How to load a custom js script in YUI 3 - javascript

I am a newbie to web development but have been playing around with YUI for a few months now. Can anyone let me know how to load a custom "js" script in YUI 3?
I want to use the "contentflow" carousel in YUI 3. For this i need to include the contentflow.js within the "YUI.use()" so that I can access the methods.

To add a module (so that YUI recognises it) you need to add it to the configuration. There are three ways of doing this.
Using YUI_config = {}; sets a global configuration object for all YUI().use
Using YUI.GlobalConfig = {}; sets a global configuration object for all YUI().use
Using YUI({}).use(...; sets a local configuration object for this YUI().use
In the config object you need to configure the module to be understood in your use.
{
filter : "raw",
modules : {
"contentFlow" : {
fullpath : "path/to/contentFlow.js"
}
}
}
Then you can do:
YUI().use("contentFlow", function (Y) {
//content flow available here
});
However I would recommend using the YUI.add method in the content flow JavaScript to expose the content flow "class". So in contentFlow.js, I would wrap the following:
YUI.add("contentFlow", function (Y) {
//contentFlow.js contents goes here...
...
//end of file
Y.ContentFlow = ContentFlow;
}, '', {});
Then you can:
YUI().use("contentFlow", function (Y) {
var cf = new Y.ContentFlow({...});
});

Related

How to make JS function global in webpacker Rails 6

I try to organise my frontend as I used to do in Rails 5. I had some js file with functions and used this functions in different places of code up to my needs. But in Rails 6 work with js is quite different. Anyway, I think I got the main idea about packs and webpacker. But how to use custom js functions? Write it in one file and use in another? There is should be the way to do it.
For example, I have some custom js pack:
app/javascript/packs/custom_pack_with_functions.coffee:
console.log 'hey'
#hi = () ->
console.log 'HI'
And I expect that hi function will be available in my view.
some_view.html.slim:
= javascript_pack_tag 'custom_pack_with_functions'
javascript:
hi()
But when I come to appropriate page, I see in console only following messages:
hey
ReferenceError: hi is not defined
​
How to define hi function to use it from anywhere?
Webpack does not make modules available to the global scope by default. Here are a few ways you can do it:
Assign the function to the global window object, i.e., window.hi = function() { ... }. I don't like side effects like this in a lot of places so it's my least favorite option but perhaps the easiest to understand.
You could look at using expose-loader. This would mean customizing your webpack config to "expose" selected functions from selected modules to the global scope. It could work well for a handful of cases but would get tedious for many use cases.
Export selected functions from your entrypoint(s) and configure webpack to package your bundle as a library. This is my favorite approach if you prefer to call global functions from the view. I've written about this approach specifically for Webpacker on my blog.
// app/javascript/packs/application.js
export * from '../myGlobalFunctions'
// config/webpack/environment.js
environment.config.merge({
output: {
// Makes exports from entry packs available to global scope, e.g.
// Packs.application.myFunction
library: ['Packs', '[name]'],
libraryTarget: 'var'
},
})
:javascript
Packs.application.hi()
Don't use global functions at all; use a different mechanism to trigger the function from within your webpack JS, such from within an event listener for the given page or in the presence of a given element.
// app/javascript/initializer.js
import hi from '../hi';
document.addEventListener('DOMContentLoaded', () => {
if ( /* some logic for my page is true */ ) {
hi()
}
});

How to circumvent RequireJS to load module with global?

I'm trying to load a JS file from a bookmarklet. The JS file has this JS that wraps the module:
(function (root, factory) {
if (typeof module === 'object' && module.exports) {
// Node/CommonJS
module.exports = factory();
} else if (typeof define === 'function' && define.amd) {
// AMD. Register as an anonymous module.
define(factory);
} else {
// Browser globals
root.moduleGlobal = factory();
}
}(this, function factory() {
// module script is in here
return moduleGlobal;
}));
Because of this, if the webpage uses RequireJS, the script will not export a global when it loads. To get around this I temporarily set define to null, load the script, then reset define to its original value:
function loadScript(url, cb) {
var s = document.createElement('script');
s.src = url;
s.defer = true;
var avoidRequireJS = typeof define === 'function' && define.amd;
if (avoidRequireJS) {
var defineTmp = define;
define = null;
}
s.onload = function() {
if (avoidRequireJS) define = defineTmp;
cb();
};
document.body.appendChild(s);
}
This works, but it seems to me like it could be problematic to change a global variable when other parts of the application could depend on it. Is there a better way to go about this?
You may fetch the script using XMLHttpRequest, jQuery.ajax or the new Fetch API.
This will allow you to manipulate the script and reassign define before executing it. Two options:
Have the module export a global by wrapping the script with:
(function(define){ ... })(null);
Handle the module exports yourself by wrapping the script with:
(function(define, module){ ... })((function() {
function define(factory) {
var exports = factory();
}
define.amd = true;
return define;
})());
You can then load it using a new <script> element or eval 😲.
Note that when using XHR, you may have to address CORS issues.
If you can use the AJAX method above, that will be best. But as stated, you will need to deal with CORS issues, which is not always trivial - even impossible if you do not control the origin server.
Here is a technique which uses an iframe to load the script in an isolated context, allowing the script to export its global object. We then grab the global object and copy it to the parent. This technique does not suffer from CORS restrictions.
(fiddle: https://jsfiddle.net/qu0pxesd/)
function loadScript (url, exportName) {
var iframe = document.createElement('iframe');
Object.assign(iframe.style, {
position: 'fixed',
top: '-9999em',
width: '0px'
});
var script = document.createElement('script');
script.onload = function () {
window[exportName] = iframe.contentWindow[exportName];
document.body.removeChild(iframe);
}
script.src = url;
document.body.appendChild(iframe);
iframe.contentWindow.document.open();
iframe.contentWindow.document.appendChild(script);
iframe.contentWindow.document.close();
}
loadScript('https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js', 'jQuery');
I ran a quick test to see if a memory leak would happen from deleting the iframe, and it appears to be memory safe. Here's the snapshot of loading a script 100 times, resulting in 100 different iframes and 100 different instances of jQuery loading.
The parent window's jQuery variable is continuously overwritten, meaning only the last one prevails and all previous references are cleaned up. This is not entirely scientific and you will need to do your own testing, but this should be safe enough to get you started.
Update: The above code requires that you know the name of the exported object, which is not always known. Some modules may export multiple variables too. For example, jQuery exports both $ and jQuery. The following fiddle illustrates a technique for solving this issue by copying any global objects which did not exist before the script was loaded:
https://jsfiddle.net/qu0pxesd/3/
Which approach would work best really depends on the specific needs of the project. Context would determine which one I'd use.
Undefining define Temporarily
I'm mentioning it because you tried it.
DON'T DO THIS!
The approach of undefining define before you load your script and restoring it after is not safe. In the general case, it is possible for other code on the page to perform a require call that will resolve after you've undefined define and before you've defined it again. After you do document.body.appendChild(s); you're handing back control to the JavaScript engine, which is free to immediately execute scripts that were required earlier. If the scripts are AMD module, they'll either bomb or install themselves incorrectly.
Wrapping the Script
As Dheeraj V.S. suggests, you can wrap the script to make define locally undefined:
(function(define) { /* original module code */ }())
can work for trivial cases like the one you show in your question. However, cases where the script you try to load actually has dependencies on other libraries can cause issues when it comes to dealing with the dependencies. Some examples:
The page loads jQuery 2.x but the script you are trying to load depends on a feature added in jQuery 3.x. Or the page loads Lodash 2 but the script needs Lodash 4, or vice-versa. (There are huge differences between Lodash 2 and 4.)
The script needs a library that is not otherwise loaded by something else. So now you are responsible for producing the machinery that will load the library.
Using RequireJS Contexts
RequireJS is capable of isolating multiple configurations from one another by defining a new context. Your bookmarklet could define a new context that configures enough paths for the script you are trying to load to load itself and its dependencies:
var myRequire = require.config({
// Within the scope of the page, the context name must be unique to
// your bookmarklet.
context: "Web Designer's Awesome Bookmarklet",
paths: {
myScript: "https://...",
jquery: "https://code.jquery.com/jquery-3.2.1.min.js",
},
map: {...},
// Whatever else you may want.
});
myRequire(["myScript"]);
When you use contexts like this, you want to save the return value of require.config because it is a require call that uses your context.
Creating a Bundle with Webpack
(Or you could use Browserify or some other bundler. I'm more familiar with Webpack.)
You could use Webpack to consume all the AMD modules necessary for the script you are trying to load to produce a bundle that exports its "module" as a global. At a minimum, you'll need something like this in your configuration:
// Tell Webpack what module constitutes the entry into the bundle.
entry: "./MyScript.js",
output: {
// This is the name under which it will be available.
library: "MyLibrary",
// Tell Webpack to make it globally available.
libraryTarget: "global",
// The final bundle will be ./some_directory/MyLibrary.js
path: "./some_directory/",
filename: "MyLibrary.js",
}
Once this is done, the bookmarklet only needs to insert a new script element that points to the produced bundle and no longer has to worry about wrapping anything or dealing with dependencies.
If it were me, I would have the url provide the hint as to how to load the module. Instead of having just a "scripts/" directory -> I would make "scripts/amd/", "scripts/require/", etc. Then query the url for "amd", "require", etc. within your loadScript method... using, e.g.,
if (url.includes('amd')) {
// do something
} else if (url.includes('require')) {
// do something different
}
That should let you avoid the global var entirely. It might also provide a better structure for your app in general.
You could also return an object with a script property and loadType property that specifies amd, require, etc... but imho the first option would be the quickest and save you some additional typing.
Cheers

How do you manage namespace in Meteor?

So here is my problem :
Currently, I have a dozen of functions related to WEBRTC within a template js file. My objective is to have those functions in a separate file, called webRTCWrapper.js for example, and to call those functions in my template without using global variable.
I think I must use namespaces, am I correct ?
If so, how do you use them ?
EDIT : For anyone interested, this is exactly what I was looking for :
http://themeteorchef.com/snippets/using-the-module-pattern-with-meteor/
Make a directory called packages/ parallel to your .meteor/ directory. You can create a package that exports a single object/function. On the command line, use meteor create --package <yourpackagename> and meteor add <yourpackagename> You can edit the js file to add a namespace.
MyNamespace = {};
MyNamespace.myFunction = function () { };
Then, in the package.js, simply export that namespace.
api.export('MyNamespace');
You can use a common pattern of having a global object and your functions inside that object.
Greetings = {
hello: function(name) { return "Hello "+name+" how are you?"; }
}
And then you can call it inside the template helpers :
Template.GreetingsTemplate.helpers({
sayHello: function() { return Greetings.hello('Maxence'); }
})
Take note of the loading order of files in Meteor, anything inside the lib folders is loaded first. If you run into problems where "Greetings" object is not defined, then its because that file was not loaded already.
Edit:
You can reuse the same pattern for adding more functions in different files (you could use App = App || {} but it will throw error in Chrome for example).
App = (typeof App === 'undefined')? {} : App;
App.someFunction = function(){};
or even, if you use underscore.js:
App = (typeof App === 'undefined')? {} : App;
_.extend(App, {
someFunction: function(){}
});
Since now the regular way to use the code from another file was going through a global (server and client). As Joao suggested you can make your own global App variable where you will store or more generically a global MODULE one (basically the same solution as Joao but with explanation).
But with with the arrival of ES2015 support, we will very soon be able to have an official pattern to achieve this. However as the 1.2 does not supports yet the import/export syntax:
Note, The ES2015 module syntax (import/export) is not supported yet in Meteor 1.2.
If you want to start using those features earlier, I would recommend using this package which is an temporary solution to fill the current import/export gap, the meteor team development are currently looking for an elegant solution to support this.

convert a javascript library to AMD

I'm trying to use a library -- Google's libphonenumber -- in my require application that is not AMD. What is the best way to consume this? I know I can create a module like this:
define(['module'], function (module) {
// insert and return library code here.
});
But that doesn't seem great. It seems like I would have to refactor some of their code to get that working (e.g., turn it all into an object and return that object). I see a lot of libraries using a different pattern where they use an immediately invoked function that defines the module on the window object and returns it.
(function() {
var phoneformat = {};
window.phoneformat = phoneformat;
if (typeof window.define === "function" && window.define.amd) {
window.define("phoneformat", [], function() {
return window.phoneformat;
});
}
})();
** UPDATE **
Is there any reason not to just do this?
define(['lib/phoneformatter'], function(phoneformatter) {
});
I get access to all of my methods but now it seems they are global because I did not wrap the library in a define...
Use RequireJS's shim. It'll look something like this
requirejs.config({
shim: {
'libphonenumber': {
exports: 'libphonenumber' // Might not apply for this library
}
}
});
This will load libphonenumber and put its variables in the global scope
This ended up working for me:
define(['module'], function (module) {
// insert and return library code here.
});
I am not entirely sure why 'module' was necessary. But it doesn't work without it. Also, I just returned an object and attached functions to it like so:
return {
countryForE164Number: countryForE164Number,
nextFunction: nextFunction,
// more functions as needed.
}
There is not much in the way of documentation for using 'module' but from what I can ascertain: Module is a special dependency that is processed by requireJS core. It gives you information about the module ID and location of the current module. So it is entirely possible that I messed up the paths in config.

How to use a JavaScript method/object that has been defined in another file?

I have a some JavaScript with a complex structure. Because I'm new comer to JavaScript (only understanding some basic concepts) I don't know how to use it properly.
I have two files : Circle.js and Line.js. In Circle.js, I want to use a class object defined in Line.js:
In file Circle.js :
Helper.using('py.Figures', function (ns) {
ns.Circle = function (params) {
// some additional methods and code here
}
}
And in Line.js is :
Helper.using('py.Figures', function (ns) {
ns.Line2Point = function (params) {
// some addition methods and code here
};
}
In Figures.Circle, in ns.Circle I want to use Line2Point but I don't know how.
I think it should be :
line = new ns.Line2Point(params);
But It seem doesn't work.
According to Helper Class, ns will point to helper.using, in this case py.Figures. Does it mean, ns is the same object/reference in both the files?
I don't think this is doable in Javascript directly across files. If they are part of the same namespace you could share some 'global' objects to achieve this have the line2points and circles attach themselves to that global object:
Ex:
var myShapesNameSpace = {};
Circle.js:
(function(){
var circle = {};
circle.method1 = function(){...}
circle.method2 = function(){...}
myShapesNameSpace.Circles = circle;
})(window.myShapesNameSpace = window.myShapesNameSpace || {}); //check if namespace object exists. Else create a new blank one.
Line.js:
(function(){
var line= {};
line.method1 = function(){...}
line.method2 = function(){...}
myShapesNameSpace.Lines= line;
})(window.myShapesNameSpace = window.myShapesNameSpace || {});
Now you can check for the existence of myShapesNameSpace.Circles or .Lines and call the corresponding methods accordingly.
You can include files in javascript and reference objects across files unless they are exported in some global form either via window or your define global
Welcome to Javascript, the shit parts. Require.js was designed precisely for this because the creators of JS, well, I guess thought that everyone would write every program in one file.
RequireJS
It was designed for web use but can be used elsewhere too (locally, with Node, etc.)

Categories

Resources