So I am extremely new to node.js, and faye - so I think this is pretty basic, but I'm not sure what I should be asking.
I have this setup for my faye server, running on node jitsu:
var http = require('http'),
faye = require('faye');
var bayeux = new faye.NodeAdapter({mount: '/faye', timeout: 45});
// Handle non-Bayeux requests
var server = http.createServer(function(request, response) {
response.writeHead(200, {'Content-Type': 'text/plain'});
response.write('Hello, non-Bayeux request');
response.end();
});
bayeux.attach(server);
server.listen(8000);
var fayeToken = "myToken";
var serverAuth = {
incoming: function(message, callback) {
// Add an error if the tokens don't match
if (fayeToken !== message.ext.auth_token)
message.error = 'Invalid auth token';
// Call the server back now we're done
callback(message);
}
};
bayeux.addExtension(serverAuth);
Then I have a rails app that connects to it.
Before I added the serverAuth stuff, it was working fine.
When I curl like so:
curl http://myapp.jit.su/faye -d 'message={"channel":"/alerts", "data":"hello", "ext":{"auth_token":"myToken"}}'
I get a success message.
In my JS file on the rails app I have:
$(function() {
//FAYE CLIENT
var faye = new Faye.Client('http://myapp.jit.su/faye');
faye.setHeader('ext.auth_token', 'myToken');
faye.subscribe("/alerts", function(data) {
alert(data);
});
});
Now I get a bad request 400 error when the rails app loads for the faye script.
The params being sent are specifically:
[{"channel":"/meta/handshake","version":"1.0","supportedConnectionTypes":["callback-polling"],"id":"1"}]
So it seems as though the header param that I'm setting isn't being sent in this "meta" handshake that faye does.
Before I had this server authentication in, it worked just fine, and I could curl messages into the app. No dice now.
Any ideas where I'm going wrong?
Thanks!
For future reference:
I had to make sure its not doing a meta call:
var serverAuth = {
incoming: function(message, callback) {
// Let non-subscribe messages through
if (message.channel.indexOf("/meta/") !== 0){
if (fayeToken !== message.ext.auth_token){
message.error = 'Invalid auth token';
}
}
callback(message);
}
};
There's two problems here that I can see here. First, your extension will fail if the message does not have an ext field. You should check for it before checking message.ext.auth_token:
var serverAuth = {
incoming: function(message, callback) {
// Let non-subscribe messages through
if (message.channel.indexOf("/meta/") !== 0){
if (!message.ext || fayeToken !== message.ext.auth_token){
message.error = 'Invalid auth token';
}
}
callback(message);
}
};
I'm also not sure what you're trying to authenticate. if (message.channel.indexOf("/meta/") !== 0) will match any non-meta message, i.e. all messages sent with publish() (meta messages are used for handshaking, polling, (un)subscribing, and disconnecting). This means anyone can publish messages, but only the server can subscribe to any channels.
Second, ext is part of the messages themselves, whereas setHeader() is used to set HTTP headers, i.e. it's part of the transport layer. You should use an extension to add ext to messages:
client.addExtension({
outgoing: function(message, callback) {
message.ext = message.ext || {};
message.ext.auth_token = THE_TOKEN;
callback(message);
}
});
Related
I am trying to make a private page dedicated to an Ajax request. Here is the simple request.
window.onload = loaded;
function loaded(){
var xhr = new XMLHttpRequest();
xhr.open('GET', '/data_annotations', true);
xhr.onload = function(){
if(this.status == 200){
var data = xhr.responseText;
console.log(JSON.parse(data));
} else {
console.log("Rip");
}
}
xhr.send();
//httpreq.abort();
}
Here is the node.js that it's running off of:
...
app.get('/', function(req, res, next){
console.log("Connected Successfully.");
res.render('home');
});
app.get('/data_annotations', function(req, res, next){
if(req.xhr || req.headers.accept.indexOf('json') > -1) {
const mc = mongo.MongoClient;
const url = 'mongodb://localhost:27017/';
const dbName = 'practiceMDB';
console.log("Got Data Annotations.");
mc.connect(url, { useNewUrlParser: true }, (err, client) =>{
if(err){
console.log(err);
} else {
const db = client.db(dbName);
data = db.collection('DataAnnotations');
data.find({}).toArray(function(err, data){
res.send(data)
});
client.close();
}
});
} else {
res.redirect('/');
}
});
app.listen(port, function(){
console.log('Server Started on Port '+port);
});
I only want /data_annotaion to run if it's from the Ajax request. If a user types in /data_annotations in the url, it should redirect them to the home page. When I ran this I got these results:
Server Started on Port 3000
Connected Successfully.
Connected Successfully.
This is indicating (to me) that the ajax request isn't registering as an ajax request, and is registering as a normal request. Further, I am getting this error:
Uncaught SyntaxError: Unexpected token < in JSON at position 0
I believe it is due to the redirection. The Ajax request gets redirected, it takes the response of the home page and is unable to parse it (I believe this to be happening because it cannot parse HTML text or string text - don't quote me on that). How do I get Node JS to register my Ajax request?
PS: I looked at this answer to determine if a request is Ajax or not, but it always determines my requests as not Ajax: https://stackoverflow.com/a/28540611/6804700
First thing - In your client-side code you need to set the accept header, because that is what you are looking for in your server side code.
xhr.setRequestHeader("accept", "application/json");
Second you can use the following code to return the data as json in your server side code
res.json(data);
Another comment. It is bad practice to change the result type or redirect in an API. Your url is either returning JSON or redirecting to and HTML page which means the result is not consistent.
I am trying to build a Node.js App to Monitor some Raspberry Pi's.
Since those Raspberries don’t have a static IP, they send an UDP Broadcast every 5 seconds.
I'm able to catch that Broadcast with Node.js, but I'm failing to trigger a new function to notify the Node.js Clients.
I tried WebSockets, ServerSendEvents and Socket.io.
I'm able to use Example Code and they work just fine.
But I'm not Experienced enough to build a function which will send data to the clients.
Node.js App:
// ==============================================================================================================
// ===== Dependencies ===========================================================================================
// ==============================================================================================================
var dgram = require('dgram');
var http = require('http');
var url = require("url");
var path = require("path");
var fs = require("fs");
// ==============================================================================================================
// ===== HTTP Serv ==============================================================================================
// ==============================================================================================================
var server = http.createServer(function(request, response) {
var uri = url.parse(request.url).pathname, filename = path.join(process.cwd(), uri);
var contentTypesByExtension = {
'.html': "text/html",
'.css': "text/css",
'.js': "text/javascript",
'.svg': "image/svg+xml"
};
fs.exists(filename, function(exists) {
if(!exists) {
response.writeHead(404, {"Content-Type": "text/plain"});
response.write("404 Not Found\n");
response.end();
return;
}
if (fs.statSync(filename).isDirectory()) filename += '/index.html';
fs.readFile(filename, "binary", function(err, file) {
if(err) {
response.writeHead(500, {"Content-Type": "text/plain"});
response.write(err + "\n");
response.end();
return;
}
var headers = {};
var contentType = contentTypesByExtension[path.extname(filename)];
if (contentType) headers["Content-Type"] = contentType;
response.writeHead(200, headers);
response.write(file, "binary");
response.end();
});
});
});
// ==============================================================================================================
// ===== HeartBeat Broadcast ====================================================================================
// ==============================================================================================================
var bcast = dgram.createSocket('udp4');
bcast.on('message', function (message) {
console.log("Triggered: UDP Broadcast");
// If UDP Broadcast is received, send message/data to client.
});
bcast.bind(5452, "0.0.0.0");
// ==============================================================================================================
// ===== Start Server ===========================================================================================
// ==============================================================================================================
server.listen(80);
console.log("Static file server running/\nCTRL + C to shutdown");
EDIT:
I think I did not explain myself accurate enough.
I do not want to send a UDP message back.
This UDP Broadcast should fire an (Node.js) event, which should update the html and display the raspberry pi (whom send the UDP Package) as online.
EDIT:
In documentation from official page of nodejs (DOCUMENTATION):
var socket = require('socket.io')(http);
var bcast = dgram.createSocket('udp4');
bcast.bind(5452, "0.0.0.0");
bcast.on('message', function (message, remote) {
////if message is an Object pushed into Buffer////
message = message.toString('utf8');
socket.emit("HTML_Update", message);
//////////////////////////////////Solution for unedited question//////////////////////////
// var msgBuffer = Buffer.from(message.toString(); //creating a buffer //
// bcast.send(msgBuffer, 0, msgBuffer.length, remote.port, remote.address, (err) => { //
// bcast.close(); //
// }); //sending message to remote.address:remote.port (like localhost:23456) //
// //
// **build a function which will send data to the clients** //
//////////////////////////////////Solution for unedited question//////////////////////////
});
"If message is an Object pushed into Buffer" - lets say that one of the RPI turned on and started sending UDP message, what should the message pass to server so server can pass it to display: mac address only because if it sends something You can be sure its on, if it does not send its off simple as that. Also to show that change on client You should initialize TCP sockets on server to pass info to servers web page to update content on html with jquery.
Now here is the HTML java script part (I personally make main.js file and write all java script into it and use import it as src into html). Using jquery in main.js:
$(document).ready(function() {
var time = new Date();
var rpi = {
"list" : ["mac1", "mac2", "mac3"],
"time" : [time.getTime(), time.getTime(), time.getTime()],
"label" : ["label_ID1", "label_ID2", "label_ID3"]};
var socket = io.connect('http://your_server_address:80');
setInterval( function(){
for (var i = 0; i <= 2; i++){
if((rpi.time[i] + 10000) < time.getTime()){
$(rpi.label[i]).text("RPI " + rpi.list[i] + " is DOWN");
}
}
}, 5000);
socket.on("HTML_Update", function(data){
for (var i = 0; i<=2; i++) {
if (data.toString().equals(rpi.list[i])) {
$(rpi.label[i]).text("RPI: "+ rpi.list[i] + " is UP");
rpi.time[i] = time.getTime();
}
}
});
}
If You put text label in html to show if specific rpi is up or down this part of code works in this scheme:
Multiple RPI + Server - RPI sends UDP data with mac to server. Server device is used to receive data and show it on any device as web page and change data if RPI is UP/DOWN.
I am currently working with the Express platform, the Twilio Node.js SMS API and obviously javascript to send text messages to my users. Problem is, I don't know what I should do in order to send data through my GET variables on the front-end and capture those values with node.js on the back-end.
For testing purposes, I created a simple button that sends a text message to a fixed number when clicked.
Here is the javascript side:
function sms() {
xmlhttp = new XMLHttpRequest();
xmlhttp.open("GET","http://localhost:5001", true);
xmlhttp.onreadystatechange=function(){
if (xmlhttp.readyState==4 && xmlhttp.status==200){
alert(xmlhttp.responseText);
}
}
xmlhttp.send();
}
Here is the node.js side:
var accountSid = 'ACCOUNT_SID';
var authToken = 'ACCOUNT_TOKEN';
//require the Twilio module and create a REST client
var client = require('twilio')(accountSid, authToken);
var express = require("express");
var app = express();
app.get('/',function(request,response){
var to = "TO";
var from = "FROM";
client.messages.create({
to: to,
from: from,
body: 'Another message from Twilio!',
}, function (err, message) {
console.log("message sent");
});
});
app.listen(5001);
I have came across two ways to send a responseText from Node.js, but can't manage to make them work
first one using response.send("Hello World"); or the second one response.write("Hello again"); response.end();
So just to sum it up, I want to send variables (to, from, message, etc.) through my http request, capture them in node.js and send a responseText! As a heads up, I'm very comfortable with AJAX requests between JS and PHP, but Node.js is new to me.
Thanks in advance
I think the new Guides will help you out here with How to receive and reply to SMS in Node.js:
https://www.twilio.com/docs/guides/sms/how-to-receive-and-reply-in-node-js
The CodeRail along the right hand side will walk you through it step-by-step but you should pay attention particularly to the section titled "Generate a dynamic TwiML Message".
var http = require('http'),
express = require('express'),
twilio = require('twilio'),
bodyParser = require('body-parser');
var app = express();
app.use(bodyParser.urlencoded({ extended: true }));
app.post('/', function(req, res) {
var twilio = require('twilio');
var twiml = new twilio.TwimlResponse();
if (req.body.Body == 'hello') {
twiml.message('Hi!');
} else if(req.body.Body == 'bye') {
twiml.message('Goodbye');
} else {
twiml.message('No Body param match, Twilio sends this in the request to your server.');
}
res.writeHead(200, {'Content-Type': 'text/xml'});
res.end(twiml.toString());
});
http.createServer(app).listen(1337, function () {
console.log("Express server listening on port 1337");
});
I am building an application using node.js and that application communicates with a Tomcat server. While the tomcat server is launching, I am not sure if Tomcat is ready and has come up or not, for now I use CURL and WGET on Windows and Mac with a timeout of 2 seconds to keep checking if localhost:8080 has come up.
Is there a better way to do this without relying on CURL and WGET?
The suggested way is to create a heartbeat service on the tomcat application (I.E. a simple service that sends OK when it's up), and poll that every x seconds.
A heartbeat service is essential for monitoring while the application is running, and there are also times when the application isn't ready even though it's already listening on the port (because there is some heavy initialization going on).
There are other ways though, if you're on the same server, you can tail the catalina.out until you receive "server started" line.
You can setup your tomcat application to notify your server that it's up (though that means the tomcat needs to know the url for the node.js server), or alternatively setup some kind of message queue (like ApacheMq or such) that you can register when the tomcat is up, this will also allow push messages between the two services.
You could implement a httpWatcher (mimicking the contract of file watcher - fs.watch). It could poll an http endpoint (a status route or html file) and would fire a callback when a 200 is returned (or when a max runs has been reached). Something like this:
var request = require('request');
var watch = function(uri) {
var options;
var callback;
if ('object' == typeof arguments[1]) {
options = arguments[1];
callback = arguments[2];
} else {
options = {};
callback = arguments[1];
}
if (options.interval === undefined) options.interval = 2000;
if (options.maxRuns === undefined) options.maxRuns = 10;
var runCount = 0;
var intervalId = setInterval(function() {
runCount++;
if(runCount > options.maxRuns) {
clearInterval(intervalId);
callback(null, false);
}
request(uri, function (error, response, body) {
if (!error && response.statusCode == 200) {
clearInterval(intervalId);
callback(null, true);
}
});
}, options.interval);
}
Then use it like so:
watch('http://blah.asdfasdfasdfasdfasdfs.com/', function(err, isGood) {
if (!err) {
console.log(isGood);
}
});
Or pass in options...
watch('http://www.google.com/', {interval:1000,maxRuns:3},
function(err, isGood) {
if (!err) {
console.log(isGood);
}
});
Well, you can make requests from Node.JS app:
var http = require("http");
var options = {
host: "example.com",
port: 80,
path: "/foo.html"
};
http.get(options, function(resp){
var data = "";
resp.on("data", function(chunk){
data += chunk;
});
resp.on("end", function() {
console.log(data);
// do something with data
});
}).on("error", function(e){
// HANDLE ERRORS
console.log("Got error: " + e.message);
}).on("socket", function(socket) {
// ADD TIMEOUT
socket.setTimeout(2000);
socket.on("timeout", function() {
req.abort();
// or make the request one more time
});
});
Documentation:
http://nodejs.org/docs/v0.4.11/api/http.html#http.request
I'm trying to manage a bunch of socket connections. My app is basically an http server that receives posts and passes these along to a socket. When clients open a socket connection, they send a connect message with an id:
{"m":"connect","id":"1"}
The app then saves this id and socket in the id2socket and socket2id maps. On disconnect, the socket/id pair is deleted from the maps.
A post will also contain an id, which indicates the post data should be sent to the socket with that id.
That's great, and this works fine for a single open socket. However, when I have more than one socket open, and then I close a socket, that disconnect wipes everything from the map. I think my understanding of sockets in node is incomplete- is there only a single socket object that is used in the callback? Is there a better way to manage my open socket connections and ids?
start server:
>>node server.js
TCP server listening on 127.0.0.1:5280
HTTP server listening on 127.0.0.1:9002
telnet in:
>>telnet localhost 5280
Trying 127.0.0.1...
Connected to localhost.
Escape character is '^]'.
{"m":"connect","id":"123"}
{"m":"connect","id":"123","success":"true"}
server after connection:
>>Connection from 127.0.0.1:57572
received data: {"m":"connect","id":"123"}
id: 1
m: connect
associating uid 1 with socket [object Object]
do a post:
python post.py {"foo":"bar"}
So this works fine for several open sockets (as long as 1 device is id 123, server has this hardwired for now). However, as soon as you close one connection all the socket connections are removed from the map.
Here's my code:
python script to do post:
import sys
import json
import httplib, urllib, urllib2
values = json.loads('{"foo":"bar"}')
headers = {"Content-type": "application/json"}
conn = httplib.HTTPConnection('127.0.0.1', 9002)
headers = {"Content-type": "application/json"}
conn.request("POST", "", json.dumps(values), headers)
response = conn.getresponse()
print "response.status: "+response.status
print "response.reason: "+response.reason
print "response.read: "+response.read()
conn.close()
node server (http and tcp), hardwired to send data to device '123' on post:
var net = require('net'); // tcp-server
var http = require("http"); // http-server
var qs = require('querystring'); // http-post
// Map of sockets to devices
var id2socket = new Object;
var socket2id = new Object;
// Setup a tcp server
var server_plug = net.createServer(function(socket) {
// Event handlers
socket.addListener("connect", function(conn) {
console.log("Connection from " + socket.remoteAddress + ":" + socket.remotePort );
});
socket.addListener("data", function(data) {
console.log("received data: " + data);
try {
request = JSON.parse(data);
response = request;
if(request.m !== undefined && request['id'] !== undefined){ // hack on 'id', id is js obj property
console.log("id: "+request['id']);
console.log("m: "+request.m);
if(request.m == 'connect'){
console.log("associating uid " + request['id'] + " with socket " + socket);
id2socket[request['id']] = socket;
socket2id[socket] = request['id'];
response.success = 'true';
} else {
response.success = 'true';
}
}
socket.write(JSON.stringify(response));
} catch (SyntaxError) {
console.log('Invalid JSON:' + data);
socket.write('{"success":"false","response":"invalid JSON"}');
}
});
socket.on('end', function() {
id = socket2id[socket]
console.log("socket disconnect by id " + id);
// wipe out the stored info
console.log("removing from map socket:"+socket+" id:"+id);
delete id2socket[id];
delete socket2id[socket];
});
socket.on('timeout', function() {
console.log('socket timeout');
});
});
// Setup http server
var server_http = http.createServer(
// Function to handle http:post requests, need two parts to it
// http://jnjnjn.com/113/node-js-for-noobs-grabbing-post-content/
function onRequest(request, response) {
request.setEncoding("utf8");
request.addListener("data", function(chunk) {
request.content += chunk;
});
request.addListener("end", function() {
console.log("post received!");
//console.log("Request received: "+request.content);
if (request.method == 'POST') {
//var json = qs.parse(request.content);
//console.log("Post: "+json);
// HACK TO TEST STUFF:
// send a message to one of the open sockets
try {
var socket = id2socket['123']; //hardwired
socket.write('{"m":"post"}');
} catch (Error) {
console.log("Cannot find socket with id "+'123');
}
}
});
}
);
// Fire up the servers
var HOST = '127.0.0.1';
var PORT = 5280;
var PORT2 = 9002;
server_plug.listen(PORT, HOST);
console.log("TCP server listening on "+HOST+":"+PORT);
server_http.listen(PORT2);
console.log("HTTP server listening on "+HOST+":"+PORT2);
Objects only take strings as keys for their properties. As your log shows, a socket object is converted into the string "[object Object]". As a result, socket #2 overwrites the id from socket #1 in the object, because all sockets are converted into the same string key. So, there is only one property in the object at all times, because all sockets come down to the same key. When you try to remove the id for socket #2, the single property is deleted and the object is empty.
You seem to want a custom property for each separate socket when used as a key. You can use WeakMaps for this. WeakMaps do allow objects as keys (as opposed to string-only keys), but as they're relatively new they may contain bugs at the moment.
(Note that the id2socket map can just be a plain object, because numbers are converted into strings just fine, and each number has its own, distinct string representation*.)
Using WeakMaps is as follows:
var socket2id = new WeakMap; // as if you were doing: var socket2id = {};
socket2id.set(socket, id); // as if you were doing: socket2id[socket] = id;
socket2id.get(socket); // as if you were doing: socket2id[socket];
socket2id.delete(socket); // as if you were doing: delete socket2id[socket];
Make sure to run with node --harmony (>= 0.7) or node --harmony_weakmaps (<= 0.6).
* 0 and -0 are exceptions, but you shouldn't be using -0 anyway because 0 === -0, so it's difficult to differ between them.