prototype this selector - javascript

If I'm using the following function :
clusters.prototype.shop_iqns_selected_class = function() {
if(this.viewport_width < 980) {
$(this.iqns_class).each(function() {
$(this.iqn).on('click', function() {
if($(this).hasClass('selected')) {
$(this).removeClass('selected');
} else {
$(this).addClass('selected');
}
});
});
}
}
To add a property to the clusters function, I know that using this.viewport_width I'm referring to the parent function where I have this.viewport_width defined, but when I'm using the jQuery selector $(this), am I referring to the parent of the $.on() function ?

In JavaScript, this is defined entirely by how a function is called. jQuery's each function calls the iterator function you give it in a way that sets this to each element value, so within that iterator function, this no longer refers to what it referred to in the rest of that code.
This is easily fixed with a variable in the closure's context:
clusters.prototype.shop_iqns_selected_class = function() {
var self = this; // <=== The variable
if(this.viewport_width < 980) {
$(this.iqns_class).each(function() {
// Do this *once*, you don't want to call $() repeatedly
var $elm = $(this);
// v---- using `self` to refer to the instance
$(self.iqn).on('click', function() {
// v---- using $elm
if($elm.hasClass('selected')) {
$elm.removeClass('selected');
} else {
$elm.addClass('selected');
}
});
});
}
}
There I've continued to use this to refer to each DOM element, but you could accept the arguments to the iterator function so there's no ambiguity:
clusters.prototype.shop_iqns_selected_class = function() {
var self = this; // <=== The variable
if(this.viewport_width < 980) {
// Accepting the args -----------v -----v
$(this.iqns_class).each(function(index, elm) {
// Do this *once*, you don't want to call $() repeatedly
var $elm = $(elm);
// v---- using `self` to refer to the instance
$(self.iqn).on('click', function() {
// v---- using $elm
if($elm.hasClass('selected')) {
$elm.removeClass('selected');
} else {
$elm.addClass('selected');
}
});
});
}
}
More reading (posts in my blog about this in JavaScript):
Mythical methods
You must remember this

Don't use this all throughout the code. Methods like $.each give you another reference:
$(".foo").each(function(index, element){
/* 'element' is better to use than 'this'
from here on out. Don't overwrite it. */
});
Additionally, $.on provides the same via the event object:
$(".foo").on("click", function(event) {
/* 'event.target' is better to use than
'this' from here on out. */
});
When your nesting runs deep, there's far too much ambiguity to use this. Of course another method you'll find in active use is to create an alias of that, which is equal to this, directly inside a callback:
$(".foo").on("click", function(){
var that = this;
/* You can now refer to `that` as you nest,
but be sure not to write over that var. */
});
I prefer using the values provided by jQuery in the arguments, or the event object.

Related

ES6 - How to access `this` element after binding `this` class?

How can I access this element after binding this class?
For example, without binding this:
$(".button-open").click(function(event) {
console.log(this); // Open
this.openMe();
});
With binding this:
$(".button-open").click(function(event) {
console.log(this); // Polygon {windowHeight: 965, scrollNum: 0}
this.openMe();
}.bind(this));
How can I get and access Open again after binding this?
Full code:
class Polygon {
constructor() {
this.windowHeight = $(window).height();
this.scrollNum = 0;
}
// Simple class instance methods using short-hand method
// declaration
init() {
var clickMe = this.clickMe.bind(this);
return clickMe();
}
clickMe() {
$(".button-open").click(function(event) {
console.log(this);
this.openMe();
}.bind(this));
$(".button-close").click(function(event) {
this.closeMe();
}.bind(this));
}
openMe() {
console.log(this.scrollNum); // 0
this.scrollNum = 200;
console.log(this.scrollNum); // 200
return false;
}
closeMe() {
console.log(this.scrollNum); // 200
return false;
}
}
export { Polygon as default}
Any ideas?
EDIT:
The same issue with jQuery animate:
$(".element").animate({}, 'fast', 'swing', function(event) {
console.log(this); // the element
}.bind(this));
After binding:
$(".element").animate({}, 'fast', 'swing', function(event) {
console.log(this); // undefined
}.bind(this));
Any global or bulletproof way of getting the element again?
1. The best option would be to store the context in a variable and don't overwrite this:
var context = this;
$('.element').on('click', function(event) {
// context would be the this you need
// this is the element you need
});
2. If you're only targeting a single element, you can do the reverse from above and save the element on which you're binding the handler into a variable and then use the variable inside the handler:
var el = $('.element');
el.on('click', function(event) {
// use el here
}.bind(this));
Since you tagged the question with ES6, it might be better to bind the context with an arrow function because using bind is more verbose and also creates an additional function:
var el = $('.element');
el.on('click', (event) => {
// this is the same as in the outer scope
// use el here
});
3. Another option is to use the target property of the event object but this can also be any child within your element (the target is the element that dispatches the event, not the element on which you bounded the handler), thus it might require traversing up the DOM tree to find the element you need, which is less efficient.
var el = $('.element');
el.on('click', ({ target }) => {
while (target.parentNode && !target.classList.contains('element')) {
target = target.parentNode;
}
// here the target should be the element you need
});
There is no generic way to get access to what the value of this would have been if you didn't use .bind(). Javascript doesn't have a way to unbind and get back what this would have been. Instead, you have to look at each individual situation and see if there is some other way to get to the whatever this would have been.
For example, as several of us have said, in a click handler, you can access event.target.
The jQuery animate does not pass any arguments to its callback so if you override this, then there is no generic way to get back to the triggering element. You'd have to go back to the selector again or have saved the value in a containing closure (folks commonly use a variable named self for that).
The only generic way to avoid this issue is to not use .bind() so the value of this is not replaced. You can do something like this:
clickMe() {
var self = this;
$(".button-open").click(function(event) {
// self is our ES6 object
// this is the item that triggered the event
console.log(this);
self.openMe();
});
If you bound your handler, then you can still get the item that was clicked on through event.target within the handler.
https://api.jquery.com/on/
As an alternative you can simply do
const self = this;
or
const me = this;
before any of your declarations of event listeners and without binding any functions. Then within handlers you can both use this to refer to the current element and self or me to refer to the parent scope.
It is already answered, but here is the pattern which I usually use:
If there is single '.element', the below code will work
var el = $('.element');
el.click(function(target, event){
// target is the original this
// this is the scope object
}.bind(this, el[0]));
But if '.element' refers to multiple elements then below code will handle that
var clickHandler = function(target, event){
// target is the original this
// this is the scope object
}.bind(this);
$('.element').click(function(e) {
return clickHandler(this, e);
});

JS Revealing Pattern event undefined issue

I am using the modular design pattern for JS and I keep running into issues when using arguments bound functions. I have a particular function that I would like to bind to different events to keep from having to write the function for each bound event. The only difference in the function, or the argument, is the table that will be updated. The problem is that when I build a function with the arguments I need and pass those arguments to bound events, I get an undefined error, in the console, on load. Keep in mind, I want to stick with this design pattern for the security it offers.
Here is my JS:
var Users = (function(){
var $addRoleForm = $('#addUserRole');
var $rolesTableBody = $('#table-roles tbody');
$addRoleForm.submit(ajaxUpdate(event, $rolesTableBody));
function ajaxUpdate(event, tableName) {
event.preventDefault();
event.stopPropagation();
var url = this.action;
var data = $(this).serialize();
var $this = $(this);
$.ajax({
type: 'POST',
url: url,
dataType: 'json',
data: data,
success: function(data) {
if(data.st === 0){
$messageContainer.html('<p class="alert alert-danger">' + data.msg + '</p>');
setTimeout(function(){
$messageContainer.hide();
}, 7000);
} else {
$messageContainer.html('<p class="alert alert-success">' + data.msg + '</p>');
tableName.fadeOut().html('').html(data.build).fadeIn();
$this.find('input').val('');
setTimeout(function(){
$messageContainer.hide();
}, 7000);
}
},
error: function(xhr, status, error){
console.log(xhr.responseText);
}
});
}
})();
Here is the error I get in the console, on load:
Uncaught TypeError: Cannot read property 'preventDefault' of undefined
I have tried to bind the event like this: $addRoleForm.on('submit', ajaxUpdate(event, $rolesTableBody)); and receive the same results.
Any ideas how to fix this?
You're seeing that issue, because the way you have it written now, ajaxUpdateexecutes, returns undefined and THEN passes undefined to the event listener, so you're basically doing this: $addRoleForm.submit(undefined).
2 Choices here:
1) You can wrap it in an anonymous function:
$addRoleForm.submit(function(event) {
//pass the value of "this" along using call
ajaxUpdate.call(this, event, someValue);
});
$someOtherForm.submit(function(event) {
//pass the value of "this" along using call
ajaxUpdate.call(this, event, someOtherValue);
});
2) You can set the first argument in-advance using bind:
$addRoleForm.submit(ajaxUpdate.bind($addRoleForm, someValue));
$someOtherForm.submit(ajaxUpdate.bind($someOtherForm, someOtherValue));
Using this way, you're binding the value of this to be $addRoleForm, setting the first argument to always be someValue, so it's the same as:
ajaxUpdate(someValue, event) {
//value of "this" will be $addRoleForm;
}
To pass the event, and the custom argument, you should be using an anonymous function call
$addRoleForm.submit(function(event) {
ajaxUpdate(event, $rolesTableBody));
});
This is by far the easiest and most readable way to do this.
What you're doing right now equates to this
var $addRoleForm = $('#addUserRole');
var $rolesTableBody = $('#table-roles tbody');
var resultFromCallingFunction = ajaxUpdate(event, $rolesTableBody); // undefined
$addRoleForm.submit(resultFromCallingFunction);
Where you're calling the ajaxUpdate function, as that's what the parentheses do, and pass the returned result back to the submit callback, which in your case is undefined, the default value a function returns when nothing else is specified.
You could reference the function, like this
$addRoleForm.submit(ajaxUpdate);
but then you can't pass the second argument
The question refers to the Revealing Module pattern. Benefit of using this design is readability. Going with the anon function may work, but defeats the overall purpose of the module pattern itself.
A good way to structure your module to help maintain your scope is to setup helper functions first, then call a return at the end.
Example use case with events:
var User = function() {
// local VARS available to User
var addRoleForm = document.querySelector('#addUserRole');
var rolesTableBody = document.querySelector('#table-roles tbody');
// Helper function 1
function ajaxUpdate(tableName) {
...
}
// Helper function 2
function someFunc() {
...
}
function bindEvents() {
addRoleForm.addEventListener('submit', ajaxUpdate, false);
addRoleForm.addEventListener('click', someFunc, false);
}
function init() {
bindEvents();
}
return {
runMe:init
}
}().runMe();
Helps to "modularize" your workflow. You are also writing your revealing pattern as an IIFE. This can cause debugging headaches in the future. Editing the IIFE to instead invoke via the return is easier to maintain and for other devs to work with and learn initially. Also, it allows you to extend outside of your IFFE into another Module, example:
var Clothes = function() {
function anotherFunc() {
...
}
init() {
User.runMe();
anotherFunc();
}
return {
addClothes: init
}
}().addClothes();
I hope this helps to give you a better understanding of how/when/why to use the JS revealing pattern. Quick note: You can make your modules into IIFE, that's not a problem. You just limit the context of the scope you can work with. Another way of doing things would be to wrap the var User and var Clothes into a main module, and then make that an IIFE. This helps in preventing polluting your global namespace.
Example with what I wrote above:
// MAIN APPLICATION
var GettinDressed = (function() {
// MODULE ONE
///////////////////////////
Var User = function() {
// local VARS available to User
var addRoleForm = document.querySelector('#addUserRole');
var rolesTableBody = document.querySelector('#table-roles tbody');
// Helper function 1
function ajaxUpdate(tableName) {
...
}
// Helper function 2
function someFunc() {
...
}
function bindEvents() {
addRoleForm.addEventListener('submit', ajaxUpdate, false);
addRoleForm.addEventListener('click', someFunc, false);
}
function init() {
bindEvents();
}
return {
runMe:init,
style: someFunc
}
}();
// MODULE TWO
//////////////////////////
var Clothes = function() {
function anotherFunc() {
...
}
init() {
User.style();
anotherFunc();
}
return {
dressUp: init
}
}();
// Define order of instantiation
User.runMe();
Clothes.dressUp();
}());

What's the easiest way i can pass an element as a first argument to event handlers in JavaScript?

I know that having the value of this being changed to the element receiving the event in event handling functions is pretty useful. However, I'd like to make my functions always be called in my application context, and not in an element context. This way, I can use them as event handlers and in other ways such as in setTimeout calls.
So, code like this:
window.app = (function () {
var that = {
millerTime: function () {},
changeEl: function (el) {
el = el || this;
// rest of code...
that.millerTime();
}
};
return that;
}());
could just be like this:
window.app = (function () {
return {
millerTime: function () {},
changeEl: function (el) {
// rest of code...
this.millerTime();
}
};
}());
The first way just looks confusing to me. Is there a good easy way to pass the element receiving the event as the first argument (preferably a jQuery-wrapped element) to my event handling function and call within the context of app? Let's say I bind a bunch of event handlers using jQuery. I don't want to have to include anonymous functions all the time:
$('body').on('click', function (event) {
app.changeEl.call(app, $(this), event); // would be nice to get event too
});
I need a single function that will take care of this all for me. At this point I feel like there's no getting around passing an anonymous function, but I just want to see if someone might have a solution.
My attempt at it:
function overrideContext (event, fn) {
if (!(this instanceof HTMLElement) ||
typeof event === 'undefined'
) {
return overrideContext;
}
// at this point we know jQuery called this function // ??
var el = $(this);
fn.call(app, el, event);
}
$('body').on('click', overrideContext(undefined, app.changeEl));
Using Function.prototype.bind (which I am new to), I still can't get the element:
window.app = (function () {
return {
millerTime: function () {},
changeEl: function (el) {
// rest of code...
console.log(this); // app
this.millerTime();
}
};
}());
function overrideContext (evt, fn) {
var el = $(this); // $(Window)
console.log(arguments); // [undefined, app.changeEl, p.Event]
fn.call(app, el, event);
}
$('body').on('click', overrideContext.bind(null, undefined, app.changeEl));
Using $('body').on('click', overrideContext.bind(app.changeEl)); instead, this points to my app.changeEl function and my arguments length is 1 and contains only p.Event. I still can't get the element in either instance.
Defining a function like this should give you what you want:
function wrap(func) {
// Return the function which is passed to `on()`, which does the hard work.
return function () {
// This gets called when the event is fired. Call the handler
// specified, with it's context set to `window.app`, and pass
// the jQuery element (`$(this)`) as it's first parameter.
func.call(window.app, $(this) /*, other parameters (e?)*/);
}
}
You'd then use it like so;
$('body').on('click', wrap(app.changeEl));
For more info, see Function.call()
Additionally, I'd like to recommend against this approach. Well versed JavaScript programmers expect the context to change in timeouts and event handlers. Taking this fundamental away from them is like me dropping you in the Sahara with no compass.

javascript prototype class, this in jquery click

I made a javascript prototype class.
Inside a method I create an jquery click.
But inside this click I want to execute my build function.
When I try to execute a prototype function inside a jquery click it fails because jquery uses this for something else.
I tried some different things, but I couldnt get it working.
Game.prototype.clicks = function(){
$('.flip').click(function(){
if(cardsPlayed.length < 2) //minder dan 2 kaarten gespeeld
{
$(this).find('.card').addClass('flipped');
cardsPlayed.push($(this).find('.card').attr('arrayKey'));
console.log(cardsPlayed[cardsPlayed.length - 1]);
console.log(playingCards[cardsPlayed[cardsPlayed.length - 1]][0]);
if(cardsPlayed.length == 2)// two cards played
{
if(playingCards[cardsPlayed[0]][0] == playingCards[cardsPlayed[1]][0])
{ // same cards played
console.log('zelfde kaarten');
playingCards[cardsPlayed[0]][0] = 0; //hide card one
playingCards[cardsPlayed[1]][0] = 0; //hide card two
//rebuild the playfield
this.build(); //error here
}
else
{
//differend cards
}
}
}
return false;
}).bind(this);
}
The problem is that you're trying to have this reference the clicked .flip element in $(this).find('.card') as well as the Game object in this.build(). this can't have a dual personality, so one of those references needs to change.
The simplest solution, as already suggested by Licson, is to keep a variable pointing to the Game object in the scope of the click handler. Then, just use this inside the handler for the clicked element (as usual in a jQuery handler) and use self for the Game object.
Game.prototype.clicks = function() {
// Keep a reference to the Game in the scope
var self = this;
$('.flip').click(function() {
if(cardsPlayed.length < 2) //minder dan 2 kaarten gespeeld
{
// Use this to refer to the clicked element
$(this).find('.card').addClass('flipped');
// Stuff goes here...
// Use self to refer to the Game object
self.build();
}
}); // Note: no bind, we let jQuery bind this to the clicked element
};
I think you want something like this:
function class(){
var self = this;
this.build = function(){};
$('#element').click(function(){
self.build();
});
};
If I understand correctly, in modern browsers you can simply use bind:
function MyClass() {
this.foo = 'foo';
$('selector').each(function() {
alert(this.foo); //=> 'foo'
}.bind(this));
}
Otherwise just cache this in a variable, typically self and use that where necessary.

Question regarding "this" inside anonymous function of prototype.js .each method

I've been searching for hours for a solution to this problem. I'm creating a table using prototype.js 1.6.0.1 and am having trouble with the this object in context with the .each function. here is a snippit.
var Table = Class.create({
initialize : function(id) {
this.elmnt = $(id);
this.rows = [];
},
initRows : function() {
$A(this._elmnt.tBodies).each(function(body) {
$A(body.rows).each(function(row) {
//right here is where i would like to call
// this.rows.push(row);
console.log(this); // prints DOMWindow
});
});
}
});
As you can see inside the second .each function this resolves to DOMWindow. I would like to be able to call this.rows.push(row) but I can't as "this" isn't resolving as expected.
Any help would be appreciated. I know i could do the standard (i=0; i < length; i++) loop but I was trying to make this a little cleaner. Thanks for any guidance you can offer.
The easiest way to work around this is to save this at the start of initRows and refer to in within the each functions
initRows : function() {
var self = this;
$A(this._elmnt.tBodies).each(function(body) {
$A(body.rows).each(function(row) {
//right here is where i would like to call
self.rows.push(row);
console.log(self); // prints DOMWindow
});
});
}
The problem you're running into is that this can be manipulated by the caller of the function. It's very common in callbacks to set this to an element which is relevant to the call back. In the case of each it's set to the element for the current iteration of the value.
The self trick works because it saves the this as it's bound in the function initRows and then uses that saved value in the iteration.
initRows : function() {
$A(this._elmnt.tBodies).each(function(body) {
$A(body.rows).each((function(e, row) {
e.rows.push(row);
console.log(e);
}).bindAsEventListener(this, row));
});
}

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