Best practice: very long running polling processes in Javascript? - javascript

I have a touch screen kiosk application that I'm developing that will be deployed on the latest version of Chrome.
The application will need to make AJAX calls to an web service, every 10 minutes or so to pull thru any updated content.
As it's a kiosk application, the page is unlikely to be reloaded very often and theoretically, unless the kiosk is turned off, the application could run for days at a time.
I guess my concern is memory usage and whether or not a very long running setTimeout loop would chew through a large amount of memory is given sufficient time.
I'm currently considering the use of Web Workers and I'm also going to look into Web Sockets but I was wondering if anyone had any experience with this type of thing?
Cheers,
Terry

The browser has a garbage collector so no problems on that. as long as you don't introduce memory leaks through bad code. here's an article and another article about memory leak patterns. that's should get you started on how to program efficiently, and shoot those leaky code.
also, you have to consider the DOM. a person in SO once said that "things that are not on screen should be removed and not just hidden" - this not only removes the entity in a viewing perspective, but actually removes it from the DOM, remove it's handlers, and the memory it used will be freed.
As for the setTimeout, lengthen the interval between calls. Too fast, you will chew up memory fast (and render the page quite... laggy). I just tested code for a timer-based "hashchange" detection, and even on chrome, it does make the page rather slow.
research on the bugs of chrome and keep updated as well.

Related

Node.js and fragmentation

Background: I came from Microsoft world, in which I used to have websites stored on IIS. Experience taught me to recycle my application pool once a day in order to eliminate weird problems due to fragmentation. Recycling the app pool basically means to restart your application without restarting the entire IIS. I also watched a lecture that explained how Microsoft had reduced the fragmentation a lot in .Net 4.5.
Now, I'm deploying a Node.js application to production environment and I have to make sure that it works flawlessly all the time. I originally thought to make my app restarted once a day. Then I did some research in order to find some clues about fragmentation problems in Node.js. The only thing I've found is a scrap of paragraph from an article describing GC in V8:
To ensure fast object allocation, short garbage collection pauses, and
the “no memory fragmentation V8” employs a stop-the-world,
generational, accurate, garbage collector.
This statement is really not enough for me to give up building a restart mechanism for my app, but on the other hand I don't want to do some work if there is no problem.
So my quesion is:
Should or shouldn't I restart my app every now and then in order to prevent fragmentation?
Implementing a server restart before you know that memory consumption is indeed a problem is a premature optimization. As such, I don't think you should do it until you actually find that it is a problem. You will likely find more important issues to optimize for as opposed to memory consumption.
To figure out if you need a server restart, I recommend doing the following:
Set up some monitoring tools like https://newrelic.com/ that let's your monitor your performance.
Monitor your memory continuously. Try to see if there is steady increase in the amount of memory consumed, or if it levels off.
Decide upon an acceptable threshold before you need to act. For example once your app consumes 60% of system memory you need to start thinking about a server restart and decide upon the restart interval.
Decide if you are ok with having "downtime" while restarting the sever or not. If you don't want downtime, you may need to build a proxy layer to direct traffic.
In general, I'd recommend server restarts for all dynamic, garbage collected languages. This is fairly common in those types of large applications. It is almost inevitable that a small mistake somewhere in your code base, or one of the libraries you depend on will leak memory. Even if you fix one leak, you'll get another one eventually. This may frustrate your team, which will basically lead to a server restart policy, and a definition of what is acceptable in regards to memory consumption for your application.
I agree with #Parris. You should probably figure out whether you actually need have a restart policy first. I would suggest using pm2 docs here. Even if you don't want to sign up for keymetrics, its a pretty good little process manager and real quick to set up. You can get a report of memory usage from command line. Looks something like this.
Also, if you start in cluster mode like above, you can call pm2 restart my_app and the first one will probably be up again before the last one is taken offline (this is an added benefit, the real reason for having 8 processes is to utilize all 8 cores). If you are adamant about downtime, you could restart them 1 by 1 acording to id.
I agree with #Parris this seems like a premature optimization. Also, restarting is not a solution to the underlying problem, it's a treatment for the symptoms.
If memory errors are a prevalent issue for your node application then I think that some thought as to why this fragmentation occurs in your program in the first place could be a valuable effort. Understanding why memory errors occur after a program has been running for a long period of time, and refactoring the architecture of your program to solve the root of the problem, is a better solution in my eyes than just addressing the symptoms.
I believe two things will benefit you.
immutable objects will help a lot, they are a lot more predictable than using mutable objects, and will not be affected by the length of time the project has been live. Also, since immutable objects are read only blocks of memory they are faster than mutable objects which the server has to spend resources deciding whether to read, or write on the memory block which stores the object. I currently use the library called IMMUTABLE and it works well for me. There are other one's as well like Deep Freeze, however, I have never used it.
Make sure to manage your application's processes correctly, memory leaks are the second big contributor to this problem that I have experienced. Again, this is solved by thinking about how your application is structured, and how user events are handled, making sure once a process is not being used by the client that it is properly removed from the heap, if it is not then the heap keeps growing until all memory is consumed causing the application to crash(refer to the below graphic to see V8's memory Scheme, and where the heap is). Node is a C++ program, and it's controlled by Google's V8 and Javascript.
You can use Node.js's process.memoryUsage() to monitor memory usage. When you identify how to manage your heap V8 offers two solutions, one is Scavenge which is very quick, but incomplete. The other is Mark-Sweep which is slow and frees up all non-referenced memory.
Refer to this blog post for more info on how to manage your heap and manage your memory on V8 which runs Node.js
So the responsible approach to your implementation is to keep a close eye on open processes, a deep understanding of the heap, and how to free non-referenced memory blocks. Creating your project with this in mind also makes the project a lot more scaleable as well.

JavaScript: figuring out max memory that could be used in a program

JavaScript in Chrome (or any other browser for that matter, but I rather limit the discussion to Chrome to make it simpler) does not provide an API which can be used to observe memory related information (e.g. how much memory is being used by the current tab where the JS is running).
I am looking for a creative solution for getting an estimation of how much bytes I can cache in a JavaScript object that my web page is running. The problem definition is that I would like to cache as much as possible.
Can anyone think of a decent way of estimating how much memory can a tab handle before it will crash / become unusable on a machine? I guess a statistical approach could work out fine for some cases, but I'm looking for something more dynamic.

Javascript memory and leak problems

My site is pretty standard ecom site, it isn't a JS backed standalone app or anything, it's just a site which uses JS for standard stuff, as well as some jquery plugins to do a few things.
I'm trying to do some JS memory evaluation on my site. I've done this by looking at the Chrome Task Manager and through Heap Snapshots.
Initailly my site on first load sits between 35MB (i.e 35,000K) and 40MB on the task manager. This is the largest of any tab, if I have several tabs of other websites open at the same time.
If I refesh the page it jumps up to 55-60, another refresh sees it jump to 65-70MB.
On a normal page in a workflow, it fluctuates between 45-65 (sometimes 75 depending on what you're doing). Clicking around and doing the workflow from page to page sees the memory jump up to 85-100, and increases as you continue through the site.
I've tried to do a few things like check for:
detacted nodes
heap snapshots & looking at the deltas
amix's MemoryLeakChecker checking size of objects
I'd need a deeper dive to look for circular references or closure problems.
Heap snapshots don't reveal much, most of the top lists are (array), (string), (system). The snapshots sit between 4.8MB, 5.1MB, 5.8MB, 6.8MB and increase.
I've got a few questions as result:
How do I understand the different metrics between snapshot memory and task manager memory
Are there any good tutorials (apart from the ones on the Google Developers site)?
How much memory is considered acceptable? Given in the task manager my site is always the highest?
Do I have a memory leak? Apart from the steps I've described above (which I haven't found anything concrete from) is there any other ways I can find leaks?
Can you suggest any tools apart from the Chrome Dev Tools (a lot of the tools mentioned on Google for Firefox are not compatible with the latest version, eg: Leak Monitor for FF)
As a side note, most of my functions are low key operations, and don't exceed 200ms (based on a CPU profile). What is a good benchmark I should be aiming for? Is 200ms high?
What you are describing is not a memory leak, it's a garbage that Chrome knows of and that will be removed whenever Chrome decides it's time to do it. To explain this, lets have a closer look at the scenario you have described.
Making memory to 'leak'
First lets open up a new incognito window (just to be sure that browser extensions are not affecting our results) and navigate to google.com.
Then, lets open the Task Manager and enable "JavaScript Memory" column (by right-clicking on the Task Manager window). We need this column to be sure that the memory we will be 'leaking' is being, in fact, allocated by JavaScript. We end up with something like this:
Now, as you suggested, we should reload the page couple of times and observe the memory of our tab going up:
So far, so good - everything works exactly as you described it.
Wait a second...
However, lave your cursor inactive for half a minute, or go to another tab and you will observe a huge memory usage drop on our 'Tab:google'. Why is that? What happened there? Who cleaned up our 'leaked' memory for us?
The Memory Usage Drop
To investigate that, lets repeat what we have done so far, so that 'Tab:google' uses a lot of memory again. Then, lets open Chrome Developer Tools and start recording on the 'Timeline' tab. After that, lets change a tab for couple of seconds and when memory drops stop 'recording' on the 'Timeline'. You should end up with this:
In the last couple of seconds of our recording mysterious 'GC Events' appeared. Exactly in the same time when the memory was released. Coincidence? Nope.
GC Events
GC stands for the Garbage Collector. It's a mechanism that "attempts to reclaim garbage, or memory occupied by objects that are no longer in use by the program". So it turns out that memory of our tab was polluted by garbage and GC was capable of getting rid of these garbage for the whole time (you can even force garbage collection using button at the bottom of the 'Timeline' tab). So why it decided not to? Why it waited for us to stop interacting with the page or change the tab?
Lazy Garbage Collector
The short answer is that garbage collection has to 'freeze' the execution of all scripts before any work can be done. Also, it can take significant amount of CPU time to execute. This can result in lag, choppy animations, unresponsive controls etc. That's why Chrome waits for the right moment to call the garbage collection. And the best moment to do it is when user is not looking.
In addition, please note that 'GC Events' come in series, there are always couple of them with short breaks in between. These breaks are meant for 'normal' JavaScript to execute making the garbage collection less noticeable.
Live Objects
Take a look at "JavaScript Memory" tab at the top two screenshots in this post again. You will notice that this column contains two numbers. First one is memory "reserved for JavaScript VM
heap", the other one is "how much memory live (reachable) objects
comprise" (source). When benchmarking your applications you should worry only about the second value, all the rest will be handled by GC.
An example of a leak
A real JavaScript leak can happen ie. in a web chat application. If, over time, it will use more and more 'live' memory while always displaying only last 10 messages then we can talk about a leak. Such leak, will eventually crash a tab (or a browser).
Conclusion
For scripts running on the page, reloading the page (or going to another location) is equal to restarting your computer while your ANSI C app is running. After that, you should think about all the memory allocated by your scripts as wiped out. The only reason why, in practice, this may not happen immediately after reloading the page is that browser is waiting for the right moment to clean up. And you, as a web developer, should not be concerned about it.
If you still think that your page are leaking you can use the answer from this question to track down the leaked objects.

What's the best way to determine at runtime if a browser is too slow to gracefully handle complex JavaScript/CSS?

I'm toying with the idea of progressively enabling/disabling JavaScript (and CSS) effects on a page - depending on how fast/slow the browser seems to be.
I'm specifically thinking about low-powered mobile devices and old desktop computers -- not just IE6 :-)
Are there any examples of this sort of thing being done?
What would be the best ways to measure this - accounting for things, like temporary slowdowns on busy CPUs?
Notes:
I'm not interested in browser/OS detection.
At the moment, I'm not interested in bandwidth measurements - only browser/cpu performance.
Things that might be interesting to measure:
Base JavaScript
DOM manipulation
DOM/CSS rendering
I'd like to do this in a way that affects the page's render-speed as little as possible.
BTW: In order to not confuse/irritate users with inconsistent behavior - this would, of course, require on-screen notifications to allow users to opt in/out of this whole performance-tuning process.
[Update: there's a related question that I missed: Disable JavaScript function based on user's computer's performance. Thanks Andrioid!]
Not to be a killjoy here, but this is not a feat that is currently possible in any meaningful way in my opinion.
There are several reasons for this, the main ones being:
Whatever measurement you do, if it is to have any meaning, will have to test the maximum potential of the browser/cpu, which you cannot do and maintain any kind of reasonable user experience
Even if you could, it would be a meaningless snapshot since you have no idea what kind of load the cpu is under from other applications than the browser while your test is running, and weather or not that situation will continue while the user is visiting your website.
Even if you could do that, every browser has their own strengths and weaknesses, which means, you'd have to test every dom manipulation function to know how fast the browser would complete it, there is no "general" or "average" that makes sense here in my experience, and even if there was, the speed with which dom manipulation commands execute, is based on the context of what is currently in the dom, which changes when you manipulate it.
The best you can do is to either
Let your users decide what they want, and enable them to easily change that decision if they regret it
or better yet
Choose to give them something that you can be reasonably sure that the greater part of your target audience will be able to enjoy.
Slightly off topic, but following this train of thought: if your users are not techleaders in their social circles (like most users in here are, but most people in the world are not) don't give them too much choice, ie. any choice that is not absolutely nescessary - they don't want it and they don't understand the technical consequences of their decision before it is too late.
A different approach, that does not need explicit benchmark, would be to progressively enable features.
You could apply features in prioritized order, and after each one, drop the rest if a certain amount of time has passed.
Ensuring that the most expensive features come last, you would present the user with a somewhat appropriate selection of features based on how speedy the browser is.
You could try timing some basic operations - have a look at Steve Souder's Episodes and Yahoo's boomerang for good ways of timing stuff browserside. However its going to be rather complicated to work out how the metrics relate to an acceptable level of performance / a rewarding user experience.
If you're going to provide a UI to let users opt in / opt out, why not just let the user choose the level of eye candy in the app vs the rendering speed?
Take a look at some of Google's (copyrighted!) benchmarks for V8:
http://v8.googlecode.com/svn/data/benchmarks/v4/regexp.js
http://v8.googlecode.com/svn/data/benchmarks/v4/splay.js
I chose a couple of the simpler ones to give an idea of similar benchmarks you could create yourself to test feature sets. As long as you keep the run-time of your tests between time logged at start to time logged at completion to less than 100 ms on the slowest systems (which these Google tests are vastly greater than) you should get the information you need without being detrimental to user experience. While the Google benchmarks care at a granularity between the faster systems, you don't. All that you need to know is which systems take longer than XX ms to complete.
Things you could test are regular expression operations (similar to the above), string concatenation, page scrolling, anything that causes a browser repaint or reflow, etc.
You could run all the benchmarks you want using Web Workers, then, according to results, store your detection about the performance of the machine in a cookie.
This is only for HTML5 Supported browsers, of-course
Some Ideas:
Putting a time-limit on the tests seems like an obvious choice.
Storing test results in a cookie also seems obvious.
Poor test performance on a test could pause further scripts
and trigger display of a non-blocking prompt UI (like the save password prompts common in modern web browsers)
that asks the user if they want to opt into further scripting effects - and store the answer in a cookie.
while the user hasn't answered the prompt, then periodically repeat the tests and auto-accept the scripting prompt if consecutive tests finish faster than the first one.
.
On a sidenote - Slow network speeds could also probably be tested
by timing the download of external resources (like the pages own CSS or JavaScript files)
and comparing that result with the JavaScript benchmark results.
this may be useful on sites relying on loads of XHR effects and/or heavy use of <img/>s.
.
It seems that DOM rendering/manipulation benchmarks are difficult to perform before the page has started to render - and are thus likely to cause quite noticable delays for all users.
I came with a similar question and I solved it this way, in fact it helped me taking some decisions.
After rendering the page I do:
let now, finishTime, i = 0;
now = Date.now();//Returns the number of miliseconds after Jan 01 1970
finishTime = now + 200; //We add 200ms (1/5 of a second)
while(now < finishTime){
i++;
now = Date.now();
}
console.log("I looped " + i + " times!!!");
After doing that I tested it on several browser with different OS and the i value gave me the following results:
Windows 10 - 8GB RAM:
1,500,000 aprox on Chrome
301,327 aprox on Internet Explorer
141,280 (on Firefox on a VirtualMachine running Lubuntu 2GB given)
MacOS 8GB RAM:
3,000,000 aprox on Safari
1,500,000 aprox on Firefox
70,000 (on Firefox 41 on a Virtual Machine running Windows XP 2GB given)
Windows 10 - 4GB RAM (This is an Old computer I have)
500,000 aprox on Google Chrome
I load a lot of divs in a form of list, the are loaded dinamically accordeing to user's input, this helped me to limit the number of elements I create according to the performance the have given, BUT
But the JS is not all!, because even tough the Lubuntu OS running on a virtual machine gave poor results, it loaded 20,000 div elements in less than 2 seconds and you could scroll through the list with no problem while I took more than 12 seconds for IE and the performance sucked!
So a Good way could be that, but When it comes to rendering, thats another story, but this definitely could help to take some decisions.
Good luck, everyone!

Adobe AIR, memory leaks

We all know how web browsers (such as Firefox) are certain to fill up memory consumption because we continuously execute JavaScript code (from websites) that is prone to memory leakage.
I am debating in developing a Desktop app, and given my experience with Javascript/Css/HTML, I thought I would give AIR a try, this way I don't have to use Java (for example) and deal with learning all its GUI swing stuff.
The problem is that I worry about memory leakage in AIR, since AIR is simply a web browser with an API layer to interact with the Operating System.
Is it plausible to worry about memory leakage in AIR? What should I do about it?
My name is Rob Christensen and I am product manager on Adobe AIR. First, let me say that it is quite easy to build a desktop application, regardless of underlying technology, that consumes a large amount of memory and/or does not free up memory.
In the next release of AIR, we are looking at providing some additional capabilities to the AIR runtime to make it easier to identify memory leaks for JavaScript-based applications. Developers that are building Flash or Flex based applications can already take advantage of the memory profiler included in Flex Builder to track this down. We are hoping to do something similar for JavaScript developers as well.
In my experience talking to developers, memory leaks often occur when objects in memory are never cleaned up. For example, imagine a Twitter client that lists tweets from users based around a search keyword. Overtime, more results show and the list becomes longer. If there is not a limit on the maximum number of Tweets visible, memory will, of course, go up over time. Instead, the application should impose a reasonable limit on the number of items that appear in that list.
There are some talks available that describe best practices around handling memory in AIR. Though the examples in this article are mostly written in ActionScript, the same concepts apply to JavaScript as well.
Performance-Tuning AIR applications
http://www.adobe.com/devnet/air/articles/air_performance.html
If there are memory leaks in the runtime, we jump on these as quickly as we can. We encourage developers to know about such issues by sending them back to our team using the following feedback form (www.adobe.com/go/wish).
If you are using an Ajax framework, you may want to look into whether there are known issues with memory leaks for that particular framework.
So, to summarize, yes, you should always worry about memory when building a desktop application -- whether with AIR or C++. As you are developing your application, you should monitor the memory usage of your application so that you can identify any issues sooner than later. One way to do this is to run longevity tests -- keep your application open over night to see if memory is creeping up.
In general, the tools available for browsers are very limited as well. I expect this will change soon as browser vendors also start providing more hooks into their browsers for identifying memory usage. Hope this helps.
Thank you!
-Rob
Product Manager, Adobe AIR
Sure. I've seen AIR apps on Linux swallow gigabytes of memory over time. It's a real blocker for me and stops me using them.
That said, other people on other platforms have no issue with it. Ultimately you need to decide what most of your market will be using and how affected they'll be by any issues in AIR (or other).
If it's not that important (but it's still an issue) submit bug reports and hope Adobe fix things.

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