I've been working on a bookmarklet project that loads external jQuery.js file like this:
jq_script = document.createElement('SCRIPT');
jq_script.type = 'text/javascript';
jq_script.src = 'https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.js';
document.getElementsByTagName('head')[0].appendChild(jq_script);
But when I try use jQuery right after this, I receive:
Uncaught ReferenceError: jQuery is not defined
on the chrome JS console.
Is there any "event" that is called when a single DOM instance is loaded?
(or any event that gets triggered when an external JS file is loaded like this?)
<script> elements have an onload event.
You can do like this
function loadScript()
{
jq_script = document.createElement('SCRIPT');
jq_script.type = 'text/javascript';
jq_script.src = 'https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.js';
document.getElementsByTagName('head')[0].appendChild(jq_script);
}
window.onload = loadScript;
Update : Using latest jquery code below.
jQuery's getScript handles it in the below way. You can place your functionality inside if(!isAbort).
script = document.createElement( "script" );
script.async = "async";
if ( s.scriptCharset ) {
script.charset = s.scriptCharset;
}
script.src = s.url;
// Attach handlers for all browsers
script.onload = script.onreadystatechange = function( _, isAbort ) {
if ( isAbort || !script.readyState || /loaded|complete/.test( script.readyState ) ) {
// Handle memory leak in IE
script.onload = script.onreadystatechange = null;
// Remove the script
if ( head && script.parentNode ) {
head.removeChild( script );
}
// Dereference the script
script = undefined;
// Callback if not abort
if ( !isAbort ) {
//**Do your stuff here**
}
}
};
// Use insertBefore instead of appendChild to circumvent an IE6 bug.
// This arises when a base node is used (#2709 and #4378).
head.insertBefore( script, head.firstChild );
Related
I'm loading a javascript external file from another javascript file present in the document and since its loaded, I want to call a function from the loaded js file.
Here is the load function:
function loadScript(url) {
var head = window.top.document.getElementsByTagName('head')[0];
var script = window.top.document.createElement('script');
script.src = url;
script.type= "text/javascript";
head.appendChild(script);
if(script.readyState) { //IE
script.onreadystatechange = function() {
if ( script.readyState === "loaded" || script.readyState === "complete" ) {
script.onreadystatechange = null;
console.log("[BANDEAU] script loaded");
testAlert();
}
};
} else { //Others
script.onload = function() {
console.log("[BANDEAU] script loaded");
testAlert();
};
}
}
So it works nice because the javascript file is succesfuly loaded but I cannot access the testAlert() method from the loaded javascript file, as I try in the code above, right after printing that the script is loaded. When I try to get the type of the function with typeOf on window[testAlert], I get an undefined. But when I try to execute the testAlert() method in the developer console, it works perfectly. Does anyone see what I'm doing wrong ?
Does the position in the DOM between the caller javascript file and the loaded javascript file might be the reason ?
You need to assign the load handlers BEFORE changing the src
function loadScript(url) {
var head = document.getElementsByTagName('head')[0]; // window.top in frames/iFrames
var script = document.createElement('script');
script.type = "text/javascript";
if (script.readyState) { //IE
script.onreadystatechange = function() {
if (script.readyState === "loaded" || script.readyState === "complete") {
script.onreadystatechange = null;
console.log("[BANDEAU] script loaded");
testAlert(); // window.top.testAlert() if needed
}
};
}
else {
script.onload = function() {
console.log("[BANDEAU] script loaded");
testAlert(); // window.top.testAlert() if needed
};
}
script.src = url;
head.appendChild(script);
}
In addition to what mplungjan said, I'm pretty sure you'd have to do an eval() on the loaded script in order to have a legitimate address for the call to testAlert().
Also, check out this link for more info.
I want to trigger a function to run as quickly as possible, but it needs to wait for another (third party) script to finish loading, else the proper variable will not be defined yet.
Can I listen for a specific script to finish loading and bind a function to that event?
I need code, so:
When this loads:
<script src="https://www.officeball.biz/socket.io/socket.io.js"></script>
run this:
function(){ console.log('socket ready!'}`
It would seem that I could just mutate the third party script to call the function, but not in this case: socket.io is a dynamically generated script which I have no control over the source of.
The alternative would be to wait for the document to load; this question is an attempt to run the script as soon as possible instead.
You can create a script and add to the head:
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = 'https://www.officeball.biz/socket.io/socket.io.js';
document.getElementsByTagName('head')[0].appendChild(script);
script.onload = function() {
console.log( 'loaded' );
}
This example can be wrapped into a function and added to the document head:
<script>
function load_script( src, callback ) {
var script = document.createElement('script');
script.src = src;
document.getElementsByTagName('head')[0].appendChild(script);
script.onload = callback;
}
</script>
And, it can be later used like this:
load_script( 'https://www.officeball.biz/socket.io/socket.io.js', function() {
console.log( 'socket ready!' );
});
Furthermore, as a response to your comment, there is also a possibility to create a script tag with id and data attributes:
<script id="socket-io" data-src="https://www.officeball.biz/socket.io/socket.io.js" type="text/javascript"></script>
And to add the src attribute later, the script begins to load the moment the src attribute is set:
var script = document.getElementById( 'socket-io' );
script.src = script.getAttribute( "data-src" );
script.onload = function() {
console.log( 'socket ready!' );
}
And this can be, of course, wrapped in a function, for example:
<script>
function load_script( id, callback ) {
var script = document.getElementById( id );
script.src = script.getAttribute( "data-src" );
script.onload = callback;
}
</script>
And, finally:
load_script( 'socket-io', function() {
console.log( 'socket ready!' );
});
Inside a script file I have to dynamicaly import another script and use functions and variables defined inside of it.
Right now, I'm adding it to the HEAD section of the Page, but just after adding it, functions and variables defined inside the outer script are not loaded and ready for use yet. How can I do that and be sure that the script was fully loaded?
I've tried using script.onreadystatechange and script.onload callbacks but I'm having some browser compatibility issues.
How do I do that, as safely as possible, with pure JS and decent browser compatibility?
Sample:
uno.js:
var script = document.createElement("script");
script.src = "dos.js";
script.type = "text/javascript";
document.getElementsByTagName("head")[0].appendChild(script);
alert(outerVariable); // undefined
dos.js:
var outerVariable = 'Done!';
sample.html
<html>
<head>
<script type="text/javascript" src="uno.js"></script>
</head>
...
</html>
If you are concerned with non-IE browsers I would try using DOMContentLoaded to see if the script is fully loaded.
You can see more about it here
In fact this is sort of how JQuery works with document ready. This is the snippit from the jquery source:
if ( document.addEventListener ) {
// Use the handy event callback
document.addEventListener( "DOMContentLoaded", DOMContentLoaded, false );
// A fallback to window.onload, that will always work
window.addEventListener( "load", jQuery.ready, false );
// If IE event model is used
} else if ( document.attachEvent ) {
// ensure firing before onload,
// maybe late but safe also for iframes
document.attachEvent( "onreadystatechange", DOMContentLoaded );
// A fallback to window.onload, that will always work
window.attachEvent( "onload", jQuery.ready );
// If IE and not a frame
// continually check to see if the document is ready
var toplevel = false;
try {
toplevel = window.frameElement == null;
} catch(e) {}
if ( document.documentElement.doScroll && toplevel ) {
doScrollCheck();
}
}
If you were to look at the jquery code to copy what they do it's in the bind ready function of the full source code.
So far, this seems to be the better working approach. Tested on IE9, Firefox and Chrome.
Any concerns?
uno.js:
function loadScript(url, callback) {
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = url;
if (navigator.appName=="Microsoft Internet Explorer") {
script.onreadystatechange = function(){
if (script.readyState == 'loaded') {
document.getElementsByTagName('head')[0].appendChild(script);
callback();
}
};
} else {
document.getElementsByTagName('head')[0].appendChild(script);
script.onload = function(){
callback();
};
}
}
loadScript('dos.js', function(){
alert(outerVariable); // "Done!"
});
use the onload (IE9-11,Chrome,FF) or onreadystatechange(IE6-9).
var oScript = document.getElementById("script")
oScript.src = "dos.js"
if (oScript.onload !== undefined) {
oScript.onload = function() {
alert('load')
}
} else if (oScript.onreadystatechange !== undefined) {
oScript.onreadystatechange = function() {
alert('load2')
}
}
I'm developing a javascript widget that depends on jQuery. The widget may or may not be loaded onto a page that already has jQuery loaded. There are many problems that come up in this case...
If the web page does not have jQuery, I must load my own jQuery. There seems to be a delicate timing issue when doing this, however. For example, if my widget loads and executes before jQuery is finished loading and executing, I get a jQuery is not defined error.
If the web page does have jQuery, I can usually work with it. If the jQuery version is old, however, I would like to load my own. If I do load my own, however, I need to do it in such a way as to not stomp on their $ variable. If I set jQuery.noConflict() and any of their scripts depend on $, then I have just broken their page.
If the web page uses another javascript library (e.g. prototype), I needed to be sensitive of prototype's $ variable also.
Because of all of the above, it is seeming easier to not depend on jQuery. But before I go down that road, which will involve mostly rewriting my widget code, I wanted to ask for advice first.
The basic skeleton of my code, including the timing bug and sometimes $ bugs, follows:
<script type="text/javascript" charset="utf-8">
// <![CDATA
if (typeof jQuery === 'undefined') {
var head = document.getElementsByTagName('head')[0];
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = '{{ URL }}/jquery.js';
head.appendChild(script);
}
// ]]>
</script>
<script type="text/javascript" src="{{ URL }}/widget.js"></script>
My widget has the following structure:
(function($) {
var mywidget = {
init: function() {
...
}
};
$(document).ready(function() {
mywidget.init();
});
})(jQuery);
If there are any pointers or resources for achieving a widget that can work in all the mentioned environments, they would be greatly appreciated.
After reviewing some answers and pointers, and finding some helpful jQuery hackers, I ended up with something like the following:
(function(window, document, version, callback) {
var j, d;
var loaded = false;
if (!(j = window.jQuery) || version > j.fn.jquery || callback(j, loaded)) {
var script = document.createElement("script");
script.type = "text/javascript";
script.src = "/media/jquery.js";
script.onload = script.onreadystatechange = function() {
if (!loaded && (!(d = this.readyState) || d == "loaded" || d == "complete")) {
callback((j = window.jQuery).noConflict(1), loaded = true);
j(script).remove();
}
};
(document.getElementsByTagName("head")[0] || document.documentElement).appendChild(script);
}
})(window, document, "1.3", function($, jquery_loaded) {
// Widget code here
});
This will load jQuery if it's not already loaded and encapsulates it in the callback so it doesn't conflict with a pre-existing jQuery on the page. It also checks that a minimum version is available or else loads a known version -- in this case, v1.3. It sends a boolean value to the callback (my widget) on whether or not jQuery was loaded in case there are any triggers needed to be made. And only after jQuery is loaded does it call my widget, passing jQuery into it.
See How to build a web widget (using jQuery) by Alex Marandon.
(function() {
// Localize jQuery variable
var jQuery;
/******** Load jQuery if not present *********/
if (window.jQuery === undefined || window.jQuery.fn.jquery !== '1.4.2') {
var script_tag = document.createElement('script');
script_tag.setAttribute("type","text/javascript");
script_tag.setAttribute("src",
"http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js");
if (script_tag.readyState) {
script_tag.onreadystatechange = function () { // For old versions of IE
if (this.readyState == 'complete' || this.readyState == 'loaded') {
scriptLoadHandler();
}
};
} else { // Other browsers
script_tag.onload = scriptLoadHandler;
}
// Try to find the head, otherwise default to the documentElement
(document.getElementsByTagName("head")[0] || document.documentElement).appendChild(script_tag);
} else {
// The jQuery version on the window is the one we want to use
jQuery = window.jQuery;
main();
}
/******** Called once jQuery has loaded ******/
function scriptLoadHandler() {
// Restore $ and window.jQuery to their previous values and store the
// new jQuery in our local jQuery variable
jQuery = window.jQuery.noConflict(true);
// Call our main function
main();
}
/******** Our main function ********/
function main() {
jQuery(document).ready(function($) {
// We can use jQuery 1.4.2 here
});
}
})(); // We call our anonymous function immediately
What if you also want to use some jQuery plugins? Is it safe to make yourself a single file with the minified versions of the plugins, and also load those, as below? (Loaded from S3, in this particular example.)
(function(window, document, version, callback) {
var j, d;
var loaded = false;
if (!(j = window.jQuery) || version > j.fn.jquery || callback(j, loaded)) {
var script = document.createElement("script");
script.type = "text/javascript";
script.src = "http://ajax.googleapis.com/ajax/libs/jquery/1.5.2/jquery.min.js";
script.onload = script.onreadystatechange = function() {
if (!loaded && (!(d = this.readyState) || d == "loaded" || d == "complete")) {
window.jQuery.getScript('http://mydomain.s3.amazonaws.com/assets/jquery-plugins.js', function() {
callback((j = window.jQuery).noConflict(1), loaded = true);
j(script).remove();
});
}
};
document.documentElement.childNodes[0].appendChild(script)
}
})(window, document, "1.5.2", function($, jquery_loaded) {
// widget code goes here
});
SEE Can I use multiple versions of jQuery on the same page?
Can you use document.write() to optionally add the jQuery script to the page? That should force jQuery to load synchronously. Try this:
<script type="text/javascript" charset="utf-8">
// <![CDATA
if (typeof jQuery === 'undefined') {
document.write('<script src="{{ URL }}/jquery.js"><' + '/script>');
}
// ]]>
</script>
<script type="text/javascript" src="{{ URL }}/widget.js"></script>
If you want to do the jQuery check inside your widget script then I believe the following works cross-browser:
(function() {
function your_call($) {
// your widget code goes here
}
if (typeof jQuery !== 'undefined') your_call(jQuery);
else {
var head = document.getElementsByTagName('head')[0];
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = '{{ URL }}/jquery.js';
var onload = function() {
if (!script.readyState || script.readyState === "complete") your_call(jQuery);
}
if ("onreadystatechange" in script) script.onreadystatechange = onload;
else script.onload = onload;
head.appendChild(script);
}
})()
I know this is an old topic... but i got something faster that your hack.
Try in your widget
"init": function()
that will fix the trouble
I would download the jQuery source and modify the jQuery object to another (jQueryCustom).
And then find the instance that sets the $ symbol as a jQuery object and comment that routine.
I don't know how easy or difficult could that be, but I'd sure give it a try.
(Also, check your second option, as it is not bad, the site where the widget will be executing, might have a jQuery version older than the one you need).
EDIT: I just checked the source. You just have to replace jQuery with another string (jQcustom for example). Then, try commenting this line:
_$ = window.$
And you make reference to the custom jQuery like this:
jQcustom("#id").attr(...)
I've got a bookmarklet which loads jQuery and some other js libraries.
How do I:
Wait until the javascript library I'm using is available/loaded. If I try to use the script before it has finished loading, like using the $ function with jQuery before it's loaded, an undefined exception is thrown.
Insure that the bookmarklet I load won't be cached (without using a server header, or obviously, being that this is a javascript file: a metatag)
Is anyone aware if onload for dynamically added javascript works in IE? (to contradict this post)
What's the simplest solution, cleanest resolution to these issues?
It depends on how you are actually loading jQuery. If you are appending a script element to the page, you can use the same technique that jQuery uses to dynamically load a script.
EDIT: I did my homework and actually extracted a loadScript function from the jQuery code to use in your bookmarklet. It might actually be useful to many (including me).
function loadScript(url, callback)
{
var head = document.getElementsByTagName("head")[0];
var script = document.createElement("script");
script.src = url;
// Attach handlers for all browsers
var done = false;
script.onload = script.onreadystatechange = function()
{
if( !done && ( !this.readyState
|| this.readyState == "loaded"
|| this.readyState == "complete") )
{
done = true;
// Continue your code
callback();
// Handle memory leak in IE
script.onload = script.onreadystatechange = null;
head.removeChild( script );
}
};
head.appendChild(script);
}
// Usage:
// This code loads jQuery and executes some code when jQuery is loaded
loadScript("https://code.jquery.com/jquery-latest.js", function()
{
$('my_element').hide();
});
To answer your first question: Javascript is interpreted sequentially, so any following bookmarklet code will not execute until the library is loaded (assuming the library was interpreted successfully - no syntax errors).
To prevent the files from being cached, you can append a meaningless query string...
url = 'jquery.js?x=' + new Date().getTime();
I've paid an attention that in Chrome the order of scripts that are loaded is undetermined, when using #Vincent Robert's technique. In this case a little modification helps:
(function() {
var callback = function() {
// Do you work
};
// check for our library existence
if (typeof (MyLib) == 'undefined') {
var sources = [
'http://ajax.cdnjs.com/ajax/libs/json2/20110223/json2.js',
'https://ajax.googleapis.com/ajax/libs/jquery/1.6.1/jquery.min.js',
'https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.13/jquery-ui.min.js',
'http://myhost.com/javascripts/mylib.min.js'];
var loadNextScript = function() {
if (sources.length > 0) {
var script = document.createElement('script');
script.src = sources.shift();
document.body.appendChild(script);
var done = false;
script.onload = script.onreadystatechange = function() {
if (!done
&& (!this.readyState || this.readyState == "loaded" || this.readyState == "complete")) {
done = true;
// Handle memory leak in IE
script.onload = script.onreadystatechange = null;
loadNextScript();
}
}
} else {
callback();
}
}
loadNextScript();
} else {
callback();
}
})();
I got a little closer with this, but not completely. It would be nice to have a discrete, example of a bookmarklet that demonstrated how to avoided caching.