embed sound doesnt' play firefox - javascript

Sound doesn't play when I use Firefox.
If plays with IE and Safari! Here is the code:
<embed src="http://www.myWebSite.com/Play/Sound/someSound.wav" autostart="false" width="1" height="1"
id="someSound" enablejavascript="true" />
Somewhere in the JS, I have this: playSound("someSound");
function playSound(mySound) {
var snd = document.getElementById(mySound);
try {
snd.Play();
}
catch (e) {
try {
snd.DoPlay(); // Some browsers doesn't understand the Play() command
}
catch (e) {
// Do nothing if no Windows Media Player nor Quicktime installed
}
}
}
Besides, when I try some other website with embedded sound, it plays!
Why? Any clue welcome :-)

You are probably missing a Quicktime or WMP plugin for Firefox!
Firefox 3.5+ supports the <audio> tag so your could alternatively look into that.

Related

Have video Quality Controls in hls.js / Video.js for Live Streaming

Using HLS.js
(() => {
var video = document.getElementById('video');
console.log('VIDEO',video);
if(Hls.isSupported()) {
var hls = new Hls();
hls.loadSource('https://test-streams.mux.dev/x36xhzz/x36xhzz.m3u8');
hls.attachMedia(video);
hls.on(Hls.Events.MANIFEST_PARSED,function() {
//https://github.com/video-dev/hls.js/blob/master/docs/API.md#quality-switch-control-api
//console.log('RAHUL',hls.levels);
video.play();
});
}
// hls.js is not supported on platforms that do not have Media Source Extensions (MSE) enabled.
// When the browser has built-in HLS support (check using `canPlayType`), we can provide an HLS manifest (i.e. .m3u8 URL) directly to the video element through the `src` property.
// This is using the built-in support of the plain video element, without using hls.js.
// Note: it would be more normal to wait on the 'canplay' event below however on Safari (where you are most likely to find built-in HLS support) the video.src URL must be on the user-driven
// white-list before a 'canplay' event will be emitted; the last video event that can be reliably listened-for when the URL is not on the white-list is 'loadedmetadata'.
else if (video.canPlayType('application/vnd.apple.mpegurl')) {
video.src = 'https://test-streams.mux.dev/x36xhzz/x36xhzz.m3u8';
video.addEventListener('loadedmetadata',function() {
video.play();
});
}
video.addEventListener('canplaythrough', () => {
var promise = video.play();
if (promise !== undefined) {
promise.catch(function(error) {
console.error('Auto-play was prevented');
}).then(function() {
console.info('Auto-play started');
});
}
});
})();
In this Stream i can get the levels or the qualities i have for the Video but the controls dosen't show up in the video player. how can we get that .
Using Video .js
(() => {
let source = document.getElementById('video-source');
console.log('RAHUL',source);
source.src = 'https://test-streams.mux.dev/x36xhzz/x36xhzz.m3u8';
source.type = 'application/x-mpegURL';
})()
<video
id="videoJS"
class="video-js vjs-4-3 vjs-big-play-centered"
controls = "true"
preload="auto"
width="640"
height="264"
poster="MY_VIDEO_POSTER.jpg"
data-setup="{}">
<source id = "video-source" src="" />
<p class="vjs-no-js">
To view this video please enable JavaScript, and consider upgrading to a
web browser that
supports HTML5 video
</p>
</video>
Same problem occurs for Video Js too . I cannot get to see the controls , what am i missing .
Things i have looked into . https://www.npmjs.com/package/videojs-hls-quality-selector
Every-time i add this i get hlsQualitySelector not a function .
And for hls.js i got //https://github.com/video-dev/hls.js/blob/master/docs/API.md#quality-switch-control-api which explains it but do i need to have my own UI for this.
I am using Plain vanilla JS and HTML for this project.
have a look at this: https://github.com/sahilkashyap64/hls
I found 2 ways to do it.
index.html Credits to Hasan Alibegić
Lib Version
video.js ^5.19.2
hls.min.js ^0.9.1
vjs-quality-picker.js ^0.0.2
videojs5-hlsjs-source-handler.min.js ^0.3.1
index2.html
Lib Version
video.js ^6.6.3
videojs-quality-menu.min.js ^1
videojs-hlsjs-plugin ^stable
videojs-live-dvrux.min.js
there's a index3.html as well
here's demo link: https://sahilkashyap64.github.io/hls/index3.html
There is a plugin available for video.js which does exactly what I think you want.
If you look at the screen here you can see the user can switch between SH and HD for example:
You can see full details here: https://github.com/kmoskwiak/videojs-resolution-switcher
Note that it states it is for Video.js version 5 which is an older version now so you may have to check and modify for the current video.js version.

JavaScript requestFullscreen not working in Edge

I'm trying to make a video (or anything else) go into a fullscreen mode in the Edge browser through JavaScript. But I can't get it to work. In Chrome everything works as expected.
I tried all steps in the js command line tool. The correct html video element is fetched with the line document.getElementById("video_player");. Then I tried to enter the command video.requestFullscreen();, but it's not doing anything. Not even an error :(
I have activated the fullscreen API in the about: flags settings and I've turned off all browser extension.
The HTML video element is not inside an <iframe>
EDIT:
This is my full code. The js file is loaded at the end of the HTML document. As you can see it's not doing much right now.
console.log("Running");
var video = document.getElementById("video_player");
FullScreenStart();
function FullScreenStart(){
console.log("AutoFullScreen started");
console.log(video);
if (video.requestFullscreen) {
video.requestFullscreen();
} else if (video.mozRequestFullScreen) {
video.mozRequestFullScreen();
} else if (video.webkitRequestFullscreen) {
video.webkitRequestFullscreen();
} else if (video.msRequestFullscreen) {
video.msRequestFullscreen();
}
}
function FullScreenOn(){
console.log("FullScreen activated");
}
function FullScreenOff(){
console.log("FullScreen deactivated");
}
document.onwebkitfullscreenchange = function(evt) {
if(document.webkitIsFullScreen){
FullScreenOn();
} else {
FullScreenOff();
}
};
Please, can somebody help me to get this to work? I've wasted two days on this problem now.
I made a test with your above posted code.
I find that your code will not work in any browser, If you call the fullscreen api using code.
I am not sure, how it works on chrome as you said in original post.
If you refer the documentation than you can find information below.
Note: This method must be called while responding to a user interaction or a device orientation change; otherwise it will fail.
Reference:
Element.requestFullscreen()
As said in the documentation, Method get failed in both Chrome and Edge if I call it from code but it works if user try to call it using button click.
Example code:
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
</head>
<body>
<h2>Fullscreen with JavaScript</h2>
<p>Click on the button to open the video in fullscreen mode.</p>
<button onclick="openFullscreen();">Open Video in Fullscreen Mode</button>
<p><strong>Tip:</strong> Press the "Esc" key to exit full screen.</p>
<video width="100%" controls id="myvideo">
<source src="rain.mp4" type="video/mp4">
<source src="rain.ogg" type="video/ogg">
Your browser does not support the video tag.
</video>
<script>
/* Get the element you want displayed in fullscreen */
var elem = document.getElementById("myvideo");
/* Function to open fullscreen mode */
function openFullscreen() {
if (elem.requestFullscreen) {
elem.requestFullscreen();
} else if (elem.mozRequestFullScreen) { /* Firefox */
elem.mozRequestFullScreen();
} else if (elem.webkitRequestFullscreen) { /* Chrome, Safari & Opera */
elem.webkitRequestFullscreen();
} else if (elem.msRequestFullscreen) { /* IE/Edge */
elem.msRequestFullscreen();
}
}
</script>
<p>Note: Internet Explorer 10 and earlier does not support fullscreen mode.</p>
</body>
</html>
Reference:
HTML DOM requestFullscreen() Method
It was done intentionally, Because if it get work from code than so many sites starts showing pop ups without asking permission from user. Which can be annoying for user.

Fullscreen API not working on Chrome/iOS

I am trying to display a video in fullscreen when the user clicks on a link/button. This is working fine in desktop but not working well on iPad using chrome.
According to this http://caniuse.com/fullscreen there are some restrictions but i can't find chrome/ios on that table.
If somebody tells me that it's an operative system restriction I will really appreciate a link from a nice source.
Here's some code:
HTML:
<video id="video1" width="420" controls>
<source src="http://www.w3schools.com/html/mov_bbb.mp4" type="video/mp4" />
<source src="http://www.w3schools.com/html/mov_bbb.ogg" type="video/ogg" />Your browser does not support HTML5 video.</video>
<button onclick="PlayFunction();">PLAY</button>
Javascript:
function PlayFunction()
{
launchFullScreen(document.getElementById("video1")); // any individual element);
$("#video1")[0].play();
}function launchFullScreen(element) {
if (element.requestFullScreen) {
element.requestFullScreen();
} else if (element.mozRequestFullScreen) {
element.mozRequestFullScreen();
} else if (element.webkitRequestFullScreen) {
element.webkitRequestFullScreen();
}
else if (element.msRequestFullscreen) {
element.msRequestFullscreen();
} else if (element.webkitRequestFullscreen) {
element.webkitRequestFullscreen();
} else {
alert("no cai en ningun lado");
}
}
JSfiddle: http://jsfiddle.net/9aSjn/16/
According to this link http://www.mobilexweb.com/blog/chrome-ios-android-4-1-jelly-bean-html5 :
That’s is because Chrome for iOS is not Chrome. What?? It has a
Chrome-style UI, onmibox, search by voice and it has Chrome synching.
However, the rendering and execution engine are not Chrome.
I called them pseudo-browsers and you can see my opinion and a good
discussion on the comments area in my previous post. So Chrome for iOS
is in fact using the iOS Web View that share most of the code with
Safari.
The User Agent that Chrome for iOS is using is the Safari one with one
addition: “CriOS” (Chrome for iOS I guess). There is no “Chrome” word
inside the User Agent, so if you are doing something special for
Chrome, you are safe and it’s not going to be executed on Chrome on
iOS.
Conclusion, when you are using Chrome on iOS you are using Safari, and that's why it doesn't appear in the caniuse table.

Changing <source> with HTML5 Audio works in Chrome but not Safari

I'm trying to make an HTML5 audio playlist that will work in each major browser: Chrome,Safari, Firefox, IE9+. However, I can't figure out how to change the sources in a cross browser compatible way.
UPDATED For example, changing the <source> tag's srcs works in Chrome but not Safari. While #eivers88's solution below using canPlayType works it seems easier to me just to change the <source> tag's srcs. Can anyone explain to me why my code directly below works in Chrome but not Safari?
JS:
var audioPlayer=document.getElementById('audioPlayer');
var mp4Source=$('source#mp4');
var oggSource=$('source#ogg');
$('button').click(function(){
audioPlayer.pause();
mp4Source.attr('src', 'newFile.mp4');
oggSource.attr('src', 'newFile.ogg');
audioPlayer.load();
audioPlayer.play();
});
HTML:
<button type="button">Next song</button>
<audio id="audioPlayer">
<source id="mp4" src="firstFile.mp4" type="audio/mp4"/>
<source id="ogg" src="firstFile.ogg" type="audio/ogg" />
</audio>
Inspecting the HTML after the button click, the <source src=""/> does change in Safari, its just that the HTTP request is not made, so they the files don't get load()ed and play()ed. Does anyone have any thoughts on this?
Here is a working exapmle. It's a little bit different from what you have but hopefully this can be helpful.
HTML:
<button type="button">Next song</button>
Javascript/jquery:
var songs = [
'1976', 'Ballad of Gloria Featherbottom', 'Black Powder'
]
var track = 0;
var audioType = '.mp3'
var audioPlayer = document.createElement('audio');
$(window).load(function() {
if(!!audioPlayer.canPlayType('audio/ogg') === true){
audioType = '.ogg' //For firefox and others who do not support .mp3
}
audioPlayer.setAttribute('src', 'music/' + songs[track] + audioType);
audioPlayer.setAttribute('controls', 'controls');
audioPlayer.setAttribute('id', 'audioPlayer');
$('body').append(audioPlayer);
audioPlayer.load();
audioPlayer.play();
});
$('button').on('click', function(){
audioPlayer.pause();
if(track < songs.length - 1){
track++;
audioPlayer.setAttribute('src', 'music/' + songs[track] + audioType);
audioPlayer.load();
audioPlayer.play();
}
else {
track = 0;
audioPlayer.setAttribute('src', 'music/' + songs[track] + audioType);
audioPlayer.load();
audioPlayer.play();
}
})
For some reason, Safari can't use the <source> tags for swapping between songs but Chrome can. Just changing what gets loaded into the src attribute on the <audio> tag works on both Chrome and Safari but then there is the ogg vs. mp3 issue.
I guess one way to get around this ogg vs. mp3 issue is to use Modernizr does feature detection to load the ogg mime-type in Firefox and the mp3 in Chrome/Safari. Here's a reference on that:
Detecting html5 audio support with Modernizr.
Just a quick addition to the topic (in 2023):
I had a similar problem. The code was working in Safari, but not Chrome.
I had Javascript code that swapped the src of the <source> element. That worked fine in Safari, but Chrome refused to recognize the file and showed a disabled player state. What I was missing, and what I learned here, is that you need to call load() as well.
So adding this fixed it for me.
audioPlayer.load();
Safari seems to auto-detect the source change, Chrome did not.

changing source on html5 video tag

I'm trying to build a video player that works everywhere. so far I'd be going with:
<video>
<source src="video.mp4"></source>
<source src="video.ogv"></source>
<object data="flowplayer.swf" type="application/x-shockwave-flash">
<param name="movie" value="flowplayer.swf" />
<param name="flashvars" value='config={"clip":"video.mp4"}' />
</object>
</video>
(as seen on several sites, for example video for everybody)
so far, so good.
But now I also want some kind of playlist/menu along with the video player, from which I can select other videos. Those should be opened within my player right away. So I will have to "dynamically change the source of the video" (as seen on dev.opera.com/articles/everything-you-need-to-know-html5-video-audio/ - section "Let's look at another movie") with Javascript. Let's forget about the Flash player (and thus IE) part for the time being, I will try to deal with that later.
So my JS to change the <source> tags should be something like:
<script>
function loadAnotherVideo() {
var video = document.getElementsByTagName('video')[0];
var sources = video.getElementsByTagName('source');
sources[0].src = 'video2.mp4';
sources[1].src = 'video2.ogv';
video.load();
}
</script>
The problem is, this doesn't work in all browsers. Namely, in Firefox there is a nice page where you can observe the problem I'm having: http://www.w3.org/2010/05/video/mediaevents.html
As soon as I trigger the load() method (in Firefox, mind you), the video player dies.
Now I have found out that when I don't use multiple <source> tags, but instead just one src attribute within the <video> tag, the whole thing does work in Firefox.
So my plan is to just use that src attribute and determine the appropriate file using the canPlayType() function.
Am I doing it wrong somehow or complicating things?
I hated all these answers because they were too short or relied on other frameworks.
Here is "one" vanilla JS way of doing this, working in Chrome, please test in other browsers:
var video = document.getElementById('video');
var source = document.createElement('source');
source.setAttribute('src', 'http://techslides.com/demos/sample-videos/small.mp4');
source.setAttribute('type', 'video/mp4');
video.appendChild(source);
video.play();
console.log({
src: source.getAttribute('src'),
type: source.getAttribute('type'),
});
setTimeout(function() {
video.pause();
source.setAttribute('src', 'http://techslides.com/demos/sample-videos/small.webm');
source.setAttribute('type', 'video/webm');
video.load();
video.play();
console.log({
src: source.getAttribute('src'),
type: source.getAttribute('type'),
});
}, 3000);
<video id="video" width="320" height="240"></video>
External Link
Modernizr worked like a charm for me.
What I did is that I didn't use <source>. Somehow this screwed things up, since the video only worked the first time load() was called. Instead I used the source attribute inside the video tag -> <video src="blabla.webm" /> and used Modernizr to determine what format the browser supported.
<script>
var v = new Array();
v[0] = [
"videos/video1.webmvp8.webm",
"videos/video1.theora.ogv",
"videos/video1.mp4video.mp4"
];
v[1] = [
"videos/video2.webmvp8.webm",
"videos/video2.theora.ogv",
"videos/video2.mp4video.mp4"
];
v[2] = [
"videos/video3.webmvp8.webm",
"videos/video3.theora.ogv",
"videos/video3.mp4video.mp4"
];
function changeVid(n){
var video = document.getElementById('video');
if(Modernizr.video && Modernizr.video.webm) {
video.setAttribute("src", v[n][0]);
} else if(Modernizr.video && Modernizr.video.ogg) {
video.setAttribute("src", v[n][1]);
} else if(Modernizr.video && Modernizr.video.h264) {
video.setAttribute("src", v[n][2]);
}
video.load();
}
</script>
Hopefully this will help you :)
If you don't want to use Modernizr , you can always use CanPlayType().
Your original plan sounds fine to me. You'll probably find more browser quirks dealing with dynamically managing the <source> elements, as indicated here by the W3 spec note:
Dynamically modifying a source element and its attribute when the element is already inserted in a video or audio element will have no effect. To change what is playing, just use the src attribute on the media element directly, possibly making use of the canPlayType() method to pick from amongst available resources. Generally, manipulating source elements manually after the document has been parsed is an unncessarily[sic] complicated approach.
http://dev.w3.org/html5/spec/Overview.html#the-source-element
I solved this with this simple method
function changeSource(url) {
var video = document.getElementById('video');
video.src = url;
video.play();
}
Instead of getting the same video player to load new files, why not erase the entire <video> element and recreate it. Most browsers will automatically load it if the src's are correct.
Example (using Prototype):
var vid = new Element('video', { 'autoplay': 'autoplay', 'controls': 'controls' });
var src = new Element('source', { 'src': 'video.ogg', 'type': 'video/ogg' });
vid.update(src);
src.insert({ before: new Element('source', { 'src': 'video.mp4', 'type': 'video/mp4' }) });
$('container_div').update(vid);
According to the spec
Dynamically modifying a source element and its attribute when the
element is already inserted in a video or audio element will have no
effect. To change what is playing, just use the src attribute on the
media element directly, possibly making use of the canPlayType()
method to pick from amongst available resources. Generally,
manipulating source elements manually after the document has been
parsed is an unncessarily complicated approach.
So what you are trying to do is apparently not supposed to work.
Just put a div and update the content...
<script>
function setvideo(src) {
document.getElementById('div_video').innerHTML = '<video autoplay controls id="video_ctrl" style="height: 100px; width: 100px;"><source src="'+src+'" type="video/mp4"></video>';
document.getElementById('video_ctrl').play();
}
</script>
<button onClick="setvideo('video1.mp4');">Video1</button>
<div id="div_video"> </div>
Yaur: Although what you have copied and pasted is good advice, this does not mean that it is impossible to change the source element of an HTML5 video element elegantly, even in IE9 (or IE8 for that matter).(This solution does NOT involve replacing the entire video element, as it is bad coding practice).
A complete solution to changing/switching videos in HTML5 video tags via javascript can be found here and is tested in all HTML5 browser (Firefox, Chrome, Safari, IE9, etc).
If this helps, or if you're having trouble, please let me know.
This is my solution:
<video id="playVideo" width="680" height="400" controls="controls">
<source id="sourceVideo" src="{{video.videoHigh}}" type="video/mp4">
</video>
<br />
<button class="btn btn-warning" id="{{video.videoHigh}}" onclick="changeSource(this)">HD</button>
<button class="btn btn-warning" id="{{video.videoLow}}" onclick="changeSource(this)">Regular</button>
<script type="text/javascript">
var getVideo = document.getElementById("playVideo");
var getSource = document.getElementById("sourceVideo");
function changeSource(vid) {
var geturl = vid.id;
getSource .setAttribute("src", geturl);
getVideo .load()
getVideo .play();
getVideo .volume = 0.5;
}
</script>
I have a similar web app and am not facing that sort of problem at all. What i do is something like this:
var sources = new Array();
sources[0] = /path/to/file.mp4
sources[1] = /path/to/another/file.ogg
etc..
then when i want to change the sources i have a function that does something like this:
this.loadTrack = function(track){
var mediaSource = document.getElementsByTagName('source')[0];
mediaSource.src = sources[track];
var player = document.getElementsByTagName('video')[0];
player.load();
}
I do this so that the user can make their way through a playlist, but you could check for userAgent and then load the appropriate file that way. I tried using multiple source tags like everyone on the internet suggested, but i found it much cleaner, and much more reliable to manipulate the src attribute of a single source tag. The code above was written from memory, so i may have glossed over some of hte details, but the general idea is to dynamically change the src attribute of the source tag using javascript, when appropriate.
Another way you can do in Jquery.
HTML
<video id="videoclip" controls="controls" poster="" title="Video title">
<source id="mp4video" src="video/bigbunny.mp4" type="video/mp4" />
</video>
<div class="list-item">
<ul>
<li class="item" data-video = "video/bigbunny.mp4">Big Bunny.</li>
</ul>
</div>
Jquery
$(".list-item").find(".item").on("click", function() {
let videoData = $(this).data("video");
let videoSource = $("#videoclip").find("#mp4video");
videoSource.attr("src", videoData);
let autoplayVideo = $("#videoclip").get(0);
autoplayVideo.load();
autoplayVideo.play();
});
I come with this to change video source dynamically. "canplay" event sometime doesn't fire in Firefox so i have added "loadedmetadata". Also i pause previous video if there is one...
var loadVideo = function(movieUrl) {
console.log('loadVideo()');
$videoLoading.show();
var isReady = function (event) {
console.log('video.isReady(event)', event.type);
video.removeEventListener('canplay', isReady);
video.removeEventListener('loadedmetadata', isReady);
$videoLoading.hide();
video.currentTime = 0;
video.play();
},
whenPaused = function() {
console.log('video.whenPaused()');
video.removeEventListener('pause', whenPaused);
video.addEventListener('canplay', isReady, false);
video.addEventListener('loadedmetadata', isReady, false); // Sometimes Firefox don't trigger "canplay" event...
video.src = movieUrl; // Change actual source
};
if (video.src && !video.paused) {
video.addEventListener('pause', whenPaused, false);
video.pause();
}
else whenPaused();
};
Using the <source /> tags proved difficult for me in Chrome 14.0.835.202 specifically, although it worked fine for me in FireFox. (This could be my lack of knowledge, but I thought an alternate solution might be useful anyway.) So, I ended up just using a <video /> tag and setting the src attribute right on the video tag itself. The canPlayVideo('<mime type>') function was used to determine whether or not the specific browser could play the input video. The following works in FireFox and Chrome.
Incidently, both FireFox and Chrome are playing the "ogg" format, although Chrome recommends "webm". I put the check for browser support of "ogg" first only because other posts have mentioned that FireFox prefers the ogg source first (i.e. <source src="..." type="video/ogg"/> ). But, I haven't tested (and highly doubt) whether or not it the order in the code makes any difference at all when setting the "src" on the video tag.
HTML
<body onload="setupVideo();">
<video id="media" controls="true" preload="auto" src="">
</video>
</body>
JavaScript
function setupVideo() {
// You will probably get your video name differently
var videoName = "http://video-js.zencoder.com/oceans-clip.mp4";
// Get all of the uri's we support
var indexOfExtension = videoName.lastIndexOf(".");
//window.alert("found index of extension " + indexOfExtension);
var extension = videoName.substr(indexOfExtension, videoName.length - indexOfExtension);
//window.alert("extension is " + extension);
var ogguri = encodeURI(videoName.replace(extension, ".ogv"));
var webmuri = encodeURI(videoName.replace(extension, ".webm"));
var mp4uri = encodeURI(videoName.replace(extension, ".mp4"));
//window.alert(" URI is " + webmuri);
// Get the video element
var v = document.getElementById("media");
window.alert(" media is " + v);
// Test for support
if (v.canPlayType("video/ogg")) {
v.setAttribute("src", ogguri);
//window.alert("can play ogg");
}
else if (v.canPlayType("video/webm")) {
v.setAttribute("src", webmuri);
//window.alert("can play webm");
}
else if (v.canPlayType("video/mp4")) {
v.setAttribute("src", mp4uri);
//window.alert("can play mp4");
}
else {
window.alert("Can't play anything");
}
v.load();
v.play();
}
I have been researching this for quite a while and I am trying to do the same thing, so hopefully this will help someone else. I have been using crossbrowsertesting.com and literally testing this in almost every browser known to man. The solution I've got currently works in Opera, Chrome, Firefox 3.5+, IE8+, iPhone 3GS, iPhone 4, iPhone 4s, iPhone 5, iPhone 5s, iPad 1+, Android 2.3+, Windows Phone 8.
Dynamically Changing Sources
Dynamically changing the video is very difficult, and if you want a Flash fallback you will have to remove the video from the DOM/page and re-add it so that Flash will update because Flash will not recognize dynamic updates to Flash vars. If you're going to use JavaScript to change it dynamically, I would completely remove all <source> elements and just use canPlayType to set the src in JavaScript and break or return after the first supported video type and don't forget to dynamically update the flash var mp4. Also, some browsers won't register that you changed the source unless you call video.load(). I believe the issue with .load() you were experiencing can be fixed by first calling video.pause(). Removing and adding video elements can slow down the browser because it continues buffering the removed video, but there's a workaround.
Cross-browser Support
As far as the actual cross-browser portion, I arrived at Video For Everybody as well. I already tried the MediaelementJS Wordpress plugin, which turned out to cause a lot more issues than it resolved. I suspect the issues were due to the Wordpress plug-in and not the actually library. I'm trying to find something that works without JavaScript, if possible. So far, what I've come up with is this plain HTML:
<video width="300" height="150" controls="controls" poster="http://sandbox.thewikies.com/vfe-generator/images/big-buck-bunny_poster.jpg" class="responsive">
<source src="http://clips.vorwaerts-gmbh.de/big_buck_bunny.ogv" type="video/ogg" />
<source src="http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4" type="video/mp4" />
<source src="http://clips.vorwaerts-gmbh.de/big_buck_bunny.webm" type="video/webm" />
<source src="http://alex-watson.net/wp-content/uploads/2014/07/big_buck_bunny.iphone.mp4" type="video/mp4" />
<source src="http://alex-watson.net/wp-content/uploads/2014/07/big_buck_bunny.iphone3g.mp4" type="video/mp4" />
<object type="application/x-shockwave-flash" data="http://releases.flowplayer.org/swf/flowplayer-3.2.1.swf" width="561" height="297">
<param name="movie" value="http://releases.flowplayer.org/swf/flowplayer-3.2.1.swf" />
<param name="allowFullScreen" value="true" />
<param name="wmode" value="transparent" />
<param name="flashVars" value="config={'playlist':['http://sandbox.thewikies.com/vfe-generator/images/big-buck-bunny_poster.jpg',{'url':'http://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4','autoPlay':false}]}" />
<img alt="No Video" src="http://sandbox.thewikies.com/vfe-generator/images/big-buck-bunny_poster.jpg" width="561" height="297" title="No video playback capabilities, please download the video below" />
</object>
<strong>Download video:</strong> MP4 format | Ogg format | WebM format
</video>
Important notes:
Ended up putting the ogg as the first <source> because Mac OS Firefox quits trying to play the video if it encounters an MP4 as the first <source>.
The correct MIME types are important .ogv files should be video/ogg, not video/ogv
If you have HD video, the best transcoder I've found for HD quality OGG files is Firefogg
The .iphone.mp4 file is for iPhone 4+ which will only play videos that are MPEG-4 with H.264 Baseline 3 Video and AAC audio. The best transcoder I found for that format is Handbrake, using the iPhone & iPod Touch preset will work on iPhone 4+, but to get iPhone 3GS to work you need to use the iPod preset which has much lower resolution which I added as video.iphone3g.mp4.
In the future we will be able to use a media attribute on the <source> elements to target mobile devices with media queries, but right now the older Apple and Android devices don't support it well enough.
Edit:
I'm still using Video For Everybody but now I've transitioned to using FlowPlayer, to control the Flash fallback, which has an awesome JavaScript API that can be used to control it.
Try moving the OGG source to the top. I've noticed Firefox sometimes gets confused and stops the player when the one it wants to play, OGG, isn't first.
Worth a try.
You shouldn't try to change the src attribute of a source element, according to this spec note .
Dynamically modifying a source element and its attribute when the element is
already inserted in a video or audio element will have no effect. To
change what is playing, just use the src attribute on the media
element directly
So lets say you have:
<audio>
<source src='./first-src'/>
</audio>
To modify the src:
<audio src='./second-src'/>
<source src='./first-src'/>
</audio>
if you already have a loaded video and you try to upload a new one over that one make sure to use the videoRef.load() on the second one, otherwise it wont load.
*videoRef should be the ref of the displayed <video></video> tag
Using JavaScript and jQuery:
<script src="js/jquery.js"></script>
...
<video id="vid" width="1280" height="720" src="v/myvideo01.mp4" controls autoplay></video>
...
function chVid(vid) {
$("#vid").attr("src",vid);
}
...
<div onclick="chVid('v/myvideo02.mp4')">See my video #2!</div>
I ended up making the accepted ansower into a function and improving the resume to keep the time. TLDR
/**
* https://stackoverflow.com/a/18454389/4530300
* This inspired a little function to replace a video source and play the video.
* #param video
* #param source
* #param src
* #param type
*/
function swapSource(video, source, src, type) {
let dur = video.duration;
let t = video.currentTime;
// var video = document.getElementById('video');
// var source = document.createElement('source');
video.pause();
source.setAttribute('src', src);
source.setAttribute('type', type);
video.load();
video.currentTime = t;
// video.appendChild(source);
video.play();
console.log("Updated Sorce: ", {
src: source.getAttribute('src'),
type: source.getAttribute('type'),
});
}

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