I'm using Seadragon Ajax with jQuery touch event listeners.
The container has touchstart, touchmove and touchend bound to it, heres the touch start:
.bind('touchstart MSPointerDown', function(e){
var p = coord(e.originalEvent);
p.start = true;
p.scale = 1;
if(e.originalEvent.pointerType === 4) return;
else if(e.originalEvent.pointerType !== undefined) e.originalEvent.preventMouseEvent();
$(this).data(p);
e.preventDefault();
e.stopPropagation();
})
Inside the seadragon view are some buttons generated. These buttons are not firing on a tablet because of the touchstart on its container div. It works fine with a mouse.
new Seadragon.Button("Click to go", "", "", "", "", null, moveFunction, null, null, null );
I need to check to see if the touch is on a button or not before all the stuff in the touchstart function but really am not sure how.
Resolved by adding an if statement to check the number of touches as below:
.bind('touchstart MSPointerDown', function(e){
if (event.touches.length != 1) {
e.preventDefault();
e.stopPropagation();
}
var p = coord(e.originalEvent);
p.start = true;
p.scale = 1;
if(e.originalEvent.pointerType === 4) return;
else if(e.originalEvent.pointerType !== undefined) e.originalEvent.preventMouseEvent();
$(this).data(p);
})
Related
My iframe game is reading the keyboard including space, but on some browsers (Firefox, Safari) pressing Space also scrolls my page down, that causes my game to partially go out of screen. Sometimes it seems the page even scrolls back up when some other keys are pressed...
My game handles keypresses on "keyup" event.
input.addEventListener("keyup", function (e) {
//game handles all keys including space here
}
Because of using keyup event, this answer is not suitable to prevent space ;
Pressing spacebar scrolls page down?
If I add this code, my game does not receive keyup events:
window.onkeydown = function(e) {
return !(e.keyCode == 32);
};
When I add this code above to parent html page, having ifreme, it only works if keyboard focus is clicked to parent html. When focus is inside iframe, the code does not work.
It seems above code fixed issue for Safari!
The onkeypress event fires the browser scrolling. You can call preventDefault in this event, and the keyup and keydown events will continue to fire as intended.
window.onkeypress = function(e) {
if (e.keyCode == 32) {
e.preventDefault();
}
};
window.onkeyup = function(e) {
console.log("Space key up!")
};
You need preventDefault
window.addEventListener('keydown', (e) => {
if (e.keyCode === 32) {
e.preventDefault();
}
});
See this codepen for a demo: https://codepen.io/xurei/pen/MWyveEp
You have to find the right window object first
function getIframeWindow(iframe_object) {
var doc;
if (iframe_object.contentWindow) {
return iframe_object.contentWindow;
}
if (iframe_object.window) {
return iframe_object.window;
}
if (!doc && iframe_object.contentDocument) {
doc = iframe_object.contentDocument;
}
if (!doc && iframe_object.document) {
doc = iframe_object.document;
}
if (doc && doc.defaultView) {
return doc.defaultView;
}
if (doc && doc.parentWindow) {
return doc.parentWindow;
}
return undefined;
}
var myFrame = document.getElementById('targetFrame');
var frame_win = getIframeWindow(myFrame);
and then add the listeners to stop the spacebar event from bubbling up.
if (frame_win) {
var preventSpace = (e) => {
if (e.keyCode === 32) {
e.preventDefault();
}
};
frame_win.addEventListener('keydown', preventSpace);
frame_win.addEventListener('keyup', preventSpace);
frame_win.addEventListener('keypress', preventSpace);
}
I have a draggable function in jquery to make it so I can drag and move elements on a div. Sometimes, when dragging the mouse comes off the div and I am not able to put back down the element.
I'm trying to add a keydown event for the escape button or something so that when pressed, the same thing happens on .on("mouseup", function(event) {
I've tried doing .on("mouseup keydown", function(event) { but it doesn't catch any keys that are being pressed.
Does anyone have any ideas on how I can cancel the drag? Either by a keydown or even on a mouseup regardless of if the mouse is on the div or not that is being dragged?
Just to be clear, the problem I am having is sometimes I will be dragging the element, I will mouseup but the mouse wasn't on the element when mouseup was called. Therefore, the element is still dragging and I no longer have my finger on the mouse and I have no way to stop the element from dragging to get it back on the document.
EDIT: Here is a jsfiddle, notice I am trying to get this to work on a scaled container. youtube video showing drag glitch
(function($) {
$.fn.drags = function(opt, callback) {
opt = $.extend({
handle: "",
cursor: "move"
}, opt);
if (opt.handle === "") {
var $el = this;
} else {
var $el = this.find(opt.handle);
}
return $el.css('cursor', opt.cursor).on("mousedown", function(e) {
if (opt.handle === "") {
var $drag = $(this).addClass('draggable');
} else {
var $drag = $(this).addClass('active-handle').parent().addClass('draggable');
}
var z_idx = $drag.css('z-index'),
drg_h = $drag.outerHeight(),
drg_w = $drag.outerWidth(),
pos_y = $drag.offset().top + drg_h - e.pageY,
pos_x = $drag.offset().left + drg_w - e.pageX;
$drag.css('z-index', 1000).parents().on("mousemove", function(e) {
$('.draggable').offset({
top: e.pageY + pos_y - drg_h,
left: e.pageX + pos_x - drg_w
}).on("mouseup", function() {
$(this).removeClass('draggable').css('z-index', z_idx);
});
});
e.preventDefault();
}).on("mouseup", function(event) {
if (opt.handle === "") {
$(this).removeClass('draggable');
} else {
$(this).removeClass('active-handle').parent().removeClass('draggable');
}
if (typeof callback == 'function') {
alert("this is a callback");
}
});
}
})(jQuery);
Here are a few things that might work:
Instead of listening for mouseup on the target element, listen for it on document.body. That way it will fire regardless of if the cursor is over the dragged element.
If you want to cancel the drag when the cursor wanders out of the page, add an event listener for mouseleave on document.body and use it to cancel the drag.
If you make a code-pen (or similar) test case, I will be happy to dig into the code.
Edit__
Handling mouseleave on the document prevents it from getting stuck in a draggable state. It also fixes the multiplied movement that you were seeing.
$(document.body).on('mouseleave', function(){
$el.removeClass('draggable').css('z-index', z_idx);
});
Edit2__
Previous JSFiddle was incorrect.
https://jsfiddle.net/spk4523t/6/
I would like to catch some events for a specific div if the user clicked on the div (focus the div), keyboard events are catch (not if the last click was out of the div (unfocus the div)
I tried some things, but haven't succeeded : JSFiddle
document.getElementById("box").onkeydown = function(event) {
if (event.keyCode == 13) { // ENTER
alert("Key ENTER pressed");
}
}
This code doesn't work even if I click on the div.
Pure JS solution please
The div element isn't interactive content by default. This means that there isn't a case where the return key will ever trigger on it. If you want your div element to be interactive you can give it the contenteditable attribute:
<div id="box" contenteditable></div>
In order to now fire the event you need to first focus the div element (by clicking or tabbing into it). Now any key you press will be handled by your onkeydown event.
JSFiddle demo.
Giving the 'div' a tabindex should do the trick, so the div can have the focus:
<div id="box" tabindex="-1"></div>
If you click on the div it gets the focus and you can catch the event.
JSFIDDEL
If you set 'tabindex' > 0 you can also select the div using TAB.
You could catch all the click events, then check if the event target was inside the div:
var focus_on_div = false;
document.onclick = function(event) {
if(event.target.getAttribute('id') == 'mydiv') {
focus_on_div = true;
} else {
focus_on_div = false;
}
}
document.onkeyup = function(event) {
if (focus_on_div) {
// do stuff
}
}
try this code i hope this work
var mousePosition = {x:0, y:0};
document.addEventListener('mousemove', function(mouseMoveEvent){
mousePosition.x = mouseMoveEvent.pageX;
mousePosition.y = mouseMoveEvent.pageY;
}, false);
window.onkeydown = function(event) {
var x = mousePosition.x;
var y = mousePosition.y;
var elementMouseIsOver = document.elementFromPoint(x, y);
if(elementMouseIsOver.id == "box" && event.keyCode == "13") {
alert("You Hate Enter Dont You?");
}
}
DEMO
I am making a TD element of table editable on double click:
$(document).on("dblclick", "#table>tbody>tr>td.cell", function(e) {
if (e.which != 1 || e.shiftKey || e.altKey || e.ctrlKey)
// need left button without keyboard modifiers
return;
reset_selection();
var editor = document.createElement("div");
editor.setAttribute("contenteditable", "true");
editor.innerHTML = this.innerHTML;
this.innerHTML = '';
// this.style.padding = 0;
this.appendChild(editor);
$(document).on("*", stub);
editor.onblur = function() {
// this.parentNode.setAttribute("style", "");
this.parentNode.innerHTML = this.innerHTML;
sys.editor = null;
$(document).off("*", stub);;
};
editor.focus();
});
function stub(e) {
e.stopImmediatePropagation();
return false;
}
But when i double click on the text inside the editable div, the double click event propagates to the parent td causing undesired consequences. There are also other events (select, mousedown, etc) i want to prevent, so writing a stub for each of them doesn't look nice to me.
Is there a way to disable all currently active jQuery event handlers and enable them afterwards? Or somewhow stop propagating all events from the editable div to its parents?
Or somewhow stop propagating all events from the editable div to its parents?
It may not be very palatable, but it's not that bad to specifically disable the events:
$(this).on("select mousedown mouseup dblclick etc", false);
(Assuming this refers to the cell you're editing.)
There is a limited number of events, after all, and on allows you to list them in a space-delimited string and disable them by passing false.
You can then re-enable them by passing the same list and false again into off.
Use on / off JQuery methods :
var myFunction = function(e) {
if (e.which != 1 || e.shiftKey || e.altKey || e.ctrlKey)
// need left button without keyboard modifiers
return;
reset_selection();
var editor = document.createElement("div");
editor.setAttribute("contenteditable", "true");
editor.innerHTML = this.innerHTML;
this.innerHTML = '';
// this.style.padding = 0;
this.appendChild(editor);
$(document).on("*", stub);
editor.onblur = function() {
// this.parentNode.setAttribute("style", "");
this.parentNode.innerHTML = this.innerHTML;
sys.editor = null;
$(document).off("*", stub);;
};
editor.focus();
};
function stub(e) {
e.stopImmediatePropagation();
return false;
}
//Active the events
$(document).on("dblclick", "#table>tbody>tr>td.cell", myFunction);
//Disable the events
$(document).off("dblclick", "#table>tbody>tr>td.cell",myFunction);
//Reactive the events
$(document).on("dblclick", "#table>tbody>tr>td.cell", myFunction);
Update
You can also manage a variable set to true if the event must not be taking into account :
var skipEvent = true;
$(document).on("dblclick", "#table>tbody>tr>td.cell", function (e) {
//Check variable and skip if true
if (skipEvent)
return false;
if (e.which != 1 || e.shiftKey || e.altKey || e.ctrlKey)
// need left button without keyboard modifiers
return;
reset_selection();
var editor = document.createElement("div");
editor.setAttribute("contenteditable", "true");
editor.innerHTML = this.innerHTML;
this.innerHTML = '';
// this.style.padding = 0;
this.appendChild(editor);
$(document).on("*", stub);
editor.onblur = function () {
// this.parentNode.setAttribute("style", "");
this.parentNode.innerHTML = this.innerHTML;
sys.editor = null;
$(document).off("*", stub);;
};
editor.focus();
});
Here is an interesting jsfiddle.
In Firefox:
Run the fiddle
Click in text input
Click somewhere else. Should say "1 blurs".
Click in the text input again.
ALT-TAB to another window. Fiddle should now say "2 blurs".
In Chrome, at step 5, it says "3 blurs". Two separate "blur" events are fired when the whole browser loses focus. This is of interest because it means that it's not safe to assume, in a "blur" handler, that the element actually had focus just before the event was dispatched; that is, that the loss of focus — the transition from "being in focus" to "not being in focus" — is the reason for the event. When two "blur" events are generated, that condition is not satisfied during the handling of the second event, as the element is already not in focus.
So is this just a bug? Is there a way to tell that a "blur" event is bogus?
The reason it is firing twice is because of window.onblur. The window blurring triggers a blur event on all elements in that window as part of the way javascript's capturing/bubbling process. All you need to do is test the event target for being the window.
var blurCount = 0;
var isTargetWindow = false;
$(window).blur(function(e){
console.log(e.target);
isTargetWindow = true;
});
$(window).focus(function(){
isTargetWindow = false;
});
$('input').blur(function(e) {
if(!isTargetWindow){
$('div').text(++blurCount + ' blurs');
}
console.log(e.target);
});
http://jsfiddle.net/pDYsM/4/
This is confirmed Chrome bug. See the Chromium Issue Tracker
The workaround is in the accepted answer.
Skip 2nd blur:
var secondBlur = false;
this.onblur = function(){
if(secondBlur)return;
secondBlur = true;
//do whatever
}
this.onfocus = function(){
secondBlur = false;
//do whatever
}
This probably isn't what you want to hear, but the only way to do it seems to be to manually track whether the element is focused or not. For example (fiddle here):
var blurCount = 0;
document.getElementsByTagName('input')[0].onblur = function(e) {
if (!e) e = window.event;
console.log('blur', e);
if (!(e.target || e.srcElement)['data-focused']) return;
(e.target || e.srcElement)['data-focused'] = false;
document.getElementsByTagName('div')[0].innerHTML = (++blurCount + ' blurs');
};
document.getElementsByTagName('input')[0].onfocus = function(e) {
if (!e) e = window.event;
console.log('focus', e);
(e.target || e.srcElement)['data-focused'] = true;
};
Interestingly, I couldn't get this to work in jQuery (fiddle here) ... I really don't use jQuery much, maybe I'm doing something wrong here?
var blurCount = 0;
$('input').blur(function(e) {
console.log('blur', e);
if (!(e.target || e.srcElement)['data-focused']) return;
(e.target || e.srcElement)['data-focused'] = false;
$('div').innerHTML = (++blurCount + ' blurs');
});
$('input').focus(function(e) {
console.log('focus', e);
(e.target || e.srcElement)['data-focused'] = true;
});
You could also try comparing the event's target with document.activeElement. This example will ignore the alt+tab blur events, and the blur events resulting from clicking on Chrome's... chrome. This could be useful depending on the situation. If the user alt+tabs back into Chrome, it's as if the box never lost focus (fiddle).
var blurCount = 0;
document.getElementsByTagName('input')[0].onblur = function(e) {
if (!e) e = window.event;
console.log('blur', e, document.activeElement, (e.target || e.srcElement));
if ((e.target || e.srcElement) == document.activeElement) return;
document.getElementsByTagName('div')[0].innerHTML = (++blurCount + ' blurs');
};
I'm on Chrome Version 30.0.1599.101 m on Windows 7 and this issue appears to have been fixed.
I am experiencing the same and the above posts make sense as to why. In my case I just wanted to know if at least one blur event had occurred. As a result I found that just returning from my blur function solved my issue and prevented the subsequent event from firing.
function handleEditGroup(id) {
var groupLabelObject = $('#' + id);
var originalText = groupLabelObject.text();
groupLabelObject.attr('contenteditable', true)
.focus().blur(function () {
$(this).removeAttr('contenteditable');
$(this).text($(this).text().substr(0, 60));
if ($(this).text() != originalText) {
alert("Change Found");
return; //<--- Added this Return.
}
});
}
Looks like an oddity of angularjs gives a simpler solution when using ng-blur; the $event object is only defined if you pass it in:
ng-blur="onBlur($event)"
so (if you aren't using ng-blur on the window) you can check for:
$scope.onBlur = function( $event ) {
if (event != undefined) {
//this is the blur on the element
}
}