What is the most standards and best browser compatibility for checking if a given property of an object exists in JavaScript?
I can think of the following:
1.
if(window && 'navigator' in window && 'userAgent' in window.navigator) {}
2.
if(window && window.navigator && window.navigator.userAgent) {}
The window && check at the start of each of the checks is unnecessary. There's never a natural case where that will evaluate to false. (If you run the code in Nodejs or in a web worker where the window global isn't present, then the line will throw an exception, and not evaluate to false. There's no environment where window && will improve things, and having that there is misleading.)
#1 will check whether the window object has a navigator property with any value, etc. #2 will check whether the window object has a navigator property with a truthy value. Unless you expect window.navigator or window.navigator.userAgent to be present as properties but be set to false, null, undefined, 0, NaN, or '' (which those specific properties aren't ever naturally in browsers), then #2 will work just fine and it's nicely shorter.
Both are completely standard and fully supported. Go with 2 because it is the most commonly used, is shorter, and (not that it matters) was supported since the inception of javascript, whereas 1 came along in ES3.
See MDN for more details:
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/in
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Property_Accessors
I have a variable obj
obj can be anything, and I want to detect if obj is a function. Normally I would do
typeof obj === 'function'
The problem is in IE <= 8 when obj is a native function (at least know it happens with window.open and window.alert). In IE typeof obj when object is window.open === 'object'
Is there a reliable way to check if window.open is actually a function or not?
I see jQuery also fails on this
$.isFunction(window.open) => false //in IE
this apperantly got removed in jquery 1.3 or something, not sure how they tested it before that.
Added:
One way seem to be to call
Function.prototype.apply.apply(window.open)
If this does not throw an error, then window open is a function. If you do
Function.prototype.apply.apply({})
Then IE throws an error "Function expected". But it is hardly a good solution to open a window to check if a variable is a function..
When it comes to native browser functions, feature detection should be sufficient:
if (window.open) {
window.open(...)
}
If someone overwrites native functions, then don't use their code. They shouldn't be doing this, and you are asking for problems.
It's also difficult to answer this question without some context. You are passing in obj and invoking it as a function. If you are passing in multiple data types and doing something different based on the type, I would argue that you shouldn't be handing functions here. Because of browser quirks, create a function explicitly to dynamically call another function and don't do error checking.
Can anyone please explain why this code behaves so weird under Google Chrome:
<script>
console.log({someproperty:'hello'}) ;
Object.prototype.get = function(){} ;
</script>
The content of the object printed in the console has no "someproperty", instead it has a "get someproperty" which is a function.
I'm using Chrome 21.0.
Is this expected? Is it a bug?
I can't explain to you why setting Object.prototype.get to something different causes such odd behavior, except that that function is almost certainly what Chrome/Webkit is using behind the scenes to generate its fancy object logging.
I can tell you that the reason it's happening even though you're setting .get after the console.log is that Chrome/Webkit doesn't retrieve the object until you actually click the arrow in the console to expand the object. You can test this by running this jsfiddle: http://jsfiddle.net/BNjWZ/
Notice that if you click the arrow to expand the object right away, the object will look normal, but if you wait three seconds for the .get = function(){}; to be called, it will have the 'get's.
I'm seeing this behavior (both the odd 'get' in the object display and the delayed object logging) in 22.0.1229.79
It is not expected.
There is no restriction in the spec as to the name of a property. So 'get' is a legal name for a property of an object, and the prototype object, for that matter.
It seems to be a bug in the global dir() function of the console.
Addition: JQuery has a problem with 'get' and 'set' properties.
In Chrome, try the following in the console. First
console = 0;
to assign the value 0 to console. Then
console // (prints `0`)
to check we have correctly overwritten console. Finally,
delete console
Surprisingly, console now holds the original Console object. In effect, the delete keyword "resurected" console, instead of exterminating it!
Is this expected behaviour? Where is this implemented in the Chromium code?
As mentioned in MDN's documentation on delete:
If the delete operator succeeds, it removes the property from the
object entirely, although this might reveal a similarly named property
on a prototype of the object.
Your delete simply unshadows native property inherited through prototype chain.
Some browsers have window inherit from native prototype and you'll have check out sources to see how property is inherited, if you really want to know that much details, but mostly they work just like JS' own.
Got it:
I've managed to prove the console is a property of the global object: just open your console and type: this.parent or window.parent. This will show a more complete list of properties and methods at your disposal. Including console: Console, about 2/3 of the way down, just below chrome: Object (interesting...:)). I thought of this when I remembered that I somehow managed to change the CSS rules of the console itself (in chrome, don't ask me how I got there, I can't remember). Bottom line: console ís a property of the window object. I think this backs up my explanation rather well.
#Randomblue: Since you're interested in how this is implemented in v8 you can check the trunk here, or browse the bleeding. Somewhere you'll find a test dir, that has a number of files that deal with delete. Special attention is given to delete used on global variables/properties: they can't be deleted, in other words: the console is never really gone. I would like to know why this answer went from being voted helpful and accepted to not-helpful and not-accepted, though...
It's perfectly simple. Console isn't some random, stand-alone, object. It's actually a property of the global object. Open your console and type this.console === console or window.console === console. It logs true, of course.
So thanks to implied globals console = 0 is pretty much the same as window.console = 0. You're sort of reassigning a property of an instance. The difference with normal objects is that the global object isn't just any old object: it's properties cannot be deleted (somewhere here on MDN). So your global is masking the console object, which is still there, you've just lost your reference too it:
var bar = window.console;
console = 12;
bar.log(console);//logs 12, bar is now an alternative reference to the console object
delete console;//unmasks the console reference
console === bar;//true
Don't, for a moment, be fooled into thinking the global object doesn't have a prototype. Just type this.constructor.name and lo and behold: Window with a capital W does appear. Another way of double checking is: Object.getPrototypeOf(this); or Object.getPrototypeOf(window);. In other words, there are prototypes to consider. Like always, the chain ends with Object.prototype:
Object.getPrototypeOf(Object.getPrototypeOf(window));
In short, there is nothing weird going on here, but the weird nature of the global object itself. It behaves as if there is some form of prototypal inheritance going on. Look at the global object as though it were set up like this:
this.prototype.window = this;//<-- window is a circular reference, global obj has no name
this.prototype.console = new Console();//this is the global object
this.hasOwnProperty(console);//false
console = 0;//implied global
When attempting to access console, JS finds the property console you've just set prior to the instance of the Console object, and happily returns its value. The same happens when we delete it, the first occurance of console is deleted, but the property higher up the prototype chain remains unchanged. The next time console is requested, JS will scan the inheritance chain and return the console instance of old. The console-object was never really gone, it was merely hidden behind a property you set yourself.
Off topic, but for completeness' sake:
There are a few more things too it than this (scope scanning prior to object/prototype chain searching), due to the special character of the global object, but this is, AFAIK, the essence of it.What you need to know is that there is no such thing (in JS) as an object without (at least) 1 prototype. That includes the global object. What you're doing merely augments the current global object's instance, delete a property and the prototype takes over again. Simple as that. That's what #Peeter hinted at with his answer: implied globals are not allowed in strict mode, because they modify the global object. Which, as I tried to explain here, is exactly what happens here.
Some properties of the window object aren't deletable. True is returned because you aren't running in strict mode. Try the following (not in console):
"use strict";
delete console;
and you will get an exception (JSFiddle).
You can read more about how this is handled at http://es5.github.com/#x11.4.1
First, this is not just the console, you can do this with every native property every browser-defined property on window.
setTimeout = 0;
setTimeout //=> 0
delete window.setTimeout;
setTimeout //=> function setTimeout() { [native code] }
Properties that are part of the ECMA-Script Spec can be fully overwritten & deleted:
Array = 0;
Array //=> 0
delete window.Array;
Array //=> ReferenceError
You can nearly overwrite any property on window, delete the overwrite and get back to the normal function.
The simple reason for this is that console and all the other native global functions browser defined properties are not linked to the DOMWindow Object via javascript but via C++. You can see the console being attached to the DOMWindow right here and the implementation of DOMWindow here
That also means that the window object is somehow a C++ Object masked as a javascript object the window object is at least partly defined by C++, and it is not prototypical inheritance doing the magic: Take for example:
window.hasOwnProperty('console') //=> true, console is defined directly on the window
window.__proto__.hasOwnProperty('console') // => false, the window prototype does not have a console property
Also, if it was prototypical inheritance, the following would lead to console returning 3:
window.__proto__.console = 3;
delete console;
console //=> still returns console;
window.hasOwnProperty('console') //=> the window still has it.
The same with a property respecting prototypical inheritance:
window.someProp = 4;
window.__proto__.someProp = 6;
someProp //=> 4
delete someProp;
someProp //=> 6
Therefore, when you set console to anything, it is gone and can only be resurrected by (hoorray for the irony): delete console.
So, what it means is that you cannot delete any native properties on the window object. Try to delete window.console when it is not overwritten, it will just pop up again. The fact that you are able to overwrite it in the first place (even in strict mode) without receiving any kind of warning (in my eyes) one of the key vulnerabilities of javascript (set setTimeout on nearly any page to 0 and see it tear itself apart), but as they say in spiderman:
With great power comes great responsibility
Update
To include a hint that this is specific to the implementation of the browser / engine and not any requirement of the language itself: In nodejs, deleting both engine-specified properties and ecma-script properties on the global object works:
delete this.console //=> true
console //=> ReferenceError
delete parseInt //=> true
parseInt //=> ReferenceError
The exact same thing happens in Firefox.
I'm assuming the following, based on observations of my own.
Variables are first checked to see if they match local variables, if not, then it will be checked to see if they match window.variable.
When you set console to 1, you set the local variable console to 1, so any lookups will see that instead of window.console (which still exists). When you delete console the local variable console gets deleted. Now any lookups of console will match window.console. That's why you get the behaviour you get.
I am assuming this based on experimenting with the JavaScript interpreter in Firefox.
And, I'm sorry about incorrect terminology (feel free to edit), I'm not that experienced with namespaces.
The delete operator removes a property from an object.
...
You can use the delete operator to delete variables declared
implicitly but not those declared with the var or the function
statement.
See delete on MDN
Edit:
See also Understanding delete if you're really into hardcore JavaScript.
What happens is you are overwriting the objects prototype, then you delete the overwritten value and what is left... is the original object, which is it's prototype.
Expected behavior. Little known fact that the Javascript console does not run in the browser's global space, but rather it runs within its own anonymous function.
I know that different browsers handle things differently, but in short -- delete does not operate as expected because it isn't operating in the global space.
If you really want to see things break, try playing with delete window.console
Ok, it is official -- I'm an idiot. One of the new features in ECMAScript is the ability to declare a property as dontdelete. Sorry about that confusion.
The title pretty much says it all. I need to check whether an object is an instance of the DOM:Window interface. window will pass the test, window.frames[xyz] as well, should the iframe exist.
The most intuitive way appears to be a simple instanceof check via object instanceof window.constructor. It's a sad state of affairs that there are browsers (like IE6), whose window.constructor equals to undefined.
What would you suggest? There are always hacky, ugly and toString dependant ways like /\[object.*window.*\]/i.test(object), but I would rather go for a simple, clean solution, if possible.
The window object has the unusual property window, which always points to the same window object. It would be very unlikely for any other object to replicate this behaviour, so you could use it as a fallback to the window.constructor test:
function isWindow(obj) {
if (typeof(window.constructor) !== 'undefined') {
return obj instanceof window.constructor;
} else {
return obj.window === obj;
}
}
jsFiddle showing this behaviour