GridView Freeze Header - javascript

I am using this tutorial to freeze the header of the GridView. I did everything as explained in the tutorial but I got the following error in IE9 and I don't know why.
Error:
Line: 182
Error: Unable to get value of the property 'offsetWidth': object is
null or undefined
I defined the GridView in the Javascript code as show below:
<script type = "text/javascript">
var GridId = "<%=GridView1 %>";
var ScrollHeight = 300;
window.onload = function () {
var grid = document.getElementById(GridId);
var gridWidth = grid.offsetWidth;
var gridHeight = grid.offsetHeight;
var headerCellWidths = new Array();
for (var i = 0; i < grid.getElementsByTagName("TH").length; i++) {
headerCellWidths[i] = grid.getElementsByTagName("TH")[i].offsetWidth;
}
grid.parentNode.appendChild(document.createElement("div"));
var parentDiv = grid.parentNode;
var table = document.createElement("table");
for (i = 0; i < grid.attributes.length; i++) {
if (grid.attributes[i].specified && grid.attributes[i].name != "id") {
table.setAttribute(grid.attributes[i].name, grid.attributes[i].value);
}
}
table.style.cssText = grid.style.cssText;
table.style.width = gridWidth + "px";
table.appendChild(document.createElement("tbody"));
table.getElementsByTagName("tbody")[0].appendChild(grid.getElementsByTagName("TR")[0]);
var cells = table.getElementsByTagName("TH");
var gridRow = grid.getElementsByTagName("TR")[0];
for (var i = 0; i < cells.length; i++) {
var width;
if (headerCellWidths[i] > gridRow.getElementsByTagName("TD")[i].offsetWidth) {
width = headerCellWidths[i];
}
else {
width = gridRow.getElementsByTagName("TD")[i].offsetWidth;
}
cells[i].style.width = parseInt(width - 3) + "px";
gridRow.getElementsByTagName("TD")[i].style.width = parseInt(width - 3) + "px";
}
parentDiv.removeChild(grid);
var dummyHeader = document.createElement("div");
dummyHeader.appendChild(table);
parentDiv.appendChild(dummyHeader);
var scrollableDiv = document.createElement("div");
if(parseInt(gridHeight) > ScrollHeight){
gridWidth = parseInt(gridWidth) + 17;
}
scrollableDiv.style.cssText = "overflow:auto;height:" + ScrollHeight + "px;width:" + gridWidth + "px";
scrollableDiv.appendChild(grid);
parentDiv.appendChild(scrollableDiv);
}
</script>
So how I fix this problem?

You have written code incorrectly
Instead of
var GridId = "<%=GridView1 %>";
Change to
var GridId = "<%=GridView1.ClientID %>"; //<= Check this
When ASP.Net controls are rendered their Id gets mangled and to get the mangled on client side the notation is as shown above.
Hope this solves your problem.

Related

JavaScript: How Can I Make A Var "Array" Work?

Is there a way to name a var using a sort of "Array?" My code is this:
for(var i = 0; i < (getHorizontalSquares * getVerticalSquares); i++){
var Square[i] = document.createElement("div");
Square[i].style.position = "relative";
Square[i].style.float = "left";
Square[i].style.width = "50px";
Square[i].style.height = "50px";
Square[i].id = "square" + (i + 1);
for(var ii = 0; ii < 6; ii++){
var TestColor = TestColorArray[Math.round(Math.random()*(TestColorArray.length - 1))];
getTestColor += TestColor;
}
Square[i].style.backgroundColor = "#" + getTestColor;
SquareCont.appendChild(Square[i]);
}
I know my code doesn't work, but I want to implement the same idea so I can get a result of this:
var Square1...
var Square2...
var Square3...
var Square4...
var Square5...
etc
I also tried doing a "Concentration" var, but it didn't work. How do I do this so the document doesn't append the same square multiple times?
var Square = {};
var SquareCont = document.createElement('div');
var getHorizontalSquares = 10;
var getVerticalSquares = 10;
var TestColorArray = ['a','b','c','f','e','0','1','2','3','3','4','5'];
var getTestColor = '';
for(var i = 0; i < (getHorizontalSquares * getVerticalSquares); i++){
Square['Square'+i] = document.createElement("div");
Square['Square'+i].style.position = "relative";
Square['Square'+i].style.float = "left";
Square['Square'+i].style.width = "50px";
Square['Square'+i].style.height = "50px";
Square['Square'+i].id = "square" + (i + 1);
for(var ii = 0; ii < 6; ii++){
var TestColor = TestColorArray[Math.round(Math.random()*(TestColorArray.length - 1))];
getTestColor += TestColor;
}
Square['Square'+i].style.backgroundColor = "#" + getTestColor;
SquareCont.appendChild(Square['Square'+i]);
getTestColor = '';
}
console.log(Square);
This example does what you want using an object instead of an array, but meets your desire to dynamically create accessible Square1, Square2, etc... They are all contained in Square. In the console with this snippet, you will see that 100 squares are created and added to the Square object. They will be accessible by Square.SquareX (where X is some number), or Square['SquareX'], or Square['Square'+X] where X is some number again.
Your declaration syntax is not valid. But, I think the larger point you are trying to get to is to be able to populate an array with dynamically created elements and that you can do:
var squares = []; // Array must exist before you can populate it
var testColorArray = ["green", "yellow", "blue", "orange", "silver"];
var getTestColor = null;
function makeSquares(count){
for(var i = 0; i < count; i++){
// Just create the element and configure it. No need to worry about the array yet
var element = document.createElement("div");
element.style.float = "left";
element.style.width = "75px";
element.style.height = "75px";
element.id = "square" + (i + 1);
element.style.backgroundColor = testColorArray[Math.floor(Math.random()* testColorArray.length)];
element.textContent = element.id;
squareCont.appendChild(element);
// Now, add the element to the arrray
squares.push(element);
}
// Test:
console.log(squares);
}
makeSquares(10);
<div id="squareCont"></div>

Trying to export canvas size as file name in Photoshop JSX script

I'm not a programmer, but trying to write a script for Photoshop. Below is something that I found, but it simply increments the files "1.png, 2.png, etc..." I'd like to name the exported files, "documentName_canvasWidth_canvasHeight_incrementedNumber.png"
function sfwPNG24(saveFile){
var pngOpts = new ExportOptionsSaveForWeb;
pngOpts.format = SaveDocumentType.PNG
pngOpts.PNG8 = false;
pngOpts.transparency = true;
pngOpts.interlaced = false;
pngOpts.quality = 100;
activeDocument.exportDocument(new File(saveFile),ExportType.SAVEFORWEB,pngOpts);
}
/*
Incrementing a number inside a text layer then Saving it in PNG
*/
var layer = activeDocument.layers[0];
if (layer.kind == 'LayerKind.TEXT') {
for (var i=1; i < 7; i++) {
layer.textItem.contents = i.toString();
sfwPNG24( 'filepathgoeshere'+ i +'.png');
};
};
Add these changes to the second part of the code:
var layer = activeDocument.layers[0];
// documentName_canvasWidth_canvasHeight_incrementedNumber.png
var srcDoc = app.activeDocument;
// get width and height
var W = srcDoc.width.value;
var H = srcDoc.height.value;
// get document name
var fn = srcDoc.name;
if (layer.kind == 'LayerKind.TEXT')
{
for (var i=1; i < 7; i++)
{
layer.textItem.contents = i.toString();
sfwPNG24( 'filepathgoeshere'+ W + "_" + H + "_" + i +'.png')
}
}

Make other nodes follow when dragging a node in Cytoscape.js

I'm new to cytoscape.js, I just want to make other nodes follow when dragging one node.
Appreciate your help
Write a listener, and update the other node positions appropriately in your callback:
eles.on()
node.position()
Here is how I did it. Note you have to save off the original positions at the grab event, and then update during the drag event.
function add_drag_listeners()
{
var all = cy.elements("node");
for (j = 0; j < all.length; j++)
{
cynode = all[j];
cynode.on("grab",handle_grab);
cynode.on("drag",handle_drag);
}
}
var grab_x = 0;
var grab_y = 0;
var drag_subgraph = [];
function handle_grab(evt)
{
grab_x = this.position().x ;
grab_y = this.position().y ;
var succ = this.successors();
drag_subgraph = [];
var succstr = "";
for (i = 0; i < succ.length; i++)
{
if (succ[i].isNode())
{
var old_x = succ[i].position().x;
var old_y = succ[i].position().y;
succstr += " " + succ[i].data("id");
drag_subgraph.push({old_x:old_x, old_y:old_y, obj:succ[i]});
}
}
}
function handle_drag(evt)
{
var new_x = this.position().x;
var new_y = this.position().y;
var delta_x = new_x - grab_x;
var delta_y = new_y - grab_y;
for (i = 0; i < drag_subgraph.length; i++)
{
var obj = drag_subgraph[i].obj;
var old_x = drag_subgraph[i].old_x;
var old_y = drag_subgraph[i].old_y;
var new_x = old_x + delta_x;
var new_y = old_y + delta_y;
obj.position({x:new_x, y:new_y});
}
}

Make eventlisteners unique?

So I have a problem where the eventlisteners I setup all happen to work with the same variable.
This is how it looks like:
// Prepare tooltips
for (var i = 0; i < document.getElementsByClassName("tooltip").length; i++) {
var tooltip = document.getElementsByClassName("tooltip")[i];
var input = document.getElementsByName(tooltip.id.substr(8))[0];
var offsetTop = 0;
var tmp = input;
while (tmp != null) {
offsetTop += tmp.offsetTop;
tmp = tmp.offsetParent;
}
offsetTop -= 130;
var offsetLeft = (input.offsetParent.offsetLeft + input.scrollWidth) + 50;
tooltip.innerHTML += "<div class='corner'></div>";
tooltip.style.top = offsetTop + "px";
tooltip.style.left = offsetLeft + "px";
input.addEventListener("focus", function() { document.getElementById(tooltip.id).style.display = "block"; });
input.addEventListener("blur", function() { document.getElementById(tooltip.id).style.display = "none"; });
}
In the last two lines I set the eventlisteners.
So whenever I focus an input field, no matter which one tooltip.id is always the same.
I checked the input.id before its different in every loop.
Javascript is a funny language :)
In each loop you're declaring a function which uses a reference to the variable tooltip.
Since you use the variable many times: its value changes but the reference remains the same.
When the function executes, it uses the reference (which has the last value).
Here is the solution:
(I recommend calling the method 'document.getElementsByClassName("tooltip")' only once since it causes DOM traverse.
==== CODE STARTS HERE
var toolips = document.getElementsByClassName("tooltip");
for (var i = 0; i < toolips.length; i++)
{
var tooltip = toolips[i];
var input = document.getElementsByName(tooltip.id.substr(8))[0];
var offsetTop = 0;
var tmp = input;
while (tmp != null)
{
offsetTop += tmp.offsetTop;
tmp = tmp.offsetParent;
}
offsetTop -= 130;
var offsetLeft = (input.offsetParent.offsetLeft + input.scrollWidth) + 50;
tooltip.innerHTML += "<div class='corner'></div>";
tooltip.style.top = offsetTop + "px";
tooltip.style.left = offsetLeft + "px";
// assign tooltip id to the input
input.tooltipId = tooltip.id;
// add event listeners
input.addEventListener("focus", function() { document.getElementById(this.tooltipId ).style.display = "block"; });
input.addEventListener("blur", function() { document.getElementById(this.tooltipId).style.display = "none"; });
}
==== CODE ENDS HERE

Unexpected break in nested loop doesn't show up in debugger

The purpose of the code is to build a series of nested HTML using information in objects:
Here are the informational objects I created:
function branch(level,sciname,comname,parent,children){
this.level = level;
this.sciname = sciname;
this.comname = comname;
this.parent = parent;
this.children = children;}
var animalia = new branch(1,'Animalia','Animals',"",['chordata']);
var chordata = new branch(2,'Chordata','Chordates',animalia,['petromyzontida','actinopterygii']);
var actinopterygii = new branch(3,'Actinopterygii','Ray-finned Fishes',chordata,['siluriformes','scorpaeniformes','salmoniformes','percopsiformes','perciformes','osteoglossiformes','osmeriformes','lepisosteiformes','gasterosteiformes','gadiformes','esociformes','cyprinodontiformes','cypriniformes','clupeiformes','atheriniformes','anguilliformes','amiiformes','acipenseriformes']);
var petromyzontida = new branch(3,'Petromyzontida','Lampreys',chordata,['petromyzontiformes']);
And here is the script:
function CreateDiv(parent,child,z,width,height,top,left,bgcolor){
var parent_ = document.getElementById(parent);
var newdiv = document.createElement("div");
newdiv.setAttribute("id",child);
newdiv.style.zIndex = z;
newdiv.style.position = "absolute";
newdiv.style.width = width + "%";
newdiv.style.height = height + "%";
newdiv.style.top = top + "%";
newdiv.style.left = left + "%";
newdiv.style.backgroundColor = bgcolor;
parent_.appendChild(newdiv);}
function CreateTree(){
var firstdiv = document.createElement("div");
firstdiv.setAttribute("id","animalia");
document.getElementById("container1").appendChild(firstdiv);
var parent1 = "animalia";
var children1 = window[parent1].children;
var numbchildren1 = children1.length;
var rowcounter1 = 1;
var columncounter1 = 0;
for (i=0;i<numbchildren1;i++){
var child1 = children1[i];
var z1 = 2;
var columns1 = Math.ceil(Math.sqrt(numbchildren1));
var width1 = (100/columns1) - 2;
var rows1 = Math.ceil(numbchildren1/columns1);
var height1 = (100/rows1) - 2;
var top1 = rowcounter1*height1 - height1 + 1;
var left1 = columncounter1*width1 + 1;
var bgcolor1 = "#B43333";
CreateDiv(parent1,child1,z1,width1,height1,top1,left1,bgcolor1);
var numbchildren2 = window[child1].length;
if ((i/rowcounter1) == columns1){
rowcounter1 = rowcounter1 + 1;}
else {rowcounter1 = rowcounter1;}
if (columncounter1 == columns1){
columncounter1 = 1;}
else {columncounter1 = columncounter1 + 1;}
var rowcounter2 = 1;
var columncounter2 = 0;
console.log("before:" + columncounter2);
for (j=0;j<numbchildren2;j++){
console.log("after:" + columncounter2);
var child2 = children2[j];
var z2 = 3;
var columns2 = Math.ceil(Math.sqrt(numbchildren2));
var width2 = (100/columns2) - 1;
var rows2 = Math.ceil(numbchildren2/columns2);
var height2 = (100/rows2) - 1;
var top2 = rowcounter2*height2 - height2 + 1;
var left2 = columncounter2*width2 - width2 + 1;
var bgcolor2 = "#B48233";
CreateDiv(parent2,child2,z2,width2,height2,top2,left2,bgcolor2);}}}
I've run the code through a debugger dozens of times and I get no errors. Yet the script does not fully execute. I suspected an infinite loop but I fail to see why that would occur and after going over the code in great detail, I can find no real problems. I can tell where the code seems to break. There are two console.log() statements in the above code. The first console statement gets properly logged, but the second one does not. The debugger shows no errors (Firebug), but the code still fails to fully execute. Please help! And suggestions or criticism will be very welcome as I'm still learning some of the basics.
As a note: Eventually, I will add to this process to create several layers of nested elements, but wanted to get just the first couple layers right before I begin nesting things further as once I do that additional nesting should be relatively easy.
Compare
var children1 = window[parent1].children;
to
var numbchildren2 = window[child1].length;
I think the second one is missing a ".children" before the length. As Shaed, pointed out, numbchildren2 being incorrectly initialized was the most probable cause of the for loop not running, so you should have been investigating that.
I am not familiar with your syntax of window[elementID] to get an element, but I am pretty sure it does not work. Try using document.getElementById instead.
http://jsfiddle.net/M9jtt/

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