flashMovie.Play is not a function - javascript

I'm using this code to play a swf with onclick command for an image. On the first click, I receive "flashMovie.Play is not a function" error. On the second click it works, and every time afterwards.
Is this a conflict with the order of execution with other elements in the page?
What is happening on the first click that makes the second click work properly?
(this works in IE but not firefox)
Would putting some sort of timing delay on this possibly help? Any suggestions as to how I could try that?
<script language="JavaScript">
function getFlashMovieObject(movieName)
{
if (window.document[movieName])
{
return window.document[movieName];
}
if (navigator.appName.indexOf("Microsoft Internet")==-1)
{
if (document.embeds && document.embeds[movieName])
return document.embeds[movieName];
}
else // if (navigator.appName.indexOf("Microsoft Internet")!=-1)
{
return document.getElementById(movieName);
}
}
function PlayFlashMovie(name)
{
var flashMovie=getFlashMovieObject(name);
flashMovie.Play();
}
</script>

If your flash movie isn't loaded before your button is clicked, then you might encounter this problem. I don't think any kind of specific timing delay is a good idea; it would be better to figure out what exactly you are waiting for and then implement the correct handler.
For example, if you were waiting for the whole page to load before doing something, instead of having a 1 second delay, implement a document.onload handler, like so:
document.onload = function () {
//your code here
}
As a side note, you might consider using SWFObject, as it makes your life a lot easier with regards to Flash and JavaScript.

Related

How to call a Javascript Function and make it perform twice properly?

Good evening, I have a javascript function to set background color, etc when user onclick the table row. The function does not perform correctly unless it is called twice or when I press F12 for development tools, similar situation as Function doesn't correctly perform unless it is called twice.
I managed to handle it as below but the problem is that, when the user onclick the table row, it needs around 2-3 seconds for the background color to be change. How can I reduce the time for the function to perform twice?
JavaScript
<SCRIPT LANGUAGE="JavaScript">
setBackGroundColorOnIE (tableRowNumber) {
//........
//........
setBackGroundColorOnIE (tableRowNumber)//I need the function to perform twice in one call
}
</SCRIPT>
I know it is a bad practice, but I'm really have no idea on how to fixed the compability issues in IE9. So, I came out with something like this. Need some hints and advices, thanks in advanced.
you could add some condition to check if your function need to run again, like:
function setBackGroundColorOnIE (tableRowNumber) {
//check if your condition is met
if( some_condition) {
var timerId = setTimeout(function() {
setBackGroundColorOnIE (tableRowNumber);
}, 5000); //set to 5 seconds
}
else {
clearTimeout ( timerId );
}
}
//call the function
setBackGroundColorOnIE(some_value);
An easy solution would be to include jquery ui which would allow you to change the color and then have a callback when the color change is completed. Here is a JS fiddle with jquery and jquery ui. http://jsfiddle.net/kqMs9/
$(function(){
$('button').on('click', function(){
$('.background').animate({
backgroundColor: '#000'
}, 1500, function(){ alert('background-color changed!');});
});
});

Style of cursor is not changing

I have a code to put a wait cursor on all the images when a image is clicked.
function disableButton()
{
idStopSelBtn.style.cursor='wait';
idStartSelBtn.style.cursor='wait';
idBounceRunningBtn.style.cursor='wait';
idStopAllBtn.style.cursor='wait';
idStartAllBtn.style.cursor='wait';
idBounceSelBtn.style.cursor='wait'
}
When the function called by clicking of button gets I designed another function to take away wait cursor and put default cursor.
function enableButton(strType)
{
idStopSelBtn.style.cursor='default';
idStartSelBtn.style.cursor='default';
idBounceRunningBtn.style.cursor='default';
idStopAllBtn.style.cursor='default';
idStartAllBtn.style.cursor='default';
idBounceSelBtn.style.cursor='default';
alert('done');
}
The wait sign is still not going after calling this function. I just added alert to check if the function is firing or not and it's firing, still cursor sign is not changing.
try setting it to auto instead of default:
function enableButton(strType) {
idStopSelBtn.style.cursor='auto';
idStartSelBtn.style.cursor='auto';
idBounceRunningBtn.style.cursor='auto';
idStopAllBtn.style.cursor='auto';
idStartAllBtn.style.cursor='auto';
idBounceSelBtn.style.cursor='auto';
alert('done');
}
This is what you need.
idStopSelBtn.Attributes.Add( "onclick", "document.body.style.cursor = 'wait';" );
Please correct me if I am wrong. I am not a .net developer and I guess this is .net code and our team is doing like this...
I hope it may help...
EDIT it as you want. Instead of putting direct css code there itself call a js function and proceed with default and wait cursor manipulation there.

dont know why touch events triggered twice

I'm using Jquery Mobile, and my touch events are being triggered twice. At first I thought it might be an overlap between mouse events and touch events, but I tried to unbind mouse events on tablets/smartphones and the events are still being triggered twice.
Here is my code
//Tablet Features
var eventType = {
swipeleft: '-=100',
swiperight: '+=100'
}
$('#navMenu').bind('swipeleft swiperight',
function(e) {
$('#prbBtnHolder').animate({left:eventType[e.type]});
//alert(e.type);
}
);
//Device Detection
(function () {
var agent = navigator.userAgent.toLowerCase();
var isDevice = agent.match(/android/i);
if (isDevice == 'android') {
//alert(isDevice);
$('*').unbind('mousedown').unbind('mouseout').unbind('mousemove').unbind('mouseup');
}
})();
I've been trying to figure this out for a while, please help if you have any ideas.
UPDATE
I managed to solve the problem locally by placing the touch handlers outside the .ready() method. However, when i run the page on the server, the double trigger happens again. Now I'm completely stumped. Why are two identical pages (literally identical) behaving differently locally and on the server?
I had the same problem and fixed it with a little tweak around... I don't recommend this for the exact solution but my take you out of the problem fast.
I define a global Flag
var bDidPan=true;
and inside the trigger wrote the following:
if (bDidPan) {
bDidPan = false; // IT'S IMPORTANT TO PUT THIS FIRST
//code to execute when triggers
}
else
{
bDidPan = true;
}
and that did the trick. You can do the trick with numbers (It worked better with numbers for me!)
Hope it helps!
This sounds like you're putting your scripts into the <body> tag. If you do that, they'll get run twice. I've had this very same thing happen and went a little balder for the trouble and frustration. Make sure all your scripts are inside the <head> tag.

jQuery selector :not(:animated)

We're trying to make sure our JavaScript menu, which loads content, doesn't get overrun with commands before the content in question loads and is unfurled via .show('blind', 500), because then the animations run many times over, and it doesn't look so great. So I've got about six selectors that look like this:
("#center_content:not(:animated)")
And it doesn't seem to be having any effect. Trying only :animated has the expected effect (it never works, because it doesn't start animated), and trying :not(div) also has this effect (because #center_content is a div). For some reason, :not(:animated) seems not to be changing the results, because even when I trigger the selector while the div in question is visibly animated, the code runs. I know I've had success with this sort of thing before, but the difference here eludes me.
$("#center_content:not(:animated)").hide("blind", 500, function () {
var selector_str = 'button[value="' + url + '"]';
//alert(selector_str);
var button = $(selector_str);
//inspectProperties(button);
$("#center_content:not(:animated)").load(url, CenterContentCallback);
if (button) {
$("#navigation .active").removeClass("active");
button.addClass("active");
LoadSubNav(button);
}
});
I hope this provides sufficient context. I feel like the second selector is overkill (since it would only be run if the first selector succeeded), but I don't see how that would cause it to behave in this way.
Here's the snippet that seemed to be working in the other context:
function clearMenus(callback) {
$('[id$="_wrapper"]:visible:not(:animated)').hide("blind", 500, function() {
$('[id^="edit_"]:visible:not(:animated)').hide("slide", 200, function() {
callback();
});
});
}
Here, the animations queue instead of interrupt each other, but it occurs to me that the selector still doesn't seem to be working - the animations and associated loading events shouldn't be running at all, because the selectors should fail. While the queueing is nice behavior for animations to display, it made me realize that I seem to have never gotten this selector to work. Am I missing something?
Sometimes it's helpful to use .stop() and stop the current animation before you start the new animation.
$("#center_content").stop().hide("blind", 500, function () {});
Really depends on how it behaves within your environment. Remember that .stop() will stop the animation as it was (eg. halfway through hiding or fading)
I don't know if I understand it correctly, but if you want to make sure the user doesn't trigger the menu animation again while it's currently animating(causing it to queue animations and look retarded, this works and should help. I use an if-statement. And before any mouseover/off animation I add .stop(false, true).
$('whatever').click(function(){
//if center_content is not currently animated, do this:
if ($("#center_content").not(":animated")) {
$(this).hide(etc. etc. etc.)
}
//else if center_content IS currently animated, do nothing.
else {
return false;}
});
another example i found elsewhere:
if($("#someElement").is(":animated")) {
...
}
if($("#someElement:animated").length) {
...
}
// etc
then you can do:
$("#showBtn").attr("disabled", $("#someElement").is(":animated"));

JavaScript changes to style being delayed

I'm running into a little problem that's driving me crazy, and I'd welcome any thoughts as to the cause. At this point I feel like I'm just going 'round in circles.
I have the following code:
function JSsortTable(phase) {
dynaLoadingDivShow();
createSortArray();
dataArr = do2DArraySort(dataArr, orderList, orderDir);
sortArrayToRs();
dynaListTable.tableControl.refreshTableViaObjects(rsDynaList, colObjs);
dynaLoadingDivHide();
}
function dynaLoadingDivShow() {
document.getElementById('dynaReportGuiWorking').style.display = 'block';
document.getElementById('dynaReportGuiWorking').style.visibility = 'visible';
}
function dynaLoadingDivHide() {
document.getElementById('dynaReportGuiWorking').style.display = 'none';
document.getElementById('dynaReportGuiWorking').style.visibility = 'hidden';
}
<div style="visibility:hidden; display:none; z-index:25;" class="tableControlHeader" id="dynaReportGuiWorking">
Working...
</div>
I call JSsortTable as an onclick event. When I run the above code as is, I never see the div in question. The JSsortTable function takes some 800-2500 ms to run so it's highly unlikely I just missed it the 10+ times I tried. If I change the style of the div to start out visible, then it will remain visible until after JSsortTable has finished running and then disappear; exactly as expected. So I figured the problem was in dynaLoadingDivShow.
Now, I tried removing dynaLoadingDivHide to see what would happen and found something completely unexpected. The div will not appear when you the JSsortTable function fires. Instead, after all the other code has been run, when JSsortTable finishes, the div becomes visible. It's alomst as though IE (version 8) is saving up all the changes to the DOM and then waiting until the end to paint them. This is, obviously, not the desired behavior.
Anyone have any thoughts on this? I'm only allowed to have IE at work so I haven't tried this on other browsers. I have enough CSS/JS knowledge to be dangerous, but am by no means an expert yet. ;)
Thanks!
You'll need to use a timeout:
function JSsortTable() {
dynaLoadingDivShow();
setTimeout(JSortTableWork);
}
function JSortTableWork()
createSortArray();
dataArr = do2DArraySort(dataArr, orderList, orderDir);
sortArrayToRs();
dynaListTable.tableControl.refreshTableViaObjects(rsDynaList, colObjs);
dynaLoadingDivHide();
}
Note that I took out the parameter phase because it's not used in the function. If you do need the parameter then you'll need to modify the timeout as
setTimeout(function(){JSortTableWork(phase);});
and also add the parameter to JSortTableWork

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