Why doesn't it output all array elements at once? - javascript

What's wrong with this code:
var images = [];
function getImages() {
var st = true;
var i = 1;
var url;
var ob;
while(st) {
if(i < 10) {
url = "http://rachel-b.org/gallery/albums/Events/2012/May%2008%20-%20Rachel%20Bilson%20Celebrates%20Edie%20Rose%20Home%20Collection/thumb_00" + i + ".jpg";
ob = new Image();
ob.src = url;
st = checkIfImageExists(ob);
images.push(ob);
}
if(i >= 10 && i < 100) {
url = "http://rachel-b.org/gallery/albums/Events/2012/May%2008%20-%20Rachel%20Bilson%20Celebrates%20Edie%20Rose%20Home%20Collection/thumb_0" + i + ".jpg";
ob = new Image();
ob.src = url;
st = checkIfImageExists(ob);
images.push(ob);
}
if(i >= 100) {
url = "http://rachel-b.org/gallery/albums/Events/2012/May%2008%20-%20Rachel%20Bilson%20Celebrates%20Edie%20Rose%20Home%20Collection/thumb_" + i + ".jpg";
ob = new Image();
ob.src = url;
st = checkIfImageExists(ob);
images.push(ob);
}
i++;
}
}
function checkIfImageExists(o) {
var e = document.createElement("img");
e.style.display = "none";
document.getElementsByTagName("body")[0].appendChild(e);
e.src = o.src;
var res = e.width;
document.getElementsByTagName("body")[0].removeChild(e);
console.log(res);
if(res === 0) {
return false;
} else {
return true;
}
}
getImages();
function outPut() {
for(var i = 0; i < images.length; i++) {
console.log(images[i]);
}
}
outPut();
​DEMO
Why doesn't it output all array elements at once?
At the same time, every time I press run button, it outputs n+1 array elements. How come?

Here is my rewrite
DEMO stops when there are no more images found - in this case at 106 images
var images =[];
var baseUrl = "http://rachel-b.org/gallery/albums/Events/2012/May%2008%20-%20Rachel%20Bilson%20Celebrates%20Edie%20Rose%20Home%20Collection/thumb_";
function pad(num) {
var str = "00"+num;
return str.substring(str.length-3);
}
function output() {
for (var i=0;i<images.length;i++) {
console.log(images[i].src)
}
}
function getImages(){
var ob = new Image();
var url = baseUrl+pad(images.length+1)+".jpg"
ob.onload=function() {
images.push(ob);
getImages();
}
ob.onerror=function() {
output();
}
ob.src= url;
}
getImages();

Your checkIfImageExists() function is the cause. I understand what you are trying to accomplish but you are checking for a width without giving the image time to load. You should bind to onload and onerror for the image object. (See http://lucassmith.name/2008/11/is-my-image-loaded.html for more details).
If you really want these images to load asynchronously, this while loop is very dangerous, you'd be better off with already knowing the top limit rather than trying to guess. If you do want async and have an unknown max...then you should chunk into a limited amount of images at once to load (as well as add some type of setInterval. Otherwise, with this setup, by the time your server returns a 404 for an image, your script would have already tried to load several thousand more invalid images.
If you need a code example let me know but this should at least point you in the right direction.

Related

Check if series of images exists, stop when not found in Javascript

I'd like to show series of dynamically loaded images named in a structured way in my website. Images are located in a different domain which causes Same Origin Policy restriction. I cannot use $.ajax.
I build my url like with a counter such as www.example.com/Images/img-1.jpg, www.example.com/Images/img-2.jpg and it goes...
I've tried several other answers from similar posts but couldn't make them work. Either the loop runs forever or it never finds the images even though they exist in the path.
1st try:
ShowImages: function () {
var urlBase = 'http://www.example.com/Images/img-';
var i = 1;
while (true) {
var url = urlBase + i + '.jpg';
var imgDom = new Image();
imgDom.onload = function () {
alert('worked');
i++;
};
imgDom.onerror = function () {
return; // I want to either break the while loop, or return from ShowImages function
};
imgDom.src = url;
}
},
It never hits the .onerror.
2nd try:
ShowImages: function () {
var urlBase = 'http://www.example.com/Images/img-';
var i = 1;
while (true) {
var url = urlBase + i + '.jpg';
var imgDom = document.createElement("img");
$(imgDom).attr('src', url);
if (imgDom.complete) {
alert('worked');
i++;
} else {
break;
}
}
},
It never hits the .complete.
Trying with your first option (you basically need to chain them)
ShowImages(1);
ShowImages: function (counter) {
var urlBase = 'http://www.example.com/Images/img-';
var url = urlBase + counter + '.jpg';
var imgDom = new Image();
imgDom.onload = function () {
alert('worked');
ShowImages(counter+1);
};
imgDom.onerror = function () {
alert("all images done..");
return; // I want to either break the while loop, or return from ShowImages function
};
imgDom.src = url;
};

HTML5 read video metadata of mp4

Using HTML5 I am trying to get the attribute (ie rotation), located in the header of a mp4 (I play it using a video tag), to do this I am trying to get the bytes that make up the header, and knowing the structure, find this atom.
Does anyone know how to do this in javascript?
You can use mediainfo.js,
It's a porting of mediainfo (cpp) in javascript compiled with emsciptem.
Here is a working example: https://mediainfo.js.org/
You will need to include the js/mediainfo.js file and put mediainfo.js.mem file in the same folder.
You need to check the sources on this file to see how it works:
https://mediainfo.js.org/js/mediainfopage.js
[...]
function parseFile(file) {
if (processing) {
return;
}
processing = true;
[...]
var fileSize = file.size, offset = 0, state = 0, seekTo = -1, seek = null;
mi.open_buffer_init(fileSize, offset);
var processChunk = function(e) {
var l;
if (e.target.error === null) {
var chunk = new Uint8Array(e.target.result);
l = chunk.length;
state = mi.open_buffer_continue(chunk, l);
var seekTo = -1;
var seekToLow = mi.open_buffer_continue_goto_get_lower();
var seekToHigh = mi.open_buffer_continue_goto_get_upper();
if (seekToLow == -1 && seekToHigh == -1) {
seekTo = -1;
} else if (seekToLow < 0) {
seekTo = seekToLow + 4294967296 + (seekToHigh * 4294967296);
} else {
seekTo = seekToLow + (seekToHigh * 4294967296);
}
if(seekTo === -1){
offset += l;
}else{
offset = seekTo;
mi.open_buffer_init(fileSize, seekTo);
}
chunk = null;
} else {
var msg = 'An error happened reading your file!';
console.err(msg, e.target.error);
processingDone();
alert(msg);
return;
}
// bit 4 set means finalized
if (state&0x08) {
var result = mi.inform();
mi.close();
addResult(file.name, result);
processingDone();
return;
}
seek(l);
};
function processingDone() {
processing = false;
$status.hide();
$cancel.hide();
$dropcontrols.fadeIn();
$fileinput.val('');
}
seek = function(length) {
if (processing) {
var r = new FileReader();
var blob = file.slice(offset, length + offset);
r.onload = processChunk;
r.readAsArrayBuffer(blob);
}
else {
mi.close();
processingDone();
}
};
// start
seek(CHUNK_SIZE);
}
[...]
// init mediainfo
miLib = MediaInfo(function() {
console.debug('MediaInfo ready');
$loader.fadeOut(function() {
$dropcontrols.fadeIn();
window['miLib'] = miLib; // debug
mi = new miLib.MediaInfo();
$fileinput.on('change', function(e) {
var el = $fileinput.get(0);
if (el.files.length > 0) {
parseFile(el.files[0]);
}
});
});
Here is the Github address with the sources of the project: https://github.com/buzz/mediainfo.js
I do not think you can extract such detailed metadata from a video, using HTML5 and its video-tag. The only things you can extract (video length, video tracks, etc.) are listed here:
http://www.w3schools.com/tags/ref_av_dom.asp
Of course, there might be special additional methods available in some browsers, but there is no "general" approach - you would need more than the existing methods of HTML5.

Asynchronous execution of javascript code

I am studying javascript and json but I've some problems: I have a script that works with json but the performances of what I wrote aren't that good. The code works only if I do a debug step by step with firebug or other tools and that makes me think that the execution of the code (or a part of it ... the one that creates the table as you'll see) requires too much time so the browser stops it.
The code is:
var arrayCarte = [];
var arrayEntita = [];
var arraycardbyuser = [];
function displayArrayCards() {
var richiestaEntity = new XMLHttpRequest();
richiestaEntity.onreadystatechange = function() {
if(richiestaEntity.readyState == 4) {
var objectentityjson = {};
objectentityjson = JSON.parse(richiestaEntity.responseText);
arrayEntita = objectentityjson.cards;
}
}
richiestaEntity.open("GET", "danielericerca.json", true);
richiestaEntity.send(null);
for(i = 0; i < arrayEntita.length; i++) {
var vanityurla = arrayEntita[i].vanity_urls[0] + ".json";
var urlrichiesta = "http://m.airpim.com/public/vurl/";
var richiestaCards = new XMLHttpRequest();
richiestaCards.onreadystatechange = function() {
if(richiestaCards.readyState == 4) {
var objectcardjson = {};
objectcardjson = JSON.parse(richiestaCards.responseText);
for(j = 0; j < objectcardjson.cards.length; j++)
arrayCarte[j] = objectcardjson.cards[j].__guid__; //vettore che contiene i guid delle card
arraycardbyuser[i] = arrayCarte;
arrayCarte = [];
}
}
richiestaCards.open("GET", vanityurla, true);
richiestaCards.send(null);
}
var wrapper = document.getElementById('contenitoro');
wrapper.innerHTML = "";
var userTable = document.createElement('table');
for(u = 0; u < arrayEntita.length; u++) {
var userTr = document.createElement('tr');
var userTdcard = document.createElement('td');
var userTdinfo = document.createElement('td');
var br = document.createElement('br');
for(c = 0; c < arraycardbyuser[u].length; c++) {
var cardImg = document.createElement('img');
cardImg.src = "http://www.airpim.com/png/public/card/" + arraycardbyuser[u][c] + "?width=292";
cardImg.id = "immaginecard";
userTdcard.appendChild(br);
userTdcard.appendChild(cardImg);
}
var userdivNome = document.createElement('div');
userdivNome.id = "diverso";
userTdinfo.appendChild(userdivNome);
var userdivVanity = document.createElement('div');
userdivVanity.id = "diverso";
userTdinfo.appendChild(userdivVanity);
var nome = "Nome: ";
var vanityurl = "Vanity Url: ";
userdivNome.innerHTML = nome + arrayEntita[u].__title__;
userdivVanity.innerHTML = vanityurl + arrayEntita[u].vanity_urls[0];
userTr.appendChild(userTdcard);
userTr.appendChild(userTdinfo);
userTable.appendChild(userTr);
}
wrapper.appendChild(userTable);
}
The problem is that the code that should make the table doesn't wait for the complete execution of the code that works with the json files. How can I fix it? I would prefer,if possible, to solve that problem with something easy, without jquery and callbacks (I am a beginner).
You'll have to move som code around to make that work. at first, split it up in some functions, then it is easier to work with. I dont know if it works, but the idea is that first it loads the arrayEntita. When that is done, it fills the other 2 arrays. And when the last array has been filled, it builds the table.
var arrayCarte = [];
var arrayEntita = [];
var arraycardbyuser = [];
function displayArrayCards() {
var richiestaEntity = new XMLHttpRequest();
richiestaEntity.onreadystatechange = function () {
if (richiestaEntity.readyState == 4) {
var objectentityjson = {};
objectentityjson = JSON.parse(richiestaEntity.responseText);
arrayEntita = objectentityjson.cards;
BuildArrayEntita();
}
}
richiestaEntity.open("GET", "danielericerca.json", true);
richiestaEntity.send(null);
}
function BuildArrayEntita() {
for (i = 0; i < arrayEntita.length; i++) {
var vanityurla = arrayEntita[i].vanity_urls[0] + ".json";
var urlrichiesta = "http://m.airpim.com/public/vurl/";
var richiestaCards = new XMLHttpRequest();
richiestaCards.onreadystatechange = function () {
if (richiestaCards.readyState == 4) {
var objectcardjson = {};
objectcardjson = JSON.parse(richiestaCards.responseText);
for (j = 0; j < objectcardjson.cards.length; j++)
arrayCarte[j] = objectcardjson.cards[j].__guid__; //vettore che contiene i guid delle card
arraycardbyuser[i] = arrayCarte;
arrayCarte = [];
//If it is the last call to populate arraycardbyuser, build the table:
if (i + 1 == arrayEntita.length)
BuildTable();
}
}
richiestaCards.open("GET", vanityurla, true);
richiestaCards.send(null);
}
}
function BuildTable() {
var wrapper = document.getElementById('contenitoro');
wrapper.innerHTML = "";
var userTable = document.createElement('table');
for (u = 0; u < arrayEntita.length; u++) {
var userTr = document.createElement('tr');
var userTdcard = document.createElement('td');
var userTdinfo = document.createElement('td');
var br = document.createElement('br');
for (c = 0; c < arraycardbyuser[u].length; c++) {
var cardImg = document.createElement('img');
cardImg.src = "http://www.airpim.com/png/public/card/" + arraycardbyuser[u][c] + "?width=292";
cardImg.id = "immaginecard";
userTdcard.appendChild(br);
userTdcard.appendChild(cardImg);
}
var userdivNome = document.createElement('div');
userdivNome.id = "diverso";
userTdinfo.appendChild(userdivNome);
var userdivVanity = document.createElement('div');
userdivVanity.id = "diverso";
userTdinfo.appendChild(userdivVanity);
var nome = "Nome: ";
var vanityurl = "Vanity Url: ";
userdivNome.innerHTML = nome + arrayEntita[u].__title__;
userdivVanity.innerHTML = vanityurl + arrayEntita[u].vanity_urls[0];
userTr.appendChild(userTdcard);
userTr.appendChild(userTdinfo);
userTable.appendChild(userTr);
}
wrapper.appendChild(userTable);
}
i dont know if this check:
if (i + 1 == arrayEntita.length)
BuildTable();
but else you have to check if alle responseses have returned before executing buildtable();
AJAX requests are asynchronous. They arrive at an unknown period during execution and JavaScript does not wait for the server to reply before proceeding. There is synchronous XHR but it's not for ideal use. You'd lose the whole idea of AJAX if you do so.
What is usually done is to pass in a "callback" - a function that is executed sometime later, depending on when you want it executed. In your case, you want the table to be generated after you receive the data:
function getData(callback){
//AJAX setup
var richiestaEntity = new XMLHttpRequest();
//listen for readystatechange
richiestaEntity.onreadystatechange = function() {
//listen for state 4 and ok status (200)
if (richiestaEntity.readyState === 4 && richiestaEntity.status === 200) {
//execute callback when data is received passing it
//what "this" is in the callback function, as well as
//the returned data
callback.call(this,richiestaEntity.responseText);
}
}
richiestaEntity.open("GET", "danielericerca.json"); //third parameter defaults to true
richiestaEntity.send();
}
function displayArrayCards() {
//this function passed to getData will be executed
//when data arrives
getData(function(returnedData){
//put here what you want to execute when getData receives the data
//"returnedData" variable inside this function is the JSON returned
});
}
As soon as you have made the ajax call, put all of the rest of the code inside the readystatechange function. This way, it will execute everything in order.
Edit: #Dappergoat has explained it better than I can.

How do get param from a url

As seen below I'm trying to get #currentpage to pass client params
Can someone help out thanks.
$(document).ready(function() {
window.addEventListener("load", windowLoaded, false);
function windowLoaded() {
chrome.tabs.getSelected(null, function(tab) {
document.getElementById('currentpage').innerHTML = tab.url;
});
}
var url = $("currentpage");
// yes I relize this is the part not working.
var client = jQuery.param("currentpage");
var page = jQuery.param("currentpage");
var devurl = "http://#/?clientsNumber=" + client + "&pageName=" + page ;
});
This is a method to extract the params from a url
function getUrlParams(url) {
var paramMap = {};
var questionMark = url.indexOf('?');
if (questionMark == -1) {
return paramMap;
}
var parts = url.substring(questionMark + 1).split("&");
for (var i = 0; i < parts.length; i ++) {
var component = parts[i].split("=");
paramMap [decodeURIComponent(component[0])] = decodeURIComponent(component[1]);
}
return paramMap;
}
Here's how to use it in your code
var url = "?c=231171&p=home";
var params = getUrlParams(url);
var devurl = "http://site.com/?c=" + encodeURIComponent(params.c) + "&p=" + encodeURIComponent(params.p) + "&genphase2=true";
// devurl == "http://site.com/?c=231171&p=home&genphase2=true"
See it in action http://jsfiddle.net/mendesjuan/TCpsD/
Here's the code you posted with minimal changes to get it working, it also uses $.param as it's intended, that is to create a query string from a JS object, this works well since my suggested function returns an object from the url
$(document).ready(function() {
// This does not handle arrays because it's not part of the official specs
// PHP and some other server side languages support it but there's no official
// consensus
function getUrlParams(url) {
var paramMap = {};
var questionMark = url.indexOf('?');
if (questionMark == -1) {
return paramMap;
}
var parts = url.substring(questionMark + 1).split("&");
for (var i = 0; i < parts.length; i ++) {
var component = parts[i].split("=");
paramMap [decodeURIComponent(component[0])] = decodeURIComponent(component[1]);
}
return paramMap;
}
// no need for the extra load listener here, jquery.ready already puts
// your code in the onload
chrome.tabs.getSelected(null, function(tab) {
document.getElementById('currentpage').innerHTML = tab.url;
});
var url = $("currentpage");
var paramMap = getUrlParams(url);
// Add the genphase parameter to the param map
paramMap.genphase2 = true;
// Use jQuery.param to create the url to click on
var devurl = "http://site.com/?"+ jQuery.param(paramMap);
$('#mydev').click( function(){
window.open(devurl);
});
});

Intermittent behavior in my AJAX, Greasemonkey script

I've a small Greasemonkey script that doesn't include any random part, but its results change with each page reload.
I'm a noob and I'm probably doing something wrong, but I don't know what. I hope you'll be able to help me.
The code is too large and too poorly written to be reproduced here, so I'll try to sum up my situation:
I have a list of links which have href=javascript:void(0) and onclick=f(link_id).
f(x) makes an XML HTTP request to the server, and returns the link address.
My script is meant to precompute f(x) and change the href value when the page loads.
I have a function wait() that waits for the page to load, then a function findLinks() that gets the nodes that are to be changed (with xpath).
Then a function sendRequest() that sends the xhr to the server. And, finally handleRequest() that asynchronously (r.onreadystatechange) retrieves the response, and sets the nodes previously found.
Do you see anything wrong with this idea?
Using a network analyzer, I can see that the request is always sent fine, and the response also.
Sometimes the href value is changed, but sometimes for some links it isn't and remains javascript:void(0).
I really don't see why it works only half the time...
function getUrlParameterFromString(urlString, name) {
name = name.replace(/[\[]/, "\\\[").replace(/[\]]/, "\\\]");
var regexS = "[\\?&]" + name + "=([^&#]*)";
var regex = new RegExp(regexS);
var results = regex.exec(urlString);
if (results == null) {
return "";
} else {
return results[1];
}
}
function getUrlParameter(name) {
return getUrlParameterFromString(window.location.href, name);
}
function wait() {
var findPattern = "//a";
var resultLinks = document.evaluate(findPattern, document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
if (resultLinks == null || resultLinks.snapshotLength == 0) {
return setTimeout(_wait, 100);
} else {
for (var i = 0, len = resultLinks.snapshotLength; i < len; i++) {
var node = resultLinks.snapshotItem(i);
var s = node.getAttribute('onclick');
var linkId = s.substring(2, s.length - 1); // f(x)->x
sendRequest(linkId, node);
}
}
}
function sendRequest(linkId, nodeToModify) {
window.XMLHttpRequest ? r = new XMLHttpRequest : window.ActiveXObject && (r = new ActiveXObject("Microsoft.XMLHTTP"));
if (r) {
r.open("POST", "some_url", !0);
r.onreadystatechange = function () {
handleRequest(nodeToModify, linkId, r);
}
r.setRequestHeader("Content-type", "application/x-www-form-urlencoded");
r.send(linkId);
}
}
function handleRequest(nodeToModify, num, r) {
if (r.readyState == 4) {
if (r.status == 200) {
console.log('handleRequest() used');
var a = r.responseText;
if (a == null || a.length < 10) {
sendRequest(num, nodeToModify);
} else {
var url = unescape((getUrlParameterFromString(a, "url")).replace(/\+/g, " "));
nodeToModify.setAttribute('href', url);
nodeToModify.setAttribute('onclick', "");
}
} else {
alert("An error occurred: " + r.statusText)
}
}
}
wait();
It looks like that script will change exactly 1 link. Look-up "closures"; this loop:
for (var i = 0, len = resultLinks.snapshotLength; i < len; i++) {
var node = resultLinks.snapshotItem(i);
var s = node.getAttribute('onclick');
var linkId = s.substring(2, s.length - 1); // f(x)->x
sendRequest(linkId, node);
}
needs a closure so that sendRequest() gets the correct values. Otherwise, only the last link will be modified.
Try:
for (var i = 0, len = resultLinks.snapshotLength; i < len; i++) {
var node = resultLinks.snapshotItem(i);
var s = node.getAttribute('onclick');
var linkId = s.substring(2, s.length - 1); // f(x)->x
//-- Create a closure so that sendRequest gets the correct values.
( function (linkId, node) {
sendRequest (linkId, node);
}
)(linkId, node);
}

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