FB.ui dialog for apprequest hangs forever in iframe mode - javascript

Somehow I can't get the iframe mode to work in the following code
The dialog shows up but the loading hangs forever and nothing is displayed in the box
it works just fine with display: popup
FB.getLoginStatus(function(resp) {
if (resp.status !== 'connected') return;
FB.ui({
method: 'apprequests',
title: 'My title',
display: 'iframe',
message: 'My message',
to: '100003750613973'
}, function(resp) {
console.log('emitted request to ', resp.to);
});
});

Myself and some of my peers are seeing the same behavior. In our case, the problem seems to happen only when running on a port other than 80. E.g. in development, we usually run on port 3000, and see the hang you describe (with the "feed" dialog in our case). When running on port 80, everything works fine. This appears to be a recent problem.

Haven't used FB.ui in quite a while so not sure how it changed meanwhile, but why do you return console.log()? I'd say, remove the return keyword and try again. See what the Firbug / Chrome / etc. console says. Based on that I'm sure you'll be able to get to a working solution, or post it here and we can help you out. Code should be quite standard.

Related

Chrome, allow autoconnect for HID device

So I'm trying to read out a USB-scale thats connected to my pc. I use chrome's experimental HID api.
I use Tampermonekey as userscript injector to extend a website's functionality.
The script I inject looks like this:
navigator.hid.requestDevice({ filters: [{ vendorId: 0x0922, productId: 0x8003}] }).then((devices) => {
if (devices.length == 0) return;
devices[0].open().then(() => {
if(disconnected) {
disconnected = false
}
console.log("Opened device: " + devices[0].productName);
devices[0].addEventListener("inputreport", handleInputReport);
devices[0].sendReport(outputReportId, outputReport).then(() => {
console.log("Sent output report " + outputReportId);
});
});
});
When I run it just like this(inline) I get the message in chrome:
DOMException: Failed to execute 'requestDevice' on 'HID': Must be handling a user gesture to show a permission request.
Basically, the code needs to be inside an event listener and the listener needs to be triggered by user input to run.
Al fine and dandy, except that this has to be initialized hundreds of times a day. I tried running this code in edge and here it just works without user input.
Is there a way I can disable this security feature(completely or only for the site im using it on) in chrome? I know edge is based on chromium so I expect it to be possible, but am unable to find how/where
You can use HID.getDevices() to retrieve an HID device that the user has already granted access to.
My suggestion would be to check for the device you want with getDevices first. If you can't find the device, then make something the user can interact with that will allow you to use requestDevice to connect to the device.

Not allowed to launch cutom protocol because a user gesture is required

I need to run my custom protocol twice but it doesn't work the second time, I got this error ( Not allowed to launch 'cutomProtocol' because user gesture is required. ) I tried to find a solution but I did not find any!
Same problem with chrome, firefox and edge.
I need to see this popup twice
window.location.href = 'my-protocol://${base64}';
and
customProtocolVerify(
`my-protocol://${base64}`,
() => {
// successCb: Callback function which gets called when custom protocol is found.
console.log('My protocol found and opened the file successfully..');
},
() => {
// failCb: Callback function which gets called when custom protocol not found.
console.log('My protocol not found.');
}
);
I tried with these two and didn't work
Clarification
I have a custom protocol.
My scenario:
check if it's installed successfully (I'm using customProtocolVerify method) and that method makes the launch if the protocol is found
run some APIs
launch the protocol again
My problem:
Step 3 doesn't work, I have the error on the console that says " Not allowed to launch... " and of course I can't see my popup to open my protocol.
I'm asking for help to make step 3 work
The only way to bypass this "bug" is to ask the user twice (or in a loop) by showing a OK alert or some sort of user confirm box.
My solution:
OpenLinkInExternalApp(Link);
alerty.alert('', { title: '', okLabel: 'Open Link' }, function () {
OpenLinkInExternalApp(Link);
});
The above code will open the external app, then a OK alert will pop up, after clicking OK, I call the same code again. Do this in a loop if needed.
TIP:
We guide our users to use split screen at this stage. This is where users can dock your web-app on the left and the external app on the right as an example.
Alert Box:
We user Alerty.js https://github.com/undead25/alerty#readme

Same Domain not loading in IE iFrame if devtools aren't up [duplicate]

IE9 Bug - JavaScript only works after opening developer tools once.
Our site offers free pdf downloads to users, and it has a simple "enter password to download" function. However, it doesn't work at all in Internet Explorer.
You can see for yourself in this example.
The download pass is "makeuseof". In any other browser, it works fine. In IE, both buttons do nothing.
The most curious thing I've found is that if you open and close the developer toolbar with F12, it all suddenly starts to work.
We've tried compatibility mode and such, nothing makes a difference.
How do I make this work in Internet Explorer?
It sounds like you might have some debugging code in your javascript.
The experience you're describing is typical of code which contain console.log() or any of the other console functionality.
The console object is only activated when the Dev Toolbar is opened. Prior to that, calling the console object will result in it being reported as undefined. After the toolbar has been opened, the console will exist (even if the toolbar is subsequently closed), so your console calls will then work.
There are a few solutions to this:
The most obvious one is to go through your code removing references to console. You shouldn't be leaving stuff like that in production code anyway.
If you want to keep the console references, you could wrap them in an if() statement, or some other conditional which checks whether the console object exists before trying to call it.
HTML5 Boilerplate has a nice pre-made code for console problems fixing:
// Avoid `console` errors in browsers that lack a console.
(function() {
var method;
var noop = function () {};
var methods = [
'assert', 'clear', 'count', 'debug', 'dir', 'dirxml', 'error',
'exception', 'group', 'groupCollapsed', 'groupEnd', 'info', 'log',
'markTimeline', 'profile', 'profileEnd', 'table', 'time', 'timeEnd',
'timeStamp', 'trace', 'warn'
];
var length = methods.length;
var console = (window.console = window.console || {});
while (length--) {
method = methods[length];
// Only stub undefined methods.
if (!console[method]) {
console[method] = noop;
}
}
}());
As #plus- pointed in comments, latest version is available on their GitHub page
Here's another possible reason besides the console.log issue (at least in IE11):
When the console is not open, IE does pretty aggressive caching, so make sure that any $.ajax calls or XMLHttpRequest calls have caching set to false.
For example:
$.ajax({cache: false, ...})
When the developer console is open, caching is less aggressive. Seems to be a bug (or maybe a feature?)
This solved my problem after I made a minor change to it. I added the following in my html page in order to fix the IE9 problem:
<script type="text/javascript">
// IE9 fix
if(!window.console) {
var console = {
log : function(){},
warn : function(){},
error : function(){},
time : function(){},
timeEnd : function(){}
}
}
</script>
Besides the 'console' usage issue mentioned in accepted answer and others,there is at least another reason why sometimes pages in Internet Explorer work only with the developer tools activated.
When Developer Tools is enabled, IE doesn't really uses its HTTP cache (at least by default in IE 11) like it does in normal mode.
It means if your site or page has a caching problem (if it caches more than it should for example - that was my case), you will not see that problem in F12 mode. So if the javascript does some cached AJAX requests, they may not work as expected in normal mode, and work fine in F12 mode.
I guess this could help, adding this before any tag of javascript:
try{
console
}catch(e){
console={}; console.log = function(){};
}
If you are using AngularJS version 1.X you could use the $log service instead of using console.log directly.
Simple service for logging. Default implementation safely writes the message into the browser's console (if present).
https://docs.angularjs.org/api/ng/service/$log
So if you have something similar to
angular.module('logExample', [])
.controller('LogController', ['$scope', function($scope) {
console.log('Hello World!');
}]);
you can replace it with
angular.module('logExample', [])
.controller('LogController', ['$scope', '$log', function($scope, $log) {
$log.log('Hello World!');
}]);
Angular 2+ does not have any built-in log service.
If you are using angular and ie 9, 10 or edge use :
myModule.config(['$httpProvider', function($httpProvider) {
//initialize get if not there
if (!$httpProvider.defaults.headers.get) {
$httpProvider.defaults.headers.get = {};
}
// Answer edited to include suggestions from comments
// because previous version of code introduced browser-related errors
//disable IE ajax request caching
$httpProvider.defaults.headers.get['If-Modified-Since'] = 'Mon, 26 Jul 1997 05:00:00 GMT';
// extra
$httpProvider.defaults.headers.get['Cache-Control'] = 'no-cache';
$httpProvider.defaults.headers.get['Pragma'] = 'no-cache';
}]);
To completely disable cache.
It happened in IE 11 for me. And I was calling the jquery .load function.
So I did it the old fashion way and put something in the url to disable cacheing.
$("#divToReplaceHtml").load('#Url.Action("Action", "Controller")/' + #Model.ID + "?nocache=" + new Date().getTime());
I got yet another alternative for the solutions offered by runeks and todotresde that also avoids the pitfalls discussed in the comments to Spudley's answer:
try {
console.log(message);
} catch (e) {
}
It's a bit scruffy but on the other hand it's concise and covers all the logging methods covered in runeks' answer and it has the huge advantage that you can open the console window of IE at any time and the logs come flowing in.
We ran into this problem on IE 11 on Windows 7 and Windows 10. We discovered what exactly the problem was by turning on debugging capabilities for IE (IE > Internet Options > Advanced tab > Browsing > Uncheck Disable script debugging (Internet Explorer)). This feature is typically checked on within our environment by the domain admins.
The problem was because we were using the console.debug(...) method within our JavaScript code. The assumption made by the developer (me) was I did not want anything written if the client Developer Tools console was not explicitly open. While Chrome and Firefox seemed to agree with this strategy, IE 11 did not like it one bit. By changing all the console.debug(...) statements to console.log(...) statements, we were able to continue to log additional information in the client console and view it when it was open, but otherwise keep it hidden from the typical user.
I put the resolution and fix for my issue . Looks like AJAX request that I put inside my JavaScript was not processing because my page was having some cache problem. if your site or page has a caching problem you will not see that problem in developers/F12 mode. my cached JavaScript AJAX requests it may not work as expected and cause the execution to break which F12 has no problem at all.
So just added new parameter to make cache false.
$.ajax({
cache: false,
});
Looks like IE specifically needs this to be false so that the AJAX and javascript activity run well.

Why does JavaScript only work after opening developer tools in IE once?

IE9 Bug - JavaScript only works after opening developer tools once.
Our site offers free pdf downloads to users, and it has a simple "enter password to download" function. However, it doesn't work at all in Internet Explorer.
You can see for yourself in this example.
The download pass is "makeuseof". In any other browser, it works fine. In IE, both buttons do nothing.
The most curious thing I've found is that if you open and close the developer toolbar with F12, it all suddenly starts to work.
We've tried compatibility mode and such, nothing makes a difference.
How do I make this work in Internet Explorer?
It sounds like you might have some debugging code in your javascript.
The experience you're describing is typical of code which contain console.log() or any of the other console functionality.
The console object is only activated when the Dev Toolbar is opened. Prior to that, calling the console object will result in it being reported as undefined. After the toolbar has been opened, the console will exist (even if the toolbar is subsequently closed), so your console calls will then work.
There are a few solutions to this:
The most obvious one is to go through your code removing references to console. You shouldn't be leaving stuff like that in production code anyway.
If you want to keep the console references, you could wrap them in an if() statement, or some other conditional which checks whether the console object exists before trying to call it.
HTML5 Boilerplate has a nice pre-made code for console problems fixing:
// Avoid `console` errors in browsers that lack a console.
(function() {
var method;
var noop = function () {};
var methods = [
'assert', 'clear', 'count', 'debug', 'dir', 'dirxml', 'error',
'exception', 'group', 'groupCollapsed', 'groupEnd', 'info', 'log',
'markTimeline', 'profile', 'profileEnd', 'table', 'time', 'timeEnd',
'timeStamp', 'trace', 'warn'
];
var length = methods.length;
var console = (window.console = window.console || {});
while (length--) {
method = methods[length];
// Only stub undefined methods.
if (!console[method]) {
console[method] = noop;
}
}
}());
As #plus- pointed in comments, latest version is available on their GitHub page
Here's another possible reason besides the console.log issue (at least in IE11):
When the console is not open, IE does pretty aggressive caching, so make sure that any $.ajax calls or XMLHttpRequest calls have caching set to false.
For example:
$.ajax({cache: false, ...})
When the developer console is open, caching is less aggressive. Seems to be a bug (or maybe a feature?)
This solved my problem after I made a minor change to it. I added the following in my html page in order to fix the IE9 problem:
<script type="text/javascript">
// IE9 fix
if(!window.console) {
var console = {
log : function(){},
warn : function(){},
error : function(){},
time : function(){},
timeEnd : function(){}
}
}
</script>
Besides the 'console' usage issue mentioned in accepted answer and others,there is at least another reason why sometimes pages in Internet Explorer work only with the developer tools activated.
When Developer Tools is enabled, IE doesn't really uses its HTTP cache (at least by default in IE 11) like it does in normal mode.
It means if your site or page has a caching problem (if it caches more than it should for example - that was my case), you will not see that problem in F12 mode. So if the javascript does some cached AJAX requests, they may not work as expected in normal mode, and work fine in F12 mode.
I guess this could help, adding this before any tag of javascript:
try{
console
}catch(e){
console={}; console.log = function(){};
}
If you are using AngularJS version 1.X you could use the $log service instead of using console.log directly.
Simple service for logging. Default implementation safely writes the message into the browser's console (if present).
https://docs.angularjs.org/api/ng/service/$log
So if you have something similar to
angular.module('logExample', [])
.controller('LogController', ['$scope', function($scope) {
console.log('Hello World!');
}]);
you can replace it with
angular.module('logExample', [])
.controller('LogController', ['$scope', '$log', function($scope, $log) {
$log.log('Hello World!');
}]);
Angular 2+ does not have any built-in log service.
If you are using angular and ie 9, 10 or edge use :
myModule.config(['$httpProvider', function($httpProvider) {
//initialize get if not there
if (!$httpProvider.defaults.headers.get) {
$httpProvider.defaults.headers.get = {};
}
// Answer edited to include suggestions from comments
// because previous version of code introduced browser-related errors
//disable IE ajax request caching
$httpProvider.defaults.headers.get['If-Modified-Since'] = 'Mon, 26 Jul 1997 05:00:00 GMT';
// extra
$httpProvider.defaults.headers.get['Cache-Control'] = 'no-cache';
$httpProvider.defaults.headers.get['Pragma'] = 'no-cache';
}]);
To completely disable cache.
It happened in IE 11 for me. And I was calling the jquery .load function.
So I did it the old fashion way and put something in the url to disable cacheing.
$("#divToReplaceHtml").load('#Url.Action("Action", "Controller")/' + #Model.ID + "?nocache=" + new Date().getTime());
I got yet another alternative for the solutions offered by runeks and todotresde that also avoids the pitfalls discussed in the comments to Spudley's answer:
try {
console.log(message);
} catch (e) {
}
It's a bit scruffy but on the other hand it's concise and covers all the logging methods covered in runeks' answer and it has the huge advantage that you can open the console window of IE at any time and the logs come flowing in.
We ran into this problem on IE 11 on Windows 7 and Windows 10. We discovered what exactly the problem was by turning on debugging capabilities for IE (IE > Internet Options > Advanced tab > Browsing > Uncheck Disable script debugging (Internet Explorer)). This feature is typically checked on within our environment by the domain admins.
The problem was because we were using the console.debug(...) method within our JavaScript code. The assumption made by the developer (me) was I did not want anything written if the client Developer Tools console was not explicitly open. While Chrome and Firefox seemed to agree with this strategy, IE 11 did not like it one bit. By changing all the console.debug(...) statements to console.log(...) statements, we were able to continue to log additional information in the client console and view it when it was open, but otherwise keep it hidden from the typical user.
I put the resolution and fix for my issue . Looks like AJAX request that I put inside my JavaScript was not processing because my page was having some cache problem. if your site or page has a caching problem you will not see that problem in developers/F12 mode. my cached JavaScript AJAX requests it may not work as expected and cause the execution to break which F12 has no problem at all.
So just added new parameter to make cache false.
$.ajax({
cache: false,
});
Looks like IE specifically needs this to be false so that the AJAX and javascript activity run well.

FB.ui does not work the first time. Help!

I created an app which publishes to the user's wall. The problem is, the first time the user accesses the page, the FB.ui doesn't show up. After one reload, it works perfectly.
by first time, I mean when the user gives permissions to the app, OR when he has already given permissions. In both scenarios, the problem occurs. Any ideas, people?
FB.init({
appId : "XXXX",
status : true,
xfbml : true,
cookie : true
});
FB.ui(
{
method: 'stream.publish',
message: 'test message'
}
);
This is a frequent problem in JS, with things like trying to calculate how far an item has moved, and it only starts counting after the first iteration.
You need to wrap your js in window.onload = function() {
}
Although this is buggy cross-browser, and may not fix issue. Have you heard of jQuery, its:
$(document).ready(function() {
}
If a very robust solution to ths problem
Comment #70 by Will Kessler at: http://bugs.developers.facebook.net/show_bug.cgi?id=12849 fixed my problem. It's a hack, but it works perfectly :) I had another bug related to this ( FB.ui does not work inside FB canvas. HELP!) , and it also was fixed using this. FB API is seriously buggy! :|

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