I'm wondering how I might stop the following typewriter script when I - for instance - click a link. I don't want to do anything fancy, simply stop the animation as soon as the link is clicked.
$(function () {
var ch = 0;
var item = 0;
var items = $('.headline_origin li').length;
var time = 1000;
var delay = 40;
var wait = 6000;
var tagOpen = false;
function tickInterval() {
if(item < items) {
var text = $('.headline_origin li:eq('+item+')').html();
type(text);
text = null;
var tick = setTimeout(tickInterval, time);
} else {
clearTimeout(tick);
}
}
function type(text) {
time = delay;
ch++;
if(text.substr((ch - 1), 1) == '<') {
if(text.substr(ch, 1) == '/') {
tagOpen = false;
}
var tag = '';
while(text.substr((ch - 1), 1) != '>') {
tag += text.substr((ch - 1), 1);
ch++;
}
ch++;
tag += '>';
var html = /\<[a-z]+/i.exec(tag);
if(html !== null) {
html = html[0].replace('<', '</') + '>';
tagOpen = html;
}
}
if(tagOpen !== false) {
var t = text.substr(0, ch);
} else {
var t = text.substr(0, ch);
}
$('h1 span.origin').html(t);
if(ch > text.length) {
item++;
ch = 0;
time = wait;
}
}
var tick = setTimeout(tickInterval, time);
});
Thanks in advance!
#rrfive
Inside your tickInterval function, remove the var declaration from the setTimeout - we can reuse the global tick variable.
Then you just need to have a clearInterval(tick); on your click handler for whichever button you like.
Related
I have a JS function to save and load content of a notepad I've made, locally.
I tried to replicate this for a div which contains times of a stopwatch.(see code below)
The stopwatch when paused will write it's time to this div to be saved, I want these times to save when I refresh / close and reopen the page.
It works for my notes in the notepad, please can someone explain where I'm going wrong?
JavaScript for save function:
//Storage of Text-Box
const notesInput = document.querySelector('#notes');
function remFunc() {
// store the entered name in web storage
localStorage.setItem('notes', notes.value);
}
function loadfunc() {
if(localStorage.getItem('notes')) {
let notes_var = localStorage.getItem('notes');
notes.value= notes_var;
} else {
}
}
document.body.onload = loadfunc();
//Storage of Times DIV
const output = document.querySelector('#output');
function remfunc2() {
localStorage.setItem('output', outContent.innerHTML);
}
function loadfunc2() {
if(localStorage.getItem('output')) {
let output_var = localStorage.getItem('output');
output.innerHTML = output_var ;
} else {
}
}
document.body.onload = loadfunc2();
This is the div:
<div id="output" name="output" class="buttonZ logPad"></div>
Here is the stopwatch Javascript:
// Timer JS
var flagclock = 0;
var flagstop = 0;
var stoptime = 0;
var splitcounter = 0;
var currenttime;
var splitdate = '';
var output;
var clock;
function startstop()
{
var startstop = document.getElementById('startstopbutton');
var startdate = new Date();
var starttime = startdate.getTime();
if(flagclock==0)
{
startstop.value = 'Stop';
flagclock = 1;
counter(starttime);
}
else
{
startstop.value = 'Start';
flagclock = 0;
flagstop = 1;
splitdate = '';
logTime();
}
}
function counter(starttime)
{
output = document.getElementById('output');
clock = document.getElementById('clock');
currenttime = new Date();
var timediff = currenttime.getTime() - starttime;
if(flagstop == 1)
{
timediff = timediff + stoptime
}
if(flagclock == 1)
{
clock.innerHTML = formattime(timediff,'');
clock.setAttribute('value', formattime(timediff, ''));
refresh = setTimeout('counter(' + starttime + ');',10);
}
else
{
window.clearTimeout(refresh);
stoptime = timediff;
}
}
function formattime(rawtime,roundtype)
{
if(roundtype == 'round')
{
var ds = Math.round(rawtime/100) + '';
}
else
{
var ds = Math.floor(rawtime/100) + '';
}
var sec = Math.floor(rawtime/1000);
var min = Math.floor(rawtime/60000);
ds = ds.charAt(ds.length - 1);
if(min >= 60)
{
startstop();
}
sec = sec - 60 * min + '';
if(sec.charAt(sec.length - 2) != '')
{
sec = sec.charAt(sec.length - 2) + sec.charAt(sec.length - 1);
}
else
{
sec = 0 + sec.charAt(sec.length - 1);
}
min = min + '';
if(min.charAt(min.length - 2) != '')
{
min = min.charAt(min.length - 2)+min.charAt(min.length - 1);
}
else
{
min = 0 + min.charAt(min.length - 1);
}
return min + ':' + sec + ':' + ds;
}
function resetclock()
{
flagstop = 0;
stoptime = 0;
splitdate = '';
window.clearTimeout(refresh);
if(flagclock !== 0) {
startstopbutton.value = 'Start';
flagclock = 0;
flagstop = 1;
splitdate = '';
}
if(flagclock == 1)
{
var resetdate = new Date();
var resettime = resetdate.getTime();
counter(resettime);
}
else
{
clock.innerHTML = "00:00:0";
}
}
//Split function
function splittime()
{
if(flagclock == 1)
{
if(splitdate != '')
{
var splitold = splitdate.split(':');
var splitnow = clock.innerHTML.split(':');
var numbers = new Array();
var i = 0
for(i;i<splitold.length;i++)
{
numbers[i] = new Array();
numbers[i][0] = splitold[i]*1;
numbers[i][1] = splitnow[i]*1;
}
if(numbers[1][1] < numbers[1][0])
{
numbers[1][1] += 60;
numbers[0][1] -= 1;
}
if(numbers[2][1] < numbers[2][0])
{
numbers[2][1] += 10;
numbers[1][1] -= 1;
}
}
splitdate = clock.innerHTML;
output.innerHTML += (++splitcounter) + '. ' + clock.innerHTML + '\n';
}
}
function logTime() {
const time = document.getElementById('clock').getAttribute('value');
document.getElementById('output').innerHTML += (++splitcounter) + '. ' + time + '<br />';
}
function time() {
splittime();
resetclock();
}
Any help will be much appreciated! Thank you.
Okay, so I figured out what I was doing wrong.
The 'output' variable was being used in the timer code.
This prevented me from setting the variable correctly.
I changed the id for the div and the variable name i was using.
I ran this code in my console on this page and it is working:
let counter = 0;
const outContent = document.querySelector('#notify-container');
setInterval(function()
{
counter++;
outContent.innerHTML = `${counter*2} seconds`;
localStorage.setItem('output', outContent.innerHTML);
}, 2000);
function loadfunc2() {
if(localStorage.getItem('output')) {
let output_var = localStorage.getItem('output');
outContent.innerHTML = output_var ;
counter = parseInt(outContent.innerHTML.split(' ')[0], 10)
}
}
loadfunc2()
Paste it into the console, run it, leave it for a few seconds, then refresh the page, paste it and run it again. You can see it working.
The goal I am trying to achieve is to get my timer to stop when all the questions of my quiz has been answered. I have 10 total questions. I have been able to get the timer to start. But getting ot to stop on the click of submit on the 10th question is something I can't figure out.
Let me know if you know what I am doing
StackOverflow said my code was too long... I added my code to codepen. I also included my JS on here.
// variables
var score = 0; //set score to 0
var total = 10; //total nmumber of questions
var point = 1; //points per correct answer
var highest = total * point;
//init
console.log('script js loaded')
function init() {
//set correct answers
sessionStorage.setItem('a1', "b");
sessionStorage.setItem('a2', "a");
sessionStorage.setItem('a3', "c");
sessionStorage.setItem('a4', "d");
sessionStorage.setItem('a5', "b");
sessionStorage.setItem('a6', "d");
sessionStorage.setItem('a7', "b");
sessionStorage.setItem('a8', "b");
sessionStorage.setItem('a9', "d");
sessionStorage.setItem('a10', "d");
}
// timer
// var i = 1;
// $("#startButton").click(function (e) {
// setInterval(function () {
// $("#stopWatch").html(i);
// i++;
// }, 1000);
// });
// $("#resetButton").click(function (e) {
// i = 0;
// });
//hide all questions to start
$(document).ready(function() {
$('.questionForm').hide();
//show question 1
$('#question1').show();
$('.questionForm #submit').click(function() {
//get data attribute
current = $(this).parents('form:first').data('question');
next = $(this).parents('form:first').data('question') + 1;
//hide all questions
$('.questionForm').hide();
//show next question in a cool way
$('#question' + next + '').fadeIn(400);
process('' + current + '');
return false;
});
});
//process answer function
function process(n) {
// get input value
var submitted = $('input[name=question' + n + ']:checked').val();
if (submitted == sessionStorage.getItem('a' + n + '')) {
score++;
}
if (n == total) {
$('#results').html('<h3>Your score is: ' + score + ' out of ' + highest + '!</h3> <button onclick="myScore()">Add Your Name To Scoreboard!</a>')
}
return false;
}
window.yourPoints = function() {
return n;
}
function myScore() {
var person = prompt("Please enter your name", "My First Name");
if (person != null) {
document.getElementById("myScore").innerHTML =
person + " " + score
}
}
// function showTime() {
// var d = new Date();
// document.getElementById("clock").innerHTML = d.toLocaleTimeString();
// }
// setInterval(showTime, 1000);
var x;
var startstop = 0;
window.onload = function startStop() { /* Toggle StartStop */
startstop = startstop + 1;
if (startstop === 1) {
start();
document.getElementById("start").innerHTML = "Stop";
} else if (startstop === 2) {
document.getElementById("start").innerHTML = "Start";
startstop = 0;
stop();
}
}
function start() {
x = setInterval(timer, 10);
} /* Start */
function stop() {
clearInterval(x);
} /* Stop */
var milisec = 0;
var sec = 0; /* holds incrementing value */
var min = 0;
var hour = 0;
/* Contains and outputs returned value of function checkTime */
var miliSecOut = 0;
var secOut = 0;
var minOut = 0;
var hourOut = 0;
/* Output variable End */
function timer() {
/* Main Timer */
miliSecOut = checkTime(milisec);
secOut = checkTime(sec);
minOut = checkTime(min);
hourOut = checkTime(hour);
milisec = ++milisec;
if (milisec === 100) {
milisec = 0;
sec = ++sec;
}
if (sec == 60) {
min = ++min;
sec = 0;
}
if (min == 60) {
min = 0;
hour = ++hour;
}
document.getElementById("milisec").innerHTML = miliSecOut;
document.getElementById("sec").innerHTML = secOut;
document.getElementById("min").innerHTML = minOut;
document.getElementById("hour").innerHTML = hourOut;
}
/* Adds 0 when value is <10 */
function checkTime(i) {
if (i < 10) {
i = "0" + i;
}
return i;
}
function reset() {
/*Reset*/
milisec = 0;
sec = 0;
min = 0
hour = 0;
document.getElementById("milisec").innerHTML = "00";
document.getElementById("sec").innerHTML = "00";
document.getElementById("min").innerHTML = "00";
document.getElementById("hour").innerHTML = "00";
}
//adding an event listener
window.addEventListener('load', init, false);
https://codepen.io/rob-connolly/pen/xyJgwx
Any help would be appreciated.
its a pretty simple solution just call the stop function in the if condition of n == total
if (n == total) {
$('#results').html('<h3>Your score is: ' + score + ' out of ' + highest + '!</h3>
<button onclick="myScore()">Add Your Name To Scoreboard!</a>')
stop()
}
https://codepen.io/nony14/pen/VwYREgr
Try using clearInterval() to stop the timer.
https://codepen.io/thingevery/pen/dyPrgwz
I'm trying to replicate the Monty Hall Problem, if you've heard of it, and I need to add in a system that will change one of two Math.floor random numbers when they are equal. My question is how do I change a variable that is random into another if it is equal to a second random variable. If you look into the Monty Hall Problem, the wrong variable would be an incorrect choice and door is correct, I set both to be random, but obviously, they cannot both be equal. This is what I have so far.
setInterval(gr, 1000)
function gr() {
if (wrong === door) {
door = Math.floor((Math.random() * 3) + 1);
}
}
var door1 = 0;
var door2 = 0;
var door3 = 0;
var door;
var wrong;
var attempt = 0;
var d1 = document.getElementById('door1');
var d2 = document.getElementById('door2');
var d3 = document.getElementById('door3');
setInterval(gr, 1000)
function gr() {
if (wrong === door) {
door = Math.floor((Math.random() * 3) + 1);
}
}
function dr1() {
document.getElementById('door1').style.pointerEvents = 'none';
document.getElementById('door2').style.pointerEvents = 'none';
document.getElementById('door3').style.pointerEvents = 'none';
document.getElementById('door1').style.backgroundColor = "green";
door1 = 1;
if (door2 === 1) {
document.getElementById('door2').style.backgroundColor = "black";
door2 = 0;
} else if (door3 === 1) {
document.getElementById('door3').style.backgroundColor = "black";
door3 = 0;
}
if (attempt === 0) {
wrong = Math.floor((Math.random() * 2) + 1);
door = Math.floor((Math.random() * 3) + 1);
if (wrong === 1) {
document.getElementById('door2').style.backgroundColor = "white";
change1a();
} else if (wrong === 2) {
document.getElementById('door3').style.backgroundColor = "white";
change1b();
}
}
attempt = 1;
}
function dr2() {
document.getElementById('door1').style.pointerEvents = 'none';
document.getElementById('door3').style.pointerEvents = 'none';
document.getElementById('door2').style.backgroundColor = "green";
door2 = 1;
if (door1 === 1) {
document.getElementById('door1').style.backgroundColor = "black";
door1 = 0;
} else if (door3 === 1) {
document.getElementById('door3').style.backgroundColor = "black";
door3 = 0;
}
if (attempt === 0) {
wrong = Math.floor((Math.random() * 2) + 1);
door = Math.floor((Math.random() * 3) + 1);
if (wrong === 1) {
document.getElementById('door1').style.backgroundColor = "white";
change2a();
} else if (wrong === 2) {
document.getElementById('door3').style.backgroundColor = "white";
change2b();
}
}
attempt = 1;
}
function dr3() {
document.getElementById('door1').style.pointerEvents = 'none';
document.getElementById('door2').style.pointerEvents = 'none';
document.getElementById('door3').style.backgroundColor = "green";
door3 = 1;
if (door1 === 1) {
document.getElementById('door1').style.backgroundColor = "black";
door1 = 0;
} else if (door2 === 1) {
document.getElementById('door2').style.backgroundColor = "black";
door2 = 0;
}
if (attempt === 0) {
wrong = Math.floor((Math.random() * 2) + 1);
door = Math.floor((Math.random() * 3) + 1);
if (wrong === 1) {
document.getElementById('door1').style.backgroundColor = "white";
change3a();
} else if (wrong === 2) {
document.getElementById('door2').style.backgroundColor = "white";
change3b();
}
}
attempt = 1;
}
function change1a() {
document.getElementById('door3').style.pointerEvents = "all";
}
function change1b() {
document.getElementById('door2').style.pointerEvents = "all";
}
function change2a() {
document.getElementById('door3').style.pointerEvents = "all";
}
function change2b() {
document.getElementById('door1').style.pointerEvents = "all";
}
}
I tried adapting your code, but it looked too messy for me to understand everything you wanted to do. So, instead, I decided to create my own, just for fun. You can get some inspiration in there.
To answer your specific question, this is the way I choose the door:
var selectedDoor = 1,
correctDoor = 2,
losingDoor = getLosingDoor();
function getLosingDoor() {
var losingDoor;
do {
losingDoor = Math.floor((Math.random() * 3) + 1);
} while ([correctDoor, selectedDoor].indexOf(losingDoor) > -1);
return losingDoor;
}
Full demo
// Create a MontyHall instance in the #app div
var myMontyHall = MontyHall(document.getElementById('app'));
function MontyHall(container) {
var self = {
// Will hold DOM references
refs: null,
// Will hold the MontyHall instance's state
state: null,
/*
* Creates the doors in the DOM and in the state
*/
init: function() {
self.state = {
attempts: 0,
doorCount: 3,
correctDoor: self.getRandomInt(0, 3)
};
self.refs = {
container: container,
instructions: document.createElement('p'),
doorsWrapper: document.createElement('div'),
doors: []
};
// Reset container
self.refs.container.innerHTML = '';
// Setup a container for the doors
self.refs.doorsWrapper.className = 'doors-wrapper';
self.refs.container.appendChild(self.refs.doorsWrapper);
// Setup a container for instructions
self.say('Please select a door.');
self.refs.container.appendChild(self.refs.instructions);
// For each door
for (var i=0; i<self.state.doorCount; i++) {
// Create a div
var el = document.createElement('div');
// Give it a class
el.className = 'door';
// Add click event listener
(function(index) {
el.addEventListener('click', function(){
self.clickOnDoor(index);
});
})(i);
// Append it to the doors container
self.refs.doorsWrapper.append(el);
// Store a reference to it
self.refs.doors.push(el);
}
return self;
},
/*
* Called when a door is clicked
*/
clickOnDoor: function(index) {
self.state.selectedDoor = index;
// If this is the first attempt
if (self.state.attempts === 0) {
// Show it is selected
self.refs.doors[self.state.selectedDoor].classList.add('selected');
// Find a non selected losing door
self.state.losingDoor = self.getLosingDoor();
// Open it
self.refs.doors[self.state.losingDoor].classList.add('disabled', 'loser');
// Update instructions
self.say(
'You selected door #' + (index + 1) + '.<br>'
+ 'I opened door #' + (self.state.losingDoor + 1) + ', '
+ 'it contains a sheep.<br>'
+ 'You can now keep your choice, or change your mind.'
);
self.state.attempts++;
} else {
// For each door
self.refs.doors.forEach(function(el, i) {
// Disable it
el.classList.add('disabled');
// Show it as a winner or a loser
el.classList.add(i === self.state.correctDoor ? 'winner' : 'loser');
// Show it as selected or not
el.classList.toggle('selected', i === index);
});
// Update instructions
self.say(
(
self.state.correctDoor === index ?
'<span class="green">Congratulations, you won!</span>' :
'<span class="red">Sorry, you lost...</span>'
)
+ '<br>'
+ 'The gold was behind door #' + (self.state.correctDoor + 1) + '.<br>'
+ '<button class="restart">Play again</button>'
);
// Enable restart button
self.refs.instructions.querySelector('.restart')
.addEventListener('click', self.init);
}
},
/*
* Returns the index of a losing door, which is not selected
*/
getLosingDoor: function() {
var losingDoor;
do {
losingDoor = self.getRandomInt(0, self.state.doorCount);
} while ([
self.state.correctDoor,
self.state.selectedDoor
].indexOf(losingDoor) > -1);
return losingDoor;
},
/*
* Sets the instructions innerHTML
*/
say: function(html) {
self.refs.instructions.innerHTML = html;
},
/*
* Returns an integer between min and max
*/
getRandomInt: function(min, max) {
return Math.floor((Math.random() * (max-min)) + min);
}
};
return self.init();
}
/* I minified the CSS to avoid cluttering my answer. Full version in link below */body{font-family:Arial,Helvetica,sans-serif;text-align:center}p{margin-top:.2em}button{margin-top:.5em}.door{display:inline-block;width:3em;height:5em;border:1px solid #000;margin:.5em;background-image:url(https://image.ibb.co/c7mssS/doors.jpg);background-size:300% 100%;background-position:center;cursor:pointer;box-shadow:0 0 5px 1px #1070ff;transition:all .3s ease}.door:not(.disabled):hover{opacity:.9}.door.selected{box-shadow:0 0 5px 3px #b910ff}.door.loser{background-position:right}.door.winner{background-position:left}.door.disabled{pointer-events:none}.door.disabled:not(.selected){box-shadow:none}span{font-weight:700}.green{color:#42e25d}.red{color:#ff2f00}
<div id="app"></div>
JSFiddle demo
I have some JavaScrip that is meant to check if there are any media tags selected or industry tags selected--this is so the portfolio items can be sorted and displayed accordingly in the browser.
What I have almost works 100%, but I can't figure out how to make it so that if only a media tag is selected or if only an industry tag is selected, the portfolio items should still be sorted accordingly. Currently, you have to select a media tag AND an industry tag, but I'd like users to be able to search using just a media tag OR just an industry tag.
Here is what I want to accomplish: If only a media tag is selected, then get all portfolio pieces that are associated with that media tag. If only an industry tag is selected, get all portfolio items that are associated with that industry tag. If a media tag AND industry tag are selected at the same time, get all portfolio items that are associated with BOTH.
Vanilla JS isn't my strong point so forgive me if this is a dumb question, but this has had me stumped for hours now.
No jQuery answers, please, as this whole page's functionality is built using JavaScript.
Here is the function:
var update = function () {
closeDrawer();
// update ui to reflect tag changes
// get our list of items to display
var itemsToDisplay = [];
var currentMediaTag = controlsContainer.querySelector('.media.selected');
var currentIndustryTag = controlsContainer.querySelector('.industry.selected');
if (currentMediaTag != "" && currentMediaTag != null) {
selectedMediaFilter = currentMediaTag.innerHTML;
}
if (currentIndustryTag != "" && currentIndustryTag != null) {
selectedIndustryFilter = currentIndustryTag.innerHTML;
}
if (selectedMediaFilter == "" && selectedIndustryFilter == "") {
itemsToDisplay = portfolioItems.filter(function (item) {
return item.preferred;
});
} else {
itemsToDisplay = portfolioItems.filter(function (item) {
var mediaTags = item.media_tags,
industryTags = item.industry_tags;
if(industryTags.indexOf(selectedIndustryFilter) < 0){
return false;
}
else if(mediaTags.indexOf(selectedMediaFilter) < 0){
return false;
}
else{
return true;
}
});
}
renderItems(itemsToDisplay);
}
Not entirely sure it's necessary but just in case, here is the complete JS file that handles the portfolio page:
(function ($) {
document.addEventListener("DOMContentLoaded", function (event) {
// for portfolio interaction
var portfolioGrid = (function () {
var gridSize = undefined,
parentContainer = document.querySelector('.portfolio-item-container');
containers = parentContainer.querySelectorAll('.view'),
drawer = parentContainer.querySelector('.drawer'),
bannerContainer = drawer.querySelector('.banner-container'),
thumbsContainer = drawer.querySelector('.thumbs-container'),
descriptionContainer = drawer.querySelector('.client-description'),
clientNameContainer = drawer.querySelector('.client-name'),
controlsContainer = document.querySelector('.portfolio-controls-container'),
selectedMediaFilter = "", selectedIndustryFilter = "";
var setGridSize = function () {
var windowSize = window.innerWidth,
previousGridSize = gridSize;
if (windowSize > 1800) {
gridSize = 5;
} else if (windowSize > 900) {
gridSize = 4;
} else if (windowSize > 600 && windowSize <= 900) {
gridSize = 3;
} else {
gridSize = 2;
}
if (previousGridSize != gridSize) {
closeDrawer();
}
};
var attachResize = function () {
window.onresize = function () {
setGridSize();
};
};
var getRowClicked = function (boxNumber) {
return Math.ceil(boxNumber / gridSize);
};
var getLeftSibling = function (row) {
var cI = row * gridSize;
return containers[cI >= containers.length ? containers.length - 1 : cI];
};
var openDrawer = function () {
drawer.className = 'drawer';
scrollToBanner();
};
var scrollToBanner = function () {
var mainContainer = document.querySelector('#main-container'),
mainBounding = mainContainer.getBoundingClientRect(),
scrollY = (drawer.offsetTop - mainBounding.bottom) - 10,
currentTop = document.body.getBoundingClientRect().top;
animate(document.body, "scrollTop", "", document.body.scrollTop, scrollY, 200, true);
};
var animate = function (elem, style, unit, from, to, time, prop) {
if (!elem) return;
var start = new Date().getTime(),
timer = setInterval(function () {
var step = Math.min(1, (new Date().getTime() - start) / time);
if (prop) {
elem[style] = (from + step * (to - from)) + unit;
} else {
elem.style[style] = (from + step * (to - from)) + unit;
}
if (step == 1) clearInterval(timer);
}, 25);
elem.style[style] = from + unit;
}
var closeDrawer = function () {
drawer.className = 'drawer hidden';
};
var cleanDrawer = function () {
bannerContainer.innerHTML = "";
clientNameContainer.innerHTML = "";
descriptionContainer.innerHTML = "";
thumbsContainer.innerHTML = "";
};
var resetThumbs = function () {
Array.prototype.forEach.call(thumbsContainer.querySelectorAll('.thumb'), function (t) {
t.className = "thumb";
});
};
var handleBannerItem = function (item) {
bannerContainer.innerHTML = "";
if (item.youtube) {
var videoContainer = document.createElement('div'),
iframe = document.createElement('iframe');
videoContainer.className = "videowrapper";
iframe.className = "youtube-video";
iframe.src = "https://youtube.com/embed/" + item.youtube;
videoContainer.appendChild(iframe);
bannerContainer.appendChild(videoContainer);
} else if (item.soundcloud) {
var iframe = document.createElement('iframe');
iframe.src = item.soundcloud;
iframe.className = "soundcloud-embed";
bannerContainer.appendChild(iframe);
} else if (item.banner) {
var bannerImage = document.createElement('img');
bannerImage.src = item.banner;
bannerContainer.appendChild(bannerImage);
}
};
var attachClick = function () {
Array.prototype.forEach.call(containers, function (n, i) {
n.querySelector('a.info').addEventListener('click', function (e) {
e.preventDefault();
});
n.addEventListener('click', function (e) {
var boxNumber = i + 1,
row = getRowClicked(boxNumber);
var containerIndex = row * gridSize;
if (containerIndex >= containers.length) {
// we're inserting drawer at the end
parentContainer.appendChild(drawer);
} else {
// we're inserting drawer in the middle somewhere
var leftSiblingNode = getLeftSibling(row);
leftSiblingNode.parentNode.insertBefore(drawer, leftSiblingNode);
}
// populate
cleanDrawer();
var mediaFilterSelected = document.querySelector('.media-tags .tag-container .selected');
var selectedFilters = "";
if (mediaFilterSelected != "" && mediaFilterSelected != null) {
selectedFilters = mediaFilterSelected.innerHTML;
}
var portfolioItemName = '';
var selectedID = this.getAttribute('data-portfolio-item-id');
var data = portfolioItems.filter(function (item) {
portfolioItemName = item.name;
return item.id === selectedID;
})[0];
clientNameContainer.innerHTML = data.name;
descriptionContainer.innerHTML = data.description;
var childItems = data.child_items;
//We will group the child items by media tag and target the unique instance from each group to get the right main banner
Array.prototype.groupBy = function (prop) {
return this.reduce(function (groups, item) {
var val = item[prop];
groups[val] = groups[val] || [];
groups[val].push(item);
return groups;
}, {});
}
var byTag = childItems.groupBy('media_tags');
if (childItems.length > 0) {
handleBannerItem(childItems[0]);
var byTagValues = Object.values(byTag);
byTagValues.forEach(function (tagValue) {
for (var t = 0; t < tagValue.length; t++) {
if (tagValue[t].media_tags == selectedFilters) {
handleBannerItem(tagValue[0]);
}
}
});
childItems.forEach(function (item, i) {
var img = document.createElement('img'),
container = document.createElement('div'),
label = document.createElement('p');
container.appendChild(img);
var mediaTags = item.media_tags;
container.className = "thumb";
label.className = "childLabelInactive thumbLbl";
thumbsContainer.appendChild(container);
if (selectedFilters.length > 0 && mediaTags.length > 0) {
for (var x = 0; x < mediaTags.length; x++) {
if (mediaTags[x] == selectedFilters) {
container.className = "thumb active";
label.className = "childLabel thumbLbl";
}
}
}
else {
container.className = i == 0 ? "thumb active" : "thumb";
}
img.src = item.thumb;
if (item.media_tags != 0 && item.media_tags != null) {
childMediaTags = item.media_tags;
childMediaTags.forEach(function (cMTag) {
varLabelTxt = document.createTextNode(cMTag);
container.appendChild(label);
label.appendChild(varLabelTxt);
});
}
img.addEventListener('click', function (e) {
scrollToBanner();
resetThumbs();
handleBannerItem(item);
container.className = "thumb active";
});
});
}
openDrawer();
});
});
};
var preloadImages = function () {
portfolioItems.forEach(function (item) {
var childItems = item.child_items;
childItems.forEach(function (child) {
(new Image()).src = child.banner;
(new Image()).src = child.thumb;
});
});
};
//////////////////////////////////// UPDATE FUNCTION /////////////////////////////////////
var update = function () {
closeDrawer();
// update ui to reflect tag changes
// get our list of items to display
var itemsToDisplay = [];
var currentMediaTag = controlsContainer.querySelector('.media.selected');
var currentIndustryTag = controlsContainer.querySelector('.industry.selected');
if (currentMediaTag != "" && currentMediaTag != null) {
selectedMediaFilter = currentMediaTag.innerHTML;
}
if (currentIndustryTag != "" && currentIndustryTag != null) {
selectedIndustryFilter = currentIndustryTag.innerHTML;
}
if (selectedMediaFilter == "" && selectedIndustryFilter == "") {
itemsToDisplay = portfolioItems.filter(function (item) {
return item.preferred;
});
} else {
itemsToDisplay = portfolioItems.filter(function (item) {
var mediaTags = item.media_tags,
industryTags = item.industry_tags;
if (industryTags.indexOf(selectedIndustryFilter) < 0) {
return false;
}
else if (mediaTags.indexOf(selectedMediaFilter) < 0) {
return false;
}
else {
return true;
}
});
}
renderItems(itemsToDisplay);
}
//////////////////////////////////// RENDERITEMS FUNCTION /////////////////////////////////////
var renderItems = function (items) {
var children = parentContainer.querySelectorAll('.view');
Array.prototype.forEach.call(children, function (child) {
// remove all event listeners then remove child
parentContainer.removeChild(child);
});
items.forEach(function (item) {
var container = document.createElement('div'),
thumb = document.createElement('img'),
mask = document.createElement('div'),
title = document.createElement('h6'),
excerpt = document.createElement('p'),
link = document.createElement('a');
container.className = "view view-tenth";
container.setAttribute('data-portfolio-item-id', item.id);
thumb.src = item.thumb;
mask.className = "mask";
title.innerHTML = item.name;
excerpt.innerHTML = item.excerpt;
link.href = "#";
link.className = "info";
link.innerHTML = "View Work";
container.appendChild(thumb);
container.appendChild(mask);
mask.appendChild(title);
mask.appendChild(excerpt);
mask.appendChild(link);
parentContainer.insertBefore(container, drawer);
});
containers = parentContainer.querySelectorAll('.view');
attachClick();
};
var filterHandler = function (linkNode, tagType) {
var prevSelection = document.querySelector("." + tagType + '.selected');
if (prevSelection != "" && prevSelection != null) {
prevSelection.className = tagType + ' tag';
}
linkNode.className = tagType + ' tag selected';
update();
};
var clearFilters = function (nodeList, filterType) {
Array.prototype.forEach.call(nodeList, function (node) {
node.className = filterType + " tag";
console.log("Clear filters function called");
});
}
var attachFilters = function () {
var mediaFilters = controlsContainer.querySelectorAll('.tag.media'),
industryFilters = controlsContainer.querySelectorAll('.tag.industry'),
filterToggle = controlsContainer.querySelectorAll('.filter-toggle');
// resets
controlsContainer.querySelector('.media-tags .reset')
.addEventListener('click',
function (e) {
e.preventDefault();
selectedMediaFilter = "";
clearFilters(controlsContainer.querySelectorAll('.media-tags a.tag'), "media");
update();
}
);
controlsContainer.querySelector('.industry-tags .reset')
.addEventListener('click',
function (e) {
e.preventDefault();
selectedIndustryFilter = "";
clearFilters(controlsContainer.querySelectorAll('.industry-tags a.tag'), "industry");
update();
}
);
Array.prototype.forEach.call(filterToggle, function (toggle) {
toggle.addEventListener('click', function (e) {
if (controlsContainer.className.indexOf('open') < 0) {
controlsContainer.className += ' open';
} else {
controlsContainer.className = controlsContainer.className.replace('open', '');
}
});
});
//Attaches a click event to each media tag "button"
Array.prototype.forEach.call(mediaFilters, function (filter) {
filter.addEventListener('click', function (e) {
e.preventDefault();
// var selectedMediaFilter = controlsContainer.querySelector('.media.selected');
//console.log("Media tag: " +this.innerHTML); *THIS WORKS*
filterHandler(this, "media");
});
});
Array.prototype.forEach.call(industryFilters, function (filter) {
filter.addEventListener('click', function (e) {
e.preventDefault();
// var selectedIndustryFilter = this.querySelector('.industry.selected');
// console.log("Industry tag: " +this.innerHTML); *THIS WORKS*
filterHandler(this, "industry");
});
});
};
return {
init: function () {
setGridSize();
attachResize();
attachClick();
preloadImages();
// portfolio page
if (controlsContainer) {
attachFilters();
}
}
};
})();
portfolioGrid.init();
});
}());
$ = jQuery.noConflict();
if(industryTags.indexOf(selectedIndustryFilter) < 0){
return false;
}
else if(mediaTags.indexOf(selectedMediaFilter) < 0){
return false;
}
That part is giving you headaches. Whenever no industry tag or media tag is selected this will exit the function.
Change to:
if(industryTags.indexOf(selectedIndustryFilter) < 0 && mediaTags.indexOf(selectedMediaFilter) < 0){
return false;
}
Now it will test if at least one tag is selected. If so then render items.
I made a change just to experiment with an idea, and this setup works:
if((selectedIndustryFilter !="" && industryTags.indexOf(selectedIndustryFilter) < 0) || (selectedMediaFilter !="" && mediaTags.indexOf(selectedMediaFilter) < 0)){
return false;
}
return true;
Not sure if it's the best solution ever but it seems to work and I'm not going to complain.
I tried using this JavaScript countdown timer on my page but the timer won't start.
What am I doing wrongly?
var CountdownID = null;
var start_msecond = 9;
var start_sec = 120;
window.onload = countDown(start_msecond, start_sec, "timerID");
function countDown(pmsecond, psecond, timerID) {
var msecond = ((pmsecond < 1) ? "" : "") + pmsecond;
var second = ((psecond < 9) ? "0": "") + psecond;
document.getElementById(timerID).innerHTML = second + "." + msecond;
if (pmsecond == 0 && (psecond-1) < 0) { //Recurse timer
clearTimeout(CountdownID);
var command = "countDown("+start_msecond+", "+start_sec+", '"+timerID+"')";
CountdownID = window.setTimeout(command, 100);
alert("Time is Up! Enter your PIN now to subscribe!");
}
else { //Decrease time by one second
--pmsecond;
if (pmsecond == 0) {
pmsecond=start_msecond;
--psecond;
}
if (psecond == 0) {
psecond=start_sec;
}
var command = "countDown("+pmsecond+", "+psecond+", '"+timerID+"')";
CountdownID = window.setTimeout(command, 100);
}
}
<span style="color:red" name="timerID" id="timerID">91.6</span>
here is what you need to do first
window.onload = countDown(start_msecond, start_sec, "timerID");
should be
window.onload = function () {
countDown(start_msecond, start_sec, "timerID");
}
also you should avoid using a string in your setTimeout function:
CountdownID = window.setTimeout(function () {
countDown(pmsecond,psecond,"timerID");
}, 100);
See here http://jsbin.com/ifiyad/2/edit