I am trying to implement some code on my web page to auto-scroll after loading the page. I used a Javascript function to perform auto-scrolling, and I called my function when the page loads, but the page is still not scrolling smoothly! Is there any way to auto scroll my page smoothly?
Here is my Javascript function:
function pageScroll() {
window.scrollBy(0,50); // horizontal and vertical scroll increments
scrolldelay = setTimeout('pageScroll()',100); // scrolls every 100 milliseconds
}
It's not smooth because you've got the scroll incrementing by 50 every 100 milliseconds.
change this and the amount you are scrolling by to a smaller number to have the function run with the illusion of being much more 'smooth'.
turn down the speed amount to make this faster or slower.
function pageScroll() {
window.scrollBy(0,1);
scrolldelay = setTimeout(pageScroll,10);
}
will appear to be much smoother, try it ;)
Try to use jQuery, and this code:
$(document).ready(function(){
$('body,html').animate({scrollTop: 156}, 800);
});
156 - position scroll to (px), from top of page.
800 - scroll duration (ms)
You might want to look at the source code for the jQuery ScrollTo plug-in, which scrolls smoothly. Or maybe even just use the plug-in instead of rolling you own function.
Smoothly running animations depends on the clients machine. No matter how fairly you code, you will never be satisfied the way your animation runs on a 128 MB Ram system.
Here is how you can scroll using jQuery:
$(document).scrollTop("50");
You might also want to try out AutoScroll Plugin.
you can use jfunc function to do this.
use jFunc_ScrollPageDown and jFunc_ScrollPageUp function.
http://jfunc.com/jFunc-Functions.aspx.
Since you've tagged the question as 'jquery', why don't you try something like .animate()? This particular jquery function is designed to smoothly animate all sorts of properties, including numeric CSS properties as well as scroll position.
the numbers are hardcoded, but the idea is to move item by item (and header is 52px) and when is down, go back
let elem = document.querySelector(".spfxBirthdaysSpSearch_c7d8290b ");
let lastScrollValue = 0
let double_lastScrollValue = 0
let scrollOptions = { top: 79, left: 0, behavior: 'smooth' }
let l = console.log.bind(console)
let intScroll = window.setInterval(function() {
double_lastScrollValue = lastScrollValue //last
lastScrollValue = elem.scrollTop // after a scroll, this is current
if (double_lastScrollValue > 0 && double_lastScrollValue == lastScrollValue){
elem.scrollBy({ top: elem.scrollHeight * -1, left: 0, behavior: 'smooth' });
} else {
if (elem.scrollTop == 0){
elem.scrollBy({ top: 52, left: 0, behavior: 'smooth' });
} else {
elem.scrollBy(scrollOptions);
}
}
}, 1000);
Here's another take on this, using requestAnimationFrame. It gives you control of the scroll time, and supports easing functions. It's pretty robust, but fair warning: there's no way for the user to interrupt the scroll.
// Easing function takes an number in range [0...1]
// and returns an eased number in that same range.
// See https://easings.net/ for more.
function easeInOutSine(x) { return -(Math.cos(Math.PI * x) - 1) / 2; }
// Simply scrolls the element from the top to the bottom.
// `elem` is the element to scroll
// `time` is the time in milliseconds to take.
// `easing` is an optional easing function.
function scrollToBottom(elem, time, easing)
{
var startTime = null;
var startScroll = elem.scrollTop;
// You can change the following to scroll to a different position.
var targetScroll = elem.scrollHeight - elem.clientHeight;
var scrollDist = targetScroll - startScroll;
easing = easing || (x => x);
function scrollFunc(t)
{
if (startTime === null) startTime = t;
var frac = (t - startTime) / time;
if (frac > 1) frac = 1;
elem.scrollTop = startScroll + Math.ceil(scrollDist * easing(frac));
if (frac < 0.99999)
requestAnimationFrame(scrollFunc);
}
requestAnimationFrame(scrollFunc);
}
// Do the scroll
scrollToBottom(document.getElementById("data"), 10000, easeInOutSine);
Related
I'm trying to make a long page of images scroll up and down infinitely (for an exhibition).
This is what I've been working with (code I found here, so helpful!):
https://jsfiddle.net/p7r73tke/
It's mostly working ok for what I want, but I need more control over speed and pause.
How can I make the pause at the top longer?
is there a way to make it pause randomly for ~1 second ?
does anyone know of an easier way to do what I'm thinking of? maybe as samuel-liew suggests, javascript is not the best solution for the problem
thank u thank u!
function scrollpage() {
function f() {
window.scrollTo(0, i); //idk
if (status == 0) {
i = i + 50; //scroll speed top to bottom?
if (i >= Height) {
status = 30; //idk?
}
} else {
i = i - 10; //scroll speed bottom to top?
if (i <= 1) { // if you don't want continue scroll then remove this if condition
status = 0; //idk
}
}
setTimeout(f, 0.01); //idk
}
f();
}
var Height = 15000; //doc height input manually
var i = 1, //idk
j = Height,
status = 0; //idk
scrollpage();
(I'm new and tender to JavaScript, as you can see in the comments)
Thanks for any help!
jQuery solution:
var speed = 10000; // 10000 = 10 seconds
var doScroll = function() {
var direction = $(window).scrollTop() != 0 ? 0 : $(document).height() - $(window).height();
$('html, body').animate({ scrollTop: direction }, speed, 'linear');
}
doScroll(); // once on page load
setInterval(doScroll, speed + 10); // once every X ms
DEMO: http://jsfiddle.net/samliew/k35tbgau/
JavaScript:
Sorry, I do not recommend pure JavaScript for this as you have to take into account:
Cross-browser issues with getting window height, document height, and current scroll position
Recalculating the scroll speed based on content height every time the browser is resized
Programming an animation function
Keeping track of intervals and timeouts, and when you need to clear them
Direction/state of scroll
Taking into consideration if user manually scrolls the scrollbar
Probably lots more...
I'm currently using the following javascript as shown below.
It's working well when I place just text within the div .image_scroll_3 but as soon as I insert images the scroll glitches and won't move past the top of the image.
Any advice would be much appreciated
JS
<script>
(function($, undefined) {
$.fn.loopScroll = function(p_options) {
var options = $.extend({
direction: "upwards",
speed: 60
}, p_options);
return this.each(function() {
var obj = $(this).find(".image_scroll_2");
var text_height = obj.find(".image_scroll_3").height();
var start_y, end_y;
if (options.direction == "downwards") {
start_y = -text_height;
end_y = 0;
} else if (options.direction == "upwards") {
start_y = 0;
end_y = -text_height;
}
var animate = function() {
// setup animation of specified block "obj"
// calculate distance of animation
var distance = Math.abs(end_y - parseInt(obj.css("top")));
//alert("animate " + obj.css("top") + "-> " + end_y + " " + distance);
//duration will be distance / speed
obj.animate(
{ top: end_y }, //scroll upwards
1500 * distance / options.speed,
"linear",
function() {
// scroll to start position
obj.css("top", start_y);
animate();
}
);
};
obj.find(".image_scroll_3").clone().appendTo(obj);
$(this).on("mouseout", function() {
obj.stop();
}).on("mouseout", function() {
animate(); // resume animation
});
obj.css("top", start_y);
animate(); // start animation
});
};
}(jQuery));
$("#example4").loopScroll({ speed: 700 });
</script>
I think the problem is that your text_height is calculated before the images are actually loaded inside your .image_scroll_3 elements. So you'll need to wait for the images to load.
Put your loopScroll call inside a $(window).load like so:
$(window).load(function(){
$('#example4').loopScroll({speed:700});
});
That massive glitch should now be gone as the fix above should have helped mitigate it.
However, there is still some unwanted jank / stutter (don't want to use the word glitch again, lets keep it reserved for the initial problem) in movement of all images if you notice and I am guessing that is probably because we are animating the whole thing too fast. Passing in speed like 100 or 200 resolves that but this is not really a solution because, ideally, you should be able to put in any speed value and it should just produce smooth animations out of it.
I am working on exactly the same thing but before that, I want to know if the above fix for the glitch helps you and we are finally done with it? Let me know.
Update:
Here is my version that I spoke of earlier, for your perusal.
Because all you are trying to do is loop images in a very linear fashion, I, for one, do not see the need to rely on animate() function of jQuery. There is requestAnimationFrame API that I have leveraged instead. In fact, in my demonstration below I have completely abandoned jQuery in favour of vanilla JavaScript only because I kept finding alternatives to pretty much everything we needed to do in this demo. But of course, this is also a very subjective matter; a taste thing; so if you want to go with jQuery, then by all means.
Another fundamental change I brought is rather than updating top values, I have resorted to updating translateY values.
Take a look at this jsFiddle and let me know if it fits your needs.
JavaScript code of which is as belows:
// [http://www.paulirish.com/2011/requestanimationframe-for-smart-animating/]
window.requestAnimFrame=(function(){return window.requestAnimationFrame||window.webkitRequestAnimationFrame||window.mozRequestAnimationFrame||function(callback){window.setTimeout(callback,1000/60);};})();
var main=null;
var imageScroll2=null;
var imageScroll3=null;
var totalHeight=null;
var initY=null;
var destY=null;
var currY=null;
var increment=null;
var direction=null;
var UP=null;
var DOWN=null;
var isPlaying=null;
function init(){
main=document.getElementById('example4');
imageScroll2=main.getElementsByClassName('image_scroll_2')[0];
imageScroll3=main.getElementsByClassName('image_scroll_3')[0];
totalHeight=imageScroll3.clientHeight;
UP='upwards';
DOWN='downwards';
isPlaying=true;
direction=UP;
increment=10;
if(direction===DOWN){
initY= -totalHeight;
destY=0;
}else{
initY=0;
destY= -totalHeight;
}
currY=initY;
imageScroll2.appendChild(imageScroll3.cloneNode(true));
if(imageScroll2.addEventListener){
imageScroll2.addEventListener('mouseover',function(){isPlaying=false;},false);
imageScroll2.addEventListener('mouseout',function(){isPlaying=true;},false);
}else{
imageScroll2.attachEvent('onmouseover',function(){isPlaying=false;});
imageScroll2.attachEvent('onmouseout',function(){isPlaying=true;});
}
requestAnimFrame(render);
}
function render(){
if(isPlaying){
imageScroll2.style.transform='translate(0px,'+currY+'px)';
if(direction===DOWN){
currY+=increment;
if(currY>=destY){currY=initY;}
}else{
currY-=increment;
if(currY<=destY){currY=initY;}
}
}
requestAnimFrame(render);
}
//
init();
I have a project I'm working on with a site that receives information and displays it in a table. If the table is larger than the screen, the page will automatically scroll down, and when it hits the bottom, back up, and repeat, repeat, up and down.
The issue I'm having is that every time I send a chunk of data to the site, the speed of the scrollBy increases. Every refresh scroll incrementally faster, up and down.
Here is the code:
window.onload = function() {
...
buildHeader(event);
buildTable(event);
};
function buildTable(event) {
...
if((+tableHeight) > window.innerHeight){
pageScroll();
}
}
var scrollDirection = 1;
function pageScroll() {
window.scrollBy(0,scrollDirection); // horizontal and vertical scroll increments
scrolldelay = setTimeout('pageScroll()',50); // scrolls every 50 milliseconds
if ( (window.scrollY === 0) || (window.innerHeight + window.scrollY) >= document.body.offsetHeight) {
scrollDirection = -1*scrollDirection;
}
}
I would like to know why each time the page is sent information the speed increases. Isit necessary to cancel an occurring scrollBy before calling it again?
Any help would be greatly appreciated.
Thanks
Josh
Yes, it is. If you call scrollby twice, it will scroll twice. You have a self-calling timeout, which means that it would repeatedly call the function. The timeout is async, and won't be cancelled just because something changed.
Luckily, setTimeout returns an ID that you can pass to clearTimeout().
So you can do something like this:
var currentTimeout;
function buildTable(event) {...
if ((+tableHeight) > window.innerHeight) {
window.clearTimeout(currentTimeout);
pageScroll();
}
}
function pageScroll() {
window.scrollBy(0, scrollDirection); // horizontal and vertical scroll increments
currentTimeout = setTimeout('pageScroll()', 50); // scrolls every 50 milliseconds
if ((window.scrollY === 0) || (window.innerHeight + window.scrollY) >= document.body.offsetHeight) {
scrollDirection = -1 * scrollDirection;
}
}
Here's a simpler example to demonstrate the behavior. jsFiddle example.
Hi
I am using the following method to programmatically scroll a web document:
window.scrollBy(0, delta)
The current implementation of scrollBy just jumps the document to the new position. Is there a way of animating this? I am using webkit specifically, and jQuery (or any other javascript framework) is not an option.
Thanks for any help in advance.
You can just animate it by invoking an interval:
setInterval(function() {
window.scrollBy(0, 5);
}, 13);
This of course would do it over and over, so you need to put in a conditional check, when to cancel the interval. Could look like:
var timerID = setInterval(function() {
window.scrollBy(0, 5);
if( window.pageYOffset >= 500 )
clearInterval(timerID);
}, 13);
Every time this function is called, it will jump the number of pixels in window.scrollBy (0,5), regardless of where the pageYOffset is. For instance, if pageYOffset is 300px, it will jump to 305px.
but this problem can be solved by moving the if and adding an else
like so:
var timerID = setInterval(function() {
if( window.pageYOffset <= 500 )
window.scrollBy(0, 5);
else
clearInterval(timerID);
}, 1);
I'm using the following code to find out which part of the page the viewer is visiting (something like google books, to find out the page that's being viewed) :
$("#main-content").scroll(function () {
Nx.curPage = (Math.round($(this).scrollTop()/620)+1);
window.location.hash = "#"+Nx.curPage;
Nx.select(undefined);
});
also in another part I use $(window).resize( ... ) to fit my content in current window size, which is called for every single resize . as you can imagine this slows down the page alot, specially on older hardwares. Is there any way to realise when scrolling or resizing is stopped and then start doing the stuff, so number of processes is reduced ? something like $("#main-content").scrollStop ???
You can do two things.
1.) Set up a timeout so that resize/scroll only happens after some idle state:
var timeout;
$("#main-content").scroll(function () {
clearTimeout(timeout);
timeout = setTimeout(function(){
Nx.curPage = (Math.round($(this).scrollTop()/620)+1);
window.location.hash = "#"+Nx.curPage;
Nx.select(); // note: undefined is passed by default
}, 200);
});
2.) Limit the number of calls / sec:
var lastScroll = 0;
$("#main-content").scroll(function () {
var now = +new Date;
if (now - lastScroll > 100) { // only execute if (elapsed > 100ms)
Nx.curPage = (Math.round($(this).scrollTop()/620)+1);
window.location.hash = "#"+Nx.curPage;
Nx.select();
lastScroll = now;
}
});
Try the function below. It checks if the user has scrolled past a certain no. of pixels, but the function only fires at set intervals (5 times a second in the example below) rather than continuously during scrolling.
var scrollCheck;
$(window).on('scroll', function() {
clearInterval(scrollCheck);
scrollCheck = setInterval(function(){
clearInterval(scrollCheck);
scrollPosition = $(this).scrollTop();
scrollAmount = 150 // no. of pixels that have been scrolled from top
if(scrollPosition > scrollAmount){
alert('scrolled past point')
}else{
alert('not scrolled past point')
}
},200);
});