Javascript - Variable losing its value and "becoming" undefined - javascript

I seem to somehow be losing the value of a variable im setting...
What im trying to do is not so important, so I've set up a (Well commented) jsFiddle to show you what im getting. Also the code is below.
If anyone can see whats going on any help is appreciated :)
See jsFiddle > http://jsfiddle.net/qNWuV/4/ < Recommend you take a look here
var habs = ["417,77", "410,363", "388,433", "262,435", "262,210", "391,101", "384,183", "61,114", "331,171", "164,433", "361,248", "302,329", "154,307", "410,350", "173,298", "308,429"]; //just an array of co-ords for another part of my app. Only the .length is used below.
//############################
// NOTE: as this problem depends on random numbers you MAY not see it. If "undefined" is ANYWHERE in the Result, the problem is occurring, otherwise re-run the code.
//############################
function link_habs(habs) {
var test2 = '';
var hab_length = habs.length;
for (var e in habs) {
var hab_link_1 = get_link(hab_length, e + ',');
var hab_link_2 = get_link(hab_length, e + ',' + hab_link_1);
document.write('<br /><br />each1: ' + hab_link_1); //Variable lost?
document.write('<br />each2: ' + hab_link_2 + '<br />'); //Variable lost?
test2 += e + ':' + hab_link_1 + ',' + hab_link_2 + '<br />';
}
document.write('<br /><br /><br />' + test2);
}
function get_link(count, not) {
var nots = not.split(',');
for (var i in nots) { nots[i] = parseInt(nots[i], 10); }
var hab_link = Math.floor(Math.random() * count);
if (nots.indexOf(hab_link) === -1) {
document.write('<br />returned: ' + hab_link); //Variable is intact HERE
return hab_link;
} else {
get_link(count, not);
}
}
link_habs(habs);
Cheers
Charlie

You are not returning the value from the recursive call.
Change:
get_link(count, not);
into:
return get_link(count, not);

In the get_link function, you are traversing the nots array using for / in. You should use a regular for loop.

Related

Current Alternative To .fontcolor() method in Javascript

I was given this task with some existing code to change the string color of each of three selector.value(s) that is output onto an input element to three different colors. The code boils the three selectors into a single output variable. Without destroying the code, I cannot figure out how to select each individual variables prior to condensing them.
If I could use the fontcolor() method, my life would be great but it's 2018 and I can't. Is there any way you can think of to solve this issue?To clarify, I need to alter the colors of the strings that belong to output(red), select1.value(blue) and select2.value(black.
Most of the action for this is happening in the parseOutput() function but I'm just stuck and don't think it's possible without rewriting the entire program.
function updateSelector(result){
var options = result.options;
var elementId = "select" + result.element;
var logger = document.getElementById('logger');
var selector = document.getElementById(elementId);
//logger.innerHTML = JSON.stringify(elementId);
selector.innerHTML = options;
selector.disabled = false;
}
google.script.run.withSuccessHandler(updateSelector).processOptions(0);
plate();
function resetAll(){
for (var i = 0;i<3;i++){
var selector = document.getElementById('select' + i);
selector.disabled = true;
selector.innerHTML = "";
}
google.script.run.withSuccessHandler(updateSelector).processOptions(0);
}
function finalSelection(){
var output = document.getElementById('out');
//output.focus();
output.select();
}
function plate(){
var plate = document.getElementById('plate');
plate.innerHTML = atob('Q3JhZnRlZCBieTogWmFjaGFyeSBTdGFjaG93aWFr');
}
//Adds the location as initial output, followed by divider, application, and issue if select1 is selected
//else statement added so if select0 is [Costco Website Name], to ommit the " - "
function parseOutput(){
var output = "";
if (select1.value.length > 0 && select0.value !== "[Costco Website Name]"){
output = output + ' - ' + select1.value + ' // ' + select2.value;
} else{
output = output + select1.value + ' // ' + select2.value;
}
out.value=output.trim();
}
And this is the Div that displays the output:
<div class="wide"><p><input class="wide" type="readonly" id="out" onfocus="this.select();"></p></div>
A modern replacement for fontcolor would use a span and a style (or class), e.g.:
function modernFontColor(str, color) {
return '<span style="color: ' + color + '">' + str + '</span>';
}
or
function modernFontClass(str, cls) {
return '<span class="' + cls + '">' + str + '</span>';
}
...where the class defines the styling.

making a loop to display buttons

I am trying to make a loop that will display some images and add an event listener to each image which, when clicked will assign the appropriate value to humanGoal. I have:
var humanGoal;
function displayPicker(round){
for(var i = 0; i <= round; i++){
document.write('<img src=img/die' + i + '.png id="' + 'picker' + i + '">');
document.getElementById('picker'+i).addEventListener("click", function () {
humanGoal = i;
document.write('you picked ' + humanGoal );
});
}
}
why does humanGoal always === round+1, instead of the variable i from the for loop?
The humanGoal variable is being overwrited with every for loop iteration and holds the round + 1 value at the end. Different words speaking - it will always display a wrong index.
Solution: apply same class to the each img element, bind a click event listener and display the actual index by passing i variable inside the Array#forEach function.
function displayPicker(round){
for (var i = 0; i <= round; i++){
document.write('<img src=img/die' + i + '.png id="' + 'picker' + i + '" class="img">');
}
var elems = document.getElementsByClassName('img');
Array.from(elems).forEach((v,i) => v.addEventListener('click', function() {
console.log(`You picked ${i}`);
}));
}
displayPicker(5);
See answer to your question is simple, when you were trying to assign human goal with value of i, the loop is already been iterated over "rounds" value that why you always getting i === round inside click function.
See the below code snippet,
<html>
<script>
var humanGoal;
function displayPicker(round){
for(var i = 0; i <= round; i++){
document.write('<img src=img/die' + i + '.png id="' + 'picker' + i + '">');
document.getElementById('picker'+i).addEventListener("click", function () {
console.log("me getting called second");
humanGoal = i;
document.body.append('you picked ' + humanGoal );
});
console.log("me getting called first");
}
}
</script>
<body onload="displayPicker(4)">
</body>
</html>
for getting the correct result you can follow the approach provided by #Kind user

Adding a table from database with javascript

I am seeking help trying to add a new table in my third function called ingredients. I am not very familiar with javascript so I tried to duplicate code from newDosage which is similar to what I need to do. Unfortunately, right now all I see is 0, 1, or 2 and not the actual text from the ingredient table. If anyone can help me correctly call the table, it would be greatly appreciated. Thank you.
Below is my code. The first function pulls the database, the second function uses the results and the third function is where I have tried to add the ingredient table.
function listTreatmentDb(tx) {
var category = getUrlVars().category;
var mainsymptom = getUrlVars().mainsymptom;
var addsymptom = getUrlVars().addsymptom;
tx.executeSql('SELECT * FROM `Main Database` WHERE Category="' + category +
'" AND Main_Symptom="' + mainsymptom + '" AND Add_Symptom="' + addsymptom + '"',[],txSuccessListTreatment);
}
function txSuccessListTreatment(tx,results) {
var tubeDest = "#products";
var len = results.rows.length;
var treat;
for (var i=0; i < len; i = i + 1) {
treat = results.rows.item(i);
$("#warning").append("<li class='treatment'>" + treat.Tips + "</li>");
$("#warning-text").text(treat.Tips);
$('#warning').listview('refresh');
//console.log("Specialty Product #1: " + treat.Specialty1);
if(treat.Specialty1){
$("#products").append(formatProductDisplay('specialty1', treat.Specialty1, treat.PurposeSpecialty1, treat.DosageSpecialty1, '1'));
}
if(treat.Specialty2){
$("#products").append(formatProductDisplay('specialty2', treat.Specialty2, treat.PurposeSpecialty2, treat.DosageSpecialty2, '0'));
}
}
}
function formatProductDisplay(type, productName, productPurpose, productDosage, Ingredients, aster){
var newDosage = productDosage.replace(/"\n"/g, "");
if(aster=='1'){ productHTML += "*" }
productHTML+= "</div>" +
"</div>" +
"<div class='productdose'><div class='label'>dosage:</div>" + newDosage + "</div>" +
"<div class='productdose'><div class='label'>ingredients:</div>" + Ingredients +
"</div></li>"
return productHTML;
}
You are missing an argument when you call formatProductDisplay(). You forgot to pass in treat.Ingredient.
Change:
$("#products").append(formatProductDisplay('specialty1', treat.Specialty1, treat.PurposeSpecialty1, treat.DosageSpecialty1, '1'));
To:
$("#products").append(formatProductDisplay('specialty1', treat.Specialty1, treat.PurposeSpecialty1, treat.DosageSpecialty1, treat.Ingredients, '1'));
Also do the same thing to the similar 'Specialty2' line right below it.

jQuery: redrawing function extremely slow when called repeatedly

I have a method called refreshHistory() that basically reads locally stored list of json (using https://github.com/marcuswestin/store.js/) and populates a list in the order they were stored at.
Everytime a user action happens, this method is called. But as the list gets bigger and bigger, it slows down the browser to a crawl.
function refreshHistory() {
var records = typeof store.get('history') == "undefined" ? 0 : store.get('history').history;
;
if (records == 0) {
$('#content #historyView').html('<i>history show up here in order.</i>');
} else {
var xhistory = '<div id="history">';
for (var i = 0; i < records.length; i++) {
var xaction = records[i]
xhistory += '<div id="action">' + (i + 1) + '. ' + '<b>' + xaction.action + "</b> " + xaction.caption + '<span class="delaction" id=' + i + ' data-stamp="' + xaction.msg + '" style="color:red;cursor:pointer;">' + '[remove]' + '</span></div>'
}
xhistory += "</div>"
$('#qtip-0-content #historyView').html(xhistory);
}
}
Rendering everything on every event is a simple strategy, which is good, but it does run into the performance problems you are describing. It's hard to give specific advice, but you could either:
Implement a more detailed rendering logic, where only new items are rendered and added to the DOM.
Use ReactJs or Virtual DOM libraries, which allow your code to use the render everything pattern, but make the actual updates to the DOM faster by doing the minimum needed.
The only way to really make this efficient is to implement it in a different way.
I've been using knockout.js personally and am very happy with it. Basically you write a template and the library handles the DOM node changes, only updating the parts needed. You will need to learn how to think slightly differently, but there are some great tutorials available.
That said, one simple trick you can try is move the selectors outside the function so they are only ran once instead of each time you call the function.
For sanity I would also keep records variable the same type whether or not the .get('history') returns undefined.
var contentHistoryView = $('#content #historyView');
var qtipHistoryView = $('#qtip-0-content #historyView');
function refreshHistory() {
var records = typeof store.get('history') == "undefined" ? [] : store.get('history').history;
if (records.length) {
contentHistoryView.html('<i>history show up here in order.</i>');
} else {
var xhistory = '<div id="history">';
for (var i = 0; i < records.length; i++) {
var xaction = records[i]
xhistory += '<div id="action">' + (i + 1) + '. ' + '<b>' + xaction.action + "</b> " + xaction.caption + '<span class="delaction" id=' + i + ' data-stamp="' + xaction.msg + '" style="color:red;cursor:pointer;">' + '[remove]' + '</span></div>'
}
xhistory += "</div>"
qtipHistoryView.html(xhistory);
}
}
I doubt this will have a huge impact though, as I suspect most of the execution time is spent in the loop.

Javascript seemingly existing object

Unfortunately I can't easily paste the whole script that generates the variable, but I don't see it would be relevant either. Please instruct for more details, if necessary.
Javascript shows this:
console.log(gl.boxes);
shows:
[{element:{0:{jQuery19104057279333682955:9}, context:{jQuery19104057279333682955:9}, length:1}, boxName:"testi1", boxX:1, boxY:"180"}]
so gl.boxes[0] should exist, right? Still...
console.log(gl.boxes[0])
shows: undefined.
So what can I be missing here?
EDIT:
I will paste some more code about the generation of gl.boxes. Should be mostly about creating the variable as array first:
gl.boxes = [];
Then there is a function that handles creating and pushing new objects:
this.addBox = function (box) {
var retBox = {};
retBox.element = $(document.createElement('div'));
retBox.boxName = box.boxName;
retBox.boxX = box.boxX ? box.boxX : rootParent.defaultX;
retBox.boxY = box.boxY ? box.boxY : rootParent.defaultY;
retBox.element
.html(retBox.boxName)
.addClass(rootParent.boxClass)
.offset({ left: retBox.boxX, top: retBox.boxY })
.draggable({
stop: gl.URLs.dragStopDiv(retBox)
});
retBox.element.appendTo(rootParent.containerDiv);
gl.boxes.push(retBox);
return retBox;
};
The objects are created based on URL. Ie. in this test I have inline JS:
gl.objects.addBox({"boxName":"testi1","boxX":"50","boxY":"180"});
Only other place where the gl.boxes is being used is generating a URL based on the objects:
for(key in gl.boxes) {
var position = gl.boxes[key].element.position();
uri +=
"boxName["+key+"]="+gl.boxes[key].boxName+"&"+
"boxX["+key+"]="+position.left+"&"+
"boxY["+key+"]="+position.top+"&";
}
Maybe you need to change your loop to use indexes:
var i = 0,
position = {};
for (i = 0; i < gl.box.length; i += 1) {
position = gl.boxes[i].element.position();
uri += "boxName[" + i + "]=" + gl.boxes[i].boxName + "&" + "boxX[" + i + "]=" + position.left + "&" + "boxY[" + i + "]=" + position.top + "&";
}

Categories

Resources