Two Dimensional Array in Javascript Object - javascript

I want to create an Object that contains one or more two dimensional arrays in Javascript.
I tried it the following way (in this example I only try to add one two dimensional array):
var XSIZE = 8;
var YSIZE = 8;
var obj = {
field : new Array(XSIZE),
field[0] : new Array(YSIZE),
foo : 1,
bar : 100
}
Info:
- This gives me a strange error "missing : after property id" which does not seem to make much sense
- Unfortunately I didn't find examples showing how to do this so far by using google
- If I don't add field[0] ... for creating the 2nd array it works.
- changing the XSIZE and YSIZE to numbers like new Array(8)... doesn't work.
I would really appreciate if somebody could show me how to do it or explain why I cannot do this at all and need to use some other method.
Thanks a lot!

The error "missing : after property id" is because JavaScript sees the field part of field[0] and expects a colon before the value of that field. Instead it gets an open bracket so it complains.
You can't hard code an object definition that has its dimensions set up at run time. You have to build the object at run time as well. Like this perhaps
var XSIZE = 8;
var YSIZE = 8;
var obj = {
field : new Array(),
foo : 1,
bar : 100
}
for (var i = 0; i < XSIZE; i++) {
obj.field.push(new Array(YSIZE));
}

In object literal notation, the property names must be exactly that: property names. Firstly, field[0] isn't a property name. Secondly, the properties don't exist until the after the object defined, so you can't access properties until then.
What you should do is either set the array after the object is created:
var obj = {...}
obj.field[0] = [...];
or nest the array literals:
var obj = {
field: [ [...],
...
],
...
}
You don't need to worry about setting the array size when creating the array, as it will grow when you add elements.

You can only declare properties on the object being constructed that way; not on objects in another "level".
You could use a for loop instead:
for(var i = 0; i < XSIZE; i++) {
obj.field[i] = new Array(YSIZE);
}
Note that the YSIZE is not necessary since an empty array works just fine as well ([]).

You could get the two dimensional array as your obj property, without resorting to external procedures and keep everything internal to the object. Create your empty 'field' array 1st.
var obj = {
field:[],
foo:1,
bar:100
};
Now, create an object's method to create a two dimensional array off your initial dimensionless array. You can determine the length and the number of dimensions of multi dimension array as you wish at run time:
var obj = {
field:[],
multifield:function(x,y){for (var count=0;count<x;count++) {this.field[count]=new Array(y);}},
foo:1,
bar:100
};
You can then call the obj.multifield method entering whatever dimensions you decide:
obj.multifield(10,5); //-->create a 10x5 array in this case...
console.log(obj.field.length); // 10
console.log(obj.field[0].length); // 5

Related

Add a key to an object with keys of an existing array with objects

I've got an array of objects array = [object1, object2, ...], each of them has some keys object1 = { key1: 'value1', ... }. I want to add a key this way:
$rootScope.array[i].newKey = 'someValue'
But angular tells me that $rootScope.array[i] is undefined.
What I've noticed from console is that the objects get the new key but the console still says the same.
You should use less than and not less or equal than comparator.
$scope.init = function () {
for (i = 0; i < /* not <= */ $rootScope.meatTypes.length; i++) {
console.log("I am showing the meatypes:");
console.log($rootScope.meatTypes);
$rootScope.meatTypes[i].counter = '0';
counterOperations.setCounters(i, 0);
}
$rootScope.total = 0;
counterOperations.setTopCounter(0);
};
because when i equals $rootScope.meatTypes.length then $rootScope.meatTypes[i] is undefined.
You are trying to access a member of the array that does not exist.
You need to create a new object and push it onto the array:
$rootScope.array.push({'key1': 'someValue'});
You did not mention lodash, but when I see someone encounter an issue like this, I want to offer the recommendation of using lodash (or underscore.js).
With lodash, you would do something like so, using _.set, which defensively protects against your described issue by automatically adding the necessary elements in the path:
_.set($rootScope, ['array', i, 'newKey'], 'someValue');
This library, properly utilized, solves many issues that you can have with setting and getting variables, ase well as other super useful tools. It has been a major life-saver (and time-saver) for us on our projects.
Like this you can add
$rootScope.array[i] = {}; // first we should create an object on that array location
$rootScope.array[i]['newKey'] = 'someValue'; // then only we can add values
EDIT:
$scope.init = function () {
for (i = 0; i <= $rootScope.meatTypes.length; i++) {
console.log("I am showing the meatypes:");
console.log($rootScope.meatTypes);
**// This is needed**
$rootScope.meatTypes[i]={};// here we should tell that metaType[newItem] is an object other wise it treat it as undefined
$rootScope.meatTypes[i].counter = '0';
counterOperations.setCounters(i, 0);
}
$rootScope.total = 0;
counterOperations.setTopCounter(0);
};

Unwrap objects in array

I have an array of objects:
var Props = [booleanPoint, buttonPoint, checkboxPoint, datePoint, dialPoint, gaugePoint,
groupboxPoint, htmlPoint, imagePoint, livetextPoint, livetrendsPoint, permissionsPoint,
rangePoint, selectPoint, spectrumPoint];
Console log shows:
Edited:
I want to extract the properties inside each object. How do I do it?
To be clear I just want the first property in the array, so that I can do Props.booleanPoint, Props.buttonPoint etc.
You question is not very clear, but I guess you're trying to extract the first (and only) property from each object in the list, whose name you don't know.
If yes, consider this:
extracted = Props.map(function(obj) {
for(var p in obj)
return obj[p];
});
If you want to combine all properties into one big object, try this:
allProps = Object.assign.apply(null, Props)
I'm not sure exactly what result you're after, but the best solution is probably either a forEach or a map.
var properties = {};
Props.forEach(function(object) {
// update properties somehow based on object
});
or
var properties = Props.map(function(object) {
return [some property of object];
});
The first just runs some code on each entry in the array; the second returns a new array with the results of that code.
Otherwise, the classic for loop works too:
var properties = {};
for (var i = 0; i < Props.length; i++ {
// update properties somehow based on Props[i]
}

Accessing plugin prototype function using array square [] brackets

I am very new to JS and I was just going through the syntax of modal.js. Basically I have a small difficulty, a lot of classical JS plugins use the below skeleton code for the plugin:
var Modal = function(element , options){
this.options = options
this.$body = $(document.body)
this.$element = $(element)
this.isShown = null
this.$backdrop =
this.scrollbarWidth = 0
}
Modal.prototype.toggle = function (_relatedTarget) {
// do something
}
Modal.prototype.show = function (_relatedTarget) {
// do something
}
var data = new Modal(somthing , radnom);
// now if we assume that option is "show",
//the show function in Modal will be executed
// but my question is data is not an array, so how can we use
// [] square brackets to access the properties of Modal/data ??
data[option](_relatedtarget);
Now my question is about accessing the properties of a plugin, see how a function is being called using the following syntax:
data[option](_relatedtarget);
See my comment in the code. How can we access the properties of data using []; it's not an array, right?
[] are not just for arrays
You can use [] to access properties on an object too.
You can use
data["show"] to access the show method
OR
data.show which is the same thing
One advantage of the [] is that you can use a variable within the brackets
var option = "show";
data[option](something); // call the `show` method on `data`
If you know the method you want to call, using the . is much nicer looking in the code
data.show(something); // much quicker (to type), and prettier
JavaScript has arrays:
var anArray = [ 1, 2, 3, 4 ];
and associative arrays (also known as maps):
var anAssociativeArray = { first: "No. 1", second: 2, somethingElse: "Other" };
both of these data structures can be accessed via []:
anArray[3] // will get the element of the array in position 3
// (starting counting frrom 0).
anAssociativeArray['first'] // will get the element of the associative array with the
// key 'first'.
Associative arrays can also be accessed via the .key notation:
anAssociativeArray.first // will also get the property with key 'first'.
The . notation can be used if you know the key you want to access but if you want to dynamically select which key then you need to use the [] notation.
var whichOptionToPick = 'somethingElse';
var value = anAssociativeArray[ whichOptionToPick ]; // will get the value "Other".

pushing javascript objects to arrays

I have a loop goes through an array of objects MyArrayOfObjects and then pushes the objects to a new array like this:
var NewArray = new Array();
for (i = 0; i < MyArrayOfObjects.length; i++) {
TempObject = null;
TempObject = new Object();
// I have logic that copies certain properties but not others
// but overall it looks like this:
TempObject.prop1 = MyArrayOfObjects[i].prop1;
TempObject.prop2 = MyArrayOfObjects[i].prop2;
NewArray.push(TempObject);
}
As I loop through MyArrayOfObjects, I clear the TempObject and create a new one each time. Does NewArray contain the objects that I'm copying or just a reference to the objects copied and that then become deleted as the loop iterates?
Thanks.
It contains references to the objects themselves.
This code shows that concept in action (notice that changing the object after pushing it into the array changes the object in the array as well):
var ray = new Array();
var obj = { foo: 123 };
ray.push(obj);
obj.foo = 321;
alert(ray[0].foo);
> var NewArray = new Array();
It is generally considered better to use an array literal to create an array. Variable names starting with a capital letter are, but convention, used for constructors. Using "new" at the start of a variable name can easily slip to become "new Array", and the name should reflect its purpose, so something like the following might be better:
var objectArray = [];
.
> for (i = 0; i < MyArrayOfObjects.length; i++) {
You should always declare variables, especially counters as undeclared variables are made properties of the global object (effectively global variables) when they are first assigned a value. Also, it is considered better to store the length of the array than get it in each iteration:
for (var i = 0, iLen = MyArrayOfObjects.length; i < iLen; i++) {
.
> TempObject = null;
> TempObject = new Object();
Again, declare variables. Assigning a value of null serves no useful purpose when you're going to assign some other value immediately afterward. Just do the second assignment (and use a literal):
var TempObject = {};
.
> // I have logic that copies certain properties but not others
> // but overall it looks like this:
>
> TempObject.prop1 = MyArrayOfObjects[i].prop1;
> TempObject.prop2 = MyArrayOfObjects[i].prop2;
>
> NewArray.push(TempObject);
At this point, TempObject and NewArray[NewArray.length - 1] both reference the same object.
> }
As I loop through MyArrayOfObjects, I clear the TempObject and create
a new one each time.
There is no need to "clear" the object, just assign a new value to the variable. In javascript, all variables have a value that might be a primitive (e.g. string, number) or a reference to an object (e.g. Object, Array, Number, String)
Does NewArray contain the objects that I'm
copying or just a reference to the objects copied and that then become
deleted as the loop iterates?
It contains references to the new objects created on each iteration.
As variables hold references to objects, assigning a new value to the variable doesn't do anything to the object. When an object is no longer referenced by any variable or object property, it is made available for garbage collection and may be removed automatically at some later time when garbage collection runs.
Using map or its jquery counterpart might be a more idiomatic way of doing this. For example:
var oldArray = [
{ prop1: 1, prop2: 10 },
{ prop1: 2, prop2: 20 },
{ prop1: 3, prop2: 30 }
]
var newArray = $.map(oldArray, function(oldObj) {
return { newProp: oldObj.prop1 }
})
console.log(newArray)

How to access the properties of a JavaScript object?

while review a javascript coding, i saw that
var detailInf = {
"hTitle":"Results",
"hMark":"98"
};
What's the concept behind this js coding. While give alert for the variable its shows as "[object Object]". So this is an object, then how can we access the variable and reveal the data from this object.
Try doing this:
alert(detailInf['hTitle']);
alert(detailInf.hTitle);
Both will alert "Results" - this is a Javascript object that can be used as a dictionary of sorts.
Required reading: Objects as associative arrays
As a footnote, you should really get Firebug when messing around with Javascript. You could then just console.log(detailInf); and you would get a nicely mapped out display of the object in the console.
That form of a JavaScript object is called an object literal, just like there are array literals. For example, the following two array declarations are identical:
var a = [1, 2, 3]; // array literal
var b = new Array(1, 2, 3); // using the Array constructor
Just as above, an object may be declared in multiple ways. One of them is object literal in which you declare the properties along with the object:
var o = {property: "value"}; // object literal
Is equivalent to:
var o = new Object; // using the Object constructor
o.property = "value";
Objects may also be created from constructor functions. Like so:
var Foo = function() {
this.property = "value";
};
var o = new Foo;
Adding methods
As I said in a comment a few moments ago, this form of declaring a JavaScript object is not a JSON format. JSON is a data format and does not allow functions as values. That means the following is a valid JavaScript object literal, but not a valid JSON format:
var user = {
age : 16,
// this is a method
isAdult : function() {
// the object is referenced by the special variable: this
return this.age >= 18;
}
};
Also, the name of the properties need not be enclosed inside quotes. This is however required in JSON. In JavaScript we enclose them in brackets where the property name is a reserved word, like class, while and others. So the following are also equivalent:
var o = {
property : "value",
};
var o = {
"property" : "value",
};
Further more, the keys may also be numbers:
var a = {
0 : "foo",
1 : "bar",
2 : "abz"
};
alert(a[1]); // bar
Array-like objects
Now, if the above object would have also a length property, it will be an array like object:
var arrayLike = {
0 : "foo",
1 : "bar",
2 : "baz",
length : 3
};
Array-like means it can be easily iterated with normal iteration constructs (for, while). However, you cannot apply array methods on it. Like array.slice(). But this is another topic.
Square Bracket Notation
As Paolo Bergantino already said, you may access an object's properties using both the dot notation, as well as the square bracket notation. For example:
var o = {
property : "value"
};
o.property;
o["property"];
When would you want to use one over the other? People use square bracket notation when the property names is dynamically determined, like so:
var getProperty = function(object, property) {
return object[property];
};
Or when the property name is a JavaScript reserved word, for example while.
object["while"];
object.while; // error
That's an object in JSON format. That's a javascript object literal. Basically, the bits to the left of the :'s are the property names, and the bits to the right are the property values. So, what you have there is a variable called detailInf, that has two properties, hTitle and hMark. hTitle's value is Results, hMark's value is 98.
var detailInf = { "hTitle":"Results", "hMark":"98"};
alert(detailInf.hTitle); //should alert "Results"
alert(detailInf.hMark); //should alert "98
Edit Paolo's answer is better :-)
As Dan F says, that is an object in JSON format. To loop through all the properties of an object you can do:
for (var i in foo) {
alert('foo[' + i + ']: ' + foo[i]);
}

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