...
},
method2() {
// ...
}
}
Then you can simply import the singleton object to use it:
import myInstance from './my-singleton.js'
// ...
I think the cleanest approach is something like:
var SingletonFactory = (function(){
function SingletonClass() {
//do stuff
}
var instance;
return {
getInstance: function(){
if (instance == null) {
instance = new SingletonClass();
// Hide the constructor so the returned object can't be new'd...
instance.constructor = null;
}
return instance;
}
};
})();
Afterwards, you can invoke the function as
var test = SingletonFactory.getInstance();
I'm not sure I agree with the module pattern being used as a replacement for a singleton pattern. I've often seen singletons used and abused in places where they're wholly unnecessary, and I'm sure the module pattern fills many gaps where programmers would otherwise use a singleton. However, the module pattern is not a singleton.
Module pattern:
var foo = (function () {
"use strict";
function aPrivateFunction() {}
return { aPublicFunction: function () {...}, ... };
}());
Everything initialized in the module pattern happens when Foo is declared. Additionally, the module pattern can be used to initialize a constructor, which could then be instantiated multiple times. While the module pattern is the right tool for many jobs, it's not equivalent to a singleton.
Singleton pattern:
short form
var Foo = function () {
"use strict";
if (Foo._instance) {
// This allows the constructor to be called multiple times
// and refer to the same instance. Another option is to
// throw an error.
return Foo._instance;
}
Foo._instance = this;
// Foo initialization code
};
Foo.getInstance = function () {
"use strict";
return Foo._instance || new Foo();
}
long form, using module pattern
var Foo = (function () {
"use strict";
var instance; //prevent modification of "instance" variable
function Singleton() {
if (instance) {
return instance;
}
instance = this;
//Singleton initialization code
}
// Instance accessor
Singleton.getInstance = function () {
return instance || new Singleton();
}
return Singleton;
}());
In both versions of the singleton pattern that I've provided, the constructor itself can be used as the accessor:
var a,
b;
a = new Foo(); // Constructor initialization happens here
b = new Foo();
console.log(a === b); //true
If you don't feel comfortable using the constructor this way, you can throw an error in the if (instance) statement, and stick to using the long form:
var a,
b;
a = Foo.getInstance(); // Constructor initialization happens here
b = Foo.getInstance();
console.log(a === b); // true
I should also mention that the singleton pattern fits well with the implicit constructor function pattern:
function Foo() {
if (Foo._instance) {
return Foo._instance;
}
// If the function wasn't called as a constructor,
// call it as a constructor and return the result
if (!(this instanceof Foo)) {
return new Foo();
}
Foo._instance = this;
}
var f = new Foo(); // Calls Foo as a constructor
-or-
var f = Foo(); // Also calls Foo as a constructor
In ES6 the right way to do this is:
class MyClass {
constructor() {
if (MyClass._instance) {
throw new Error("Singleton classes can't be instantiated more than once.")
}
MyClass._instance = this;
// ... Your rest of the constructor code goes after this
}
}
var instanceOne = new MyClass() // Executes succesfully
var instanceTwo = new MyClass() // Throws error
Or, if you don't want an error to be thrown on the second instance creation, you can just return the last instance, like so:
class MyClass {
constructor() {
if (MyClass._instance) {
return MyClass._instance
}
MyClass._instance = this;
// ... Your rest of the constructor code goes after this
}
}
var instanceOne = new MyClass()
var instanceTwo = new MyClass()
console.log(instanceOne === instanceTwo) // Logs "true"
In ECMAScript 2015 (ES6):
class Singleton {
constructor () {
if (!Singleton.instance) {
Singleton.instance = this
}
// Initialize object
return Singleton.instance
}
// Properties & Methods
}
const instance = new Singleton()
Object.freeze(instance)
export default instance
If you're using node.JS then you can take advantage of node.JS caching mechanism and your Singleton will be as simple as:
class Singleton {
constructor() {
this.message = 'I am an instance';
}
}
module.exports = new Singleton();
Please note that we export not the class Singleton but instance Singleton().
Node.JS will cache and reuse the same object each time it’s required.
For more details please check: Node.JS and Singleton Pattern
The following works in Node.js version 6:
class Foo {
constructor(msg) {
if (Foo.singleton) {
return Foo.singleton;
}
this.msg = msg;
Foo.singleton = this;
return Foo.singleton;
}
}
We test:
const f = new Foo('blah');
const d = new Foo('nope');
console.log(f); // => Foo { msg: 'blah' }
console.log(d); // => Foo { msg: 'blah' }
The simplest/cleanest for me means also simply to understand and no bells & whistles as are much discussed in the Java version of the discussion:
What is an efficient way to implement a singleton pattern in Java?
The answer that would fit simplest/cleanest best there from my point of view is:
Jonathan's answer to What is an efficient way to implement a singleton pattern in Java?
And it can only partly be translated to JavaScript. Some of the difference in JavaScript are:
constructors can't be private
Classes can't have declared fields
But given the latest ECMA syntax, it is possible to get close with:
Singleton pattern as a JavaScript class example
class Singleton {
constructor(field1,field2) {
this.field1=field1;
this.field2=field2;
Singleton.instance=this;
}
static getInstance() {
if (!Singleton.instance) {
Singleton.instance=new Singleton('DefaultField1','DefaultField2');
}
return Singleton.instance;
}
}
Example Usage
console.log(Singleton.getInstance().field1);
console.log(Singleton.getInstance().field2);
Example Result
DefaultField1
DefaultField2
If you want to use classes:
class Singleton {
constructor(name, age) {
this.name = name;
this.age = age;
if(this.constructor.instance)
return this.constructor.instance;
this.constructor.instance = this;
}
}
let x = new Singleton('s', 1);
let y = new Singleton('k', 2);
Output for the above will be:
console.log(x.name, x.age, y.name, y.age) // s 1 s 1
Another way of writing Singleton using function
function AnotherSingleton (name,age) {
this.name = name;
this.age = age;
if(this.constructor.instance)
return this.constructor.instance;
this.constructor.instance = this;
}
let a = new AnotherSingleton('s', 1);
let b = new AnotherSingleton('k', 2);
Output for the above will be:
console.log(a.name, a.age, b.name, b.age) // s 1 s 1
There is more than one way to skin a cat :) Depending on your taste or specific need you can apply any of the proposed solutions. I personally go for Christian C. Salvadó's first solution whenever possible (when you don't need privacy).
Since the question was about the simplest and cleanest, that's the winner. Or even:
var myInstance = {}; // Done!
This (quote from my blog)...
var SingletonClass = new function() {
this.myFunction() {
// Do stuff
}
this.instance = 1;
}
doesn't make much sense (my blog example doesn't either) because it doesn't need any private variables, so it's pretty much the same as:
var SingletonClass = {
myFunction: function () {
// Do stuff
},
instance: 1
}
I deprecate my answer, see my other one.
Usually the module pattern (see Christian C. Salvadó's answer) which is not the singleton pattern is good enough. However, one of the features of the singleton is that its initialization is delayed till the object is needed. The module pattern lacks this feature.
My proposition (CoffeeScript):
window.singleton = (initializer) ->
instance = undefined
() ->
return instance unless instance is undefined
instance = initializer()
Which compiled to this in JavaScript:
window.singleton = function(initializer) {
var instance;
instance = void 0;
return function() {
if (instance !== void 0) {
return instance;
}
return instance = initializer();
};
};
Then I can do following:
window.iAmSingleton = singleton(function() {
/* This function should create and initialize singleton. */
alert("creating");
return {property1: 'value1', property2: 'value2'};
});
alert(window.iAmSingleton().property2); // "creating" will pop up; then "value2" will pop up
alert(window.iAmSingleton().property2); // "value2" will pop up but "creating" will not
window.iAmSingleton().property2 = 'new value';
alert(window.iAmSingleton().property2); // "new value" will pop up
I got this example from the *JavaScript Patterns
Build Better Applications with Coding and Design Patterns book (by Stoyan Stefanov). In case you need some simple implementation class like a singleton object, you can use an immediate function as in the following:
var ClassName;
(function() {
var instance;
ClassName = function ClassName() {
// If the private instance variable is already initialized, return a reference
if(instance) {
return instance;
}
// If the instance is not created, save a pointer of the original reference
// to the private instance variable.
instance = this;
// All constructor initialization will be here
// i.e.:
this.someProperty = 0;
this.someMethod = function() {
// Some action here
};
};
}());
And you can check this example by following test case:
// Extending defined class like singleton object using the new prototype property
ClassName.prototype.nothing = true;
var obj_1 = new ClassName();
// Extending the defined class like a singleton object using the new prototype property
ClassName.prototype.everything = true;
var obj_2 = new ClassName();
// Testing makes these two objects point to the same instance
console.log(obj_1 === obj_2); // Result is true, and it points to the same instance object
// All prototype properties work
// no matter when they were defined
console.log(obj_1.nothing && obj_1.everything
&& obj_2.nothing && obj_2.everything); // Result true
// Values of properties which are defined inside of the constructor
console.log(obj_1.someProperty); // Outputs 0
console.log(obj_2.someProperty); // Outputs 0
// Changing property value
obj_1.someProperty = 1;
console.log(obj_1.someProperty); // Output 1
console.log(obj_2.someProperty); // Output 1
console.log(obj_1.constructor === ClassName); // Output true
This approach passes all test cases while a private static implementation will fail when a prototype extension is used (it can be fixed, but it will not be simple) and a public static implementation less advisable due to an instance is exposed to the public.
jsFiddly demo.
Short answer:
Because of the non-blocking nature of JavaScript, singletons in JavaScript are really ugly in use. Global variables will give you one instance through the whole application too without all these callbacks, and module pattern gently hides internals behind the interface. See Christian C. Salvadó's answer.
But, since you wanted a singleton…
var singleton = function(initializer) {
var state = 'initial';
var instance;
var queue = [];
var instanceReady = function(createdInstance) {
state = 'ready';
instance = createdInstance;
while (callback = queue.shift()) {
callback(instance);
}
};
return function(callback) {
if (state === 'initial') {
state = 'waiting';
queue.push(callback);
initializer(instanceReady);
} else if (state === 'waiting') {
queue.push(callback);
} else {
callback(instance);
}
};
};
Usage:
var singletonInitializer = function(instanceReady) {
var preparedObject = {property: 'value'};
// Calling instanceReady notifies the singleton that the instance is ready to use
instanceReady(preparedObject);
}
var s = singleton(singletonInitializer);
// Get the instance and use it
s(function(instance) {
instance.doSomething();
});
Explanation:
Singletons give you more than just one instance through the whole application: their initialization is delayed till the first use. This is really a big thing when you deal with objects whose initialization is expensive. Expensive usually means I/O and in JavaScript I/O always mean callbacks.
Don't trust answers which give you interface like instance = singleton.getInstance(), they all miss the point.
If they don't take a callback to be run when an instance is ready, then they won't work when the initializer does I/O.
Yeah, callbacks always look uglier than a function call which immediately returns an object instance. But again: when you do I/O, callbacks are obligatory. If you don't want to do any I/O, then instantiation is cheap enough to do it at program start.
Example 1, cheap initializer:
var simpleInitializer = function(instanceReady) {
console.log("Initializer started");
instanceReady({property: "initial value"});
}
var simple = singleton(simpleInitializer);
console.log("Tests started. Singleton instance should not be initalized yet.");
simple(function(inst) {
console.log("Access 1");
console.log("Current property value: " + inst.property);
console.log("Let's reassign this property");
inst.property = "new value";
});
simple(function(inst) {
console.log("Access 2");
console.log("Current property value: " + inst.property);
});
Example 2, initialization with I/O:
In this example, setTimeout fakes some expensive I/O operation. This illustrates why singletons in JavaScript really need callbacks.
var heavyInitializer = function(instanceReady) {
console.log("Initializer started");
var onTimeout = function() {
console.log("Initializer did his heavy work");
instanceReady({property: "initial value"});
};
setTimeout(onTimeout, 500);
};
var heavy = singleton(heavyInitializer);
console.log("In this example we will be trying");
console.log("to access singleton twice before it finishes initialization.");
heavy(function(inst) {
console.log("Access 1");
console.log("Current property value: " + inst.property);
console.log("Let's reassign this property");
inst.property = "new value";
});
heavy(function(inst) {
console.log("Access 2. You can see callbacks order is preserved.");
console.log("Current property value: " + inst.property);
});
console.log("We made it to the end of the file. Instance is not ready yet.");
Christian C. Salvadó's and zzzzBov's answer have both given wonderful answers, but just to add my own interpretation based on my having moved into heavy Node.js development from PHP/Zend Framework where singleton patterns were common.
The following, comment-documented code is based on the following requirements:
one and only one instance of the function object may be instantiated
the instance is not publicly available and may only be accessed through a public method
the constructor is not publicly available and may only be instantiated if there is not already an instance available
the declaration of the constructor must allow its prototype chain to be modified. This will allow the constructor to inherit from other prototypes, and offer "public" methods for the instance
My code is very similar to zzzzBov's answer except I've added a prototype chain to the constructor and more comments that should help those coming from PHP or a similar language translate traditional OOP to JavaScript's prototypical nature. It may not be the "simplest" but I believe it is the most proper.
// Declare 'Singleton' as the returned value of a self-executing anonymous function
var Singleton = (function () {
"use strict";
// 'instance' and 'constructor' should not be available in a "public" scope
// here they are "private", thus available only within
// the scope of the self-executing anonymous function
var _instance=null;
var _constructor = function (name) {
this.name = name || 'default';
}
// Prototypes will be "public" methods available from the instance
_constructor.prototype.getName = function () {
return this.name;
}
// Using the module pattern, return a static object
// which essentially is a list of "public static" methods
return {
// Because getInstance is defined within the same scope
// it can access the "private" 'instance' and 'constructor' vars
getInstance:function (name) {
if (!_instance) {
console.log('creating'); // This should only happen once
_instance = new _constructor(name);
}
console.log('returning');
return _instance;
}
}
})(); // Self execute
// Ensure 'instance' and 'constructor' are unavailable
// outside the scope in which they were defined
// thus making them "private" and not "public"
console.log(typeof _instance); // undefined
console.log(typeof _constructor); // undefined
// Assign instance to two different variables
var a = Singleton.getInstance('first');
var b = Singleton.getInstance('second'); // passing a name here does nothing because the single instance was already instantiated
// Ensure 'a' and 'b' are truly equal
console.log(a === b); // true
console.log(a.getName()); // "first"
console.log(b.getName()); // Also returns "first" because it's the same instance as 'a'
Note that technically, the self-executing anonymous function is itself a singleton as demonstrated nicely in the code provided by Christian C. Salvadó. The only catch here is that it is not possible to modify the prototype chain of the constructor when the constructor itself is anonymous.
Keep in mind that to JavaScript, the concepts of “public” and “private” do not apply as they do in PHP or Java. But we have achieved the same effect by leveraging JavaScript’s rules of functional scope availability.
You could just do:
var singleton = new (function() {
var bar = 123
this.foo = function() {
// Whatever
}
})()
I think I have found the cleanest way to program in JavaScript, but you'll need some imagination. I got this idea from a working technique in the book JavaScript: The Good Parts.
Instead of using the new keyword, you could create a class like this:
function Class()
{
var obj = {}; // Could also be used for inheritance if you don't start with an empty object.
var privateVar;
obj.publicVar;
obj.publicMethod = publicMethod;
function publicMethod(){}
function privateMethod(){}
return obj;
}
You can instantiate the above object by saying:
var objInst = Class(); // !!! NO NEW KEYWORD
Now with this work method in mind, you could create a singleton like this:
ClassSingleton = function()
{
var instance = null;
function Class() // This is the class like the above one
{
var obj = {};
return obj;
}
function getInstance()
{
if( !instance )
instance = Class(); // Again no 'new' keyword;
return instance;
}
return { getInstance : getInstance };
}();
Now you can get your instance by calling
var obj = ClassSingleton.getInstance();
I think this is the neatest way as the complete "Class" is not even accessible.
The clearest answer should be this one from the book Learning JavaScript Design Patterns by Addy Osmani.
var mySingleton = (function () {
// Instance stores a reference to the singleton
var instance;
function init() {
// Singleton
// Private methods and variables
function privateMethod(){
console.log( "I am private" );
}
var privateVariable = "I'm also private";
var privateRandomNumber = Math.random();
return {
// Public methods and variables
publicMethod: function () {
console.log( "The public can see me!" );
},
publicProperty: "I am also public",
getRandomNumber: function() {
return privateRandomNumber;
}
};
};
return {
// Get the singleton instance if one exists
// or create one if it doesn't
getInstance: function () {
if ( !instance ) {
instance = init();
}
return instance;
}
};
})();
For me the cleanest way to do so is:
const singleton = new class {
name = "foo"
constructor() {
console.log(`Singleton ${this.name} constructed`)
}
}
With this syntax you are certain your singleton is and will remain unique. You can also enjoy the sugarness of class syntax and use this as expected.
(Note that class fields require node v12+ or a modern browser.)
This is how I implement singleton pattern using ES6 features. Yes, I know this does not look like an Object-oriented approach, but I find this method is easy to implement and a clean way to implement.
const Singleton = (() => {
var _instance = !_instance && new Object('Object created....');
return () => _instance;
})();
//************************************************************************
var instance1 = Singleton();
var instance2 = Singleton();
console.log(instance1 === instance2); // true
This should work:
function Klass() {
var instance = this;
Klass = function () { return instance; }
}
I believe this is the simplest/cleanest and most intuitive way though it requires ECMAScript 2016 (ES7):
export default class Singleton {
static instance;
constructor(){
if(instance){
return instance;
}
this.state = "duke";
this.instance = this;
}
}
The source code is from: adam-bien.com
I've found the following to be the easiest singleton pattern, because using the new operator makes this immediately available within the function, eliminating the need to return an object literal:
var singleton = new (function () {
var private = "A private value";
this.printSomething = function() {
console.log(private);
}
})();
singleton.printSomething();
Using ES6 classes and private static fields. Invoking new instances of the Singleton class will return the same instance. The instance variable is also private and can't be accessed outside the class.
class Singleton {
// # is a new Javascript feature that denotes private
static #instance;
constructor() {
if (!Singleton.#instance) {
Singleton.#instance = this
}
return Singleton.#instance
}
get() {
return Singleton.#instance;
}
}
const a = new Singleton();
const b = new Singleton();
console.log(a.get() === b.get()) // true
console.log(Singleton.instance === undefined) // true
function Once() {
return this.constructor.instance || (this.constructor.instance = this);
}
function Application(name) {
let app = Once.call(this);
app.name = name;
return app;
}
If you are into classes:
class Once {
constructor() {
return this.constructor.instance || (this.constructor.instance = this);
}
}
class Application extends Once {
constructor(name) {
super();
this.name = name;
}
}
Test:
console.log(new Once() === new Once());
let app1 = new Application('Foobar');
let app2 = new Application('Barfoo');
console.log(app1 === app2);
console.log(app1.name); // Barfoo
Following is the snippet from my walkthrough to implement a singleton pattern. This occurred to me during an interview process and I felt that I should capture this somewhere.
/*************************************************
* SINGLETON PATTERN IMPLEMENTATION *
*************************************************/
// Since there aren't any classes in JavaScript, every object
// is technically a singleton if you don't inherit from it
// or copy from it.
var single = {};
// Singleton Implementations
//
// Declaring as a global object...you are being judged!
var Logger = function() {
// global_log is/will be defined in the GLOBAL scope here
if(typeof global_log === 'undefined'){
global_log = this;
}
return global_log;
};
// The below 'fix' solves the GLOABL variable problem, but
// the log_instance is publicly available and thus can be
// tampered with.
function Logger() {
if(typeof Logger.log_instance === 'undefined') {
Logger.log_instance = this;
}
return Logger.log_instance;
};
// The correct way to do it to give it a closure!
function logFactory() {
var log_instance; // Private instance
var _initLog = function() { // Private init method
log_instance = 'initialized';
console.log("logger initialized!")
}
return {
getLog : function(){ // The 'privileged' method
if(typeof log_instance === 'undefined') {
_initLog();
}
return log_instance;
}
};
}
/***** TEST CODE ************************************************
// Using the Logger singleton
var logger = logFactory(); // Did I just give LogFactory a closure?
// Create an instance of the logger
var a = logger.getLog();
// Do some work
// Get another instance of the logger
var b = logger.getLog();
// Check if the two logger instances are same
console.log(a === b); // true
*******************************************************************/
The same can be found on my gist page.
My two cents: I have a constructor function (CF), for example,
var A = function(arg1){
this.arg1 = arg1
};
I need just every object created by this CF to be the same.
var X = function(){
var instance = {};
return function(){ return instance; }
}();
Test
var x1 = new X();
var x2 = new X();
console.log(x1 === x2)
Singleton:
Ensure a class has only one instance and provides a global point of access to it.
The singleton pattern limits the number of instances of a particular object to just one. This single instance is called the singleton.
defines getInstance() which returns the unique instance.
responsible for creating and managing the instance object.
The singleton object is implemented as an immediate anonymous function. The function executes immediately by wrapping it in brackets followed by two additional brackets. It is called anonymous because it doesn't have a name.
Sample Program
var Singleton = (function () {
var instance;
function createInstance() {
var object = new Object("I am the instance");
return object;
}
return {
getInstance: function () {
if (!instance) {
instance = createInstance();
}
return instance;
}
};
})();
function run() {
var instance1 = Singleton.getInstance();
var instance2 = Singleton.getInstance();
alert("Same instance? " + (instance1 === instance2));
}
run()
Here is a simple example to explain the singleton pattern in JavaScript.
var Singleton = (function() {
var instance;
var init = function() {
return {
display:function() {
alert("This is a singleton pattern demo");
}
};
};
return {
getInstance:function(){
if(!instance){
alert("Singleton check");
instance = init();
}
return instance;
}
};
})();
// In this call first display alert("Singleton check")
// and then alert("This is a singleton pattern demo");
// It means one object is created
var inst = Singleton.getInstance();
inst.display();
// In this call only display alert("This is a singleton pattern demo")
// it means second time new object is not created,
// it uses the already created object
var inst1 = Singleton.getInstance();
inst1.display();
let MySingleton = (function () {
var _instance
function init() {
if(!_instance) {
_instance = { $knew: 1 }
}
return _instance
}
let publicAPIs = {
getInstance: function() {
return init()
}
}
// this prevents customize the MySingleton, like MySingleton.x = 1
Object.freeze(publicAPIs)
// this prevents customize the MySingleton.getInstance(), like MySingleton.getInstance().x = 1
Object.freeze(publicAPIs.getInstance())
return publicAPIs
})();
I needed several singletons with:
lazy initialisation
initial parameters
And so this was what I came up with:
createSingleton ('a', 'add', [1, 2]);
console.log(a);
function createSingleton (name, construct, args) {
window[name] = {};
window[construct].apply(window[name], args);
window[construct] = null;
}
function add (a, b) {
this.a = a;
this.b = b;
this.sum = a + b;
}
args must be Array for this to work, so if you have empty variables, just pass in []
I used the window object in the function, but I could have passed in a parameter to create my own scope
name and construct parameters are only String in order for window[] to work, but with some simple typechecking, window.name and window.construct are also possible.

How to create singleton class and where we should use singleton class in Javascript? [duplicate]

What is the simplest/cleanest way to implement the singleton pattern in JavaScript?
I think the easiest way is to declare a simple object literal:
var myInstance = {
method1: function () {
// ...
},
method2: function () {
// ...
}
};
If you want private members on your singleton instance, you can do something like this:
var myInstance = (function() {
var privateVar = '';
function privateMethod () {
// ...
}
return { // public interface
publicMethod1: function () {
// All private members are accessible here
},
publicMethod2: function () {
}
};
})();
This has been called the module pattern, and it basically allows you to encapsulate private members on an object, by taking advantage of the use of closures.
If you want to prevent the modification of the singleton object, you can freeze it, using the ES5 Object.freeze method.
That will make the object immutable, preventing any modification to the its structure and values.
If you are using ES6, you can represent a singleton using ES Modules very easily, and you can even hold private state by declaring variables at the module scope:
// my-singleton.js
const somePrivateState = []
function privateFn () {
// ...
}
export default {
method1() {
// ...
},
method2() {
// ...
}
}
Then you can simply import the singleton object to use it:
import myInstance from './my-singleton.js'
// ...
I think the cleanest approach is something like:
var SingletonFactory = (function(){
function SingletonClass() {
//do stuff
}
var instance;
return {
getInstance: function(){
if (instance == null) {
instance = new SingletonClass();
// Hide the constructor so the returned object can't be new'd...
instance.constructor = null;
}
return instance;
}
};
})();
Afterwards, you can invoke the function as
var test = SingletonFactory.getInstance();
I'm not sure I agree with the module pattern being used as a replacement for a singleton pattern. I've often seen singletons used and abused in places where they're wholly unnecessary, and I'm sure the module pattern fills many gaps where programmers would otherwise use a singleton. However, the module pattern is not a singleton.
Module pattern:
var foo = (function () {
"use strict";
function aPrivateFunction() {}
return { aPublicFunction: function () {...}, ... };
}());
Everything initialized in the module pattern happens when Foo is declared. Additionally, the module pattern can be used to initialize a constructor, which could then be instantiated multiple times. While the module pattern is the right tool for many jobs, it's not equivalent to a singleton.
Singleton pattern:
short form
var Foo = function () {
"use strict";
if (Foo._instance) {
// This allows the constructor to be called multiple times
// and refer to the same instance. Another option is to
// throw an error.
return Foo._instance;
}
Foo._instance = this;
// Foo initialization code
};
Foo.getInstance = function () {
"use strict";
return Foo._instance || new Foo();
}
long form, using module pattern
var Foo = (function () {
"use strict";
var instance; //prevent modification of "instance" variable
function Singleton() {
if (instance) {
return instance;
}
instance = this;
//Singleton initialization code
}
// Instance accessor
Singleton.getInstance = function () {
return instance || new Singleton();
}
return Singleton;
}());
In both versions of the singleton pattern that I've provided, the constructor itself can be used as the accessor:
var a,
b;
a = new Foo(); // Constructor initialization happens here
b = new Foo();
console.log(a === b); //true
If you don't feel comfortable using the constructor this way, you can throw an error in the if (instance) statement, and stick to using the long form:
var a,
b;
a = Foo.getInstance(); // Constructor initialization happens here
b = Foo.getInstance();
console.log(a === b); // true
I should also mention that the singleton pattern fits well with the implicit constructor function pattern:
function Foo() {
if (Foo._instance) {
return Foo._instance;
}
// If the function wasn't called as a constructor,
// call it as a constructor and return the result
if (!(this instanceof Foo)) {
return new Foo();
}
Foo._instance = this;
}
var f = new Foo(); // Calls Foo as a constructor
-or-
var f = Foo(); // Also calls Foo as a constructor
In ES6 the right way to do this is:
class MyClass {
constructor() {
if (MyClass._instance) {
throw new Error("Singleton classes can't be instantiated more than once.")
}
MyClass._instance = this;
// ... Your rest of the constructor code goes after this
}
}
var instanceOne = new MyClass() // Executes succesfully
var instanceTwo = new MyClass() // Throws error
Or, if you don't want an error to be thrown on the second instance creation, you can just return the last instance, like so:
class MyClass {
constructor() {
if (MyClass._instance) {
return MyClass._instance
}
MyClass._instance = this;
// ... Your rest of the constructor code goes after this
}
}
var instanceOne = new MyClass()
var instanceTwo = new MyClass()
console.log(instanceOne === instanceTwo) // Logs "true"
In ECMAScript 2015 (ES6):
class Singleton {
constructor () {
if (!Singleton.instance) {
Singleton.instance = this
}
// Initialize object
return Singleton.instance
}
// Properties & Methods
}
const instance = new Singleton()
Object.freeze(instance)
export default instance
If you're using node.JS then you can take advantage of node.JS caching mechanism and your Singleton will be as simple as:
class Singleton {
constructor() {
this.message = 'I am an instance';
}
}
module.exports = new Singleton();
Please note that we export not the class Singleton but instance Singleton().
Node.JS will cache and reuse the same object each time it’s required.
For more details please check: Node.JS and Singleton Pattern
The following works in Node.js version 6:
class Foo {
constructor(msg) {
if (Foo.singleton) {
return Foo.singleton;
}
this.msg = msg;
Foo.singleton = this;
return Foo.singleton;
}
}
We test:
const f = new Foo('blah');
const d = new Foo('nope');
console.log(f); // => Foo { msg: 'blah' }
console.log(d); // => Foo { msg: 'blah' }
The simplest/cleanest for me means also simply to understand and no bells & whistles as are much discussed in the Java version of the discussion:
What is an efficient way to implement a singleton pattern in Java?
The answer that would fit simplest/cleanest best there from my point of view is:
Jonathan's answer to What is an efficient way to implement a singleton pattern in Java?
And it can only partly be translated to JavaScript. Some of the difference in JavaScript are:
constructors can't be private
Classes can't have declared fields
But given the latest ECMA syntax, it is possible to get close with:
Singleton pattern as a JavaScript class example
class Singleton {
constructor(field1,field2) {
this.field1=field1;
this.field2=field2;
Singleton.instance=this;
}
static getInstance() {
if (!Singleton.instance) {
Singleton.instance=new Singleton('DefaultField1','DefaultField2');
}
return Singleton.instance;
}
}
Example Usage
console.log(Singleton.getInstance().field1);
console.log(Singleton.getInstance().field2);
Example Result
DefaultField1
DefaultField2
If you want to use classes:
class Singleton {
constructor(name, age) {
this.name = name;
this.age = age;
if(this.constructor.instance)
return this.constructor.instance;
this.constructor.instance = this;
}
}
let x = new Singleton('s', 1);
let y = new Singleton('k', 2);
Output for the above will be:
console.log(x.name, x.age, y.name, y.age) // s 1 s 1
Another way of writing Singleton using function
function AnotherSingleton (name,age) {
this.name = name;
this.age = age;
if(this.constructor.instance)
return this.constructor.instance;
this.constructor.instance = this;
}
let a = new AnotherSingleton('s', 1);
let b = new AnotherSingleton('k', 2);
Output for the above will be:
console.log(a.name, a.age, b.name, b.age) // s 1 s 1
There is more than one way to skin a cat :) Depending on your taste or specific need you can apply any of the proposed solutions. I personally go for Christian C. Salvadó's first solution whenever possible (when you don't need privacy).
Since the question was about the simplest and cleanest, that's the winner. Or even:
var myInstance = {}; // Done!
This (quote from my blog)...
var SingletonClass = new function() {
this.myFunction() {
// Do stuff
}
this.instance = 1;
}
doesn't make much sense (my blog example doesn't either) because it doesn't need any private variables, so it's pretty much the same as:
var SingletonClass = {
myFunction: function () {
// Do stuff
},
instance: 1
}
I deprecate my answer, see my other one.
Usually the module pattern (see Christian C. Salvadó's answer) which is not the singleton pattern is good enough. However, one of the features of the singleton is that its initialization is delayed till the object is needed. The module pattern lacks this feature.
My proposition (CoffeeScript):
window.singleton = (initializer) ->
instance = undefined
() ->
return instance unless instance is undefined
instance = initializer()
Which compiled to this in JavaScript:
window.singleton = function(initializer) {
var instance;
instance = void 0;
return function() {
if (instance !== void 0) {
return instance;
}
return instance = initializer();
};
};
Then I can do following:
window.iAmSingleton = singleton(function() {
/* This function should create and initialize singleton. */
alert("creating");
return {property1: 'value1', property2: 'value2'};
});
alert(window.iAmSingleton().property2); // "creating" will pop up; then "value2" will pop up
alert(window.iAmSingleton().property2); // "value2" will pop up but "creating" will not
window.iAmSingleton().property2 = 'new value';
alert(window.iAmSingleton().property2); // "new value" will pop up
I got this example from the *JavaScript Patterns
Build Better Applications with Coding and Design Patterns book (by Stoyan Stefanov). In case you need some simple implementation class like a singleton object, you can use an immediate function as in the following:
var ClassName;
(function() {
var instance;
ClassName = function ClassName() {
// If the private instance variable is already initialized, return a reference
if(instance) {
return instance;
}
// If the instance is not created, save a pointer of the original reference
// to the private instance variable.
instance = this;
// All constructor initialization will be here
// i.e.:
this.someProperty = 0;
this.someMethod = function() {
// Some action here
};
};
}());
And you can check this example by following test case:
// Extending defined class like singleton object using the new prototype property
ClassName.prototype.nothing = true;
var obj_1 = new ClassName();
// Extending the defined class like a singleton object using the new prototype property
ClassName.prototype.everything = true;
var obj_2 = new ClassName();
// Testing makes these two objects point to the same instance
console.log(obj_1 === obj_2); // Result is true, and it points to the same instance object
// All prototype properties work
// no matter when they were defined
console.log(obj_1.nothing && obj_1.everything
&& obj_2.nothing && obj_2.everything); // Result true
// Values of properties which are defined inside of the constructor
console.log(obj_1.someProperty); // Outputs 0
console.log(obj_2.someProperty); // Outputs 0
// Changing property value
obj_1.someProperty = 1;
console.log(obj_1.someProperty); // Output 1
console.log(obj_2.someProperty); // Output 1
console.log(obj_1.constructor === ClassName); // Output true
This approach passes all test cases while a private static implementation will fail when a prototype extension is used (it can be fixed, but it will not be simple) and a public static implementation less advisable due to an instance is exposed to the public.
jsFiddly demo.
Short answer:
Because of the non-blocking nature of JavaScript, singletons in JavaScript are really ugly in use. Global variables will give you one instance through the whole application too without all these callbacks, and module pattern gently hides internals behind the interface. See Christian C. Salvadó's answer.
But, since you wanted a singleton…
var singleton = function(initializer) {
var state = 'initial';
var instance;
var queue = [];
var instanceReady = function(createdInstance) {
state = 'ready';
instance = createdInstance;
while (callback = queue.shift()) {
callback(instance);
}
};
return function(callback) {
if (state === 'initial') {
state = 'waiting';
queue.push(callback);
initializer(instanceReady);
} else if (state === 'waiting') {
queue.push(callback);
} else {
callback(instance);
}
};
};
Usage:
var singletonInitializer = function(instanceReady) {
var preparedObject = {property: 'value'};
// Calling instanceReady notifies the singleton that the instance is ready to use
instanceReady(preparedObject);
}
var s = singleton(singletonInitializer);
// Get the instance and use it
s(function(instance) {
instance.doSomething();
});
Explanation:
Singletons give you more than just one instance through the whole application: their initialization is delayed till the first use. This is really a big thing when you deal with objects whose initialization is expensive. Expensive usually means I/O and in JavaScript I/O always mean callbacks.
Don't trust answers which give you interface like instance = singleton.getInstance(), they all miss the point.
If they don't take a callback to be run when an instance is ready, then they won't work when the initializer does I/O.
Yeah, callbacks always look uglier than a function call which immediately returns an object instance. But again: when you do I/O, callbacks are obligatory. If you don't want to do any I/O, then instantiation is cheap enough to do it at program start.
Example 1, cheap initializer:
var simpleInitializer = function(instanceReady) {
console.log("Initializer started");
instanceReady({property: "initial value"});
}
var simple = singleton(simpleInitializer);
console.log("Tests started. Singleton instance should not be initalized yet.");
simple(function(inst) {
console.log("Access 1");
console.log("Current property value: " + inst.property);
console.log("Let's reassign this property");
inst.property = "new value";
});
simple(function(inst) {
console.log("Access 2");
console.log("Current property value: " + inst.property);
});
Example 2, initialization with I/O:
In this example, setTimeout fakes some expensive I/O operation. This illustrates why singletons in JavaScript really need callbacks.
var heavyInitializer = function(instanceReady) {
console.log("Initializer started");
var onTimeout = function() {
console.log("Initializer did his heavy work");
instanceReady({property: "initial value"});
};
setTimeout(onTimeout, 500);
};
var heavy = singleton(heavyInitializer);
console.log("In this example we will be trying");
console.log("to access singleton twice before it finishes initialization.");
heavy(function(inst) {
console.log("Access 1");
console.log("Current property value: " + inst.property);
console.log("Let's reassign this property");
inst.property = "new value";
});
heavy(function(inst) {
console.log("Access 2. You can see callbacks order is preserved.");
console.log("Current property value: " + inst.property);
});
console.log("We made it to the end of the file. Instance is not ready yet.");
Christian C. Salvadó's and zzzzBov's answer have both given wonderful answers, but just to add my own interpretation based on my having moved into heavy Node.js development from PHP/Zend Framework where singleton patterns were common.
The following, comment-documented code is based on the following requirements:
one and only one instance of the function object may be instantiated
the instance is not publicly available and may only be accessed through a public method
the constructor is not publicly available and may only be instantiated if there is not already an instance available
the declaration of the constructor must allow its prototype chain to be modified. This will allow the constructor to inherit from other prototypes, and offer "public" methods for the instance
My code is very similar to zzzzBov's answer except I've added a prototype chain to the constructor and more comments that should help those coming from PHP or a similar language translate traditional OOP to JavaScript's prototypical nature. It may not be the "simplest" but I believe it is the most proper.
// Declare 'Singleton' as the returned value of a self-executing anonymous function
var Singleton = (function () {
"use strict";
// 'instance' and 'constructor' should not be available in a "public" scope
// here they are "private", thus available only within
// the scope of the self-executing anonymous function
var _instance=null;
var _constructor = function (name) {
this.name = name || 'default';
}
// Prototypes will be "public" methods available from the instance
_constructor.prototype.getName = function () {
return this.name;
}
// Using the module pattern, return a static object
// which essentially is a list of "public static" methods
return {
// Because getInstance is defined within the same scope
// it can access the "private" 'instance' and 'constructor' vars
getInstance:function (name) {
if (!_instance) {
console.log('creating'); // This should only happen once
_instance = new _constructor(name);
}
console.log('returning');
return _instance;
}
}
})(); // Self execute
// Ensure 'instance' and 'constructor' are unavailable
// outside the scope in which they were defined
// thus making them "private" and not "public"
console.log(typeof _instance); // undefined
console.log(typeof _constructor); // undefined
// Assign instance to two different variables
var a = Singleton.getInstance('first');
var b = Singleton.getInstance('second'); // passing a name here does nothing because the single instance was already instantiated
// Ensure 'a' and 'b' are truly equal
console.log(a === b); // true
console.log(a.getName()); // "first"
console.log(b.getName()); // Also returns "first" because it's the same instance as 'a'
Note that technically, the self-executing anonymous function is itself a singleton as demonstrated nicely in the code provided by Christian C. Salvadó. The only catch here is that it is not possible to modify the prototype chain of the constructor when the constructor itself is anonymous.
Keep in mind that to JavaScript, the concepts of “public” and “private” do not apply as they do in PHP or Java. But we have achieved the same effect by leveraging JavaScript’s rules of functional scope availability.
You could just do:
var singleton = new (function() {
var bar = 123
this.foo = function() {
// Whatever
}
})()
I think I have found the cleanest way to program in JavaScript, but you'll need some imagination. I got this idea from a working technique in the book JavaScript: The Good Parts.
Instead of using the new keyword, you could create a class like this:
function Class()
{
var obj = {}; // Could also be used for inheritance if you don't start with an empty object.
var privateVar;
obj.publicVar;
obj.publicMethod = publicMethod;
function publicMethod(){}
function privateMethod(){}
return obj;
}
You can instantiate the above object by saying:
var objInst = Class(); // !!! NO NEW KEYWORD
Now with this work method in mind, you could create a singleton like this:
ClassSingleton = function()
{
var instance = null;
function Class() // This is the class like the above one
{
var obj = {};
return obj;
}
function getInstance()
{
if( !instance )
instance = Class(); // Again no 'new' keyword;
return instance;
}
return { getInstance : getInstance };
}();
Now you can get your instance by calling
var obj = ClassSingleton.getInstance();
I think this is the neatest way as the complete "Class" is not even accessible.
The clearest answer should be this one from the book Learning JavaScript Design Patterns by Addy Osmani.
var mySingleton = (function () {
// Instance stores a reference to the singleton
var instance;
function init() {
// Singleton
// Private methods and variables
function privateMethod(){
console.log( "I am private" );
}
var privateVariable = "I'm also private";
var privateRandomNumber = Math.random();
return {
// Public methods and variables
publicMethod: function () {
console.log( "The public can see me!" );
},
publicProperty: "I am also public",
getRandomNumber: function() {
return privateRandomNumber;
}
};
};
return {
// Get the singleton instance if one exists
// or create one if it doesn't
getInstance: function () {
if ( !instance ) {
instance = init();
}
return instance;
}
};
})();
For me the cleanest way to do so is:
const singleton = new class {
name = "foo"
constructor() {
console.log(`Singleton ${this.name} constructed`)
}
}
With this syntax you are certain your singleton is and will remain unique. You can also enjoy the sugarness of class syntax and use this as expected.
(Note that class fields require node v12+ or a modern browser.)
This is how I implement singleton pattern using ES6 features. Yes, I know this does not look like an Object-oriented approach, but I find this method is easy to implement and a clean way to implement.
const Singleton = (() => {
var _instance = !_instance && new Object('Object created....');
return () => _instance;
})();
//************************************************************************
var instance1 = Singleton();
var instance2 = Singleton();
console.log(instance1 === instance2); // true
This should work:
function Klass() {
var instance = this;
Klass = function () { return instance; }
}
I believe this is the simplest/cleanest and most intuitive way though it requires ECMAScript 2016 (ES7):
export default class Singleton {
static instance;
constructor(){
if(instance){
return instance;
}
this.state = "duke";
this.instance = this;
}
}
The source code is from: adam-bien.com
I've found the following to be the easiest singleton pattern, because using the new operator makes this immediately available within the function, eliminating the need to return an object literal:
var singleton = new (function () {
var private = "A private value";
this.printSomething = function() {
console.log(private);
}
})();
singleton.printSomething();
Using ES6 classes and private static fields. Invoking new instances of the Singleton class will return the same instance. The instance variable is also private and can't be accessed outside the class.
class Singleton {
// # is a new Javascript feature that denotes private
static #instance;
constructor() {
if (!Singleton.#instance) {
Singleton.#instance = this
}
return Singleton.#instance
}
get() {
return Singleton.#instance;
}
}
const a = new Singleton();
const b = new Singleton();
console.log(a.get() === b.get()) // true
console.log(Singleton.instance === undefined) // true
function Once() {
return this.constructor.instance || (this.constructor.instance = this);
}
function Application(name) {
let app = Once.call(this);
app.name = name;
return app;
}
If you are into classes:
class Once {
constructor() {
return this.constructor.instance || (this.constructor.instance = this);
}
}
class Application extends Once {
constructor(name) {
super();
this.name = name;
}
}
Test:
console.log(new Once() === new Once());
let app1 = new Application('Foobar');
let app2 = new Application('Barfoo');
console.log(app1 === app2);
console.log(app1.name); // Barfoo
Following is the snippet from my walkthrough to implement a singleton pattern. This occurred to me during an interview process and I felt that I should capture this somewhere.
/*************************************************
* SINGLETON PATTERN IMPLEMENTATION *
*************************************************/
// Since there aren't any classes in JavaScript, every object
// is technically a singleton if you don't inherit from it
// or copy from it.
var single = {};
// Singleton Implementations
//
// Declaring as a global object...you are being judged!
var Logger = function() {
// global_log is/will be defined in the GLOBAL scope here
if(typeof global_log === 'undefined'){
global_log = this;
}
return global_log;
};
// The below 'fix' solves the GLOABL variable problem, but
// the log_instance is publicly available and thus can be
// tampered with.
function Logger() {
if(typeof Logger.log_instance === 'undefined') {
Logger.log_instance = this;
}
return Logger.log_instance;
};
// The correct way to do it to give it a closure!
function logFactory() {
var log_instance; // Private instance
var _initLog = function() { // Private init method
log_instance = 'initialized';
console.log("logger initialized!")
}
return {
getLog : function(){ // The 'privileged' method
if(typeof log_instance === 'undefined') {
_initLog();
}
return log_instance;
}
};
}
/***** TEST CODE ************************************************
// Using the Logger singleton
var logger = logFactory(); // Did I just give LogFactory a closure?
// Create an instance of the logger
var a = logger.getLog();
// Do some work
// Get another instance of the logger
var b = logger.getLog();
// Check if the two logger instances are same
console.log(a === b); // true
*******************************************************************/
The same can be found on my gist page.
My two cents: I have a constructor function (CF), for example,
var A = function(arg1){
this.arg1 = arg1
};
I need just every object created by this CF to be the same.
var X = function(){
var instance = {};
return function(){ return instance; }
}();
Test
var x1 = new X();
var x2 = new X();
console.log(x1 === x2)
Singleton:
Ensure a class has only one instance and provides a global point of access to it.
The singleton pattern limits the number of instances of a particular object to just one. This single instance is called the singleton.
defines getInstance() which returns the unique instance.
responsible for creating and managing the instance object.
The singleton object is implemented as an immediate anonymous function. The function executes immediately by wrapping it in brackets followed by two additional brackets. It is called anonymous because it doesn't have a name.
Sample Program
var Singleton = (function () {
var instance;
function createInstance() {
var object = new Object("I am the instance");
return object;
}
return {
getInstance: function () {
if (!instance) {
instance = createInstance();
}
return instance;
}
};
})();
function run() {
var instance1 = Singleton.getInstance();
var instance2 = Singleton.getInstance();
alert("Same instance? " + (instance1 === instance2));
}
run()
Here is a simple example to explain the singleton pattern in JavaScript.
var Singleton = (function() {
var instance;
var init = function() {
return {
display:function() {
alert("This is a singleton pattern demo");
}
};
};
return {
getInstance:function(){
if(!instance){
alert("Singleton check");
instance = init();
}
return instance;
}
};
})();
// In this call first display alert("Singleton check")
// and then alert("This is a singleton pattern demo");
// It means one object is created
var inst = Singleton.getInstance();
inst.display();
// In this call only display alert("This is a singleton pattern demo")
// it means second time new object is not created,
// it uses the already created object
var inst1 = Singleton.getInstance();
inst1.display();
let MySingleton = (function () {
var _instance
function init() {
if(!_instance) {
_instance = { $knew: 1 }
}
return _instance
}
let publicAPIs = {
getInstance: function() {
return init()
}
}
// this prevents customize the MySingleton, like MySingleton.x = 1
Object.freeze(publicAPIs)
// this prevents customize the MySingleton.getInstance(), like MySingleton.getInstance().x = 1
Object.freeze(publicAPIs.getInstance())
return publicAPIs
})();
I needed several singletons with:
lazy initialisation
initial parameters
And so this was what I came up with:
createSingleton ('a', 'add', [1, 2]);
console.log(a);
function createSingleton (name, construct, args) {
window[name] = {};
window[construct].apply(window[name], args);
window[construct] = null;
}
function add (a, b) {
this.a = a;
this.b = b;
this.sum = a + b;
}
args must be Array for this to work, so if you have empty variables, just pass in []
I used the window object in the function, but I could have passed in a parameter to create my own scope
name and construct parameters are only String in order for window[] to work, but with some simple typechecking, window.name and window.construct are also possible.

Javascript class properties behave as shared variable

I have the following declaration to easily create classes in Javascript. The Class is from this article: http://ejohn.org/blog/simple-javascript-inheritance/
JSfiddle: http://jsfiddle.net/xUCQp/
The problem is that it seems like that options of the object seems shared through the objects, but I need them to be instance variables. What is the problem with the code?
Code:
/* Simple JavaScript Inheritance
* By John Resig http://ejohn.org/
* MIT Licensed.
*/
// Inspired by base2 and Prototype
(function() {
var initializing = false, fnTest = /xyz/.test(function() {
xyz;
}) ? /\b_super\b/ : /.*/;
// The base Class implementation (does nothing)
this.NClass = function() {
};
// Create a new Class that inherits from this class
NClass.extend = function(prop) {
var _super = this.prototype;
// Instantiate a base class (but only create the instance,
// don't run the init constructor)
initializing = true;
var prototype = new this();
initializing = false;
// Copy the properties over onto the new prototype
for (var name in prop) {
// Check if we're overwriting an existing function
prototype[name] = typeof prop[name] == "function" &&
typeof _super[name] == "function" && fnTest.test(prop[name]) ?
(function(name, fn) {
return function() {
var tmp = this._super;
// Add a new ._super() method that is the same method
// but on the super-class
this._super = _super[name];
// The method only need to be bound temporarily, so we
// remove it when we're done executing
var ret = fn.apply(this, arguments);
this._super = tmp;
return ret;
};
})(name, prop[name]) :
prop[name];
}
// The dummy class constructor
function NClass() {
var $this = this;
// All construction is actually done in the init method
if (!initializing && this.init)
this.init.apply(this, arguments);
}
// Populate our constructed prototype object
NClass.prototype = prototype;
// Enforce the constructor to be what we expect
NClass.prototype.constructor = NClass;
// And make this class extendable
NClass.extend = arguments.callee;
return NClass;
};
})();
(function (scope, undefined) {
scope.ssTypeBase = NClass.extend({
options: {
test: 0
},
init: function(test){
this.options.test = test;
}
});
var a = new scope.ssTypeBase(1);
var b = new scope.ssTypeBase(2);
console.log(a.options.test,b.options.test);
})(window);
Prototype properties are always shared between the objects. So in this case if you want options object to be instance variable than set options object inside constructor like this
(function (scope, undefined) {
scope.ssTypeBase = NClass.extend({
sharedOptionsObject: {
test: 0
},
init: function(test){
// create options object here, it will create seperate options object for each instance
this.options = {
test: 0
}
this.options.test = test;
}
});
});

Javascript inherance and use of super: is this possible?

if (typeof Object.create !== 'function') {
Object.create = function (o) {
function F() {
}
F.prototype = o;
var f = new F();
if(f.init){
f.init();
};
return f;
};
}
var inherit = function(P, C) {
var i;
for(i in P) {
// if is the current parent
if(P.hasOwnProperty(i) === false) {
continue;
};
// define the uper property
C.uper = {};
// methods
if(typeof P[i] === 'function') {
// set as super
C.uper[i] = P[i];
// if child already defined, skip
if(typeof C[i] === 'function') {
continue;
};
C[i] = P[i];
}
// properties
else {
// if child already defined a property, skip
if(!(typeof C[i] === 'undefined')) {
continue;
};
C[i] = P[i];
}
}
return C;
}
var Parent1 = (function(){
var that = {};
// private var
var _name = 'Parent1';
// public var
that.lastName = 'LastName';
// public method
that.getName = function(){
// if this.uper.getName.call(this)
return _name + this.lastName;
// else
// return _name + that.lastName;
}
// return the literal object
return that;
}());
var Parent2 = {
// fake private var
_name: 'Parent2',
// public method
getName: function(){
// as we call this method with the call method
// we can use this
return this._name;
}
}
var Child1 = inherit(Parent1, (function(){
var that = {};
// overriden public method
that.getName = function(){
// how to call the this.uper.getName() like this?
return 'Child 1\'s name: ' + this.uper.getName.call(this);
}
that.init = function(){
console.log('init');
}
// return the literal object
return that;
}()));
var Child2 = inherit(Parent2, {
getName: function(){
// how to call the this.uper.getName() like this?
return 'Child 2\'s name: ' + this.uper.getName.call(this);
}
});
var child1 = Object.create(Child1);
// output: Child 1's name: Parent1LastName
console.log(child1.getName());
var child2 = Object.create(Child2);
// output: Child 2's name: Parent2
console.log(child2.getName());
// how to call the this.uper.getName() like this?
how to call the this.uper.getName() like this?
Yes
Javascript uses Prototypal inheritance. So essentially objects inherit Objects (and everything is an Object)
Here are a couple links that should help get the point across.
Javascript Module Pattern
Module Pattern In-depth
Here's the basic module pattern:
var MODULE = (function (my) {
my.anotherMethod = function () {
// added method...
};
return my;
}(MODULE));
Then you can do something like this to mimic inheritance:
var MODULE_TWO = (function (old) {
var my = {},
key;
for (key in old) {
if (old.hasOwnProperty(key)) {
my[key] = old[key];
}
}
var super_moduleMethod = old.moduleMethod;
my.moduleMethod = function () {
// override method on the clone, access to super through super_moduleMethod
};
return my;
}(MODULE));
This style of coding takes a bit of getting used to, but I definitely prefer it to classical inheritance at this point. If this code isn't making sense, check out the Douglas Crockford lectures and it should clarify most of it.
addressing the edit:
You can create different instantiations of these objects by using the new operator.
OR
I'd recommend using this little method which extends the Object Prototype (again if this doesn't make sense see the Douglas Crockford video). I forget the exact reasons why this is so heavily recommended by him, but at the very least it eliminates some confusion in that the new operator is a bit different than in classical languages. Needless to say using only using the new operator is insufficient.
What this function does is extends the Object prototype with a method create. It then...
Defines function F in a contained namespace.
Assigns the function F's prototype to the object that is passed
returns the newly constructed Object.
(outlined better by douglas crockford himself in the prototypal inheritance link)
if (typeof Object.create !== 'function') {
Object.create = function (o) {
function F() {}
F.prototype = o;
return new F();
};
}
newObject = Object.create(oldObject);
So using your code...
var a = Object.create(MODULE_TWO),
var b = Object.create(MODULE_TWO);
Answering based on your last edit, you could use something like this:
function Class(ctor, parent) {
var c = Function.prototype.call;
function clas() {
// expose the parent as super
this.super = parent;
ctor.apply(this, arguments);
}
// save the constructor
clas.constructor = ctor;
// provide a static constructor
clas.init = function() {
c.apply(parent.constructor, arguments);
};
// Setup the prototype
clas.prototype = parent ? parent.prototype : {};
// provide an extend method
clas.extend = function(methods) {
for(var i in methods) {
if (methods.hasOwnProperty(i)) {
clas.prototype[i] = methods[i];
}
}
return clas;
};
return clas;
}
Examples:
var Animal = Class(function(name) {
this.name = name;
});
var Cat = Class(function(name) {
this.super(name);
}, Animal).extend({
meow: function() {
console.log('Meow! My name is ' + this.name + '.');
}
});
new Cat('Neko').meow();
There are at least a trillion different ways to implement "Classes" in JavaScript, the more you want to hide the internals the more "magical" the code becomes, the above is very simple though.
You can (and probably need) customize this to fit your needs. But always keep in mind that there might be situations where a full blown Class emulation approach might not be the best one.
I already posted it as a comment, but in case you want to have everything hidden away for you, I've written a pretty feature rich, but still fast, Class library my own:
https://github.com/BonsaiDen/neko.js

Categories

Resources