I would love to be able to move a decimal point 2 places across an unknown amount of numbers without using math. I know that seems weird, but finite precision causes some shifts. My javascript is not strong, but I'd really like to learn how to chop up a number and do this if it's possible. So, I'm hoping you awesome folks can help.
The problem:
575/960 = 0.5989583333333334 using the console
I would like to make that a copy and pastable percentage like: 59.89583333333334%
If I use math and multiply by 100, it returns 59.895833333333336 because of finite precision
Is there a way to make that a string and just always move the decimal 2 places to the right to skip the math?
Here's a fiddle too, with the codes: http://jsfiddle.net/dandenney/W9fXz/
If you want to know why I need it and want the precision, it's for this little tool that I made for getting responsive percentages without using the calculator: http://responsv.com/flexible-math
If the original number is of this type of known structure and always has at least two digits to the right of the decimal, you can do it like this:
function makePercentStr(num) {
var numStr = num + "";
// if no decimal point, add .00 on end
if (numStr.indexOf(".") == -1) {
numStr += ".00";
} else {
// make sure there's at least two chars after decimal point
while (!numStr.match(/\.../)) {
numStr += "0";
}
}
return(numStr.replace(/\.(..)/, "$1.")
.replace(/^0+/, "") // trim leading zeroes
.replace(/\.$/, "") // trim trailing decimals
.replace(/^$/, "0") // if empty, add back a single 0
+ "%");
}
Working demo with test cases: http://jsfiddle.net/jfriend00/ZRNuw/
The question asks to solve the problem without Math but the below solution involves math. I am leaving it for just a reference
function convertToPercentage(num) {
//Changes the answer to string for checking
//the number of decimal places.
var numString = num + '';
var length = (numString).substring(numString.indexOf(".")+1).length;
//if the original decimal places is less then
//no need to display decimals as we are multiplying by 100
//else remove two decimals from the result
var precision = (length < 2 ? 0 : length-2);
//if the number never contained a decimal.
//Don't display decimal.
if(numString.indexOf(".") === -1) {
precision = 0;
}
return (num * 100).toFixed(precision) + "%";
}
Working jsFiddle here with same test cases as the accepted answer.
I've used this method because of the risk of floating errors:
const DECIMAL_SEP = '.';
function toPercent(num) {
const [integer, decimal] = String(num).split(DECIMAL_SEP);
// no decimal, just multiply by 100
if(typeof decimal === 'undefined') {
return num * 100;
}
const length = decimal.length;
if(length === 1) {
return Number(integer + decimal + '0');
}
if(length === 2) {
return Number(integer + decimal);
}
// more than 2 decimals, we shift the decimal separator by 2
return Number(integer + decimal.substr(0, 2) + DECIMAL_SEP + decimal.substr(2));
}
console.log(toPercent(10));
console.log(toPercent(1));
console.log(toPercent(0));
console.log(toPercent(0.01));
console.log(toPercent(0.1));
console.log(toPercent(0.12));
console.log(toPercent(0.123));
console.log(toPercent(12.3456));
Related
I have two decimal numbers which only slightly differ at the last two decimal places
eg. num1 = 1.12345 and num2 = 1.1234567
but doing a num1 === num2 check fails.
What would be the best way in javascript to make the comparison return true if there are only few extra decimal places in num2 compared to num1?
I know that num2 could be rounded by few decimal problems but therein arises the problem because I don't know in advance how many decimal places would be truncated in num1.
There are two possible ways of doing this (that I am aware of). The first would be to use toFixed, to round your numbers. The second would be to present some precision factor, in order to define "slightly" (let's say slightly means "a difference less than 0.0001"). The functions that implement this are below
// a, b - the numbers you wish to compare, digits - the number of digits to round to
function compareUpTo(a, b, digits){
a.toFixed(digits) === b.toFixed(digits) // first we round the numbers, then we compare them
}
// a, b - the numbers you wish to compare, precision- the amount to which the numbers are allowed to be different (let's say 0.01 for up to two digits)
function compareUpTo2(a, b, precision){
Math.abs(a-b) < precision // we make the difference and check whether or not the difference is smaller than our desired precision (we use Math.abs to turn a negative difference into a positive one)
}
Your definition of === is not what === means, but I think I get what you are trying to do.
First, figure out which number is the shortest.
Then, only compare the numbers by the amount of decimals in the shorter number.
I'm sure there is a cleaner way to do this, but I've drawn it out step-by-step to show the progression and to help make sense of the process.
function compare(x, y){
// Convert both numbers to strings:
var str1 = x.toString();
var str2 = y.toString();
// Get the shortest string
var shortest = str1.length >= str2.length ? str2 : str1;
console.log("Shorter number is: " + shortest); // Just for testing
// Get number of decimals in shorter string
var dec = shortest.indexOf(".");
var numDecimals = shortest.length - dec - 1;
// Only compare up to the least amount of decimals
console.log(x + " and " + y + " equal? " + (str1.substr(0, numDecimals + dec + 1) === str2.substr(0, numDecimals + dec + 1)));
}
compare(1.12345, 1.1234567);
compare(1.22345, 1.1234567);
compare(-101.22345, -101.1234567);
compare(-101.12345, -101.1234567);
You can use toString and compare strings. This will solve the problem of not knowing in advance the number of digits.
num1 = 1.12345 ;
num2 = 1.1234567 ;
str1 = num1.toString();
str2= num2.toString();
leng1 =str1.length;
leng2=str2.length;
minLength = Math.min(leng1 ,leng2);//ignore extra decimals
str1 =str1.slice(0,minLength);
str2 =str2.slice(0,minLength);
console.log(str1 ===str2); //true
The way I would do this is to find the length of the "shorter" number, then truncate the "longer" number with this code from MDN:
function truncate(number, precision) {
var factor = Math.pow(10, precision);
// *shouldn't* introduce rounding errors
return Math.floor(number * factor) / factor;
}
Where precision is the length of the shorter number. Which, you could get like this:
let num1 = 1.12345,
num2 = 1.1234567;
// gets everything after the . as a string
let str1 = String.prototype.split.call(num1,'.')[1],
str2 = String.prototype.split.call(num2,'.')[1];
let precision = Math.min(str1.length, str2.length);
Then, call the above function on both numbers and do your comparison.
if(truncate(num1,precision) == truncate(num2,precision) //do stuff
I modified the function on the Math.round() page from MDN for this answer.
I have a number var x = 2.305185185185195;
x = x.toFixed(5);
x = 2.30519 but I require this without rounding i.e. 2.30518
I read some thread with two decimal places but could not find for five decimal places.
Any help would be appreciated.
You can use an apropriate factor and floor it and return the result of the division.
Basically this solution moves the point to the left with a factor of 10^d and gets an integer of that and divided the value with the former factor to get the right digits.
function getFlooredFixed(v, d) {
return (Math.floor(v * Math.pow(10, d)) / Math.pow(10, d)).toFixed(d);
}
var x = 2.305185185185195;
document.write(getFlooredFixed(x, 5));
If you need only a "part" of a number with a floating point without rounding, you can just "cut" it:
function cutNumber(number, digitsAfterDot) {
const str = `${number}`;
return str.slice(0, str.indexOf('.') + digitsAfterDot + 1);
}
const x = 2.305185185185195;
console.log(cutNumber(x, 5)); // 2.30518
This method is fast (https://jsfiddle.net/93m8akzo/1/) and its execution time doesn't depend on number or digitsAfterDot values.
You can also "play around" with both functions in a given fiddle for a better understanding of what they do.
You can read more about slice() method here - MDN documentation
NOTE This function is only an example, don't use it in production applications.
You should definitely add input values validation and errors handling!
The Math.trunc() function returns the integer part of a number by
removing any fractional digits
So you can multiply the number by 10^n where n is the desired number of precision, truncate the decimal part using Math.trunc(), divide by the same number (10^n) and apply toFixed() to format it (in order to get the form of 2.30 instead of 2.3 for example)
var x = 2.305185185185195;
console.log((Math.trunc(x*100000)/100000).toFixed(5));
I have sorted it out by adding a small amount if the decimal is 5, then rounding as usual:
function(value, decimals) {
var decimals = decimals || 2;
if( isNaN(value) ){ return 0; }
var decimalPart = value.toString().trim().split('.').pop(),
extra = decimalPart.substr(decimals, decimalPart.length - decimals);
if( extra == '5' &&
decimalPart.length > decimals
){
value = parseFloat(value) + (1 / ( Math.pow(10, decimals + 5) ) );
}
return Number( parseFloat( value ).toFixed( decimals ) );
}
I have scoured the internet and I haven't found a solution that really works for me, yet.
var tv = Length * Type;
if (tv < 0)
{
cForm.voltage.value = "-" + Math.abs(tv) + " V";
}
else...
Some of the calculations with these two numbers come out to about the 15th decimal for some reason. I would like to limit the decimal amount that is returned, and NOT allow the number to round up or down. On a calculator it only comes out to about the third decimal, but Math.abs() brings it too far out.
.toFixed() Doesn't work for me because if the number only has 2 decimals it will add additional zeros at the end. I only want to display up to the fourth if it is calculated.
Just expanding on #goto-0 s comment, with the correct # of decimal places.
var tv = Length * Type;
if (tv < 0)
{
cForm.voltage.value = "-" + (Math.round(Math.abs(tv) * 10000) / 10000) + " V";
}
else...
Here's the implementation as a function that truncates the extra decimal places. If you want to round the output you could just use Number.toPrecision().
function toFixedDecimals(num, maxDecimals) {
var multiplier = Math.pow(10, maxDecimals);
return Math.floor(num * multiplier) / multiplier
}
console.log(toFixedDecimals(0.123456789, 4));
console.log(toFixedDecimals(100, 4));
console.log(toFixedDecimals(100.12, 4));
I'm sure its not the most efficient approach but it is pretty brainless -
grab your result
split it into an array based on the decimal point
then trim the decimal part to two digits (or however many you would like).
concat the pieces back together
Sorry for the long variable names - just trying to make it clear what was happening : )
// your starting number - can be whatever you'd like
var number = 145.3928523;
// convert number to string
var number_in_string_form = String(number);
// split the number in an array based on the decimal point
var result = number_in_string_form.split(".");
// this is just to show you what values you end up where in the array
var digit = result[0];
var decimal = result[1];
// trim the decimal lenght to whatever you would like
// starting at the index 0 , take the next 2 characters
decimal = decimal.substr(0, 2);
// concat the digit with the decimal - dont forget the decimal point!
var finished_value = Number(digit + "." + decimal);
In this case the finished_value would = 145.39
This question already has answers here:
Truncate (not round off) decimal numbers in javascript
(32 answers)
Closed 8 years ago.
Im trying to get a number with precision to 2 decimals, for example this is what I want, if I have the numbers:
3.456 it must returns me 3.45
3.467 = 3.46
3.435 = 3.43
3.422 = 3.42
I don't want to round up or down or whatever just to get the numbers I see 2 places after .
Thanks
Okay, here is the answer
var a = 5.469923;
var truncated = Math.floor(a * 100) / 100; // = 5.46
Thanks everyone for helping.
Assuming Positive Numbers:
The code:
function roundDown(num,dec) {
return Math.floor(num*Math.pow(10,dec))/Math.pow(10,dec);
}
The test:
function test(num, expected) {
var val = roundDown(num,2);
var pass = val === expected;
var result = pass ? "PASS" : "FAIL";
var color = pass ? "GREEN" : "RED";
console.log("%c" + result + " : " + num + " : " + val, "background-color:" + color);
}
test(3.456, 3.45);
test(3.467, 3.46);
test(3.435, 3.43);
test(3.422, 3.42);
Basic idea:
Take number
Multiply the number to move decimal place to number of significant figures you want
Floor the number to remove the trailing numbers
Divide number back to get the correct value
If you want to have a trailing zero, you need to use toFixed(2) which will turn the number to a string.
function roundDown(num,dec) {
return Math.floor(num*Math.pow(10,dec))/Math.pow(10,dec).toFixed(2);
}
and the test cases would need to change to
test(3.456, "3.45");
test(3.467, "3.46");
test(3.435, "3.43");
test(3.422, "3.42");
Another option is a regular expression.
function roundDown(num,dec) {
var x = num.toString().match(/(\d*(\.\d{2}))?/);
return x ? parseFloat(x[0]) : "";
//return x ? parseFloat(x[0]).toFixed(2) : "";
}
Use String operation to achieve it.
var n = 4.56789;
var numbers = n.toString().split('.');
result = Number(numbers[0]+"."+numbers[1].substr(0,2));
alert(result);
Fiddle
You are looking at the number as if it were a string of digits, rather than a single value, so treat it like a string.-
function cutoff(n, cut){
var parts= String(n).split('.'), dec= parts[1];
if(!cut) return parts[0];
if(dec && dec.length>cut) parts[1]= dec.substring(0, cut);
return parts.join('.');
}
var n= 36.938;
cutoff(n,2)
/* returned value: (String)
36.93
*/
If you want a number, +cutoff(n,2) will do.
function truncateDec(num, decplaces) {
return (num*Math.pow(10,decplaces) - num*Math.pow(10,decplaces) % 1)/Math.pow(10,decplaces);
}
alert(truncateDec(105.678, 2)); // Returns 105.67
alert(truncateDec(105.678, 1)); // Returns 105.6
This could be simplified further if you do not require a dynamic number of decimal places
function truncateDec(num) {
return (num*100 - num*100 % 1)/100;
}
alert(truncateDec(105.678)); // Returns 105.67
How does it work?
The concept is that the main truncation works by getting the remainder from dividing the original decimal by 1. The remainder will be whatever is in the decimals places. The remainder operator is %
105.678 % 1 = 0.678
By subtracting this remainder from the original number, we will be left with only the integer.
105.678 - 0.678 = 105
To include x number of decimal places, we need to first multiply the original number by 10 to the power of that number of decimal places, thereby shifting the decimal backward by x positions. In this example, we will take x = 2.
105.678 * 10^2
= 105.678 * 100
= 10567.8
Now, we repeat the same procedure by subtracting the remainder again.
10567.8 % 1 = 0.8
10567.8 - 0.8 = 10567
And to return back to the number of places as requested, we divide it back by 10^x
10567 / 10^2
= 10567 / 100
= 105.67
Hope it helps!
What I would like to have is the almost opposite of Number.prototype.toPrecision(), meaning that when i have number, how many decimals does it have? E.g.
(12.3456).getDecimals() // 4
For anyone wondering how to do this faster (without converting to string), here's a solution:
function precision(a) {
var e = 1;
while (Math.round(a * e) / e !== a) e *= 10;
return Math.log(e) / Math.LN10;
}
Edit: a more complete solution with edge cases covered:
function precision(a) {
if (!isFinite(a)) return 0;
var e = 1, p = 0;
while (Math.round(a * e) / e !== a) { e *= 10; p++; }
return p;
}
One possible solution (depends on the application):
var precision = (12.3456 + "").split(".")[1].length;
If by "precision" you mean "decimal places", then that's impossible because floats are binary. They don't have decimal places, and most values that have a small number of decimal places have recurring digits in binary, and when they're translated back to decimal that doesn't necessarily yield the original decimal number.
Any code that works with the "decimal places" of a float is liable to produce unexpected results on some numbers.
There is no native function to determine the number of decimals. What you can do is convert the number to string and then count the offset off the decimal delimiter .:
Number.prototype.getPrecision = function() {
var s = this + "",
d = s.indexOf('.') + 1;
return !d ? 0 : s.length - d;
};
(123).getPrecision() === 0;
(123.0).getPrecision() === 0;
(123.12345).getPrecision() === 5;
(1e3).getPrecision() === 0;
(1e-3).getPrecision() === 3;
But it's in the nature of floats to fool you. 1 may just as well be represented by 0.00000000989 or something. I'm not sure how well the above actually performs in real life applications.
Basing on #blackpla9ue comment and considering numbers exponential format:
function getPrecision (num) {
var numAsStr = num.toFixed(10); //number can be presented in exponential format, avoid it
numAsStr = numAsStr.replace(/0+$/g, '');
var precision = String(numAsStr).replace('.', '').length - num.toFixed().length;
return precision;
}
getPrecision(12.3456); //4
getPrecision(120.30003300000); //6, trailing zeros are truncated
getPrecision(15); //0
getPrecision(120.000)) //0
getPrecision(0.0000005); //7
getPrecision(-0.01)) //2
Try the following
function countDecimalPlaces(number) {
var str = "" + number;
var index = str.indexOf('.');
if (index >= 0) {
return str.length - index - 1;
} else {
return 0;
}
}
Based on #boolean_Type's method of handling exponents, but avoiding the regex:
function getPrecision (value) {
if (!isFinite(value)) { return 0; }
const [int, float = ''] = Number(value).toFixed(12).split('.');
let precision = float.length;
while (float[precision - 1] === '0' && precision >= 0) precision--;
return precision;
}
Here are a couple of examples, one that uses a library (BigNumber.js), and another that doesn't use a library. Assume you want to check that a given input number (inputNumber) has an amount of decimal places that is less than or equal to a maximum amount of decimal places (tokenDecimals).
With BigNumber.js
import BigNumber from 'bignumber.js'; // ES6
// const BigNumber = require('bignumber.js').default; // CommonJS
const tokenDecimals = 18;
const inputNumber = 0.000000000000000001;
// Convert to BigNumber
const inputNumberBn = new BigNumber(inputNumber);
// BigNumber.js API Docs: http://mikemcl.github.io/bignumber.js/#dp
console.log(`Invalid?: ${inputNumberBn.dp() > tokenDecimals}`);
Without BigNumber.js
function getPrecision(numberAsString) {
var n = numberAsString.toString().split('.');
return n.length > 1
? n[1].length
: 0;
}
const tokenDecimals = 18;
const inputNumber = 0.000000000000000001;
// Conversion of number to string returns scientific conversion
// So obtain the decimal places from the scientific notation value
const inputNumberDecimalPlaces = inputNumber.toString().split('-')[1];
// Use `toFixed` to convert the number to a string without it being
// in scientific notation and with the correct number decimal places
const inputNumberAsString = inputNumber.toFixed(inputNumberDecimalPlaces);
// Check if inputNumber is invalid due to having more decimal places
// than the permitted decimal places of the token
console.log(`Invalid?: ${getPrecision(inputNumberAsString) > tokenDecimals}`);
Assuming number is valid.
let number = 0.999;
let noOfPlaces = number.includes(".") //includes or contains
? number.toString().split(".").pop().length
: 0;
5622890.31 ops/s (91.58% slower):
function precision (n) {
return (n.toString().split('.')[1] || '').length
}
precision(1.0123456789)
33004904.53 ops/s (50.58% slower):
function precision (n) {
let e = 1
let p = 0
while(Math.round(n * e) / e !== n) {
e *= 10
p++
}
return p
}
precision(1.0123456789)
62610550.04 ops/s (6.25% slower):
function precision (n) {
let cur = n
let p = 0
while(!Number.isInteger(cur)) {
cur *= 10
p++
}
return p
}
precision(1.0123456789)
66786361.47 ops/s (fastest):
function precision (n) {
let cur = n
let p = 0
while(Math.floor(cur) !== cur) {
cur *= 10
p++
}
return p
}
precision(1.0123456789)
Here is a simple solution
First of all, if you pass a simple float value as 12.1234 then most of the below/above logics may work but if you pass a value as 12.12340, then it may exclude a count of 0. For e.g, if the value is 12.12340 then it may give you a result of 4 instead of 5. As per your problem statement, if you ask javascript to split and count your float value into 2 integers then it won't include trailing 0s of it.
Let's satisfy our requirement here with a trick ;)
In the below function you need to pass a value in string format and it will do your work
function getPrecision(value){
a = value.toString()
console.log('a ->',a)
b = a.split('.')
console.log('b->',b)
return b[1].length
getPrecision('12.12340') // Call a function
For an example, run the below logic
value = '12.12340'
a = value.toString()
b = a.split('.')
console.log('count of trailing decimals->',b[1].length)
That's it! It will give you the exact count for normal float values as well as the float values with trailing 0s!
Thank you!
This answer adds to Mourner's accepted solution by making the function more robust. As noted by many, floating point precision makes such a function unreliable. For example, precision(0.1+0.2) yields 17 rather than 1 (this might be computer specific, but for this example see https://jsfiddle.net/s0v17jby/5/).
IMHO, there are two ways around this: 1. either properly define a decimal type, using e.g. https://github.com/MikeMcl/decimal.js/, or 2. define an acceptable precision level which is both OK for your use case and not a problem for the js Number representation (8 bytes can safely represent a total of 16 digits AFAICT). For the latter workaround, one can write a more robust variant of the proposed function:
const MAX_DECIMAL_PRECISION = 9; /* must be <= 15 */
const maxDecimalPrecisionFloat = 10**MAX_DECIMAL_PRECISION;
function precisionRobust(a) {
if (!isFinite(a)) return 0;
var e = 1, p = 0;
while ( ++p<=MAX_DECIMAL_PRECISION && Math.round( ( Math.round(a * e) / e - a ) * maxDecimalPrecisionFloat ) !== 0) e *= 10;
return p-1;
}
In the above example, the maximum precision of 9 means this accepts up to 6 digits before the decimal point and 9 after (so this would work for numbers less than one million and with a maximum of 9 decimal points). If your use-case numbers are smaller then you can choose to make this precision even greater (but with a maximum of 15). It turns out that, for calculating precision, this function seems to do OK on larger numbers as well (though that would no longer be the case if we were, say, adding two rounded numbers within the precisionRobust function).
Finally, since we now know the maximum useable precision, we can further avoid infinite loops (which I have not been able to replicate but which still seem to cause problems for some).