I am creating my first JS library (mostly for the sake of learning), and I would love to have a simple function with two parameters, (key and code). This function would execute code, which would usually be something like "myFunction()", whenever the key key is "down" (like onkeydown). Here is an example:
function moveForward() {
// some code
}
function jump(height) {
// some code
}
// whenever the w key is down, run the function "moveForward".
ice.keyDown("w", moveForward);
// whenever the space bar is down, run the function "jump".
ice.keyDown("space", jump);
It's worth noting that I would also have two similar functions, ice.keyUp and ice.keyPress. These would pretty much do what you would expect, same as ice.keyDown but for onkeyup and onkeypress.
In addition, I would like to be able to have a fourth function that takes three parameters, key, code, and mode. this function, likely called ice.keyRemove, would remove any existing ice.keyDown/Up/Press functions that would execute code when key is down/up/pressed. To clear ALL ice.keyDown/Up/Press functions that would execute any code when key is pressed, you would use "all" as the parameter code. Another example:
// whenever the control key stops being pressed, run the function "myFunc".
ice.keyUp("ctrl", myFunc);
// whenever the control key is pressed (onkeypress), run the function "myOtherFunc".
ice.keyPress("ctrl", console.log("8 pressed"));
// stop running stuff when the ctrl key is down/up/pressed.
ice.keyRemove("ctrl", "all", "all");
I hope that all makes sense. As I mentioned before, this is mostly for the learning experience, so please don't just give me the code, but explain what may work/not work and why. I also know that there are libraries out that can do this, like Keypress, but again I am mostly trying to learn how something like this is most efficiently done.
I'm just wondering what the preferred way to preform a ctrl + click action in leadfoot is. In java I would have used the Actions class and used keyDown, but since we have moved to a JS based framework I'm a complete fish out of water!
I've seen in the api that there is a pressKeys function but it doesn't seem to do what we need. I've thought about using jQuery to do this but I would really rather keep it in the current framework.
Any help greatly appreciated.
Peter
You can use pressKeys, for example:
command.moveMouseTo(myBtn)
.pressKeys(keys.CONTROL)
.clickMouseButton()
.pressKeys(keys.CONTROL)
A good thing to remember about pressKeys (https://theintern.github.io/leadfoot/Command.html#pressKeys)
keys: The text to type in the remote environment. It is possible to type keys that do not have normal character representations (modifier keys, function keys, etc.) as well as keys that have two different representations on a typical US-ASCII keyboard (numpad keys); use the values from leadfoot/keys to type these special characters. Any modifier keys that are activated by this call will persist until they are deactivated. To deactivate a modifier key, type the same modifier key a second time, or send \uE000 ('NULL') to deactivate all currently active modifier keys.
TheIntern/LeadFoot provides you a function execute. You can trigger any event from this function using JS.
.execute(function() {
//You can even access window from here
$("#someId").click() //example
//or try something like this
e = jQuery.Event("keydown");
e.which = 50;
e.ctrlKey = true;
$("input").trigger(e);
})
To trigger keyevent follow these links:
jquery trigger ctrl + click
How to trigger key combo with jQuery
Related: JavaScript KeyCode vs CharCode
Here is some code you can try at home or in a jsfiddle:
el.addEventListener( 'keyup', function( e ) {
console.log( 'Keyup event' );
console.log( e.keyCode );
} );
el.addEventListener( 'keypress', function( e ) {
console.log( 'Keypress event' );
console.log( e.keyCode );
} );
Why is the keyCode different?
I can understand why one should use keypress only, but what I don't understand is how two key events, given the same hit key on the keyboard, give different keyCodes.
PS: I'm not worrying about legacy browsers support, I tried this in Chrome and was surprised, and couldn't find an explanation.
The events are for completely different purposes. Use keyup and keydown for identifying physical keys and keypress for identifying typed characters. The two are fundamentally different tasks with different events; don't try to mix the two. In particular, keyCode on keypress events is usually redundant and shouldn't be used (except in older IE, but see the linked document below for more on that); for printable keypresses it's usually the same as which and charCode, although there is some variation between browsers.
Jan Wolter's article on key events, already linked to in another answer, is the definitive word on this subject for me and has tables describing what each of the different properties returns for each type of key event and each browser.
There is a good article on quirksmode.org answering exactly that question. You might also want to look at Unixpapa's results.
Well, I stumbled upon one difference when i was trying to copy user's entry from one input of the form to some other part of the form , which I had locked for my for users to edit.
What i found was, that whenever a user moved to the next label using key upon completing the input, one last keyboard entry was missed in the copied entry when I used eventListener to keypress and this got resolved on using keyup.
So, in conclusion Keypress listens to the state at the instant when the key was pressed, leaving aside the result of keypress, whereas keyup listens to the system status after the key has been pressed and includes the result of the keypress.
I am new to JavaScript/jQuery and I've been learning how to make functions. A lot of functions have cropped up with (e) in brackets. Let me show you what I mean:
$(this).click(function(e) {
// does something
});
It always appears that the function doesn't even use the value of (e), so why is it there so often?
e is the short var reference for event object which will be passed to event handlers.
The event object essentially has lot of interesting methods and properties that can be used in the event handlers.
In the example you have posted is a click handler which is a MouseEvent
$(<element selector>).click(function(e) {
// does something
alert(e.type); //will return you click
}
DEMO - Mouse Events DEMO uses e.which and e.type
Some useful references:
http://api.jquery.com/category/events/
http://www.quirksmode.org/js/events_properties.html
http://www.javascriptkit.com/jsref/event.shtml
http://www.quirksmode.org/dom/events/index.html
http://www.w3.org/TR/DOM-Level-3-Events/#event-types-list
DISCLAIMER: This is a very late response to this particular post but as I've been reading through various responses to this question, it struck me that most of the answers use terminology that can only be understood by experienced coders. This answer is an attempt to address the original question with a novice audience in mind.
Intro
The little '(e)' thing is actually part of broader scope of something in Javascript called an event handling function. Every event handling function receives an event object. For the purpose of this discussion, think of an object as a "thing" that holds a bunch of properties (variables) and methods (functions), much like objects in other languages. The handle, the 'e' inside the little (e) thing, is like a variable that allows you to interact with the object (and I use the term variable VERY loosely).
Consider the following jQuery examples:
$("#someLink").on("click", function(e){ // My preferred method
e.preventDefault();
});
$("#someLink").click(function(e){ // Some use this method too
e.preventDefault();
});
Explanation
"#someLink" is your element selector (which HTML tag will trigger this).
"click" is an event (when the selected element is clicked).
"function(e)" is the event handling function (on event, object is created).
"e" is the object handler (object is made accessible).
"preventDefault()" is a method (function) provided by the object.
What's happening?
When a user clicks on the element with the id "#someLink" (probably an anchor tag), call an anonymous function, "function(e)", and assign the resulting object to a handler, "e". Now take that handler and call one of its methods, "e.preventDefault()", which should prevent the browser from performing the default action for that element.
Note: The handle can pretty much be named anything you want (i.e. 'function(billybob)'). The 'e' stands for 'event', which seems to be pretty standard for this type of function.
Although 'e.preventDefault()' is probably the most common use of the event handler, the object itself contains many properties and methods that can be accessed via the event handler.
Some really good information on this topic can be found at jQuery's learning site, http://learn.jquery.com. Pay special attention to the Using jQuery Core and Events sections.
e doesn't have any special meaning. It's just a convention to use e as function parameter name when the parameter is event.
It can be
$(this).click(function(loremipsumdolorsitamet) {
// does something
}
as well.
In that example, e is just a parameter for that function, but it's the event object that gets passed in through it.
The e argument is short for the event object. For example, you might want to create code for anchors that cancels the default action. To do this you would write something like:
$('a').click(function(e) {
e.preventDefault();
}
This means when an <a> tag is clicked, prevent the default action of the click event.
While you may see it often, it's not something you have to use within the function even though you have specified it as an argument.
In jQuery e short for event, the current event object. It's usually passed as a parameter for the event function to be fired.
Demo: jQuery Events
In the demo I used e
$("img").on("click dblclick mouseover mouseout",function(e){
$("h1").html("Event: " + e.type);
});
I may as well have used event
$("img").on("click dblclick mouseover mouseout",function(event){
$("h1").html("Event: " + event.type);
});
Same thing!
Programmers are lazy we use a lot of shorthand, partly it decreases our work, partly is helps with readability. Understanding that will help you understand the mentality of writing code.
Today I just wrote a post about "Why do we use the letters like “e” in e.preventDefault()?" and I think my answer will make some sense...
At first,let us see the syntax of addEventListener
Normally it will be:
target.addEventListener(type, listener[, useCapture]);
And the definition of the parameters of addEventlistener are:
type :A string representing the event type to listen out for.
listener :The object which receives a notification (an object that implements the Event interface) when an event of the specified type
occurs. This must be an object implementing the EventListener
interface, or a JavaScript function.
(From MDN)
But I think there is one thing should be remarked:
When you use Javascript function as the listener, the object that implements the Event interface(object event) will be automatically assigned to the "first parameter" of the function.So,if you use function(e) ,the object will be assigned to "e" because "e" is the only parameter of the function(definitly the first one !),then you can use e.preventDefault to prevent something....
let us try the example as below:
<p>Please click on the checkbox control.</p>
<form>
<label for="id-checkbox">Checkbox</label>
<input type="checkbox" id="id-checkbox"/>
</div>
</form>
<script>
document.querySelector("#id-checkbox").addEventListener("click", function(e,v){
//var e=3;
var v=5;
var t=e+v;
console.log(t);
e.preventDefault();
}, false);
</script>
the result will be : [object MouseEvent]5 and you will prevent the click event.
but if you remove the comment sign like :
<script>
document.querySelector("#id-checkbox").addEventListener("click", function(e,v){
var e=3;
var v=5;
var t=e+v;
console.log(t);
e.preventDefault();
}, false);
</script>
you will get : 8 and an error:"Uncaught TypeError: e.preventDefault is not a function
at HTMLInputElement. (VM409:69)".
Certainly,the click event will not be prevented this time.Because the "e" was defined again in the function.
However,if you change the code to:
<script>
document.querySelector("#id-checkbox").addEventListener("click", function(e,v){
var e=3;
var v=5;
var t=e+v;
console.log(t);
event.preventDefault();
}, false);
</script>
every thing will work propertly again...you will get 8 and the click event be prevented...
Therefore, "e" is just a parameter of your function and you need an "e" in you function() to receive the "event object" then perform e.preventDefault(). This is also the reason why you can change the "e" to any words that is not reserved by js.
It's a reference to the current event object
this will be my first stackoverflow help but I am confident that my answer will help anyone reading this.
Basically, e is just an object containing information about the EVENT which has just occured.
if it is 'click', then the object will contain about the click,
if it is 'submit', then the object will contain about the submit,
and they are typically found in addEventListener.
clickMe.addEventListener('click', e => {
console.log(e)
}
meaning, whenever I 'click' the button, it will console.log the INFOMRATION about the event that happened which is I did is to 'click' it, this will print information about the click event.
e is very useful because you can access and use the event to your very own project such as printing the location of x value... like
clickMe.addEventListener('click', e => {
console.log(e.clientX)
}
then it will print the location where you 'click' that event.. mine it returns 32
if you prefer video, please watch this
https://www.youtube.com/watch?v=_BVkOvpyRI0
video is not mine
upvoting me will truly help me since I am a student and looking for opportunity to help here. Love lots!
$(this).click(function(e) {
// does something
});
In reference to the above code
$(this) is the element which as some variable.
click is the event that needs to be performed.
the parameter e is automatically passed from js to your function which holds the value of $(this) value and can be used further in your code to do some operation.
Back in college I wrote a game where the computer would sleep for 1 second, wake up and check to see if anything needed to be processed.
Of course, if the user entered a single character command, it would respond immediately.
Is there a way to do that with JavaScript?
setTimeout() and setInterval() will allow you to execute some code at regular intervals.
You can also monitor key press events in the DOM. Libraries like jQuery make this really easy with built in support for keyDown, keyUp and keyPress events. You can see these here: http://docs.jquery.com/Events
function processKeyCommand(){
...
}
document.onkeypress = processKeyCommand
function processEverythingEveryOneSecond(){
...
setTimeout(function(){processEverythingEveryOneSecond()}, 1000)
}
processEverythingEveryOneSecond()
:))