Any basic examples to help me understand that functions are objects? - javascript

I'm learning javascript and one thing I keep hearing is "functions are objects". Can you provide some examples for me to better understand this concept?

Sure. Here's some example code:
function Hello() {
alert(Hello.world);
}
Hello.sayHello = Hello;
Hello.world = 'Hello, world!';
Hello.sayHello.sayHello.sayHello.sayHello.sayHello();
Here's proof that it works, too.
Notice how you can assign properties to the function, and assign it to itself and refer to it recursively. It's an object, like most other things in JavaScript, and you can do anything with it. If you've seen prototype inheritance before:
Function.prototype.alert = function() {
alert(this.apply(null, arguments));
};
function add(a, b) {
return a + b;
}
add.alert(1, 2); // Alerts 3
There's a lot here - a function literal, which is a function without a name in essence; prototypical inheritance; methods on functions; dynamic arguments; a function as this.

Here's a quick example on jsBin: http://jsbin.com/enicaj/edit#source
Basically, since functions are objects, they can also have properties and methods.
EDIT: JavaScript inline.
function test(){
return 'hello';
}
test.method = function(){
return ' world';
};
document.write( test() + test.method() );
Outputs 'hello world';

var sayHi = function() {
console.log("hi!");
};
var anotherFunction = function(functionObject) {
functionObject();
};
The function "sayHi" is passed as an object as an argument into the "anotherFunction" function and invoked.
anotherFunction(sayHi);
Use a javascript console like the one included in Chrome to observe this jsFiddle example.

Simplest example of var- function with parameter.
var x = function(message){
alert(message);
};
x('hello world');
x('hello again');
JSFiddle

Yes, you can write a function:
function MyFunction()
{
}
but you can also write
var MyFunction = function()
{
}
you can call both using MyFunction();. There are different reasons for writing them each way, both have their benefits.
Example 1: the function is globally accessible even if you can it before it's defined.
Example 2: the function is extendable as such.
var MyFunction = function()
{
// private methods/properties for use inside object
var privateProperty = 'privatevalue';
var privateFunction = function()
{
return '';
}
// public methods/properties for use outside object
this.propertyName = 'value';
this.publicFunction = function()
{
return privateProperty;
}
}
You can call the public data from the function just as you would an object.
var myobject = new MyFunction()
myobject.publicFunction();
// returns privatevalue;
But the privateProperty var you cannot access.
myobject.privateProperty // will returned undefined variable privateProperty
You can define properties and even methods/functions within the object (function).
That was very much a crash coarse but I hope it helps you understand it a bit more.

Related

Using 'this' in a function prototype - JavaScript

I am trying to understand some prototypical concepts of JavaScript which I don't use quite often. Here I have two same methods one for Array another for Function. One works, another not. Could you please explain what is the difference here?
var arr = ['test'];
var string = 'test';
Array.prototype.print = function(){
console.log(this);
}
Function.prototype.print = function () {
console.log(this);
}
arr.print(); // logs the arr with value 'test'
string.print(); //logs string.print is not a function
You are 'extending' the Function prototype but calling the print function on a String.
Change your code to:
String.prototype.print = function () {
console.log(this);
}
And it'll work.
The error says the problem in your code, that you are not defined the print function on String prototype instead you did on Function which you are not using at all.
String.prototype.print = function () {
//^^^^^--
console.log(this);
}
var arr = ['test'];
var string = 'test';
Array.prototype.print = function() {
console.log(this);
}
String.prototype.print = function() {
console.log(this);
}
arr.print(); // logs the arr with value 'test'
string.print(); //logs string.print is not a function
The first one works because you did it right. You added print function to Array.
The second one doesn't work because you did it wrong. You need to add print function to String:
String.prototype.print = function () {
console.log(this);
}
string inherit String, you can add print method to String prototype like this:
String.prototype.print = function () {
console.log(this);
}
[Array,Function,String,Object].forEach(n=>n.prototype.print=function(){
console.log(this);
});
A shortform...
If you are trying to extend a function prototype and accessing the String prototype. You are misunderstanding the prototype inheritance concept
var arr = ['test'];
var string = 'test';
var someMethod = function(){ /* some code */ };
Array.prototype.print = function(){
console.log(this);
}
String.prototype.print = function () {
console.log(this);
}
//Extending the prototype of Function
Function.prototype.print = function () {
console.log(this);
}
arr.print(); // logs the arr with value 'test'
string.print(); //logs string.print is not a function
someMethod.print(); // this will trigger the print method
// extended in Function Prototype.
Update
Very interesting point I realised due this post in Javascript. It is
you can treat Function prototype as other prototoypes. Imagine you are
extending the functions of a function itself ( seems like one of a
kind inception ). So there are interesting methods like call, apply ,
bind. So we can extend the functionality of even a function. Correct me if I am wrong, Unlike
in any other language I can think of, where extending function seems
to be impossible. Given that we are not given privilege to touch the
source code of that language. Very powerful feature in JS.

Is it possible to modify a function itself when its property function is called?

Basically I want to do this:
someFunction() // do something
someFunction.somePropertyFunction()
someFunction() // Now someFunction is modified; it should now exhibit a different behaviour
Is this possible?
EDIT:
I'm not looking for what #Kolink was suggesting. Basically I want to augment a function's functionality by calling one of it's property function.
Specifically, I need to: 1. have access to the original function inside my property function (which is entirely doable using this), and 2. bind a new function to the original function's name (which I'm not sure if it's possible).
Just to be clear, I don't have access to the internal definition of the function that I want to augment. I want to attach a function to Function.prototype (so that it will be available as a property of the function that I want to augment), and then I will call func.augmentThis(), and then func should be augmented. But I'm not sure how, hence the question :P
Easily. Here's an example:
var derp = 123;
someFunction = function() {alert(derp);};
someFunction.somePropertyFunction = function() {derp = 456;};
someFunction(); // alerts 123
someFunction.somePropertyFunction();
someFunction(); // alerts 456
Okay, that's an oversimplified example, but yeah, it's entirely possible.
If your question is whether a function attached as a property to another function has a way to access the function to which it is attached, the answer is no. After all, the same function could be attached to any number of functions of objects.
So one alternative is to explicitly refer to the "mother" function within the function that is attached to it and intended to change its behavior:
function f (n) { alert (n + f.offset); }
f.offset = 0;
f.change_offset = function (i) { f.offset = i; };
f (1); //1
f.change_offset (100);
f (1); //101
Here, f is hard-wired into the definition of change_offset. If this bothers you, or you want something slightly more general, write a little routine to set a function as a property on another function, while binding its this to the function being attached to:
function set_func_as_func_prop ( propname, func_to_set, func_to_set_on ) {
func_to_set_on[propname] = func_to_set.bind(func_to_set_on);
}
Now you can write the function more generally
function change_offset (i) {
this.offset = i;
}
and set it on f or any other function.
set_func_as_func_prop ("change_offset", change_offset, f);
set_func_as_func_prop ("change_offset", change_offset, g);
Sort of:
function someFunction() {
return realFunction.apply(this, arguments);
}
function someFunctionA(name) {
return 'Hello, ' + name + '!';
}
function someFunctionB(name) {
return 'Goodbye, ' + name + '...';
}
var realFunction = someFunctionA;
someFunction.somePropertyFunction = function () {
realFunction = someFunctionB;
};
Sure it's possible. It's not recommended, but it's possible. For example:
function a() {
alert("a");
}
function b() {
alert("b");
}
function c() {
return c.f.apply(this, arguments);
}
c.f = a;
c.toggle = function () {
c.f = c.f === a ? b : a;
};
Now let's test it:
c(); // alerts "a"
c.toggle();
c(); // alerts "b"
See the demo: http://jsfiddle.net/LwKM3/
I want to attach a function to Function.prototype. Then I need to bind a new function to the original function's name (which I'm not sure if it's possible).
That indeed is impossible, you don't know what refers to the function. And you cannot change the internal representation of a function, which is immutable.
The only thing you can do is to create a new function and return that, to let the caller of your method use it somehow - specifically assigning it to the original variable:
somefunction = somefunction.augmentSomehow();
Your method for that will look like this:
Function.prototype.augmentSomehow = function() {
var origFn = this;
return function() {
// in here, do something special
// which might include invoking origFn() in a different way
};
};
Not sure if this helps, but I would implement described problem in following way:
// defined by somebody else - unknown to developer
var someFunction = function() {
alert("this is initial behavior");
}
someFunction(); // returns "this is initial behavior"
// defines parent object on which someFunction() is called
var parentObject = this; // returns window object (as called direclty in the
// browser)
// if you are calling someFunction from some object (object.someFunction())
// it would be:
// var parentObject = object;
// augumentThis definition
someFunction.augumentThis = function() {
var newFunction = function() {
alert("this is changed behavior");
};
parentObject.someFunction.somePropertyFunction = function() {
parentObject.someFunction = newFunction;
parentObject.someFunction();
};
};
someFunction.augumentThis(); // change function behavior
someFunction(); // "this is initial behavior"
someFunction.somePropertyFunction(); // "this is changed behavior"
someFunction(); // "this is changed behavior"

What is a best practice for ensuring "this" context in Javascript?

Here's a sample of a simple Javascript class with a public and private method (fiddle: http://jsfiddle.net/gY4mh/).
function Example() {
function privateFunction() {
// "this" is window when called.
console.log(this);
}
this.publicFunction = function() {
privateFunction();
}
}
ex = new Example;
ex.publicFunction();
Calling the private function from the public one results in "this" being the window object. How should I ensure my private methods are called with the class context and not window? Would this be undesirable?
Using closure. Basically any variable declared in function, remains available to functions inside that function :
var Example = (function() {
function Example() {
var self = this; // variable in function Example
function privateFunction() {
// The variable self is available to this function even after Example returns.
console.log(self);
}
self.publicFunction = function() {
privateFunction();
}
}
return Example;
})();
ex = new Example;
ex.publicFunction();
Another approach is to use "apply" to explicitly set what the methods "this" should be bound to.
function Test() {
this.name = 'test';
this.logName = function() {
console.log(this.name);
}
}
var foo = {name: 'foo'};
var test = new Test();
test.logName()
// => test
test.logName.apply(foo, null);
// => foo
Yet another approach is to use "call":
function Test() {
this.name = 'test';
this.logName = function() {
console.log(this.name);
}
}
var foo = {name: 'foo'};
var test = new Test();
test.logName()
// => test
test.logName.call(foo, null);
// => foo
both "apply" and "call" take the object that you want to bind "this" to as the first argument and an array of arguments to pass in to the method you are calling as the second arg.
It is worth understanding how the value of this in javascript is determined in addition to just having someone tell you a code fix. In javascript, this is determined the following ways:
If you call a function via an object property as in object.method(), then this will be set to the object inside the method.
If you call a function directly without any object reference such as function(), then this will be set to either the global object (window in a browser) or in strict mode, it will be set to undefined.
If you create a new object with the new operator, then the constructor function for that object will be called with the value of this set to the newly created object instance. You can think of this as the same as item 1 above, the object is created and then the constructor method on it is called.
If you call a function with .call() or .apply() as in function.call(xxx), then you can determine exactly what this is set to by what argument you pass to .call() or .apply(). You can read more about .call() here and .apply() here on MDN.
If you use function.bind(xxx) this creates a small stub function that makes sure your function is called with the desired value of this. Internally, this likely just uses .apply(), but it's a shortcut for when you want a single callback function that will have the right value of this when it's called (when you aren't the direct caller of the function).
In a callback function, the caller of the callback function is responsible for determining the desired value of this. For example, in an event handler callback function, the browser generally sets this to be the DOM object that is handling the event.
There's a nice summary of these various methods here on MDN.
So, in your case, you are making a normal function call when you call privateFunction(). So, as expected the value of this is set as in option 2 above.
If you want to explictly set it to the current value of this in your method, then you can do so like this:
var Example = (function() {
function Example() {
function privateFunction() {
// "this" is window when called.
console.log(this);
}
this.publicFunction = function() {
privateFunction.call(this);
}
}
return Example;
})();
ex = new Example;
ex.publicFunction();
Other methods such as using a closure and defined var that = this are best used for the case of callback functions when you are not the caller of the function and thus can't use 1-4. There is no reason to do it that way in your particular case. I would say that using .call() is a better practice. Then, your function can actually use this and can behave like a private method which appears to be the behavior you seek.
I guess most used way to get this done is by simply caching (storing) the value of this in a local context variable
function Example() {
var that = this;
// ...
function privateFunction() {
console.log(that);
}
this.publicFunction = function() {
privateFunction();
}
}
a more convenient way is to invoke Function.prototype.bind to bind a context to a function (forever). However, the only restriction here is that this requires a ES5-ready browser and bound functions are slightly slower.
var privateFunction = function() {
console.log(this);
}.bind(this);
I would say the proper way is to use prototyping since it was after all how Javascript was designed. So:
var Example = function(){
this.prop = 'whatever';
}
Example.prototype.fn_1 = function(){
console.log(this.prop);
return this
}
Example.prototype.fn_2 = function(){
this.prop = 'not whatever';
return this
}
var e = new Example();
e.fn_1() //whatever
e.fn_2().fn_1() //not whatever
Here's a fiddle http://jsfiddle.net/BFm2V/
If you're not using EcmaScript5, I'd recommend using Underscore's (or LoDash's) bind function.
In addition to the other answers given here, if you don't have an ES5-ready browser, you can create your own "permanently-bound function" quite simply with code like so:
function boundFn(thisobj, fn) {
return function() {
fn.apply(thisobj, arguments);
};
}
Then use it like this:
var Example = (function() {
function Example() {
var privateFunction = boundFn(this, function() {
// "this" inside here is the same "this" that was passed to boundFn.
console.log(this);
});
this.publicFunction = function() {
privateFunction();
}
}
return Example;
}()); // I prefer this order of parentheses
VoilĂ  -- this is magically the outer context's this instead of the inner one!
You can even get ES5-like functionality if it's missing in your browser like so (this does nothing if you already have it):
if (!Function.prototype.bind) {
Function.prototype.bind = function (thisobj) {
var that = this;
return function() {
that.apply(thisobj, arguments);
};
}:
}
Then use var yourFunction = function() {}.bind(thisobj); exactly the same way.
ES5-like code that is fully compliant (as possible), checking parameter types and so on, can be found at mozilla Function.prototype.bind. There are some differences that could trip you up if you're doing a few different advanced things with functions, so read up on it at the link if you want to go that route.
I would say assigning self to this is a common technique:
function Example() {
var self = this;
function privateFunction() {
console.log(self);
}
self.publicFunction = function() {
privateFunction();
};
}
Using apply (as others have suggested) also works, though it's a bit more complex in my opinion.
It might be beyond the scope of this question, but I would also recommend considering a different approach to JavaScript where you actually don't use the this keyword at all. A former colleague of mine at ThoughtWorks, Pete Hodgson, wrote a really helpful article, Class-less JavaScript, explaining one way to do this.

A basic code example of the difference between a method and a function in JavaScript

I always have difficulty grasping new concepts without seeing a real, basic, working example of what I am reading about. While I like the other explanation on stackoverflow, I'd really like to see a very basic example showing the difference between methods and functions in JavaScript that I can quickly run to learn more.
A method is just a function that is a property of an object. It's not a different type of object in javascript, but rather method is just the descriptive name given to a function that is defined as a property of an object.
var myObj = {};
myObj.go = function() {alert("hi");}
myObj.go();
In this example, go is a method on the myObj object.
When a method is called as in the above example myObj.go(), then the value of the this pointer is set to the object that was involved in the invocation of the method (in this case myObj).
Since global functions are also implicitly properties on the window object, one could say that global functions are also methods on the window object, but you do not need the window designation in order to call them.
Local functions like inner() in this function are just functions and not methods as they are not attached to a particular object:
function main() {
function inner() {
alert("hi");
}
inner();
}
This is a function and a function call:
function myFunction(){
alert("This is a function!");
}
myFunction();
This, on the other end, is a method call, because it is a member function of an object.
message.toUpperCase();
Here's the full code to create a class/methods and a call:
function Circle(x,y,r) {
this.xcoord = x;
this.ycoord = y;
this.radius = r;
}
Circle.prototype.retArea = function () {
return ( Math.PI * this.radius * this.radius );
};
var aCircle = new Circle(1,2,3);
var a = aCircle.retArea();
example:
function:
var f1 = function fBase() { ... }
function f2() { ... }
var f3 = function() { ... }
f1()
f2()
f3()
method:
var c = function oBase() {
this.method1 = function() { ... };
}
c.prototype.method2 = function() { ... }
var o = new c()
o.method1()
o.method2()
method json:
var o = { method1: function() { ... } }
o.method2 = function() { ... }
o.method1()
o.method2()
A function is a type which can be used to define a piece of code that can be executed by using call ("()") operator and may return data to the caller.
e.g.
define
function sayHello(){
return "Hello";
}
use
var result = sayHello();
Now, result will contian "Hello".
A method is a function that is defined inside an object and accessible through a property. For example, slice is function defined over all string instances
e.g.
define
var obj = {
sayHello : function(){
return "Hello";
}
};
you can also define methods outside the object definition
var obj = {};
obj.sayHello = function(){
return "Hello";
};
use
var result = obj.sayHello();
We use methods in object oriented programming.
Refer:
Functions at MDN
Objects at MDN

javascript - shortcut for calling a function at the same time it is defined

to call a function at the same time it's defined, i had been using:
var newfunc = function() {
alert('hi');
};
newfunc();
is the following the correct way of combining these 2:
var newfunc = function() {
alert('hi');
}();
There could be a number of reasons you wish to do this. I'm not sure what yours are, but let me introduce a couple of favourite patterns:
Pattern #1: A singleton. The function is executed and then becomes a singleton object for use by other components of your code.
var singletonObject = new function() {
// example private variables and functions
var variable1 = {};
var variable2 = {};
var privateFunction = function() {
};
// example public functions
this.getData = function() {
return privateFunction(variable1, variable2);
};
// example initialisation code that will only run once
variable1.isInitialised = true;
};
Pattern #2: Self-executing anonymous function ... handy for sooo many reasons!
// Declare an anonymous function body.
// Wrap it in parenthesis to make it an "expression.
// Execute it by adding "();"
(function(){})();
And here's an example that also creates a namespace for your objects.
I'm using "NS" as an example namespace:
// declare the anonymous function, this time passing in some parameters
(function($, NS) {
// do whatever you like here
// execute the function, passing in the required parameters.
// note that the "NS" namespace is created if it doesn't already exist
})(jQuery, (window.NS = window.NS || {}));
You can also set the context of a self-executing function by using .call or .apply instead of the usual parenthesis, like this:
(function($){
// 'this' now refers to the window.NS object
}).call(window.NS = window.NS || {}, jQuery);
or
(function($){
// 'this' now refers to the window.NS object
}).apply(window.NS = window.NS || {}, [jQuery]);
var newfunc = function f() {
alert("hi!");
return f;
}();
Having a named function expressions allows the function to recursively call itself or, in this case, return itself. This function will always return itself, however, which might be an annoyance.
No. Your second example will immediately call the anonymous function and assign its return value to newfunc.
adamse describes an approach which appears to work. I'd still avoid the approach as the two step process is easier to read and thus will be easier to maintain.
If I understand your question correctly, give this a try:
(f = function (msg) {
msg = msg ? msg : 'default value';
alert(msg); }
)();
f('I\'m not the default value!');
You'll get two alerts, the first one will say "default value" and the second will say "I'm not the default value. You can see it in action at jsBin. Click 'preview' to make it run.
you could do like this:
o = {};
o.newfunc = ( function() {
function f() {
alert('hi');
}
f();
return {
f : f
};
}
)();
then calling the function like:
o.newfunc.f();
will also render an alert message

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