Below is the javascript I have for my page:
window.onmouseover = function(){
var body = document.getElementsByTagName("body")
var h1 = document.getElementsByTagName("h1");
var a = document.getElementsByTagName("a");
var p = document.getElementsByTagName("p")
for(var j = 0; j < p.length; j++) {
body[j].style.fontFamily = "helvetica";
body[j].style.backgroundColor = "rgb(250, 250, 240)"
p[j].style.fontFamily = "courier";
a[j].onclick = function() {
this.style.backgroundColor = "Black"
}
}
}
I have one h1 element, one a element, and 10 p elements. For some reason, this code only changes the font of the first p element, although everything else works fine? Why is this and how can I fix it?
If you have only one a element and (of course) only one body you cannot iterate over 10 of them. This causes an error on the second iteration of the cycle. Use this code instead.
window.onmouseover = function(){
var body = document.getElementsByTagName("body")
var h1 = document.getElementsByTagName("h1");
var a = document.getElementsByTagName("a");
var p = document.getElementsByTagName("p")
body[0].style.fontFamily = "helvetica";
body[0].style.backgroundColor = "rgb(250, 250, 240)"
a[0].onclick = function() {
this.style.backgroundColor = "Black"
}
for (var j = 0; j < p.length; j++) {
p[j].style.fontFamily = "courier";
}
}
It may be generating an error the second time through the loop, since body[1] would be invalid. Move things around so that only manipulations on p are inside the loop.
Related
I can only append 1 card element from the following Javascript. Please Help.
var gb = document.getElementById('game-board');
var cardCount = document.getElementsByClassName('card');
var children = document.createElement('div');
var createCards = function() {
for (var i = 0; i < 5; i++) {
children.className = 'card';
gb.appendChild(children);
};
};
createCards();
you have only 1 "children" item that you keep moving inside the loop. One way to fix it is to clone it each time before appending:
var gb = document.getElementById('game-board');
var cardCount = document.getElementsByClassName('card');
var children = document.createElement('div');
var createCards = function() {
for (var i = 0; i < 5; i++) {
children.className = 'card';
gb.appendChild(children.cloneNode(true));
};
};
createCards();
Your code is attempting to append the same div (stored at the children variable) to gb on every iteration of the loop. Try creating a new element for each iteration instead:
var gb = document.getElementById('game-board');
var createCards = function() {
for (var i = 0; i < 5; i++) {
var children = document.createElement('div');
children.className = 'card';
gb.appendChild(children);
};
};
createCards();
.card{
width: 50px;
height: 50px;
border: 1px solid gray;
}
<div id="game-board" ></div>
I was actually using a script which allowed me to Show a div onclick and hide others but now I need to do the same with "class" instead of "id".
My current script:
function layout(divName){
var hiddenVal = document.getElementById("tempDivName");
if(hiddenVal.Value != undefined){
var oldDiv = document.getElementById(hiddenVal.Value);
oldDiv.style.display = 'none';
}
var tempDiv = document.getElementById(divName);
tempDiv.style.display = 'block';
hiddenVal.Value = document.getElementById(divName).getAttribute("class");}
What I tried using getElementsByClassName :
function layoutNEW(divName){
var hiddenVal = document.getElementById("tempDivName");
if(hiddenVal.Value != undefined){
var oldDiv = document.getElementById(hiddenVal.Value);
oldDiv.style.display = 'none';
}
var tempDiv = document.getElementsByClassName(divName);
for ( var i=0, len=tempDiv.length; i<len; ++i ){
tempDiv[i].style.display = 'block';
}
hiddenVal.Value = document.getElementById(divName).getAttribute("id");}
Any ideas ?
EDIT : A working example of my current script with "id" : JSFiddle
EDIT 2: It works great, but when the div (class) is cloned, only one of them is showing the div. Do you have an idea about this ? Where is a JSFiddle demonstrating the situation: JSFiddle
I think this is what you'd need. The idea is that you can use a data property on your <a> tags that will tell your click handler which classname to look for when showing an element. From there, you just hide the others. Here's a working demo:
var toggleControls = document.querySelectorAll("[data-trigger]");
var contentDivs = document.querySelectorAll(".toggle");
for (var i = 0; i < toggleControls.length; i++) {
toggleControls[i].addEventListener("click", function(event) {
var trigger = event.target;
var selector = "." + trigger.getAttribute("data-trigger");
var divToShow = document.querySelector(selector);
for (j = 0; j < contentDivs.length; j++) {
contentDivs[j].style.display = "none";
}
divToShow.style.display = "block";
});
}
.toggle {
height: 100px;
width: 100px;
display: none;
}
.div1 {
background-color: red;
}
.div2 {
background-color: blue;
}
.div3 {
background-color: purple;
}
.div4 {
background-color: green;
}
Show Div1
<br/>
Show Div2
<br/>
Show Div3
<br/>
Show Div4
<div class="toggle-container">
<div class="toggle div1"></div>
<div class="toggle div2"></div>
<div class="toggle div3"></div>
<div class="toggle div4"></div>
</div>
EDIT - As per updated question
In order to get this to work with dynamically created elements, you will have to put the var contentDivs = ... inside of the click handler, so you get a live version of that array. Also, you will need to change .querySelector to .querySelectorAll as the former only grabs the first matching element, not all as the latter does.
Here's what the code would look like: (note - I also moved the click handler into an outside function so it was not being recreated for every iteration of the loop, as is good practice)
function clickHandler(event) {
var contentDivs = document.getElementsByClassName("toggle"); // get live set of contentDivs in case any were added dynamically
var trigger = event.target;
var selector = "." + trigger.getAttribute("data-trigger");
var divsToShow = document.querySelectorAll(selector); // grab all matching divs
for (var i = 0; i < contentDivs.length; i++) {
contentDivs[i].style.display = "none";
}
for (var j = 0; j < divsToShow.length; j++) {
divsToShow[j].style.display = "block";
}
}
var toggleControls = document.querySelectorAll("[data-trigger]");
for (var i = 0; i < toggleControls.length; i++) {
toggleControls[i].addEventListener("click", clickHandler);
}
function cloneDiv() {
var elmnt = document.getElementsByClassName("container");
for ( var i=0; i<elmnt.length; i++ ) {
var cln = elmnt[i].cloneNode(true);
}
document.body.appendChild(cln);
document.getElementById("clone").appendChild(cln);
}
window.onload = cloneDiv();
I'm trying to figure out how to count the number of p's so every time the button is pressed, it outputs to 0 to 1 until the maximum number of p's is counted.
var big_number = 999999;
var i;
var a = document.getElementsByTagName("p");
function function0() {
for (i=0; i < big_number; i++) {
document.getElementsByTagName("p")[i].innerHTML="text";
}
}
I want it to write to another p every time the button is pressed.
document.getElementsByTagName("p").length // number of p elements on the page
Is that what you were asking?
Make a generic tag adder function then call it:
function addTags(tagName,start, max, container) {
var i = start;
for (i; i < max; i++) {
var newp = document.createElement(tagName);
newp.innerHTML = "paragraph" + i;
container.appendChild(newp);
}
}
var tag = 'p';
var big_number = 30;
var i;
var a = document.getElementsByTagName(tag );
// **THIS is your specific question answer**:
var pCount = a.length;
var parent = document.getElementById('mydiv');
addTags(tag,pCount , big_number, parent);
// add 10 more
a = document.getElementsByTagName(tag );
pCount = a.length;
big_number = big_number+10;
addTags(tag,pCount , big_number, parent);
EDIT:
NOTE: THIS might be better, only hitting the DOM once, up to you to determine need:
function addTagGroup(tagName, start, max, container) {
var tempContainer = document.createDocumentFragment();
var i = start;
for (i; i < max; i++) {
var el = document.createElement(tagName);
el.textContent = "Paragraph" + i;
tempContainer.appendChild(el);
}
container.appendChild(tempContainer);
}
To find out how many <p> elements there are in the document you should use DOM's length property as below :-
var numP = document.getElementsByTagName("P").length;
or
var div = document.getElementById("myDIV");
var numP = div.getElementsByTagName("P").length;
To get number of element inside a tag.
I need to change the content of all "h1" tags in my html file when the page load using javascript.
So I write the following code
window.onload = function () {
var h1html = document.createElement("h1");
var h1htmltext = document.createTextNode("header 1");
h1html.appendChild(h1htmltext);
document.getElementsByTagName("h1").appendChild(h1html);
};
If you're sure you only have one h1 tag you could simply do
window.onload = function () {
document.getElementsByTagName("h1")[0].innerHTML = "header 1";
}
if multiple h1 tags are present you could do
window.onload = function () {
var h1Elems = document.getElementsByTagName("h1");
var pos;
for (pos in h1Elems) {
h1Elems[pos].innerHTML = "header 1";
}
}
Use this:
for(var i = 0, elems = document.getElementsByTagName('h1'); i < elems.length; i++) {
elems[i].innerHTML = "new";
}
fiddle
You need to change the innerHTML of each elements, as such
function changeall(){
var headers=document.getElementsByTagName("h1");
var newheadertext="hello";
for(var i in headers){
headers[i].innerHTML=newheadertext;
}
}
getElementsByTagName returns a node list; you need to loop through it.
var headers = document.getElementsByTagName("h1");
for(var i = 0; i < headers.length; i++) {
var header = headers[i];
var text = document.createTextNode("header 1");
while(header.childNodes.length) {
header.removeChild(header.firstChild);
}
header.appendChild(text);
}
I made a few assumptions there:
You don’t actually want to nest headers
You want to replace the content
You want an old-standards-compliant way
If you don’t need support for old browsers, just use textContent:
var headers = document.getElementsByTagName("h1");
for(var i = 0; i < headers.length; i++) {
headers[i].textContent = "header 1";
}
How can I create new Element each time when (i) will be incremented:
for(int i = 0; i < 10; i++)
{
Element child = doc.createElement("xxx");
root.setAttribute("x", i * "xx");
doc.appendChild(child);
}
Using pure js
var div = document.getElementById("main");
for (var i = 0; i < 10; i++) {
var span = document.createElement("span");
span.setAttribute("class", "new");
span.innerHTML = "span" + i;
div.appendChild(span);
}
HTML
<div id="main"></div>
Working example.
Cheers!!
Using java
Element child = null;
for(int i = 0; i < 10; i++)
{
child = doc.createElement("xxx" + i);//you can write a method with int parameter to get element name from somewhere else
doc.appendChild(child);
}
I hope this is what you wanted, by the way for text nodes you should use doc.createTextNode("A")