Stop Javascript and HTML from Loading From Cache - javascript

I am building a single page javascript app and when the application starts I use a single javascript file to load every other file I need on the fly. When I hit refresh, according to firebug, my HTML page as well as javascript pages will load with a 304 Not Modified Error and my javascript stops working.
I understand this is due to browser caching, but how can I avoid this? I load the initial HTML page with a single script call
<script src="js/config.js" type="text/javascript"></script>
and then continue to load the rest dynamically from within that script
window.onload = function () {
var scripts = ['http://ajax.aspnetcdn.com/ajax/jQuery/jquery-1.7.1.min.js', 'js/core.js', 'js/sandbox.js']; //Application scripts
var loaded = 0;
//Callback is executed after all scripts have been loaded.
var callback = function () {
if (loaded + 1 == scripts.length) {
//Create Modules
CORE.loader("js/modules/Login.js", function () {
CORE.createModule('loginForm', Login);
});
//Create HTML bindings.
CORE.createBinding('appContainer', '#Login', 'login.html');
CORE.bindHTML(window.location.hash); //Loads hash based page on startup
} else {
loaded++;
loadScript(scripts[loaded], callback);
}
};
loadScript(scripts[0], callback);
function loadScript(scriptSrc, callback) {
var script = document.createElement('script');
script.type = 'text/javascript';
script.async = true;
script.src = scripts[loaded];
if (script.readyState) {
script.onreadystatechange = function () {
if (script.readyState == 'loaded' || script.readyState == 'complete') {
script.onreadystatechange = null;
callback();
}
};
} else {
script.onload = function () {
callback();
};
}
document.getElementsByTagName('head')[0].appendChild(script);
}
};
I know that Gmail uses cookies to prevent this. Does anyone have any idea how to take that approach? Should I set the cookie on the server and then check it with JS on each page load/refresh and use something like window.location.refresh() if the cookie tells me the page is loaded from cache?

To expand on #Ramesh's answer:
to force a reload of the js file, instead of the cache, use this html:
<script src="js/config.js?v=42" type="text/javascript"></script>
The next time you make changes to that file just +1 the v. This also works with css files by the way.

Caching is an important for performance reasons. I would recommend you pass a version number in your query string and with every update, increment the version number. This will force the browser to resend the request and it will load from cache if it already has the same version.

I agree with all the other answers. 304 is not an error and there are many reasons why this behavior is correct.
That being said, there is a simple "hack" you can use. Simply attach a unique URL parameter to the JS call.
var timestamp = +new Date;
var url = "http://mysite.com/myfile.js?t=" + timestamp;
Again, this is a hack. Performance wise, this is horrible.

<META HTTP-EQUIV="PRAGMA" CONTENT="NO-CACHE">
Add this into your HTML HEAD.

<?php
$xn = date("YmdHis");
echo " <script src='root.js?$xn'></script>";
?>

I would suggest to use Javascript to generate a random number using Math.random multiply it and then Math.floor to return the integer of it. Then, I would add this number to the URL as a variable. Since the number changes during every page load, the file should never be cached.
<script>
var url="yourscript.js";
var extra="?t=";
var randomNum = String((Math.floor(Math.random() * 200000000000000)));
document.getElementById('myScript').src = url+extra+randomNum;
</script>
<script id="myScript"></script>

You need to set script.src = scripts[loaded]; after adding the onreadystatechange/onload handlers. Otherwise the event is going to fire before the handlers are added, since the cached version loads instantly.

After struggling with the cache issue for months, trying just about anything (including a script which changes the URLs using a parameter) I found a post which explains how to do that using the IIS.
Start IIS Manager (INETMGR from the start menu works for me)
Navigate to desired site in the Connections tree
Open Output Caching
Edit Feature Settings
Uncheck Enable cache and Enable kernel cache
If you cannot save changes, make sure your web.config file is not marked read only
IISRESET is required for the changes to take place
This is the original post, which mentions that it is relevant for IIS 7.5 (in Windows 7)
https://forums.iis.net/t/959070.aspx?How+do+you+disable+caching+in+IIS+
One of the things I tried before that was adding .html and .js in Output Caching, and checking "Prevent All Caching". So if it doesn't work after the IISRESET, try that, though I'm not sure it is actually required.
EDIT:
If it does not work, still in the IIS go to HTTP Response Headers and add new actions:
Name: cache-control, Value: no-cache
Name: expires, Value: 0

Related

detect XHR on a page using javascript

I want to develop a Chrome extension, just imagine when Facebook loads you are allowed to add extra JS on it.
But my problem is I can't modify the DOM of the later content, which means the newly loaded content that appear when the user scrolled down.
So I want to detect XHR using JavaScript.
I tried
send = XMLHttpRequest.prototype.send;
XMLHttpRequest.prototype.send = function() {
/* Wrap onreadystaechange callback */
var callback = this.onreadystatechange;
this.onreadystatechange = function() {
if (this.readyState == 4) {
/* We are in response; do something, like logging or anything you want */
alert('test');
}
callback.apply(this, arguments);
}
_send.apply(this, arguments);
}
But this is not working.. any ideas?
Besides Arun's correct remark that you should use _send for both, your approach doesn't work because of how Content Scripts work.
The code running in the content script works in an isolated environment, to prevent it from conflicting with page's own code. So it's not like you described - you're not simply adding JS to the page, you have it run isolated. As a result, your XHR replacement only affects XHR calls from your extension's content scripts and not the page.
It's possible to inject the code into the page itself. This will affect XHR's from the page, but might not work on all pages, if the Content Security Policy of the page in question disallows inline code. It seems like Facebook's CSP would allow this. Page's CSP should not be a problem according to the docs. So, this approach should work, see the question I linked.
That said, you're not specifically looking for AJAX calls, you're looking for new elements being inserted in the DOM. You can detect that without modifying the page's code, using DOM MutationObservers.
See this answer for more information.
to detect AJAX calls on a webpage you have to inject the code directly in that page and then call the .ajaxStart or .ajaxSuccess
Example:
// To Successfully Intercept AJAX calls, we had to embed the script directly in the Notifications page
var injectedCode = '(' + function() {
$('body').ajaxSuccess(function(evt, request, settings) {
if (evt.delegateTarget.baseURI == 'URL to check against if you want') {
// do your stuff
}
});
} + ')();';
// Inserting the script into the page
var script = document.createElement('script');
script.textContent = injectedCode;
(document.head || document.documentElement).appendChild(script);
script.parentNode.removeChild(script);

Reload updated java<script> code without fully reloading the html page

I am developing a single page web application, that has many different features and forms. When developing a deep (I mean something that is not on the home page) feature, I go through this cycle:
develop the code, editing classes and functions
refresh the whole page
clicking all the way till I get to the part that I need to test (that adds up to about a minute sometimes)
testing the new code
back to the (1) code editor doing updates
doing about 15 minor edits, can take a frustrating 30 minutes of repeated reloading and clicking
Is there any plugin, piece of javascript, or method, that allows to reload the updated javascript without reloading everything, so one can skip the 2. and 3. from the cycle above and continue doing live tests?
If there's no such thing, I am planning on developing a little javascript plugin that will reload the scripts, and probably with socket.io connection to a backend node.js server that will watch the files for any updates and push the load events to the browser.
So, I am interested in any idea about this, any thing that I should take into consideration when writing the plugin.
Thanks : )
You could do something like this.
function LoadMyJs(scriptName) {
var docHeadObj = document.getElementsByTagName("head")[0];
var dynamicScript = document.createElement("script");
dynamicScript.type = "text/javascript";
dynamicScript.src = scriptName;
docHeadObj.appendChild(newScript);
}
Call the LoadMyJs function on page load
<body onLoad="LoadMyJs()">
Then reload with the click of a button (or from your console)
<input type="button" name="reloadjs" value="Reload JavaScript" onclick="LoadMyJs('my_live_loading_script.js')">
This could be simplified using e.g jQuery
Thanks to:
http://www.philnicholas.com/2009/05/11/reloading-your-javascript-without-reloading-your-page/
Here's what I came up with: a Node.js module that watches for changes in .js & .coffee scripts, and pushes the changes to the browser upon editing the files.
It works standalone, even if you are developing on filesystem file:/// without using a web server.
It works with any framework, just launch the standalone script and point it to your js/ directory.
It has an express.js helper, that make it run using the same server instance.
It is as easy as
adding a single line of <script> tag to your existing code, and
running the live script, pointing it to the html root.
code: 🐱/etabits/live.js
That's may be not the best answer but for local developments I use that firefox plugins:
https://addons.mozilla.org/en-US/firefox/addon/auto-reload/
This reload the css, js or anything present in a directory
For dev which really needs to be remotely , I use that small js code you can adapt for reloading js.
function refreshCss(rule){
if (rule == null)
rule = /.*/;
var links = document.getElementsByTagName("link");
for(var i=0;i<links.length;i++)
{
if (!links[i].href.match(rule))
continue;
if (! links[i].href.match(/(.*)time=/)){
if (links[i].href.match(/\?/))
var glue = '&';
else
var glue = '?';
links[i].href += glue+"time="+new Date().getTime();
}
else{
links[i].href.replace(/time=\d+/, "time"+new Date().getTime());
}
}
if (!no_refresh)
{
setTimeout(function(){refreshCss(rule)}, 5000);
}
};
// and then call it refreshCss("regex to match your css, or not"); var no_refresh=false;
Edit: this is a version with "setTimeout", but you can easily made a "keypress" version of it
Replace with dynamic script.
function LoadMyJs(scriptName)
{
var docHeadObj = document.getElementsByTagName("head")[0];
var dynamicScript = document.createElement("script");
dynamicScript.type = "text/javascript";
dynamicScript.src = scriptName;
docHeadObj.appendChild(dynamicScript);
}

Using script tag to pass arguments to JavaScript

I need to implement a cross-site comet http server push mechanism using script tag long polling. (phew...) For this, I dynamically insert script tags into the DOM and the server sends back short js scripts that simply call a local callback function that processes the incoming messages. I am trying to figure out a way to associate each one of these callback calls with the script tag that sent it, to match incoming replies with their corresponding requests.
Clearly, I could simply include a request ID in the GET url, which is then returned back in the js script that the server generates, but this creates a bunch of unnecessary traffic and doesn't strike me as particularly elegant or clever.
What I would like to do is to somehow associate the request ID with the script tag that I generate and then read out this request ID from within the callback function that is called from inside this script tag. That way, all the request management would remain on the client.
This leads me to the following question: Is there a way to ask the browser for the DOM element of the currently executing script tag, so I can use the tag element to pass arguments to the contained javascript?
I found this thread:
Getting the currently executing, dynamically appended, script tag
Which is asking exactly this question, but the accepted answer isn't useful to me since it still requires bloat in the server-returned js script (setting marker-variables inside the script) and it relies on unique filenames for the scripts, which I don't have.
Also, this thread is related:
How may I reference the script tag that loaded the currently-executing script?
And, among other things, suggests to simply grab the last script in the DOM, as they are executed in order. But this seems to only work while the page is loading and not in a scenario where scripts are added dynamically and may complete loading in an order that is independent of their insertion.
Any thoughts?
PS: I am looking for a client-only solution, i.e. no request IDs or unique callback function names or other non-payload data that needs to get sent to and handled by the server. I would like for the server to (theoretically) be able to return two 100% identical scripts and the client still being able to associate them correctly.
I know you would like to avoid discussions about changing the approach, but that's really what you need to do.
First, each of the script tags being added to the DOM to fire off the poll request is disposable, i.e. each needs to be removed from the DOM as soon as its purpose has been served. Else you end up flooding your client DOM with hundreds or more dead script tags.
A good comparable example of how this works is jsonp implementations. You create a client-side named function, create your script tag to make the remote request, and pass the function name in the request. The response script wraps the json object in a function call with the name, which then executes the function on return and passes the json payload into your function. After execution, the client-side function is then deleted. jQuery does this by creating randomly generated names (they exist in the global context, which is really the only way this process works), and then deletes the callback function when its done.
In regards to long polling, its a very similar process. Inherently, there is no need for the response function call to know, nor care, about what script tag initiated it.
Lets look at an example script:
window.callback = function(obj){
console.log(obj);
}
setInterval(function(){
var remote = document.createElement('script');
remote.src = 'http://jsonip.com/callback';
remote.addEventListener('load', function(){
remote.parentNode.removeChild(remote);
},false);
document.querySelector('head').appendChild(remote);
}, 2000);​
This script keeps no references to the script elements because again, they are disposable. As soon as their jobs are done, they are summarily shot.
The example can be slightly modified to not use a setInterval, in which case you would replace setInterval with a named function and add logic into the remote load event to trigger the function when the load event completes. That way, the timing between script tag events depends on the response time of your server and is much closer to the actual long polling process.
You can extend this even further by using a queueing system to manage your callbacks. This could be useful if you have different functions to respond to different kinds of data coming back.
Alternatively, and probably better, is to have login in your callback function that handles the data returned from each poll and executes whatever other specific client-side logic at that point. This also means you only need 1 callback function and can get away from creating randomly generated callback names.
If you need more assistance with this, leave a comment with any specific questions and I can go into more detail.
It's most definitely possible but you need a little trick. It's a common technique known as JSONP.
In JavaScript:
var get_a_unique_name = (function () {
var counter = 0;
return function () {
counter += 1;
return "function_" + counter;
}
}()); // no magic, just a closure
var script = document.createElement("script");
var callback_name = get_a_unique_name();
script.src = "/request.php?id=12345&callback_name=" + callback_name;
// register the callback function globally
window[callback_name] = function (the_data) {
console.log(the_data);
handle_data(the_data); // implement this function
};
// add the script
document.head.appendChild(script);
The serverside you can have:
$callback_name = $_GET["callback_name"];
$the_data = handle_request($_GET["id"]); // implement handle_request
echo $callback_name . "(" . json_encode($the_data) . ");";
exit; // done
The script that is returened by /request.php?id=12345&callback_name=XXX will look something like this:
function_0({ "hello": "world", "foo" : "bar" });
There may be a solution using onload/onreadystate events on the script. I can pass these events a closure function that carries my request ID. Then, the callback function doesn't handle the server reply immediately but instead stores it in a global variable. The onload/onreadystate handler then picks up the last stored reply and tags it with the request ID it knows and then processes the reply.
For this to work, I need to be able to rely on the order of events. If onload is always executed right after the corresponding script tag finishes execution, this will work beautifully. But, if I have two tags loading simultaneously and they return at the same time and there is a chance that the browser will execute both and afterwards execute botth onload/onreadystate events, then I will loose one reply this way.
Does anyone have any insight on this?
.
Here's some code to demonstrate this:
function loadScript(url, requestID) {
var script = document.createElement('script');
script.setAttribute("src", url);
script.setAttribute("type", "text/javascript");
script.setAttribute("language", "javascript");
script.onerror = script.onload = function() {
script.onerror = script.onload = script.onreadystatechange = function () {}
document.body.removeChild(script);
completeRequest(requestID);
}
script.onreadystatechange = function () {
if (script.readyState == 'loaded' || script.readyState == 'complete') {
script.onerror = script.onload = script.onreadystatechange = function () {}
document.body.removeChild(script);
completeRequest(requestID);
}
}
document.body.appendChild(script);
}
var lastReply;
function myCallback(reply) {
lastReply = reply;
}
function completeRequest(requestID) {
processReply(requestID, lastReply);
}
function processReply(requestID, reply) {
// Do something
}
Now, the server simply returns scripts of the form
myCallback(message);
and doesn't need to worry at all about request IDs and such and can always use the same callback function.
The question is: If I have two scripts returning "simultaneously" is it possible that this leads to the following calling order:
myCallback(message1);
myCallback(message2);
completeRequest(requestID1);
completeRequest(requestID2);
If so, I would loose the actual reply to request 1 and wrongly associate the reply to request 2 with request 1.
It should be quite simple. There is only one script element for each server "connection", and it can easily be stored in a scoped, static variable.
function connect(nameOfCallback, eventCallback) {
var script;
window[nameOfCallback] = function() { // this is what the response invokes
reload();
eventCallback.call(null, arguments);
};
reload();
function reload() {
if (script && script.parentNode)
script.parentNode.removeChild(script);
script = document.createElement(script);
script.src = "…";
script.type = "text/javascript";
document.head.appendChild(script);
// you might use additional error handling, e.g. something like
// script.onerror = reload;
// but I guess you get the concept
}
}

Loading scripts dynamically

I'm loading a few YUI scripts dynamically in my code in response to an Ajax request. The DOM and the page is fully loaded when the request is made - it's a response for an user event.
I add the <scripts> tag to head as children, but I stumbled in a few problems:
I add two YUI scripts hosted at the Yahoo! CDN and an inlined script of my own responsible for creating object, adding event listeners and rendering the YUI widgets. But I when my script run the YUI scripts are not loaded yet giving me errors and not running as I expect.
There's a way to only run my script (or define a function to be run) when YUI scripts are fully loaded?
Have you tried an onload event?
Edited:(thanks Jamie)
var script = document.createElement("script");
script.type = "text/javascript";
script.src = src;
//IE:
if(window.attachEvent && document.all) {
script.onreadystatechange = function () {
if(this.readyState === "complete") {
callback_function(); //execute
}
};
}
//other browsers:
else {
script.onload = callback_function; //execute
}
document.getElementsByTagName("head")[0].appendChild(script);
If you're using YUI 2.x I highly recommend using the YUI Get utility, as it's designed to handle just this sort of a problem.
If you are loading multiple individual script files from the Yahoo! CDN, you'll need to makes sure both are loaded before executing your dependent code. You can avoid this using the combo handler. See the Configurator to get what the script url should be to load both/all needed YUI files from one url.
http://developer.yahoo.com/yui/articles/hosting/
With that in mind, assuming you must load the YUI files asynchronously, you should use an onload/onreadystatechange handler as noted by digitalFresh.
I would recommend the following pattern, however:
(function (d) {
var s = d.createElement('script'),
onEvent = ('onreadystatechange' in s) ? 'onreadystatechange' : 'onload';
s[onEvent] = function () {
if (("loaded,complete").indexOf(this.readyState || "loaded") > -1) {
s[onEvent] = null;
// Call your code here
YAHOO.util.Dom.get('x').innerHTML = "Loaded";
}
};
// Set the src to the combo script url, e.g.
s.src = "http://yui.yahooapis.com/combo?2.8.1/...";
d.getElementsByTagName('head')[0].appendChild(s);
})(document);
You could use a setTimeout() to run some function that just checks if it's loaded - check something like
if (typeof YUI_NAMESPACED_THING !== "undefined") runCode()
EDIT Thanks, CMS
If I understand this correctly, your ajax response with this:
<script href="yui-combo?1"></script>
<script href="yui-combo?2"></script>
<p>some text here</a>
<script>
// using some of the components included in the previous combos
// YAHOO.whatever here...
</script>
If this is the case, this is a clear case in which you should use dispatcher plugin. Dispatcher will emulate the browser loading process for AJAX responses. Basically it will load and execute every script in the exact order.
Best Regards,
Caridy

Getting functions from another script in JS

I load this JS code from a bookmarklet:
function in_array(a, b)
{
for (i in b)
if (b[i] == a)
return true;
return false;
}
function include_dom(script_filename) {
var html_doc = document.getElementsByTagName('head').item(0);
var js = document.createElement('script');
js.setAttribute('language', 'javascript');
js.setAttribute('type', 'text/javascript');
js.setAttribute('src', script_filename);
html_doc.appendChild(js);
return false;
}
var itemname = '';
var currency = '';
var price = '';
var supported = new Array('www.amazon.com');
var domain = document.domain;
if (in_array(domain, supported))
{
include_dom('http://localhost/bklts/parse/'+domain+'.js');
alert(getName());
}
[...]
Note that the 'getName()' function is in http://localhost/bklts/parse/www.amazon.com/js. This code works only the -second- time I click the bookmarklet (the function doesn't seem to get loaded until after the alert()).
Oddly enough, if I change the code to:
if (in_array(domain, supported))
{
include_dom('http://localhost/bklts/parse/'+domain+'.js');
alert('hello there');
alert(getName());
}
I get both alerts on the first click, and the rest of the script functions. How can I make the script work on the first click of the bookmarklet without spurious alerts?
Thanks!
-Mala
Adding a <script> tag through DHTML makes the script load asynchroneously, which means that the browser will start loading it, but won't wait for it to run the rest of script.
You can handle events on the tag object to find out when the script is loaded. Here is a piece of sample code I use that seems to work fine in all browsers, although I'm sure theres a better way of achieving this, I hope this should point you in the right direction:
Don't forget to change tag to your object holding the <script> element, fnLoader to a function to call when the script is loaded, and fnError to a function to call if loading the script fails.
Bear in mind that those function will be called at a later time, so they (like tag) must be available then (a closure would take care of that normally).
tag.onload = fnLoader;
tag.onerror = fnError;
tag.onreadystatechange = function() {
if (!window.opera && typeof tag.readyState == "string"){
/* Disgusting IE fix */
if (tag.readyState == "complete" || tag.readyState == "loaded") {
fnLoader();
} else if (tag.readyState != "loading") {
fnError();
};
} else if (tag.readyState == 4) {
if (tag.status != 200) {
fnLoader();
}
else {
fnError();
};
};
});
It sounds like the loading of the external script (http://localhost/bklts/parse/www.amazon.com/js) isn't blocking execution until it is loaded. A simple timeout might be enough to give the browser a chance to update the DOM and then immediately queue up the execution of your next block of logic:
//...
if (in_array(domain, supported))
{
include_dom('http://localhost/bklts/parse/'+domain+'.js');
setTimeout(function() {
alert(getName());
}, 0);
}
//...
In my experience, if zero doesn't work for the timeout amount, then you have a real race condition. Making the timeout longer (e.g. 10-100) may fix it for some situations but you get into a risky situation if you need this to always work. If zero works for you, then it should be pretty solid. If not, then you may need to push more (all?) of your remaining code to be executed into the external script.
The best way I could get working: Don't.
Since I was calling the JS from a small loader bookmarklet anyway (which just tacks the script on to the page you're looking at) I modified the bookmarklet to point the src to a php script which outputs the JS code, taking the document.domain as a parameter. As such, I just used php to include the external code.
Hope that helps someone. Since it's not really an answer to my question, I won't mark this as the accepted answer. If someone has a better way, I'd love to know it, but I'll be leaving my code as is:
bookmarklet:
javascript:(function(){document.body.appendChild(document.createElement('script')).src='http://localhost/bklts/div.php?d='+escape(document.domain);})();
localhost/bklts/div.php:
<?php
print("
// JS code
");
$supported = array("www.amazon.com", "www.amazon.co.uk");
$domain = #$_GET['d']
if (in_array($domain, $supported))
include("parse/$domain.js");
print("
// more JS code
");
?>

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