I need to prevent hiding of a modal dialog when user clicks on the dialog, then moves the mouse outside of the dialog, and releases it. The dialog is placed inside outer div on which the click event is registered. Here is the example of the modal dialog and its setup.
So I've done the following:
var pointerDownElement = null;
$('.d1').on('mousedown', function(event) {
// this is how I do it to prevent triggering of click event
pointerDownElement = event.target;
// this is how a browser does it
pointerDownElement = event.currentTarget;
});
$('.d1').on('mouseup', function(event) {
var element = event.target;
if (element === pointerDownElement) {
console.log('triggering click');
}
});
Is this approach correct?
You're definitely on the right track. Slightly modified code:
var pointerDownElement = null;
$('.d1').on('mousedown', function(event) {
event.preventDefault();
pointerDownElement = event.currentTarget;
return false;
});
$('.d1').on('mouseup', function(event) {
if (event.target=== pointerDownElement) {
console.log('triggering click');
}
});
No need to assign a value to a variable if you're only going to use it once. Also, event.preventDefault(); and return false; will guarantee the default behavior of the event doesn't take place (not that there typically is one for mousedown, but I'm assuming you have a reason for including this code).
I'm trying to make a gallery of pictures appear when a link is clicked, and disappear when anywhere in the browser window is clicked following that. I can change the function associated with clicking on the "galleryshow" element so that if I click it the gallery is shown and if I click it again the gallery disappears; but if I try to make it so that if the window (or document) is clicked the gallery closes, nothing happens.
This is my code:
function gallerymake() {
document.onclick = function () {gallerytake();};
// document.getElementById("hoverage").onclick = function() {gallerytake();};
document.getElementById("galleryhold").style.visibility="visible";
}
function gallerytake(){
document.getElementById("hoverage").onclick = function () {gallerymake();};
document.getElementById("galleryhold").style.visibility="hidden";
}
Thanks
freejosh's answer works. However, calling e.stopPropagation() may have undesired side effects if there are other handlers using event delegation, since those handlers may not get called.
One of the basics of event handling is that they should not affect or depend on other handlers as much as possible, say if you had two buttons needing to show two different divs. By calling e.stopPropagation(), clicking on one of the popups would not hide the other popup. See document.click keep toggling the menu for an example of where it didn't work since it collided with lightbox event handlers. Therefore, a solution that doesn't affect any other code is to install a document click handler that only does its work if the click didn't come from the button or within your popup.
http://jsfiddle.net/b4PXG/2/
HTML
Here is my web page <button id="show-btn"> show popup</button>
<div id="modal" > I will show over everything Google</div>
JS
var modal = document.getElementById('modal');
var btn = document.getElementById('show-btn');
btn.onclick = function() {
modal.style.display = "block";
};
document.onclick = function (e) {
e = e || window.event;
var target = e.target || e.srcElement;
if (target !== btn && (!target.contains(modal) || target !== modal)) {
modal.style.display = 'none';
}
}
You can abstract this pattern into a function that creates the doc click handlers
/**
* Creates a handler that only gets called if the click is not within any
* of the given nodes
* #param {Function} handler The function to call (with the event object as
* as its parameter)
* #param {HTMLElement} exclude... If the click happens within any of these
* nodes, the handler won't be called
* #return {function} A function that is suitable to be
* bound to the document click handler
*/
function createDocClickHandler(handler /* [,exclude, exclude, ...] */) {
var outerArgs = arguments;
return function (e) {
e = e || window.event;
var target = e.target || e.srcElement;
// Only call the original handler if the click was outside all the excluded nodes
var isWithinExcluded = false;
for (var i=1; i < outerArgs.length; i++) {
var excluded = outerArgs[i];
if (target === excluded || excluded.contains(target)) {
isWithinExcluded = true;
break;
}
}
if (!isWithinExcluded) {
handler.call(this, e);
}
}
}
var modal = document.getElementById('modal');
var btn = document.getElementById('show-btn');
btn.onclick = function() {
modal.style.display = "block";
};
// Assign the handler that will hide the popup if the clicked
// happened outside of modal and btn
document.onclick = createDocClickHandler(function (e) {
modal.style.display = 'none';
}, modal, btn);
Your click event bubbles up to the document every time you click the hoverage element, so gallerymake() and gallerytake() are being called. See this page for an explanation of events.
To prevent this use e.stopPropagation(). See this fiddle for a working example.
Is there any event generated by continuous mouse click i.e., not releasing the mouse button 1? If no, please let me know.
The mousedown event is triggered when the mouse button is pressed down. If you are looking for an event that fires repeatedly, while the button is held down, you are out of luck, but you can use the mousedown event to repeatedly perform an action, and stop when the mouseup event is triggered.
For example, you could use the setInterval function to repeatedly call a function while the mouse button is down, and then use clearInterval to stop when the mouse button is released. Here is an example (using jQuery):
var interval;
$("#elementToClick").mousedown(function() {
interval = setInterval(performWhileMouseDown, 100);
}).mouseup(function() {
clearInterval(interval);
});
function performWhileMouseDown() {
$("#output").append("<p>Mouse down</p>");
}
You can see this running in this example fiddle.
There is a JQuery plugin: LongClick
Longclick is press & hold mouse button "long click" special event for jQuery 1.4.x.
The event is triggered when the mouse button stays pressed for a (configurable) number of seconds, while the pointer is stationery.
Yes, you can do this using onmousemove= movefunction(event) :
What I did to solve this is the following:
First, create a onmousedown() event that sets a global variable to 1 when triggered.
Second, create a onmouseup() event that sets that global variable to 0 when triggered.
Then, use the onmousemove() event to trigger in the div where I want the mouse down behavior to occur but only if the global variable we set earlier is set to 1.
example on how to use onmousemove(): http://www.w3schools.com/jsref/tryit.asp?filename=tryjsref_onmousemove
Done.
There is not such event.
What you might implement to achieve this is a function that evaluates the time elapsed between the (first) mouse click ond the following mouse release.
Given a predefined range you can estabilish how long should the button be clicked before being considered valid in your logic.
According to the spec,
A click is defined as a mousedown and
mouseup over the same screen location.
The sequence of these events is:
mousedown, mouseup, click
So no, there isn't a "continuous click", because a click is a descrete event resulting from a sequence of actions.
What you probably want to do, is receive mousedown, set a timer, and if neither mouseup or mousemove occur within some time, invoke some behaviour.
There's a function I've been using to determine if an object is being dragged (if for some reason you cannot use the regular on drag event). Can't be certain that $(':focus')[0] === undefined will work for every situation, but it can be customized.
// this function will set up a mouse drag event and also check if something is being dragged
function customOnDrag(selector) {
var dragInProgress = false;
let mouseDrag = false;
let mouseDown = false;
$(selector).on('mousedown', function(event) {
mouseDrag = false;
mouseDown = true;
interval = setInterval(checkIfDraggingAnObject, 20, event); // set to check every 20 ms
}
).on('mousemove', function(event) {
if ( mouseDown ){
mouseDrag = true;
}
}
).on('mouseup', function(event) {
checkIfDraggingAnObject(event);
clearInterval(interval);
mouseDrag = false;
mouseDown = false;
}
);
// function to check if an object is being dregged:
function checkIfDraggingAnObject(event){
if ( event.type === 'mousedown' ){
if ( $(':focus')[0] === undefined || mouseDrag === false ){
// not dragging an object
dragInProgress = false;
}else{
// dragging an object
dragInProgress = true;
console.log('dragging: ');
console.log($(':focus')); // the object being dragged
};
}else if ( event.type === 'mouseup' ) {
if ( dragInProgress ){
// dropped the object
console.log('dropped: ');
console.log($(':focus')); // the dropped object
dragInProgress = false;
}else if ( mouseDrag ) {
// dragged the mouse, but no object
console.log('did not drag an object');
}else{
// did not drag the mouse
console.log('did not drag the mouse');
}
}
}
}
import java.awt.Robot;
import java.awt.event.*;
public class App {
private static final int key = InputEvent.BUTTON1_DOWN_MASK;
public static void main(String[] args) {
System.out.println("Hello, World!");
Robot robot;
while (1==1) {
try {
robot = new Robot();
robot.mousePress(key);
robot.mouseRelease(key);
// robot.mouseMove(x, y);// x,y are cordinates
// Simulate a mouse click
robot.mousePress(key);
robot.mouseRelease(key);
Thread.sleep(3000);
// Simulate a key board press
// robot.keyPress(KeyEvent.VK_A);
// robot.keyRelease(KeyEvent.VK_A);
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
How do I intercept link clicks in document?
It must be cross-platform.
I am looking for something like this:
// content is a div with innerHTML
var content = document.getElementById("ControlPanelContent");
content.addEventListener("click", ContentClick, false);
function ContentClick(event) {
if(event.href == "http://oldurl")
{
event.href = "http://newurl";
}
}
What about the case where the links are being generated while the page is being used? This occurs frequently with today's more complex front end frameworks.
The proper solution would probably be to put the click event listener on the document. This is because events on elements propagate to their parents and because a link is actually acted upon by the top-most parent.
This will work for all links, whether they are loaded with the page, or generated dynamically on the front end at any point in time.
function interceptClickEvent(e) {
var href;
var target = e.target || e.srcElement;
if (target.tagName === 'A') {
href = target.getAttribute('href');
//put your logic here...
if (true) {
//tell the browser not to respond to the link click
e.preventDefault();
}
}
}
//listen for link click events at the document level
if (document.addEventListener) {
document.addEventListener('click', interceptClickEvent);
} else if (document.attachEvent) {
document.attachEvent('onclick', interceptClickEvent);
}
for (var ls = document.links, numLinks = ls.length, i=0; i<numLinks; i++){
ls[i].href= "...torture puppies here...";
}
alternatively if you just want to intercept, not change, add an onclick handler. This will get called before navigating to the url:
var handler = function(){
...torment kittens here...
}
for (var ls = document.links, numLinks = ls.length, i=0; i<numLinks; i++){
ls[i].onclick= handler;
}
Note that document.links also contains AREA elements with a href attribute - not just A elements.
I just found this out and it may help some people. In addition to interception, if you want to disallow the link to load another page or reload the current page. Just set the href to '#' (as in internal page ref prefix). Now you can use the link to call a function while staying at the same page.
Is there a way to detect if a mouse button is currently down in JavaScript?
I know about the "mousedown" event, but that's not what I need. Some time AFTER the mouse button is pressed, I want to be able to detect if it is still pressed down.
Is this possible?
Regarding Pax' solution: it doesn't work if user clicks more than one button intentionally or accidentally. Don't ask me how I know :-(.
The correct code should be like that:
var mouseDown = 0;
document.body.onmousedown = function() {
++mouseDown;
}
document.body.onmouseup = function() {
--mouseDown;
}
With the test like this:
if(mouseDown){
// crikey! isn't she a beauty?
}
If you want to know what button is pressed, be prepared to make mouseDown an array of counters and count them separately for separate buttons:
// let's pretend that a mouse doesn't have more than 9 buttons
var mouseDown = [0, 0, 0, 0, 0, 0, 0, 0, 0],
mouseDownCount = 0;
document.body.onmousedown = function(evt) {
++mouseDown[evt.button];
++mouseDownCount;
}
document.body.onmouseup = function(evt) {
--mouseDown[evt.button];
--mouseDownCount;
}
Now you can check what buttons were pressed exactly:
if(mouseDownCount){
// alright, let's lift the little bugger up!
for(var i = 0; i < mouseDown.length; ++i){
if(mouseDown[i]){
// we found it right there!
}
}
}
Now be warned that the code above would work only for standard-compliant browsers that pass you a button number starting from 0 and up. IE uses a bit mask of currently pressed buttons:
0 for "nothing is pressed"
1 for left
2 for right
4 for middle
and any combination of above, e.g., 5 for left + middle
So adjust your code accordingly! I leave it as an exercise.
And remember: IE uses a global event object called … "event".
Incidentally IE has a feature useful in your case: when other browsers send "button" only for mouse button events (onclick, onmousedown, and onmouseup), IE sends it with onmousemove too. So you can start listening for onmousemove when you need to know the button state, and check for evt.button as soon as you got it — now you know what mouse buttons were pressed:
// for IE only!
document.body.onmousemove = function(){
if(event.button){
// aha! we caught a feisty little sheila!
}
};
Of course you get nothing if she plays dead and not moving.
Relevant links:
MouseEvent's button (DOM 2)
MSDN's button
Update #1: I don't know why I carried over the document.body-style of code. It will be better to attach event handlers directly to the document.
This is an old question, and the answers here seem to mostly advocate for using mousedown and mouseup to keep track of whether a button is pressed. But as others have pointed out, mouseup will only fire when performed within the browser, which can lead to losing track of the button state.
However, MouseEvent (now) indicates which buttons are currently pushed:
For all modern browsers (including Safari v11.1+ [v11.3+ on iOS]), use MouseEvent.buttons
For Safari < 11.1 (11.3 on iOS), use MouseEvent.which (buttons will be undefined for Safari) Note: which uses different numbers from buttons for Right and Middle clicks.
When registered on document, mousemove will fire immediately as soon as the cursor reenters the browser, so if the user releases outside then the state will be updated as soon as they mouse back inside.
A simple implementation might look like:
var primaryMouseButtonDown = false;
function setPrimaryButtonState(e) {
var flags = e.buttons !== undefined ? e.buttons : e.which;
primaryMouseButtonDown = (flags & 1) === 1;
}
document.addEventListener("mousedown", setPrimaryButtonState);
document.addEventListener("mousemove", setPrimaryButtonState);
document.addEventListener("mouseup", setPrimaryButtonState);
That code tracks the state of the primary mouse button (typically the left), ignoring the state of other mouse buttons.
If more complicated scenarios are required (different buttons/multiple buttons/control keys), check out the MouseEvent docs.
I think the best approach to this is to keep your own record of the mouse button state, as follows:
var mouseDown = 0;
document.body.onmousedown = function() {
mouseDown = 1;
}
document.body.onmouseup = function() {
mouseDown = 0;
}
and then, later in your code:
if (mouseDown == 1) {
// the mouse is down, do what you have to do.
}
the solution isn't good.
one could "mousedown" on the document, then "mouseup" outside the browser, and on this case the browser would still be thinking the mouse is down.
the only good solution is using IE.event object.
I know this is an old post, but I thought the tracking of mouse button using mouse up/down felt a bit clunky, so I found an alternative that may appeal to some.
<style>
div.myDiv:active {
cursor: default;
}
</style>
<script>
function handleMove( div ) {
var style = getComputedStyle( div );
if (style.getPropertyValue('cursor') == 'default')
{
// You're down and moving here!
}
}
</script>
<div class='myDiv' onmousemove='handleMove(this);'>Click and drag me!</div>
The :active selector handles the mouse click much better than mouse up/down, you just need a way of reading that state in the onmousemove event. For that I needed to cheat and relied on the fact that the default cursor is "auto" and I just change it to "default", which is what auto selects by default.
You can use anything in the object that is returned by getComputedStyle that you can use as a flag without upsetting the look of your page e.g. border-color.
I would have liked to set my own user defined style in the :active section, but I couldn't get that to work. It would be better if it's possible.
If you're working within a complex page with existing mouse event handlers, I'd recommend handling the event on capture (instead of bubble). To do this, just set the 3rd parameter of addEventListener to true.
Additionally, you may want to check for event.which to ensure you're handling actual user interaction and not mouse events, e.g. elem.dispatchEvent(new Event('mousedown')).
var isMouseDown = false;
document.addEventListener('mousedown', function(event) {
if ( event.which ) isMouseDown = true;
}, true);
document.addEventListener('mouseup', function(event) {
if ( event.which ) isMouseDown = false;
}, true);
Add the handler to document (or window) instead of document.body is important b/c it ensures that mouseup events outside of the window are still recorded.
The following snippet will attempt to execute the "doStuff" function 2 seconds after the mouseDown event occurs in document.body. If the user lifts up the button, the mouseUp event will occur and cancel the delayed execution.
I'd advise using some method for cross-browser event attachment - setting the mousedown and mouseup properties explicitly was done to simplify the example.
function doStuff() {
// does something when mouse is down in body for longer than 2 seconds
}
var mousedownTimeout;
document.body.onmousedown = function() {
mousedownTimeout = window.setTimeout(doStuff, 2000);
}
document.body.onmouseup = function() {
window.clearTimeout(mousedownTimeout);
}
In case someone else runs into this, you can use .matches with the :active selector:
function mouseDown() {
return document.body.matches(":active");
}
Using the MouseEvent api, to check the pressed button, if any:
// Mouse buttons
document.addEventListener('mousedown', e => console.log(e.buttons))
// Keyboard keys
document.addEventListener('keydown', e => console.log(e.key))
Return:
A number representing one or more buttons. For more than one button
pressed simultaneously, the values are combined (e.g., 3 is primary +
secondary).
0 : No button or un-initialized
1 : Primary button (usually the left button)
2 : Secondary button (usually the right button)
4 : Auxilary button (usually the mouse wheel button or middle button)
8 : 4th button (typically the "Browser Back" button)
16 : 5th button (typically the "Browser Forward" button)
You can combine #Pax and my answers to also get the duration that the mouse has been down for:
var mousedownTimeout,
mousedown = 0;
document.body.onmousedown = function() {
mousedown = 0;
window.clearInterval(mousedownTimeout);
mousedownTimeout = window.setInterval(function() { mousedown += 200 }, 200);
}
document.body.onmouseup = function() {
mousedown = 0;
window.clearInterval(mousedownTimeout);
}
Then later:
if (mousedown >= 2000) {
// do something if the mousebutton has been down for at least 2 seconds
}
You need to handle the MouseDown and MouseUp and set some flag or something to track it "later down the road"... :(
Short and sweet
I'm not sure why none of the previous answers worked for me, but I came up with this solution during a eureka moment. It not only works, but it is also most elegant:
Add to body tag:
onmouseup="down=0;" onmousedown="down=1;"
Then test and execute myfunction() if down equals 1:
onmousemove="if (down==1) myfunction();"
Using jQuery, the following solution handles even the "drag off the page then release case".
$(document).mousedown(function(e) {
mouseDown = true;
}).mouseup(function(e) {
mouseDown = false;
}).mouseleave(function(e) {
mouseDown = false;
});
I don't know how it handles multiple mouse buttons.
If there were a way to start the click outside the window, then bring the mouse into the window, then this would probably not work properly there either.
As said #Jack, when mouseup happens outside of browser window, we are not aware of it...
This code (almost) worked for me:
window.addEventListener('mouseup', mouseUpHandler, false);
window.addEventListener('mousedown', mouseDownHandler, false);
Unfortunately, I won't get the mouseup event in one of those cases:
user simultaneously presses a keyboard key and a mouse button, releases mouse button outside of browser window then releases key.
user presses two mouse buttons simultaneously, releases one mouse button then the other one, both outside of browser window.
var mousedown = 0;
$(function(){
document.onmousedown = function(e){
mousedown = mousedown | getWindowStyleButton(e);
e = e || window.event;
console.log("Button: " + e.button + " Which: " + e.which + " MouseDown: " + mousedown);
}
document.onmouseup = function(e){
mousedown = mousedown ^ getWindowStyleButton(e);
e = e || window.event;
console.log("Button: " + e.button + " Which: " + e.which + " MouseDown: " + mousedown);
}
document.oncontextmenu = function(e){
// to suppress oncontextmenu because it blocks
// a mouseup when two buttons are pressed and
// the right-mouse button is released before
// the other button.
return false;
}
});
function getWindowStyleButton(e){
var button = 0;
if (e) {
if (e.button === 0) button = 1;
else if (e.button === 1) button = 4;
else if (e.button === 2) button = 2;
}else if (window.event){
button = window.event.button;
}
return button;
}
this cross-browser version works fine for me.
Below jQuery example, when mouse is over $('.element'), color is changing depending on which mouse button is pressed.
var clicableArea = {
init: function () {
var self = this;
('.element').mouseover(function (e) {
self.handlemouseClick(e, $(this));
}).mousedown(function (e) {
self.handlemouseClick(e, $(this));
});
},
handlemouseClick: function (e, element) {
if (e.buttons === 1) {//left button
element.css('background', '#f00');
}
if (e.buttons === 2) { //right buttom
element.css('background', 'none');
}
}
};
$(document).ready(function () {
clicableArea.init();
});
Well, you can't check if it's down after the event, but you can check if it's Up... If it's up.. it means that no longer is down :P lol
So the user presses the button down (onMouseDown event) ... and after that, you check if is up (onMouseUp). While it's not up, you can do what you need.