Inspecting javascript object using javascript console - javascript

Using javascript console of Google Chrome Developer tool, for example, it will be possible to inspect global object like Math.
You can simple write Math in your console and then return.
You will be able to access all properties like E, PI and methods like abs, ceil, etc.
Also String is a global object like Math, but if you try the same operation, the javascript condole output will be different and you will be not able to see Properties and Methods.
In order to see Properties and Methods of String you need to make something like this.
var c = new String("asd")
And then inspect the c objet.
So my question is, can you make an example of very simple objects implemented as String and then as Math?

In regular OO Math would be seen as a Static class, there is only one instance of it. String would be a normal class, where you create more then one instance.
As for javascript; you can make an object with values as functions:
var Calc = {
Addition : function(a,b)
{
return a+b;
}
}
You can call Calc.Addition(1,2) and get 3 back.
In the other sample, where you have to instantiate the object first you could have something like this:
var Person = function(name)
{
this.Name = name;
this.Walk = function()
{
console.log(this.Name + " is walking");
}
}
var p = new Person("AntonJS");
In your console log you'd see p has a property called Name, and a function called Walk.

the diference is the native types:
typeof(new String("asd")) // 'object'
typeof("asd") // 'string'
but
(new String("asd")).constructor.name // String
"asd".constructor.name // String
The properties and methods for String object are implemented by the standard of the ECMA-262 (The Javascript Standard) and extended by the current javascript engine. you could see as above says in String.prototype object definition of String object.
EDIT: Now i catch your question better.
Math is an abstract object, "asdf" is an instance of string.
var MockMath = {
'sin' : function(){
}
,'cos' : function(){
}
/* ... */
};
var MockString = function() {
/* ... */
};
MockString.prototype = {
'split' : function() {
}
,'toLowerCase' : function() {
}
,'toUpperCase' : function() {
}
};
console.debug(new MockString("asdf"));
console.debug(MockMath);

Related

What is difference between two functions in class returning the same value [duplicate]

I've been trying to get my head around getters and setters and its not sinking in. I've read JavaScript Getters and Setters and Defining Getters and Setters and just not getting it.
Can someone clearly state:
What a getter and setter are meant to do, and
Give some VERY simple examples?
In addition to #millimoose's answer, setters can also be used to update other values.
function Name(first, last) {
this.first = first;
this.last = last;
}
Name.prototype = {
get fullName() {
return this.first + " " + this.last;
},
set fullName(name) {
var names = name.split(" ");
this.first = names[0];
this.last = names[1];
}
};
Now, you can set fullName, and first and last will be updated and vice versa.
n = new Name('Claude', 'Monet')
n.first # "Claude"
n.last # "Monet"
n.fullName # "Claude Monet"
n.fullName = "Gustav Klimt"
n.first # "Gustav"
n.last # "Klimt"
Getters and Setters in JavaScript
Overview
Getters and setters in JavaScript are used for defining computed properties, or accessors. A computed property is one that uses a function to get or set an object value. The basic theory is doing something like this:
var user = { /* ... object with getters and setters ... */ };
user.phone = '+1 (123) 456-7890'; // updates a database
console.log( user.areaCode ); // displays '123'
console.log( user.area ); // displays 'Anytown, USA'
This is useful for automatically doing things behind-the-scenes when a property is accessed, like keeping numbers in range, reformatting strings, triggering value-has-changed events, updating relational data, providing access to private properties, and more.
The examples below show the basic syntax, though they simply get and set the internal object value without doing anything special. In real-world cases you would modify the input and/or output value to suit your needs, as noted above.
get/set Keywords
ECMAScript 5 supports get and set keywords for defining computed properties. They work with all modern browsers except IE 8 and below.
var foo = {
bar : 123,
get bar(){ return bar; },
set bar( value ){ this.bar = value; }
};
foo.bar = 456;
var gaz = foo.bar;
Custom Getters and Setters
get and set aren't reserved words, so they can be overloaded to create your own custom, cross-browser computed property functions. This will work in any browser.
var foo = {
_bar : 123,
get : function( name ){ return this[ '_' + name ]; },
set : function( name, value ){ this[ '_' + name ] = value; }
};
foo.set( 'bar', 456 );
var gaz = foo.get( 'bar' );
Or for a more compact approach, a single function may be used.
var foo = {
_bar : 123,
value : function( name /*, value */ ){
if( arguments.length < 2 ){ return this[ '_' + name ]; }
this[ '_' + name ] = value;
}
};
foo.value( 'bar', 456 );
var gaz = foo.value( 'bar' );
Avoid doing something like this, which can lead to code bloat.
var foo = {
_a : 123, _b : 456, _c : 789,
getA : function(){ return this._a; },
getB : ..., getC : ..., setA : ..., setB : ..., setC : ...
};
For the above examples, the internal property names are abstracted with an underscore in order to discourage users from simply doing foo.bar vs. foo.get( 'bar' ) and getting an "uncooked" value. You can use conditional code to do different things depending on the name of the property being accessed (via the name parameter).
Object.defineProperty()
Using Object.defineProperty() is another way to add getters and setters, and can be used on objects after they're defined. It can also be used to set configurable and enumerable behaviors. This syntax also works with IE 8, but unfortunately only on DOM objects.
var foo = { _bar : 123 };
Object.defineProperty( foo, 'bar', {
get : function(){ return this._bar; },
set : function( value ){ this._bar = value; }
} );
foo.bar = 456;
var gaz = foo.bar;
__defineGetter__()
Finally, __defineGetter__() is another option. It's deprecated, but still widely used around the web and thus unlikely to disappear anytime soon. It works on all browsers except IE 10 and below. Though the other options also work well on non-IE, so this one isn't that useful.
var foo = { _bar : 123; }
foo.__defineGetter__( 'bar', function(){ return this._bar; } );
foo.__defineSetter__( 'bar', function( value ){ this._bar = value; } );
Also worth noting is that in the latter examples, the internal names must be different than the accessor names to avoid recursion (ie, foo.bar calling foo.get(bar) calling foo.bar calling foo.get(bar)...).
See Also
MDN get, set,
Object.defineProperty(), __defineGetter__(), __defineSetter__()
MSDN
IE8 Getter Support
You'd use them for instance to implement computed properties.
For example:
function Circle(radius) {
this.radius = radius;
}
Object.defineProperty(Circle.prototype, 'circumference', {
get: function() { return 2*Math.PI*this.radius; }
});
Object.defineProperty(Circle.prototype, 'area', {
get: function() { return Math.PI*this.radius*this.radius; }
});
c = new Circle(10);
console.log(c.area); // Should output 314.159
console.log(c.circumference); // Should output 62.832
(CodePen)
Sorry to resurrect an old question, but I thought I might contribute a couple of very basic examples and for-dummies explanations. None of the other answers posted thusfar illustrate syntax like the MDN guide's first example, which is about as basic as one can get.
Getter:
var settings = {
firstname: 'John',
lastname: 'Smith',
get fullname() { return this.firstname + ' ' + this.lastname; }
};
console.log(settings.fullname);
... will log John Smith, of course. A getter behaves like a variable object property, but offers the flexibility of a function to calculate its returned value on the fly. It's basically a fancy way to create a function that doesn't require () when calling.
Setter:
var address = {
set raw(what) {
var loc = what.split(/\s*;\s*/),
area = loc[1].split(/,?\s+(\w{2})\s+(?=\d{5})/);
this.street = loc[0];
this.city = area[0];
this.state = area[1];
this.zip = area[2];
}
};
address.raw = '123 Lexington Ave; New York NY 10001';
console.log(address.city);
... will log New York to the console. Like getters, setters are called with the same syntax as setting an object property's value, but are yet another fancy way to call a function without ().
See this jsfiddle for a more thorough, perhaps more practical example. Passing values into the object's setter triggers the creation or population of other object items. Specifically, in the jsfiddle example, passing an array of numbers prompts the setter to calculate mean, median, mode, and range; then sets object properties for each result.
Getters and setters really only make sense when you have private properties of classes. Since Javascript doesn't really have private class properties as you would normally think of from Object Oriented Languages, it can be hard to understand. Here is one example of a private counter object. The nice thing about this object is that the internal variable "count" cannot be accessed from outside the object.
var counter = function() {
var count = 0;
this.inc = function() {
count++;
};
this.getCount = function() {
return count;
};
};
var i = new Counter();
i.inc();
i.inc();
// writes "2" to the document
document.write( i.getCount());
If you are still confused, take a look at Crockford's article on Private Members in Javascript.
I think the first article you link to states it pretty clearly:
The obvious advantage to writing JavaScript in this manner is that you can use it obscure values that you don't want the user to directly access.
The goal here is to encapsulate and abstract away the fields by only allowing access to them thru a get() or set() method. This way, you can store the field/data internally in whichever way you want, but outside components are only away of your published interface. This allows you to make internal changes without changing external interfaces, to do some validation or error-checking within the set() method, etc.
Although often we are used to seeing objects with public properties without any access
control, JavaScript allows us to accurately describe properties. In fact, we can use
descriptors in order to control how a property can be accessed and which logic we can
apply to it. Consider the following example:
var employee = {
first: "Boris",
last: "Sergeev",
get fullName() {
return this.first + " " + this.last;
},
set fullName(value) {
var parts = value.toString().split(" ");
this.first = parts[0] || "";
this.last = parts[1] || "";
},
email: "boris.sergeev#example.com"
};
The final result:
console.log(employee.fullName); //Boris Sergeev
employee.fullName = "Alex Makarenko";
console.log(employee.first);//Alex
console.log(employee.last);//Makarenko
console.log(employee.fullName);//Alex Makarenko
You can define instance method for js class, via prototype of the constructor.
Following is the sample code:
// BaseClass
var BaseClass = function(name) {
// instance property
this.name = name;
};
// instance method
BaseClass.prototype.getName = function() {
return this.name;
};
BaseClass.prototype.setName = function(name) {
return this.name = name;
};
// test - start
function test() {
var b1 = new BaseClass("b1");
var b2 = new BaseClass("b2");
console.log(b1.getName());
console.log(b2.getName());
b1.setName("b1_new");
console.log(b1.getName());
console.log(b2.getName());
}
test();
// test - end
And, this should work for any browser, you can also simply use nodejs to run this code.
If you're referring to the concept of accessors, then the simple goal is to hide the underlying storage from arbitrary manipulation. The most extreme mechanism for this is
function Foo(someValue) {
this.getValue = function() { return someValue; }
return this;
}
var myFoo = new Foo(5);
/* We can read someValue through getValue(), but there is no mechanism
* to modify it -- hurrah, we have achieved encapsulation!
*/
myFoo.getValue();
If you're referring to the actual JS getter/setter feature, eg. defineGetter/defineSetter, or { get Foo() { /* code */ } }, then it's worth noting that in most modern engines subsequent usage of those properties will be much much slower than it would otherwise be. eg. compare performance of
var a = { getValue: function(){ return 5; }; }
for (var i = 0; i < 100000; i++)
a.getValue();
vs.
var a = { get value(){ return 5; }; }
for (var i = 0; i < 100000; i++)
a.value;
What's so confusing about it... getters are functions that are called when you get a property, setters, when you set it.
example, if you do
obj.prop = "abc";
You're setting the property prop, if you're using getters/setters, then the setter function will be called, with "abc" as an argument.
The setter function definition inside the object would ideally look something like this:
set prop(var) {
// do stuff with var...
}
I'm not sure how well that is implemented across browsers. It seems Firefox also has an alternative syntax, with double-underscored special ("magic") methods. As usual Internet Explorer does not support any of this.
I was also somewhat confused by the explanation I read, because I was trying to add a property to an existing prototype that I did not write, so replacing the prototype seemed like the wrong approach. So, for posterity, here's how I added a last property to Array:
Object.defineProperty(Array.prototype, "last", {
get: function() { return this[this.length - 1] }
});
Ever so slightly nicer than adding a function IMHO.
You can also use __defineGetter__:
function Vector2(x,y) {
this.x = x;
this.y = y;
}
Vector2.prototype.__defineGetter__("magnitude", function () {
return Math.sqrt(this.x*this.x+this.y*this.y);
});
console.log(new Vector2(1,1).magnitude)
Or, if you prefer:
function Vector2(x,y) {
this.x = x;
this.y = y;
this.__defineGetter__("magnitude", function () {
return Math.sqrt(this.x*this.x+this.y*this.y);
});
}
console.log(new Vector2(1,1).magnitude)
But this function has been flagged as "legacy" recently, being dropped in favor of Object.defineProperty().
There's no example here with ES6 class (which is not even 'new' now, it's the norm):
class Student {
contructor(firstName, lastName){
this.firstName = firstName
this.lastName = lastName
this.secretId = Math.random()
}
get fullName() {
return `${this.firstName} ${this.lastName}`; // this is backtick in js, u can check it out here: https://stackoverflow.com/a/27678299/12056841
}
set firstName(newFirstName) {
// validate that newFirstName is a string (and maybe limit length)
this.firstName = newFirstName
}
get studentId() { return this.secretId }
}
and no setter for secretId because we don't want anyone to change it.
** if secretId shouldn't be changed at all, a nice approach is to declare it as 'private' to this class by adding a '#' to it
(e.g: this.#secretId = Math.random(), and return this.#secretId
Update: about backing fields
You might need to rename your field - or your setter function but it makes more sense to me to change your field name. One option is like I mentioned above (using a # for declaring the field as 'private'). Another way is to just rename it (_firstName, firstName_...)
I've got one for you guys that might be a little ugly, but it does get'er done across platforms
function myFunc () {
var _myAttribute = "default";
this.myAttribute = function() {
if (arguments.length > 0) _myAttribute = arguments[0];
return _myAttribute;
}
}
this way, when you call
var test = new myFunc();
test.myAttribute(); //-> "default"
test.myAttribute("ok"); //-> "ok"
test.myAttribute(); //-> "ok"
If you really want to spice things up.. you can insert a typeof check:
if (arguments.length > 0 && typeof arguments[0] == "boolean") _myAttribute = arguments[0];
if (arguments.length > 0 && typeof arguments[0] == "number") _myAttribute = arguments[0];
if (arguments.length > 0 && typeof arguments[0] == "string") _myAttribute = arguments[0];
or go even crazier with the advanced typeof check: type.of() code at codingforums.com

Unfamiliar syntax for JavaScript object key [duplicate]

I've been trying to get my head around getters and setters and its not sinking in. I've read JavaScript Getters and Setters and Defining Getters and Setters and just not getting it.
Can someone clearly state:
What a getter and setter are meant to do, and
Give some VERY simple examples?
In addition to #millimoose's answer, setters can also be used to update other values.
function Name(first, last) {
this.first = first;
this.last = last;
}
Name.prototype = {
get fullName() {
return this.first + " " + this.last;
},
set fullName(name) {
var names = name.split(" ");
this.first = names[0];
this.last = names[1];
}
};
Now, you can set fullName, and first and last will be updated and vice versa.
n = new Name('Claude', 'Monet')
n.first # "Claude"
n.last # "Monet"
n.fullName # "Claude Monet"
n.fullName = "Gustav Klimt"
n.first # "Gustav"
n.last # "Klimt"
Getters and Setters in JavaScript
Overview
Getters and setters in JavaScript are used for defining computed properties, or accessors. A computed property is one that uses a function to get or set an object value. The basic theory is doing something like this:
var user = { /* ... object with getters and setters ... */ };
user.phone = '+1 (123) 456-7890'; // updates a database
console.log( user.areaCode ); // displays '123'
console.log( user.area ); // displays 'Anytown, USA'
This is useful for automatically doing things behind-the-scenes when a property is accessed, like keeping numbers in range, reformatting strings, triggering value-has-changed events, updating relational data, providing access to private properties, and more.
The examples below show the basic syntax, though they simply get and set the internal object value without doing anything special. In real-world cases you would modify the input and/or output value to suit your needs, as noted above.
get/set Keywords
ECMAScript 5 supports get and set keywords for defining computed properties. They work with all modern browsers except IE 8 and below.
var foo = {
bar : 123,
get bar(){ return bar; },
set bar( value ){ this.bar = value; }
};
foo.bar = 456;
var gaz = foo.bar;
Custom Getters and Setters
get and set aren't reserved words, so they can be overloaded to create your own custom, cross-browser computed property functions. This will work in any browser.
var foo = {
_bar : 123,
get : function( name ){ return this[ '_' + name ]; },
set : function( name, value ){ this[ '_' + name ] = value; }
};
foo.set( 'bar', 456 );
var gaz = foo.get( 'bar' );
Or for a more compact approach, a single function may be used.
var foo = {
_bar : 123,
value : function( name /*, value */ ){
if( arguments.length < 2 ){ return this[ '_' + name ]; }
this[ '_' + name ] = value;
}
};
foo.value( 'bar', 456 );
var gaz = foo.value( 'bar' );
Avoid doing something like this, which can lead to code bloat.
var foo = {
_a : 123, _b : 456, _c : 789,
getA : function(){ return this._a; },
getB : ..., getC : ..., setA : ..., setB : ..., setC : ...
};
For the above examples, the internal property names are abstracted with an underscore in order to discourage users from simply doing foo.bar vs. foo.get( 'bar' ) and getting an "uncooked" value. You can use conditional code to do different things depending on the name of the property being accessed (via the name parameter).
Object.defineProperty()
Using Object.defineProperty() is another way to add getters and setters, and can be used on objects after they're defined. It can also be used to set configurable and enumerable behaviors. This syntax also works with IE 8, but unfortunately only on DOM objects.
var foo = { _bar : 123 };
Object.defineProperty( foo, 'bar', {
get : function(){ return this._bar; },
set : function( value ){ this._bar = value; }
} );
foo.bar = 456;
var gaz = foo.bar;
__defineGetter__()
Finally, __defineGetter__() is another option. It's deprecated, but still widely used around the web and thus unlikely to disappear anytime soon. It works on all browsers except IE 10 and below. Though the other options also work well on non-IE, so this one isn't that useful.
var foo = { _bar : 123; }
foo.__defineGetter__( 'bar', function(){ return this._bar; } );
foo.__defineSetter__( 'bar', function( value ){ this._bar = value; } );
Also worth noting is that in the latter examples, the internal names must be different than the accessor names to avoid recursion (ie, foo.bar calling foo.get(bar) calling foo.bar calling foo.get(bar)...).
See Also
MDN get, set,
Object.defineProperty(), __defineGetter__(), __defineSetter__()
MSDN
IE8 Getter Support
You'd use them for instance to implement computed properties.
For example:
function Circle(radius) {
this.radius = radius;
}
Object.defineProperty(Circle.prototype, 'circumference', {
get: function() { return 2*Math.PI*this.radius; }
});
Object.defineProperty(Circle.prototype, 'area', {
get: function() { return Math.PI*this.radius*this.radius; }
});
c = new Circle(10);
console.log(c.area); // Should output 314.159
console.log(c.circumference); // Should output 62.832
(CodePen)
Sorry to resurrect an old question, but I thought I might contribute a couple of very basic examples and for-dummies explanations. None of the other answers posted thusfar illustrate syntax like the MDN guide's first example, which is about as basic as one can get.
Getter:
var settings = {
firstname: 'John',
lastname: 'Smith',
get fullname() { return this.firstname + ' ' + this.lastname; }
};
console.log(settings.fullname);
... will log John Smith, of course. A getter behaves like a variable object property, but offers the flexibility of a function to calculate its returned value on the fly. It's basically a fancy way to create a function that doesn't require () when calling.
Setter:
var address = {
set raw(what) {
var loc = what.split(/\s*;\s*/),
area = loc[1].split(/,?\s+(\w{2})\s+(?=\d{5})/);
this.street = loc[0];
this.city = area[0];
this.state = area[1];
this.zip = area[2];
}
};
address.raw = '123 Lexington Ave; New York NY 10001';
console.log(address.city);
... will log New York to the console. Like getters, setters are called with the same syntax as setting an object property's value, but are yet another fancy way to call a function without ().
See this jsfiddle for a more thorough, perhaps more practical example. Passing values into the object's setter triggers the creation or population of other object items. Specifically, in the jsfiddle example, passing an array of numbers prompts the setter to calculate mean, median, mode, and range; then sets object properties for each result.
Getters and setters really only make sense when you have private properties of classes. Since Javascript doesn't really have private class properties as you would normally think of from Object Oriented Languages, it can be hard to understand. Here is one example of a private counter object. The nice thing about this object is that the internal variable "count" cannot be accessed from outside the object.
var counter = function() {
var count = 0;
this.inc = function() {
count++;
};
this.getCount = function() {
return count;
};
};
var i = new Counter();
i.inc();
i.inc();
// writes "2" to the document
document.write( i.getCount());
If you are still confused, take a look at Crockford's article on Private Members in Javascript.
I think the first article you link to states it pretty clearly:
The obvious advantage to writing JavaScript in this manner is that you can use it obscure values that you don't want the user to directly access.
The goal here is to encapsulate and abstract away the fields by only allowing access to them thru a get() or set() method. This way, you can store the field/data internally in whichever way you want, but outside components are only away of your published interface. This allows you to make internal changes without changing external interfaces, to do some validation or error-checking within the set() method, etc.
Although often we are used to seeing objects with public properties without any access
control, JavaScript allows us to accurately describe properties. In fact, we can use
descriptors in order to control how a property can be accessed and which logic we can
apply to it. Consider the following example:
var employee = {
first: "Boris",
last: "Sergeev",
get fullName() {
return this.first + " " + this.last;
},
set fullName(value) {
var parts = value.toString().split(" ");
this.first = parts[0] || "";
this.last = parts[1] || "";
},
email: "boris.sergeev#example.com"
};
The final result:
console.log(employee.fullName); //Boris Sergeev
employee.fullName = "Alex Makarenko";
console.log(employee.first);//Alex
console.log(employee.last);//Makarenko
console.log(employee.fullName);//Alex Makarenko
You can define instance method for js class, via prototype of the constructor.
Following is the sample code:
// BaseClass
var BaseClass = function(name) {
// instance property
this.name = name;
};
// instance method
BaseClass.prototype.getName = function() {
return this.name;
};
BaseClass.prototype.setName = function(name) {
return this.name = name;
};
// test - start
function test() {
var b1 = new BaseClass("b1");
var b2 = new BaseClass("b2");
console.log(b1.getName());
console.log(b2.getName());
b1.setName("b1_new");
console.log(b1.getName());
console.log(b2.getName());
}
test();
// test - end
And, this should work for any browser, you can also simply use nodejs to run this code.
If you're referring to the concept of accessors, then the simple goal is to hide the underlying storage from arbitrary manipulation. The most extreme mechanism for this is
function Foo(someValue) {
this.getValue = function() { return someValue; }
return this;
}
var myFoo = new Foo(5);
/* We can read someValue through getValue(), but there is no mechanism
* to modify it -- hurrah, we have achieved encapsulation!
*/
myFoo.getValue();
If you're referring to the actual JS getter/setter feature, eg. defineGetter/defineSetter, or { get Foo() { /* code */ } }, then it's worth noting that in most modern engines subsequent usage of those properties will be much much slower than it would otherwise be. eg. compare performance of
var a = { getValue: function(){ return 5; }; }
for (var i = 0; i < 100000; i++)
a.getValue();
vs.
var a = { get value(){ return 5; }; }
for (var i = 0; i < 100000; i++)
a.value;
What's so confusing about it... getters are functions that are called when you get a property, setters, when you set it.
example, if you do
obj.prop = "abc";
You're setting the property prop, if you're using getters/setters, then the setter function will be called, with "abc" as an argument.
The setter function definition inside the object would ideally look something like this:
set prop(var) {
// do stuff with var...
}
I'm not sure how well that is implemented across browsers. It seems Firefox also has an alternative syntax, with double-underscored special ("magic") methods. As usual Internet Explorer does not support any of this.
I was also somewhat confused by the explanation I read, because I was trying to add a property to an existing prototype that I did not write, so replacing the prototype seemed like the wrong approach. So, for posterity, here's how I added a last property to Array:
Object.defineProperty(Array.prototype, "last", {
get: function() { return this[this.length - 1] }
});
Ever so slightly nicer than adding a function IMHO.
You can also use __defineGetter__:
function Vector2(x,y) {
this.x = x;
this.y = y;
}
Vector2.prototype.__defineGetter__("magnitude", function () {
return Math.sqrt(this.x*this.x+this.y*this.y);
});
console.log(new Vector2(1,1).magnitude)
Or, if you prefer:
function Vector2(x,y) {
this.x = x;
this.y = y;
this.__defineGetter__("magnitude", function () {
return Math.sqrt(this.x*this.x+this.y*this.y);
});
}
console.log(new Vector2(1,1).magnitude)
But this function has been flagged as "legacy" recently, being dropped in favor of Object.defineProperty().
There's no example here with ES6 class (which is not even 'new' now, it's the norm):
class Student {
contructor(firstName, lastName){
this.firstName = firstName
this.lastName = lastName
this.secretId = Math.random()
}
get fullName() {
return `${this.firstName} ${this.lastName}`; // this is backtick in js, u can check it out here: https://stackoverflow.com/a/27678299/12056841
}
set firstName(newFirstName) {
// validate that newFirstName is a string (and maybe limit length)
this.firstName = newFirstName
}
get studentId() { return this.secretId }
}
and no setter for secretId because we don't want anyone to change it.
** if secretId shouldn't be changed at all, a nice approach is to declare it as 'private' to this class by adding a '#' to it
(e.g: this.#secretId = Math.random(), and return this.#secretId
Update: about backing fields
You might need to rename your field - or your setter function but it makes more sense to me to change your field name. One option is like I mentioned above (using a # for declaring the field as 'private'). Another way is to just rename it (_firstName, firstName_...)
I've got one for you guys that might be a little ugly, but it does get'er done across platforms
function myFunc () {
var _myAttribute = "default";
this.myAttribute = function() {
if (arguments.length > 0) _myAttribute = arguments[0];
return _myAttribute;
}
}
this way, when you call
var test = new myFunc();
test.myAttribute(); //-> "default"
test.myAttribute("ok"); //-> "ok"
test.myAttribute(); //-> "ok"
If you really want to spice things up.. you can insert a typeof check:
if (arguments.length > 0 && typeof arguments[0] == "boolean") _myAttribute = arguments[0];
if (arguments.length > 0 && typeof arguments[0] == "number") _myAttribute = arguments[0];
if (arguments.length > 0 && typeof arguments[0] == "string") _myAttribute = arguments[0];
or go even crazier with the advanced typeof check: type.of() code at codingforums.com

Adding a property to a "Class" in JavaScript

There are no actual classes in javascript. But you have to work with what you get.
Lets take this example "Class":
var example = function (string) {
this._self = string;
}
With the above, you could do something like:
var ex = new example("Hello People."),
display = ex._self; // returns "Hello People."
I thought that by using something like example.prototype.newFun = function(){} would add a new property to that "Class". But it isn't working in my code.
Here is the full code i'm testing:
var example = function (string) {
this._self = string;//public, var like, storage
}
var showExample = new example("Hello People");
showExample.prototype.display = function (a) {//code stops here, with error "Uncaught TypeError: Cannot set property 'display' of undefined"
return a;
}
console.log(showExample._self);
console.log(showExample.display("Bye"));
What i'm trying to do is add the display function to the example function as a "public function". I might be doing something wrong.
It's not the object that has the prototype, it's the function that you use to create the object:
var example = function (string) {
this._self = string;
}
example.prototype.display = function (a) {
return a;
};
Because there's no prototype for showExample - it's only an instance of example. Try to do this: example.prototype.display = function (a) {} and it will work.
Here's a bit more on classes in JavaScript:
3 Ways to "define" classes
This lovely SO question
I like the way Classy handles this and also how classes are implemented in CoffeeScript.
You can modify to the constructor of showExample ..
ex.
showExample.constructor.prototype.display = function (a) {
return a;
}
You try to add a method to the prototype of the instance of example (showExample). The instance has no prototype. Try example.prototype.display = function() {/*...*/}; (in other words, add the method to the prototype of the constructor of showExample, that is example) and check again. After that, all instances of example 'know' the display method, or in your words, display is 'public' to all instances.
You can add the method to the instance using showExample.display = function() {/*...*/};. Using that, only showExample knows the the display method.
in your case showExample is an object of example...
use
example.prototype.display = function(a)...

Creating a javascript object to emulate a class and static methods?

Can anyone help? I have the following object in javascript... from what i understand each "INSTANCE" of my calendar will have its own variables.
My question is i need to insert a method/function name called "InitilizeHolidays" this needs to add to an array but the details need to be same in all instances ... I was thinking about some kind of STATIC method call if this is possible ..
Of course if i insert this on "prototype" its going to be specific to each instance and i need for it to effect all instances.
Is it possible to initilise variables that effect ALL instances and ONLY specific instances? Where must i insert these?
Any help really appreciated
function Calendar() {
// I presume variables set here are available to "ALL" instances
}
Calendar.prototype = {
constructor: Calendar,
getDateTest: function() {
return "date test";
},
getDateTest2: function() {
return "date test";
}
};
Yes, it is possible. In yui they use
YAHOO.lang.augementObject(Calendar,{/* Properties go here*/});
But to simplify for you if your not using YUI you can do this
Calendar.MyStaticVar = {/* Any variables you want*/}
That will allow you to define a static variable called MyStaticVar, in this example, its an object, but it could be a string, a number, whatever you want. Then to use it, all you do is go
Calendar.MyStaticVar
The Augment object in YUI is quite nice though, because you can say
YAHOO.lang.augementObject(Calendar,{
StaticVar1:'somevalue',
StaticVar2:{/*Object value*/},
StaticVar3:393,
SomeStaticFunction:function() {}
});
As opposed to
Calendar.StaticVar1 = 'somevalue';
Calendar.StaticVar2 = {/*Object value*/};
Calendar.StaticVar3 = 393;
Calendar.SomeStaticFunction = function() {};
There's something confusing about Javascript's prototype inheritance. Let me explain.
Fields defined at the prototype object are shared by all instances. The problem is that you can't really notice that because assignment into a field of an object o is always carried out at the o instance and not at the prototype.
Thus, you have two options for defining static fields.
(1) Define a field at the prototype object. When you want to change it you must change it through the prototype object and.
function Calendar() {
}
Calendar.prototype = {
constructor: Calendar,
y: 'y',
};
function go()
{
var c1 = new Calendar();
var c2 = new Calendar();
alert("c1.y=" + c1.y + " c2.y=" + c2.y);
// now setting y to 'YYYYY';
Calendar.prototype.y = 'YYYYY';
// both c1 and c2 'see' the new y value
alert("c1.y=" + c1.y + " c2.y=" + c2.y);
}
The danger with this is you may accidentally try to set the y field via one of the instances, as in: c1.y = 5555, in which case the assignment will take place on the c1 object but not on the c2 object.
Hence, you can use the second option which is safer, but requires some more keystrokes...
(2) Use Javascript's encapsulation trick to make sure the prototype field is only accisble via getter and setter methods.
function Calendar() {
}
function initCalendarPrototype()
{
var y = 'y';
Calendar.prototype = {
constructor: Calendar,
getY: function() { return y; },
setY: function(arg) { y = arg; },
};
}
function go()
{
initCalendarPrototype();
alert("c1.getY()=" + c1.getY() + " c2.getY()=" + c2.getY());
// now setting y to 'YYYYY' via setY()
// Can be invoked on either c1, c2 or Calendar.prototype
c1.setY('YYYYY')
// both c1 and c2 'see' the new y value
alert("c1.getY()=" + c1.getY() + " c2.getY()=" + c2.getY());
}
well,I think static property is not for you.
consider this:
function MyClass(specialProp) {
if (specialProp) {
this.prop = specialProp;
}
}
MyClass.prototype = {"prop":"defaultValue"};
var foo = new MyClass("changed"), bar = new MyClass();
alert(bar.prop); //got the property from the prototype chain
alert(foo.prop); //special property of the instance

Is there a "concise" way to do namespacing in JavaScript?

I've frequently encountered sites that put all of their JavaScript inside a namespace structure along the lines of:
namespaces = { com : { example: { example.com's data} }
However, setting this up safely with respect to other namespaced frameworks seems to require a relatively hefty amount of code (defined as > 2 lines). I was wondering whether anyone knows of a concise way to do this? Furthermore, whether there's a relatively standard/consistent way to structure it? For example, is the com namespace directly attached to the global object, or is it attached through a namespace object?
[Edit: whoops, obviously {com = { ... } } wouldn't accomplish anything close to what I intended, thanks to Shog9 for pointing that out.]
Javascript doesn't have stand-alone namespaces. It has functions, which can provide scope for resolving names, and objects, which can contribute to the named data accessible in a given scope.
Here's your example, corrected:
var namespaces = { com: { example: { /* example.com's data */ } } }
This is a variable namespaces being assigned an object literal. The object contains one property: com, an object with one property: example, an object which presumably would contain something interesting.
So, you can type something like namespaces.com.example.somePropertyOrFunctionOnExample and it'll all work. Of course, it's also ridiculous. You don't have a hierarchical namespace, you have an object containing an object containing an object with the stuff you actually care about.
var com_example_data = { /* example.com's data */ };
That works just as well, without the pointless hierarchy.
Now, if you actually want to build a hierarchy, you can try something like this:
com_example = com_example || {};
com_example.flags = com_example.flags || { active: false, restricted: true};
com_example.ops = com_example.ops || (function()
{
var launchCodes = "38925491753824"; // hidden / private
return {
activate: function() { /* ... */ },
destroyTheWorld: function() { /* ... */ }
};
})();
...which is, IMHO, reasonably concise.
Here was an interesting article by Peter Michaux on Javascript Namespacing. He discusses 3 different types of Javascript namespacing:
Prefix Namespacing
Single Object Namespacing
Nested Object Namespacing
I won't plagiarize what he said here but I think his article is very informative.
Peter even went so far as to point out that there are performance considerations with some of them. I think this topic would be interesting to talk about considering that the new ECMAScript Harmony plans have dropped the 4.0 plans for namespacing and packaging.
I try to follow the Yahoo convention of making a single parent object out in the global scope to contain everything;
var FP = {};
FP.module = {};
FP.module.property = 'foo';
To make sure you don't overwrite an existing object, you should so something like:
if(!window.NameSpace) {
NameSpace = {};
}
or
var NameSpace = window.NameSpace || {};
This way you can put this at the top of every file in your application/website without worrying about the overwriting the namespace object. Also, this would enable you to write unit tests for each file individually.
The YUI library library has code which handles namespacing using a function which you may find preferable. Other libraries may do this also.
As an alternative to a dot or an underscore, you could use the dollar sign character:
var namespaces$com$example = "data";
I like also this (source):
(function() {
var a = 'Invisible outside of anonymous function';
function invisibleOutside() {
}
function visibleOutside() {
}
window.visibleOutside = visibleOutside;
var html = '--INSIDE Anonymous--';
html += '<br/> typeof invisibleOutside: ' + typeof invisibleOutside;
html += '<br/> typeof visibleOutside: ' + typeof visibleOutside;
contentDiv.innerHTML = html + '<br/><br/>';
})();
var html = '--OUTSIDE Anonymous--';
html += '<br/> typeof invisibleOutside: ' + typeof invisibleOutside;
html += '<br/> typeof visibleOutside: ' + typeof visibleOutside;
contentDiv.innerHTML += html + '<br/>';​
Use an object literal and either the this object or the explicit name to do namespacing based on the sibling properties of the local variable which contains the function. For example:
var foo = { bar: function(){return this.name; }, name: "rodimus" }
var baz = { bar: function(){return this.name; }, name: "optimus" }
console.log(foo.bar());
console.log(baz.bar());
Or without the explicit name property:
var foo = { bar: function rodimus(){return this; } }
var baz = { bar: function optimus(){return this; } }
console.log(foo.bar.name);
console.log(baz.bar.name);
Or without using this:
var foo = { bar: function rodimus(){return rodimus; } }
var baz = { bar: function optimus(){return optimus; } }
console.log(foo.bar.name);
console.log(baz.bar.name);
Use the RegExp or Object constructor functions to add name properties to counter variables and other common names, then use a hasOwnProperty test to do checking:
var foo = RegExp(/bar/);
/* Add property */
foo.name = "alpha";
document.body.innerHTML = String("<pre>" + ["name", "value", "namespace"] + "</pre>").replace(/,/g, " ");
/* Check type */
if (foo.hasOwnProperty("name"))
{
document.body.innerHTML += String("<pre>" + ["foo", String(foo.exec(foo)), foo.name] + "</pre>").replace(/,/g, " ");
}
/* Fallback to atomic value */
else
{
foo = "baz";
}
var counter = Object(1);
/* Add property */
counter.name = "beta";
if (counter.hasOwnProperty("name"))
{
document.body.innerHTML += String("<pre>" + ["counter", Number(counter), counter.name] + "</pre>").replace(/,/g, " ");
}
else
{
/* Fallback to atomic value */
counter = 0;
}
The DOM uses the following convention to namespace HTML and SVG Element interface definitions:
HTMLTitleElement
SVGTitleElement
SVGScriptElement
HTMLScriptElement
JavaScript core uses prototypes to namespace the toString method as a simple form of polymorphism.
References
Does javascript autobox?
Getting sibling value of key in a JavaScript object literal
MDN: JavaScript Operators - this as an object method
Lua: technical note 7 - Modules and Packages
HTMLTitleElement.webidl
SVGTitleElement.webidl
SVGScriptElement.webidl
HTMLScriptElement.webidl
The names of functions in ES6
ECMAScript 2015 Language Specification - 19.2.4.2 Function Instances: name | ECMA-262 6th Edition

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