I'm having trouble with the code below. The script sends 2 variables and a file to a php-script to upload it to a server. In Firefox and Chrome everything runs smoothly but in Opera I get "ReferenceError: Undefined variable: FormData".
Can't test in IE or Safari because I'm using the File API. There's other functions in the script but only these 2 are important because the error is caused here.
datumActiviteit = "testxx";
naamActiviteit = "testyy";
function sendFiles() {
try{
var imgs = document.querySelectorAll(".obj");
for (var i = 0; i < imgs.length; i++) {
new BestandenUploaden(imgs[i],imgs[i].file);
}
}
catch(ex){alert(ex);}
}
function BestandenUploaden(img,file){
try{
var formData = new FormData();
formData.append("activiteit", naamActiviteit);
formData.append("datum", datumActiviteit);
formData.append("bestand", file);
var oXHR = new XMLHttpRequest();
oXHR.open("POST", "launcherV2.php");
oXHR.onreadystatechange = function (oEvent) {
if (oXHR.readyState==4 && oXHR.status==200) {
if (oXHR.responseText == "continue") {
img.parentNode.lastChild.style.opacity = "1.0";
img.parentNode.lastChild.style.backgroundColor = "transparent";
img.parentNode.lastChild.style.backgroundImage = "url(../afbeeldingen/rocket/complete.png)";
}
else {
window.alert(oXHR.responseText);
}
}
else{
window.alert("readyState or status error :", oXHR.statusText);
}
};
oXHR.send(formData);
}
catch(err){alert(err)};
};
Does anyone have a clue why only Opera(v11.62) would throw this error?
FormData is only available in Opera v12 and up:
http://caniuse.com/#search=FormData
Related
I am trying to add the functionality to download a file hosted in a server. To access the file I have to send the Authorization header, thus I have to send an XHR request to get the file from the server. Since the file content is in a variable, I have to create a data url to make it available as the href attribute of an anchor tag and click it programmatically to download the file.
It's working good in almost all the browser (Except IE11, for which I have written a separate code), but in iOS Safari (in some versions of iOS), it's giving errors. Here's the code that I am using -
var isBrowserIE = window.navigator && window.navigator.msSaveOrOpenBlob;
var dataHref = 'https://example.com/doc.pdf';
var xhr = new XMLHttpRequest();
xhr.open('GET', dataHref, true);
xhr.setRequestHeader('Content-Type', 'application/pdf');
xhr.setRequestHeader('Authorization', 'Bearer ' + token);
xhr.responseType = isBrowserIE ? 'blob' : 'arraybuffer';
xhr.onload = function (e) {
if (this.status == 200) {
//For IE11
if (isBrowserIE) {
// Create a new Blob object using the response data of the onload object
var blob = new Blob([this.response], { type: 'application/pdf' });
var bool = window.navigator.msSaveOrOpenBlob(blob, docName);
if (!bool) {
alert("Download failed, Please try again later");
}
} else {
var uInt8Array = new Uint8Array(this.response);
var i = uInt8Array.length;
var binaryString = new Array(i);
while (i--) {
binaryString[i] = String.fromCharCode(uInt8Array[i]);
}
var data = binaryString.join('');
var base64 = window.btoa(data);
var dataUrl = 'data:application/octet-stream;charset=utf-16le;base64,' + base64;
var element = document.createElement('a');
element.setAttribute('href', dataUrl);
element.setAttribute('download', 'doc.pdf');
element.style.display = 'none';
document.body.appendChild(element);
element.click();
document.body.removeChild(element);
}
} else {
alert("Download failed, Please try again later");
closeWindow();
}
};
xhr.send();
Here's the possible error I am getting which is related -
Safari cannot open the page.<br><br>The error was: “Data URL decoding failed”.
Is there anything I missed which is the reason for this error? The error is occuring only in iPad 4 and iPad 5, but working in iPad mini and iPhone XR. Not sure why is it working in some versions of iOS devices and not in others.
So, I finally figured it out. Here's my final code with explanations in comments (Sorry for ES5 code, I needed to support IE11 and the current project is not using babel yet) -
/* exported DownloadHandler */
/* global Uint8Array*/
var DownloadHandler = (function() {
function isMobileDevice() {
return navigator.userAgent.match(/Android|iPhone|iPad|iPod|BlackBerry|Opera Mini|IEMobile/i);
}
function isChromeBrowser() {
return navigator.userAgent.match(/Crios|Chrome/i);
}
function isIEBrowser() {
return window.navigator && window.navigator.msSaveOrOpenBlob;
}
function isSafariBrowser() {
return navigator.userAgent.match(/Safari/i);
}
function getResponseType() {
// Both Desktop Chrome and IE supports blob properly
// Chrome also supports Data URI way, but it fails miserably when the file size is more than 2 MB (Not sure about the exact limit though).
if (isIEBrowser() || isChromeBrowser()) {
return 'blob';
} else if (isMobileDevice()) {
return 'arraybuffer';
}
return 'blob';
}
function getBlobUriFromResponse(response) {
var blob = new Blob([response], { type: 'application/pdf' });
var downloadUrl = URL.createObjectURL(blob);
return downloadUrl;
}
function getDataUriFromResponse(response) {
var uInt8Array = new Uint8Array(response);
var i = uInt8Array.length;
var binaryString = new Array(i);
while (i--) {
binaryString[i] = String.fromCharCode(uInt8Array[i]);
}
var data = binaryString.join('');
var base64 = window.btoa(data);
var dataUrl = 'data:application/octet-stream;charset=utf-16le;base64,' + base64;
return dataUrl;
}
function downloadFileUsingXHR(fileName, fileUrl, fileMimeType, requestType, headersList) {
var xhr = new XMLHttpRequest();
xhr.open(requestType, fileUrl, true);
xhr.setRequestHeader('Content-Type', fileMimeType);
for (var i = 0; i < headersList.length; i++) {
var header = headersList[i];
xhr.setRequestHeader(header.key, header.value);
}
xhr.responseType = getResponseType();
xhr.onload = function() {
if (this.status == 200) {
//For IE11
//IE uses blob with vendor specific code
if (isIEBrowser()) {
// Create a new Blob object using the response data of the onload object
var blob = new Blob([this.response], { type: fileMimeType });
var bool = window.navigator.msSaveOrOpenBlob(blob, fileName);
if (!bool) {
alert('Download failed, Please try again later');
}
} else {
var dataUrl;
if (this.responseType === 'blob') {
dataUrl = getBlobUriFromResponse(this.response);
} else {
dataUrl = getDataUriFromResponse(this.response);
}
var element = document.createElement('a');
// Safari doesn't work well with blank targets
if (!isSafariBrowser()) {
element.setAttribute('target', '_blank');
}
element.setAttribute('href', dataUrl);
element.setAttribute('download', fileName);
element.style.display = 'none';
document.body.appendChild(element);
element.click();
document.body.removeChild(element);
}
} else {
alert('Download failed, Please try again later');
}
};
xhr.send();
}
return {
downloadFileUsingXHR: downloadFileUsingXHR
};
})();
Here's how to use the above code:
DownloadHandler.downloadFileUsingXHR('example.pdf', 'https://example.com/doc.pdf', 'application/pdf','GET',[{key:'Authorization',value:'Bearer ' + token}]);
I'll probably convert it into a library later and post a link here. I'll get the chance to refine the code too
I wanted to share this as it took me a few hours to sort out details by going over the various posts.
The Task:
Using XLSX as part of my Angular2 project to import xls, xlsx, or csv type files to generate reports.
The Problem:
IE does not support the readAsBinaryString and produces an error where other web browsers do not generate errors
Solution:
Manually create prototype function for readAsBinaryString if one does not exist.
The Code:
Add One of the following functions to the component that is trying to read the file and use "readAsBinaryString". I suggest #2 but both seem to work.
Option 1:
IECheck(): void {
if (FileReader.prototype.readAsBinaryString === undefined) {
FileReader.prototype.readAsBinaryString = function (fileData) {
let binary = '';
const pt = this;
const reader = new FileReader();
reader.onload = function (e) {
const bytes = new Uint8Array(reader.result);
const length = bytes.byteLength;
for (let i = 0; i < length; i++) {
binary += String.fromCharCode(bytes[i]);
}
const f = {target: {result: binary}};
pt.onload(f);
}
reader.readAsArrayBuffer(fileData);
}
}
}
Option 2:
IECheck(): void {
if (FileReader.prototype.readAsBinaryString === undefined) {
FileReader.prototype.readAsBinaryString = function (fileData) {
const pt = this;
const reader = new FileReader();
reader.onload = function (e) {
const blobURL = URL.createObjectURL(fileData);
const xhr = new XMLHttpRequest;
xhr.open('get', blobURL);
xhr.overrideMimeType('text/plain; charset=x-user-defined');
xhr.onload = function () {
const g = {target: {result: xhr.response}};
pt.onload(g)
}
xhr.send();
}
reader.readAsArrayBuffer(fileData);
}
}
}
In the constructor or OnInit(If using lifecycle hooks) call the IECheck function
this.IECheck();
Result:
XLXS will upload documents in IE
Let me know your thoughts on this, Happy codding!
Maybe someone knows why codepend does not load audio files from URLs? (I do not have pro codepen, so I can't use direct uploading of files to pen).
I have this Audio "loader" implementation in my program:
// Audio loader implementation.
window.onload = init;
let context;
let bufferLoader;
let greenBuffer = null;
let redBuffer = null;
let blueBuffer = null;
let yellowBuffer = null;
let dohBuffer = null;
let woohooBuffer = null;
let excellentBuffer = null;
let superDohBuffer = null;
// Buffer loader class taken from https://www.html5rocks.com/en/tutorials/webaudio/intro/
function BufferLoader(context, urlList, callback) {
this.context = context;
this.urlList = urlList;
this.onload = callback;
this.bufferList = new Array();
this.loadCount = 0;
}
BufferLoader.prototype.loadBuffer = function(url, index) {
// Load buffer asynchronously
let request = new XMLHttpRequest();
request.open("GET", url, true);
request.responseType = "arraybuffer";
let loader = this;
request.onload = function() {
// Asynchronously decode the audio file data in request.response
loader.context.decodeAudioData(
request.response,
function(buffer) {
if (!buffer) {
alert('error decoding file data: ' + url);
return;
}
loader.bufferList[index] = buffer;
if (++loader.loadCount == loader.urlList.length)
loader.onload(loader.bufferList);
},
function(error) {
console.error('decodeAudioData error', error);
}
);
}
request.onerror = function() {
alert('BufferLoader: XHR error');
}
request.send();
}
BufferLoader.prototype.load = function() {
for (let i = 0; i < this.urlList.length; ++i)
this.loadBuffer(this.urlList[i], i);
}
function init() {
try {
// Fix up for prefixing
window.AudioContext = window.AudioContext||window.webkitAudioContext;
context = new AudioContext();
}
catch(e) {
alert('Web Audio API is not supported in this browser');
}
bufferLoader = new BufferLoader(
context,
[
'https://cors-anywhere.herokuapp.com/https://s3.amazonaws.com/freecodecamp/simonSound1.mp3',
'https://cors-anywhere.herokuapp.com/https://s3.amazonaws.com/freecodecamp/simonSound2.mp3',
'https://cors-anywhere.herokuapp.com/https://s3.amazonaws.com/freecodecamp/simonSound3.mp3',
'https://cors-anywhere.herokuapp.com/https://s3.amazonaws.com/freecodecamp/simonSound4.mp3',
'https://cors-anywhere.herokuapp.com/http://www.springfieldfiles.com/sounds/homer/doh.mp3',
'https://cors-anywhere.herokuapp.com/http://www.springfieldfiles.com/sounds/homer/woohoo.mp3',
'https://cors-anywhere.herokuapp.com/http://springfieldfiles.com/sounds/burns/excellnt.mp3',
'https://cors-anywhere.herokuapp.com/http://www.springfieldfiles.com/sounds/homer/doheth.mp3',
],
setBuffers
);
bufferLoader.load();
}
function setBuffers(bufferList){
greenBuffer = bufferList[0];
redBuffer = bufferList[1];
blueBuffer = bufferList[2];
yellowBuffer = bufferList[3];
dohBuffer = bufferList[4];
woohooBuffer = bufferList[5];
excellentBuffer = bufferList[6];
superDohBuffer = bufferList[7];
}
If I use this code locally (not on codepen), it works fine. It loads those files and later I can play those audio files how I want. But if I run it on codepen, it throws this (note I also prepended https://cors-anywhere.herokuapp.com/ to URLs to bypass CORS):
console_runner-079c09a….js:1 decodeAudioData error DOMException: Unable to decode audio data
(anonymous) # console_runner-079c09a….js:1
(anonymous) # pen.js:80
index.html:1 Uncaught (in promise) DOMException: Unable to decode audio data
index.html:1 Uncaught (in promise) DOMException: Unable to decode audio data
Full pen can be checked here: https://codepen.io/andriusl/pen/proxKj
Update.
It seems this is related with browsers. AudioContext does not properly work with Opera browser, so this question is more oriented to browser than codepen itself.
I have a mp3 link like this :
http://example.com/932937293723.mp3
but i want to rename it when user downloads the file to be like this
http://example.com/Artist - Title.mp3
My code :
DOWNLOAD
The mp3 file stored in remote server. And i'm not the owner of that server.
HTML download attribute seem not good solution. because it's not cross-browser. Any cross-browser solution to solve this ? Javascript maybe :D
If you insist on working from the front end, try working with the following code. The getblob method is depreciated, but you need to update that side. Let me know.
function getBinary(file){
var xhr = new XMLHttpRequest();
xhr.open("GET", file, false);
xhr.overrideMimeType("text/plain; charset=x-user-defined");
xhr.send(null);
return xhr.responseText;
}
function sendBinary(data, url){
var xhr = new XMLHttpRequest();
xhr.open("POST", url, true);
if (typeof XMLHttpRequest.prototype.sendAsBinary == "function") { // Firefox 3 & 4
var tmp = '';
for (var i = 0; i < data.length; i++) tmp += String.fromCharCode(data.charCodeAt(i) & 0xff);
data = tmp;
}
else { // Chrome 9
// http://javascript0.org/wiki/Portable_sendAsBinary
XMLHttpRequest.prototype.sendAsBinary = function(text){
var data = new ArrayBuffer(text.length);
var ui8a = new Uint8Array(data, 0);
for (var i = 0; i < text.length; i++) ui8a[i] = (text.charCodeAt(i) & 0xff);
var bb = new BlobBuilder(); // doesn't exist in Firefox 4
bb.append(data);
var blob = bb.getBlob();
this.send(blob);
}
}
xhr.sendAsBinary(data);
}
var data = getBinary("My music.mp3");
sendBinary(data,'http://www.tonycuffe.com/mp3/tailtoddle_lo.mp3');
In your back end code, you can fetch the file to your server, store it to a variable, rename it from there, define the corresponding headers, and return it. this could happen as an ajax call initiated on the javascript click.
Post further details about your backed and i can help you more.
You can use something like below (ASP.NET)
In ASPX
Download
In ASP.NET
Response.ContentType = "audio/mpeg3";
Response.AddHeader("content-disposition", "attachment;filename=New_file_name.mp3");
Server.Transfer(decoded_URL_of_MP3_file);
Look here for other MIME types
Update#1 - Using Javascript alone, you can try something like this, though I've not tested in different browsers
function Download(url, fancyFileName)
{
var file = document.createElement('a');
file.href = url;
file.target = '_blank';
file.download = fancyFileName;
var event = document.createEvent('Event');
event.initEvent('click', true, true);
file.dispatchEvent(event);
window.URL.revokeObjectURL(file.href);
}
Download('http://server.com/file.mp3','Artist_file.mp3');
I am uploading video files to my server. The files are at least 20MB, some over 100MB.
For improved user experience, I upload via JavaScript and XMLHttpRequest, this way I can display upload speed and remaining time.
And to avoid and trouble on the server (such as requests timing out and taking too long to process) I submit the file in little packages on the server, and have a php script re-assemble the file.
My script works great, with one weird catch - and until just now I thought it was because of my ISP.
Using Google chrome I can upload files up to 20MB with no problems. But anything larger gets errors: For example my 100MB file will not send anything to the server - the second package never arrives. On my 50MB file it happens after around 47%, with the 7th package. And another file doesn't even send the first package.
I restarted my computer, and it keeps happening at the same position/package number for each file - though the position has nothing in common compared to the other failed files.
It doesn't matter if you try to start after one of the failed packages, say If I start at #8 if 7 failed - it will continue to fail. If I ignore errors (rather than to try again) it will just send the rest of the file in empty chunks.
I had already tried from a different internet connection, though I had to use firefox there. And it worked fine. So I install firefox on my machiene, and BAM works like a charm, correctly sending the 100MB file.
What could be going wrong on Chrome?
$(document).on('click','#video_upload',function(evt){
uploadProcess('vod_video_file');
});
function toBlob(text)
{
var data = new ArrayBuffer(text.length);
var ui8a = new Uint8Array(data, 0);
for (var i = 0; i < text.length; i++) ui8a[i] = (text.charCodeAt(i) & 0xff);
if(typeof window.Blob == "function")
{
var blob = new Blob([data]);
}else{
var bb = new (window.MozBlobBuilder || window.WebKitBlobBuilder || window.BlobBuilder)();
bb.append(data);
var blob = bb.getBlob();
}
return blob;
}
function splitFile(dataArray, size) {
blobs = new Array();
for (var i = 0; i < dataArray.size; i += size)
{
var copy = dataArray.slice();
var partial = copy.slice(i, i+size);
blobs.push(partial);
}
return blobs;
}
function uploadProcess(fileInputId)
{
var file = document.getElementById(fileInputId).files[0];
var reader = new FileReader();
reader.readAsBinaryString(file);
reader.onloadend = function(evt)
{
var fr = evt.target.result;
fileUpload( fr );
}
}
function fileUpload(inputDataArray)
{
var since;
var intervalid;
var totalBytes = inputDataArray.length;
var packets = new Array();
var packetNum = 0;
var packetCount = 0;
var packetSize = 0;
function startUpload()
{
intervalid = setInterval(function(){updateUploadStats();},1000);
calculatePaketSize()
createPackets();
submitPacket();
}
function calculatePaketSize()
{
var ideal_size = 3*1024*1024;
var packet_count = Math.ceil( totalBytes/ideal_size);
packetSize = Math.ceil(totalBytes/packet_count);
}
function createPackets()
{
packets = splitFile(toBlob(inputDataArray), packetSize)
packetCount = packets.length;
}
function updateUploadStats(e)
{
//displaying upload progress in GUI
}
function submitPacket()
{
xhr = new XMLHttpRequest();
xhr.open("POST", 'index.php?controller=AdminVodVideo&action=VideoUpload&ajax=1&r='+packetNum+'&token='+token, true);
xhr.setRequestHeader("Content-type","application/octet-stream");
XMLHttpRequest.prototype.mySendAsBinary = function(text){
this.send(text);
}
var eventSource = xhr.upload || xhr;
eventSource.addEventListener("progress", function(e) {
updateUploadStats(e);
});
xhr.onreadystatechange = function()
{
if(xhr.readyState == 4)
{
if(xhr.status == 200)
{
//server will return the string 'upload failed' if the file to be received was empty.
if( xhr.responseText == 'upload failed')
{
console.log('FAILED , trying again in 3 s');
setTimeout(submitPacket,3000);
}
else
{
updateUploadStats();
packetNum++;
if(packetNum == packetCount)
{
processOnServer();
}
else
{
submitPacket();
}
}
}else{
// process error
console.log('we got a 500 error');
}
}
};
since = Date.now();
xhr.mySendAsBinary( packets[packetNum] );
}
function processOnServer()
{
//telling the server to piece the file back together.
}
startUpload();
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>