I have an object ajax_tryit which calls ajax_generic ans sends it 3 functions. They are all named.
Would it be better (more efficient, a tad faster) to use anonymous functions.
Application...This is the ajax call back function which can do 3 things, pass, fail, or undefined(usually a php error).
function ajax_generic( server_response_text, pass_func, fail_func, undefined_func )
{
var aml_status = check_aml( server_response_text.slice( 0, 6 ) );
if( aml_status === Constant.AML.PASS )
{
pass_func();
}
else if( aml_status === Constant.AML.FAIL )
{
fail_func();
}
else
{
undefined_func();
}
}
function ajax_tryit( server_response_text, html_div )
{
var pass_func = function {window.location.reload()};
var fail_func = function(server_response_text) { alert( 'ajax_tryit(): ' + server_response_text ) } ;
var undefined_func = function(server_response_text) { alert( 'php error: ' + server_response_text ) };
ajax_generic( pass_func, fail_func, undefined_func );
}
Named functions (that is, functions created with function declaration statements) are actually pretty nice because you can see their names in stack traces. Other than that, it doesn't much matter so long as the functions are declared in the appropriate scope (or if the scope doesn't matter).
Giving a function a name in a function definition expression is technically legal, but it's not a good idea because the various JavaScript engines can't be trusted not to do something weird.
It always depends on which is more clear, and so in this case I'd say the answer is no. Right now you have fairly descriptive names. Taking them out would make code harder to maintain, and would make indentation confusing. They don't pose any problems by having names.
One thing you could change, though, is the indentation and syntax:
function ajax_tryit(server_response_text, html_div) {
function pass_func() {
window.location.reload()
}
function fail_func(server_response_text) {
alert('ajax_tryit(): ' + server_response_text)
}
function undefined_func(server_response_text) {
alert('php error: ' + server_response_text)
}
ajax_generic(pass_func, fail_func, undefined_func);
}
EDIT: Also, in reply to your comment:
Save 3 variables..so a tad more efficient.
No, it's not more efficient not to use variables, especially here. Don't worry about that.
Anon functions are good to use when you need to pass variables to callback functions or change the scope
Example (passing arguments to callback function):
var somevar = "test";
setInterval( function()
{
test(somevar);
},5000);
function test(Msg)
{
alert(Msg);
}
if you had just done
setInterval(test,5000);
you would have just gotten a blank alert box, extremely simplified example.
For changing scope look at the answer given there it shows an example of when needing to change scope.
But other then that there is no real need to switch out named functions for anon ones.
Related
So I am currently reading through Clean Code and I really like the idea of super small functions that each tell their own "story". I also really like the way he puts how code should be written to be read in terms of "TO paragraphs", which I've decided to kind of rename in my head to "in order to"
Anyway I have been refactoring alot of code to include more meaningful names and to make the flow in which it will be read a little better and I have stumbled into something that I am unsure on and maybe some gurus here could give me some solid advice!
I know that code-styles is a highly controversial and subjective topic, but hopefully I wont get reamed out by this post.
Thanks everyone!
PSA: I am a noob, fresh out of College creating a web app using the MEAN stack for an internal project in an internship at the moment.
Clean Code refactor
//Modal Controller stuff above. vm.task is an instance variable
vm.task = vm.data.task;
castTaskDataTypesForForm();
function castTaskDataTypesForForm() {
castPriorityToInt();
castReminderInHoursToInt();
castDueDateToDate();
getAssigneObjFromAssigneeString();
}
function castPriorityToInt() {
vm.task.priority = vm.task.priority === undefined ?
0 : parseInt(vm.task.priority);
}
function castReminderInHoursToInt() {
vm.task.reminderInHours = vm.task.reminderInHours === undefined ?
0 : parseInt(vm.task.reminderInHours);
}
function castDueDateToDate() {
vm.task.dueDate = new Date(vm.task.dueDate);
}
function getAssigneObjFromAssigneeString() {
vm.task.assignee = getUserFromId(vm.task.assignee);
}
Possibly better refactor? / My question ----------------------------
//Modal Controller stuff above. vm.task is an instance variable
vm.task = vm.data.task;
castTaskDataTypesForForm();
function castTaskDataTypesForForm() {
castPriorityToInt();
castReminderInHoursToInt();
castDueDateToDate();
getAssigneObjFromAssigneeString();
function castPriorityToInt() {
vm.task.priority = vm.task.priority === undefined ?
0 : parseInt(vm.task.priority);
}
function castReminderInHoursToInt() {
vm.task.reminderInHours = vm.task.reminderInHours === undefined ?
0 : parseInt(vm.task.reminderInHours);
}
function castDueDateToDate() {
vm.task.dueDate = new Date(vm.task.dueDate);
}
function getAssigneObjFromAssigneeString() {
vm.task.assignee = getUserFromId(vm.task.assignee);
}
}
Posting the IIFE example here so I have more room to work with. I'm not saying this is the best option, it's the one I would use with the info the OP gave us.
var castTaskDataTypesForForm = (function() {
var castPriorityToInt = function castPriorityToInt() { ... },
castReminderInHoursToInt = function castReminderInHoursToInt() { .. },
castDueDateToDate = function castDueDateToDate() { ... },
getAssigneObjFromAssigneeString = function getAssigneObjFromAssigneeString() { ... };
return function castTaskDataTypesForForm() {
castPriorityToInt();
castReminderInHoursToInt();
castDueDateToDate();
getAssigneObjFromAssigneeString();
};
}());
vm.task = vm.data.task;
castTaskDataTypesForForm();
This way the helper functions only get defined once and are kept private inside the closure. You can obv remove the var x = function x syntax if you prefer the function x() style.
edit: If the function only gets called once, your own examples are probably the cleaner code. The reason you'd use the IIFE syntax would be to keep the helper functions only accesible by the main function, like in your own second example.
MEANjs uses the second method sometimes (with callbacks for example). I personally think it's nice if you are not intending to use those helpers outside of the main function.
Here is a simplified snippet from some code I wrote for managing tablet gestures on canvas elements
first a function that accepts an element and a dictionary of callbacks and register the events plus adding other features like 'hold' gestures:
function registerStageGestures(stage, callbacks, recieverArg) {
stage.inhold = false;
stage.timer = null;
var touchduration = 1000;
var reciever = recieverArg || window;
stage.onLongTouch = function(e) {
if (stage.timer) clearTimeout(stage.timer);
stage.inhold = true;
if (callbacks.touchholdstart) callbacks.touchholdstart.call(reciever, e);
};
stage.getContent().addEventListener('touchstart', function(e) {
e.preventDefault();
calcTouchEventData(e);
stage.timer = setTimeout(function() {
stage.onLongTouch(e);
}, touchduration);
if (callbacks.touchstart) callbacks.touchholdstart.call(reciever, e);
});
stage.getContent().addEventListener('touchmove', function(e) {
e.preventDefault();
if (stage.timer) clearTimeout(stage.timer);
if (stage.inhold) {
if (callbacks.touchholdmove) callbacks.touchholdmove.call(reciever, e);
} else {
if (callbacks.touchmove) callbacks.touchmove.call(reciever, e);
}
});
stage.getContent().addEventListener('touchend', function(e) {
e.preventDefault();
if (stage.timer) clearTimeout(stage.timer);
if (stage.inhold) {
if (callbacks.touchholdend) callbacks.touchholdend.call(reciever, e);
} else {
if (callbacks.touchend) callbacks.touchend.call(reciever, e);
}
stage.inhold = false;
});
}
later I call registerStageGestures on a few elements (represented by 'View' objects) in the same page. Something like:
function View() {
var self=this;
..
function InitView() {
...
registerStageGestures(kineticStage, {
touchstart: function(e) {
// do something
},
touchmove: function(e) {
// do something
},
touchendunction(e) {
// do something
},
touchholdstart: function(e) {
// do something
},
touchholdmove: function(e) {
// do something
},
touchholdend: function(e) {
// do something
},
}, self);
Everything works fine, however I'm left wondering about two things in the implementation of registerStageGestures:
First, is it necessary to make inhold, timer and onLongTouch members of the stage ? or will closures make everything works well if they are local vars in registerStageGestures ?
Second, is it necessary to call the callbacks with '.call(receiver,' syntax ? I'm doing this to make sure the callback code will run in the context of the View but I'm not sure if it's needed ?
any input is much appreciated
Thanks!
First, is it necessary to make inhold, timer and onLongTouch members
of the stage ? or will closures make everything works well if they are
local vars in registerStageGestures ?
As far as registerStageGestures() is concerned, var inhold, var timer and function onLongTouch(e) {...}. would suffice. The mechanism by which an inner function has automatic access to its outer function's members is known as "closure". You would only need to set stage.inhold, stage.timer and stage.onLongTouch if some other piece of code needs access to these settings as properties of stage.
Second, is it necessary to call the callbacks with '.call(receiver,'
syntax ? I'm doing this to make sure the callback code will run in the
context of the View but I'm not sure if it's needed ?
Possibly, depending on how those callbacks are written. .call() and .apply() are sometimes used when calling functions that use this internally. In both cases, the first parameter passed defines the object to be interpreted as this. Thus, javascript gives you the means of defining general purpose methods with no a priori assumption about the object to which those methods will apply when called. Similarly, you can call a method of an object in such a way that it acts on another object.
EDIT:
For completeness, please note that even in the absence of this in a function, .apply() can be very useful as it allows multiple parameters to be specified as elements of a single array, eg the ubiquitous jQuery.when.apply(null, arrayOfPromises)...
There are some simple answers, here.
First, closure:
Closure basically says that whatever is defined inside of a function, has access to the rest of that function's contents.
And all of those contents are guaranteed to stay alive (out of the trash), until there are no more objects left, which ere created inside.
A simple test:
var testClosure = function () {
var name = "Bob",
recallName = function () { return name; };
return { getName : recallName };
};
var test = testClosure();
console.log(test.getName()); // Bob
So anything that was created inside can be accessed by any function which was also created inside (or created inside of a function created in a function[, ...], inside).
var closure_2x = function () {
var name = "Bob",
innerScope = function () {
console.log(name);
return function () {
console.log("Still " + name);
}
};
return innerScope;
};
var inner_func = closure_2x();
var even_deeper = inner_func(); // "Bob"
even_deeper(); // "Still Bob"
This applies not only to variables/objects/functions created inside, but also to function arguments passed inside.
The arguments have no access to the inner-workings(unless passed to methods/callbacks), but the inner-workings will remember the arguments.
So as long as your functions are being created in the same scope as your values (or a child-scope), there's access.
.call is trickier.
You know what it does (replaces this inside of the function with the object you pass it)...
...but why and when, in this case are harder.
var Person = function (name, age) {
this.age = age;
this.getAge = function () {
return this.age;
};
};
var bob = new Person("Bob", 32);
This looks pretty normal.
Honestly, this could look a lot like Java or C# with a couple of tweaks.
bob.getAge(); // 32
Works like Java or C#, too.
doSomething.then(bob.getAge);
? Buh ?
We've now passed Bob's method into a function, as a function, all by itself.
var doug = { age : 28 };
doug.getAge = bob.getAge;
Now we've given doug a reference to directly use bobs methid -- not a copy, but a pointer to the actual method.
doug.getAge(); // 28
Well, that's odd.
What about what came out of passing it in as a callback?
var test = bob.getAge;
test(); // undefined
The reason for this, is, as you said, about context...
But the specific reason is because this inside of a function in JS isn't pre-compiled, or stored...
this is worked out on the fly, every time the function is called.
If you call
obj.method();
this === obj;
If you call
a.b.c.d();
this === a.b.c;
If you call
var test = bob.getAge;
test();
...?
this is equal to window.
In "strict mode" this doesn't happen (you get errors really quickly).
test.call(bob); //32
Balance restored!
Mostly...
There are still a few catches.
var outerScope = function () {
console.log(this.age);
var inner = function () {
console.log("Still " + this.age);
};
inner();
};
outerScope.call(bob);
// "32"
// "Still undefined"
This makes sense, when you think about it...
We know that if a function figures out this at the moment it's called -- scope has nothing to do with it...
...and we didn't add inner to an object...
this.inner = inner;
this.inner();
would have worked just fine (but now you just messed with an external object)...
So inner saw this as window.
The solution would either be to use .call, or .apply, or to use function-scoping and/or closure
var person = this,
inner = function () { console.log(person.age); };
The rabbit hole goes deeper, but my phone is dying...
When you call a function in JavaScript and you miss to pass some parameter, nothing happens.
This makes the code harder to debug, so I would like to change that behavior.
I've seen
How best to determine if an argument is not sent to the JavaScript function
but I want a solution with a constant number of typed lines of code; not typing extra code for each function.
I've thought about automatically prefixing the code of all functions with that code, by modifying the constructor of the ("first-class") Function object.
Inspired by
Changing constructor in JavaScript
I've first tested whether I can change the constructor of the Function object, like this:
function Function2 () {
this.color = "white";
}
Function.prototype = new Function2();
f = new Function();
alert(f.color);
But it alerts "undefined" instead of "white", so it is not working, so I've don't further explored this technique.
Do you know any solution for this problem at any level? Hacking the guts of JavaScript would be OK but any other practical tip on how to find missing arguments would be OK as well.
If a function of yours requires certain arguments to be passed, you should check for those arguments specifically as part of the validation of the function.
Extending the Function object is not the best idea because many libraries rely on the behavior of defaulting arguments that are not passed (such as jQuery not passing anything to it's scoped undefined variable).
Two approaches I tend to use:
1) an argument is required for the function to work
var foo = function (requiredParam) {
if (typeof requiredParam === 'undefined') {
throw new Error('You must pass requiredParam to function Foo!');
}
// solve world hunger here
};
2) an argument not passed but can be defaulted to something (uses jQuery)
var foo = function (argumentObject) {
argumentObject = $.extend({
someArgument1: 'defaultValue1',
someArgument2: 'defaultValue2'
}, argumentObject || {});
// save the world from alien invaders here
};
As others have said, there are many reasons not to do this, but I know of a couple of ways, so I'll tell you how! For science!
This is the first, stolen from Gaby, give him an upvote! Here's a rough overview of how it works:
//example function
function thing(a, b, c) {
}
var functionPool = {} // create a variable to hold the original versions of the functions
for( var func in window ) // scan all items in window scope
{
if (typeof(window[func]) === 'function') // if item is a function
{
functionPool[func] = window[func]; // store the original to our global pool
(function(){ // create an closure to maintain function name
var functionName = func;
window[functionName] = function(){ // overwrite the function with our own version
var args = [].splice.call(arguments,0); // convert arguments to array
// do the logging before callling the method
if(functionPool[functionName].length > args.length)
throw "Not enough arguments for function " + functionName + " expected " + functionPool[functionName].length + " got " + args.length;
// call the original method but in the window scope, and return the results
return functionPool[functionName].apply(window, args );
// additional logging could take place here if we stored the return value ..
}
})();
}
}
thing(1,2 ,3); //fine
thing(1,2); //throws error
The second way:
Now there is another way to do this that I can't remember the details exactly, basically you overrride Function.prototype.call. But as it says in this question, this involves an infinite loop. So you need an untainted Function object to call, this is done by a trick of turning the variables into a string and then using eval to call the function in an untainted context! There's a really great snippet out the showing you how from the early days of the web, but alas I can't find it at the moment. There's a hack that's required to pass the variables properly and I think you may actually lose context, so it's pretty fragile.
Still, as stated, don't try and force javascript to do something against its nature, either trust your fellow programmers or supply defaults, as per all the other answers.
You can imitate something like Python’s decorators. This does require extra typing per function, though not extra lines.
function force(inner) {
return function() {
if (arguments.length === inner.length) {
return inner.apply(this, arguments);
} else {
throw "expected " + inner.length +
" arguments, got " + arguments.length;
}
}
}
var myFunc = force(function(foo, bar, baz) {
// ...
});
In general this sounds like a bad idea, because you’re basically messing with the language. Do you really forget to pass arguments that often?
You could use the decorator pattern. The following decorator allows you to specify minimum and maximum number of arguments that need to be passed and an optional error handler.
/* Wrap the function *f*, so that *error_callback* is called when the number
of passed arguments is not with range *nmin* to *nmax*. *error_callback*
may be ommited to make the wrapper just throw an error message.
The wrapped function is returned. */
function require_arguments(f, nmin, nmax, error_callback) {
if (!error_callback) {
error_callback = function(n, nmin, nmax) {
throw 'Expected arguments from ' + nmin + ' to ' + nmax + ' (' +
n + ' passed).';
}
}
function wrapper() {
var n_args = arguments.length;
console.log(n_args, nmin, nmax);
console.log((nmin <= 0) && (0 <= nmax));
if ((nmin <= n_args) && (n_args <= nmax)) {
return f.apply(this, arguments);
}
return error_callback(n_args, nmin, nmax);
}
for (e in f) {
wrapper[e] = f[e];
}
return wrapper;
}
var foo = require_arguments(function(a, b, c) {
/* .. */
}, 1, 3);
foo(1);
foo(1, 2);
foo(1, 2, 3);
foo(1, 2, 3, 4); // uncaught exception: Expected arguments from 1 to 3 (4 passed).
foo(); // uncaught exception: Expected arguments from 1 to 3 (0 passed).
This is probably quite a simple problem, but it's causing me to scratch my head, so I'm posting it here.
I have some jQuery in the following form:
if (jQuery('.SearchRegions:checked').length == 0) {
jQuery('.SearchRegions').each(function(){
//code
});
} else {
jQuery('.SearchRegions:checked').each(function(){
//the same code
});
}
Obviously it seems ridiculous to repeat a big block of code inside each of these functions. But when I tried to name and move the function, it all seemed to break down - perhaps because of issues with scope and/or jQuery(this) inside the function no longer referring to the same object?
Can anyone help me by posting a general idea of what my code should look like? (Or any other optimisings or recastings to make it work would be much appreciated!)
You can definitely just define a function and use it by name:
function someHandler(event) {
// code code code
}
jQuery('.SearchRegions').each(someHandler);
Note that when you refer to the function by name, you don't include "()".
Assuming that closures are indeed the problem, you can parameterize your "anonymous" function to pass those values in to it. For example:
function eachRegion(values, $container, foo) {
// common code which uses scope variables `values`, `$container`, and `foo`
}
// elsewhere, in code defining `values`, `$container`, and `foo`...
if (jQuery('.SearchRegions:checked').length == 0) {
jQuery('.SearchRegions').each(function(){
eachRegion(values, $container, foo);
});
} else {
jQuery('.SearchRegions:checked').each(function(){
eachRegion(values, $container, foo);
});
}
You could define your function as a variable and use that in your each method call.
var yourEachFunction = function(){$("ul").append("<li>" + $(this).val() + "</li>");}
if (jQuery('.SearchRegions:checked').length == 0) {
jQuery('.SearchRegions').each(yourEachFunction );
} else {
jQuery('.SearchRegions:checked').each(yourEachFunction );
}
Example of this working on jsfiddle.
I have a function, a(), that I want to override, but also have the original a() be performed in an order depending on the context. For example, sometimes when I'm generating a page I'll want to override like this:
function a() {
new_code();
original_a();
}
and sometimes like this:
function a() {
original_a();
other_new_code();
}
How do I get that original_a() from within the over-riding a()? Is it even possible?
Please don't suggest alternatives to over-riding in this way, I know of many. I'm asking about this way specifically.
You could do something like this:
var a = (function() {
var original_a = a;
if (condition) {
return function() {
new_code();
original_a();
}
} else {
return function() {
original_a();
other_new_code();
}
}
})();
Declaring original_a inside an anonymous function keeps it from cluttering the global namespace, but it's available in the inner functions.
Like Nerdmaster mentioned in the comments, be sure to include the () at the end. You want to call the outer function and store the result (one of the two inner functions) in a, not store the outer function itself in a.
The Proxy pattern might help you:
(function() {
// log all calls to setArray
var proxied = jQuery.fn.setArray;
jQuery.fn.setArray = function() {
console.log( this, arguments );
return proxied.apply( this, arguments );
};
})();
The above wraps its code in a function to hide the "proxied"-variable. It saves jQuery's setArray-method in a closure and overwrites it. The proxy then logs all calls to the method and delegates the call to the original. Using apply(this, arguments) guarantees that the caller won't be able to notice the difference between the original and the proxied method.
Thanks guys the proxy pattern really helped.....Actually I wanted to call a global function foo..
In certain pages i need do to some checks. So I did the following.
//Saving the original func
var org_foo = window.foo;
//Assigning proxy fucnc
window.foo = function(args){
//Performing checks
if(checkCondition(args)){
//Calling original funcs
org_foo(args);
}
};
Thnx this really helped me out
You can override a function using a construct like:
function override(f, g) {
return function() {
return g(f);
};
}
For example:
a = override(a, function(original_a) {
if (condition) { new_code(); original_a(); }
else { original_a(); other_new_code(); }
});
Edit: Fixed a typo.
Passing arbitrary arguments:
a = override(a, function(original_a) {
if (condition) { new_code(); original_a.apply(this, arguments) ; }
else { original_a.apply(this, arguments); other_new_code(); }
});
The answer that #Matthew Crumley provides is making use of the immediately invoked function expressions, to close the older 'a' function into the execution context of the returned function. I think this was the best answer, but personally, I would prefer passing the function 'a' as an argument to IIFE. I think it is more understandable.
var a = (function(original_a) {
if (condition) {
return function() {
new_code();
original_a();
}
} else {
return function() {
original_a();
other_new_code();
}
}
})(a);
The examples above don't correctly apply this or pass arguments correctly to the function override. Underscore _.wrap() wraps existing functions, applies this and passes arguments correctly. See: http://underscorejs.org/#wrap
In my opinion the top answers are not readable/maintainable, and the other answers do not properly bind context. Here's a readable solution using ES6 syntax to solve both these problems.
const orginial = someObject.foo;
someObject.foo = function() {
if (condition) orginial.bind(this)(...arguments);
};
I had some code written by someone else and wanted to add a line to a function which i could not find in the code. So as a workaround I wanted to override it.
None of the solutions worked for me though.
Here is what worked in my case:
if (typeof originalFunction === "undefined") {
originalFunction = targetFunction;
targetFunction = function(x, y) {
//Your code
originalFunction(a, b);
//Your Code
};
}
I've created a small helper for a similar scenario because I often needed to override functions from several libraries. This helper accepts a "namespace" (the function container), the function name, and the overriding function. It will replace the original function in the referred namespace with the new one.
The new function accepts the original function as the first argument, and the original functions arguments as the rest. It will preserve the context everytime. It supports void and non-void functions as well.
function overrideFunction(namespace, baseFuncName, func) {
var originalFn = namespace[baseFuncName];
namespace[baseFuncName] = function () {
return func.apply(this, [originalFn.bind(this)].concat(Array.prototype.slice.call(arguments, 0)));
};
}
Usage for example with Bootstrap:
overrideFunction($.fn.popover.Constructor.prototype, 'leave', function(baseFn, obj) {
// ... do stuff before base call
baseFn(obj);
// ... do stuff after base call
});
I didn't create any performance tests though. It can possibly add some unwanted overhead which can or cannot be a big deal, depending on scenarios.
So my answer ended up being a solution that allows me to use the _this variable pointing to the original object.
I create a new instance of a "Square" however I hated the way the "Square" generated it's size. I thought it should follow my specific needs. However in order to do so I needed the square to have an updated "GetSize" function with the internals of that function calling other functions already existing in the square such as this.height, this.GetVolume(). But in order to do so I needed to do this without any crazy hacks. So here is my solution.
Some other Object initializer or helper function.
this.viewer = new Autodesk.Viewing.Private.GuiViewer3D(
this.viewerContainer)
var viewer = this.viewer;
viewer.updateToolbarButtons = this.updateToolbarButtons(viewer);
Function in the other object.
updateToolbarButtons = function(viewer) {
var _viewer = viewer;
return function(width, height){
blah blah black sheep I can refer to this.anything();
}
};
Not sure if it'll work in all circumstances, but in our case, we were trying to override the describe function in Jest so that we can parse the name and skip the whole describe block if it met some criteria.
Here's what worked for us:
function describe( name, callback ) {
if ( name.includes( "skip" ) )
return this.describe.skip( name, callback );
else
return this.describe( name, callback );
}
Two things that are critical here:
We don't use an arrow function () =>.
Arrow functions change the reference to this and we need that to be the file's this.
The use of this.describe and this.describe.skip instead of just describe and describe.skip.
Again, not sure it's of value to anybody but we originally tried to get away with Matthew Crumley's excellent answer but needed to make our method a function and accept params in order to parse them in the conditional.